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Merge branch 'master' into 'master'
update simplified chinese translation See merge request core-developers/forge!2264
This commit is contained in:
@@ -548,6 +548,7 @@ lblPreconstructedDecks=Vorkonstruiertes Deck
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lblQuestOpponentDecks=Quest-Gegner-Deck
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lblQuestOpponentDecks=Quest-Gegner-Deck
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lblRandomColorDecks=Decks - zufällige Farben
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lblRandomColorDecks=Decks - zufällige Farben
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lblRandomStandardArchetypeDecks=Decks - zufälliger Standard-Archetyp
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lblRandomStandardArchetypeDecks=Decks - zufälliger Standard-Archetyp
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lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
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lblRandomModernArchetypeDecks=Decks - zufälliger Modern-Archetyp
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lblRandomModernArchetypeDecks=Decks - zufälliger Modern-Archetyp
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lblRandomLegacyArchetypeDecks=Decks - zufälliger Legacy-Archetyp
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lblRandomLegacyArchetypeDecks=Decks - zufälliger Legacy-Archetyp
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lblRandomVintageArchetypeDecks=Decks - zufälliger Vintage-Archetyp
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lblRandomVintageArchetypeDecks=Decks - zufälliger Vintage-Archetyp
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@@ -548,6 +548,7 @@ lblPreconstructedDecks=Mazos Preconstruidos
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lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura
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lblQuestOpponentDecks=Mazos de los Oponentes de la Aventura
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lblRandomColorDecks=Mazos Aleatorios por Color
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lblRandomColorDecks=Mazos Aleatorios por Color
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lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo
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lblRandomStandardArchetypeDecks=Mazos Standard por Arquetipo
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lblRandomPioneerArchetypeDecks=Random Pioneer Archetype Decks
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lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo
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lblRandomModernArchetypeDecks=Mazos Modern por Arquetipo
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lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo
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lblRandomLegacyArchetypeDecks=Mazos Legacy por Arquetipo
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lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo
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lblRandomVintageArchetypeDecks=Mazos Vintage por Arquetipo
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@@ -548,6 +548,7 @@ lblPreconstructedDecks=预组套牌
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lblQuestOpponentDecks=冒险之旅套牌
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lblQuestOpponentDecks=冒险之旅套牌
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lblRandomColorDecks=随机颜色套牌
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lblRandomColorDecks=随机颜色套牌
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lblRandomStandardArchetypeDecks=随机标准原型套牌
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lblRandomStandardArchetypeDecks=随机标准原型套牌
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lblRandomPioneerArchetypeDecks=随机先驱原型套牌
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lblRandomModernArchetypeDecks=随机摩登原型套牌
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lblRandomModernArchetypeDecks=随机摩登原型套牌
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lblRandomLegacyArchetypeDecks=随机薪传原型套牌
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lblRandomLegacyArchetypeDecks=随机薪传原型套牌
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lblRandomVintageArchetypeDecks=随机特选原型套牌
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lblRandomVintageArchetypeDecks=随机特选原型套牌
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@@ -883,7 +884,7 @@ lblQty=数量
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lblQuantity=数量
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lblQuantity=数量
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lblSide=备牌
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lblSide=备牌
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lblSideboard=备牌
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lblSideboard=备牌
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lblNew=新建
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lblNew=新获得
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lblOwned=拥有
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lblOwned=拥有
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lblPower=力量
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lblPower=力量
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ttPower=力量
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ttPower=力量
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@@ -992,7 +993,7 @@ lblOathbreakers=破誓者
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lblLoadingFonts=加载字体中
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lblLoadingFonts=加载字体中
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lblLoadingCardTranslations=加载卡牌翻译中
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lblLoadingCardTranslations=加载卡牌翻译中
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lblFinishingStartup=完成启动
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lblFinishingStartup=完成启动
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lblPreloadExtendedArt=Preload Extended Art...
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lblPreloadExtendedArt=预加载拉伸卡图
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#LobbyScreen.java
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#LobbyScreen.java
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lblMore=更多
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lblMore=更多
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lblLoadingNewGame=载入新游戏中
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lblLoadingNewGame=载入新游戏中
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@@ -1147,28 +1148,28 @@ lblArrangeCardsToBePutOnTopOfYourLibrary=为放于牌库顶的卡牌排序
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lblTopOfLibrary=牌库顶
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lblTopOfLibrary=牌库顶
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
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lblSelectCardsToBePutIntoTheGraveyard=选择要放于坟场的卡牌
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lblCardsToPutInTheGraveyard=放于坟场的卡牌
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lblCardsToPutInTheGraveyard=放于坟场的卡牌
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lblDiscardUpToNCards=Discard up to %d card(s)
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lblDiscardUpToNCards=最多弃%d张牌
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lblDiscardNCards=Discard %d card(s)
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lblDiscardNCards=弃%d张牌
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lblSelectNCardsToDiscardUnlessDiscarduType=Select %d card(s) to discard, unless you discard a %s.
