diff --git a/res/cardsfolder/b/blind_with_anger.txt b/res/cardsfolder/b/blind_with_anger.txt index ce713e3a37b..1bdbe51bca8 100644 --- a/res/cardsfolder/b/blind_with_anger.txt +++ b/res/cardsfolder/b/blind_with_anger.txt @@ -6,5 +6,5 @@ A:SP$ GainControl | Cost$ 3 R | ValidTgts$ Creature.nonLegendary | TgtPrompt$ Se SVar:Rarity:Uncommon SVar:Picture:http://www.wizards.com/global/images/magic/general/blind_with_anger.jpg SetInfo:CHK|Uncommon|http://magiccards.info/scans/en/chk/158.jpg -Oracle:3ED 1994-04-01 Revised Edition\n4ED 1995-04-01 Fourth Edition\n5DN 2004-06-04 Fifth Dawn\n5ED 1997-03-24 Fifth Edition\n6ED 1999-04-28 Classic Sixth Edition\n7ED 2001-04-11 Seventh Edition\n8ED 2003-07-28 Eighth Edition\n9ED 2005-07-29 Ninth Edition\nALA 2008-10-03 Shards of Alara\nALL 1996-06-10 Alliances\nAPC 2001-06-04 Apocalypse\nARB 2009-04-30 Alara Reborn\nARC 2010-06-18 Archenemy\nARN 1993-12-01 Arabian Nights\nASTRAL 1997-04 Astral\nATH 1998-11 Anthologies\nATQ 1994-03-01 Antiquities\nBOK 2005-02-04 Betrayers of Kamigawa\nBRB 1999-11-12 Battle Royale Box Set\nBTD 2000-12 Beatdown Box Set\nCHK 2004-10-01 Champions of Kamigawa\nCHR 1995-07 Chronicles\nCOM 2011-06-17 Magic: The Gathering-Commander\nCON 2009-02-06 Conflux\nCSP 2006-07-21 Coldsnap\nDDG 2011-04-01 Duel Decks: Knights vs. Dragons\nDIS 2006-05-05 Dissension\nDKM 2001-12 Deckmasters\nDRK 1994-08-01 The Dark\nDST 2004-02-06 Darksteel\nDVD 2009-04-10 Duel Decks: Divine vs. Demonic\nEVE 2008-07-25 Eventide\nEVG 2007-11-16 Duel Decks: Elves vs. Goblins\nEVT 2010-09-03 Duel Decks: Elspeth vs. Tezzeret\nEXO 1998-06-15 Exodus\nFEM 1994-11-01 Fallen Empires\nFUT 2007-05-04 Future Sight\nFVD 2008-08-29 From the Vault: Dragons\nFVE 2009-08-28 From the Vault: Exiled\nFVR 2010-08-27 From the Vault: Relics\nGPT 2006-02-03 Guildpact\nGVL 2009-10-30 Duel Decks: Garruk vs. Liliana\nH09 2009-11-20 Premium Deck Series: Slivers\nH10 2010-11-19 Premium Deck Series: Fire and Lightning\nHML 1995-10-01 Homelands\nHOP 2009-09-04 Planechase\nICE 1995-06-01 Ice Age\nINV 2000-10-02 Invasion\nJUD 2002-05-27 Judgment\nJVC 2008-11-07 Duel Decks: Jace vs. Chandra\nLEA 1993-08-05 Limited Edition Alpha\nLEB 1993-10-01 Limited Edition Beta\nLEG 1994-06-01 Legends\nLGN 2003-02-03 Legions\nLRW 2007-10-12 Lorwyn\nM10 2009-07-17 Magic 2010\nM11 2010-07-16 Magic 2011\nM12 2011-07-15 Magic 2012\nMBS 2011-02-04 Mirrodin Besieged\nME2 2008-09-22 Masters Edition II\nME3 2009-09-07 Masters Edition III\nME4 2011-01-10 Masters Edition IV\nMED 2007-09-10 Masters Edition\nMIR 1996-10-08 Mirage\nMMQ 1999-10-04 Mercadian Masques\nMOR 2008-02-01 Morningtide\nMRD 2003-10-02 Mirrodin\nNEM 2000-02-14 Nemesis\nNPH 2011-05-13 New Phyrexia\nODY 2001-10-01 Odyssey\nONS 2002-10-07 Onslaught\nP02 1998-06 Portal Second Age\nPCY 2000-06-05 Prophecy\nPLC 2007-02-02 Planar Chaos\nPLS 2001-02-05 Planeshift\nPOR 1997-06 Portal\nPRO ? Promo set for Gatherer\nPTK 1999-05 Portal Three Kingdoms\nPVC 2010-03-19 Duel Decks: Phyrexia vs. the Coalition\nRAV 2005-10-07 Ravnica: City of Guilds\nROE 2010-04-23 Rise of the Eldrazi\nS00 2000-07 Starter 2000\nS99 1999-07 Starter 1999\nSCG 2003-05-26 Scourge\nSDC 2001-06 Dreamcast\nSHM 2008-05-02 Shadowmoor\nSOK 2005-06-03 Saviors of Kamigawa\nSOM 2010-10-01 Scars of Mirrodin\nSTH 1998-03-02 Stronghold\nTMP 1997-10-14 Tempest\nTOR 2002-02-04 Torment\nTSB 2006-10-06 Time Spiral "Timeshifted"\nTSP 2006-10-06 Time Spiral\nUDS 1999-06-07 Urza's Destiny\nUGL 1998-08-17 Unglued\nULG 1999-02-15 Urza's Legacy\nUNH 2004-11-19 Unhinged\nUSG 1998-10-12 Urza's Saga\nVG ? Vanguard\nVG1 ? Vanguard Set 1\nVG2 ? Vanguard Set 2\nVG3 ? Vanguard Set 3\nVG4 ? Vanguard Set 4\nVGO ? MTGO Vanguard\nVIS 1997-02-03 Visions\nWTH 1997-06-09 Weatherlight\nWWK 2010-02-05 Worldwake\nZEN 2009-10-02 Zendikar\n\nA Display of My Dark Power\nScheme\nWhen you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.\nARC C\n\nAErathi Berserker\n{2}{R}{R}{R}\nCreature - Human Berserker\n2/4\nRampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)\nLEG U\n\nAEther Adept\n{1}{U}{U}\nCreature - Human Wizard\n2/2\nWhen AEther Adept enters the battlefield, return target creature to its owner's hand.\nM11 C, M12 C\n\nAEther Barrier\n{2}{U}\nEnchantment\nWhenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.\nNEM R\n\nAEther Burst\n{1}{U}\nInstant\nReturn up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst.\nODY C\n\nAEther Charge\n{4}{R}\nEnchantment\nWhenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.\nONS U\n\nAEther Figment\n{1}{U}\nCreature - Illusion\n1/1\nKicker {3} (You may pay an additional {3} as you cast this spell.)\nAEther Figment is unblockable.\nIf AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.\nZEN U\n\nAEther Flash\n{2}{R}{R}\nEnchantment\nWhenever a creature enters the battlefield, AEther Flash deals 2 damage to it.\nWTH U, 6ED U, 7ED U\n\nAEther Membrane\n{1}{R}{R}\nCreature - Wall\n0/5\nDefender; reach (This creature can block creatures with flying.)\nWhenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.\nPLC U\n\nAEther Mutation\n{3}{G}{U}\nSorcery\nReturn target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.\nAPC U\n\nAEther Rift\n{1}{R}{G}\nEnchantment\nAt the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.\nINV R\n\nAEther Shockwave\n{3}{W}\nInstant\nChoose one - Tap all Spirits; or tap all non-Spirit creatures.\nSOK U\n\nAEther Snap\n{3}{B}{B}\nSorcery\nRemove all counters from all permanents and exile all tokens.\nDST R\n\nAEther Spellbomb\n{1}\nArtifact\n{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.\n{1}, Sacrifice AEther Spellbomb: Draw a card.\nMRD C, ARC C, EVT C\n\nAEther Sting\n{3}{R}\nEnchantment\nWhenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player.\nUDS U\n\nAEther Storm\n{3}{U}\nEnchantment\nCreature spells can't be cast.\nPay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability.\nHML U, 5ED U, ME2 U\n\nAEther Tide\n{X}{U}\nSorcery\nAs an additional cost to cast AEther Tide, discard X creature cards.\nReturn X target creatures to their owners' hands.\nEXO C\n\nAEther Tradewinds\n{2}{U}\nInstant\nReturn target permanent you control and target permanent you don't control to their owners' hands.\nWWK C\n\nAEther Vial\n{1}\nArtifact\nAt the beginning of your upkeep, you may put a charge counter on AEther Vial.\n{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.\nDST U, FVR M\n\nAEther Web\n{1}{G}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)\nTSP C\n\nAEtherflame Wall\n{1}{R}\nCreature - Wall\n0/4\nDefender\nAEtherflame Wall can block creatures with shadow as though they didn't have shadow.\n{R}: AEtherflame Wall gets +1/+0 until end of turn.\nTSP C\n\nAEthermage's Touch\n{2}{W}{U}\nInstant\nReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.\nDIS R\n\nAEtherplasm\n{2}{U}{U}\nCreature - Illusion\n1/1\nWhenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.\nGPT U\n\nAEthersnipe\n{5}{U}\nCreature - Elemental\n4/4\nWhen AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.\nEvoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C, JVC C, COM C\n\nAEthertow\n{3}{W/U}\nInstant\nPut target attacking or blocking creature on top of its owner's library.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nAbandon Hope\n{X}{1}{B}\nSorcery\nAs an additional cost to cast Abandon Hope, discard X cards.\nLook at target opponent's hand and choose X cards from it. That player discards those cards.\nTMP U\n\nAbandoned Outpost\nLand\nAbandoned Outpost enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.\nODY C\n\nAbbey Gargoyles\n{2}{W}{W}{W}\nCreature - Gargoyle\n3/4\nFlying, protection from red\nHML U, 5ED U, ME2 U\n\nAbbey Matron\n{2}{W}\nCreature - Human Cleric\n1/3\n{W}, {T}: Abbey Matron gets +0/+3 until end of turn.\nHML C (x2)\n\nAbduction\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nWhen Abduction enters the battlefield, untap enchanted creature.\nYou control enchanted creature.\nWhen enchanted creature dies, return that card to the battlefield under its owner's control.\nWTH U, 6ED U\n\nAbeyance\n{1}{W}\nInstant\nUntil end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.\nDraw a card.\nWTH R\n\nAbjure\n{U}\nInstant\nAs an additional cost to cast Abjure, sacrifice a blue permanent.\nCounter target spell.\nWTH C\n\nAbolish\n{1}{W}{W}\nInstant\nYou may discard a Plains card rather than pay Abolish's mana cost.\nDestroy target artifact or enchantment.\nPCY U, EVT U\n\nAbomination\n{3}{B}{B}\nCreature - Horror\n2/6\nWhenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.\nLEG U, 4ED U\n\nAboroth\n{4}{G}{G}\nCreature - Elemental\n9/9\nCumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWTH R\n\nAboshan's Desire\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nThreshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)\nODY C\n\nAboshan, Cephalid Emperor\n{4}{U}{U}\nLegendary Creature - Cephalid\n3/3\nTap an untapped Cephalid you control: Tap target permanent.\n{U}{U}{U}: Tap all creatures without flying.\nODY R\n\nAbout Face\n{R}\nInstant\nSwitch target creature's power and toughness until end of turn.\nULG C\n\nAbsolute Grace\n{1}{W}\nEnchantment\nAll creatures have protection from black.\nUSG U\n\nAbsolute Law\n{1}{W}\nEnchantment\nAll creatures have protection from red.\nUSG U\n\nAbsolver Thrull\n{3}{W}\nCreature - Thrull Cleric\n2/3\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.\nGPT C\n\nAbsorb\n{W}{U}{U}\nInstant\nCounter target spell. You gain 3 life.\nINV R\n\nAbsorb Vis\n{6}{B}\nSorcery\nTarget player loses 4 life and you gain 4 life.\nBasic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCON C\n\nAbu Ja'far\n{W}\nCreature - Human\n0/1\nWhen Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.\nARN U, CHR U\n\nAbuna Acolyte\n{1}{W}\nCreature - Cat Cleric\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.\nSOM U\n\nAbuna's Chant\n{3}{W}\nInstant\nChoose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.\nEntwine {2} (Choose both if you pay the entwine cost.)\n5DN C\n\nAbundance\n{2}{G}{G}\nEnchantment\nIf you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.\nUSG R, 10E R\n\nAbyssal Gatekeeper\n{1}{B}\nCreature - Horror\n1/1\nWhen Abyssal Gatekeeper dies, each player sacrifices a creature.\nWTH C, DVD C\n\nAbyssal Horror\n{4}{B}{B}\nCreature - Horror\n2/2\nFlying\nWhen Abyssal Horror enters the battlefield, target player discards two cards.\nUSG R, S99 R, 7ED R\n\nAbyssal Hunter\n{3}{B}\nCreature - Human Assassin\n1/1\n{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.\nMIR R, 6ED R\n\nAbyssal Nightstalker\n{3}{B}\nCreature - Nightstalker\n2/2\nWhenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.\nP02 U\n\nAbyssal Nocturnus\n{1}{B}{B}\nCreature - Horror\n2/2\nWhenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nGPT R\n\nAbyssal Persecutor\n{2}{B}{B}\nCreature - Demon\n6/6\nFlying, trample\nYou can't win the game and your opponents can't lose the game.\nWWK M\n\nAbyssal Specter\n{2}{B}{B}\nCreature - Specter\n2/3\nFlying\nWhenever Abyssal Specter deals damage to a player, that player discards a card.\nICE U, 5ED U, 6ED U, BRB U, 7ED U, 8ED U, DVD U\n\nAcademy Rector\n{3}{W}\nCreature - Human Cleric\n1/2\nWhen Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.\nUDS R\n\nAcademy Researchers\n{1}{U}{U}\nCreature - Human Wizard\n2/2\nWhen Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.\nUSG U, 10E U\n\nAcademy Ruins\nLegendary Land\n{T}: Add {1} to your mana pool.\n{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.\nTSP R\n\nAcademy at Tolaria West\nPlane - Dominaria\nAt the beginning of your end step, if you have no cards in hand, draw seven cards.\nWhenever you roll {C}, discard your hand.\nHOP C\n\nAccelerate\n{1}{R}\nInstant\nTarget creature gains haste until end of turn.\nDraw a card.\nTOR C\n\nAccelerated Mutation\n{3}{G}{G}\nInstant\nTarget creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.\nSCG C\n\nAcceptable Losses\n{3}{R}\nSorcery\nAs an additional cost to cast Acceptable Losses, discard a card at random.\nAcceptable Losses deals 5 damage to target creature.\nODY C\n\nAccorder Paladin\n{1}{W}\nCreature - Human Knight\n3/1\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMBS U\n\nAccorder's Shield\n{0}\nArtifact - Equipment\nEquipped creature gets +0/+3 and has vigilance.\nEquip {3}\nSOM C\n\nAccumulated Knowledge\n{1}{U}\nInstant\nDraw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.\nNEM C\n\nAccursed Centaur\n{B}\nCreature - Zombie Centaur\n2/2\nWhen Accursed Centaur enters the battlefield, sacrifice a creature.\nONS C\n\nAcid Rain\n{3}{U}\nSorcery\nDestroy all Forests.\nLEG R, ME4 R\n\nAcid Web Spider\n{3}{G}{G}\nCreature - Spider\n3/5\nReach\nWhen Acid Web Spider enters the battlefield, you may destroy target Equipment.\nSOM U\n\nAcidic Dagger\n{4}\nArtifact\n{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.\nMIR R\n\nAcidic Slime\n{3}{G}{G}\nCreature - Ooze\n2/2\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhen Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.\nM10 U, M11 U, COM U, M12 U\n\nAcidic Sliver\n{B}{R}\nCreature - Sliver\n2/2\nAll Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."\nSTH U, H09 U\n\nAcidic Soil\n{2}{R}\nSorcery\nAcidic Soil deals damage to each player equal to the number of lands he or she controls.\nUSG U\n\nAcolyte of Xathrid\n{B}\nCreature - Human Cleric\n0/1\n{1}{B}, {T}: Target player loses 1 life.\nM10 C\n\nAcorn Catapult\n{4}\nArtifact\n{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.\nCOM R\n\nAcorn Harvest\n{3}{G}\nSorcery\nPut two 1/1 green Squirrel creature tokens onto the battlefield.\nFlashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR C\n\nAcquire\n{3}{U}{U}\nSorcery\nSearch target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.\n5DN R\n\nAcridian\n{1}{G}\nCreature - Insect\n2/4\nEcho {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nAct of Aggression\n{3}{R/P}{R/P}\nInstant\n({R/P} can be paid with either {R} or 2 life.)\nGain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.\nNPH U\n\nAct of Treason\n{2}{R}\nSorcery\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)\nM10 U, M11 C, M12 C\n\nActive Volcano\n{R}\nInstant\nChoose one - Destroy target blue permanent; or return target Island to its owner's hand.\nLEG C, CHR C, ME3 U\n\nAd Nauseam\n{3}{B}{B}\nInstant\nReveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.\nALA R\n\nAdamaro, First to Desire\n{1}{R}{R}\nLegendary Creature - Spirit\n*/*\nAdamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.\nSOK R\n\nAdaptive Automaton\n{3}\nArtifact Creature - Construct\n2/2\nAs Adaptive Automaton enters the battlefield, choose a creature type.\nAdaptive Automaton is the chosen type in addition to its other types.\nOther creatures you control of the chosen type get +1/+1.\nM12 R\n\nAdarkar Sentinel\n{5}\nArtifact Creature - Soldier\n3/3\n{1}: Adarkar Sentinel gets +0/+1 until end of turn.\nICE U, ME2 C\n\nAdarkar Unicorn\n{1}{W}{W}\nCreature - Unicorn\n2/2\n{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.\nICE C\n\nAdarkar Valkyrie\n{4}{W}{W}\nSnow Creature - Angel\n4/5\nFlying, vigilance\n{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.\nCSP R\n\nAdarkar Wastes\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.\nICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R\n\nAdarkar Windform\n{4}{U}\nSnow Creature - Illusion\n3/3\nFlying\n{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nAdder-Staff Boggart\n{1}{R}\nCreature - Goblin Warrior\n2/1\nWhen Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nAddle\n{1}{B}\nSorcery\nChoose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.\nINV U\n\nAdmonition Angel\n{3}{W}{W}{W}\nCreature - Angel\n6/6\nFlying\nLandfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.\nWhen Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.\nWWK M\n\nAdun Oakenshield\n{B}{R}{G}\nLegendary Creature - Human Knight\n1/2\n{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.\nLEG R, MED R\n\nAdvance Scout\n{1}{W}\nCreature - Human Soldier Scout\n1/1\nFirst strike\n{W}: Target creature gains first strike until end of turn.\nTMP C, BRB C\n\nAdvanced Hoverguard\n{3}{U}\nCreature - Drone\n2/2\nFlying\n{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)\n5DN C\n\nAdventurers' Guildhouse\nLand\nGreen legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U\n\nAdventuring Gear\n{1}\nArtifact - Equipment\nLandfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nZEN C\n\nAdvice from the Fae\n{2/U}{2/U}{2/U}\nSorcery\n({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.\nSHM U\n\nAegis Angel\n{4}{W}{W}\nCreature - Angel\n5/5\nFlying\nWhen Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)\nM12 R\n\nAegis of Honor\n{W}\nEnchantment\n{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.\nODY R\n\nAegis of the Meek\n{3}\nArtifact\n{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.\nICE R\n\nAeolipile\n{2}\nArtifact\n{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.\nFEM R, ME2 C\n\nAeon Chronicler\n{3}{U}{U}\nCreature - Avatar\n*/*\nAeon Chronicler's power and toughness are each equal to the number of cards in your hand.\nSuspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.\nPLC R\n\nAerial Caravan\n{4}{U}{U}\nCreature - Human Soldier\n4/3\nFlying\n{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)\nMMQ R\n\nAerie Mystics\n{4}{W}\nCreature - Bird Wizard\n3/3\nFlying\n{1}{G}{U}: Creatures you control gain shroud until end of turn.\nCON U\n\nAerie Ouphes\n{4}{G}\nCreature - Ouphe\n3/3\nSacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nAesthir Glider\n{3}\nArtifact Creature - Bird\n2/1\nFlying\nAesthir Glider can't block.\nALL C (x2), ME4 C\n\nAffa Guard Hound\n{2}{W}\nCreature - Hound\n2/2\nFlash\nWhen Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.\nROE U\n\nAfflict\n{2}{B}\nInstant\nTarget creature gets -1/-1 until end of turn.\nDraw a card.\nODY C, 10E C\n\nAfiya Grove\n{1}{G}\nEnchantment\nAfiya Grove enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.\nWhen Afiya Grove has no +1/+1 counters on it, sacrifice it.\nMIR R\n\nAfterlife\n{2}{W}\nInstant\nDestroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.\nMIR U, MMQ U, COM U\n\nAftershock\n{2}{R}{R}\nSorcery\nDestroy target artifact, creature, or land. Aftershock deals 3 damage to you.\nTMP C\n\nAgadeem Occultist\n{2}{B}\nCreature - Human Shaman Ally\n0/2\n{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.\nWWK R\n\nAgeless Entity\n{3}{G}{G}\nCreature - Elemental\n4/4\nWhenever you gain life, put that many +1/+1 counters on Ageless Entity.\nDST R\n\nAgeless Sentinels\n{3}{W}\nCreature - Wall\n4/4\nDefender (This creature can't attack.)\nFlying\nWhen Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)\nSCG R\n\nAgent of Masks\n{3}{W}{B}\nCreature - Human Advisor\n2/3\nAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nGPT U\n\nAgent of Shauku\n{1}{B}\nCreature - Human Mercenary\n1/1\n{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.\nPCY C\n\nAgent of Stromgald\n{R}\nCreature - Human Knight\n1/1\n{R}: Add {B} to your mana pool.\nALL C (x2)\n\nAggravated Assault\n{2}{R}\nEnchantment\n{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.\nONS R\n\nAggression\n{2}{R}\nEnchantment - Aura\nEnchant non-Wall creature\nEnchanted creature has first strike and trample.\nAt the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.\nICE U\n\nAggressive Urge\n{1}{G}\nInstant\nTarget creature gets +1/+1 until end of turn.\nDraw a card.\nINV C, 10E C\n\nAgility\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nMIR C\n\nAgonizing Demise\n{3}{B}\nInstant\nKicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nDestroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.\nINV C\n\nAgonizing Memories\n{2}{B}{B}\nSorcery\nLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order.\nWTH U, 6ED U, 7ED U, 10E U\n\nAgony Warp\n{U}{B}\nInstant\nTarget creature gets -3/-0 until end of turn.\nTarget creature gets -0/-3 until end of turn.\nALA C, ARC C\n\nAgrus Kos, Wojek Veteran\n{3}{R}{W}\nLegendary Creature - Human Soldier\n3/3\nWhenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.\nRAV R\n\nAgyrem\nPlane - Ravnica\nWhenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.\nWhenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.\nWhenever you roll {C}, creatures can't attack you until a player planeswalks.\nHOP C\n\nAir Bladder\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nEnchanted creature can block only creatures with flying.\nNEM C\n\nAir Elemental\n{3}{U}{U}\nCreature - Elemental\n4/4\nFlying\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, P02 U, 6ED U, S99 U, BRB U, BTD U, 7ED U, 8ED U, 9ED U, 10E U, JVC U, M10 U, ME4 U\n\nAir Servant\n{4}{U}\nCreature - Elemental\n4/3\nFlying\n{2}{U}: Tap target creature with flying.\nM11 U\n\nAirborne Aid\n{3}{U}\nSorcery\nDraw a card for each Bird on the battlefield.\nONS C\n\nAirdrop Condor\n{4}{R}\nCreature - Bird\n2/2\nFlying\n{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.\nONS U\n\nAisling Leprechaun\n{G}\nCreature - Faerie\n1/1\nWhenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)\nLEG C\n\nAjani Goldmane\n{2}{W}{W}\nPlaneswalker - Ajani\n4\n[+1] You gain 2 life.\n[-1] Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.\n[-6] Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."\nLRW R, M10 M, M11 M\n\nAjani Vengeant\n{2}{R}{W}\nPlaneswalker - Ajani\n3\n[+1] Target permanent doesn't untap during its controller's next untap step.\n[-2] Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.\n[-7] Destroy all lands target player controls.\nALA M\n\nAjani's Mantra\n{1}{W}\nEnchantment\nAt the beginning of your upkeep, you may gain 1 life.\nM11 C\n\nAjani's Pridemate\n{1}{W}\nCreature - Cat Soldier\n2/2\nWhenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)\nM11 U\n\nAkki Avalanchers\n{R}\nCreature - Goblin Warrior\n1/1\nSacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.\nCHK C\n\nAkki Blizzard-Herder\n{1}{R}\nCreature - Goblin Shaman\n1/1\nWhen Akki Blizzard-Herder dies, each player sacrifices a land.\nBOK C\n\nAkki Coalflinger\n{1}{R}{R}\nCreature - Goblin Shaman\n2/2\nFirst strike\n{R}, {T}: Attacking creatures gain first strike until end of turn.\nCHK U, EVG U\n\nAkki Drillmaster\n{2}{R}\nCreature - Goblin Shaman\n2/2\n{T}: Target creature gains haste until end of turn.\nSOK C\n\nAkki Lavarunner\n{3}{R}\nCreature - Goblin Warrior\n1/1\nHaste\nWhenever Akki Lavarunner deals damage to an opponent, flip it.\n----\nTok-Tok, Volcano Born\nLegendary Creature - Goblin Shaman\n2/2\nProtection from red\nIf a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.\nCHK R\n\nAkki Raider\n{1}{R}\nCreature - Goblin Warrior\n2/1\nWhenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.\nBOK U\n\nAkki Rockspeaker\n{1}{R}\nCreature - Goblin Shaman\n1/1\nWhen Akki Rockspeaker enters the battlefield, add {R} to your mana pool.\nCHK C\n\nAkki Underling\n{1}{R}\nCreature - Goblin Warrior\n2/1\nAs long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.\nSOK C\n\nAkki Underminer\n{3}{R}\nCreature - Goblin Rogue Shaman\n1/1\nWhenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.\nCHK U\n\nAkoum Battlesinger\n{1}{R}\nCreature - Human Berserker Ally\n1/1\nHaste\nWhenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.\nWWK C\n\nAkoum Boulderfoot\n{4}{R}{R}\nCreature - Giant Warrior\n4/5\nWhen Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.\nROE U\n\nAkoum Refuge\nLand\nAkoum Refuge enters the battlefield tapped.\nWhen Akoum Refuge enters the battlefield, you gain 1 life.\n{T}: Add {B} or {R} to your mana pool.\nZEN U, COM U\n\nAkrasan Squire\n{W}\nCreature - Human Soldier\n1/1\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA C\n\nAkroma's Blessing\n{2}{W}\nInstant\nChoose a color. Creatures you control gain protection from the chosen color until end of turn.\nCycling {W} ({W}, Discard this card: Draw a card.)\nONS U\n\nAkroma's Devoted\n{3}{W}\nCreature - Human Cleric\n2/4\nCleric creatures have vigilance.\nLGN U\n\nAkroma's Memorial\n{7}\nLegendary Artifact\nCreatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.\nFUT R\n\nAkroma's Vengeance\n{4}{W}{W}\nSorcery\nDestroy all artifacts, creatures, and enchantments.\nCycling {3} ({3}, Discard this card: Draw a card.)\nONS R, HOP R, COM R\n\nAkroma, Angel of Fury\n{5}{R}{R}{R}\nLegendary Creature - Angel\n6/6\nAkroma, Angel of Fury can't be countered.\nFlying, trample, protection from white and from blue\n{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.\nMorph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nPLC R, COM R\n\nAkroma, Angel of Wrath\n{5}{W}{W}{W}\nLegendary Creature - Angel\n6/6\nFlying, first strike, vigilance, trample, haste, protection from black and from red\nLGN R, TSB S, DVD M\n\nAkroma, Angel of Wrath Avatar\nVanguard\nHand +1, life +7\nWhenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.\nVG S\n\nAkron Legionnaire\n{6}{W}{W}\nCreature - Giant Soldier\n8/4\nExcept for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.\nLEG R, CHR R, 5ED R, ME3 R\n\nAku Djinn\n{3}{B}{B}\nCreature - Djinn\n5/6\nTrample\nAt the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.\nVIS R\n\nAkuta, Born of Ash\n{2}{B}{B}\nLegendary Creature - Spirit\n3/2\nHaste\nAt the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.\nSOK R\n\nAl-abara's Carpet\n{5}\nArtifact\n{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.\nLEG R, ME4 R\n\nAlabaster Dragon\n{4}{W}{W}\nCreature - Dragon\n4/4\nFlying\nWhen Alabaster Dragon dies, shuffle it into its owner's library.\nPOR R, WTH R\n\nAlabaster Leech\n{W}\nCreature - Leech\n1/3\nWhite spells you cast cost {W} more to cast.\nINV R\n\nAlabaster Mage\n{1}{W}\nCreature - Human Wizard\n2/1\n{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nM12 U\n\nAlabaster Potion\n{X}{W}{W}\nInstant\nChoose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.\nLEG C, 4ED C, 5ED C, ME3 U\n\nAlabaster Wall\n{2}{W}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nMMQ C\n\nAlaborn Cavalier\n{2}{W}{W}\nCreature - Human Knight\n2/2\nWhenever Alaborn Cavalier attacks, you may tap target creature.\nP02 U, DDG U\n\nAlaborn Grenadier\n{W}{W}\nCreature - Human Soldier\n2/2\nVigilance\nP02 C\n\nAlaborn Musketeer\n{1}{W}\nCreature - Human Soldier\n2/1\nReach (This creature can block creatures with flying.)\nP02 C, ME4 C\n\nAlaborn Trooper\n{2}{W}\nCreature - Human Soldier\n2/3\nP02 C, ME4 C\n\nAlaborn Veteran\n{2}{W}\nCreature - Human Knight\n2/2\n{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.\nP02 R\n\nAlaborn Zealot\n{W}\nCreature - Human Soldier\n1/1\nWhen Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.\nP02 U\n\nAladdin\n{2}{R}{R}\nCreature - Human Rogue\n1/1\n{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.\nARN R, CHR U, ME4 R\n\nAladdin's Lamp\n{10}\nArtifact\n{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.\nARN R, 3ED R, 4ED R\n\nAladdin's Ring\n{8}\nArtifact\n{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.\nARN R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R\n\nAlarum\n{1}{W}\nInstant\nUntap target nonattacking creature. It gets +1/+3 until end of turn.\nMIR C\n\nAlbino Troll\n{1}{G}\nCreature - Troll\n3/3\nEcho {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{1}{G}: Regenerate Albino Troll.\nUSG U, GVL U\n\nAlchor's Tomb\n{4}\nArtifact\n{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)\nLEG R, ME4 R\n\nAleatory\n{1}{R}\nInstant\nCast Aleatory only during combat after blockers are declared.\nFlip a coin. If you win the flip, target creature gets +1/+1 until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nMIR U\n\nAlert Shu Infantry\n{2}{W}\nCreature - Human Soldier\n2/2\nVigilance\nPTK U\n\nAlexi's Cloak\n{1}{U}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)\nPCY C\n\nAlexi, Zephyr Mage\n{3}{U}{U}\nLegendary Creature - Human Spellshaper\n3/3\n{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.\nPCY R\n\nAlgae Gharial\n{3}{G}\nCreature - Crocodile\n1/1\nShroud\nWhenever another creature dies, you may put a +1/+1 counter on Algae Gharial.\nALA U\n\nAli Baba\n{R}\nCreature - Human Rogue\n1/1\n{R}: Tap target Wall.\nARN U, 4ED U\n\nAli from Cairo\n{2}{R}{R}\nCreature - Human\n0/1\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.\nARN R, ME4 R\n\nAliban's Tower\n{1}{R}\nInstant\nTarget blocking creature gets +3/+1 until end of turn.\nHML C (x2)\n\nAll Hallow's Eve\n{2}{B}{B}\nSorcery\nExile All Hallow's Eve with two scream counters on it.\nAt the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.\nLEG R, ME3 R\n\nAll Is Dust\n{7}\nTribal Sorcery - Eldrazi\nEach player sacrifices all colored permanents he or she controls.\nROE M\n\nAll Shall Smolder in My Wake\nScheme\nWhen you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.\nARC C\n\nAll Suns' Dawn\n{4}{G}\nSorcery\nFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.\n5DN R\n\nAll in Good Time\nScheme\nWhen you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.\nARC C\n\nAllay\n{1}{W}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target enchantment.\nEXO C\n\nAlley Grifters\n{1}{B}{B}\nCreature - Human Mercenary\n2/2\nWhenever Alley Grifters becomes blocked, defending player discards a card.\nMMQ C\n\nAlliance of Arms\n{W}\nSorcery\nJoin forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.\nCOM R\n\nAllied Strategies\n{4}{U}\nSorcery\nDomain - Target player draws a card for each basic land type among lands he or she controls.\nPLS U, PVC U\n\nAllosaurus Rider\n{5}{G}{G}\nCreature - Elf Warrior\n1+*/1+*\nYou may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.\nAllosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.\nCSP R, EVG R\n\nAlloy Golem\n{6}\nArtifact Creature - Golem\n4/4\nAs Alloy Golem enters the battlefield, choose a color.\nAlloy Golem is the chosen color. (It's still an artifact.)\nINV U\n\nAlloy Myr\n{3}\nArtifact Creature - Myr\n2/2\n{T}: Add one mana of any color to your mana pool.\nNPH U\n\nAlluring Scent\n{1}{G}{G}\nSorcery\nAll creatures able to block target creature this turn do so.\nPOR R, P02 R, S99 R, ME4 C\n\nAlluring Siren\n{1}{U}\nCreature - Siren\n1/1\n{T}: Target creature an opponent controls attacks you this turn if able.\nM10 U, M11 U, M12 U\n\nAlms\n{W}\nEnchantment\n{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.\nWTH C\n\nAlpha Kavu\n{2}{G}\nCreature - Kavu\n2/2\n{1}{G}: Target Kavu creature gets -1/+1 until end of turn.\nPLS U\n\nAlpha Myr\n{2}\nArtifact Creature - Myr\n2/1\nMRD C\n\nAlpha Status\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.\nSCG U\n\nAlpha Tyrranax\n{4}{G}{G}\nCreature - Beast\n6/5\nSOM C\n\nAltar Golem\n{7}\nArtifact Creature - Golem\n*/*\nTrample\nAltar Golem's power and toughness are each equal to the number of creatures on the battlefield.\nAltar Golem doesn't untap during your untap step.\nTap five untapped creatures you control: Untap Altar Golem.\nEVE R\n\nAltar of Bone\n{G}{W}\nSorcery\nAs an additional cost to cast Altar of Bone, sacrifice a creature.\nSearch your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.\nICE R\n\nAltar of Dementia\n{2}\nArtifact\nSacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.\nTMP R\n\nAltar of Shadows\n{7}\nArtifact\nAt the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.\n{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.\nMRD R\n\nAltar's Light\n{2}{W}{W}\nInstant\nExile target artifact or enchantment.\nMRD U\n\nAlter Reality\n{1}{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR R\n\nAluren\n{2}{G}{G}\nEnchantment\nAny player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.\nTMP R\n\nAmbassador Laquatus\n{1}{U}{U}\nLegendary Creature - Merfolk Wizard\n1/3\n{3}: Target player puts the top three cards of his or her library into his or her graveyard.\nTOR R, 10E R\n\nAmbassador Oak\n{3}{G}\nCreature - Treefolk Warrior\n3/3\nWhen Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.\nMOR C\n\nAmber Prison\n{4}\nArtifact\nYou may choose not to untap Amber Prison during your untap step.\n{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.\nMIR R, 6ED R\n\nAmbition's Cost\n{3}{B}\nSorcery\nYou draw three cards and you lose 3 life.\nPTK R, 8ED U\n\nAmbush\n{3}{R}\nInstant\nBlocking creatures gain first strike until end of turn.\nHML C\n\nAmbush Commander\n{3}{G}{G}\nCreature - Elf\n2/2\nForests you control are 1/1 green Elf creatures that are still lands.