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network play: fix for Commander and Tiny Leaders variants
This method is called numerous times, many before the Commander data has been populated on the PlayerView objects. This is reflected a few lines above where similar logic is applied to the current PlayerView. This simply applies similar logic to the player's opponents. Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
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@@ -94,7 +94,7 @@ public class VLobby implements ILobbyView {
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private final VariantCheckBox vntArchenemy = new VariantCheckBox(GameType.Archenemy);
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private final VariantCheckBox vntArchenemyRumble = new VariantCheckBox(GameType.ArchenemyRumble);
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private final ImmutableList<VariantCheckBox> vntBoxes =
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ImmutableList.of();
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ImmutableList.of(vntCommander, vntTinyLeaders);
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// ImmutableList.of(vntVanguard, vntMomirBasic, vntCommander, vntTinyLeaders, vntPlanechase, vntArchenemy, vntArchenemyRumble);
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// Player frame elements
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