Ensure state-based effects and triggers updated when using Setup Game State

Remove unnecessary duplicate of setup game state code
This commit is contained in:
drdev
2014-10-14 02:14:44 +00:00
parent f7f99366fc
commit 27ffb6ccfc
3 changed files with 19 additions and 201 deletions

View File

@@ -745,11 +745,12 @@ public class PhaseHandler implements java.io.Serializable {
else {
nextPlayer.setExtraTurn(false);
}
if (nextPlayer.hasKeyword("Skip your next turn.")) {
nextPlayer.removeKeyword("Skip your next turn.");
if( null == extraTurn )
if (extraTurn == null) {
setPlayerTurn(nextPlayer);
}
return getNextActivePlayer();
}
@@ -853,7 +854,6 @@ public class PhaseHandler implements java.io.Serializable {
// MAIN GAME LOOP
while (!game.isGameOver()) {
if (givePriorityToPlayer) {
if (DEBUG_PHASES) {
sw.start();
@@ -869,11 +869,11 @@ public class PhaseHandler implements java.io.Serializable {
do {
// Rule 704.3 Whenever a player would get priority, the game checks ... for state-based actions,
allAffectedCards.addAll(game.getAction().checkStateEffects(false));
if (game.isGameOver())
if (game.isGameOver()) {
return; // state-based effects check could lead to game over
}
addedAnythingToStack = game.getStack().addAllTriggeredAbilitiesToStack();
} while(addedAnythingToStack);
} while (addedAnythingToStack);
game.fireEvent(new GameEventCardStatsChanged(allAffectedCards));
@@ -885,12 +885,12 @@ public class PhaseHandler implements java.io.Serializable {
}
chosenSa = pPlayerPriority.getController().chooseSpellAbilityToPlay();
if( null == chosenSa )
if (chosenSa == null) {
break; // that means 'I pass'
if (DEBUG_PHASES)
}
if (DEBUG_PHASES) {
System.out.print("... " + pPlayerPriority + " plays " + chosenSa);
}
pFirstPriority = pPlayerPriority; // all opponents have to pass before stack is allowed to resolve
pPlayerPriority.getController().playChosenSpellAbility(chosenSa);
loopCount++;
@@ -918,13 +918,15 @@ public class PhaseHandler implements java.io.Serializable {
if (game.isGameOver() || nextPlayer == null) { return; } // conceded?
if( DEBUG_PHASES )
if (DEBUG_PHASES) {
System.out.println(String.format("%s %s: %s is active, previous was %s", playerTurn, phase, pPlayerPriority, nextPlayer));
}
if (pFirstPriority == nextPlayer) {
if (game.getStack().isEmpty()) {
if (playerTurn.hasLost()) {
setPriority(game.getNextPlayerAfter(playerTurn));
} else {
}
else {
setPriority(playerTurn);
}
@@ -933,8 +935,10 @@ public class PhaseHandler implements java.io.Serializable {
onPhaseEnd();
advanceToNextPhase();
onPhaseBegin();
} else if (!game.getStack().hasSimultaneousStackEntries())
}
else if (!game.getStack().hasSimultaneousStackEntries()) {
game.getStack().resolveStack();
}
}
else {
// pass the priority to other player

View File

@@ -1,21 +1,13 @@
package forge.match;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.Map.Entry;
import org.apache.commons.lang3.StringUtils;
import com.google.common.eventbus.EventBus;
@@ -23,7 +15,6 @@ import com.google.common.eventbus.Subscribe;
import forge.LobbyPlayer;
import forge.ai.LobbyPlayerAi;
import forge.card.CardStateName;
import forge.control.FControlGameEventHandler;
import forge.control.FControlGamePlayback;
import forge.control.WatchLocalGame;
@@ -37,15 +28,10 @@ import forge.game.GameRules;
import forge.game.GameType;
import forge.game.GameView;
import forge.game.Match;
import forge.game.card.Card;
import forge.game.card.CardView;
import forge.game.card.CounterType;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.player.PlayerView;
import forge.game.player.RegisteredPlayer;
import forge.game.trigger.TriggerType;
import forge.game.zone.ZoneType;
import forge.match.input.InputPlaybackControl;
import forge.match.input.InputQueue;
import forge.model.FModel;
@@ -390,180 +376,6 @@ public class MatchUtil {
}
uiEvents.post(uiEvent);
}
public static void setupGameState(String filename) {
int humanLife = -1;
int aiLife = -1;
final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
String tChangePlayer = "NONE";
String tChangePhase = "NONE";
try {
final FileInputStream fstream = new FileInputStream(filename);
final DataInputStream in = new DataInputStream(fstream);
final BufferedReader br = new BufferedReader(new InputStreamReader(in));
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
switch (categoryName) {
case "humanlife":
humanLife = Integer.parseInt(categoryValue);
break;
case "ailife":
aiLife = Integer.parseInt(categoryValue);
break;
case "activeplayer":
tChangePlayer = categoryValue.trim().toLowerCase();
break;
case "activephase":
tChangePhase = categoryValue;
break;
case "humancardsinplay":
humanCardTexts.put(ZoneType.Battlefield, categoryValue);
break;
case "aicardsinplay":
aiCardTexts.put(ZoneType.Battlefield, categoryValue);
break;
case "humancardsinhand":
humanCardTexts.put(ZoneType.Hand, categoryValue);
break;
case "aicardsinhand":
aiCardTexts.put(ZoneType.Hand, categoryValue);
break;
case "humancardsingraveyard":
humanCardTexts.put(ZoneType.Graveyard, categoryValue);
break;
case "aicardsingraveyard":
aiCardTexts.put(ZoneType.Graveyard, categoryValue);
break;
case "humancardsinlibrary":
humanCardTexts.put(ZoneType.Library, categoryValue);
break;
case "aicardsinlibrary":
aiCardTexts.put(ZoneType.Library, categoryValue);
break;
case "humancardsinexile":
humanCardTexts.put(ZoneType.Exile, categoryValue);
break;
case "aicardsinexile":
aiCardTexts.put(ZoneType.Exile, categoryValue);
break;
}
}
in.close();
}
catch (final FileNotFoundException fnfe) {
SOptionPane.showErrorDialog("File not found: " + filename);
}
catch (final Exception e) {
SOptionPane.showErrorDialog("Error loading battle setup file!");
return;
}
setupGameState(humanLife, aiLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase);
}
public static void setupGameState(final int humanLife, final int aiLife, final Map<ZoneType, String> humanCardTexts,
final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase) {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
setupPlayerState(humanLife, humanCardTexts, human);
setupPlayerState(aiLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStaticAbilities(true);
}
});
}
private static void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, List<Card>> humanCards = new EnumMap<ZoneType, List<Card>>(ZoneType.class);
for (Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) {
p.setLife(life, null);
}
for (Entry<ZoneType, List<Card>> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
}
else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
private static List<Card> processCardsForZone(final String[] data, final Player player) {
final List<Card> cl = new ArrayList<Card>();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
}
else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
}
else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
}
else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
}
else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardStateName.FaceDown, true);
}
}
if (!hasSetCurSet) {
c.setSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
}
/** Returns a random name from the supplied list. */
public static String getRandomName() {

View File

@@ -1551,6 +1551,8 @@ public class PlayerControllerHuman extends PlayerController {
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStaticAbilities(true);
game.getAction().checkStateEffects(true); //ensure state based effects and triggers are updated
}
});
}