From 2822e2bc48e4fa37fa344273f0f87e36e84b6410 Mon Sep 17 00:00:00 2001 From: Sloth Date: Wed, 26 Oct 2011 09:33:16 +0000 Subject: [PATCH] - Fixed the mill function not using moveToGraveyard. --- src/main/java/forge/GameAction.java | 4 ++++ src/main/java/forge/Player.java | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/main/java/forge/GameAction.java b/src/main/java/forge/GameAction.java index 993db061d62..2d991eccdf6 100644 --- a/src/main/java/forge/GameAction.java +++ b/src/main/java/forge/GameAction.java @@ -515,6 +515,10 @@ public class GameAction { return AllZone.getGameAction().moveTo(removed, c); } + + public final Card moveTo(final Zone name, final Card c) { + return moveTo(name, c, 0); + } /** *

moveTo.

diff --git a/src/main/java/forge/Player.java b/src/main/java/forge/Player.java index 72828350ae5..2eec5213219 100644 --- a/src/main/java/forge/Player.java +++ b/src/main/java/forge/Player.java @@ -1148,7 +1148,7 @@ public abstract class Player extends GameEntity { int max = Math.min(n, lib.size()); - PlayerZone destination = getZone(zone); + Zone destination = getZone(zone).getZoneType(); for (int i = 0; i < max; i++) { milled.add(AllZone.getGameAction().moveTo(destination, lib.get(i)));