\n{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.\nSCG R, EVG R\n\nAmbush Party\n{4}{R}\nCreature - Human Rogue\n3/1\nFirst strike, haste\nHML C (x2), 5ED C, ME2 C\n\nAmnesia\n{3}{U}{U}{U}\nSorcery\nTarget player reveals his or her hand and discards all nonland cards.\nDRK U, MED R\n\nAmoeboid Changeling\n{1}{U}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\n{T}: Target creature gains all creature types until end of turn.\n{T}: Target creature loses all creature types until end of turn.\nLRW C, H09 C\n\nAmok\n{1}{R}\nEnchantment\n{1}, Discard a card at random: Put a +1/+1 counter on target creature.\nSTH R\n\nAmphibious Kavu\n{2}{G}\nCreature - Kavu\n2/2\nWhenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.\nPLS C\n\nAmphin Cutthroat\n{3}{U}\nCreature - Salamander Rogue\n2/4\nM12 C\n\nAmrou Kithkin\n{W}{W}\nCreature - Kithkin\n1/1\nAmrou Kithkin can't be blocked by creatures with power 3 or greater.\nLEG C, 4ED C, ME3 C\n\nAmrou Scout\n{1}{W}\nCreature - Kithkin Rebel Scout\n2/1\n{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nTSP C\n\nAmrou Seekers\n{2}{W}\nCreature - Kithkin Rebel\n2/2\nAmrou Seekers can't be blocked except by artifact creatures and/or white creatures.\nTSP C\n\nAmugaba\n{5}{U}{U}\nCreature - Illusion\n6/6\nFlying\n{2}{U}, Discard a card: Return Amugaba to its owner's hand.\nODY R\n\nAmulet of Kroog\n{2}\nArtifact\n{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nATQ C, 4ED C, 5ED C, ME4 C\n\nAmulet of Quoz\n{6}\nArtifact\nRemove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.\nICE R\n\nAmulet of Unmaking\n{5}\nArtifact\n{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.\nMIR R\n\nAmulet of Vigor\n{1}\nArtifact\nWhenever a permanent enters the battlefield tapped and under your control, untap it.\nWWK R\n\nAn-Havva Constable\n{1}{G}{G}\nCreature - Human\n2/1+*\nAn-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.\nHML R, 5ED R\n\nAn-Havva Inn\n{1}{G}{G}\nSorcery\nYou gain X plus 1 life, where X is the number of green creatures on the battlefield.\nHML U\n\nAn-Havva Township\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {G} to your mana pool.\n{2}, {T}: Add {R} or {W} to your mana pool.\nHML U\n\nAn-Zerrin Ruins\n{2}{R}{R}\nEnchantment\nAs An-Zerrin Ruins enters the battlefield, choose a creature type.\nCreatures of the chosen type don't untap during their controllers' untap steps.\nHML R, ME2 R\n\nAna Battlemage\n{2}{G}\nCreature - Human Wizard\n2/2\nKicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)\nWhen Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.\nWhen Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.\nPLC U\n\nAna Disciple\n{G}\nCreature - Human Wizard\n1/1\n{U}, {T}: Target creature gains flying until end of turn.\n{B}, {T}: Target creature gets -2/-0 until end of turn.\nAPC C\n\nAna Sanctuary\n{2}{G}\nEnchantment\nAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.\nAPC U\n\nAnaba Ancestor\n{1}{R}\nCreature - Minotaur Spirit\n1/1\n{T}: Another target Minotaur creature gets +1/+1 until end of turn.\nHML R, ME3 C\n\nAnaba Bodyguard\n{3}{R}\nCreature - Minotaur\n2/3\nFirst strike (This creature deals combat damage before creatures without first strike.)\nHML C (x2), 6ED C, 10E C\n\nAnaba Shaman\n{3}{R}\nCreature - Minotaur Shaman\n2/2\n{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.\nHML C (x2), 6ED C, 8ED C, 9ED C\n\nAnaba Spirit Crafter\n{2}{R}{R}\nCreature - Minotaur Shaman\n1/3\nMinotaur creatures get +1/+0.\nHML R, ME3 C\n\nAnaconda\n{3}{G}\nCreature - Snake\n3/3\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nPOR U (x2), USG U, 7ED U, 9ED U\n\nAnarchist\n{4}{R}\nCreature - Human Wizard\n2/2\nWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.\nEXO C, ODY C, 9ED U\n\nAnarchy\n{2}{R}{R}\nSorcery\nDestroy all white permanents.\nICE U, ME2 R\n\nAnathemancer\n{1}{B}{R}\nCreature - Zombie Wizard\n2/2\nWhen Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nUnearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nARB U\n\nAnavolver\n{3}{G}\nCreature - Volver\n3/3\nKicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."\nAPC R\n\nAncestor's Chosen\n{5}{W}{W}\nCreature - Human Cleric\n4/4\nFirst strike (This creature deals combat damage before creatures without first strike.)\nWhen Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.\nJUD U, 10E U\n\nAncestor's Prophet\n{4}{W}\nCreature - Human Cleric\n1/5\nTap five untapped Clerics you control: You gain 10 life.\nONS R\n\nAncestral Knowledge\n{1}{U}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.\nWhen Ancestral Knowledge leaves the battlefield, shuffle your library.\nWTH R\n\nAncestral Mask\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 for each other enchantment on the battlefield.\nMMQ C\n\nAncestral Memories\n{2}{U}{U}{U}\nSorcery\nLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.\nMIR R, POR R, 6ED R, 7ED R\n\nAncestral Recall\n{U}\nInstant\nTarget player draws three cards.\nLEA R, LEB R, 2ED R\n\nAncestral Tribute\n{5}{W}{W}\nSorcery\nYou gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY R\n\nAncestral Vision\nSorcery\nAncestral Vision is blue.\nSuspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTarget player draws three cards.\nTSP R, JVC R\n\nAncient Amphitheater\nLand\nAs Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.\n{T}: Add {R} or {W} to your mana pool.\nLRW R\n\nAncient Craving\n{3}{B}\nSorcery\nYou draw three cards and you lose 3 life.\nP02 R, S99 R\n\nAncient Den\nArtifact Land\n(Ancient Den isn't a spell.)\n{T}: Add {W} to your mana pool.\nMRD C, HOP C\n\nAncient Grudge\n{1}{R}\nInstant\nDestroy target artifact.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nAncient Hellkite\n{4}{R}{R}{R}\nCreature - Dragon\n6/6\nFlying\n{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.\nM11 R\n\nAncient Hydra\n{4}{R}\nCreature - Hydra\n5/1\nFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\n{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.\nNEM U\n\nAncient Kavu\n{3}{R}\nCreature - Kavu\n3/3\n{2}: Ancient Kavu becomes colorless until end of turn.\nINV C\n\nAncient Ooze\n{5}{G}{G}\nCreature - Ooze\n*/*\nAncient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.\nSCG R\n\nAncient Runes\n{2}{R}\nEnchantment\nAt the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.\nTMP U\n\nAncient Silverback\n{4}{G}{G}\nCreature - Ape\n6/5\n{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nUDS R, 7ED R, 9ED R\n\nAncient Spider\n{2}{G}{W}\nCreature - Spider\n2/5\nFirst strike; reach (This creature can block creatures with flying.)\nPLS R\n\nAncient Spring\nLand\nAncient Spring enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.\nINV C\n\nAncient Stirrings\n{G}\nSorcery\nLook at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)\nROE C\n\nAncient Tomb\nLand\n{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.\nTMP U\n\nAncient Ziggurat\nLand\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.\nCON U, H09 U\n\nAndradite Leech\n{2}{B}\nCreature - Leech\n2/2\nBlack spells you cast cost {B} more to cast.\n{B}: Andradite Leech gets +1/+1 until end of turn.\nINV R\n\nAngel of Despair\n{3}{W}{W}{B}{B}\nCreature - Angel\n5/5\nFlying\nWhen Angel of Despair enters the battlefield, destroy target permanent.\nGPT R, COM R\n\nAngel of Fury\n{4}{W}{W}\nCreature - Angel\n3/5\nFlying\nWhen Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.\nP02 R, ME2 R\n\nAngel of Light\n{4}{W}\nCreature - Angel\n3/3\nFlying, vigilance\nS99 U, ME2 U\n\nAngel of Mercy\n{4}{W}\nCreature - Angel\n3/3\nFlying\nWhen Angel of Mercy enters the battlefield, you gain 3 life.\nP02 U, S99 U, INV U, 8ED U, 9ED U, 10E U, DVD U\n\nAngel of Retribution\n{6}{W}\nCreature - Angel\n5/5\nFlying, first strike\nTOR R\n\nAngel of Salvation\n{6}{W}{W}\nCreature - Angel\n5/5\nFlash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nFlying\nWhen Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.\nFUT R, EVT R\n\nAngel's Feather\n{2}\nArtifact\nWhenever a player casts a white spell, you may gain 1 life.\nDST U, 9ED U, 10E U, DVD U, M10 U, M11 U, M12 U\n\nAngel's Grace\n{W}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nTSP R\n\nAngel's Herald\n{W}\nCreature - Human Cleric\n1/1\n{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.\nALA U\n\nAngel's Mercy\n{2}{W}{W}\nInstant\nYou gain 7 life.\nM10 C, M12 C\n\nAngel's Trumpet\n{3}\nArtifact\nAll creatures have vigilance.\nAt the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.\nULG U\n\nAngelfire Crusader\n{3}{W}\nCreature - Human Soldier Knight\n2/3\n{R}: Angelfire Crusader gets +1/+0 until end of turn.\nAPC C\n\nAngelheart Vial\n{5}\nArtifact\nWhenever you're dealt damage, you may put that many charge counters on Angelheart Vial.\n{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.\nROE R\n\nAngelic Arbiter\n{5}{W}{W}\nCreature - Angel\n5/6\nFlying\nEach opponent who cast a spell this turn can't attack with creatures.\nEach opponent who attacked with a creature this turn can't cast spells.\nM11 R, COM R\n\nAngelic Benediction\n{3}{W}\nEnchantment\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, you may tap target creature.\nALA U, DVD U\n\nAngelic Blessing\n{2}{W}\nSorcery\nTarget creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\nPOR C, P02 C, EXO C, S99 C, S00 C, 9ED C, 10E C\n\nAngelic Chorus\n{3}{W}{W}\nEnchantment\nWhenever a creature enters the battlefield under your control, you gain life equal to its toughness.\nUSG R, 10E R\n\nAngelic Curator\n{1}{W}\nCreature - Angel Spirit\n1/1\nFlying, protection from artifacts\nULG C\n\nAngelic Destiny\n{2}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nWhen enchanted creature dies, return Angelic Destiny to its owner's hand.\nM12 M\n\nAngelic Favor\n{3}{W}\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.\nCast Angelic Favor only during combat.\nPut a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.\nNEM U\n\nAngelic Page\n{1}{W}\nCreature - Angel Spirit\n1/1\nFlying\n{T}: Target attacking or blocking creature gets +1/+1 until end of turn.\nUSG C, BRB C, 7ED C, 8ED C, DVD C\n\nAngelic Protector\n{3}{W}\nCreature - Angel\n2/2\nFlying\nWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.\nTMP U, DVD U\n\nAngelic Renewal\n{1}{W}\nEnchantment\nWhenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.\nWTH C\n\nAngelic Shield\n{W}{U}\nEnchantment\nCreatures you control get +0/+1.\nSacrifice Angelic Shield: Return target creature to its owner's hand.\nINV U\n\nAngelic Voices\n{2}{W}{W}\nEnchantment\nCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.\nLEG R, CHR R, ME4 U\n\nAngelic Wall\n{1}{W}\nCreature - Wall\n0/4\nDefender, flying (This creature can't attack, and it can block creatures with flying.)\nP02 C, ODY C, 10E C\n\nAngelsong\n{1}{W}\nInstant\nPrevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C, DVD C\n\nAnger\n{3}{R}\nCreature - Incarnation\n2/2\nHaste\nAs long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.\nJUD U, COM U\n\nAngry Mob\n{2}{W}{W}\nCreature - Human\n2+*/2+*\nTrample\nAs long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.\nDRK U, 4ED U, 5ED U, MED U\n\nAngus Mackenzie\n{G}{W}{U}\nLegendary Creature - Human Cleric\n2/2\n{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.\nLEG R, ME3 R\n\nAnimal Boneyard\n{2}{W}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."\nODY U\n\nAnimal Magnetism\n{4}{G}\nSorcery\nReveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.\nONS R\n\nAnimar, Soul of Elements\n{U}{R}{G}\nLegendary Creature - Elemental\n1/1\nProtection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.\nCOM M\n\nAnimate Artifact\n{3}{U}\nEnchantment - Aura\nEnchant artifact\nAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U\n\nAnimate Dead\n{1}{B}\nEnchantment - Aura\nEnchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U\n\nAnimate Land\n{G}\nInstant\nUntil end of turn, target land becomes a 3/3 creature that's still a land.\nNEM U\n\nAnimate Wall\n{W}\nEnchantment - Aura\nEnchant Wall\nEnchanted Wall can attack as though it didn't have defender.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED U\n\nAnkh of Mishra\n{2}\nArtifact\nWhenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R\n\nAnnex\n{2}{U}{U}\nEnchantment - Aura\nEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nYou control enchanted land.\nONS U, 9ED U\n\nAnnihilate\n{3}{B}{B}\nInstant\nDestroy target nonblack creature. It can't be regenerated.\nDraw a card.\nINV U\n\nAnnul\n{U}\nInstant\nCounter target artifact or enchantment spell.\nUSG C, MRD C\n\nAnodet Lurker\n{5}\nArtifact Creature - Construct\n3/3\nWhen Anodet Lurker dies, you gain 3 life.\n5DN C\n\nAnoint\n{W}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nPrevent the next 3 damage that would be dealt to target creature this turn.\nTMP C\n\nAnowon, the Ruin Sage\n{3}{B}{B}\nLegendary Creature - Vampire Shaman\n4/3\nAt the beginning of your upkeep, each player sacrifices a non-Vampire creature.\nWWK R\n\nAnt Queen\n{3}{G}{G}\nCreature - Insect\n5/5\n{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.\nM10 R\n\nAntagonism\n{3}{R}\nEnchantment\nAt the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.\nUSG R\n\nAnthem of Rakdos\n{2}{B}{R}{R}\nEnchantment\nWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.\nHellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nDIS R\n\nAnthroplasm\n{2}{U}{U}\nCreature - Shapeshifter\n0/0\nAnthroplasm enters the battlefield with two +1/+1 counters on it.\n{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.\nULG R\n\nAnti-Magic Aura\n{2}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.\nLEG C, 5ED U\n\nAntler Skulkin\n{5}\nArtifact Creature - Scarecrow\n3/3\n{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nAnurid Barkripper\n{1}{G}{G}\nCreature - Frog Beast\n2/2\nThreshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.\nJUD C\n\nAnurid Brushhopper\n{1}{G}{W}\nCreature - Frog Beast\n3/4\nDiscard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.\nJUD R\n\nAnurid Murkdiver\n{4}{B}{B}\nCreature - Zombie Frog Beast\n4/3\nSwampwalk\nONS C\n\nAnurid Scavenger\n{2}{G}\nCreature - Frog Beast\n3/3\nProtection from black\nAt the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.\nTOR U\n\nAnurid Swarmsnapper\n{2}{G}\nCreature - Frog Beast\n1/4\nReach (This creature can block creatures with flying.)\n{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.\nJUD U\n\nAnvil of Bogardan\n{2}\nArtifact\nPlayers have no maximum hand size.\nAt the beginning of each player's draw step, that player draws an additional card, then discards a card.\nVIS R\n\nApathy\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.\nWTH C\n\nApes of Rath\n{2}{G}{G}\nCreature - Ape\n5/4\nWhenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.\nTMP U\n\nApex Hawks\n{2}{W}\nCreature - Bird\n2/2\nMultikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)\nFlying\nApex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nWWK C\n\nAphetto Alchemist\n{1}{U}\nCreature - Human Wizard\n1/2\n{T}: Untap target artifact or creature.\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nAphetto Dredging\n{3}{B}\nSorcery\nReturn up to three target creature cards of the creature type of your choice from your graveyard to your hand.\nONS C, H09 C\n\nAphetto Exterminator\n{2}{B}\nCreature - Human Wizard\n3/1\nMorph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.\nLGN U\n\nAphetto Grifter\n{2}{U}\nCreature - Human Wizard\n1/1\nTap two untapped Wizards you control: Tap target permanent.\nONS U\n\nAphetto Runecaster\n{3}{U}\nCreature - Human Wizard\n2/3\nWhenever a permanent is turned face up, you may draw a card.\nSCG U\n\nAphetto Vulture\n{4}{B}{B}\nCreature - Zombie Bird\n3/2\nFlying\nWhen Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.\nONS U\n\nAphotic Wisps\n{B}\nInstant\nTarget creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nDraw a card.\nSHM C\n\nApocalypse\n{2}{R}{R}{R}\nSorcery\nExile all permanents. You discard your hand.\nTMP R\n\nApocalypse Chime\n{2}\nArtifact\n{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.\nHML R\n\nApocalypse Hydra\n{X}{R}{G}\nCreature - Hydra\n0/0\nApocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.\nCON M\n\nApostle's Blessing\n{1}{W/P}\nInstant\n({W/P} can be paid with either {W} or 2 life.)\nTarget artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.\nNPH C\n\nApothecary Initiate\n{W}\nCreature - Kithkin Cleric\n1/1\nWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.\nSHM C\n\nApprentice Necromancer\n{1}{B}\nCreature - Zombie Wizard\n1/1\n{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.\nUDS R\n\nApprentice Sorcerer\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.\nP02 U\n\nApprentice Wizard\n{1}{U}{U}\nCreature - Human Wizard\n0/1\n{U}, {T}: Add {3} to your mana pool.\nDRK R, 4ED C, MED C\n\nApproach My Molten Realm\nScheme\nWhen you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.\nARC C\n\nAquamoeba\n{1}{U}\nCreature - Elemental Beast\n1/3\nDiscard a card: Switch Aquamoeba's power and toughness until end of turn.\nTOR C\n\nAquamorph Entity\n{2}{U}{U}\nCreature - Shapeshifter\n*/*\nAs Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nPLC C\n\nAquastrand Spider\n{1}{G}\nCreature - Spider Mutant\n0/0\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)\nDIS C, COM C\n\nAquitect's Will\n{U}\nTribal Sorcery - Merfolk\nPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.\nLRW C\n\nAraba Mothrider\n{1}{W}\nCreature - Human Samurai\n1/1\nFlying\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nSOK C\n\nArachnoid\n{6}\nArtifact Creature - Spider\n2/6\nReach (This creature can block creatures with flying.)\n5DN U\n\nArachnus Spinner\n{5}{G}\nCreature - Spider\n5/7\nReach (This creature can block creatures with flying.)\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.\nM12 R\n\nArachnus Web\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nAt the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.\nM12 C\n\nArashi, the Sky Asunder\n{3}{G}{G}\nLegendary Creature - Spirit\n5/5\n{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.\nChannel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.\nSOK R\n\nArbalest Elite\n{2}{W}{W}\nCreature - Human Archer\n2/3\n{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.\nM12 U\n\nArbiter of Knollridge\n{6}{W}\nCreature - Giant Wizard\n5/5\nVigilance\nWhen Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.\nLRW R, COM R\n\nArbor Elf\n{G}\nCreature - Elf Druid\n1/1\n{T}: Untap target Forest.\nWWK C\n\nArboria\n{2}{G}{G}\nWorld Enchantment\nCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.\nLEG U, ME3 R\n\nArc Blade\n{3}{R}{R}\nSorcery\nArc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.\nSuspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT U\n\nArc Lightning\n{2}{R}\nSorcery\nArc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.\nUSG C, BRB C, HOP C\n\nArc Mage\n{2}{R}\nCreature - Human Spellshaper\n2/2\n{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.\nNEM U\n\nArc Runner\n{2}{R}\nCreature - Elemental Ox\n5/1\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Arc Runner.\nM11 C\n\nArc Trail\n{1}{R}\nSorcery\nArc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.\nSOM U\n\nArc-Slogger\n{3}{R}{R}\nCreature - Beast\n4/5\n{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.\nMRD R\n\nArcades Sabboth\n{2}{G}{G}{W}{W}{U}{U}\nLegendary Creature - Elder Dragon\n7/7\nFlying\nAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.\nEach untapped creature you control gets +0/+2 as long as it's not attacking.\n{W}: Arcades Sabboth gets +0/+1 until end of turn.\nLEG R, CHR R, ME3 R\n\nArcane Denial\n{1}{U}\nInstant\nCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.\nYou draw a card at the beginning of the next turn's upkeep.\nALL C (x2), MED C\n\nArcane Laboratory\n{2}{U}\nEnchantment\nEach player can't cast more than one spell each turn.\nUSG U, 7ED U\n\nArcane Sanctum\nLand\nArcane Sanctum enters the battlefield tapped.\n{T}: Add {W}, {U}, or {B} to your mana pool.\nALA U\n\nArcane Spyglass\n{4}\nArtifact\n{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.\nRemove three charge counters from Arcane Spyglass: Draw a card.\nDST C\n\nArcane Teachings\n{2}{R}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."\nJUD C, 10E U\n\nArcanis the Omnipotent\n{3}{U}{U}{U}\nLegendary Creature - Wizard\n3/4\n{T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.\nONS R, 10E R\n\nArcanis, the Omnipotent Avatar\nVanguard\nHand +1, life -3\n{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.\nVG S\n\nArcanum Wings\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nAura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)\nFUT U\n\nArcbound Bruiser\n{5}\nArtifact Creature - Golem\n0/0\nModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST C\n\nArcbound Crusher\n{4}\nArtifact Creature - Juggernaut\n0/0\nTrample\nWhenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.\nModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST U, HOP U\n\nArcbound Fiend\n{6}\nArtifact Creature - Horror\n0/0\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.\nModular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST U\n\nArcbound Hybrid\n{4}\nArtifact Creature - Beast\n0/0\nHaste\nModular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST C\n\nArcbound Lancer\n{7}\nArtifact Creature - Beast\n0/0\nFirst strike\nModular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST U\n\nArcbound Overseer\n{8}\nArtifact Creature - Golem\n0/0\nAt the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.\nModular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST R\n\nArcbound Overseer Avatar\nVanguard\nHand +0, life +3\nAt the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.\nAt the beginning of your upkeep, you may put a charge counter on target permanent you control.\nVG S\n\nArcbound Ravager\n{2}\nArtifact Creature - Beast\n0/0\nSacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.\nModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST R\n\nArcbound Reclaimer\n{4}\nArtifact Creature - Golem\n0/0\nRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST R\n\nArcbound Slith\n{2}\nArtifact Creature - Slith\n0/0\nWhenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.\nModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST U, HOP U\n\nArcbound Stinger\n{2}\nArtifact Creature - Insect\n0/0\nFlying\nModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST C\n\nArcbound Wanderer\n{6}\nArtifact Creature - Golem\n0/0\nModular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)\n5DN U\n\nArcbound Worker\n{1}\nArtifact Creature - Construct\n0/0\nModular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDST C, EVT C\n\nArchaeological Dig\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.\nINV U\n\nArchangel\n{5}{W}{W}\nCreature - Angel\n5/5\nFlying, vigilance\nVIS R, POR R, P02 R, 6ED R, S99 R\n\nArchangel of Strife\n{5}{W}{W}\nCreature - Angel\n6/6\nFlying\nAs Archangel of Strife enters the battlefield, each player chooses war or peace.\nCreatures controlled by players who chose war get +3/+0.\nCreatures controlled by players who chose peace get +0/+3.\nCOM R\n\nArchdemon of Unx\n{5}{B}{B}\nCreature - Demon\n6/6\nFlying, trample\nAt the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.\nALA R\n\nArchery Training\n{W}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, you may put an arrow counter on Archery Training.\nEnchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."\nUDS U\n\nArchitects of Will\n{2}{U}{B}\nArtifact Creature - Human Wizard\n3/3\nWhen Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.\nCycling {U/B} ({U/B}, Discard this card: Draw a card.)\nARB C, ARC C\n\nArchive Trap\n{3}{U}{U}\nInstant - Trap\nIf an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.\nTarget opponent puts the top thirteen cards of his or her library into his or her graveyard.\nZEN R\n\nArchivist\n{2}{U}{U}\nCreature - Human Wizard\n1/1\n{T}: Draw a card.\nULG R, 7ED R, 8ED R, 9ED R\n\nArchmage Ascension\n{2}{U}\nEnchantment\nAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.\nAs long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.\nZEN R\n\nArchon of Justice\n{3}{W}{W}\nCreature - Archon\n4/4\nFlying\nWhen Archon of Justice dies, exile target permanent.\nEVE R, M12 R\n\nArchon of Redemption\n{3}{W}{W}\nCreature - Archon\n3/4\nFlying\nWhenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.\nWWK R\n\nArctic Flats\nSnow Land\nArctic Flats enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.\nCSP U\n\nArctic Foxes\n{1}{W}\nCreature - Fox\n1/1\nCreatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.\nICE C\n\nArctic Merfolk\n{1}{U}\nCreature - Merfolk\n1/1\nKicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)\nIf Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.\nPLS C\n\nArctic Nishoba\n{5}{G}\nCreature - Cat Warrior\n6/6\nTrample\nCumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Arctic Nishoba dies, you gain 2 life for each age counter on it.\nCSP U\n\nArctic Wolves\n{3}{G}{G}\nCreature - Wolf\n4/5\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Arctic Wolves enters the battlefield, draw a card.\nWTH U\n\nArcum Dagsson\n{3}{U}\nLegendary Creature - Human Artificer\n2/2\n{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.\nCSP R\n\nArcum's Sleigh\n{1}\nArtifact\n{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.\nICE U\n\nArcum's Weathervane\n{2}\nArtifact\n{2}, {T}: Target snow land is no longer snow.\n{2}, {T}: Target nonsnow basic land becomes snow.\nICE U\n\nArcum's Whistle\n{3}\nArtifact\n{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.\nICE U\n\nArden Angel\n{4}{W}{W}\nCreature - Angel\n4/4\nFlying\nAt the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number from 1 to 4 at random. If it's 1, you may return Arden Angel onto the battlefield.\nSDC S\n\nArdent Militia\n{4}{W}\nCreature - Human Soldier\n2/5\nVigilance\nPOR U, WTH C, 6ED U, S99 U, 7ED U, 8ED U\n\nArdent Plea\n{1}{W}{U}\nEnchantment\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB U\n\nArdent Recruit\n{W}\nCreature - Human Soldier\n1/1\nMetalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.\nMBS C\n\nArdent Soldier\n{1}{W}\nCreature - Human Soldier\n1/2\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nVigilance\nIf Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.\nINV C\n\nArena\nLand\n{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.\nPRO S, TSB S\n\nArena of the Ancients\n{3}\nArtifact\nLegendary creatures don't untap during their controllers' untap steps.\nWhen Arena of the Ancients enters the battlefield, tap all legendary creatures.\nLEG R, CHR R, ME3 R\n\nArenson's Aura\n{2}{W}\nEnchantment\n{W}, Sacrifice an enchantment: Destroy target enchantment.\n{3}{U}{U}: Counter target enchantment spell.\nICE C, 5ED U\n\nArgent Mutation\n{2}{U}\nInstant\nTarget permanent becomes an artifact in addition to its other types until end of turn.\nDraw a card.\nNPH U\n\nArgent Sphinx\n{2}{U}{U}\nCreature - Sphinx\n4/3\nFlying\nMetalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.\nSOM R\n\nArgentum Armor\n{6}\nArtifact - Equipment\nEquipped creature gets +6/+6.\nWhenever equipped creature attacks, destroy target permanent.\nEquip {6}\nSOM R\n\nArgivian Archaeologist\n{1}{W}{W}\nCreature - Human Artificer\n1/1\n{W}{W}, {T}: Return target artifact card from your graveyard to your hand.\nATQ R, MED R\n\nArgivian Blacksmith\n{1}{W}{W}\nCreature - Human Artificer\n2/2\n{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.\nATQ C, ME4 U\n\nArgivian Find\n{W}\nInstant\nReturn target artifact or enchantment card from your graveyard to your hand.\nWTH U\n\nArgivian Restoration\n{2}{U}{U}\nSorcery\nReturn target artifact card from your graveyard to the battlefield.\nWTH U, EVT U\n\nArgothian Elder\n{3}{G}\nCreature - Elf Druid\n2/2\n{T}: Untap two target lands.\nUSG U, BRB U\n\nArgothian Enchantress\n{1}{G}\nCreature - Human Druid\n0/1\nShroud (This permanent can't be the target of spells or abilities.)\nWhenever you cast an enchantment spell, draw a card.\nUSG R\n\nArgothian Pixies\n{1}{G}\nCreature - Faerie\n2/1\nArgothian Pixies can't be blocked by artifact creatures.\nPrevent all damage that would be dealt to Argothian Pixies by artifact creatures.\nATQ C, CHR C, ME4 C\n\nArgothian Swine\n{3}{G}\nCreature - Boar\n3/3\nTrample\nUSG C\n\nArgothian Treefolk\n{3}{G}{G}\nCreature - Treefolk\n3/5\nPrevent all damage that would be dealt to Argothian Treefolk by artifacts.\nATQ C, ME4 U\n\nArgothian Wurm\n{3}{G}\nCreature - Wurm\n6/6\nTrample\nWhen Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.\nUSG R\n\nArid Mesa\nLand\n{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.\nZEN R\n\nArk of Blight\n{2}\nArtifact\n{3}, {T}, Sacrifice Ark of Blight: Destroy target land.\nSCG U\n\nArm with AEther\n{2}{U}\nSorcery\nUntil end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."\nNPH U\n\nArmadillo Cloak\n{1}{G}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has trample.\nWhenever enchanted creature deals damage, you gain that much life.\nINV C, PVC C, ARC C\n\nArmageddon\n{3}{W}\nSorcery\nDestroy all lands.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, S99 R, MED R, ME4 R\n\nArmageddon Clock\n{6}\nArtifact\nAt the beginning of your upkeep, put a doom counter on Armageddon Clock.\nAt the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.\n{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.\nATQ U, 3ED R, 4ED R, ME4 R\n\nArmament Master\n{W}{W}\nCreature - Kor Soldier\n2/2\nOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.\nZEN R\n\nArmed Response\n{2}{W}\nInstant\nArmed Response deals damage to target attacking creature equal to the number of Equipment you control.\n5DN C\n\nArmillary Sphere\n{2}\nArtifact\n{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.\nCON C, DDG C, COM C\n\nArmistice\n{2}{W}\nEnchantment\n{3}{W}{W}: You draw a card and target opponent gains 3 life.\nMMQ R\n\nArmor Sliver\n{2}{W}\nCreature - Sliver\n2/2\nAll Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."\nTMP U, H09 U\n\nArmor Thrull\n{2}{B}\nCreature - Thrull\n1/3\n{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.\nFEM C (x4), ME2 C\n\nArmor of Faith\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\n{W}: Enchanted creature gets +0/+1 until end of turn.\nICE C, 5ED C, ME2 C\n\nArmor of Thorns\n{1}{G}\nEnchantment - Aura\nYou may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant nonblack creature\nEnchanted creature gets +2/+2.\nMIR C\n\nArmored Ascension\n{3}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 for each Plains you control and has flying.\nSHM U, M10 U, M11 U\n\nArmored Cancrix\n{4}{U}\nCreature - Crab\n2/5\nM11 C\n\nArmored Galleon\n{4}{U}\nCreature - Human Pirate\n5/4\nArmored Galleon can't attack unless defending player controls an Island.\nP02 U\n\nArmored Griffin\n{3}{W}\nCreature - Griffin\n2/3\nFlying, vigilance\nP02 U, ME2 C\n\nArmored Guardian\n{3}{W}{U}\nCreature - Cat Soldier\n2/5\n{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.\n{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)\nINV R\n\nArmored Pegasus\n{1}{W}\nCreature - Pegasus\n1/2\nFlying\nPOR C, TMP C, 6ED C, BRB C, S00 C\n\nArmored Warhorse\n{W}{W}\nCreature - Horse\n2/3\nM12 C\n\nArmorer Guildmage\n{R}\nCreature - Human Wizard\n1/1\n{B}, {T}: Target creature gets +1/+0 until end of turn.\n{G}, {T}: Target creature gets +0/+1 until end of turn.\nMIR C\n\nArms Dealer\n{2}{R}\nCreature - Goblin Rogue\n1/1\n{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.\nMMQ U\n\nArmy Ants\n{1}{B}{R}\nCreature - Insect\n1/1\n{T}, Sacrifice a land: Destroy target land.\nVIS U\n\nArmy of Allah\n{1}{W}{W}\nInstant\nAttacking creatures get +2/+0 until end of turn.\nARN C (x2)\n\nArnjlot's Ascent\n{1}{U}{U}\nEnchantment\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{1}: Target creature gains flying until end of turn.\nICE C\n\nArrest\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nMMQ U, MRD C, SOM C\n\nArrogant Bloodlord\n{1}{B}{B}\nCreature - Vampire Knight\n4/4\nWhenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.\nROE U\n\nArrogant Vampire\n{3}{B}{B}\nCreature - Vampire\n4/3\nFlying\nPOR U\n\nArrogant Wurm\n{3}{G}{G}\nCreature - Wurm\n4/4\nTrample\nMadness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR U\n\nArrow Volley Trap\n{3}{W}{W}\nInstant - Trap\nIf four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.