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HumanPlay: Fixed Sac<> in payCostDuringAbilityResolve
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@@ -25,7 +25,6 @@ import forge.game.ability.effects.FlipCoinEffect;
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import forge.game.card.Card;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardFactoryUtil;
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import forge.game.card.CardLists;
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import forge.game.card.CardLists;
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import forge.game.card.CardPredicates;
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import forge.game.card.CardPredicates;
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import forge.game.card.CardPredicates.Presets;
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import forge.game.card.CardPredicates.Presets;
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@@ -589,7 +588,7 @@ public class HumanPlay {
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}
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}
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else if (part instanceof CostSacrifice) {
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else if (part instanceof CostSacrifice) {
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int amount = Integer.parseInt(((CostSacrifice)part).getAmount());
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int amount = Integer.parseInt(((CostSacrifice)part).getAmount());
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CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType(), p, source);
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CardCollectionView list = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType().split(";"), p, source, sourceAbility);
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boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "sacrifice." + orString);
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boolean hasPaid = payCostPart(controller, sourceAbility, (CostPartWithList)part, amount, list, "sacrifice." + orString);
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if (!hasPaid) { return false; }
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if (!hasPaid) { return false; }
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}
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}
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