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https://github.com/Card-Forge/forge.git
synced 2025-11-14 09:48:02 +00:00
Adventure - 1 tile rivers, upping quest enemy spawn
This commit is contained in:
@@ -2,10 +2,12 @@ package forge.adventure.data;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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import forge.adventure.util.AdventureQuestController;
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import forge.util.MyRandom;
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import forge.util.MyRandom;
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import java.io.Serializable;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Map;
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import java.util.Random;
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import java.util.Random;
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/**
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/**
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@@ -85,10 +87,12 @@ public class BiomeData implements Serializable {
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}
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}
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public EnemyData getEnemy(float difficultyFactor) {
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public EnemyData getEnemy(float difficultyFactor) {
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Map<String, Float> boostedSpawns = AdventureQuestController.instance().getBoostedSpawns(enemyList);
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EnemyData bestData = null;
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EnemyData bestData = null;
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float biggestNumber = 0.0f;
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float biggestNumber = 0.0f;
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for (EnemyData data : enemyList) {
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for (EnemyData data : enemyList) {
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float newNumber = (1.0f + (data.spawnRate * rand.nextFloat())) * difficultyFactor;
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float boost = boostedSpawns.getOrDefault(data.getName(), 0.0f); //Each active quest stage will divide 1.0f across any valid enemies to defeat
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float newNumber = (1.0f + ((data.spawnRate + boost) * rand.nextFloat())) * difficultyFactor;
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if (newNumber > biggestNumber) {
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if (newNumber > biggestNumber) {
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biggestNumber = newNumber;
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biggestNumber = newNumber;
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bestData = data;
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bestData = data;
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@@ -17,9 +17,44 @@ import forge.util.Aggregates;
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import java.io.Serializable;
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import java.io.Serializable;
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import java.time.LocalDate;
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import java.time.LocalDate;
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import java.util.*;
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import java.util.*;
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import java.util.stream.Collectors;
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public class AdventureQuestController implements Serializable {
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public class AdventureQuestController implements Serializable {
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public Map<String, Float> getBoostedSpawns(List<EnemyData> localSpawns) {
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Map<String,Float> boostedSpawns = new HashMap<>();
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for (AdventureQuestData q : Current.player().getQuests()){
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for (AdventureQuestStage c : q.stages){
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if (c.getStatus().equals(QuestStatus.Active) && c.objective.equals(ObjectiveTypes.Defeat))
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{
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List<String> toBoost = new ArrayList<>();
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if (c.mixedEnemies){
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for (EnemyData enemy : localSpawns){
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List<String> candidateTags = Arrays.stream(enemy.questTags).collect(Collectors.toList());
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for (String targetTag : c.enemyTags) {
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if (!candidateTags.contains(targetTag)) {
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continue;
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}
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toBoost.add(enemy.getName());
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}
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}
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}
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else{
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toBoost.add(c.getTargetEnemyData().getName());
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}
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if (!toBoost.isEmpty()) {
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float value = 1.0f / toBoost.size();
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for (String key : toBoost) {
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float existingValue = boostedSpawns.getOrDefault(key, 0.0f);
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boostedSpawns.put(key, value + existingValue);
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}
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}
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}
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}
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}
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return boostedSpawns;
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}
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public enum ObjectiveTypes{
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public enum ObjectiveTypes{
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None,
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None,