\nZEN U\n\nArsenal Thresher\n{2}{W/B}{U}\nArtifact Creature - Construct\n2/2\nAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.\nARB C, HOP C\n\nArtifact Blast\n{R}\nInstant\nCounter target artifact spell.\nATQ C, MED C, ME4 C\n\nArtifact Mutation\n{R}{G}\nInstant\nDestroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.\nINV R\n\nArtifact Possession\n{2}{B}\nEnchantment - Aura\nEnchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.\nATQ C\n\nArtifact Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by artifact creatures.\nPrevent all damage that would be dealt to enchanted creature by artifact sources.\nEnchanted creature can't be the target of abilities from artifact sources.\nATQ C\n\nArtificer's Intuition\n{1}{U}\nEnchantment\n{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.\n5DN R\n\nArtificial Evolution\n{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)\nONS R\n\nArtillerize\n{3}{R}\nInstant\nAs an additional cost to cast Artillerize, sacrifice an artifact or creature.\nArtillerize deals 5 damage to target creature or player.\nNPH C\n\nArtisan of Kozilek\n{9}\nCreature - Eldrazi\n10/9\nWhen you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nROE U, ARC U, COM U\n\nAscendant Evincar\n{4}{B}{B}\nLegendary Creature - Vampire\n3/3\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.\nNEM R, 10E R, HOP R\n\nAscending Aven\n{2}{U}{U}\nCreature - Bird Soldier\n3/2\nFlying\nAscending Aven can block only creatures with flying.\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nAsceticism\n{3}{G}{G}\nEnchantment\nCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\n{1}{G}: Regenerate target creature.\nSOM R\n\nAsha's Favor\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying, first strike, and vigilance.\nCON C\n\nAshcoat Bear\n{1}{G}\nCreature - Bear\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nTSP C\n\nAshen Firebeast\n{6}{R}{R}\nCreature - Elemental Beast\n6/6\n{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.\nODY R\n\nAshen Ghoul\n{3}{B}\nCreature - Zombie\n3/1\nHaste\n{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.\nICE U, ME2 U\n\nAshen Monstrosity\n{5}{R}{R}\nCreature - Spirit\n7/4\nHaste\nAshen Monstrosity attacks each turn if able.\nBOK U\n\nAshen Powder\n{2}{B}{B}\nSorcery\nPut target creature card from an opponent's graveyard onto the battlefield under your control.\nMIR R, 6ED R\n\nAshen-Skin Zubera\n{1}{B}\nCreature - Zubera Spirit\n1/2\nWhen Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.\nCHK C\n\nAshenmoor Cohort\n{5}{B}\nCreature - Elemental Warrior\n4/3\nAshenmoor Cohort gets +1/+1 as long as you control another black creature.\nSHM C\n\nAshenmoor Gouger\n{B/R}{B/R}{B/R}\nCreature - Elemental Warrior\n4/4\nAshenmoor Gouger can't block.\nSHM U\n\nAshenmoor Liege\n{1}{B/R}{B/R}{B/R}\nCreature - Elemental Knight\n4/1\nOther black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.\nSHM R\n\nAshes of the Fallen\n{2}\nArtifact\nAs Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types.\nSOK R\n\nAshes to Ashes\n{1}{B}{B}\nSorcery\nExile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.\nDRK C, 4ED U, 5ED U, ME3 U\n\nAshling the Pilgrim\n{1}{R}\nLegendary Creature - Elemental Shaman\n1/1\n{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.\nLRW R\n\nAshling the Pilgrim Avatar\nVanguard\nHand -1, life +6\n{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.\nVG S\n\nAshling's Prerogative\n{1}{R}\nEnchantment\nAs Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)\nEach creature with converted mana cost of the chosen value has haste.\nEach creature without converted mana cost of the chosen value enters the battlefield tapped.\nLRW R\n\nAshling, the Extinguisher\n{2}{B}{B}\nLegendary Creature - Elemental Shaman\n4/4\nWhenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.\nEVE R\n\nAshling, the Extinguisher Avatar\nVanguard\nHand +1, life -3\n{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.\nVG S\n\nAshnod\nVanguard\nHand +1, life -8\nWhenever a creature deals damage to you, destroy it.\nVG S\n\nAshnod's Altar\n{3}\nArtifact\nSacrifice a creature: Add {2} to your mana pool.\nATQ U, CHR C, 5ED U, 6ED U, ME4 R\n\nAshnod's Battle Gear\n{2}\nArtifact\nYou may choose not to untap Ashnod's Battle Gear during your untap step.\n{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.\nATQ U, 4ED U\n\nAshnod's Cylix\n{2}\nArtifact\n{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.\nALL R, ME2 R\n\nAshnod's Transmogrant\n{1}\nArtifact\n{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.\nATQ U, CHR C, 5ED C, MED C\n\nAshuza's Breath\n{1}{R}\nSorcery\nAshuza's Breath deals X damage to each creature, where X is a number chosen at random from 0 to 2.\nSDC S\n\nAsmira, Holy Avenger\n{2}{G}{W}\nLegendary Creature - Human Cleric\n2/3\nFlying\nAt the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.\nMIR R\n\nAspect of Mongoose\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)\nWhen Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.\nTSP U\n\nAspect of Wolf\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R\n\nAssassin's Blade\n{1}{B}\nInstant\nCast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.\nDestroy target nonblack attacking creature.\nPOR U\n\nAssassinate\n{2}{B}\nSorcery\nDestroy target tapped creature.\nTSP C, 10E C, M10 C, M11 C\n\nAssault\n{R}\nSorcery\nAssault deals 2 damage to target creature or player.\n----\nBattery\n{3}{G}\nSorcery\nPut a 3/3 green Elephant creature token onto the battlefield.\nINV U (x2), TSB S, HOP U\n\nAssault Griffin\n{3}{W}\nCreature - Griffin\n3/2\nFlying\nM11 C, M12 C\n\nAssault Strobe\n{R}\nSorcery\nTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)\nSOM C\n\nAssault Zeppelid\n{2}{G}{U}\nCreature - Beast\n3/3\nFlying, trample\nDIS C\n\nAssembly Hall\n{5}\nArtifact\n{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.\nMMQ R\n\nAssembly-Worker\n{3}\nArtifact Creature - Assembly-Worker\n2/2\n{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.\nTSP U, EVT U\n\nAssert Authority\n{5}{U}{U}\nInstant\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nMRD U\n\nAstral Slide\n{2}{W}\nEnchantment\nWhenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.\nONS U\n\nAstral Steel\n{2}{W}\nInstant\nTarget creature gets +1/+2 until end of turn.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG C\n\nAstrolabe\n{3}\nArtifact\n{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.\nALL C (x2), ME3 C\n\nAswan Jaguar\n{1}{G}{G}\nCreature - Cat\n2/2\nAs Aswan Jaguar enters the battlefield, choose a creature type at random from among all creature types that a creature card in target opponent's decklist has.\n{G}{G}, {T}: Destroy target creature with the chosen type. It can't be regenerated.\nASTRAL S\n\nAtalya, Samite Master\n{3}{W}{W}\nLegendary Creature - Human Cleric\n2/3\n{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.\nINV R\n\nAtog\n{1}{R}\nCreature - Atog\n1/2\nSacrifice an artifact: Atog gets +2/+2 until end of turn.\nATQ C, 3ED C, 5ED U, MRD U, ME4 C\n\nAtogatog\n{W}{U}{B}{R}{G}\nLegendary Creature - Atog\n5/5\nSacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.\nODY R\n\nAttrition\n{1}{B}{B}\nEnchantment\n{B}, Sacrifice a creature: Destroy target nonblack creature.\nUDS R, COM R\n\nAttunement\n{2}{U}\nEnchantment\nReturn Attunement to its owner's hand: Draw three cards, then discard four cards.\nUSG R\n\nAugur il-Vec\n{1}{W}\nCreature - Human Cleric\n1/3\nShadow (This creature can block or be blocked by only creatures with shadow.)\nSacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.\nFUT C\n\nAugur of Skulls\n{1}{B}\nCreature - Skeleton Wizard\n1/1\n{1}{B}: Regenerate Augur of Skulls.\nSacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.\nFUT C\n\nAugury Adept\n{1}{W/U}{W/U}\nCreature - Kithkin Wizard\n2/2\nWhenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.\nSHM R\n\nAugury Owl\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nM11 C\n\nAuntie's Hovel\nLand\nAs Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.\nLRW R\n\nAuntie's Snitch\n{2}{B}\nCreature - Goblin Rogue\n3/1\nAuntie's Snitch can't block.\nProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)\nWhenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.\nMOR R\n\nAura Barbs\n{2}{R}\nInstant - Arcane\nEach enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.\nBOK U\n\nAura Blast\n{1}{W}\nInstant\nDestroy target enchantment.\nDraw a card.\nPLS C\n\nAura Extraction\n{1}{W}\nInstant\nPut target enchantment on top of its owner's library.\nCycling {2} ({2}, Discard this card: Draw a card.)\nONS U\n\nAura Finesse\n{U}\nInstant\nAttach target Aura you control to target creature.\nDraw a card.\nROE C\n\nAura Flux\n{2}{U}\nEnchantment\nOther enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."\nULG C\n\nAura Fracture\n{2}{W}\nEnchantment\nSacrifice a land: Destroy target enchantment.\nPCY C\n\nAura Gnarlid\n{2}{G}\nCreature - Beast\n2/2\nCreatures with power less than Aura Gnarlid's power can't block it.\nAura Gnarlid gets +1/+1 for each Aura on the battlefield.\nROE C\n\nAura Graft\n{1}{U}\nInstant\nGain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.\nODY U, 10E U\n\nAura Mutation\n{G}{W}\nInstant\nDestroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.\nINV R\n\nAura Shards\n{1}{G}{W}\nEnchantment\nWhenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.\nINV U, COM U\n\nAura Thief\n{3}{U}\nCreature - Illusion\n2/2\nFlying\nWhen Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)\nUDS R\n\nAura of Dominion\n{U}{U}\nEnchantment - Aura\nEnchant creature\n{1}, Tap an untapped creature you control: Untap enchanted creature.\nCHK U\n\nAura of Silence\n{1}{W}{W}\nEnchantment\nArtifact and enchantment spells your opponents cast cost {2} more to cast.\nSacrifice Aura of Silence: Destroy target artifact or enchantment.\nWTH U, 10E U\n\nAuramancer\n{2}{W}\nCreature - Human Wizard\n2/2\nWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.\nODY C, M12 C\n\nAuramancer's Guise\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 for each Aura attached to it and has vigilance.\nPLC U\n\nAuratog\n{1}{W}\nCreature - Atog\n1/2\nSacrifice an enchantment: Auratog gets +2/+2 until end of turn.\nTMP R, TSB S\n\nAuratouched Mage\n{5}{W}\nCreature - Human Wizard\n3/3\nWhen Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.\nRAV U\n\nAurification\n{2}{W}{W}\nEnchantment\nWhenever a creature deals damage to you, put a gold counter on it.\nEach creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nWhen Aurification leaves the battlefield, remove all gold counters from all creatures.\nONS R\n\nAuriok Bladewarden\n{1}{W}\nCreature - Human Soldier\n1/1\n{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.\nMRD U\n\nAuriok Champion\n{W}{W}\nCreature - Human Cleric\n1/1\nProtection from black and from red\nWhenever another creature enters the battlefield, you may gain 1 life.\n5DN R\n\nAuriok Edgewright\n{W}{W}\nCreature - Human Soldier\n2/2\nMetalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.\nSOM U\n\nAuriok Glaivemaster\n{W}\nCreature - Human Soldier\n1/1\nAs long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.\nDST C\n\nAuriok Replica\n{3}\nArtifact Creature - Cleric\n2/2\n{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.\nSOM C\n\nAuriok Salvagers\n{3}{W}\nCreature - Human Soldier\n2/4\n{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.\n5DN U\n\nAuriok Siege Sled\n{6}\nArtifact Creature - Juggernaut\n3/5\n{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.\n{1}: Target artifact creature can't block Auriok Siege Sled this turn.\nDST U\n\nAuriok Steelshaper\n{1}{W}\nCreature - Human Soldier\n1/1\nEquip costs you pay cost {1} less.\nAs long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.\nMRD R\n\nAuriok Sunchaser\n{1}{W}\nCreature - Human Soldier\n1/1\nMetalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.\nSOM C\n\nAuriok Survivors\n{5}{W}\nCreature - Human Soldier\n4/6\nWhen Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.\nNPH U\n\nAuriok Transfixer\n{W}\nCreature - Human Scout\n1/1\n{W}, {T}: Tap target artifact.\nMRD C\n\nAuriok Windwalker\n{3}{W}\nCreature - Human Wizard\n2/3\nFlying\n{T}: Attach target Equipment you control to target creature you control.\n5DN R\n\nAurochs\n{3}{G}\nCreature - Aurochs\n2/3\nTrample\nWhenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\nICE C, 5ED C, ME2 C\n\nAurochs Herd\n{5}{G}\nCreature - Aurochs\n4/4\nTrample\nWhen Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.\nWhenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\nCSP C\n\nAurora Eidolon\n{3}{W}\nCreature - Spirit\n2/2\n{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.\nWhenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.\nDIS C\n\nAurora Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\n{W}: Target permanent becomes white until end of turn.\nPLS C\n\nAuspicious Ancestor\n{3}{W}\nCreature - Human Cleric\n2/3\nWhen Auspicious Ancestor dies, you gain 3 life.\nWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.\nMIR R\n\nAustere Command\n{4}{W}{W}\nSorcery\nChoose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.\nLRW R, COM R\n\nAutochthon Wurm\n{10}{G}{G}{G}{W}{W}\nCreature - Wurm\n9/14\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nTrample\nRAV R\n\nAutumn Willow\n{4}{G}{G}\nLegendary Creature - Avatar\n4/4\nShroud\n{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.\nHML R, MED R\n\nAutumn's Veil\n{G}\nInstant\nSpells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.\nM11 U, M12 U\n\nAvalanche\n{X}{2}{R}{R}\nSorcery\nDestroy X target snow lands.\nICE U\n\nAvalanche Riders\n{3}{R}\nCreature - Human Nomad\n2/2\nHaste\nEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Avalanche Riders enters the battlefield, destroy target land.\nULG U, TSB S\n\nAvarax\n{3}{R}{R}\nCreature - Beast\n3/3\nHaste\nWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.\n{1}{R}: Avarax gets +1/+0 until end of turn.\nONS U\n\nAvarice Totem\n{1}\nArtifact\n{5}: Exchange control of Avarice Totem and target nonland permanent.\n5DN U\n\nAvatar of Discord\n{B/R}{B/R}{B/R}\nCreature - Avatar\n5/3\n({B/R} can be paid with either {B} or {R}.)\nFlying\nWhen Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.\nDIS R, ARC R\n\nAvatar of Fury\n{6}{R}{R}\nCreature - Avatar\n6/6\nIf an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.\nFlying\n{R}: Avatar of Fury gets +1/+0 until end of turn.\nPCY R, COM R\n\nAvatar of Hope\n{6}{W}{W}\nCreature - Avatar\n4/9\nIf you have 3 or less life, Avatar of Hope costs {6} less to cast.\nFlying\nAvatar of Hope can block any number of creatures.\nPRO R, PCY R, 8ED R\n\nAvatar of Might\n{6}{G}{G}\nCreature - Avatar\n8/8\nIf an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nPCY R, 10E R\n\nAvatar of Slaughter\n{6}{R}{R}\nCreature - Avatar\n8/8\nAll creatures have double strike and attack each turn if able.\nCOM R\n\nAvatar of Will\n{6}{U}{U}\nCreature - Avatar\n5/6\nIf an opponent has no cards in hand, Avatar of Will costs {6} less to cast.\nFlying\nPCY R\n\nAvatar of Woe\n{6}{B}{B}\nCreature - Avatar\n6/5\nIf there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{T}: Destroy target creature. It can't be regenerated.\nPCY R, TSB S, ARC R, COM R\n\nAven Archer\n{3}{W}{W}\nCreature - Bird Soldier Archer\n2/2\nFlying\n{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.\nODY U\n\nAven Augur\n{3}{U}\nCreature - Bird Wizard\n2/2\nFlying\nSacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.\nFUT C\n\nAven Brigadier\n{3}{W}{W}{W}\nCreature - Bird Soldier\n3/5\nFlying\nOther Bird creatures get +1/+1.\nOther Soldier creatures get +1/+1.\nONS R\n\nAven Cloudchaser\n{3}{W}\nCreature - Bird Soldier\n2/2\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Cloudchaser enters the battlefield, destroy target enchantment.\nODY C, 8ED C, 9ED C, 10E C\n\nAven Envoy\n{U}\nCreature - Bird Soldier\n0/2\nFlying\nLGN C\n\nAven Farseer\n{1}{W}\nCreature - Bird Soldier\n1/1\nFlying\nWhenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.\nSCG C\n\nAven Fateshaper\n{6}{U}\nCreature - Bird Wizard\n4/5\nFlying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order.\nONS U\n\nAven Fisher\n{3}{U}\nCreature - Bird Soldier\n2/2\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card.\nODY C, 8ED C, 9ED C, 10E C\n\nAven Fleetwing\n{3}{U}\nCreature - Bird Soldier\n2/2\nFlying\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nM12 C\n\nAven Flock\n{4}{W}\nCreature - Bird Soldier\n2/3\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{W}: Aven Flock gets +0/+1 until end of turn.\nODY C, 8ED C, 9ED C\n\nAven Fogbringer\n{3}{U}\nCreature - Bird Wizard\n2/1\nFlying\nWhen Aven Fogbringer enters the battlefield, return target land to its owner's hand.\nJUD C\n\nAven Liberator\n{2}{W}{W}\nCreature - Bird Soldier\n2/3\nFlying\nMorph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.\nSCG C\n\nAven Mimeomancer\n{1}{W}{U}\nCreature - Bird Wizard\n3/1\nFlying\nAt the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.\nARB R\n\nAven Mindcensor\n{2}{W}\nCreature - Bird Wizard\n2/1\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nIf an opponent would search a library, that player searches the top four cards of that library instead.\nFUT U\n\nAven Redeemer\n{3}{W}\nCreature - Bird Cleric\n2/2\nFlying\n{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nLGN C\n\nAven Riftwatcher\n{2}{W}\nCreature - Bird Rebel Soldier\n2/3\nFlying\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.\nPLC C\n\nAven Shrine\n{1}{W}{W}\nEnchantment\nWhenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.\nODY R\n\nAven Smokeweaver\n{2}{U}{U}\nCreature - Bird Soldier\n2/3\nFlying, protection from red\nODY U\n\nAven Soulgazer\n{3}{W}{W}\nCreature - Bird Cleric\n3/3\nFlying\n{2}{W}: Look at target face-down creature.\nONS U\n\nAven Squire\n{1}{W}\nCreature - Bird Soldier\n1/1\nFlying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nCON C\n\nAven Trailblazer\n{2}{W}\nCreature - Bird Soldier\n2/*\nFlying\nDomain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.\nCON C\n\nAven Trooper\n{3}{W}\nCreature - Bird Soldier\n1/1\nFlying\n{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.\nTOR C\n\nAven Warcraft\n{2}{W}\nInstant\nCreatures you control get +0/+2 until end of turn.\nThreshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.\nJUD U\n\nAven Warhawk\n{4}{W}\nCreature - Bird Soldier\n2/2\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)\nFlying\nLGN U\n\nAven Windreader\n{3}{U}{U}\nCreature - Bird Soldier Wizard\n3/3\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{U}: Target player reveals the top card of his or her library.\nODY C, 9ED C, 10E C\n\nAvenger en-Dal\n{1}{W}\nCreature - Human Spellshaper\n1/1\n{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.\nNEM R\n\nAvenger of Zendikar\n{5}{G}{G}\nCreature - Elemental\n5/5\nWhen Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.\nLandfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.\nWWK M\n\nAvenging Angel\n{3}{W}{W}\nCreature - Angel\n3/3\nFlying\nWhen Avenging Angel dies, you may put it on top of its owner's library.\nTMP R\n\nAvenging Druid\n{2}{G}\nCreature - Human Druid\n1/3\nWhenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nEXO C\n\nAvian Changeling\n{2}{W}\nCreature - Shapeshifter\n2/2\nChangeling (This card is every creature type at all times.)\nFlying\nLRW C\n\nAvizoa\n{3}{U}\nCreature - Jellyfish\n2/2\nFlying\n{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.\nWTH R\n\nAvoid Fate\n{G}\nInstant\nCounter target instant or Aura spell that targets a permanent you control.\nLEG C, TSB S\n\nAwakener Druid\n{2}{G}\nCreature - Human Druid\n1/1\nWhen Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.\nM10 U, M11 U\n\nAwakening\n{2}{G}{G}\nEnchantment\nAt the beginning of each upkeep, untap all creatures and lands.\nSTH R\n\nAwakening Zone\n{2}{G}\nEnchantment\nAt the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\nROE R, COM R\n\nAwe Strike\n{W}\nInstant\nThe next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.\nMRD C\n\nAwesome Presence\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.\nALL C (x2)\n\nAxegrinder Giant\n{4}{R}{R}\nCreature - Giant Warrior\n6/4\nLRW C\n\nAxelrod Gunnarson\n{4}{B}{B}{R}{R}\nLegendary Creature - Giant\n5/5\nTrample\nWhenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.\nLEG R, CHR R, ME3 U\n\nAyesha Tanaka\n{W}{W}{U}{U}\nLegendary Creature - Human Artificer\n2/2\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)\nLEG R, CHR R\n\nAysen Abbey\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {W} to your mana pool.\n{2}, {T}: Add {G} or {U} to your mana pool.\nHML U\n\nAysen Bureaucrats\n{1}{W}\nCreature - Human Advisor\n1/1\n{T}: Tap target creature with power 2 or less.\nHML C (x2), 5ED C, ME2 C\n\nAysen Crusader\n{2}{W}{W}\nCreature - Human Knight\n2+*/2+*\nAysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.\nHML R, ME2 U\n\nAysen Highway\n{3}{W}{W}{W}\nEnchantment\nWhite creatures have plainswalk.\nHML R\n\nAyumi, the Last Visitor\n{3}{G}{G}\nLegendary Creature - Spirit\n7/3\nLegendary landwalk\nSOK R\n\nAzami, Lady of Scrolls\n{2}{U}{U}{U}\nLegendary Creature - Human Wizard\n0/2\nTap an untapped Wizard you control: Draw a card.\nCHK R\n\nAzimaet Drake\n{2}{U}\nCreature - Drake\n1/3\nFlying\n{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.\nMIR C\n\nAzorius AEthermage\n{1}{W}{U}\nCreature - Human Wizard\n1/1\nWhenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.\nDIS U\n\nAzorius Chancery\nLand\nAzorius Chancery enters the battlefield tapped.\nWhen Azorius Chancery enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{U} to your mana pool.\nDIS C, COM C\n\nAzorius First-Wing\n{W}{U}\nCreature - Griffin\n2/2\nFlying, protection from enchantments\nDIS C\n\nAzorius Guildmage\n{W/U}{W/U}\nCreature - Vedalken Wizard\n2/2\n{2}{W}: Tap target creature.\n{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)\nDIS U, COM U\n\nAzorius Herald\n{2}{W}\nCreature - Spirit\n2/1\nAzorius Herald is unblockable.\nWhen Azorius Herald enters the battlefield, you gain 4 life.\nWhen Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.\nDIS U\n\nAzorius Ploy\n{1}{W}{W}{U}\nInstant\nPrevent all combat damage target creature would deal this turn.\nPrevent all combat damage that would be dealt to target creature this turn.\nDIS U\n\nAzorius Signet\n{2}\nArtifact\n{1}, {T}: Add {W}{U} to your mana pool.\nDIS C, ARC C\n\nAzure Drake\n{3}{U}\nCreature - Drake\n2/4\nFlying\nLEG U, CHR U, 5ED U, BRB U, 9ED U, M11 C\n\nAzure Mage\n{1}{U}\nCreature - Human Wizard\n2/1\n{3}{U}: Draw a card.\nM12 U\n\nAzusa, Lost but Seeking\n{2}{G}\nLegendary Creature - Human Monk\n1/2\nYou may play two additional lands on each of your turns.\nCHK R\n\nBack to Basics\n{2}{U}\nEnchantment\nNonbasic lands don't untap during their controllers' untap steps.\nUSG R\n\nBack to Nature\n{1}{G}\nInstant\nDestroy all enchantments.\nM11 U\n\nBackdraft\n{1}{R}\nInstant\nChoose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.\nLEG U\n\nBackfire\n{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.\nLEG U, 4ED U\n\nBacklash\n{1}{B}{R}\nInstant\nTap target untapped creature. That creature deals damage equal to its power to its controller.\nINV U\n\nBackslide\n{1}{U}\nInstant\nTurn target creature with morph face down.\nCycling {U} ({U}, Discard this card: Draw a card.)\nONS C\n\nBad Moon\n{1}{B}\nEnchantment\nBlack creatures get +1/+1.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S, GVL R\n\nBad River\nLand\nBad River enters the battlefield tapped.\n{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.\nMIR U\n\nBadlands\nLand - Swamp Mountain\nLEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R\n\nBaki's Curse\n{2}{U}{U}\nSorcery\nBaki's Curse deals 2 damage to each creature for each Aura attached to that creature.\nHML R\n\nBaku Altar\n{2}\nArtifact\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.\n{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.\nBOK R\n\nBala Ged Scorpion\n{3}{B}\nCreature - Scorpion\n2/3\nWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.\nROE C\n\nBala Ged Thief\n{3}{B}\nCreature - Human Rogue Ally\n2/2\nWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.\nZEN R\n\nBalance\n{1}{W}\nSorcery\nEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, FVE M, ME4 R\n\nBalance of Power\n{3}{U}{U}\nSorcery\nIf target opponent has more cards in hand than you, draw cards equal to the difference.\nPOR R, PTK R, 8ED R\n\nBalancing Act\n{2}{W}{W}\nSorcery\nEach player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.\nODY R\n\nBalduvian Barbarians\n{1}{R}{R}\nCreature - Human Barbarian\n3/2\nICE C, 6ED C, 7ED C, 8ED C, 9ED C\n\nBalduvian Bears\n{1}{G}\nCreature - Bear\n2/2\nICE C\n\nBalduvian Conjurer\n{1}{U}\nCreature - Human Wizard\n0/2\n{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.\nICE U, ME2 C\n\nBalduvian Dead\n{3}{B}\nCreature - Zombie\n2/3\n{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.\nALL U, ME2 U\n\nBalduvian Fallen\n{3}{B}\nCreature - Zombie\n3/5\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.\nCSP U\n\nBalduvian Frostwaker\n{2}{U}\nCreature - Human Wizard\n1/1\n{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.\nCSP U\n\nBalduvian Horde\n{2}{R}{R}\nCreature - Human Barbarian\n5/5\nWhen Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.\nALL R, 6ED R, BTD R, MED R\n\nBalduvian Hydra\n{X}{R}{R}\nCreature - Hydra\n0/1\nBalduvian Hydra enters the battlefield with X +1/+0 counters on it.\nRemove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.\n{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.\nICE R, ME2 R\n\nBalduvian Rage\n{X}{R}\nInstant\nTarget attacking creature gets +X/+0 until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nCSP U\n\nBalduvian Shaman\n{U}\nCreature - Human Cleric Shaman\n1/1\n{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)\nICE C\n\nBalduvian Trading Post\nLand\nIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {1}{R} to your mana pool.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.\nALL R, ME2 R\n\nBalduvian War-Makers\n{4}{R}\nCreature - Human Barbarian\n3/3\nHaste\nRampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)\nALL C (x2)\n\nBalduvian Warlord\n{3}{R}\nCreature - Human Barbarian\n3/2\n{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.\nCSP U\n\nBalefire Liege\n{2}{R/W}{R/W}{R/W}\nCreature - Spirit Horror\n2/4\nOther red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player.\nWhenever you cast a white spell, you gain 3 life.\nEVE R, HOP R\n\nBaleful Stare\n{2}{U}\nSorcery\nTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it.\nPOR U, 7ED U, 9ED U\n\nBall Lightning\n{R}{R}{R}\nCreature - Elemental\n6/1\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Ball Lightning.\nDRK R, 4ED R, 5ED R, BTD R, MED R, M10 R, H10 R\n\nBallista Squad\n{3}{W}\nCreature - Human Rebel\n2/2\n{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.\nMMQ U, 9ED U, 10E U\n\nBalloon Peddler\n{2}{U}\nCreature - Human Spellshaper\n2/2\n{U}, {T}, Discard a card: Target creature gains flying until end of turn.\nMMQ C\n\nBallynock Cohort\n{2}{W}\nCreature - Kithkin Soldier\n2/2\nFirst strike\nBallynock Cohort gets +1/+1 as long as you control another white creature.\nSHM C\n\nBallynock Trapper\n{3}{W}\nCreature - Kithkin Soldier\n2/2\n{T}: Tap target creature.\nWhenever you cast a white spell, you may untap Ballynock Trapper.\nEVE C\n\nBallyrush Banneret\n{1}{W}\nCreature - Kithkin Soldier\n2/1\nKithkin spells and Soldier spells you cast cost {1} less to cast.\nMOR C\n\nBalm of Restoration\n{2}\nArtifact\n{1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.\nFEM R\n\nBaloth Cage Trap\n{3}{G}{G}\nInstant - Trap\nIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.\nPut a 4/4 green Beast creature token onto the battlefield.\nZEN U\n\nBaloth Woodcrasher\n{4}{G}{G}\nCreature - Beast\n4/4\nLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.\nZEN U, COM U\n\nBalshan Beguiler\n{2}{U}\nCreature - Human Wizard\n1/1\nWhenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.\nODY U\n\nBalshan Collaborator\n{3}{U}\nCreature - Bird Soldier\n2/2\nFlying\n{B}: Balshan Collaborator gets +1/+1 until end of turn.\nTOR U\n\nBalshan Griffin\n{3}{U}{U}\nCreature - Griffin\n3/2\nFlying\n{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.\nODY U\n\nBalthor the Defiled\n{2}{B}{B}\nLegendary Creature - Zombie Dwarf\n2/2\nMinion creatures get +1/+1.\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.\nJUD R\n\nBalthor the Stout\n{1}{R}{R}\nLegendary Creature - Dwarf Barbarian\n2/2\nOther Barbarian creatures get +1/+1.\n{R}: Another target Barbarian creature gets +1/+0 until end of turn.\nTOR R\n\nBamboozle\n{2}{U}\nSorcery\nTarget player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.\nODY U\n\nBandage\n{W}\nInstant\nPrevent the next 1 damage that would be dealt to target creature or player this turn.\nDraw a card.\nSTH C, 10E C\n\nBane of the Living\n{2}{B}{B}\nCreature - Insect\n4/3\nMorph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Bane of the Living is turned face up, all creatures get -X/-X until end of turn.\nLGN R\n\nBanefire\n{X}{R}\nSorcery\nBanefire deals X damage to target creature or player.\nIf X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.\nCON R\n\nBaneful Omen\n{4}{B}{B}{B}\nEnchantment\nAt the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.\nROE R\n\nBaneslayer Angel\n{3}{W}{W}\nCreature - Angel\n5/5\nFlying, first strike, lifelink, protection from Demons and from Dragons\nM10 M, M11 M\n\nBanewasp Affliction\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, that creature's controller loses life equal to its toughness.\nALA C\n\nBanishing Knack\n{U}\nInstant\nUntil end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."\nEVE C\n\nBanishment Decree\n{3}{W}{W}\nInstant\nPut target artifact, creature, or enchantment on top of its owner's library.\nMBS C\n\nBanshee\n{2}{B}{B}\nCreature - Spirit\n0/1\n{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.\nDRK U, CHR U, ME3 U\n\nBanshee's Blade\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+1 for each charge counter on Banshee's Blade.\nWhenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U\n\nBant\nPlane - Alara\nAll creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)\nWhenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it.\nHOP C\n\nBant Battlemage\n{2}{W}\nCreature - Human Wizard\n2/2\n{G}, {T}: Target creature gains trample until end of turn.\n{U}, {T}: Target creature gains flying until end of turn.\nALA U\n\nBant Charm\n{G}{W}{U}\nInstant\nChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.\nALA U\n\nBant Panorama\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.\nALA C\n\nBant Sojourners\n{1}{G}{W}{U}\nCreature - Human Soldier\n2/4\nWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.\nCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)\nARB C\n\nBant Sureblade\n{G/U}{W}\nCreature - Human Soldier\n2/1\nAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.\nARB C\n\nBarbarian Bully\n{2}{R}\nCreature - Human Barbarian\n2/2\nDiscard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.\nJUD C\n\nBarbarian General\n{4}{R}\nCreature - Human Barbarian Soldier\n3/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK U\n\nBarbarian Guides\n{2}{R}\nCreature - Human Barbarian\n1/2\n{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.\nICE C\n\nBarbarian Horde\n{3}{R}\nCreature - Human Barbarian Soldier\n3/3\nPTK C\n\nBarbarian Lunatic\n{2}{R}\nCreature - Human Barbarian\n2/1\n{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.\nODY C\n\nBarbarian Outcast\n{1}{R}\nCreature - Human Barbarian Beast\n2/2\nWhen you control no Swamps, sacrifice Barbarian Outcast.\nTOR C\n\nBarbarian Riftcutter\n{4}{R}\nCreature - Human Barbarian\n3/3\n{R}, Sacrifice Barbarian Riftcutter: Destroy target land.\nRAV C\n\nBarbarian Ring\nLand\n{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.\nThreshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.\nODY U, H10 U\n\nBarbary Apes\n{1}{G}\nCreature - Ape\n2/2\nLEG C\n\nBarbed Battlegear\n{3}\nArtifact - Equipment\nEquipped creature gets +4/-1.