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@@ -1,8 +1,9 @@
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Name:Wasteful Harvest
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ManaCost:2 G
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Types:Instant
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A:SP$ Mill | NumCards$ 5 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards, then return a creature card milled this way to your hand.
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.IsRemembered | ChangeTypeDesc$ permanent cards milled this way | ChangeNum$ 1 | SelectPrompt$ Choose a creature card milled this way | SubAbility$ DBCleanup
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A:SP$ Mill | NumCards$ 5 | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Permanent.IsRemembered | ChangeNum$ 1 | SelectPrompt$ Choose a permanent card milled this way | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Ability$Mill|Graveyard
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DeckHas:Ability$Mill
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DeckHints:Ability$Graveyard
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Oracle:Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
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@@ -3,5 +3,5 @@ ManaCost:2 W U
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Types:Creature Human Soldier
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PT:3/4
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S:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Soldiers you control get +1/+1.
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DeckHints:Type$Soldier
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DeckNeeds:Type$Soldier
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Oracle:Other Soldiers you control get +1/+1.
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@@ -5,9 +5,9 @@ PT:2/1
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K:Flash
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on CARDNAME.
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | ChangeType$ Creature.YouCtrl+Other | RememberChanged$ True | SubAbility$ DBCounter
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SVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | TgtPrompt$ Choose target creature you control to return to your hand | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 1 | RememberChanged$ True | SubAbility$ DBCounter
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SVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionPresent$ Soldier | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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DeckHas:Keyword$FirstStrike|Trample & Ability$Counters
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DeckHas:Ability$Counters
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DeckHints:Type$Soldier
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Oracle:Flash\nFlying\nWhen Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
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