Merge branch 'master' into 'master'

update simplified chinese translation

See merge request core-developers/forge!2264
This commit is contained in:
swordshine
2019-11-06 08:31:33 +00:00
3 changed files with 38 additions and 35 deletions

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@@ -548,6 +548,7 @@ lblPreconstructedDecks=Vorkonstruiertes Deck
lblQuestOpponentDecks=Quest-Gegner-Deck lblQuestOpponentDecks=Quest-Gegner-Deck
lblRandomColorDecks=Decks - zufällige Farben lblRandomColorDecks=Decks - zufällige Farben
lblRandomStandardArchetypeDecks=Decks - zufälliger Standard-Archetyp lblRandomStandardArchetypeDecks=Decks - zufälliger Standard-Archetyp
lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
lblRandomModernArchetypeDecks=Decks - zufälliger Modern-Archetyp lblRandomModernArchetypeDecks=Decks - zufälliger Modern-Archetyp
lblRandomLegacyArchetypeDecks=Decks - zufälliger Legacy-Archetyp lblRandomLegacyArchetypeDecks=Decks - zufälliger Legacy-Archetyp
lblRandomVintageArchetypeDecks=Decks - zufälliger Vintage-Archetyp lblRandomVintageArchetypeDecks=Decks - zufälliger Vintage-Archetyp

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@@ -548,6 +548,7 @@ lblPreconstructedDecks=Mazos Preconstruidos
lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura
lblRandomColorDecks=Mazos Aleatorios por Color lblRandomColorDecks=Mazos Aleatorios por Color
lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo
lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo
lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo
lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo

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@@ -548,6 +548,7 @@ lblPreconstructedDecks=预组套牌
lblQuestOpponentDecks=冒险之旅套牌 lblQuestOpponentDecks=冒险之旅套牌
lblRandomColorDecks=随机颜色套牌 lblRandomColorDecks=随机颜色套牌
lblRandomStandardArchetypeDecks=随机标准原型套牌 lblRandomStandardArchetypeDecks=随机标准原型套牌
lblRandomPioneerArchetypeDecks=随机先驱原型套牌
lblRandomModernArchetypeDecks=随机摩登原型套牌 lblRandomModernArchetypeDecks=随机摩登原型套牌
lblRandomLegacyArchetypeDecks=随机薪传原型套牌 lblRandomLegacyArchetypeDecks=随机薪传原型套牌
lblRandomVintageArchetypeDecks=随机特选原型套牌 lblRandomVintageArchetypeDecks=随机特选原型套牌
@@ -883,7 +884,7 @@ lblQty=数量
lblQuantity=数量 lblQuantity=数量
lblSide=备牌 lblSide=备牌
lblSideboard=备牌 lblSideboard=备牌
lblNew= lblNew=获得
lblOwned=拥有 lblOwned=拥有
lblPower=力量 lblPower=力量
ttPower=力量 ttPower=力量
@@ -992,7 +993,7 @@ lblOathbreakers=破誓者
lblLoadingFonts=加载字体中 lblLoadingFonts=加载字体中
lblLoadingCardTranslations=加载卡牌翻译中 lblLoadingCardTranslations=加载卡牌翻译中
lblFinishingStartup=完成启动 lblFinishingStartup=完成启动
lblPreloadExtendedArt=Preload Extended Art... lblPreloadExtendedArt=预加载拉伸卡图
#LobbyScreen.java #LobbyScreen.java
lblMore=更多 lblMore=更多
lblLoadingNewGame=载入新游戏中 lblLoadingNewGame=载入新游戏中
@@ -1147,28 +1148,28 @@ lblArrangeCardsToBePutOnTopOfYourLibrary=为放于牌库顶的卡牌排序
lblTopOfLibrary=牌库顶 lblTopOfLibrary=牌库顶
lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌 lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
lblCardsToPutInTheGraveyard=放于坟场的卡牌 lblCardsToPutInTheGraveyard=放于坟场的卡牌
lblDiscardUpToNCards=Discard up to %d card(s) lblDiscardUpToNCards=最多弃%d张牌
lblDiscardNCards=Discard %d card(s) lblDiscardNCards=弃%d张牌
lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s. lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌除非你丢弃%s
lblCleanupPhase=Cleanup Phase lblCleanupPhase=清除步骤
lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards. lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌以使你的手牌数量减少到%max张。
lblChooseMinCardToDiscard=Choose %d card(s) to discard lblChooseMinCardToDiscard=选择%d张牌弃掉
lblDiscarded=Discarded lblDiscarded=弃牌
lblChooseDamageOrderFor=Choose Damage Order for %s lblChooseDamageOrderFor=选择%s造成伤害的顺序
lblDamagedFirst=Damaged First lblDamagedFirst=先造成伤害
lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first
lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library? lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底
lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
lblClosestToTop=Closest to top lblClosestToTop=最接近顶部
lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
lblPutFirst=Put first lblPutFirst=放在最前
lblChooseOrderCardsPutIntoGraveyard=Choose order of cards to put into the graveyard lblChooseOrderCardsPutIntoGraveyard=选择要放入坟场中的牌的顺序
lblClosestToBottom=Closest to bottom lblClosestToBottom=最接近底部
lblChooseOrderCardsPutIntoPlanarDeck=Choose order of cards to put into the planar deck lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序
lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the scheme deck lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序
lblChooseOrderCopiesCast=Choose order of copies to cast lblChooseOrderCopiesCast=选择要复制品的释放顺序。
lblDelveHowManyCards=Delve how many cards? lblDelveHowManyCards=掘穴多少张牌?
lblExileWhichCard=Exile which card? lblExileWhichCard=放逐哪张牌?
#AbstractGuiGame.java #AbstractGuiGame.java
lblConcedeCurrentGame=这局游戏认输。\n\n确认吗 lblConcedeCurrentGame=这局游戏认输。\n\n确认吗
lblConcedeTitle=这局游戏认输? lblConcedeTitle=这局游戏认输?
@@ -1226,15 +1227,15 @@ lblPuzzleText3=当解谜开始的时候,该谜题的要求将会显示在弹
lblChooseAPuzzle=选择一个谜题 lblChooseAPuzzle=选择一个谜题
lblLoadingThePuzzle=加载新的谜题中 lblLoadingThePuzzle=加载新的谜题中
#InputPassPriority.java #InputPassPriority.java
lblCastSpell=cast spell lblCastSpell=释放咒语
lblPlayLand=play land lblPlayLand=使用地
lblActivateAbility=activate ability lblActivateAbility=启动式异能
lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=You have mana floating in your mana pool that could be lost if you pass priority now. lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=你的法术力池中还有剩余的法术力,如果现在让过优先权,这些法术力可能会丢失。
lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=You will take mana burn damage equal to the amount of floating mana lost this way. lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=你将受到等同于通过这种方式失去的剩余法术力数量的法术力灼烧伤害。
lblManaFloating=Mana Floating lblManaFloating=剩余法术力
#InputPayManaOfCostPayment.java #InputPayManaOfCostPayment.java
lblPayManaCost=Pay Mana Cost: lblPayManaCost=支付法术力:
lblLifePaidForPhyrexianMana=(%d life paid for phyrexian mana) lblLifePaidForPhyrexianMana=(以%d生命支付了非瑞克西亚法术力
lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Click on your life total to pay life for phyrexian mana. lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=单击你的总生命,以生命值支付非瑞克西亚法术力。
lblClickOnYourLifeTotalToPayLifeForBlackMana=Click on your life total to pay life for black mana. lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。
lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Click on your life total to pay life for phyrexian mana or black mana. lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。