\nEquip {2}\nSOM U\n\nBarbed Field\n{2}{R}{R}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: This land deals 1 damage to target creature or player."\nPCY U\n\nBarbed Foliage\n{2}{G}{G}\nEnchantment\nWhenever a creature attacks you, it loses flanking until end of turn.\nWhenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.\nMIR U\n\nBarbed Lightning\n{2}{R}\nInstant\nChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.\nEntwine {2} (Choose both if you pay the entwine cost.)\nDST C\n\nBarbed Sextant\n{1}\nArtifact\n{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C, ME2 C\n\nBarbed Shocker\n{3}{R}\nCreature - Insect\n2/2\nTrample, haste\nWhenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.\nTSP U\n\nBarbed Sliver\n{2}{R}\nCreature - Sliver\n2/2\nAll Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."\nTMP U, H09 U\n\nBarbed Wire\n{3}\nArtifact\nAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.\n{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.\nMMQ U\n\nBarbed-Back Wurm\n{4}{B}\nCreature - Wurm\n4/3\n{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.\nMIR U\n\nBarbtooth Wurm\n{5}{G}\nCreature - Wurm\n6/4\nP02 C, S99 C\n\nBargain\n{2}{W}\nSorcery\nTarget opponent draws a card.\nYou gain 7 life.\nP02 U, S99 U\n\nBargaining Table\n{5}\nArtifact\n{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.\nMMQ R\n\nBarishi\n{2}{G}{G}\nCreature - Elemental\n4/3\nWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.\nWTH U\n\nBarkhide Mauler\n{4}{G}\nCreature - Beast\n4/4\nCycling {2} ({2}, Discard this card: Draw a card.)\nONS C\n\nBarkshell Blessing\n{G/W}\nInstant\nTarget creature gets +2/+2 until end of turn.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nBarktooth Warbeard\n{4}{B}{R}{R}\nLegendary Creature - Human Warrior\n6/5\nLEG U, ME3 C\n\nBarl's Cage\n{4}\nArtifact\n{3}: Target creature doesn't untap during its controller's next untap step.\nDRK R, CHR R, 5ED R, ME3 R\n\nBaron Sengir\n{5}{B}{B}{B}\nLegendary Creature - Vampire\n5/5\nFlying\nWhenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.\n{T}: Regenerate another target Vampire.\nHML R, MED R\n\nBarony Vampire\n{2}{B}\nCreature - Vampire\n3/2\nM11 C\n\nBarrage Ogre\n{3}{R}{R}\nCreature - Ogre Warrior\n3/3\n{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.\nSOM U\n\nBarrel Down Sokenzan\n{2}{R}\nInstant - Arcane\nSweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.\nSOK C\n\nBarreling Attack\n{2}{R}{R}\nInstant\nTarget creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.\nMIR R\n\nBarren Glory\n{4}{W}{W}\nEnchantment\nAt the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.\nFUT R\n\nBarren Moor\nLand\nBarren Moor enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nCycling {B} ({B}, Discard this card: Draw a card.)\nONS C, DVD C, ARC C, COM C\n\nBarrenton Cragtreads\n{2}{W/U}{W/U}\nCreature - Kithkin Scout\n3/3\nBarrenton Cragtreads can't be blocked by red creatures.\nSHM C\n\nBarrenton Medic\n{4}{W}\nCreature - Kithkin Cleric\n0/4\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.\nSHM C\n\nBarrin\nVanguard\nHand +0, life +6\nSacrifice a permanent: Return target creature to its owner's hand.\nVG S\n\nBarrin's Codex\n{4}\nArtifact\nAt the beginning of your upkeep, you may put a page counter on Barrin's Codex.\n{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.\nUSG R\n\nBarrin's Spite\n{2}{U}{B}\nSorcery\nChoose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.\nINV R\n\nBarrin's Unmaking\n{1}{U}\nInstant\nReturn target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.\nINV C\n\nBarrin, Master Wizard\n{1}{U}{U}\nLegendary Creature - Human Wizard\n1/1\n{2}, Sacrifice a permanent: Return target creature to its owner's hand.\nUSG R\n\nBarrow Ghoul\n{1}{B}\nCreature - Zombie\n4/4\nAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.\nWTH C\n\nBartel Runeaxe\n{3}{B}{R}{G}\nLegendary Creature - Giant Warrior\n6/5\nVigilance\nBartel Runeaxe can't be the target of Aura spells.\nLEG R, ME3 U\n\nBarter in Blood\n{2}{B}{B}\nSorcery\nEach player sacrifices two creatures.\nMRD U, DVD U\n\nBaru, Fist of Krosa\n{3}{G}{G}\nLegendary Creature - Human Druid\n4/4\nWhenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.\nGrandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.\nFUT R\n\nBasal Sliver\n{2}{B}\nCreature - Sliver\n2/2\nAll Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."\nTSP C\n\nBasal Thrull\n{B}{B}\nCreature - Thrull\n1/2\n{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.\nFEM C (x4), MED C\n\nBasalt Gargoyle\n{2}{R}\nCreature - Gargoyle\n3/2\nFlying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.\nTSP U\n\nBasalt Golem\n{5}\nArtifact Creature - Golem\n2/4\nBasalt Golem can't be blocked by artifact creatures.\nWhenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.\nMIR U\n\nBasalt Monolith\n{3}\nArtifact\nBasalt Monolith doesn't untap during your untap step.\n{T}: Add {3} to your mana pool.\n{3}: Untap Basalt Monolith.\nLEA U, LEB U, 2ED U, 3ED U, ME4 U\n\nBasandra, Battle Seraph\n{3}{R}{W}\nLegendary Creature - Angel\n4/4\nFlying\nPlayers can't cast spells during combat.\n{R}: Target creature attacks this turn if able.\nCOM R\n\nBash to Bits\n{3}{R}\nInstant\nDestroy target artifact.\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nBasilisk Collar\n{1}\nArtifact - Equipment\nEquipped creature has deathtouch and lifelink.\nEquip {2}\nWWK R\n\nBasking Rootwalla\n{G}\nCreature - Lizard\n1/1\n{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.\nMadness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR C, GVL C\n\nBathe in Light\n{1}{W}\nInstant\nRadiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.\nRAV U, COM U\n\nBaton of Courage\n{3}\nArtifact\nFlash\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.\n5DN C\n\nBaton of Morale\n{2}\nArtifact\n{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE U\n\nBattered Golem\n{3}\nArtifact Creature - Golem\n3/2\nBattered Golem doesn't untap during your untap step.\nWhenever an artifact enters the battlefield, you may untap Battered Golem.\n5DN C\n\nBattering Craghorn\n{2}{R}{R}\nCreature - Goat Beast\n3/1\nFirst strike\nMorph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C, ARC C\n\nBattering Ram\n{2}\nArtifact Creature - Construct\n1/1\nAt the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)\nWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.\nATQ C, 4ED C, 5ED C\n\nBattering Sliver\n{5}{R}\nCreature - Sliver\n4/4\nAll Sliver creatures have trample.\nPLC C\n\nBattering Wurm\n{6}{G}\nCreature - Wurm\n4/3\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nCreatures with power less than Battering Wurm's power can't block it.\nGPT U\n\nBatterskull\n{5}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +4/+4 and has vigilance and lifelink.\n{3}: Return Batterskull to its owner's hand.\nEquip {5}\nNPH M\n\nBattle Cry\n{2}{W}\nInstant\nUntap all white creatures you control.\nWhenever a creature blocks this turn, it gets +0/+1 until end of turn.\nICE U\n\nBattle Frenzy\n{2}{R}\nInstant\nGreen creatures you control get +1/+1 until end of turn.\nNongreen creatures you control get +1/+0 until end of turn.\nICE C\n\nBattle Hurda\n{4}{W}\nCreature - Giant\n3/3\nFirst strike\nWWK C\n\nBattle Mastery\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has double strike.\nLRW U\n\nBattle Rampart\n{2}{R}\nCreature - Wall\n1/3\nDefender\n{T}: Target creature gains haste until end of turn.\nMMQ C, ROE C\n\nBattle Screech\n{2}{W}{W}\nSorcery\nPut two 1/1 white Bird creature tokens with flying onto the battlefield.\nFlashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD U\n\nBattle Squadron\n{3}{R}{R}\nCreature - Goblin\n*/*\nFlying\nBattle Squadron's power and toughness are each equal to the number of creatures you control.\nMMQ R\n\nBattle Strain\n{1}{R}\nEnchantment\nWhenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.\nODY U\n\nBattle of Wits\n{3}{U}{U}\nEnchantment\nAt the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.\nODY R, 9ED R\n\nBattle-Mad Ronin\n{1}{R}\nCreature - Human Samurai\n1/1\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nBattle-Mad Ronin attacks each turn if able.\nCHK C\n\nBattle-Rattle Shaman\n{3}{R}\nCreature - Goblin Shaman\n2/2\nAt the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.\nROE C\n\nBattlefield Forge\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.\nAPC R, 9ED R, 10E R\n\nBattlefield Medic\n{1}{W}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.\nONS C\n\nBattlefield Percher\n{3}{B}{B}\nCreature - Bird\n2/2\nFlying\nBattlefield Percher can block only creatures with flying.\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.\nNEM U\n\nBattlefield Scrounger\n{3}{G}{G}\nCreature - Centaur\n3/3\nThreshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.\nJUD C\n\nBattlegate Mimic\n{1}{R/W}\nCreature - Shapeshifter\n2/1\nWhenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.\nEVE C, HOP C\n\nBattlegrace Angel\n{3}{W}{W}\nCreature - Angel\n4/4\nFlying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, it gains lifelink until end of turn.\nALA R\n\nBattlegrowth\n{G}\nInstant\nPut a +1/+1 counter on target creature.\nMRD C\n\nBattletide Alchemist\n{3}{W}{W}\nCreature - Kithkin Cleric\n3/4\nIf a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.\nMOR R\n\nBattlewand Oak\n{2}{G}\nCreature - Treefolk Warrior\n1/3\nWhenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.\nWhenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.\nLRW C\n\nBattlewise Aven\n{3}{W}\nCreature - Bird Soldier\n2/2\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.\nJUD C\n\nBatwing Brume\n{1}{W/B}\nInstant\nPrevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)\nEVE U, ARC U\n\nBay Falcon\n{1}{U}\nCreature - Bird\n1/1\nFlying, vigilance\nMIR C\n\nBayou\nLand - Swamp Forest\nLEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R\n\nBayou Dragonfly\n{1}{G}\nCreature - Insect\n1/1\nFlying, swampwalk\nTMP C\n\nBazaar Trader\n{1}{R}\nCreature - Goblin\n1/1\n{T}: Target player gains control of target artifact, creature, or land you control.\nWWK R\n\nBazaar of Baghdad\nLand\n{T}: Draw two cards, then discard three cards.\nARN U, ME3 R\n\nBazaar of Wonders\n{3}{U}{U}\nWorld Enchantment\nWhen Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.\nWhenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.\nMIR R\n\nBeacon Behemoth\n{3}{G}{G}\nCreature - Beast\n5/3\n{1}: Target creature with power 5 or greater gains vigilance until end of turn.\nCON C\n\nBeacon Hawk\n{1}{W}\nCreature - Bird\n1/1\nFlying\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.\n{W}: Beacon Hawk gets +0/+1 until end of turn.\nDIS C\n\nBeacon of Creation\n{3}{G}\nSorcery\nPut a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.\n5DN R\n\nBeacon of Destiny\n{1}{W}\nCreature - Human Cleric\n1/3\n{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.\nLGN R\n\nBeacon of Destruction\n{3}{R}{R}\nInstant\nBeacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.\n5DN R, 10E R\n\nBeacon of Immortality\n{5}{W}\nInstant\nDouble target player's life total. Shuffle Beacon of Immortality into its owner's library.\n5DN R, 10E R\n\nBeacon of Tomorrows\n{6}{U}{U}\nSorcery\nTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.\n5DN R\n\nBeacon of Unrest\n{3}{B}{B}\nSorcery\nPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.\n5DN R, 10E R, HOP R, ARC R\n\nBear Cub\n{1}{G}\nCreature - Bear\n2/2\nP02 C\n\nBear Umbra\n{2}{G}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE R\n\nBearscape\n{1}{G}{G}\nEnchantment\n{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.\nODY R\n\nBeast Attack\n{2}{G}{G}{G}\nInstant\nPut a 4/4 green Beast creature token onto the battlefield.\nFlashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U, GVL U\n\nBeast Hunt\n{3}{G}\nSorcery\nReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nHOP C, ZEN C\n\nBeast Walkers\n{1}{W}{W}\nCreature - Human Beast Soldier\n2/2\n{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nHML R\n\nBeast Within\n{2}{G}\nInstant\nDestroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.\nNPH U\n\nBeast of Burden\n{6}\nArtifact Creature - Golem\n*/*\nBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield.\nPRO R, ULG R, 7ED R, 8ED R, 9ED R\n\nBeastbreaker of Bala Ged\n{1}{G}\nCreature - Human Warrior\n2/2\nLevel up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/4\nLEVEL 4+\n6/6\nTrample\nROE U\n\nBeastmaster Ascension\n{2}{G}\nEnchantment\nWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.\nAs long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.\nZEN R\n\nBeastmaster's Magemark\n{2}{G}\nEnchantment - Aura\nEnchant creature\nCreatures you control that are enchanted get +1/+1.\nWhenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.\nGPT C\n\nBeasts of Bogardan\n{4}{R}\nCreature - Beast\n3/3\nProtection from red\nBeasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.\nLEG U, CHR U\n\nBeckon Apparition\n{W/B}\nInstant\nExile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.\nEVE C\n\nBedlam\n{2}{R}{R}\nEnchantment\nCreatures can't block.\nUSG R, 7ED R\n\nBee Sting\n{3}{G}\nSorcery\nBee Sting deals 2 damage to target creature or player.\nPOR U, P02 U, ME4 U\n\nBefoul\n{2}{B}{B}\nSorcery\nDestroy target land or nonblack creature. It can't be regenerated.\nUSG C, 7ED U, CHK C\n\nBehemoth Sledge\n{1}{G}{W}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has lifelink and trample.\nEquip {3}\nARB U\n\nBehemoth's Herald\n{G}\nCreature - Elf Shaman\n1/1\n{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.\nALA U\n\nBehold the Power of Destruction\nScheme\nWhen you set this scheme in motion, destroy all nonland permanents target opponent controls.\nARC C\n\nBelbe's Armor\n{3}\nArtifact\n{X}, {T}: Target creature gets -X/+X until end of turn.\nNEM U\n\nBelbe's Percher\n{2}{B}\nCreature - Bird\n2/2\nFlying\nBelbe's Percher can block only creatures with flying.\nNEM C\n\nBelbe's Portal\n{5}\nArtifact\nAs Belbe's Portal enters the battlefield, choose a creature type.\n{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.\nNEM R\n\nBelfry Spirit\n{3}{W}{W}\nCreature - Spirit\n1/1\nFlying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.\nGPT U\n\nBelligerent Hatchling\n{3}{R/W}\nCreature - Elemental\n6/6\nFirst strike\nBelligerent Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.\nWhenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.\nEVE U\n\nBellowing Fiend\n{4}{B}\nCreature - Spirit\n3/3\nFlying\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.\nTMP R, 7ED R\n\nBellowing Tanglewurm\n{3}{G}{G}\nCreature - Wurm\n4/4\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nOther green creatures you control have intimidate.\nSOM U\n\nBelltower Sphinx\n{4}{U}\nCreature - Sphinx\n2/5\nFlying\nWhenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.\nRAV U, M12 U\n\nBeloved Chaplain\n{1}{W}\nCreature - Human Cleric\n1/1\nProtection from creatures\nODY U\n\nBen-Ben, Akki Hermit\n{2}{R}{R}\nLegendary Creature - Goblin Shaman\n1/1\n{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.\nCHK R\n\nBenalish Cavalry\n{1}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nTSP C\n\nBenalish Commander\n{3}{W}\nCreature - Human Soldier\n*/*\nBenalish Commander's power and toughness are each equal to the number of Soldiers you control.\nSuspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.\nPLC R\n\nBenalish Emissary\n{2}{W}\nCreature - Human Wizard\n1/4\nKicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Benalish Emissary enters the battlefield, if it was kicked, destroy target land.\nINV U\n\nBenalish Heralds\n{3}{W}\nCreature - Human Soldier\n2/4\n{3}{U}, {T}: Draw a card.\nINV U\n\nBenalish Hero\n{W}\nCreature - Human Soldier\n1/1\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C\n\nBenalish Infantry\n{2}{W}\nCreature - Human Soldier\n1/3\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nWTH C\n\nBenalish Knight\n{2}{W}\nCreature - Human Knight\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nWTH C, 10E C\n\nBenalish Lancer\n{2}{W}\nCreature - Human Knight\n2/2\nKicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)\nIf Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.\nINV C, DDG C\n\nBenalish Missionary\n{W}\nCreature - Human Cleric\n1/1\n{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.\nWTH C\n\nBenalish Trapper\n{1}{W}\nCreature - Human Soldier\n1/2\n{W}, {T}: Tap target creature.\nINV C\n\nBenalish Veteran\n{2}{W}\nCreature - Human Soldier\n2/2\nWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn.\nM12 C\n\nBend or Break\n{3}{R}\nSorcery\nEach player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.\nINV R\n\nBenediction of Moons\n{W}\nSorcery\nYou gain 1 life for each player.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Benediction of Moons haunts dies, you gain 1 life for each player.\nGPT C\n\nBenevolent Ancestor\n{2}{W}\nCreature - Spirit\n0/4\nDefender (This creature can't attack.)\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nRAV C\n\nBenevolent Bodyguard\n{W}\nCreature - Human Cleric\n1/1\nSacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.\nJUD C\n\nBenevolent Unicorn\n{1}{W}\nCreature - Unicorn\n1/2\nIf a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.\nMIR C\n\nBenthic Behemoth\n{5}{U}{U}{U}\nCreature - Serpent\n7/6\nIslandwalk\nTMP R, 7ED R\n\nBenthic Djinn\n{2}{U}{B}\nCreature - Djinn\n5/3\nIslandwalk\nAt the beginning of your upkeep, you lose 2 life.\nMIR R\n\nBenthic Explorers\n{3}{U}\nCreature - Merfolk Scout\n2/4\n{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.\nALL C (x2), ME3 C\n\nBenthicore\n{6}{U}\nCreature - Elemental\n5/5\nWhen Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.\nTap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)\nLRW U\n\nBequeathal\n{G}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, you draw two cards.\nEXO C\n\nBereavement\n{1}{B}\nEnchantment\nWhenever a green creature dies, its controller discards a card.\nUSG U, 7ED U\n\nBerserk\n{G}\nInstant\nCast Berserk only before the combat damage step.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nLEA U, LEB U, 2ED U, MED R, FVE M\n\nBerserk Murlodont\n{4}{G}\nCreature - Beast\n3/3\nWhenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.\nLGN C\n\nBerserkers of Blood Ridge\n{4}{R}\nCreature - Human Berserker\n4/4\nBerserkers of Blood Ridge attacks each turn if able.\nM10 C, M11 C\n\nBeseech the Queen\n{2/B}{2/B}{2/B}\nSorcery\n({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)\nSearch your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.\nSHM U, HOP U\n\nBestial Fury\n{2}{R}\nEnchantment - Aura\nEnchant creature\nWhen Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nWhenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.\nALL C (x2), MED C\n\nBestial Menace\n{3}{G}{G}\nSorcery\nPut a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.\nWWK U, COM U\n\nBetrayal\n{U}\nEnchantment - Aura\nEnchant creature an opponent controls\nWhenever enchanted creature becomes tapped, you draw a card.\nVIS C\n\nBetrayal of Flesh\n{5}{B}\nInstant\nChoose one - Destroy target creature; or return target creature card from your graveyard to the battlefield.\nEntwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)\nMRD U\n\nBetrothed of Fire\n{1}{R}\nEnchantment - Aura\nEnchant creature\nSacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.\nSacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.\nWTH C\n\nBewilder\n{2}{U}\nInstant\nTarget creature gets -3/-0 until end of turn.\nDraw a card.\nTSP C\n\nBifurcate\n{3}{G}\nSorcery\nSearch your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.\nMMQ R\n\nBig Game Hunter\n{1}{B}{B}\nCreature - Human Rebel Assassin\n1/1\nWhen Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPLC U\n\nBile Urchin\n{B}\nCreature - Spirit\n1/1\nSacrifice Bile Urchin: Target player loses 1 life.\nBOK C\n\nBind\n{1}{G}\nInstant\nCounter target activated ability. (Mana abilities can't be targeted.)\nDraw a card.\nINV R\n\nBinding Agony\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.\nMIR C\n\nBinding Grasp\n{3}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.\nYou control enchanted creature.\nEnchanted creature gets +0/+1.\nICE U, 5ED U, ME2 R\n\nBiomantic Mastery\n{4}{G/U}{G/U}{G/U}\nSorcery\n({G/U} can be paid with either {G} or {U}.)\nDraw a card for each creature target player controls, then draw a card for each creature another target player controls.\nDIS R\n\nBioplasm\n{3}{G}{G}\nCreature - Ooze\n4/4\nWhenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.\nGPT R\n\nBiorhythm\n{6}{G}{G}\nSorcery\nEach player's life total becomes the number of creatures he or she controls.\nONS R, 9ED R\n\nBirchlore Rangers\n{G}\nCreature - Elf Druid\n1/1\nTap two untapped Elves you control: Add one mana of any color to your mana pool.\nMorph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nBird Maiden\n{2}{R}\nCreature - Human Bird\n1/2\nFlying\nARN C (x2), 4ED C, 5ED C, ME4 C\n\nBirds of Paradise\n{G}\nCreature - Bird\n0/1\nFlying\n{T}: Add one mana of any color to your mana pool.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, RAV R, 10E R, M10 R, M11 R, M12 R\n\nBirds of Paradise Avatar\nVanguard\nHand +0, life -3\nLands you control have "{T}: Add one mana of any color to your mana pool."\nVG S (x2)\n\nBirthing Pod\n{3}{G/P}\nArtifact\n({G/P} can be paid with either {G} or 2 life.)\n{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.\nNPH R\n\nBiting Tether\n{4}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nAt the beginning of your upkeep, put a -1/-1 counter on enchanted creature.\nSHM U\n\nBitter Ordeal\n{2}{B}\nSorcery\nSearch target player's library for a card and exile it. Then that player shuffles his or her library.\nGravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)\nFUT R\n\nBitterblossom\n{1}{B}\nTribal Enchantment - Faerie\nAt the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.\nMOR R\n\nBituminous Blast\n{3}{B}{R}\nInstant\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nBituminous Blast deals 4 damage to target creature.\nARB U, ARC U\n\nBlack Carriage\n{3}{B}{B}\nCreature - Horse\n4/4\nTrample\nBlack Carriage doesn't untap during your untap step.\nSacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.\nHML R\n\nBlack Knight\n{B}{B}\nCreature - Human Knight\n2/2\nFirst strike (This creature deals combat damage before creatures without first strike.)\nProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U, M11 U, ME4 U\n\nBlack Lotus\n{0}\nArtifact\n{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.\nLEA R, LEB R, 2ED R\n\nBlack Mana Battery\n{4}\nArtifact\n{2}, {T}: Put a charge counter on Black Mana Battery.\n{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.\nLEG U, 4ED R\n\nBlack Market\n{3}{B}{B}\nEnchantment\nWhenever a creature dies, put a charge counter on Black Market.\nAt the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.\nMMQ R\n\nBlack Poplar Shaman\n{2}{B}\nCreature - Treefolk Shaman\n1/3\n{2}{B}: Regenerate target Treefolk.\nLRW C\n\nBlack Scarab\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by black creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a black permanent.\nICE U\n\nBlack Sun's Zenith\n{X}{B}{B}\nSorcery\nPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.\nMBS R\n\nBlack Vise\n{1}\nArtifact\nAs Black Vise enters the battlefield, choose an opponent.\nAt the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ME3 R, FVR M\n\nBlack Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from black. This effect doesn't remove Black Ward.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nBlackcleave Cliffs\nLand\nBlackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {B} or {R} to your mana pool.\nSOM R\n\nBlackcleave Goblin\n{3}{B}\nCreature - Goblin Zombie\n2/1\nHaste\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nBlackmail\n{B}\nSorcery\nTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card.\nONS U, 9ED U\n\nBlade Sliver\n{2}{R}\nCreature - Sliver\n2/2\nAll Sliver creatures get +1/+0.\nLGN U\n\nBlade Splicer\n{2}{W}\nCreature - Human Artificer\n1/1\nWhen Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.\nGolem creatures you control have first strike.\nNPH R\n\nBlade of the Bloodchief\n{1}\nArtifact - Equipment\nWhenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.\nEquip {1}\nZEN R\n\nBlade of the Sixth Pride\n{1}{W}\nCreature - Cat Rebel\n3/1\nFUT C\n\nBlade-Tribe Berserkers\n{3}{R}\nCreature - Human Berserker\n3/3\nMetalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.\nSOM C\n\nBladed Pinions\n{2}\nArtifact - Equipment\nEquipped creature has flying and first strike.\nEquip {2}\nSOM C\n\nBladed Sentinel\n{4}\nArtifact Creature - Construct\n2/4\n{W}: Bladed Sentinel gains vigilance until end of turn.\nMBS C\n\nBlademane Baku\n{1}{R}\nCreature - Spirit\n1/1\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.\n{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.\nBOK C\n\nBlades of Velis Vel\n{1}{R}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nUp to two target creatures each get +2/+0 and gain all creature types until end of turn.\nLRW C\n\nBladetusk Boar\n{3}{R}\nCreature - Boar\n3/2\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nZEN C\n\nBladewing the Risen\n{3}{B}{B}{R}{R}\nLegendary Creature - Zombie Dragon\n4/4\nFlying\nWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.\n{B}{R}: Dragon creatures get +1/+1 until end of turn.\nSCG R, FVD R, COM R\n\nBladewing's Thrall\n{2}{B}{B}\nCreature - Zombie\n3/3\nBladewing's Thrall has flying as long as you control a Dragon.\nWhen a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.\nSCG U\n\nBlanchwood Armor\n{2}{G}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +1/+1 for each Forest you control.\nUSG U, 7ED U, 8ED U, 9ED U, 10E U\n\nBlanchwood Treefolk\n{4}{G}\nCreature - Treefolk\n4/5\nUSG C\n\nBlanket of Night\n{1}{B}{B}\nEnchantment\nEach land is a Swamp in addition to its other land types.\nVIS U\n\nBlasted Landscape\nLand\n{T}: Add {1} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nBlaster Mage\n{2}{R}\nCreature - Human Spellshaper\n2/2\n{R}, {T}, Discard a card: Destroy target Wall.\nMMQ C\n\nBlasting Station\n{3}\nArtifact\n{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.\nWhenever a creature enters the battlefield, you may untap Blasting Station.\n5DN U\n\nBlastoderm\n{2}{G}{G}\nCreature - Beast\n5/5\nShroud (This permanent can't be the target of spells or abilities.)\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nNEM C, GVL C\n\nBlatant Thievery\n{4}{U}{U}{U}\nSorcery\nFor each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)\nONS R\n\nBlaze\n{X}{R}\nSorcery\nBlaze deals X damage to target creature or player.\nPOR U (x2), P02 U, 6ED U, PTK U, 7ED U, 8ED U, 9ED U, 10E U, HOP U\n\nBlaze of Glory\n{W}\nInstant\nCast Blaze of Glory only during the declare attackers step.\nTarget creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.\nLEA R, LEB R, 2ED R, ME4 U\n\nBlazethorn Scarecrow\n{5}\nArtifact Creature - Scarecrow\n3/3\nBlazethorn Scarecrow has haste as long as you control a red creature.\nBlazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nBlazing Archon\n{6}{W}{W}{W}\nCreature - Archon\n5/6\nFlying\nCreatures can't attack you.\nRAV R\n\nBlazing Blade Askari\n{2}{R}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{2}: Blazing Blade Askari becomes colorless until end of turn.\nTSP C\n\nBlazing Effigy\n{1}{R}\nCreature - Elemental\n0/3\nWhen Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.\nLEG C\n\nBlazing Salvo\n{R}\nInstant\nBlazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.\nODY C\n\nBlazing Shoal\n{X}{R}{R}\nInstant - Arcane\nYou may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.\nTarget creature gets +X/+0 until end of turn.\nBOK R\n\nBlazing Specter\n{2}{B}{R}\nCreature - Specter\n2/2\nFlying, haste\nWhenever Blazing Specter deals combat damage to a player, that player discards a card.\nINV R\n\nBlazing Torch\n{1}\nArtifact - Equipment\nEquipped creature can't be blocked by Vampires or Zombies.\nEquipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."\nEquip {1}\nZEN U\n\nBleak Coven Vampires\n{3}{B}{B}\nCreature - Vampire Warrior\n4/3\nMetalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.\nSOM C\n\nBlessed Breath\n{W}\nInstant - Arcane\nTarget creature you control gains protection from the color of your choice until end of turn.\nSplice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nBlessed Orator\n{3}{W}\nCreature - Human Cleric\n1/4\nOther creatures you control get +0/+1.\nODY U, 9ED U\n\nBlessed Reversal\n{1}{W}\nInstant\nYou gain 3 life for each creature attacking you.\nPOR R, ULG R, 7ED R, 8ED R\n\nBlessed Wind\n{7}{W}{W}\nSorcery\nTarget player's life total becomes 20.\nPCY R\n\nBlessed Wine\n{1}{W}\nInstant\nYou gain 1 life.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C\n\nBlessing\n{W}{W}\nEnchantment - Aura\nEnchant creature\n{W}: Enchanted creature gets +1/+1 until end of turn.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nBlessing of Leeches\n{2}{B}\nEnchantment - Aura\nFlash\nEnchant creature\nAt the beginning of your upkeep, you lose 1 life.\n{0}: Regenerate enchanted creature.\nBOK C\n\nBlessing of the Nephilim\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 for each of its colors.\nDIS U\n\nBlight\n{B}{B}\nEnchantment - Aura\nEnchant land\nWhen enchanted land becomes tapped, destroy it.\nLEG U, 4ED U, 5ED U, 6ED U, MED U\n\nBlight Mamba\n{1}{G}\nCreature - Snake\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{G}: Regenerate Blight Mamba.\nSOM C\n\nBlight Sickle\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)\nEquip {2}\nSHM C\n\nBlighted Agent\n{1}{U}\nCreature - Human Rogue\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nBlighted Agent is unblockable.\nNPH C\n\nBlighted Shaman\n{1}{B}\nCreature - Human Cleric Shaman\n1/1\n{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.\n{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\nMIR U, 6ED U\n\nBlightning\n{1}{B}{R}\nSorcery\nBlightning deals 3 damage to target player. That player discards two cards.\nALA C\n\nBlightsoil Druid\n{1}{B}\nCreature - Elf Druid\n1/2\n{T}, Pay 1 life: Add {G} to your mana pool.\nMOR C\n\nBlightspeaker\n{1}{B}\nCreature - Human Rebel Cleric\n1/1\n{T}: Target player loses 1 life.\n{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nPLC C\n\nBlightsteel Colossus\n{12}\nArtifact Creature - Golem\n11/11\nTrample, infect\nBlightsteel Colossus is indestructible.\nIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.\nMBS M\n\nBlightwidow\n{3}{G}\nCreature - Spider\n2/4\nReach (This creature can block creatures with flying.)\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nBlind Creeper\n{1}{B}\nCreature - Zombie Beast\n3/3\nWhenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.\n5DN C\n\nBlind Fury\n{2}{R}{R}\nInstant\nCast Blind Fury only before the combat damage step.\nAll creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.\nMIR U\n\nBlind Hunter\n{2}{W}{B}\nCreature - Bat\n2/2\nFlying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.\nGPT C\n\nBlind Phantasm\n{2}{U}\nCreature - Illusion\n2/3\nFUT C\n\nBlind Seer\n{2}{U}{U}\nLegendary Creature - Human Wizard\n3/3\n{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.\nINV R\n\nBlind Zealot\n{1}{B}{B}\nCreature - Human Cleric\n2/2\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.\nNPH C\n\nBlind with Anger\n{3}{R}\nInstant - Arcane\nUntap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.\nCHK U\n\nBlind-Spot Giant\n{2}{R}\nCreature - Giant Warrior\n4/3\nBlind-Spot Giant can't attack or block unless you control another Giant.\nLRW C\n\nBlinding Angel\n{3}{W}{W}\nCreature - Angel\n2/4\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.\nNEM R, 8ED R, 9ED R\n\nBlinding Beam\n{2}{W}\nInstant\nChoose one - Tap two target creatures; or creatures don't untap during target player's next untap step.\nEntwine {1} (Choose both if you pay the entwine cost.)\nMRD C, EVT C\n\nBlinding Light\n{2}{W}\nSorcery\nTap all nonwhite creatures.\nMIR U, POR R, S99 R, INV U\n\nBlinding Mage\n{1}{W}\nCreature - Human Wizard\n1/2\n{W}, {T}: Tap target creature.