diff --git a/src/forge/AllZoneUtil.java b/src/forge/AllZoneUtil.java index 59ad0be8e55..eb04d82a07f 100644 --- a/src/forge/AllZoneUtil.java +++ b/src/forge/AllZoneUtil.java @@ -523,18 +523,6 @@ public class AllZoneUtil { return all; } - public static CardList getPlayerCardsWithPhasing(final Player player) { - CardList cards = new CardList(); - cards.addAll(AllZone.getZone(Constant.Zone.Battlefield, player).getCards()); - cards = cards.filter(new CardListFilter() { - public boolean addCard(Card c) { - return c.hasPhasing(); - } - }); - return cards; - } - - //zone manipulation, maybe be better off in GameAction.java... /** * use this when Human needs to rearrange the top X cards in a player's library. You