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Arena,
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Arena,
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@@ -1,6 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.1" name="FarmFood" tilewidth="16" tileheight="16" tilecount="4096" columns="64">
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<tileset version="1.10" tiledversion="1.10.1" name="FarmFood" tilewidth="16" tileheight="16" tilecount="4096" columns="64">
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<image source="FarmFood.png" width="1024" height="1024"/>
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<image source="FarmFood.png" width="1024" height="1024"/>
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<tile id="964" probability="0.05"/>
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<tile id="1024">
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<tile id="1024">
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<objectgroup draworder="index" id="2">
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<objectgroup draworder="index" id="2">
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<object id="1" x="2" y="1" width="14" height="15"/>
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<object id="1" x="2" y="1" width="14" height="15"/>
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@@ -66,4 +67,111 @@
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</objectgroup>
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</tile>
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</tile>
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<wangsets>
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<wangset name="Paths" type="mixed" tile="-1">
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<wangcolor name="Dirt Path" color="#ff0000" tile="-1" probability="1"/>
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<wangcolor name="Edge" color="#00ff00" tile="-1" probability="1"/>
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<wangtile tileid="1664" wangid="0,2,0,1,0,2,0,2"/>
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<wangtile tileid="1665" wangid="0,2,0,1,0,1,0,2"/>
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<wangtile tileid="1666" wangid="0,2,0,2,0,1,0,2"/>
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<wangtile tileid="1728" wangid="0,1,0,1,0,2,0,2"/>
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<wangtile tileid="1729" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="1730" wangid="0,2,0,2,0,1,0,1"/>
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<wangtile tileid="1792" wangid="0,1,0,2,0,2,0,2"/>
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<wangtile tileid="1793" wangid="0,1,0,2,0,2,0,1"/>
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<wangtile tileid="1794" wangid="0,2,0,2,0,2,0,1"/>
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<wangtile tileid="1860" wangid="0,1,0,2,0,1,0,1"/>
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<wangtile tileid="1861" wangid="0,1,0,1,0,2,0,1"/>
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<wangtile tileid="1924" wangid="0,2,0,1,0,1,0,1"/>
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<wangtile tileid="1925" wangid="0,1,0,1,0,1,0,2"/>
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</wangset>
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<wangset name="Walls" type="edge" tile="-1">
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<wangcolor name="Stone Fence" color="#ff0000" tile="-1" probability="1"/>
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<wangcolor name="Wood Fence" color="#00ff00" tile="-1" probability="1"/>
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<wangtile tileid="832" wangid="0,0,2,0,2,0,0,0"/>
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<wangtile tileid="833" wangid="0,0,2,0,2,0,2,0"/>
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<wangtile tileid="834" wangid="0,0,0,0,2,0,2,0"/>
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<wangtile tileid="835" wangid="0,0,2,0,0,0,2,0"/>
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<wangtile tileid="896" wangid="2,0,0,0,0,0,0,0"/>
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<wangtile tileid="897" wangid="2,0,0,0,2,0,0,0"/>
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<wangtile tileid="898" wangid="0,0,0,0,2,0,0,0"/>
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<wangtile tileid="899" wangid="0,0,2,0,0,0,0,0"/>
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<wangtile tileid="900" wangid="0,0,0,0,0,0,2,0"/>
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<wangtile tileid="960" wangid="2,0,2,0,0,0,0,0"/>
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<wangtile tileid="961" wangid="2,0,2,0,0,0,2,0"/>
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<wangtile tileid="962" wangid="2,0,0,0,0,0,2,0"/>
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<wangtile tileid="963" wangid="2,0,2,0,2,0,2,0"/>
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<wangtile tileid="964" wangid="0,0,2,0,0,0,2,0"/>
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<wangtile tileid="1024" wangid="0,0,1,0,1,0,0,0"/>
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<wangtile tileid="1025" wangid="0,0,1,0,1,0,1,0"/>
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<wangtile tileid="1026" wangid="0,0,0,0,1,0,1,0"/>
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<wangtile tileid="1027" wangid="0,0,1,0,0,0,1,0"/>
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<wangtile tileid="1088" wangid="1,0,0,0,0,0,0,0"/>
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<wangtile tileid="1089" wangid="1,0,0,0,1,0,0,0"/>
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<wangtile tileid="1090" wangid="0,0,0,0,1,0,0,0"/>
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<wangtile tileid="1091" wangid="0,0,1,0,0,0,0,0"/>
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<wangtile tileid="1092" wangid="0,0,0,0,0,0,1,0"/>
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<wangtile tileid="1152" wangid="1,0,1,0,0,0,0,0"/>
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<wangtile tileid="1153" wangid="1,0,1,0,0,0,1,0"/>
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<wangtile tileid="1154" wangid="1,0,0,0,0,0,1,0"/>
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<wangtile tileid="1155" wangid="1,0,1,0,1,0,1,0"/>
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</wangset>
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<wangset name="Fields" type="mixed" tile="-1">
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<wangcolor name="" color="#ff0000" tile="-1" probability="1"/>
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<wangcolor name="" color="#00ff00" tile="-1" probability="1"/>