\nM10 C, M11 C\n\nBlinding Powder\n{1}\nArtifact - Equipment\nEquipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nBOK U\n\nBlinding Souleater\n{3}\nArtifact Creature - Cleric\n1/3\n{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)\nNPH C\n\nBlinking Spirit\n{3}{W}\nCreature - Spirit\n2/2\n{0}: Return Blinking Spirit to its owner's hand.\nICE R, 5ED R, BRB R, 9ED R\n\nBlinkmoth Infusion\n{12}{U}{U}\nInstant\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nUntap all artifacts.\n5DN R\n\nBlinkmoth Nexus\nLand\n{T}: Add {1} to your mana pool.\n{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\n{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.\nDST R\n\nBlinkmoth Urn\n{5}\nArtifact\nAt the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.\nMRD R\n\nBlinkmoth Well\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}: Tap target noncreature artifact.\nMRD U\n\nBlister Beetle\n{1}{B}\nCreature - Insect\n1/1\nWhen Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.\nALA C\n\nBlistergrub\n{2}{B}\nCreature - Horror\n2/2\nSwampwalk\nWhen Blistergrub dies, each opponent loses 2 life.\nSOM C\n\nBlistering Barrier\n{2}{R}\nCreature - Wall\n5/2\nDefender (This creature can't attack.)\nMIR C\n\nBlistering Dieflyn\n{3}{R}\nCreature - Imp\n0/1\nFlying\n{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.\nSHM C\n\nBlistering Firecat\n{1}{R}{R}{R}\nCreature - Elemental Cat\n7/1\nTrample, haste\nAt the beginning of the end step, sacrifice Blistering Firecat.\nMorph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nBlisterstick Shaman\n{2}{R}\nCreature - Goblin Shaman\n2/1\nWhen Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.\nMBS C\n\nBlitz Hellion\n{3}{R}{G}\nCreature - Hellion\n7/7\nTrample, haste\nAt the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.\nARB R\n\nBlizzard\n{G}{G}\nEnchantment\nCast Blizzard only if you control a snow land.\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCreatures with flying don't untap during their controllers' untap steps.\nICE R\n\nBlizzard Elemental\n{5}{U}{U}\nCreature - Elemental\n5/5\nFlying\n{3}{U}: Untap Blizzard Elemental.\nUDS R, BTD R\n\nBlizzard Specter\n{2}{U}{B}\nSnow Creature - Specter\n2/3\nFlying\nWhenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.\nCSP U\n\nBloated Toad\n{2}{G}\nCreature - Frog\n2/2\nProtection from blue\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG U\n\nBlockade Runner\n{3}{U}\nCreature - Merfolk\n2/2\n{U}: Blockade Runner is unblockable this turn.\nMMQ C\n\nBlockbuster\n{3}{R}{R}\nEnchantment\n{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.\nRAV U\n\nBlood Celebrant\n{B}\nCreature - Human Cleric\n1/1\n{B}, Pay 1 life: Add one mana of any color to your mana pool.\nLGN C\n\nBlood Clock\n{4}\nArtifact\nAt the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.\nSOK R\n\nBlood Crypt\nLand - Swamp Mountain\n({T}: Add {B} or {R} to your mana pool.)\nAs Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.\nDIS R\n\nBlood Cultist\n{1}{B}{R}\nCreature - Human Wizard\n1/1\n{T}: Blood Cultist deals 1 damage to target creature.\nWhenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.\nALA U\n\nBlood Frenzy\n{1}{R}\nInstant\nCast Blood Frenzy only before the combat damage step.\nTarget attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.\nTMP C\n\nBlood Funnel\n{1}{B}\nEnchantment\nNoncreature spells you cast cost {2} less to cast.\nWhenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.\nRAV R\n\nBlood Hound\n{2}{R}\nCreature - Hound\n1/1\nWhenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.\nAt the beginning of your end step, remove all +1/+1 counters from Blood Hound.\nMMQ R\n\nBlood Knight\n{R}{R}\nCreature - Human Knight\n2/2\nFirst strike, protection from white\nPLC U\n\nBlood Lust\n{1}{R}\nInstant\nIf target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nLEG U, 4ED C, 5ED C, ME3 C\n\nBlood Moon\n{2}{R}\nEnchantment\nNonbasic lands are Mountains.\nDRK R, CHR R, 8ED R, 9ED R\n\nBlood Oath\n{3}{R}\nInstant\nChoose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nMMQ R\n\nBlood Ogre\n{2}{R}\nCreature - Ogre Warrior\n2/2\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nM12 C\n\nBlood Pet\n{B}\nCreature - Thrull\n1/1\nSacrifice Blood Pet: Add {B} to your mana pool.\nTMP C, 6ED C, 7ED C\n\nBlood Rites\n{3}{R}{R}\nEnchantment\n{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.\nCHK U\n\nBlood Seeker\n{1}{B}\nCreature - Vampire Shaman\n1/1\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nZEN C, M12 C\n\nBlood Speaker\n{3}{B}\nCreature - Ogre Shaman\n3/2\nAt the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.\nWhenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.\nCHK U\n\nBlood Tithe\n{3}{B}\nSorcery\nEach opponent loses 3 life. You gain life equal to the life lost this way.\nM11 C\n\nBlood Tribute\n{4}{B}{B}\nSorcery\nKicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)\nTarget opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.\nZEN R\n\nBlood Tyrant\n{4}{U}{B}{R}\nCreature - Vampire\n5/5\nFlying, trample\nAt the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.\nWhenever a player loses the game, put five +1/+1 counters on Blood Tyrant.\nCON R\n\nBlood Vassal\n{2}{B}\nCreature - Thrull\n2/2\nSacrifice Blood Vassal: Add {B}{B} to your mana pool.\nUSG C\n\nBlood of the Martyr\n{W}{W}{W}\nInstant\nUntil end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.\nDRK U, CHR U\n\nBloodbond March\n{2}{B}{G}\nEnchantment\nWhenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.\nRAV R\n\nBloodbraid Elf\n{2}{R}{G}\nCreature - Elf Berserker\n3/2\nHaste\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB U\n\nBloodchief Ascension\n{B}\nEnchantment\nAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)\nWhenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.\nZEN R\n\nBloodcrazed Goblin\n{R}\nCreature - Goblin Berserker\n2/2\nBloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.\nM11 C\n\nBloodcurdler\n{1}{B}\nCreature - Horror\n1/1\nFlying\nAt the beginning of your upkeep, put the top card of your library into your graveyard.\nThreshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."\nODY R\n\nBloodcurdling Scream\n{X}{B}\nSorcery\nTarget creature gets +X/+0 until end of turn.\nP02 U\n\nBloodfire Colossus\n{6}{R}{R}\nCreature - Giant\n6/6\n{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.\nAPC R, 9ED R, 10E R\n\nBloodfire Dwarf\n{R}\nCreature - Dwarf\n1/1\n{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.\nAPC C\n\nBloodfire Infusion\n{2}{R}\nEnchantment - Aura\nEnchant creature you control\n{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.\nAPC C\n\nBloodfire Kavu\n{2}{R}{R}\nCreature - Kavu\n2/2\n{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.\nAPC U\n\nBloodghast\n{B}{B}\nCreature - Vampire Spirit\n2/1\nBloodghast can't block.\nBloodghast has haste as long as an opponent has 10 or less life.\nLandfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.\nZEN R\n\nBloodhall Ooze\n{R}\nCreature - Ooze\n1/1\nAt the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nAt the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nCON R\n\nBloodhusk Ritualist\n{2}{B}\nCreature - Vampire Shaman\n2/2\nMultikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)\nWhen Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.\nWWK U\n\nBloodied Ghost\n{1}{W/B}{W/B}\nCreature - Spirit\n3/3\nFlying\nBloodied Ghost enters the battlefield with a -1/-1 counter on it.\nEVE U\n\nBloodletter Quill\n{3}\nArtifact\n{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.\n{U}{B}: Remove a blood counter from Bloodletter Quill.\nRAV R\n\nBloodline Shaman\n{1}{G}\nCreature - Elf Wizard Shaman\n1/1\n{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.\nONS U\n\nBloodlord of Vaasgoth\n{3}{B}{B}\nCreature - Vampire Warrior\n3/3\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\nFlying\nWhenever you cast a Vampire creature spell, it gains bloodthirst 3.\nM12 M\n\nBloodmark Mentor\n{1}{R}\nCreature - Goblin Warrior\n1/1\nRed creatures you control have first strike.\nSHM U, DDG U\n\nBloodpyre Elemental\n{4}{R}\nCreature - Elemental\n4/1\nSacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.\nALA C\n\nBloodrage Vampire\n{2}{B}\nCreature - Vampire\n3/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nM12 C\n\nBloodrite Invoker\n{2}{B}\nCreature - Vampire Shaman\n3/1\n{8}: Target player loses 3 life and you gain 3 life.\nROE C\n\nBloodrock Cyclops\n{2}{R}\nCreature - Cyclops\n3/3\nBloodrock Cyclops attacks each turn if able.\nWTH C, BTD C, 10E C\n\nBloodscale Prowler\n{2}{R}\nCreature - Viashino Warrior\n3/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nGPT C\n\nBloodscent\n{3}{G}\nInstant\nAll creatures able to block target creature this turn do so.\nMRD U\n\nBloodshed Fever\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature attacks each turn if able.\nSHM C\n\nBloodshot Cyclops\n{5}{R}\nCreature - Cyclops Giant\n4/4\n{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.\nUDS R, 7ED R, 8ED R\n\nBloodshot Trainee\n{3}{R}\nCreature - Goblin Warrior\n2/3\n{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.\nFUT U, SOM U\n\nBloodstained Mire\nLand\n{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.\nONS R\n\nBloodstoke Howler\n{5}{R}\nCreature - Beast\n3/4\nMorph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.\nLGN C\n\nBloodstone Cameo\n{3}\nArtifact\n{T}: Add {B} or {R} to your mana pool.\nINV U\n\nBloodthirsty Ogre\n{2}{B}\nCreature - Ogre Warrior Shaman\n3/1\n{T}: Put a devotion counter on Bloodthirsty Ogre.\n{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.\nCHK U\n\nBloodthorn Taunter\n{1}{R}\nCreature - Human Scout\n1/1\nHaste\n{T}: Target creature with power 5 or greater gains haste until end of turn.\nALA C\n\nBloodthrone Vampire\n{1}{B}\nCreature - Vampire\n1/1\nSacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.\nROE C, M11 C\n\nBloom Tender\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: For each color among permanents you control, add one mana of that color to your mana pool.\nEVE R\n\nBlossoming Wreath\n{G}\nInstant\nYou gain life equal to the number of creature cards in your graveyard.\nWTH C\n\nBlowfly Infestation\n{2}{B}\nEnchantment\nWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.\nSHM U\n\nBludgeon Brawl\n{2}{R}\nEnchantment\nEach noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.\nNPH R\n\nBlue Elemental Blast\n{U}\nInstant\nChoose one - Counter target red spell; or destroy target red permanent.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U\n\nBlue Mana Battery\n{4}\nArtifact\n{2}, {T}: Put a charge counter on Blue Mana Battery.\n{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.\nLEG U, 4ED R\n\nBlue Scarab\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by blue creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a blue permanent.\nICE U\n\nBlue Sun's Zenith\n{X}{U}{U}{U}\nInstant\nTarget player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.\nMBS R\n\nBlue Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nBlunt the Assault\n{3}{G}\nInstant\nYou gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.\nSOM C\n\nBlurred Mongoose\n{1}{G}\nCreature - Mongoose\n2/1\nBlurred Mongoose can't be countered.\nShroud (This permanent can't be the target of spells or abilities.)\nINV R\n\nBoa Constrictor\n{4}{G}\nCreature - Snake\n3/3\n{T}: Boa Constrictor gets +3/+3 until end of turn.\nMMQ U\n\nBoar Umbra\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE U\n\nBoartusk Liege\n{1}{R/G}{R/G}{R/G}\nCreature - Goblin Knight\n3/4\nTrample\nOther red creatures you control get +1/+1.\nOther green creatures you control get +1/+1.\nSHM R\n\nBody Double\n{4}{U}\nCreature - Shapeshifter\n0/0\nYou may have Body Double enter the battlefield as a copy of any creature card in a graveyard.\nPLC R\n\nBody Snatcher\n{2}{B}{B}\nCreature - Minion\n2/2\nWhen Body Snatcher enters the battlefield, exile it unless you discard a creature card.\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.\nUDS R\n\nBody of Jukai\n{7}{G}{G}\nCreature - Spirit\n8/5\nTrample\nSoulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)\nBOK U\n\nBog Down\n{2}{B}\nSorcery\nKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)\nTarget player discards two cards. If Bog Down was kicked, that player discards three cards instead.\nPLS C\n\nBog Elemental\n{3}{B}{B}\nCreature - Elemental\n5/4\nProtection from white\nAt the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.\nPCY R\n\nBog Glider\n{2}{B}\nCreature - Human Mercenary\n1/1\nFlying\n{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.\nPCY C\n\nBog Gnarr\n{4}{G}\nCreature - Beast\n2/2\nWhenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.\nAPC C\n\nBog Hoodlums\n{5}{B}\nCreature - Goblin Warrior\n4/1\nBog Hoodlums can't block.\nWhen Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nBog Imp\n{1}{B}\nCreature - Imp\n1/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nDRK C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C\n\nBog Initiate\n{1}{B}\nCreature - Human Wizard\n1/1\n{1}: Add {B} to your mana pool.\nINV C\n\nBog Raiders\n{2}{B}\nCreature - Zombie\n2/2\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nPOR C, USG C, S99 C, M11 C\n\nBog Rats\n{B}\nCreature - Rat\n1/1\nBog Rats can't be blocked by Walls.\nDRK C, CHR C, 5ED C, 6ED C\n\nBog Serpent\n{5}{B}\nCreature - Serpent\n5/5\nBog Serpent can't attack unless defending player controls a Swamp.\nWhen you control no Swamps, sacrifice Bog Serpent.\nPLC C\n\nBog Smugglers\n{1}{B}{B}\nCreature - Human Mercenary\n2/2\nSwampwalk\nMMQ C\n\nBog Tatters\n{4}{B}\nCreature - Wraith\n4/2\nSwampwalk\nZEN C\n\nBog Witch\n{2}{B}\nCreature - Human Spellshaper\n1/1\n{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.\nMMQ C, ARC C\n\nBog Wraith\n{3}{B}\nCreature - Wraith\n3/3\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, S99 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nBog Wreckage\nLand\nBog Wreckage enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.\nODY C\n\nBog-Strider Ash\n{3}{G}\nCreature - Treefolk Shaman\n2/4\nSwampwalk\nWhenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.\nLRW C\n\nBogardan Firefiend\n{2}{R}\nCreature - Elemental Spirit\n2/1\nWhen Bogardan Firefiend dies, it deals 2 damage to target creature.\nWTH C, 10E C, HOP C\n\nBogardan Hellkite\n{6}{R}{R}\nCreature - Dragon\n5/5\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.\nTSP R, FVD R, M10 M, DDG M\n\nBogardan Lancer\n{1}{R}\nCreature - Human Knight\n1/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFUT C\n\nBogardan Phoenix\n{2}{R}{R}{R}\nCreature - Phoenix\n3/3\nFlying\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nVIS R\n\nBogardan Rager\n{5}{R}\nCreature - Elemental\n3/4\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.\nTSP C, HOP C, DDG C\n\nBoggart Arsonists\n{2}{R}\nCreature - Goblin Rogue\n2/1\nPlainswalk\n{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.\nSHM C\n\nBoggart Birth Rite\n{B}\nTribal Sorcery - Goblin\nReturn target Goblin card from your graveyard to your hand.\nLRW C\n\nBoggart Forager\n{R}\nCreature - Goblin Rogue\n1/1\n{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.\nLRW C\n\nBoggart Harbinger\n{2}{B}\nCreature - Goblin Shaman\n2/1\nWhen Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nBoggart Loggers\n{2}{B}\nCreature - Goblin Rogue\n2/1\nForestwalk\n{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.\nLRW C\n\nBoggart Mob\n{3}{B}\nCreature - Goblin Warrior\n5/5\nChampion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.\nLRW R\n\nBoggart Ram-Gang\n{R/G}{R/G}{R/G}\nCreature - Goblin Warrior\n3/3\nHaste\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM U, H10 U\n\nBoggart Shenanigans\n{2}{R}\nTribal Enchantment - Goblin\nWhenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.\nLRW U, EVG U\n\nBoggart Sprite-Chaser\n{1}{R}\nCreature - Goblin Warrior\n1/2\nAs long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.\nLRW C\n\nBoil\n{3}{R}\nInstant\nDestroy all Islands.\nTMP U, 6ED U, 7ED U, 8ED U\n\nBoiling Blood\n{2}{R}\nInstant\nTarget creature attacks this turn if able.\nDraw a card.\nWTH C\n\nBoiling Seas\n{3}{R}\nSorcery\nDestroy all Islands.\nPOR U, 9ED U\n\nBojuka Bog\nLand\nBojuka Bog enters the battlefield tapped.\nWhen Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.\n{T}: Add {B} to your mana pool.\nWWK C, COM C\n\nBojuka Brigand\n{1}{B}\nCreature - Human Warrior Ally\n1/1\nBojuka Brigand can't block.\nWhenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.\nWWK C\n\nBola Warrior\n{1}{R}\nCreature - Human Spellshaper Warrior\n1/1\n{R}, {T}, Discard a card: Target creature can't block this turn.\nNEM C\n\nBold Defense\n{2}{W}\nInstant\nKicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)\nCreatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.\nZEN C\n\nBoldwyr Heavyweights\n{2}{R}{R}\nCreature - Giant Warrior\n8/8\nTrample\nWhen Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.\nMOR R\n\nBoldwyr Intimidator\n{5}{R}{R}\nCreature - Giant Warrior\n5/5\nCowards can't block Warriors.\n{R}: Target creature becomes a Coward until end of turn.\n{2}{R}: Target creature becomes a Warrior until end of turn.\nFUT U, MOR U\n\nBomb Squad\n{3}{R}\nCreature - Dwarf\n1/1\n{T}: Put a fuse counter on target creature.\nAt the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.\nWhenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.\nODY R\n\nBond of Agony\n{X}{B}\nSorcery\nAs an additional cost to cast Bond of Agony, pay X life.\nEach other player loses X life.\nDIS U\n\nBonded Fetch\n{2}{U}\nCreature - Homunculus\n0/2\nDefender, haste\n{T}: Draw a card, then discard a card.\nFUT U\n\nBonds of Quicksilver\n{3}{U}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nSOM C\n\nBone Dancer\n{1}{B}{B}\nCreature - Zombie\n2/2\nWhenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.\nWTH R\n\nBone Flute\n{3}\nArtifact\n{2}, {T}: All creatures get -1/-0 until end of turn.\nDRK U, ME3 C\n\nBone Harvest\n{2}{B}\nInstant\nPut any number of target creature cards from your graveyard on top of your library.\nDraw a card at the beginning of the next turn's upkeep.\nMIR C, BTD C\n\nBone Mask\n{4}\nArtifact\n{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.\nMIR R\n\nBone Saw\n{0}\nArtifact - Equipment\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nCON C\n\nBone Shaman\n{2}{R}{R}\nCreature - Giant Shaman\n3/3\n{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."\nICE C\n\nBone Shredder\n{2}{B}\nCreature - Minion\n1/1\nFlying\nEcho {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.\nULG U, PVC U\n\nBone Splinters\n{B}\nSorcery\nAs an additional cost to cast Bone Splinters, sacrifice a creature.\nDestroy target creature.\nALA C\n\nBonebreaker Giant\n{4}{R}\nCreature - Giant\n4/4\nM12 C\n\nBonehoard\n{4}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +X/+X, where X is the number of creature cards in all graveyards.\nEquip {2}\nMBS R\n\nBoneknitter\n{1}{B}\nCreature - Zombie Cleric\n1/1\n{1}{B}: Regenerate target Zombie.\nMorph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nBoneshard Slasher\n{1}{B}\nCreature - Horror\n1/1\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."\nTOR U\n\nBonesplitter\n{1}\nArtifact - Equipment\nEquipped creature gets +2/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nBonesplitter Sliver\n{3}{R}\nCreature - Sliver\n2/2\nAll Sliver creatures get +2/+0.\nTSP C\n\nBonethorn Valesk\n{4}{R}\nCreature - Beast\n4/2\nWhenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.\nSCG C\n\nBooby Trap\n{6}\nArtifact\nAs Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.\nThe chosen player reveals each card he or she draws.\nWhen the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.\nTMP R, 9ED R\n\nBook Burning\n{1}{R}\nSorcery\nAny player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.\nJUD C\n\nBook of Rass\n{6}\nArtifact\n{2}, Pay 2 life: Draw a card.\nDRK U, CHR R, ME4 U\n\nBoom\n{1}{R}\nSorcery\nDestroy target land you control and target land you don't control.\n----\nBust\n{5}{R}\nSorcery\nDestroy all lands.\nPLC R\n\nBoomerang\n{U}{U}\nInstant\nReturn target permanent to its owner's hand.\nLEG C, CHR C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C\n\nBoon Reflection\n{4}{W}\nEnchantment\nIf you would gain life, you gain twice that much life instead.\nSHM R\n\nBorborygmos\n{3}{R}{R}{G}{G}\nLegendary Creature - Cyclops\n6/7\nTrample\nWhenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.\nGPT R\n\nBorder Guard\n{2}{W}\nCreature - Human Soldier\n1/4\nPOR C, S99 C\n\nBorder Patrol\n{4}{W}\nCreature - Human Nomad\n1/6\nVigilance\nJUD C\n\nBorderland Behemoth\n{5}{R}{R}\nCreature - Giant Warrior\n4/4\nTrample\nBorderland Behemoth gets +4/+4 for each other Giant you control.\nMOR R\n\nBorderland Ranger\n{2}{G}\nCreature - Human Scout\n2/2\nWhen Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.\nM10 C\n\nBoreal Centaur\n{1}{G}\nSnow Creature - Centaur Warrior\n2/2\n{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nBoreal Druid\n{G}\nSnow Creature - Elf Druid\n1/1\n{T}: Add {1} to your mana pool.\nCSP C\n\nBoreal Griffin\n{3}{W}{W}\nSnow Creature - Griffin\n3/2\nFlying\n{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nBoreal Shelf\nSnow Land\nBoreal Shelf enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.\nCSP U\n\nBoris Devilboon\n{3}{B}{R}\nLegendary Creature - Zombie Wizard\n2/2\n{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.\nLEG R, ME3 U\n\nBoros Fury-Shield\n{2}{W}\nInstant\nPrevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.\nRAV C\n\nBoros Garrison\nLand\nBoros Garrison enters the battlefield tapped.\nWhen Boros Garrison enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {R}{W} to your mana pool.\nRAV C, HOP C, COM C\n\nBoros Guildmage\n{R/W}{R/W}\nCreature - Human Wizard\n2/2\n{1}{R}: Target creature gains haste until end of turn.\n{1}{W}: Target creature gains first strike until end of turn.\nRAV U, HOP U, COM U\n\nBoros Recruit\n{R/W}\nCreature - Goblin Soldier\n1/1\n({R/W} can be paid with either {R} or {W}.)\nFirst strike\nRAV C\n\nBoros Signet\n{2}\nArtifact\n{1}, {T}: Add {R}{W} to your mana pool.\nRAV C, HOP C, COM C\n\nBoros Swiftblade\n{R}{W}\nCreature - Human Soldier\n1/2\nDouble strike\nRAV U, HOP U\n\nBorrowing 100,000 Arrows\n{2}{U}\nSorcery\nDraw a card for each tapped creature target opponent controls.\nPTK U, ME3 U\n\nBorrowing the East Wind\n{X}{G}{G}\nSorcery\nBorrowing the East Wind deals X damage to each creature with horsemanship and each player.\nPTK R\n\nBoseiju, Who Shelters All\nLegendary Land\nBoseiju, Who Shelters All enters the battlefield tapped.\n{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.\nCHK R\n\nBosh, Iron Golem\n{8}\nLegendary Artifact Creature - Golem\n6/7\nTrample\n{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.\nMRD R, HOP R\n\nBosh, Iron Golem Avatar\nVanguard\nHand +0, life -2\n{X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player.\nVG S\n\nBosium Strip\n{3}\nArtifact\n{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.\nWTH R\n\nBosk Banneret\n{1}{G}\nCreature - Treefolk Shaman\n1/3\nTreefolk spells and Shaman spells you cast cost {1} less to cast.\nMOR C\n\nBottle Gnomes\n{3}\nArtifact Creature - Gnome\n1/3\nSacrifice Bottle Gnomes: You gain 3 life.\nTMP U, MRD U, 9ED U, 10E U, JVC U\n\nBottle of Suleiman\n{4}\nArtifact\n{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.\nARN R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R\n\nBottled Cloister\n{4}\nArtifact\nAt the beginning of each opponent's upkeep, exile all cards from your hand face down.\nAt the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.\nRAV R\n\nBottomless Pit\n{1}{B}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player discards a card at random.\nSTH U\n\nBottomless Vault\nLand\nBottomless Vault enters the battlefield tapped.\nYou may choose not to untap Bottomless Vault during your untap step.\nAt the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.\nFEM R, 5ED R\n\nBouncing Beebles\n{2}{U}\nCreature - Beeble\n2/2\nBouncing Beebles is unblockable as long as defending player controls an artifact.\nULG C\n\nBound\n{3}{B}{G}\nInstant\nSacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.\n----\nDetermined\n{G}{U}\nInstant\nOther spells you control can't be countered by spells or abilities this turn.\nDraw a card.\nDIS R\n\nBound in Silence\n{2}{W}\nTribal Enchantment - Rebel Aura\nEnchant creature\nEnchanted creature can't attack or block.\nFUT U\n\nBounteous Kirin\n{5}{G}{G}\nLegendary Creature - Kirin Spirit\n4/4\nFlying\nWhenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.\nSOK R\n\nBountiful Harvest\n{4}{G}\nSorcery\nYou gain 1 life for each land you control.\nM10 C, M12 C\n\nBounty Hunter\n{2}{B}{B}\nCreature - Human Archer Minion\n2/2\n{T}: Put a bounty counter on target nonblack creature.\n{T}: Destroy target creature with a bounty counter on it.\nTMP R\n\nBounty of the Hunt\n{3}{G}{G}\nInstant\nYou may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.\nDistribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.\nALL U, ME2 R\n\nBrace for Impact\n{4}{W}\nInstant\nPrevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.\nDIS U\n\nBrackwater Elemental\n{2}{U}\nCreature - Elemental\n4/4\nWhen Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.\nUnearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON C\n\nBraid of Fire\n{1}{R}\nEnchantment\nCumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP R\n\nBraids, Cabal Minion\n{2}{B}{B}\nLegendary Creature - Human Minion\n2/2\nAt the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.\nODY R\n\nBraids, Conjurer Adept\n{2}{U}{U}\nLegendary Creature - Human Wizard\n2/2\nAt the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.\nPLC R\n\nBraids, Conjurer Adept Avatar\nVanguard\nHand +0, life +3\n{2}: Each player may put a land card from his or her hand onto the battlefield tapped.\n{3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield.\n{4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery.\nVG S\n\nBraidwood Cup\n{3}\nArtifact\n{T}: You gain 1 life.\nUDS U\n\nBraidwood Sextant\n{1}\nArtifact\n{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.\nUDS U\n\nBrain Freeze\n{1}{U}\nInstant\nTarget player puts the top three cards of his or her library into his or her graveyard.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG U\n\nBrain Gorgers\n{3}{B}\nCreature - Zombie\n4/2\nWhen you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPLC C\n\nBrain Pry\n{1}{B}\nSorcery\nName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.\nDIS U\n\nBrainbite\n{2}{U}{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a card from it. That player discards that card.\nDraw a card.\nARB C\n\nBraingeyser\n{X}{U}{U}\nSorcery\nTarget player draws X cards.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nBrainspoil\n{3}{B}{B}\nSorcery\nDestroy target creature that isn't enchanted. It can't be regenerated.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nBrainstorm\n{U}\nInstant\nDraw three cards, then put two cards from your hand on top of your library in any order.\nICE C, 5ED C, MMQ C, BTD C, ME2 C, COM C\n\nBrainwash\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack unless its controller pays {3}.\nDRK C, 4ED C, 5ED C\n\nBramble Creeper\n{4}{G}\nCreature - Elemental\n0/3\nWhenever Bramble Creeper attacks, it gets +5/+0 until end of turn.\nM10 C\n\nBramble Elemental\n{3}{G}{G}\nCreature - Elemental\n4/4\nWhenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.\nRAV C\n\nBramblesnap\n{1}{G}\nCreature - Elemental\n1/1\nTrample\nTap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.\nROE U\n\nBramblewood Paragon\n{1}{G}\nCreature - Elf Warrior\n2/2\nEach other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.\nEach creature you control with a +1/+1 counter on it has trample.\nMOR U\n\nBranching Bolt\n{1}{R}{G}\nInstant\nChoose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.\nALA C, HOP C, ARC C\n\nBranchsnap Lorian\n{1}{G}{G}\nCreature - Beast\n4/1\nTrample\nMorph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN U\n\nBrand\n{R}\nInstant\nGain control of all permanents you own. (This effect lasts indefinitely.)\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG R\n\nBrand of Ill Omen\n{3}{R}\nEnchantment - Aura\nEnchant creature\nCumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nEnchanted creature's controller can't cast creature spells.\nICE R\n\nBranded Brawlers\n{R}\nCreature - Human Soldier\n2/2\nBranded Brawlers can't attack if defending player controls an untapped land.\nBranded Brawlers can't block if you control an untapped land.\nPCY C\n\nBrass Gnat\n{1}\nArtifact Creature - Insect\n1/1\nFlying\nBrass Gnat doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.\nTSP C\n\nBrass Herald\n{6}\nArtifact Creature - Golem\n2/2\nAs Brass Herald enters the battlefield, choose a creature type.\nWhen Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.\nCreatures of the chosen type get +1/+1.\nAPC U, 8ED R\n\nBrass Man\n{1}\nArtifact Creature - Construct\n1/3\nBrass Man doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.\nARN U, 3ED U, 4ED U, ME4 C\n\nBrass Secretary\n{3}\nArtifact Creature - Construct\n2/1\n{2}, Sacrifice Brass Secretary: Draw a card.\nUDS U\n\nBrass Squire\n{3}\nArtifact Creature - Myr\n1/3\n{T}: Attach target Equipment you control to target creature you control.\nMBS U\n\nBrass-Talon Chimera\n{4}\nArtifact Creature - Chimera\n2/2\nFirst strike\nSacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)\nVIS U\n\nBrassclaw Orcs\n{2}{R}\nCreature - Orc\n3/2\nBrassclaw Orcs can't block creatures with power 2 or greater.\nFEM C (x4), 5ED C, ME2 C\n\nBravado\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 for each other creature you control.\nUSG C\n\nBrave the Elements\n{W}\nInstant\nChoose a color. White creatures you control gain protection from the chosen color until end of turn.\nZEN U\n\nBrawl\n{3}{R}{R}\nInstant\nUntil end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."\nMMQ R\n\nBrawn\n{3}{G}\nCreature - Incarnation\n3/3\nTrample\nAs long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.\nJUD U, COM U\n\nBreach\n{2}{B}\nInstant\nTarget creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nUSG C\n\nBreak Asunder\n{2}{G}{G}\nSorcery\nDestroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)\nSCG C\n\nBreak Open\n{1}{R}\nInstant\nTurn target face-down creature an opponent controls face up.\nONS C\n\nBreaking Point\n{1}{R}{R}\nSorcery\nAny player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.\nJUD R\n\nBreaking Wave\n{2}{U}{U}\nSorcery\nYou may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.\nSimultaneously untap all tapped creatures and tap all untapped creatures.\nINV R\n\nBreakthrough\n{X}{U}\nSorcery\nDraw four cards, then choose X cards in your hand and discard the rest.\nTOR U\n\nBreath of Darigaaz\n{1}{R}\nSorcery\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nBreath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.\nINV U, ARC U, DDG U, COM U\n\nBreath of Dreams\n{2}{U}{U}\nEnchantment\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nGreen creatures have "Cumulative upkeep {1}."\nICE U\n\nBreath of Fury\n{2}{R}{R}\nEnchantment - Aura\nEnchant creature you control\nWhen enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.\nRAV R\n\nBreath of Life\n{3}{W}\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nPOR C, P02 C, S99 U, S00 U, 7ED U\n\nBreath of Malfegor\n{3}{B}{R}\nInstant\nBreath of Malfegor deals 5 damage to each opponent.\nARB C\n\nBreathstealer\n{2}{B}\nCreature - Nightstalker\n2/2\n{B}: Breathstealer gets +1/-1 until end of turn.\nMIR C\n\nBreathstealer's Crypt\n{2}{U}{B}\nEnchantment\nIf a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.\nVIS R\n\nBreeding Pit\n{3}{B}\nEnchantment\nAt the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.\nAt the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.\nFEM U, 5ED U, MED U, DVD U\n\nBreeding Pool\nLand - Forest Island\n({T}: Add {G} or {U} to your mana pool.)\nAs Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.\nDIS R\n\nBreezekeeper\n{3}{U}\nCreature - Djinn\n4/4\nFlying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nVIS C\n\nBriar Patch\n{1}{G}{G}\nEnchantment\nWhenever a creature attacks you, it gets -1/-0 until end of turn.