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lblSelectNCardsToDiscardUnlessDiscarduType=选择要丢弃的%d张牌,除非你丢弃%s。
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lblCleanupPhase=Cleanup Phase
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lblCleanupPhase=清除步骤
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lblSelectCardsToDiscardHandDownMaximum=Select %d card(s) to discard to bring your hand down to the maximum of %max cards.
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lblSelectCardsToDiscardHandDownMaximum=选择要丢弃的%d张牌,以使你的手牌数量减少到%max张。
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lblChooseMinCardToDiscard=Choose %d card(s) to discard
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lblChooseMinCardToDiscard=选择%d张牌弃掉
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lblDiscarded=Discarded
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lblDiscarded=弃牌
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lblChooseDamageOrderFor=Choose Damage Order for %s
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lblChooseDamageOrderFor=选择%s造成伤害的顺序
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lblDamagedFirst=Damaged First
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lblDamagedFirst=先造成伤害
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lblChooseBlockerAfterWhichToPlaceAttackert=Choose blocker after which to place %s in damage order; cancel to place it first
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lblChooseBlockerAfterWhichToPlaceAttackert=选择%s后造成伤害的阻挡者; cancel to place it first
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lblPutCardOnTopOrBottomLibrary=Put %s on the top or bottom of your library?
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lblPutCardOnTopOrBottomLibrary=将%s放到牌库顶还是底?
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lblChooseOrderCardsPutIntoLibrary=Choose order of cards to put into the library
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lblChooseOrderCardsPutIntoLibrary=选择要放入牌库中的牌的顺序
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lblClosestToTop=Closest to top
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lblClosestToTop=最接近顶部
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lblChooseOrderCardsPutOntoBattlefield=Choose order of cards to put onto the battlefield
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lblChooseOrderCardsPutOntoBattlefield=选择要放入战场中的牌的顺序
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lblPutFirst=Put first
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lblPutFirst=放在最前
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lblChooseOrderCardsPutIntoGraveyard=Choose order of cards to put into the graveyard
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lblChooseOrderCardsPutIntoGraveyard=选择要放入坟场中的牌的顺序
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lblClosestToBottom=Closest to bottom
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lblClosestToBottom=最接近底部
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lblChooseOrderCardsPutIntoPlanarDeck=Choose order of cards to put into the planar deck
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lblChooseOrderCardsPutIntoPlanarDeck=选择要放入时空竞逐套牌中的牌的顺序
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lblChooseOrderCardsPutIntoSchemeDeck=Choose order of cards to put into the scheme deck
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lblChooseOrderCardsPutIntoSchemeDeck=选择要放入魔王套牌中的牌的顺序
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lblChooseOrderCopiesCast=Choose order of copies to cast
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lblChooseOrderCopiesCast=选择要复制品的释放顺序。
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lblDelveHowManyCards=Delve how many cards?
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lblDelveHowManyCards=掘穴多少张牌?
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lblExileWhichCard=Exile which card?
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lblExileWhichCard=放逐哪张牌?
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#AbstractGuiGame.java
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#AbstractGuiGame.java
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lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
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lblConcedeCurrentGame=这局游戏认输。\n\n确认吗?
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lblConcedeTitle=这局游戏认输?
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lblConcedeTitle=这局游戏认输?
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@@ -1226,15 +1227,15 @@ lblPuzzleText3=当解谜开始的时候,该谜题的要求将会显示在弹
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lblChooseAPuzzle=选择一个谜题
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lblChooseAPuzzle=选择一个谜题
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lblLoadingThePuzzle=加载新的谜题中
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lblLoadingThePuzzle=加载新的谜题中
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#InputPassPriority.java
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#InputPassPriority.java
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lblCastSpell=cast spell
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lblCastSpell=释放咒语
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lblPlayLand=play land
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lblPlayLand=使用地
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lblActivateAbility=activate ability
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lblActivateAbility=启动式异能
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lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=You have mana floating in your mana pool that could be lost if you pass priority now.
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lblYouHaveManaFloatingInYourManaPoolCouldBeLostIfPassPriority=你的法术力池中还有剩余的法术力,如果现在让过优先权,这些法术力可能会丢失。
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lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=You will take mana burn damage equal to the amount of floating mana lost this way.
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lblYouWillTakeManaBurnDamageEqualAmountFloatingManaLostThisWay=你将受到等同于通过这种方式失去的剩余法术力数量的法术力灼烧伤害。
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lblManaFloating=Mana Floating
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lblManaFloating=剩余法术力
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#InputPayManaOfCostPayment.java
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#InputPayManaOfCostPayment.java
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lblPayManaCost=Pay Mana Cost:
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lblPayManaCost=支付法术力:
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lblLifePaidForPhyrexianMana=(%d life paid for phyrexian mana)
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lblLifePaidForPhyrexianMana=(以%d生命支付了非瑞克西亚法术力)
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lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=Click on your life total to pay life for phyrexian mana.
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lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=单击你的总生命,以生命值支付非瑞克西亚法术力。
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lblClickOnYourLifeTotalToPayLifeForBlackMana=Click on your life total to pay life for black mana.
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lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。
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lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=Click on your life total to pay life for phyrexian mana or black mana.
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lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。
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