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https://github.com/Card-Forge/forge.git
synced 2025-11-14 17:58:01 +00:00
update actor groupings
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@@ -8,10 +8,20 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.*;
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import com.badlogic.gdx.scenes.scene2d.Action;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Group;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.Touchable;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
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import com.badlogic.gdx.scenes.scene2d.ui.*;
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import com.badlogic.gdx.scenes.scene2d.ui.Button;
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import com.badlogic.gdx.scenes.scene2d.ui.Dialog;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Touchpad;
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import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
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@@ -28,8 +38,19 @@ import forge.adventure.character.CharacterSprite;
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import forge.adventure.data.AdventureQuestData;
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import forge.adventure.data.ItemData;
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import forge.adventure.player.AdventurePlayer;
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import forge.adventure.scene.*;
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import forge.adventure.util.*;
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import forge.adventure.scene.DeckSelectScene;
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import forge.adventure.scene.GameScene;
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import forge.adventure.scene.InventoryScene;
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import forge.adventure.scene.MapViewScene;
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import forge.adventure.scene.QuestLogScene;
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import forge.adventure.scene.Scene;
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import forge.adventure.scene.TileMapScene;
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import forge.adventure.util.AdventureQuestController;
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import forge.adventure.util.Config;
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import forge.adventure.util.Controls;
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import forge.adventure.util.Current;
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import forge.adventure.util.KeyBinding;
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import forge.adventure.util.UIActor;
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import forge.adventure.world.WorldSave;
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import forge.deck.Deck;
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import forge.gui.GuiBase;
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@@ -70,6 +91,9 @@ public class GameHUD extends Stage {
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private String lifepointsTextColor = "";
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private final ScrollPane scrollPane;
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private final ScrollPane notificationPane;
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private final Group mapGroup = new Group();
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private final Group hudGroup = new Group();
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private final Group menuGroup = new Group();
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private GameHUD(GameStage gameStage) {
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super(new ScalingViewport(Scaling.stretch, Scene.getIntendedWidth(), Scene.getIntendedHeight()), gameStage.getBatch());
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@@ -156,16 +180,12 @@ public class GameHUD extends Stage {
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effectEnd = "";
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heartbeat = "{HEARTBEAT=0.5;0.5}";
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lifepointsTextColor = "{ENDHEARTBEAT}[RED]";
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}
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else {
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} else {
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lifepointsTextColor = "[WHITE]";
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}
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lifePoints.restart("[%95]" + heartbeat + "[+Life]" + lifepointsTextColor + effect + " " + AdventurePlayer.current().getLife() + effectEnd + "/" + AdventurePlayer.current().getMaxLife());
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});
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AdventurePlayer.current().onShardsChange(() -> {
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shards.restart("[%95][+Shards]{EMERGE} " + AdventurePlayer.current().getShards() + "{ENDEMERGE}");
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});
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AdventurePlayer.current().onShardsChange(() -> shards.restart("[%95][+Shards]{EMERGE} " + AdventurePlayer.current().getShards() + "{ENDEMERGE}"));
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AdventurePlayer.current().onGoldChange(() -> money.restart("[%95][+Gold]{EMERGE} " + AdventurePlayer.current().getGold() + "{ENDEMERGE}"));
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AdventurePlayer.current().onEquipmentChanged(this::updateAbility);
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addActor(ui);
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@@ -193,6 +213,29 @@ public class GameHUD extends Stage {
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notificationPane.getColor().a = 0f;
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ui.addActor(notificationPane);
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//MAP
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mapGroup.addActor(miniMap);
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mapGroup.addActor(mapborder);
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mapGroup.addActor(openMapActor);
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mapGroup.addActor(miniMapPlayer);
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ui.addActor(mapGroup);
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//HUD
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hudGroup.addActor(gamehud);
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hudGroup.addActor(lifePoints);
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hudGroup.addActor(shards);
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hudGroup.addActor(money);
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hudGroup.addActor(blank);
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hudGroup.addActor(avatarborder);
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hudGroup.addActor(avatar);
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ui.addActor(hudGroup);
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//MENU
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menuGroup.addActor(deckActor);
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menuGroup.addActor(menuActor);
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menuGroup.addActor(logbookActor);
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menuGroup.addActor(inventoryActor);
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menuGroup.addActor(exitToWorldMapActor);
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menuGroup.addActor(bookmarkActor);
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ui.addActor(menuGroup);
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}
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private void openMap() {
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@@ -685,65 +728,30 @@ public class GameHUD extends Stage {
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public void showHideMap(boolean visible) {
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transluscent = !visible;
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setVisibility(miniMap, visible);
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setVisibility(mapborder, visible);
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setVisibility(openMapActor, visible);
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setVisibility(miniMapPlayer, visible);
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setAlpha(gamehud, visible);
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setVisibility(mapGroup, visible);
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setAlpha(hudGroup, visible);
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setAlpha(menuGroup, visible);
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setAlpha(lifePoints, visible);
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setAlpha(shards, visible);
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setAlpha(money, visible);
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setAlpha(blank, visible);
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setDisabled(exitToWorldMapActor, !MapStage.getInstance().isInMap(), "[%120][+ExitToWorldMap]", "\uFF0F");
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setDisabled(bookmarkActor, !MapStage.getInstance().isInMap(), "[%120][+Bookmark]", "\uFF0F");
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setAlpha(avatarborder, visible);
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setAlpha(avatar, visible);
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setAlpha(deckActor, visible);
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setAlpha(menuActor, visible);
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setAlpha(logbookActor, visible);
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setAlpha(inventoryActor, visible);
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setAlpha(exitToWorldMapActor, visible);
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setAlpha(bookmarkActor, visible);
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for (TextraButton button : abilityButtonMap) {
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setAlpha(button, visible);
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}
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opacity = visible ? 1f : 0.4f;
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}
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public void updateHUD(boolean translucent) {
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public void setHUDOpacity(boolean translucent) {
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if (translucent) {
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setAlpha(lifePoints, false);
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setAlpha(shards, false);
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setAlpha(money, false);
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setAlpha(avatarborder, false);
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setAlpha(avatar, false);
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setAlpha(deckActor, false);
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setAlpha(menuActor, false);
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setAlpha(logbookActor, false);
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setAlpha(inventoryActor, false);
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setAlpha(exitToWorldMapActor, false);
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setAlpha(bookmarkActor, false);
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setAlpha(gamehud, false);
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setAlpha(blank, false);
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setAlpha(hudGroup, false);
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setAlpha(menuGroup, false);
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for (TextraButton button : abilityButtonMap) {
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setAlpha(button, false);
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}
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transluscent = true;
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} else {
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setAlpha(lifePoints, true);
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setAlpha(shards, true);
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setAlpha(money, true);
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setAlpha(avatarborder, true);
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setAlpha(avatar, true);
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setAlpha(deckActor, true);
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setAlpha(menuActor, true);
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setAlpha(logbookActor, true);
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setAlpha(inventoryActor, true);
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setAlpha(exitToWorldMapActor, true);
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setAlpha(bookmarkActor, true);
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setAlpha(gamehud, true);
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setAlpha(blank, true);
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setAlpha(hudGroup, true);
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setAlpha(menuGroup, true);
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for (TextraButton button : abilityButtonMap) {
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setAlpha(button, true);
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}
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@@ -910,7 +918,7 @@ public class GameHUD extends Stage {
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@Override
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public void tap(InputEvent event, float x, float y, int count, int button) {
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if (count > 1 && MapStage.getInstance().isInMap())
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updateHUD(!transluscent);
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setHUDOpacity(!transluscent);
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super.tap(event, x, y, count, button);
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}
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