\nMMQ U\n\nBriar Shield\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\nSacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.\nWTH C\n\nBriarberry Cohort\n{1}{U}\nCreature - Faerie Soldier\n1/1\nFlying\nBriarberry Cohort gets +1/+1 as long as you control another blue creature.\nSHM C\n\nBriarhorn\n{3}{G}\nCreature - Elemental\n3/3\nFlash\nWhen Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW U, HOP U\n\nBriarknit Kami\n{3}{G}{G}\nCreature - Spirit\n3/3\nWhenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.\nSOK U\n\nBribery\n{3}{U}{U}\nSorcery\nSearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.\nMMQ R, 8ED R\n\nBridge from Below\n{B}{B}{B}\nEnchantment\nWhenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.\nWhen a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.\nFUT R\n\nBrightflame\n{X}{R}{R}{W}{W}\nSorcery\nRadiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.\nRAV R\n\nBrighthearth Banneret\n{1}{R}\nCreature - Elemental Warrior\n1/1\nElemental spells and Warrior spells you cast cost {1} less to cast.\nReinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)\nMOR C\n\nBrightstone Ritual\n{R}\nInstant\nAdd {R} to your mana pool for each Goblin on the battlefield.\nONS C\n\nBrigid, Hero of Kinsbaile\n{2}{W}{W}\nLegendary Creature - Kithkin Archer\n2/3\nFirst strike\n{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.\nLRW R\n\nBrilliant Halo\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2.\nWhen Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.\nUSG C\n\nBrilliant Plan\n{4}{U}\nSorcery\nDraw three cards.\nPTK U, ME3 C\n\nBrilliant Ultimatum\n{W}{W}{U}{U}{U}{B}{B}\nSorcery\nExile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.\nALA R\n\nBrimstone Dragon\n{6}{R}{R}\nCreature - Dragon\n6/6\nFlying, haste\nP02 R, ME2 R\n\nBrimstone Mage\n{2}{R}\nCreature - Human Shaman\n2/2\nLevel up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/3\n{T}: Brimstone Mage deals 1 damage to target creature or player.\nLEVEL 3+\n2/4\n{T}: Brimstone Mage deals 3 damage to target creature or player.\nROE U\n\nBrindle Boar\n{2}{G}\nCreature - Boar\n2/2\nSacrifice Brindle Boar: You gain 4 life.\nM11 C, M12 C\n\nBrine Elemental\n{4}{U}{U}\nCreature - Elemental\n5/4\nMorph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Brine Elemental is turned face up, each opponent skips his or her next untap step.\nTSP U, JVC U\n\nBrine Hag\n{2}{U}{U}\nCreature - Hag\n2/2\nWhen Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)\nLEG U\n\nBrine Seer\n{3}{U}\nCreature - Human Wizard\n1/1\n{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.\nUDS U\n\nBrine Shaman\n{1}{B}\nCreature - Human Cleric Shaman\n1/1\n{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.\n{1}{U}{U}, Sacrifice a creature: Counter target creature spell.\nICE C, ME2 C\n\nBringer of the Black Dawn\n{7}{B}{B}\nCreature - Bringer\n5/5\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.\n5DN R\n\nBringer of the Blue Dawn\n{7}{U}{U}\nCreature - Bringer\n5/5\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may draw two cards.\n5DN R\n\nBringer of the Green Dawn\n{7}{G}{G}\nCreature - Bringer\n5/5\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.\n5DN R\n\nBringer of the Red Dawn\n{7}{R}{R}\nCreature - Bringer\n5/5\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.\n5DN R\n\nBringer of the White Dawn\n{7}{W}{W}\nCreature - Bringer\n5/5\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.\n5DN R\n\nBrink of Disaster\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature or land\nWhen enchanted permanent becomes tapped, destroy it.\nWWK C, M12 C\n\nBrink of Madness\n{2}{B}{B}\nEnchantment\nAt the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.\nULG R\n\nBrion Stoutarm\n{2}{R}{W}\nLegendary Creature - Giant Warrior\n4/4\nLifelink\n{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.\nLRW R, COM R\n\nBrittle Effigy\n{1}\nArtifact\n{4}, {T}, Exile Brittle Effigy: Exile target creature.\nM11 R\n\nBroken Ambitions\n{X}{U}\nInstant\nCounter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nBroken Dam\n{U}\nSorcery\nTap one or two target creatures without horsemanship.\nPTK C\n\nBroken Fall\n{2}{G}\nEnchantment\nReturn Broken Fall to its owner's hand: Regenerate target creature.\nTMP C, BRB C\n\nBroken Visage\n{4}{B}\nInstant\nDestroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.\nHML R, 5ED R, ME2 U\n\nBrontotherium\n{4}{G}{G}\nCreature - Beast\n5/3\nTrample\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nLGN U\n\nBronze Bombshell\n{4}\nArtifact Creature - Construct\n4/1\nWhen a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.\nDIS R\n\nBronze Horse\n{7}\nArtifact Creature - Horse\n4/4\nTrample\nAs long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.\nLEG R, CHR R, ME4 U\n\nBronze Tablet\n{6}\nArtifact\nRemove Bronze Tablet from your deck before playing if you're not playing for ante.\nBronze Tablet enters the battlefield tapped.\n{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.\nATQ R, 4ED R\n\nBrood Birthing\n{1}{R}\nSorcery\nIf you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.\nROE C\n\nBrood Sliver\n{4}{G}\nCreature - Sliver\n3/3\nWhenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.\nLGN R, H09 R\n\nBrood of Cockroaches\n{1}{B}\nCreature - Insect\n1/1\nWhen Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.\nVIS U\n\nBroodhatch Nantuko\n{1}{G}\nCreature - Insect Druid\n1/1\nWhenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.\nMorph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nBrooding Saurian\n{2}{G}{G}\nCreature - Lizard\n4/4\nAt the beginning of each end step, each player gains control of all nontoken permanents he or she owns.\nCSP R\n\nBroodmate Dragon\n{3}{B}{R}{G}\nCreature - Dragon\n4/4\nFlying\nWhen Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.\nALA R\n\nBroodstar\n{8}{U}{U}\nCreature - Beast\n*/*\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nBroodstar's power and toughness are each equal to the number of artifacts you control.\nMRD R, HOP R\n\nBroodwarden\n{3}{G}{G}\nCreature - Eldrazi Drone\n4/4\nEldrazi Spawn creatures you control get +2/+1.\nROE U\n\nBrothers Yamazaki\n{2}{R}\nLegendary Creature - Human Samurai\n2/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nIf there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.\nEach other creature named Brothers Yamazaki gets +2/+2 and has haste.\nCHK U (x2)\n\nBrothers of Fire\n{1}{R}{R}\nCreature - Human Shaman\n2/2\n{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.\nDRK U, 4ED C, 5ED C, MED C\n\nBrowbeat\n{2}{R}\nSorcery\nAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.\nJUD U, TSB S, HOP U, H10 U\n\nBrown Ouphe\n{G}\nCreature - Ouphe\n1/1\n{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)\nICE C, MRD U\n\nBrowse\n{2}{U}{U}\nEnchantment\n{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.\nALL U, 6ED U, ME2 U\n\nBrush with Death\n{2}{B}\nSorcery\nBuyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget opponent loses 2 life. You gain 2 life.\nSTH C\n\nBrushland\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.\nICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R\n\nBrushwagg\n{1}{G}{G}\nCreature - Brushwagg\n3/2\nWhenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.\nMIR R\n\nBrutal Deceiver\n{2}{R}\nCreature - Spirit\n2/2\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.\nCHK C\n\nBrutal Nightstalker\n{3}{B}{B}\nCreature - Nightstalker\n3/2\nWhen Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.\nP02 U\n\nBrutal Suppression\n{R}\nEnchantment\nActivated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.\nPCY U\n\nBrutalizer Exarch\n{5}{G}\nCreature - Cleric\n3/3\nWhen Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.\nNPH U\n\nBrute Force\n{R}\nInstant\nTarget creature gets +3/+3 until end of turn.\nPLC C\n\nBubble Matrix\n{4}\nArtifact\nPrevent all damage that would be dealt to creatures.\nWTH R\n\nBubbling Beebles\n{4}{U}\nCreature - Beeble\n3/3\nBubbling Beebles is unblockable as long as defending player controls an enchantment.\nUDS C\n\nBubbling Muck\n{B}\nSorcery\nUntil end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).\nUDS C\n\nBudoka Gardener\n{1}{G}\nCreature - Human Monk\n2/1\n{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.\n----\nDokai, Weaver of Life\nLegendary Creature - Human Monk\n3/3\n{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.\nCHK R\n\nBudoka Pupil\n{1}{G}{G}\nCreature - Human Monk\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.\nAt the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.\n----\nIchiga, Who Topples Oaks\nLegendary Creature - Spirit\n4/3\nTrample\nRemove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.\nBOK U\n\nBuilder's Bane\n{X}{X}{R}\nSorcery\nDestroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.\nMIR C\n\nBull Aurochs\n{1}{G}\nCreature - Aurochs\n2/1\nTrample\nWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\nCSP C\n\nBull Cerodon\n{4}{R}{W}\nCreature - Beast\n5/5\nVigilance, haste\nALA U, HOP U\n\nBull Elephant\n{3}{G}\nCreature - Elephant\n4/4\nWhen Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.\nVIS C\n\nBull Hippo\n{3}{G}\nCreature - Hippo\n3/3\nIslandwalk\nPOR U, USG U, S99 U, 7ED U\n\nBull Rush\n{R}\nInstant\nTarget creature gets +2/+0 until end of turn.\nWWK C\n\nBullwhip\n{4}\nArtifact\n{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.\nSTH U\n\nBulwark\n{3}{R}{R}\nEnchantment\nAt the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.\nUSG R\n\nBuoyancy\n{1}{U}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature has flying.\nMMQ C\n\nBurden of Greed\n{3}{B}\nInstant\nTarget player loses 1 life for each tapped artifact he or she controls.\nDST C\n\nBurgeoning\n{G}\nEnchantment\nWhenever an opponent plays a land, you may put a land card from your hand onto the battlefield.\nSTH R\n\nBuried Alive\n{2}{B}\nSorcery\nSearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library.\nWTH U, ODY U, COM U\n\nBuried Ruin\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.\nM12 U\n\nBurn Trail\n{3}{R}\nSorcery\nBurn Trail deals 3 damage to target creature or player.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nBurn the Impure\n{1}{R}\nInstant\nBurn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.\nMBS C\n\nBurning Cloak\n{R}\nSorcery\nTarget creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.\nPOR C\n\nBurning Fields\n{4}{R}\nSorcery\nBurning Fields deals 5 damage to target opponent.\nPTK C\n\nBurning Inquiry\n{R}\nSorcery\nEach player draws three cards, then discards three cards at random.\nM10 C\n\nBurning Palm Efreet\n{2}{R}{R}\nCreature - Efreet\n2/2\n{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.\nMIR U\n\nBurning Sands\n{3}{R}{R}\nEnchantment\nWhenever a creature dies, that creature's controller sacrifices a land.\nODY R\n\nBurning Shield Askari\n{2}{R}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{R}{R}: Burning Shield Askari gains first strike until end of turn.\nMIR C\n\nBurning Wish\n{1}{R}\nSorcery\nYou may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.\nJUD R\n\nBurning of Xinye\n{4}{R}{R}\nSorcery\nYou destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.\nPTK R, ME3 R\n\nBurning-Eye Zubera\n{2}{R}{R}\nCreature - Zubera Spirit\n3/3\nWhen Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.\nSOK U\n\nBurning-Tree Bloodscale\n{2}{R}{G}\nCreature - Viashino Berserker\n2/2\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\n{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.\n{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.\nGPT C\n\nBurning-Tree Shaman\n{1}{R}{G}\nCreature - Centaur Shaman\n3/4\nWhenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.\nGPT R\n\nBurnout\n{1}{R}\nInstant\nCounter target instant spell if it's blue.\nDraw a card at the beginning of the next turn's upkeep.\nALL U, ME2 U\n\nBurnt Offering\n{B}\nInstant\nAs an additional cost to cast Burnt Offering, sacrifice a creature.\nAdd X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.\nICE C\n\nBurr Grafter\n{3}{G}\nCreature - Spirit\n2/2\nSacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nCHK C\n\nBurrenton Bombardier\n{2}{W}\nCreature - Kithkin Soldier\n2/2\nFlying\nReinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)\nMOR C, EVT C\n\nBurrenton Forge-Tender\n{W}\nCreature - Kithkin Wizard\n1/1\nProtection from red\nSacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.\nLRW U\n\nBurrenton Shield-Bearers\n{4}{W}\nCreature - Kithkin Soldier\n3/3\nWhenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.\nMOR C\n\nBurrowing\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has mountainwalk.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U\n\nBurst Lightning\n{R}\nInstant\nKicker {4} (You may pay an additional {4} as you cast this spell.)\nBurst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.\nZEN C\n\nBurst of Energy\n{W}\nInstant\nUntap target permanent.\nULG C\n\nBurst of Speed\n{R}\nSorcery\nCreatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)\nM10 C\n\nBushi Tenderfoot\n{W}\nCreature - Human Soldier\n1/1\nWhen a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.\n----\nKenzo the Hardhearted\nLegendary Creature - Human Samurai\n3/4\nDouble strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nCHK U\n\nButcher Orgg\n{4}{R}{R}{R}\nCreature - Orgg\n6/6\nYou may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.\nONS R\n\nButcher of Malakir\n{5}{B}{B}\nCreature - Vampire Warrior\n5/4\nFlying\nWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.\nWWK R, COM R\n\nCabal Archon\n{2}{B}\nCreature - Human Cleric\n2/2\n{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.\nONS U\n\nCabal Coffers\nLand\n{2}, {T}: Add {B} to your mana pool for each Swamp you control.\nTOR U, HOP U\n\nCabal Conditioning\n{6}{B}\nSorcery\nAny number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.\nSCG R\n\nCabal Executioner\n{2}{B}{B}\nCreature - Human Cleric\n2/2\nWhenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.\nMorph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nCabal Inquisitor\n{1}{B}\nCreature - Human Minion\n1/1\nThreshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.\nODY C\n\nCabal Interrogator\n{1}{B}\nCreature - Zombie Wizard\n1/1\n{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.\nSCG U\n\nCabal Patriarch\n{3}{B}{B}{B}\nLegendary Creature - Human Wizard\n5/5\n{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.\n{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.\nODY R\n\nCabal Pit\nLand\n{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.\nThreshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nCabal Ritual\n{1}{B}\nInstant\nAdd {B}{B}{B} to your mana pool.\nThreshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.\nTOR C\n\nCabal Shrine\n{1}{B}{B}\nEnchantment\nWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.\nODY R\n\nCabal Slaver\n{2}{B}\nCreature - Human Cleric\n2/1\nWhenever a Goblin deals combat damage to a player, that player discards a card.\nONS U\n\nCabal Surgeon\n{2}{B}{B}\nCreature - Human Minion\n2/1\n{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.\nTOR C\n\nCabal Therapy\n{B}\nSorcery\nName a nonland card. Target player reveals his or her hand and discards all cards with that name.\nFlashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD U\n\nCabal Torturer\n{1}{B}{B}\nCreature - Human Minion\n1/1\n{B}, {T}: Target creature gets -1/-1 until end of turn.\nThreshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nTOR C\n\nCabal Trainee\n{B}\nCreature - Human Minion\n1/1\nSacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.\nJUD C\n\nCache Raiders\n{3}{U}{U}\nCreature - Merfolk Rogue\n4/4\nAt the beginning of your upkeep, return a permanent you control to its owner's hand.\nEVE U\n\nCackling Fiend\n{2}{B}{B}\nCreature - Zombie\n2/1\nWhen Cackling Fiend enters the battlefield, each opponent discards a card.\nUSG C, BRB C\n\nCackling Flames\n{3}{R}\nInstant\nCackling Flames deals 3 damage to target creature or player.\nHellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.\nDIS C\n\nCackling Imp\n{2}{B}{B}\nCreature - Imp\n2/2\nFlying\n{T}: Target player loses 1 life.\n5DN C, DVD C\n\nCackling Witch\n{1}{B}\nCreature - Human Spellshaper\n1/1\n{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.\nMMQ U\n\nCadaver Imp\n{1}{B}{B}\nCreature - Imp\n1/1\nFlying\nWhen Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.\nROE C\n\nCadaverous Bloom\n{3}{B}{G}\nEnchantment\nExile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.\nMIR R\n\nCadaverous Knight\n{2}{B}\nCreature - Zombie Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{B}{B}: Regenerate Cadaverous Knight.\nMIR C, HOP C\n\nCage of Hands\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\n{1}{W}: Return Cage of Hands to its owner's hand.\nCHK C\n\nCaged Sun\n{6}\nArtifact\nAs Caged Sun enters the battlefield, choose a color.\nCreatures you control of the chosen color get +1/+1.\nWhenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.\nNPH R\n\nCagemail\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and can't attack.\nJUD C\n\nCairn Wanderer\n{4}{B}\nCreature - Shapeshifter\n4/4\nChangeling (This card is every creature type at all times.)\nAs long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.\nLRW R\n\nCalciderm\n{2}{W}{W}\nCreature - Beast\n5/5\nShroud (This permanent can't be the target of spells or abilities.)\nVanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nPLC U\n\nCalciform Pools\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Put a storage counter on Calciform Pools.\n{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.\nTSP U\n\nCalcite Snapper\n{1}{U}{U}\nCreature - Turtle\n1/4\nShroud (This creature can't be the target of spells or abilities.)\nLandfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.\nWWK C\n\nCaldera Hellion\n{3}{R}{R}\nCreature - Hellion\n3/3\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Caldera Hellion enters the battlefield, it deals 3 damage to each creature.\nALA R\n\nCaldera Kavu\n{2}{R}\nCreature - Kavu\n2/2\n{1}{B}: Caldera Kavu gets +1/+1 until end of turn.\n{G}: Caldera Kavu becomes the color of your choice until end of turn.\nPLS C\n\nCaldera Lake\nLand\nCaldera Lake enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.\nTMP R\n\nCall for Blood\n{4}{B}\nInstant - Arcane\nAs an additional cost to cast Call for Blood, sacrifice a creature.\nTarget creature gets -X/-X until end of turn, where X is the sacrificed creature's power.\nBOK C\n\nCall from the Grave\n{2}{B}\nSorcery\nChoose a player at random. Choose a creature card in that player's graveyard at random and put it onto the battlefield under your control. Call from the Grave deals damage equal to that creature card's converted mana cost to you.\nASTRAL S\n\nCall of the Herd\n{2}{G}\nSorcery\nPut a 3/3 green Elephant creature token onto the battlefield.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY R, TSB S\n\nCall of the Wild\n{2}{G}{G}\nEnchantment\n{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nWTH R, 6ED R, 8ED R\n\nCall the Skybreaker\n{5}{U/R}{U/R}\nSorcery\nPut a 5/5 blue and red Elemental creature token with flying onto the battlefield.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE R, COM R\n\nCall to Arms\n{1}{W}\nEnchantment\nAs Call to Arms enters the battlefield, choose a color and an opponent.\nWhite creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.\nWhen the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.\nICE R, ME3 U\n\nCall to Glory\n{1}{W}\nInstant\nUntap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.\nCHK C\n\nCall to Heel\n{1}{U}\nInstant\nReturn target creature to its owner's hand. Its controller draws a card.\nALA C\n\nCall to Mind\n{2}{U}\nSorcery\nReturn target instant or sorcery card from your graveyard to your hand.\nM11 U\n\nCall to the Grave\n{4}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.\nAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.\nSCG R, M12 R\n\nCall to the Netherworld\n{B}\nSorcery\nReturn target black creature card from your graveyard to your hand.\nMadness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTSP C\n\nCaller of Gales\n{U}\nCreature - Merfolk Wizard\n1/1\n{1}{U}, {T}: Target creature gains flying until end of turn.\nZEN C\n\nCaller of the Claw\n{2}{G}\nCreature - Elf\n2/2\nFlash\nWhen Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.\nLGN R\n\nCaller of the Hunt\n{2}{G}\nCreature - Human\n*/*\nAs an additional cost to cast Caller of the Hunt, choose a creature type.\nCaller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.\nMMQ R\n\nCallous Deceiver\n{2}{U}\nCreature - Spirit\n1/3\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.\nCHK C\n\nCallous Giant\n{4}{R}{R}\nCreature - Giant\n4/4\nIf a source would deal 3 or less damage to Callous Giant, prevent that damage.\nINV R\n\nCallous Oppressor\n{1}{U}{U}\nCreature - Cephalid\n1/2\nYou may choose not to untap Callous Oppressor during your untap step.\nAs Callous Oppressor enters the battlefield, an opponent chooses a creature type.\n{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.\nONS R\n\nCallow Jushi\n{1}{U}{U}\nCreature - Human Wizard\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.\nAt the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.\n----\nJaraku the Interloper\nLegendary Creature - Spirit\n3/4\nRemove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.\nBOK U\n\nCalming Licid\n{2}{W}\nCreature - Licid\n2/2\n{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.\nSTH U\n\nCalming Verse\n{3}{G}\nSorcery\nDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.\nPCY C\n\nCaltrops\n{3}\nArtifact\nWhenever a creature attacks, Caltrops deals 1 damage to it.\nUDS U, 7ED U\n\nCamato Scout\n{1}{U}{U}\nCreature - Merfolk Scout\n2/3\nWhen Camato Scout enters the battlefield, it gains landwalk of a basic land type chosen at random. (This effect lasts indefinitely.)\nSDC S\n\nCamel\n{W}\nCreature - Camel\n0/1\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nPrevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.\nARN C\n\nCamouflage\n{G}\nInstant\nCast Camouflage only during your declare attackers step.\nThis turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)\nLEA U, LEB U, 2ED U\n\nCancel\n{1}{U}{U}\nInstant\nCounter target spell.\nTSP C, 10E C, ALA C, M10 C, ZEN C, M11 C, M12 C\n\nCandelabra of Tawnos\n{1}\nArtifact\n{X}, {T}: Untap X target lands.\nATQ R, ME4 R\n\nCandles of Leng\n{2}\nArtifact\n{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.\nTSP R\n\nCandles' Glow\n{1}{W}\nInstant - Arcane\nPrevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.\nSplice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK U\n\nCanker Abomination\n{2}{B/G}{B/G}\nCreature - Treefolk Horror\n6/6\nAs Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.\nEVE U\n\nCankerous Thirst\n{3}{B/G}\nInstant\nIf {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)\nEVE U\n\nCannibalize\n{1}{B}\nSorcery\nChoose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.\nSTH C\n\nCanopy Claws\n{G}\nInstant\nTarget creature loses flying until end of turn.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nCanopy Cover\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked except by creatures with flying or reach.\nEnchanted creature can't be the target of spells or abilities your opponents control.\nWWK U\n\nCanopy Crawler\n{3}{G}\nCreature - Beast\n2/2\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\n{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.\nLGN U\n\nCanopy Dragon\n{4}{G}{G}\nCreature - Dragon\n4/4\nTrample\n{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.\nMIR R\n\nCanopy Spider\n{1}{G}\nCreature - Spider\n1/3\nReach (This creature can block creatures with flying.)\nTMP C, 7ED C, 8ED C, 10E C\n\nCanopy Surge\n{1}{G}\nSorcery\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nCanopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.\nINV U\n\nCantivore\n{1}{W}{W}\nCreature - Lhurgoyf\n*/*\nVigilance\nCantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.\nODY R\n\nCanyon Drake\n{2}{R}{R}\nCreature - Drake\n1/2\nFlying\n{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.\nTMP R\n\nCanyon Minotaur\n{3}{R}\nCreature - Minotaur Warrior\n3/3\nCON C, M10 C, M11 C\n\nCanyon Wildcat\n{1}{R}\nCreature - Cat\n2/1\nMountainwalk\nTMP C, 8ED C\n\nCao Cao, Lord of Wei\n{3}{B}{B}\nLegendary Creature - Human Soldier\n3/3\n{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nCao Ren, Wei Commander\n{2}{B}{B}\nLegendary Creature - Human Soldier Warrior\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Cao Ren, Wei Commander enters the battlefield, you lose 3 life.\nPTK R\n\nCapashen Knight\n{1}{W}\nCreature - Human Knight\n1/1\nFirst strike\n{1}{W}: Capashen Knight gets +1/+0 until end of turn.\nUDS C\n\nCapashen Standard\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\n{2}, Sacrifice Capashen Standard: Draw a card.\nUDS C\n\nCapashen Templar\n{2}{W}\nCreature - Human Knight\n2/2\n{W}: Capashen Templar gets +0/+1 until end of turn.\nUDS C\n\nCapashen Unicorn\n{1}{W}\nCreature - Unicorn\n1/2\n{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.\nINV C\n\nCapricious Efreet\n{4}{R}{R}\nCreature - Efreet\n6/4\nAt the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.\nM10 R\n\nCapricious Sorcerer\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.\nPOR R\n\nCapsize\n{1}{U}{U}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target permanent to its owner's hand.\nTMP C\n\nCaptain Sisay\n{2}{G}{W}\nLegendary Creature - Human Soldier\n2/2\n{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.\nINV R\n\nCaptain of the Watch\n{4}{W}{W}\nCreature - Human Soldier\n3/3\nVigilance (Attacking doesn't cause this creature to tap.)\nOther Soldier creatures you control get +1/+1 and have vigilance.\nWhen Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.\nM10 R\n\nCaptain's Maneuver\n{X}{R}{W}\nInstant\nThe next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.\nAPC U, HOP U\n\nCaptivating Glance\n{2}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW U\n\nCaptivating Vampire\n{1}{B}{B}\nCreature - Vampire\n2/2\nOther Vampire creatures you control get +1/+1.\nTap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.\nM11 R\n\nCaptive Flame\n{2}{R}\nEnchantment\n{R}: Target creature gets +1/+0 until end of turn.\nSOK U, DDG U\n\nCapture of Jingzhou\n{3}{U}{U}\nSorcery\nTake an extra turn after this one.\nPTK R, ME3 R\n\nCaptured Sunlight\n{2}{G}{W}\nSorcery\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nYou gain 4 life.\nARB C\n\nCarapace\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+2.\nSacrifice Carapace: Regenerate enchanted creature.\nHML C (x2), 5ED C, ME2 C\n\nCarapace Forger\n{1}{G}\nCreature - Elf Artificer\n2/2\nMetalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.\nSOM C\n\nCaravan Escort\n{W}\nCreature - Human Knight\n1/1\nLevel up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n2/2\nLEVEL 5+\n5/5\nFirst strike\nROE C, DDG C\n\nCaravan Hurda\n{4}{W}\nCreature - Giant\n1/5\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nZEN C\n\nCarbonize\n{2}{R}\nInstant\nCarbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.\nSCG U\n\nCareful Consideration\n{2}{U}{U}\nInstant\nTarget player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.\nTSP U\n\nCareful Study\n{U}\nSorcery\nDraw two cards, then discard two cards.\nODY C\n\nCaregiver\n{W}\nCreature - Human Cleric\n1/1\n{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nRAV C\n\nCaress of Phyrexia\n{3}{B}{B}\nSorcery\nTarget player draws three cards, loses 3 life, and gets three poison counters.\nNPH U\n\nCaribou Range\n{2}{W}{W}\nEnchantment - Aura\nEnchant land you control\nEnchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."\nSacrifice a Caribou token: You gain 1 life.\nICE R, 5ED R, ME2 R\n\nCarnage Altar\n{2}\nArtifact\n{3}, Sacrifice a creature: Draw a card.\nZEN U\n\nCarnage Wurm\n{6}{G}\nCreature - Wurm\n6/6\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nM12 U\n\nCarnassid\n{4}{G}{G}\nCreature - Beast\n5/4\nTrample\n{1}{G}: Regenerate Carnassid.\nSTH R\n\nCarnifex Demon\n{4}{B}{B}\nCreature - Demon\n6/6\nFlying\nCarnifex Demon enters the battlefield with two -1/-1 counters on it.\n{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.\nSOM R\n\nCarnival of Souls\n{1}{B}\nEnchantment\nWhenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.\nUDS R\n\nCarnivorous Plant\n{3}{G}\nCreature - Plant Wall\n4/5\nDefender\nDRK C, 4ED C, MED U\n\nCarnophage\n{B}\nCreature - Zombie\n2/2\nAt the beginning of your upkeep, tap Carnophage unless you pay 1 life.\nEXO C\n\nCarom\n{1}{W}\nInstant\nThe next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.\nDraw a card.\nDIS C\n\nCarpet of Flowers\n{G}\nEnchantment\nAt the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.\nUSG U\n\nCarrier Pigeons\n{3}{W}\nCreature - Bird\n1/1\nFlying\nWhen Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nALL C (x2)\n\nCarrion\n{1}{B}{B}\nInstant\nAs an additional cost to cast Carrion, sacrifice a creature.\nPut X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.\nMIR R\n\nCarrion Ants\n{2}{B}{B}\nCreature - Insect\n0/1\n{1}: Carrion Ants gets +1/+1 until end of turn.\nLEG R, 4ED U, 5ED U, ME3 U\n\nCarrion Beetles\n{B}\nCreature - Insect\n1/1\n{2}{B}, {T}: Exile up to three target cards from a single graveyard.\nUSG C\n\nCarrion Call\n{3}{G}\nInstant\nPut two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM U\n\nCarrion Feeder\n{B}\nCreature - Zombie\n1/1\nCarrion Feeder can't block.\nSacrifice a creature: Put a +1/+1 counter on Carrion Feeder.\nSCG C, PVC C\n\nCarrion Howler\n{3}{B}\nCreature - Zombie Wolf\n2/2\nPay 1 life: Carrion Howler gets +2/-1 until end of turn.\nRAV U\n\nCarrion Rats\n{B}\nCreature - Rat\n2/1\nWhenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.\nTOR C\n\nCarrion Thrash\n{2}{B}{R}{G}\nCreature - Viashino Warrior\n4/4\nWhen Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.\nALA C\n\nCarrion Wall\n{1}{B}{B}\nCreature - Wall\n3/2\nDefender (This creature can't attack.)\n{1}{B}: Regenerate Carrion Wall.\nNEM U, 8ED U\n\nCarrion Wurm\n{3}{B}{B}\nCreature - Zombie Wurm\n6/5\nWhenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.\nTOR U\n\nCarrionette\n{1}{B}\nCreature - Skeleton\n1/1\n{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.\nTMP R\n\nCarry Away\n{U}{U}\nEnchantment - Aura\nEnchant Equipment\nWhen Carry Away enters the battlefield, unattach enchanted Equipment.\nYou control enchanted Equipment.\nDST U\n\nCartographer\n{2}{G}\nCreature - Human\n2/2\nWhen Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.\nEXO U, ODY C\n\nCarven Caryatid\n{1}{G}{G}\nCreature - Spirit\n2/5\nDefender (This creature can't attack.)\nWhen Carven Caryatid enters the battlefield, draw a card.\nRAV U\n\nCascade Bluffs\nLand\n{T}: Add {1} to your mana pool.\n{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.\nEVE R\n\nCast Through Time\n{4}{U}{U}{U}\nEnchantment\nInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)\nROE M\n\nCastigate\n{W}{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card.\nGPT C\n\nCasting of Bones\n{2}{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, draw three cards, then discard one of them.\nALL C (x2)\n\nCastle\n{3}{W}\nEnchantment\nUntapped creatures you control get +0/+2.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U\n\nCastle Raptors\n{4}{W}\nCreature - Bird Soldier\n3/3\nFlying\nAs long as Castle Raptors is untapped, it gets +0/+2.\nTSP C\n\nCastle Sengir\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {B} to your mana pool.\n{2}, {T}: Add {U} or {R} to your mana pool.\nHML U\n\nCat Burglar\n{3}{B}\nCreature - Kor Rogue Minion\n2/2\n{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nEXO C\n\nCat Warriors\n{1}{G}{G}\nCreature - Cat Warrior\n2/2\nForestwalk\nLEG C, CHR C, 5ED C, 6ED C\n\nCataclysm\n{2}{W}{W}\nSorcery\nEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.\nEXO R\n\nCatacomb Dragon\n{4}{B}{B}\nCreature - Dragon\n4/4\nFlying\nWhenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.\nMIR R\n\nCatalog\n{2}{U}\nInstant\nDraw two cards, then discard a card.