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<wangcolor name="" color="#0000ff" tile="-1" probability="1"/>
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<wangcolor name="" color="#ff7700" tile="-1" probability="1"/>
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<wangcolor name="" color="#00e9ff" tile="-1" probability="1"/>
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<wangcolor name="" color="#ff00d8" tile="-1" probability="1"/>
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<wangcolor name="" color="#ffff00" tile="-1" probability="1"/>
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<wangcolor name="" color="#a000ff" tile="-1" probability="1"/>
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<wangcolor name="" color="#00ffa1" tile="-1" probability="1"/>
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<wangcolor name="" color="#ffa8a8" tile="-1" probability="1"/>
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<wangtile tileid="527" wangid="0,0,6,6,6,0,0,0"/>
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<wangtile tileid="528" wangid="0,0,0,0,6,6,6,0"/>
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<wangtile tileid="529" wangid="0,0,0,5,5,5,0,0"/>
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<wangtile tileid="530" wangid="6,6,6,6,6,0,0,0"/>
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<wangtile tileid="531" wangid="6,0,0,0,6,6,6,6"/>
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<wangtile tileid="532" wangid="5,5,0,5,5,5,0,5"/>
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<wangtile tileid="577" wangid="0,2,0,2,0,0,0,0"/>
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<wangtile tileid="578" wangid="0,2,0,2,0,2,0,2"/>
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<wangtile tileid="579" wangid="0,0,0,0,0,2,0,2"/>
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<wangtile tileid="581" wangid="0,3,0,3,0,0,0,0"/>
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<wangtile tileid="582" wangid="0,3,0,3,0,3,0,3"/>
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<wangtile tileid="583" wangid="0,0,0,0,0,3,0,3"/>
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<wangtile tileid="589" wangid="0,5,5,5,0,0,0,0"/>
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<wangtile tileid="590" wangid="0,0,0,0,0,5,5,5"/>
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<wangtile tileid="591" wangid="6,6,6,0,0,0,0,0"/>
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<wangtile tileid="592" wangid="6,0,0,0,0,0,6,6"/>
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<wangtile tileid="593" wangid="5,5,0,0,0,0,0,5"/>
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<wangtile tileid="594" wangid="6,6,6,0,0,0,6,6"/>
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<wangtile tileid="595" wangid="0,0,6,6,6,6,6,0"/>
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<wangtile tileid="596" wangid="0,5,5,5,0,5,5,5"/>
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<wangtile tileid="641" wangid="0,1,0,1,0,0,0,0"/>
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<wangtile tileid="642" wangid="0,1,0,1,0,1,0,1"/>
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<wangtile tileid="643" wangid="0,0,0,0,0,1,0,1"/>
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<wangtile tileid="645" wangid="0,4,0,4,0,0,0,0"/>
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<wangtile tileid="646" wangid="0,4,0,4,0,4,0,4"/>
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<wangtile tileid="647" wangid="0,0,0,0,0,4,0,4"/>
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<wangtile tileid="660" wangid="6,6,6,6,6,6,6,6"/>
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<wangtile tileid="1681" wangid="8,8,7,7,7,8,8,8"/>
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<wangtile tileid="1682" wangid="8,8,7,7,7,7,7,8"/>
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<wangtile tileid="1683" wangid="8,8,8,8,7,7,7,8"/>
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<wangtile tileid="1745" wangid="7,7,7,7,7,8,8,8"/>
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<wangtile tileid="1746" wangid="7,7,7,7,7,7,7,7"/>
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<wangtile tileid="1747" wangid="7,8,8,8,7,7,7,7"/>
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<wangtile tileid="1809" wangid="7,7,7,8,8,8,8,8"/>
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<wangtile tileid="1810" wangid="7,7,7,8,8,8,7,7"/>
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<wangtile tileid="1811" wangid="7,8,8,8,8,8,7,7"/>
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<wangtile tileid="1873" wangid="8,8,9,9,9,8,8,8"/>
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<wangtile tileid="1874" wangid="8,8,9,9,9,9,9,8"/>
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<wangtile tileid="1875" wangid="8,8,8,8,9,9,9,8"/>
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<wangtile tileid="1937" wangid="9,9,9,9,9,8,8,8"/>
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<wangtile tileid="1938" wangid="9,9,9,9,9,9,9,9"/>
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<wangtile tileid="1939" wangid="9,8,8,8,9,9,9,9"/>
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<wangtile tileid="2001" wangid="9,9,9,8,8,8,8,8"/>
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<wangtile tileid="2002" wangid="9,9,9,8,8,8,9,9"/>
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<wangtile tileid="2003" wangid="9,8,8,8,8,8,9,9"/>
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</wangset>
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</wangsets>
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</tileset>
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</tileset>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.10.1" name="rivers-nocollide" tilewidth="16" tileheight="16" tilecount="17280" columns="180">
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<image source="rivers.png" width="2880" height="1536"/>
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</tileset>
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BIN
forge-gui/res/adventure/Shandalar/maps/tileset/rivers.png
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BIN
forge-gui/res/adventure/Shandalar/maps/tileset/rivers.png
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Binary file not shown.
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After Width: | Height: | Size: 1.1 MiB |
10721
forge-gui/res/adventure/Shandalar/maps/tileset/rivers.tsx
Normal file
10721
forge-gui/res/adventure/Shandalar/maps/tileset/rivers.tsx
Normal file
File diff suppressed because it is too large
Load Diff
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