diff --git a/forge-gui/res/cardsfolder/upcoming/the_indomitable.txt b/forge-gui/res/cardsfolder/upcoming/the_indomitable.txt new file mode 100644 index 00000000000..431785e7dad --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/the_indomitable.txt @@ -0,0 +1,11 @@ +Name:The Indomitable +ManaCost:2 U U +Types:Legendary Artifact Vehicle +PT:6/6 +K:Trample +T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control deals combat damage to a player, draw a card. +SVar:TrigDraw:DB$ Draw | NumCards$ 1 +K:Crew:3 +S:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | IsPresent$ Pirate.YouCtrl+tapped,Vehicle.YouCtrl+tapped | PresentCompare$ GE3 | Description$ You may cast CARDNAME from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. +DeckHints:Ability$Graveyard|Mill +Oracle:Trample\nWhenever a creature you control deals combat damage to a player, draw a card.\nCrew 3\nYou may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/tributary_instructor.txt b/forge-gui/res/cardsfolder/upcoming/tributary_instructor.txt new file mode 100644 index 00000000000..70acef2d8ec --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/tributary_instructor.txt @@ -0,0 +1,10 @@ +Name:Tributary Instructor +ManaCost:3 G +Types:Creature Merfolk Shaman +PT:4/4 +K:Mentor +T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it dies, draw a card. +SVar:TrigDraw:DB$ Draw +DeckHas:Ability$Counters +DeckHints:Ability$Counters +Oracle:Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)\nWhenever a creature you control with a +1/+1 counter on it dies, draw a card. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/wave_goodbye.txt b/forge-gui/res/cardsfolder/upcoming/wave_goodbye.txt new file mode 100644 index 00000000000..6e6f03a582c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wave_goodbye.txt @@ -0,0 +1,6 @@ +Name:Wave Goodbye +ManaCost:2 U U +Types:Sorcery +A:SP$ ChangeZoneAll | ChangeType$ Creature.NoCounters | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return each creature without a +1/+1 counter on it to its owner’s hand. +DeckNeeds:Ability$Counters +Oracle:Return each creature without a +1/+1 counter on it to its owner’s hand. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/wrathful_raptors.txt b/forge-gui/res/cardsfolder/upcoming/wrathful_raptors.txt new file mode 100644 index 00000000000..f4d4c31606c --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/wrathful_raptors.txt @@ -0,0 +1,10 @@ +Name:Wrathful Raptors +ManaCost:4 R +Types:Creature Dinosaur +PT:5/5 +K:Trample +T:Mode$ DamageDone | Execute$ TrigDamage | ValidTarget$ Dinosaur.YouCtrl | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. +SVar:TrigDamage:DB$ DealDamage | NumDmg$ X | ValidTgts$ Any.nonDinosaur | TgtPrompt$ Select any target that isn't a Dinosaur +SVar:X:TriggerCount$DamageAmount +DeckHints:Type$Dinosaur +Oracle:Trample\nWhenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/xavier_sal_infested_captain.txt b/forge-gui/res/cardsfolder/upcoming/xavier_sal_infested_captain.txt new file mode 100644 index 00000000000..6e9f3bc0c89 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/xavier_sal_infested_captain.txt @@ -0,0 +1,9 @@ +Name:Xavier Sal, Infested Captain +ManaCost:B G U +Types:Legendary Creature Human Fungus Pirate +PT:3/3 +A:AB$ CopyPermanent | Choices$ Creature.token+YouCtrl | NumCopies$ 1 | Populate$ True | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl+Other/another permanent you control> | SorcerySpeed$ True | SpellDescription$ Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +A:AB$ Proliferate | Cost$ T Sac<1/Creature.Other/other creature> | SorcerySpeed$ True | SpellDescription$ Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +DeckHas:Ability$Token|Counters|Sacrifice +DeckHints:Ability$Counters|Token +Oracle:{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)\n{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/xolatoyac_the_smiling_flood.txt b/forge-gui/res/cardsfolder/upcoming/xolatoyac_the_smiling_flood.txt new file mode 100644 index 00000000000..17e1e7ec793 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/xolatoyac_the_smiling_flood.txt @@ -0,0 +1,15 @@ +Name:Xolatoyac, the Smiling Flood +ManaCost:4 G U +Types:Legendary Creature Salamander Serpent +PT:6/6 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +SVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land | CounterType$ FLOOD | SubAbility$ DBEffect +SVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ FountainStatic | ForgetOnMoved$ Battlefield | ForgetCounter$ FLOOD | Duration$ Permanent +SVar:FountainStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddType$ Island | Description$ That land is an island in addition to its other types for as long as it has a flood counter on it. +T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | TriggerDescription$ At the beginning of your end step, untap each permanent you control with a counter on it. +SVar:TrigUntap:DB$ UntapAll | ValidCards$ Permanent.YouCtrl+HasCounters +DeckHas:Ability$Counters +DeckHints:Ability$Counters +SVar:HasAttackEffect:TRUE +Oracle:Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.\nAt the beginning of your end step, untap each permanent you control with a counter on it. \ No newline at end of file