\nUSG C, 8ED C\n\nCatalyst Stone\n{2}\nArtifact\nFlashback costs you pay cost up to {2} less.\nFlashback costs your opponents pay cost {2} more.\nODY R\n\nCatapult Master\n{3}{W}{W}\nCreature - Human Soldier\n3/3\nTap five untapped Soldiers you control: Exile target creature.\nONS R, EVT R\n\nCatapult Squad\n{1}{W}\nCreature - Human Soldier\n2/1\nTap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.\nONS U\n\nCatastrophe\n{4}{W}{W}\nSorcery\nDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated.\nUSG R, BRB R\n\nCateran Brute\n{2}{B}\nCreature - Horror Mercenary\n2/2\n{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.\nMMQ C\n\nCateran Enforcer\n{3}{B}{B}\nCreature - Horror Mercenary\n4/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.\nMMQ U\n\nCateran Kidnappers\n{2}{B}{B}\nCreature - Human Mercenary\n4/2\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nMMQ U\n\nCateran Overlord\n{4}{B}{B}{B}\nCreature - Horror Mercenary\n7/5\nSacrifice a creature: Regenerate Cateran Overlord.\n{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.\nMMQ R\n\nCateran Persuader\n{B}{B}\nCreature - Human Mercenary\n2/1\n{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.\nMMQ C\n\nCateran Slaver\n{4}{B}{B}\nCreature - Horror Mercenary\n5/5\nSwampwalk\n{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.\nMMQ R\n\nCateran Summons\n{B}\nSorcery\nSearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.\nMMQ U\n\nCaterwauling Boggart\n{3}{R}\nCreature - Goblin Shaman\n2/2\nEach Goblin you control can't be blocked except by two or more creatures.\nEach Elemental you control can't be blocked except by two or more creatures.\nLRW C\n\nCathartic Adept\n{U}\nCreature - Human Wizard\n1/1\n{T}: Target player puts the top card of his or her library into his or her graveyard.\nALA C\n\nCathedral Membrane\n{1}{W/P}\nArtifact Creature - Wall\n0/3\n({W/P} can be paid with either {W} or 2 life.)\nDefender\nWhen Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.\nNPH U\n\nCathedral of Serra\nLand\nWhite legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U\n\nCathodion\n{3}\nArtifact Creature - Construct\n3/3\nWhen Cathodion dies, add {3} to your mana pool.\nUSG U, MRD U\n\nCauldron Dance\n{4}{B}{R}\nInstant\nCast Cauldron Dance only during combat.\nReturn target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.\nINV U\n\nCauldron Haze\n{1}{W/B}\nInstant\nChoose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE U\n\nCauldron of Souls\n{5}\nArtifact\n{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nCaustic Crawler\n{3}{B}{B}\nCreature - Insect\n4/3\nLandfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.\nWWK U\n\nCaustic Hound\n{5}{B}\nCreature - Hound\n4/4\nWhen Caustic Hound dies, each player loses 4 life.\nMBS C\n\nCaustic Rain\n{2}{B}{B}\nSorcery\nExile target land.\nGPT U\n\nCaustic Tar\n{4}{B}{B}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Target player loses 3 life."\nODY U\n\nCaustic Wasps\n{2}{G}\nCreature - Insect\n1/1\nFlying\nWhenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.\nMMQ U\n\nCautery Sliver\n{R}{W}\nCreature - Sliver\n2/2\nAll Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."\nAll Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."\nPLC U\n\nCavalry Master\n{2}{W}{W}\nCreature - Human Knight\n3/3\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nOther creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)\nTSP U\n\nCave People\n{1}{R}{R}\nCreature - Human\n1/4\nWhenever Cave People attacks, it gets +1/-2 until end of turn.\n{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.\nDRK U, 4ED U, 5ED U\n\nCave Sense\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has mountainwalk.\nMMQ C\n\nCave Tiger\n{2}{G}\nCreature - Cat\n2/2\nWhenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.\nUSG C\n\nCave-In\n{3}{R}{R}\nSorcery\nYou may exile a red card from your hand rather than pay Cave-In's mana cost.\nCave-In deals 2 damage to each creature and each player.\nMMQ R\n\nCavern Crawler\n{2}{R}\nCreature - Insect\n0/3\nMountainwalk\n{R}: Cavern Crawler gets +1/-1 until end of turn.\nMMQ C\n\nCavern Harpy\n{U}{B}\nCreature - Harpy Beast\n2/1\nFlying\nWhen Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.\nPay 1 life: Return Cavern Harpy to its owner's hand.\nPLS C\n\nCavern Thoctar\n{5}{G}\nCreature - Beast\n5/5\n{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.\nALA C\n\nCaverns of Despair\n{2}{R}{R}\nWorld Enchantment\nNo more than two creatures can attack each combat.\nNo more than two creatures can block each combat.\nLEG R\n\nCaves of Koilos\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.\nAPC R, 9ED R, 10E R\n\nCease-Fire\n{2}{W}\nInstant\nTarget player can't cast creature spells this turn.\nDraw a card.\nODY C\n\nCeaseless Searblades\n{3}{R}\nCreature - Elemental Warrior\n2/4\nWhenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.\nLRW U\n\nCelestial Ancient\n{3}{W}{W}\nCreature - Elemental\n3/3\nFlying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.\nDIS R\n\nCelestial Colonnade\nLand\nCelestial Colonnade enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.\n{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.\nWWK R\n\nCelestial Convergence\n{2}{W}{W}\nEnchantment\nCelestial Convergence enters the battlefield with seven omen counters on it.\nAt the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.\nPCY R\n\nCelestial Crusader\n{2}{W}{W}\nCreature - Spirit\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nFlying\nOther white creatures get +1/+1.\nTSP U, EVT U\n\nCelestial Dawn\n{1}{W}{W}\nEnchantment\nLands you control are Plains.\nNonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.\nYou may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.\nMIR R, 6ED R, TSB S\n\nCelestial Force\n{5}{W}{W}{W}\nCreature - Elemental\n7/7\nAt the beginning of each upkeep, you gain 3 life.\nCOM R\n\nCelestial Gatekeeper\n{3}{W}{W}\nCreature - Bird Cleric\n2/2\nFlying\nWhen Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.\nLGN R\n\nCelestial Kirin\n{2}{W}{W}\nLegendary Creature - Kirin Spirit\n3/3\nFlying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.\nSOK R\n\nCelestial Mantle\n{3}{W}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nWhenever enchanted creature deals combat damage to a player, double its controller's life total.\nZEN R\n\nCelestial Prism\n{3}\nArtifact\n{2}, {T}: Add one mana of any color to your mana pool.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nCelestial Purge\n{1}{W}\nInstant\nExile target black or red permanent.\nCON U, M10 U, M11 U, M12 U\n\nCelestial Sword\n{6}\nArtifact\n{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.\nICE R, ME4 U\n\nCelestine Reef\nPlane - Luvion\nCreatures without flying or islandwalk can't attack.\nWhenever you roll {C}, until a player planeswalks, you can't lose the game and your opponents can't win the game.\nHOP P\n\nCemetery Gate\n{2}{B}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\nProtection from black\nHML C (x2)\n\nCemetery Puca\n{1}{U/B}{U/B}\nCreature - Shapeshifter\n1/2\nWhenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.\nSHM R\n\nCemetery Reaper\n{1}{B}{B}\nCreature - Zombie\n2/2\nOther Zombie creatures you control get +1/+1.\n{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.\nM10 R, ARC R, M12 R\n\nCenn's Enlistment\n{3}{W}\nSorcery\nPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE C\n\nCenn's Heir\n{1}{W}\nCreature - Kithkin Soldier\n1/1\nWhenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.\nLRW C\n\nCenn's Tactician\n{W}\nCreature - Kithkin Soldier\n1/1\n{W}, {T}: Put a +1/+1 counter on target Soldier creature.\nEach creature you control with a +1/+1 counter on it can block an additional creature.\nMOR U\n\nCentaur Archer\n{1}{R}{G}\nCreature - Centaur Archer\n3/2\n{T}: Centaur Archer deals 1 damage to target creature with flying.\nICE U, MED U\n\nCentaur Chieftain\n{3}{G}\nCreature - Centaur\n3/3\nHaste\nThreshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."\nTOR U\n\nCentaur Courser\n{2}{G}\nCreature - Centaur Warrior\n3/3\nM10 C\n\nCentaur Garden\nLand\n{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.\nThreshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nCentaur Glade\n{3}{G}{G}\nEnchantment\n{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.\nONS U\n\nCentaur Omenreader\n{3}{G}\nSnow Creature - Centaur Shaman\n3/3\nAs long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.\nFUT U\n\nCentaur Rootcaster\n{3}{G}\nCreature - Centaur Druid\n2/2\nWhenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.\nJUD C\n\nCentaur Safeguard\n{2}{G/W}\nCreature - Centaur Warrior\n3/1\n({G/W} can be paid with either {G} or {W}.)\nWhen Centaur Safeguard dies, you may gain 3 life.\nRAV C\n\nCentaur Veteran\n{5}{G}\nCreature - Centaur\n3/3\nTrample\n{G}, Discard a card: Regenerate Centaur Veteran.\nTOR C\n\nCephalid Aristocrat\n{4}{U}\nCreature - Cephalid\n3/3\nWhenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.\nTOR C\n\nCephalid Broker\n{3}{U}\nCreature - Cephalid\n2/2\n{T}: Target player draws two cards, then discards two cards.\nODY U\n\nCephalid Coliseum\nLand\n{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.\nThreshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nCephalid Constable\n{1}{U}{U}\nCreature - Cephalid Wizard\n1/1\nWhenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.\nJUD R, 10E R\n\nCephalid Illusionist\n{1}{U}\nCreature - Cephalid Wizard\n1/1\nWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.\n{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nTOR U\n\nCephalid Inkshrouder\n{2}{U}\nCreature - Cephalid\n2/1\nDiscard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)\nJUD U\n\nCephalid Looter\n{2}{U}\nCreature - Cephalid Rogue\n2/1\n{T}: Target player draws a card, then discards a card.\nODY C\n\nCephalid Pathmage\n{2}{U}\nCreature - Cephalid Wizard\n1/2\nCephalid Pathmage is unblockable.\n{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.\nLGN C\n\nCephalid Retainer\n{2}{U}{U}\nCreature - Cephalid\n2/3\n{U}{U}: Tap target creature without flying.\nODY R\n\nCephalid Sage\n{3}{U}\nCreature - Cephalid\n2/3\nThreshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."\nTOR U\n\nCephalid Scout\n{1}{U}\nCreature - Cephalid Wizard Scout\n1/1\nFlying\n{2}{U}, Sacrifice a land: Draw a card.\nODY C\n\nCephalid Shrine\n{1}{U}{U}\nEnchantment\nWhenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.\nODY R\n\nCephalid Snitch\n{1}{U}\nCreature - Cephalid Wizard\n1/1\nSacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.\nTOR C\n\nCephalid Vandal\n{1}{U}\nCreature - Cephalid Rogue\n1/1\nAt the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.\nTOR R\n\nCerebral Eruption\n{2}{R}{R}\nSorcery\nTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.\nSOM R\n\nCerebral Vortex\n{1}{U}{R}\nInstant\nTarget player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.\nGPT R\n\nCeremonial Guard\n{2}{R}\nCreature - Human Soldier\n3/4\nWhen Ceremonial Guard attacks or blocks, destroy it at end of combat.\nMMQ C\n\nCerodon Yearling\n{R}{W}\nCreature - Beast\n2/2\nVigilance, haste\nARB C, HOP C\n\nCerulean Sphinx\n{4}{U}{U}\nCreature - Sphinx\n5/5\nFlying\n{U}: Cerulean Sphinx's owner shuffles it into his or her library.\nRAV R\n\nCerulean Wisps\n{U}\nInstant\nTarget creature becomes blue until end of turn. Untap that creature.\nDraw a card.\nSHM C\n\nCerulean Wyvern\n{4}{U}\nCreature - Drake\n3/3\nFlying, protection from green\nMIR U\n\nCessation\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.\nULG C\n\nCeta Disciple\n{U}\nCreature - Merfolk Wizard\n1/1\n{R}, {T}: Target creature gets +2/+0 until end of turn.\n{G}, {T}: Add one mana of any color to your mana pool.\nAPC C\n\nCeta Sanctuary\n{2}{U}\nEnchantment\nAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.\nAPC U\n\nCetavolver\n{1}{U}\nCreature - Volver\n1/1\nKicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)\nIf Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.\nIf Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.\nAPC R\n\nChain Lightning\n{R}\nSorcery\nChain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.\nLEG C, ME3 C, H10 C\n\nChain Reaction\n{2}{R}{R}\nSorcery\nChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.\nWWK R, COM R\n\nChain Stasis\n{U}\nInstant\nYou may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.\nHML R\n\nChain of Acid\n{3}{G}\nSorcery\nDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.\nONS U\n\nChain of Plasma\n{1}{R}\nInstant\nChain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.\nONS U\n\nChain of Silence\n{1}{W}\nInstant\nPrevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.\nONS U\n\nChain of Smog\n{1}{B}\nSorcery\nTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.\nONS U\n\nChain of Vapor\n{U}\nInstant\nReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.\nONS U\n\nChainbreaker\n{2}\nArtifact Creature - Scarecrow\n3/3\nChainbreaker enters the battlefield with two -1/-1 counters on it.\n{3}, {T}: Remove a -1/-1 counter from target creature.\nSHM C\n\nChained Throatseeker\n{5}{U}\nCreature - Horror\n5/5\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nChained Throatseeker can't attack unless defending player is poisoned.\nNPH C\n\nChainer's Edict\n{1}{B}\nSorcery\nTarget player sacrifices a creature.\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR U\n\nChainer, Dementia Master\n{3}{B}{B}\nLegendary Creature - Human Minion\n3/3\nNightmare creatures get +1/+1.\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.\nTOR R\n\nChainflinger\n{3}{R}\nCreature - Beast\n2/2\n{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.\nThreshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.\nODY C\n\nChains of Mephistopheles\n{1}{B}\nEnchantment\nIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.\nLEG R, MED R\n\nChalice of the Void\n{X}{X}\nArtifact\nChalice of the Void enters the battlefield with X charge counters on it.\nWhenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.\nMRD R\n\nChamber of Manipulation\n{2}{U}{U}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."\nODY U\n\nChambered Nautilus\n{2}{U}\nCreature - Nautilus Beast\n2/2\nWhenever Chambered Nautilus becomes blocked, you may draw a card.\nMMQ U\n\nChameleon Blur\n{3}{G}\nInstant\nPrevent all damage that creatures would deal to players this turn.\nTSP C\n\nChameleon Colossus\n{2}{G}{G}\nCreature - Shapeshifter\n4/4\nChangeling (This card is every creature type at all times.)\nProtection from black\n{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.\nMOR R, ARC R\n\nChameleon Spirit\n{3}{U}\nCreature - Illusion Spirit\n*/*\nAs Chameleon Spirit enters the battlefield, choose a color.\nChameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.\nMMQ U\n\nChampion Lancer\n{4}{W}{W}\nCreature - Human Knight\n3/3\nPrevent all damage that would be dealt to Champion Lancer by creatures.\nS99 R, ME4 R\n\nChampion's Drake\n{1}{U}\nCreature - Drake\n1/1\nFlying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.\nROE C\n\nChampion's Helm\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2.\nAs long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)\nEquip {1}\nCOM R\n\nChampion's Victory\n{U}\nInstant\nCast Champion's Victory only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand.\nPTK U\n\nChance Encounter\n{2}{R}{R}\nEnchantment\nWhenever you win a coin flip, put a luck counter on Chance Encounter.\nAt the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.\nODY R\n\nChancellor of the Annex\n{4}{W}{W}{W}\nCreature - Angel\n5/6\nYou may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}.\nFlying\nWhenever an opponent casts a spell, counter it unless that player pays {1}.\nNPH R\n\nChancellor of the Dross\n{4}{B}{B}{B}\nCreature - Vampire\n6/6\nYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.\nFlying, lifelink\nNPH R\n\nChancellor of the Forge\n{4}{R}{R}{R}\nCreature - Giant\n5/5\nYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.\nWhen Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.\nNPH R\n\nChancellor of the Spires\n{4}{U}{U}{U}\nCreature - Sphinx\n5/7\nYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.\nFlying\nWhen Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.\nNPH R\n\nChancellor of the Tangle\n{4}{G}{G}{G}\nCreature - Beast\n6/7\nYou may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool.\nVigilance, reach\nNPH R\n\nChandler\n{4}{R}\nLegendary Creature - Human Rogue\n3/3\n{R}{R}{R}, {T}: Destroy target artifact creature.\nHML C\n\nChandra Ablaze\n{4}{R}{R}\nPlaneswalker - Chandra\n5\n[+1] Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.\n[-2] Each player discards his or her hand, then draws three cards.\n[-7] Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.\nZEN M\n\nChandra Nalaar\n{3}{R}{R}\nPlaneswalker - Chandra\n6\n[+1] Chandra Nalaar deals 1 damage to target player.\n-X: Chandra Nalaar deals X damage to target creature.\n[-8] Chandra Nalaar deals 10 damage to target player and each creature he or she controls.\nLRW R, JVC M, M10 M, M11 M\n\nChandra's Outrage\n{2}{R}{R}\nInstant\nChandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.\nARC C, M11 C, M12 C\n\nChandra's Phoenix\n{1}{R}{R}\nCreature - Phoenix\n2/2\nFlying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.\nM12 R\n\nChandra's Spitfire\n{2}{R}\nCreature - Elemental\n1/3\nFlying\nWhenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.\nM11 U\n\nChandra, the Firebrand\n{3}{R}\nPlaneswalker - Chandra\n3\n[+1] Chandra, the Firebrand deals 1 damage to target creature or player.\n[-2] When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\n[-6] Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.\nM12 M\n\nChange of Heart\n{W}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature can't attack this turn.\nSTH C\n\nChangeling Berserker\n{3}{R}\nCreature - Shapeshifter\n5/3\nChangeling (This card is every creature type at all times.)\nHaste\nChampion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)\nLRW U\n\nChangeling Hero\n{4}{W}\nCreature - Shapeshifter\n4/4\nChangeling (This card is every creature type at all times.)\nChampion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nLRW U\n\nChangeling Sentinel\n{3}{W}\nCreature - Shapeshifter\n3/2\nChangeling (This card is every creature type at all times.)\nVigilance\nMOR C\n\nChangeling Titan\n{4}{G}\nCreature - Shapeshifter\n7/7\nChangeling (This card is every creature type at all times.)\nChampion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)\nLRW U\n\nChannel\n{G}{G}\nSorcery\nUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, FVE M, ME4 R\n\nChannel the Suns\n{3}{G}\nSorcery\nAdd {W}{U}{B}{R}{G} to your mana pool.\n5DN U\n\nChant of Vitu-Ghazi\n{6}{W}{W}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nPrevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.\nRAV U\n\nChaos Charm\n{R}\nInstant\nChoose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.\nMIR C\n\nChaos Harlequin\n{2}{R}{R}\nCreature - Human\n2/4\n{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.\nALL R\n\nChaos Lord\n{4}{R}{R}{R}\nCreature - Human\n7/7\nFirst strike\nAt the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.\nChaos Lord can attack as though it had haste unless it entered the battlefield this turn.\nICE R\n\nChaos Moon\n{3}{R}\nEnchantment\nAt the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.\nICE R\n\nChaos Orb\n{2}\nArtifact\n{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.\nLEA R, LEB R, 2ED R\n\nChaos Warp\n{2}{R}\nInstant\nThe owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.\nCOM R\n\nChaoslace\n{R}\nInstant\nTarget spell or permanent becomes red. (Its mana symbols remain unchanged.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nChaosphere\n{2}{R}\nWorld Enchantment\nCreatures with flying can block only creatures with flying.\nCreatures without flying have reach. (They can block creatures with flying.)\nMIR R\n\nChaotic Backlash\n{4}{R}\nInstant\nChaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.\nEVE U\n\nChaotic Goo\n{2}{R}{R}\nCreature - Ooze\n0/0\nChaotic Goo enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.\nTMP R\n\nChaotic Strike\n{1}{R}\nInstant\nCast Chaotic Strike only during combat after blockers are declared.\nFlip a coin. If you win the flip, target creature gets +1/+1 until end of turn.\nDraw a card.\nINV U\n\nChar\n{2}{R}\nInstant\nChar deals 4 damage to target creature or player and 2 damage to you.\nRAV R\n\nChar-Rumbler\n{2}{R}{R}\nCreature - Elemental\n-1/3\nDouble strike\n{R}: Char-Rumbler gets +1/+0 until end of turn.\nFUT U\n\nCharcoal Diamond\n{2}\nArtifact\nCharcoal Diamond enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nMIR U, 6ED U, 7ED U\n\nCharge Across the Araba\n{4}{W}\nInstant - Arcane\nSweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.\nSOK U\n\nCharging Bandits\n{4}{B}\nCreature - Human Rogue\n3/3\nWhenever Charging Bandits attacks, it gets +2/+0 until end of turn.\nPOR U\n\nCharging Paladin\n{2}{W}\nCreature - Human Knight\n2/2\nWhenever Charging Paladin attacks, it gets +0/+3 until end of turn.\nPOR U, EXO C, S99 U, DVD C\n\nCharging Rhino\n{3}{G}{G}\nCreature - Rhino\n4/4\nCharging Rhino can't be blocked by more than one creature.\nPOR R, TMP U\n\nCharging Slateback\n{4}{R}\nCreature - Beast\n4/3\nCharging Slateback can't block.\nMorph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nCharging Troll\n{2}{G}{W}\nCreature - Troll\n3/3\nVigilance\n{G}: Regenerate Charging Troll.\nINV U, PVC U\n\nChariot of the Sun\n{3}\nArtifact\n{2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.\nMIR U\n\nCharisma\n{U}{U}{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.\nMMQ R\n\nCharm Peddler\n{W}\nCreature - Human Spellshaper\n1/1\n{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.\nMMQ C\n\nCharmed Griffin\n{3}{W}\nCreature - Griffin\n3/3\nFlying\nWhen Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.\nMMQ U\n\nCharmed Pendant\n{4}\nArtifact\n{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)\nODY R\n\nCharnelhoard Wurm\n{4}{B}{R}{G}\nCreature - Wurm\n6/6\nTrample\nWhenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.\nCON R\n\nChartooth Cougar\n{5}{R}\nCreature - Cat Beast\n4/4\n{R}: Chartooth Cougar gets +1/+0 until end of turn.\nMountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG C, JVC C, COM C\n\nChasm Drake\n{4}{U}\nCreature - Drake\n3/3\nFlying\nWhenever Chasm Drake attacks, target creature you control gains flying until end of turn.\nM12 C\n\nChastise\n{3}{W}\nInstant\nDestroy target attacking creature. You gain life equal to its power.\nJUD U, 8ED U, 9ED U\n\nChatter of the Squirrel\n{G}\nSorcery\nPut a 1/1 green Squirrel creature token onto the battlefield.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nChieftain en-Dal\n{1}{W}{W}\nCreature - Human Knight\n2/2\nWhenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.\nNEM U\n\nChild of Alara\n{W}{U}{B}{R}{G}\nLegendary Creature - Avatar\n6/6\nTrample\nWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.\nCON M\n\nChild of Gaea\n{3}{G}{G}{G}\nCreature - Elemental\n7/7\nTrample\nAt the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.\n{1}{G}: Regenerate Child of Gaea.\nUSG R\n\nChild of Night\n{1}{B}\nCreature - Vampire\n2/1\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nM10 C, M11 C, M12 C\n\nChild of Thorns\n{G}\nCreature - Spirit\n1/1\nSacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.\nBOK C\n\nChildhood Horror\n{3}{B}\nCreature - Horror\n2/2\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.\nODY U\n\nChildren of Korlis\n{W}\nCreature - Human Rebel Cleric\n1/1\nSacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)\nTSP C\n\nChill\n{1}{U}\nEnchantment\nRed spells cost {2} more to cast.\nTMP U, 6ED U\n\nChill Haunting\n{1}{B}\nInstant\nAs an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.\nTarget creature gets -X/-X until end of turn.\nSCG U\n\nChill to the Bone\n{3}{B}\nInstant\nDestroy target nonsnow creature.\nCSP C\n\nChilling Apparition\n{2}{B}\nCreature - Spirit\n1/1\n{B}: Regenerate Chilling Apparition.\nWhenever Chilling Apparition deals combat damage to a player, that player discards a card.\nPCY U\n\nChilling Shade\n{2}{B}\nSnow Creature - Shade\n1/1\nFlying\n{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nChime of Night\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.\nUDS C\n\nChimeric Coils\n{1}\nArtifact\n{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.\n5DN U\n\nChimeric Egg\n{3}\nArtifact\nWhenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.\nRemove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.\nDST U\n\nChimeric Idol\n{3}\nArtifact\n{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.\nPCY U\n\nChimeric Mass\n{X}\nArtifact\nChimeric Mass enters the battlefield with X charge counters on it.\n{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."\nSOM R\n\nChimeric Sphere\n{3}\nArtifact\n{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.\n{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.\nWTH U\n\nChimeric Staff\n{4}\nArtifact\n{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.\nUSG R, 10E R\n\nChimney Imp\n{4}{B}\nCreature - Imp\n1/2\nFlying\nWhen Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.\nMRD C\n\nChisei, Heart of Oceans\n{2}{U}{U}\nLegendary Creature - Spirit\n4/4\nFlying\nAt the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.\nBOK R\n\nChittering Rats\n{1}{B}{B}\nCreature - Rat\n2/2\nWhen Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.\nDST C\n\nChlorophant\n{G}{G}{G}\nCreature - Elemental\n1/1\nAt the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.\nThreshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."\nODY R\n\nCho-Arrim Alchemist\n{W}\nCreature - Human Spellshaper\n1/1\n{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.\nMMQ R\n\nCho-Arrim Bruiser\n{5}{W}\nCreature - Ogre Rebel\n3/4\nWhenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.\nMMQ R\n\nCho-Arrim Legate\n{2}{W}\nCreature - Human Soldier\n1/2\nProtection from black\nIf an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.\nMMQ U\n\nCho-Manno's Blessing\n{W}{W}\nEnchantment - Aura\nFlash\nEnchant creature\nAs Cho-Manno's Blessing enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.\nMMQ C\n\nCho-Manno, Revolutionary\n{2}{W}{W}\nLegendary Creature - Human Rebel\n2/2\nPrevent all damage that would be dealt to Cho-Manno, Revolutionary.\nMMQ R, 10E R\n\nChoice of Damnations\n{5}{B}\nSorcery - Arcane\nTarget opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.\nSOK R\n\nChoke\n{2}{G}\nEnchantment\nIslands don't untap during their controllers' untap steps.\nTMP U, 8ED U\n\nChoking Fumes\n{2}{W}\nInstant\nPut a -1/-1 counter on each attacking creature.\nMBS U\n\nChoking Sands\n{1}{B}{B}\nSorcery\nDestroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.\nMIR C\n\nChoking Tethers\n{3}{U}\nInstant\nTap up to four target creatures.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)\nWhen you cycle Choking Tethers, you may tap target creature.\nONS C\n\nChoking Vines\n{X}{G}\nInstant\nCast Choking Vines only during the declare blockers step.\nX target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)\nWTH C\n\nChoose Your Champion\nScheme\nWhen you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.\nARC C\n\nChord of Calling\n{X}{G}{G}{G}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nSearch your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.\nRAV R\n\nChorus of Woe\n{B}\nSorcery\nCreatures you control get +1/+0 until end of turn.\nP02 C, S99 C\n\nChorus of the Conclave\n{4}{G}{G}{W}{W}\nLegendary Creature - Dryad\n3/8\nForestwalk\nAs an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.\nRAV R, COM R\n\nChromatic Armor\n{1}{W}{U}\nEnchantment - Aura\nEnchant creature\nAs Chromatic Armor enters the battlefield, choose a color.\nChromatic Armor enters the battlefield with a sleight counter on it.\nPrevent all damage that would be dealt to enchanted creature by a source of the last chosen color.\n{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.\nICE R\n\nChromatic Sphere\n{1}\nArtifact\n{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.\nINV U, MRD C\n\nChromatic Star\n{1}\nArtifact\n{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.\nWhen Chromatic Star is put into a graveyard from the battlefield, draw a card.\nTSP C, 10E U\n\nChrome Mox\n{0}\nArtifact\nImprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.\n{T}: Add one mana of any of the exiled card's colors to your mana pool.\nMRD R\n\nChrome Steed\n{4}\nArtifact Creature - Horse\n2/2\nMetalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.\nSOM C\n\nChromescale Drake\n{6}{U}{U}{U}\nCreature - Drake\n3/4\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.\nDST R\n\nChromeshell Crab\n{4}{U}\nCreature - Crab Beast\n3/3\nMorph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.\nLGN R, COM R\n\nChromium\n{2}{W}{W}{U}{U}{B}{B}\nLegendary Creature - Elder Dragon\n7/7\nFlying\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nAt the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.\nLEG R, CHR R, ME3 R\n\nChronatog\n{1}{U}\nCreature - Atog\n1/2\n{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.\nVIS R\n\nChronatog Avatar\nVanguard\nHand -1, life +1\nYou have no maximum hand size.\n{0}: Draw three cards. You skip your next turn. Activate this ability only once each turn.\nVG S\n\nChronatog Totem\n{3}\nArtifact\n{T}: Add {U} to your mana pool.\n{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.\n{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.\nTSP U\n\nChronomantic Escape\n{4}{W}{W}\nSorcery\nUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.\nSuspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT U\n\nChronosavant\n{5}{W}\nCreature - Giant\n5/5\n{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.\nTSP R\n\nChronozoa\n{3}{U}\nCreature - Illusion\n3/3\nFlying\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.\nPLC R\n\nChub Toad\n{2}{G}\nCreature - Frog\n1/1\nWhenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.\nICE C, 5ED C, MED C\n\nChurning Eddy\n{3}{U}\nSorcery\nReturn target creature and target land to their owners' hands.\nTOR C\n\nCinder Cloud\n{3}{R}{R}\nInstant\nDestroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.\nMIR U\n\nCinder Crawler\n{1}{R}\nCreature - Salamander\n1/2\n{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.\nEXO C\n\nCinder Elemental\n{3}{R}\nCreature - Elemental\n2/2\n{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.\nMMQ U, HOP U\n\nCinder Giant\n{3}{R}\nCreature - Giant\n5/3\nAt the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.\nWTH U\n\nCinder Marsh\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.\nTMP U, BRB U\n\nCinder Pyromancer\n{2}{R}\nCreature - Elemental Shaman\n0/1\n{T}: Cinder Pyromancer deals 1 damage to target player.\nWhenever you cast a red spell, you may untap Cinder Pyromancer.\nEVE C, H10 C\n\nCinder Seer\n{3}{R}\nCreature - Human Wizard\n1/1\n{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.\nUDS U\n\nCinder Shade\n{1}{B}{R}\nCreature - Shade\n1/1\n{B}: Cinder Shade gets +1/+1 until end of turn.\n{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.\nINV U\n\nCinder Storm\n{6}{R}\nSorcery\nCinder Storm deals 7 damage to target creature or player.\nS99 U, ME3 U\n\nCinder Wall\n{R}\nCreature - Wall\n3/3\nDefender (This creature can't attack.)\nWhen Cinder Wall blocks, destroy it at end of combat.\nWTH C, 8ED C, DDG C\n\nCinderbones\n{2}{B}\nCreature - Elemental Skeleton\n1/1\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{1}{B}: Regenerate Cinderbones.\nSHM C\n\nCinderhaze Wretch\n{4}{B}\nCreature - Elemental Shaman\n3/2\n{T}: Target player discards a card. Activate this ability only during your turn.\nPut a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.\nSHM C\n\nCircle of Affliction\n{1}{B}\nEnchantment\nAs Circle of Affliction enters the battlefield, choose a color.\nWhenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.\nPLC U\n\nCircle of Despair\n{1}{W}{B}\nEnchantment\n{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.\nMIR R\n\nCircle of Flame\n{1}{R}\nEnchantment\nWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.\nM12 U\n\nCircle of Protection: Artifacts\n{1}{W}\nEnchantment\n{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.\nATQ U, 4ED U, 5ED U, 5DN U\n\nCircle of Protection: Black\n{1}{W}\nEnchantment\n{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.\nLEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U\n\nCircle of Protection: Blue\n{1}{W}\nEnchantment\n{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U\n\nCircle of Protection: Green\n{1}{W}\nEnchantment\n{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U\n\nCircle of Protection: Red\n{1}{W}\nEnchantment\n{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U\n\nCircle of Protection: Shadow\n{1}{W}\nEnchantment\n{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.\nTMP C\n\nCircle of Protection: White\n{1}{W}\nEnchantment\n{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U\n\nCircle of Solace\n{3}{W}\nEnchantment\nAs Circle of Solace enters the battlefield, choose a creature type.\n{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.\nONS R\n\nCircling Vultures\n{B}\nCreature - Bird\n3/2\nFlying\nYou may discard Circling Vultures any time you could cast an instant.\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.\nWTH U\n\nCircu, Dimir Lobotomist\n{2}{U}{B}\nLegendary Creature - Human Wizard\n2/3\nWhenever you cast a blue spell, exile the top card of target library.\nWhenever you cast a black spell, exile the top card of target library.\nYour opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.\nRAV R\n\nCircular Logic\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1} for each card in your graveyard.\nMadness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR U\n\nCitadel of Pain\n{2}{R}\nEnchantment\nAt the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.\nPCY U\n\nCitanul Centaurs\n{3}{G}\nCreature - Centaur\n6/3\nShroud (This permanent can't be the target of spells or abilities.)\nEcho {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG R\n\nCitanul Druid\n{1}{G}\nCreature - Human Druid\n1/1\nWhenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.\nATQ U, ME4 C\n\nCitanul Flute\n{5}\nArtifact\n{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.\nUSG R, 10E R\n\nCitanul Hierophants\n{3}{G}\nCreature - Human Druid\n3/2\nCreatures you control have "{T}: Add {G} to your mana pool."\nUSG R\n\nCitanul Woodreaders\n{2}{G}\nCreature - Human Druid\n1/4\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nWhen Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.\nPLC C\n\nCity in a Bottle\n{2}\nArtifact\nWhenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.\nPlayers can't play cards from the Arabian Nights expansion.\nARN R\n\nCity of Brass\nLand\nWhenever City of Brass becomes tapped, it deals 1 damage to you.\n{T}: Add one mana of any color to your mana pool.\nARN U, CHR R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 R\n\nCity of Shadows\nLand\n{T}, Exile a creature you control: Put a storage counter on City of Shadows.\n{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.\nDRK R, ME3 R\n\nCity of Solitude\n{2}{G}\nEnchantment\nPlayers can cast spells and activate abilities only during their own turns.\nVIS R\n\nCity of Traitors\nLand\nWhen you play another land, sacrifice City of Traitors.\n{T}: Add {2} to your mana pool.\nEXO R\n\nCivic Guildmage\n{W}\nCreature - Human Wizard\n1/1\n{G}, {T}: Target creature gets +0/+1 until end of turn.\n{U}, {T}: Put target creature you control on top of its owner's library.\nMIR C\n\nCivic Wayfinder\n{2}{G}\nCreature - Elf Warrior Druid\n2/2\nWhen Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.\nRAV C, 10E C\n\nClairvoyance\n{U}\nInstant\nLook at target player's hand.\nDraw a card at the beginning of the next turn's upkeep.\nICE C\n\nClarion Ultimatum\n{G}{G}{W}{W}{W}{U}{U}\nSorcery\nChoose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.\nALA R\n\nClash of Realities\n{3}{R}\nEnchantment\nAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."\nNon-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."\nBOK R\n\nClaws of Gix\n{0}\nArtifact\n{1}, Sacrifice a permanent: You gain 1 life.\nUSG U, TSB S\n\nClaws of Valakut\n{1}{R}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike.\nWWK C, DDG C\n\nClaws of Wirewood\n{3}{G}\nSorcery\nClaws of Wirewood deals 3 damage to each creature with flying and each player.\nCycling {2} ({2}, Discard this card: Draw a card.)\nSCG U\n\nClay Statue\n{4}\nArtifact Creature - Golem\n3/1\n{2}: Regenerate Clay Statue.\nATQ C, 4ED C, 5ED C, ME4 U\n\nCleanfall\n{2}{W}\nSorcery - Arcane\nDestroy all enchantments.\nCHK U\n\nCleanse\n{2}{W}{W}\nSorcery\nDestroy all black creatures.\nLEG R, ME3 R\n\nCleansing\n{W}{W}{W}\nSorcery\nFor each land, destroy that land unless any player pays 1 life.\nDRK R\n\nCleansing Beam\n{4}{R}\nInstant\nRadiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.\nRAV U, COM U\n\nCleansing Meditation\n{1}{W}{W}\nSorcery\nDestroy all enchantments.\nThreshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.\nTOR U\n\nClear\n{1}{W}\nInstant\nDestroy target enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nClear the Land\n{2}{G}\nSorcery\nEach player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.\nMMQ R\n\nClearwater Goblet\n{5}\nArtifact\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nAt the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.\n5DN R\n\nClergy en-Vec\n{1}{W}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nTMP C\n\nClergy of the Holy Nimbus\n{W}\nCreature - Human Cleric\n1/1\nIf Clergy of the Holy Nimbus would be destroyed, regenerate it.\n{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.\nLEG C\n\nClickslither\n{1}{R}{R}{R}\nCreature - Insect\n3/3\nHaste\nSacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.\nLGN R, EVG R\n\nCliff Threader\n{1}{W}\nCreature - Kor Scout\n2/1\nMountainwalk\nZEN C\n\nCliffrunner Behemoth\n{3}{G}\nCreature - Rhino Beast\n5/3\nCliffrunner Behemoth has haste as long as you control a red permanent.\nCliffrunner Behemoth has lifelink as long as you control a white permanent.\nCON R\n\nCliffside Market\nPlane - Mercadia\nWhen you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.\nWhenever you roll {C}, exchange control of two target permanents that share a card type.\nHOP C\n\nClinging Darkness\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -4/-1.\nRAV C\n\nCloak and Dagger\n{2}\nTribal Artifact - Rogue Equipment\nEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)\nWhenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.\nEquip {3}\nMOR U\n\nCloak of Confusion\n{1}{B}\nEnchantment - Aura\nEnchant creature you control\nWhenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.\nICE C, 5ED C, ME2 C\n\nCloak of Feathers\n{U}\nSorcery\nTarget creature gains flying until end of turn.\nDraw a card.\nPOR C\n\nCloak of Invisibility\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR C\n\nCloak of Mists\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature is unblockable.\nUSG C\n\nClock of Omens\n{4}\nArtifact\nTap two untapped artifacts you control: Untap target artifact.\n5DN U\n\nClockspinning\n{U}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChoose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.\nTSP C\n\nClockwork Avian\n{5}\nArtifact Creature - Bird\n0/4\nFlying\nClockwork Avian enters the battlefield with four +1/+0 counters on it.\nAt end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.\nATQ R, 4ED R, BTD R, ME4 U\n\nClockwork Beast\n{6}\nArtifact Creature - Beast\n0/4\nClockwork Beast enters the battlefield with seven +1/+0 counters on it.\nAt end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, MED U\n\nClockwork Beetle\n{1}\nArtifact Creature - Insect\n0/0\nClockwork Beetle enters the battlefield with two +1/+1 counters on it.\nWhenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.\nMRD C\n\nClockwork Condor\n{4}\nArtifact Creature - Bird\n0/0\nFlying\nClockwork Condor enters the battlefield with three +1/+1 counters on it.\nWhenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.\nMRD C, EVT C\n\nClockwork Dragon\n{7}\nArtifact Creature - Dragon\n0/0\nFlying\nClockwork Dragon enters the battlefield with six +1/+1 counters on it.\nWhenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.\n{3}: Put a +1/+1 counter on Clockwork Dragon.\nMRD R\n\nClockwork Gnomes\n{4}\nArtifact Creature - Gnome\n2/2\n{3}, {T}: Regenerate target artifact creature.\nHML C, ME4 U\n\nClockwork Hydra\n{5}\nArtifact Creature - Hydra\n0/0\nClockwork Hydra enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.\n{T}: Put a +1/+1 counter on Clockwork Hydra.\nTSP U, EVT U\n\nClockwork Steed\n{4}\nArtifact Creature - Horse\n0/3\nClockwork Steed enters the battlefield with four +1/+0 counters on it.\nClockwork Steed can't be blocked by artifact creatures.\nAt end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.\nHML C, 5ED U, ME2 U\n\nClockwork Swarm\n{4}\nArtifact Creature - Insect\n0/3\nClockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.\nHML C, ME4 C\n\nClockwork Vorrac\n{5}\nArtifact Creature - Boar Beast\n0/0\nTrample\nClockwork Vorrac enters the battlefield with four +1/+1 counters on it.\nWhenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.\n{T}: Put a +1/+1 counter on Clockwork Vorrac.\nMRD U\n\nClone\n{3}{U}\nCreature - Shapeshifter\n0/0\nYou may have Clone enter the battlefield as a copy of any creature on the battlefield.\nLEA U, LEB U, 2ED U, 3ED U, ONS R, 9ED R, 10E R, M10 R, M11 R\n\nClone Shell\n{5}\nArtifact Creature - Shapeshifter\n2/2\nImprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.\nWhen Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.\nSOM U\n\nClose Quarters\n{2}{R}{R}\nEnchantment\nWhenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.\nMMQ U\n\nClot Sliver\n{1}{B}\nCreature - Sliver\n1/1\nAll Slivers have "{2}: Regenerate this permanent."\nTMP C, H09 C\n\nCloud Cover\n{2}{W}{U}\nEnchantment\nWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.\nPLS R\n\nCloud Crusader\n{2}{W}{W}\nCreature - Human Knight\n2/3\nFlying\nFirst strike (This creature deals combat damage before creatures without first strike.)\nM11 C\n\nCloud Djinn\n{5}{U}\nCreature - Djinn\n5/4\nFlying\nCloud Djinn can block only creatures with flying.\nWTH U, BTD U\n\nCloud Dragon\n{5}{U}\nCreature - Illusion Dragon\n5/4\nFlying\nCloud Dragon can block only creatures with flying.\nPOR R, ME4 R\n\nCloud Elemental\n{2}{U}\nCreature - Elemental\n2/3\nFlying\nCloud Elemental can block only creatures with flying.\nVIS C, BTD C, 10E C, M11 C\n\nCloud Key\n{3}\nArtifact\nAs Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.\nSpells you cast of the chosen type cost {1} less to cast.\nFUT R\n\nCloud Pirates\n{U}\nCreature - Human Pirate\n1/1\nFlying\nCloud Pirates can block only creatures with flying.\nPOR C\n\nCloud Spirit\n{2}{U}\nCreature - Spirit\n3/1\nFlying\nCloud Spirit can block only creatures with flying.\nPOR U, STH C, ME4 C\n\nCloud Sprite\n{U}\nCreature - Faerie\n1/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nCloud Sprite can block only creatures with flying.\nMMQ C, 10E C\n\nCloud of Faeries\n{1}{U}\nCreature - Faerie\n1/1\nFlying\nWhen Cloud of Faeries enters the battlefield, untap up to two lands.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nCloudchaser Eagle\n{3}{W}\nCreature - Bird\n2/2\nFlying\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.\nTMP C, 7ED C\n\nCloudchaser Kestrel\n{1}{W}{W}\nCreature - Bird\n2/2\nFlying\nWhen Cloudchaser Kestrel enters the battlefield, destroy target enchantment.\n{W}: Target permanent becomes white until end of turn.\nTSP C\n\nCloudcrest Lake\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.\nCHK U\n\nCloudcrown Oak\n{2}{G}{G}\nCreature - Treefolk Warrior\n3/4\nReach (This can block creatures with flying.)\nLRW C\n\nCloudgoat Ranger\n{3}{W}{W}\nCreature - Giant Warrior\n3/3\nWhen Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.\nTap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.\nLRW U\n\nCloudheath Drake\n{4}{U}\nArtifact Creature - Drake\n3/3\nFlying\n{1}{W}: Cloudheath Drake gains vigilance until end of turn.\nALA C\n\nCloudhoof Kirin\n{3}{U}{U}\nLegendary Creature - Kirin Spirit\n4/4\nFlying\nWhenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.\nSOK R\n\nCloudpost\nLand - Locus\nCloudpost enters the battlefield tapped.\n{T}: Add {1} to your mana pool for each Locus on the battlefield.\nMRD C\n\nCloudreach Cavalry\n{1}{W}\nCreature - Human Soldier\n1/1\nAs long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.\nLGN U\n\nCloudseeder\n{1}{U}\nCreature - Faerie Spellshaper\n1/1\nFlying\n{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."\nFUT U\n\nCloudskate\n{1}{U}\nCreature - Illusion\n2/2\nFlying\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nNEM C\n\nCloudstone Curio\n{3}\nArtifact\nWhenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.\nRAV R\n\nCloudthresher\n{2}{G}{G}{G}{G}\nCreature - Elemental\n7/7\nFlash\nReach (This can block creatures with flying.)\nWhen Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.\nEvoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW R\n\nClout of the Dominus\n{U/R}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nAs long as enchanted creature is red, it gets +1/+1 and has haste.\nEVE C\n\nCloven Casting\n{5}{U}{R}\nEnchantment\nWhenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.\nARB R\n\nClutch of Undeath\n{3}{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.\nSCG C\n\nClutch of the Undercity\n{1}{U}{U}{B}\nInstant\nReturn target permanent to its owner's hand. Its controller loses 3 life.\nTransmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV U\n\nCoal Golem\n{5}\nArtifact Creature - Golem\n3/3\n{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.\nDRK U, ME3 C\n\nCoal Stoker\n{3}{R}\nCreature - Elemental\n3/3\nWhen Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.\nTSP C\n\nCoalhauler Swine\n{4}{R}{R}\nCreature - Boar Beast\n4/4\nWhenever Coalhauler Swine is dealt damage, it deals that much damage to each player.\nRAV C\n\nCoalition Flag\n{W}\nEnchantment - Aura\nEnchant creature you control\nEnchanted creature is a Flagbearer.\nWhile choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.\nAPC U\n\nCoalition Honor Guard\n{3}{W}\nCreature - Human Flagbearer\n2/4\nWhile choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.\nAPC C\n\nCoalition Relic\n{3}\nArtifact\n{T}: Add one mana of any color to your mana pool.\n{T}: Put a charge counter on Coalition Relic.\nAt the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.\nFUT R, PVC R\n\nCoalition Victory\n{3}{W}{U}{B}{R}{G}\nSorcery\nYou win the game if you control a land of each basic land type and a creature of each color.\nINV R, TSB S\n\nCoast Watcher\n{1}{U}\nCreature - Bird Soldier\n1/1\nFlying, protection from green\nSCG C\n\nCoastal Drake\n{2}{U}\nCreature - Drake\n2/1\nFlying\n{1}{U}, {T}: Return target Kavu to its owner's hand.\nAPC C\n\nCoastal Hornclaw\n{4}{U}\nCreature - Bird\n3/3\nSacrifice a land: Coastal Hornclaw gains flying until end of turn.\nPCY C, 8ED C\n\nCoastal Piracy\n{2}{U}{U}\nEnchantment\nWhenever a creature you control deals combat damage to an opponent, you may draw a card.\nMMQ U, 8ED R\n\nCoastal Tower\nLand\nCoastal Tower enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.\nINV U, 8ED U\n\nCoastal Wizard\n{2}{U}{U}\nCreature - Human Wizard\n1/1\n{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.\nP02 R\n\nCoat of Arms\n{5}\nArtifact\nEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)\nEXO R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, H09 R\n\nCobalt Golem\n{4}\nArtifact Creature - Golem\n2/3\n{1}{U}: Cobalt Golem gains flying until end of turn.\nMRD C\n\nCobra Trap\n{4}{G}{G}\nInstant - Trap\nIf a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.\nPut four 1/1 green Snake creature tokens onto the battlefield.\nZEN U, COM U\n\nCockatrice\n{3}{G}{G}\nCreature - Cockatrice\n2/4\nFlying\nWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S\n\nCocoon\n{G}\nEnchantment - Aura\nEnchant creature you control\nEnchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.\nWhen Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.\nAt the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)\nLEG U, CHR U\n\nCoercion\n{2}{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a card from it. That player discards that card.\nVIS C, TMP C, P02 U, 6ED C, PTK U, S99 U, S00 C, BTD C, 8ED C, 9ED C\n\nCoffin Puppets\n{3}{B}{B}\nCreature - Zombie\n3/3\nSacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.\nPCY R\n\nCoffin Purge\n{B}\nInstant\nExile target card from a graveyard.\nFlashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nCoffin Queen\n{2}{B}\nCreature - Zombie Wizard\n1/1\nYou may choose not to untap Coffin Queen during your untap step.\n{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.\nTMP R\n\nCognivore\n{6}{U}{U}\nCreature - Lhurgoyf\n*/*\nFlying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.\nODY R\n\nCoiled Tinviper\n{3}\nArtifact Creature - Snake\n2/1\nFirst strike\nTMP C\n\nCoiling Oracle\n{G}{U}\nCreature - Snake Elf Druid\n1/1\nWhen Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.\nDIS C\n\nCoiling Woodworm\n{2}{G}\nCreature - Insect Worm\n*/1\nCoiling Woodworm's power is equal to the number of Forests on the battlefield.\nNEM U\n\nCoils of the Medusa\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/-1.\nSacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.\nWTH C\n\nCold Snap\n{2}{W}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.\nICE U\n\nCold Storage\n{4}\nArtifact\n{3}: Exile target creature you control.\nSacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.\nTMP R\n\nCold-Eyed Selkie\n{1}{G/U}{G/U}\nCreature - Merfolk Rogue\n1/1\nIslandwalk\nWhenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.\nEVE R\n\nColdsteel Heart\n{2}\nSnow Artifact\nColdsteel Heart enters the battlefield tapped.\nAs Coldsteel Heart enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color to your mana pool.\nCSP U\n\nColfenor's Plans\n{2}{B}{B}\nEnchantment\nWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.\nYou may look at and play cards exiled with Colfenor's Plans.\nSkip your draw step.\nYou can't cast more than one spell each turn.\nLRW R\n\nColfenor's Urn\n{3}\nArtifact\nWhenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.\nAt the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.\nLRW R\n\nCollapsing Borders\n{3}{R}\nEnchantment\nDomain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.\nINV R\n\nCollective Restraint\n{3}{U}\nEnchantment\nDomain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.\nINV R\n\nCollective Unconscious\n{4}{G}{G}\nSorcery\nDraw a card for each creature you control.\nMMQ R, 8ED R\n\nCollective Voyage\n{G}\nSorcery\nJoin forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.\nCOM R\n\nColos Yearling\n{2}{R}\nCreature - Goat Beast\n1/1\nMountainwalk\n{R}: Colos Yearling gets +1/+0 until end of turn.\nUDS C\n\nColossal Might\n{R}{G}\nInstant\nTarget creature gets +4/+2 and gains trample until end of turn.\nARB C, ARC C, COM C\n\nColossus of Sardia\n{9}\nArtifact Creature - Golem\n9/9\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nColossus of Sardia doesn't untap during your untap step.\n{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.\nATQ R, 4ED R, 5ED R, 10E R, ME4 R\n\nComa Veil\n{4}{U}\nEnchantment - Aura\nEnchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nALA C\n\nCombat Medic\n{2}{W}\nCreature - Human Cleric Soldier\n0/2\n{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nFEM C (x4), ME2 C\n\nCombust\n{1}{R}\nInstant\nCombust can't be countered by spells or abilities.\nCombust deals 5 damage to target white or blue creature. The damage can't be prevented.\nM11 U, M12 U\n\nComet Storm\n{X}{R}{R}\nInstant\nMultikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)\nChoose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.\nWWK M, COM M\n\nCommand Tower\nLand\n{T}: Add to your mana pool one mana of any color in your commander's color identity.\nCOM C\n\nCommand of Unsummoning\n{2}{U}\nInstant\nCast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.\nReturn one or two target attacking creatures to their owner's hand.\nPOR U\n\nCommandeer\n{5}{U}{U}\nInstant\nYou may exile two blue cards from your hand rather than pay Commandeer's mana cost.\nGain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)\nCSP R\n\nCommander Eesha\n{2}{W}{W}\nLegendary Creature - Bird Soldier\n2/4\nFlying, protection from creatures\nJUD R\n\nCommander Greven il-Vec\n{3}{B}{B}{B}\nLegendary Creature - Human Warrior\n7/5\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhen Commander Greven il-Vec enters the battlefield, sacrifice a creature.\nTMP R\n\nCommando Raid\n{2}{R}\nInstant\nUntil end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."\nONS U\n\nCommon Cause\n{2}{W}\nEnchantment\nNonartifact creatures get +2/+2 as long as they all share a color.\nMMQ R\n\nCommune with Nature\n{G}\nSorcery\nLook at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nCHK C, 10E C\n\nComplex Automaton\n{4}\nArtifact Creature - Golem\n4/4\nAt the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.\nNEM R\n\nComplicate\n{2}{U}\nInstant\nCounter target spell unless its controller pays {3}.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Complicate, you may counter target spell unless its controller pays {1}.\nONS U\n\nComposite Golem\n{6}\nArtifact Creature - Golem\n4/4\nSacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.\n5DN U, 10E U\n\nCompost\n{1}{G}\nEnchantment\nWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.\nUDS U, 7ED U\n\nCompulsion\n{1}{U}\nEnchantment\n{1}{U}, Discard a card: Draw a card.\n{1}{U}, Sacrifice Compulsion: Draw a card.\nTOR U\n\nCompulsive Research\n{2}{U}\nSorcery\nTarget player draws three cards. Then that player discards two cards unless he or she discards a land card.\nRAV C\n\nConcentrate\n{2}{U}{U}\nSorcery\nDraw three cards.\nODY U, 8ED U\n\nConcerted Effort\n{2}{W}{W}\nEnchantment\nAt the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.\nRAV R\n\nConch Horn\n{2}\nArtifact\n{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.\nFEM R\n\nConclave Equenaut\n{4}{W}{W}\nCreature - Human Soldier\n3/3\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nFlying\nRAV C, EVT C\n\nConclave Phalanx\n{4}{W}\nCreature - Human Soldier\n2/4\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nWhen Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.\nRAV U, EVT U\n\nConclave's Blessing\n{3}{W}\nEnchantment - Aura\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nEnchant creature\nEnchanted creature gets +0/+2 for each other creature you control.\nRAV C\n\nConcordant Crossroads\n{G}\nWorld Enchantment\nAll creatures have haste.\nLEG R, CHR R, ME3 R\n\nConcussive Bolt\n{3}{R}{R}\nSorcery\nConcussive Bolt deals 4 damage to target player.\nMetalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.\nMBS C\n\nCondemn\n{W}\nInstant\nPut target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.\nDIS U, 10E U, M11 U\n\nCondescend\n{X}{U}\nInstant\nCounter target spell unless its controller pays {X}.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C, JVC C\n\nCone of Flame\n{3}{R}{R}\nSorcery\nCone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.\nWTH U, 10E U, JVC U, HOP U, DDG U\n\nConfessor\n{W}\nCreature - Human Cleric\n1/1\nWhenever a player discards a card, you may gain 1 life.\nODY C\n\nConfiscate\n{4}{U}{U}\nEnchantment - Aura\nEnchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)\nYou control enchanted permanent.\nUSG U, 7ED U, 8ED U, 9ED U\n\nConflagrate\n{X}{X}{R}\nSorcery\nConflagrate deals X damage divided as you choose among any number of target creatures and/or players.\nFlashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP U\n\nConflux\n{3}{W}{U}{B}{R}{G}\nSorcery\nSearch your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.\nCON M\n\nConfound\n{1}{U}\nInstant\nCounter target spell that targets one or more creatures.\nDraw a card.\nPLS C\n\nConfusion in the Ranks\n{3}{R}{R}\nEnchantment\nWhenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.\nMRD R\n\nCongregate\n{3}{W}\nInstant\nTarget player gains 2 life for each creature on the battlefield.\nUSG C, HOP C, COM C\n\nCongregation at Dawn\n{G}{G}{W}\nInstant\nSearch your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.\nRAV U\n\nConjurer's Ban\n{W}{B}\nSorcery\nName a card. Until your next turn, the named card can't be played.\nDraw a card.\nGPT U\n\nConjurer's Bauble\n{1}\nArtifact\n{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.\n5DN C\n\nConquer\n{3}{R}{R}\nEnchantment - Aura\nEnchant land\nYou control enchanted land.\nICE U, 5ED U, 6ED U, ME2 U\n\nConquering Manticore\n{4}{R}{R}\nCreature - Manticore\n5/5\nFlying\nWhen Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.\nROE R\n\nConqueror's Pledge\n{2}{W}{W}{W}\nSorcery\nKicker {6} (You may pay an additional {6} as you cast this spell.)\nPut six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.\nZEN R\n\nConsecrate Land\n{W}\nEnchantment - Aura\nEnchant land\nEnchanted land is indestructible and can't be enchanted by other Auras.\nLEA U, LEB U, 2ED U, TSB S\n\nConsecrated Sphinx\n{4}{U}{U}\nCreature - Sphinx\n4/6\nFlying\nWhenever an opponent draws a card, you may draw two cards.\nMBS M\n\nConservator\n{4}\nArtifact\n{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nConsign to Dream\n{2}{U}\nInstant\nReturn target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.\nSHM C\n\nConspiracy\n{3}{B}{B}\nEnchantment\nAs Conspiracy enters the battlefield, choose a creature type.\nCreature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.\nMMQ R, TSB S\n\nConstant Mists\n{1}{G}\nInstant\nBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nPrevent all combat damage that would be dealt this turn.\nSTH U\n\nConstricting Tendrils\n{U}\nInstant\nTarget creature gets -3/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nCON C\n\nConsult the Necrosages\n{1}{U}{B}\nSorcery\nChoose one - Target player draws two cards; or target player discards two cards.\nRAV C\n\nConsume Spirit\n{X}{1}{B}\nSorcery\nSpend only black mana on X.\nConsume Spirit deals X damage to target creature or player and you gain X life.\nMRD C, 9ED U, 10E U, DVD U, M10 U, HOP U, M12 U\n\nConsume Strength\n{1}{B}{G}\nInstant\nTarget creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.\nAPC C\n\nConsume the Meek\n{3}{B}{B}\nInstant\nDestroy each creature with converted mana cost 3 or less. They can't be regenerated.\nROE R\n\nConsuming Bonfire\n{3}{R}{R}\nTribal Sorcery - Elemental\nChoose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.\nLRW C\n\nConsuming Ferocity\n{1}{R}\nEnchantment - Aura\nEnchant non-Wall creature\nEnchanted creature gets +1/+0.\nAt the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.\nMIR U\n\nConsuming Vapors\n{3}{B}\nSorcery\nTarget player sacrifices a creature. You gain life equal to that creature's toughness.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE R\n\nConsuming Vortex\n{1}{U}\nInstant - Arcane\nReturn target creature to its owner's hand.\nSplice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nConsumptive Goo\n{B}{B}\nCreature - Ooze\n1/1\n{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.\nSCG R\n\nContagion\n{3}{B}{B}\nInstant\nYou may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.\nDistribute two -2/-1 counters among one or two target creatures.\nALL U, MED R\n\nContagion Clasp\n{2}\nArtifact\nWhen Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.\n{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nEVT U, SOM U\n\nContagion Engine\n{6}\nArtifact\nWhen Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.\n{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)\nSOM R\n\nContagious Nim\n{2}{B}\nCreature - Zombie\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nContaminated Bond\n{1}{B}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\nMRD C, 9ED C, 10E C\n\nContaminated Ground\n{1}{B}\nEnchantment - Aura\nEnchant land\nEnchanted land is a Swamp.\nWhenever enchanted land becomes tapped, its controller loses 2 life.\nROE C\n\nContamination\n{2}{B}\nEnchantment\nAt the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.\nIf a land is tapped for mana, it produces {B} instead of any other type and amount.\nUSG R\n\nContemplation\n{1}{W}{W}\nEnchantment\nWhenever you cast a spell, you gain 1 life.\nSTH U\n\nContempt\n{1}{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.\nSTH C\n\nContested Cliffs\nLand\n{T}: Add {1} to your mana pool.\n{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.\nONS R\n\nContested War Zone\nLand\nWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.\n{T}: Add {1} to your mana pool.\n{1}, {T}: Attacking creatures get +1/+0 until end of turn.\nMBS R\n\nContract from Below\n{B}\nSorcery\nRemove Contract from Below from your deck before playing if you're not playing for ante.\nDiscard your hand, add the top card of your library to the ante, then draw seven cards.\nLEA R, LEB R, 2ED R, 3ED R\n\nControl Magic\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, ME4 R\n\nControl of the Court\n{1}{R}\nSorcery\nDraw four cards, then discard three cards at random.\nPTK U\n\nControlled Instincts\n{U}\nEnchantment - Aura\nEnchant red or green creature\nEnchanted creature doesn't untap during its controller's untap step.\nCON U\n\nControvert\n{2}{U}{U}\nInstant\nCounter target spell.\nRecover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP U\n\nConundrum Sphinx\n{2}{U}{U}\nCreature - Sphinx\n4/4\nFlying\nWhenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.\nM11 R, COM R\n\nConvalescence\n{1}{W}\nEnchantment\nAt the beginning of your upkeep, if you have 10 or less life, you gain 1 life.\nEXO R\n\nConvalescent Care\n{1}{W}{W}\nEnchantment\nAt the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.\nONS R\n\nConversion\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.\nAll Mountains are Plains.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 R\n\nConversion Chamber\n{3}\nArtifact\n{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.\n{2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.\nNPH U\n\nConviction\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+3.\n{W}: Return Conviction to its owner's hand.\nSTH C\n\nConvincing Mirage\n{1}{U}\nEnchantment - Aura\nEnchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type.\nM10 C\n\nConvolute\n{2}{U}\nInstant\nCounter target spell unless its controller pays {4}.\nRAV C\n\nConvulsing Licid\n{2}{R}\nCreature - Licid\n2/2\n{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature can't block.\nSTH U\n\nCooperation\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE C\n\nCoordinated Barrage\n{W}\nInstant\nChoose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.\nMOR C\n\nCopper Carapace\n{1}\nArtifact - Equipment\nEquipped creature gets +2/+2 and can't block.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nMBS C\n\nCopper Gnomes\n{2}\nArtifact Creature - Gnome\n1/1\n{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.\nUSG R\n\nCopper Myr\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Add {G} to your mana pool.\nMRD C, HOP C, SOM C\n\nCopper Tablet\n{2}\nArtifact\nAt the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.\nLEA U, LEB U, 2ED U, MED U\n\nCopper-Leaf Angel\n{5}\nArtifact Creature - Angel\n2/2\nFlying\n{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.\nPCY R\n\nCopperhoof Vorrac\n{3}{G}{G}\nCreature - Boar Beast\n2/2\nCopperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.\nMRD R\n\nCopperhorn Scout\n{G}\nCreature - Elf Scout\n1/1\nWhenever Copperhorn Scout attacks, untap each other creature you control.\nSOM C\n\nCopperline Gorge\nLand\nCopperline Gorge enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {R} or {G} to your mana pool.\nSOM R\n\nCopy Artifact\n{1}{U}\nEnchantment\nYou may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nCopy Enchantment\n{2}{U}\nEnchantment\nYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.\nRAV R\n\nCoral Atoll\nLand\nCoral Atoll enters the battlefield tapped.\nWhen Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.\n{T}: Add {1}{U} to your mana pool.\nVIS U\n\nCoral Eel\n{1}{U}\nCreature - Fish\n2/1\nPOR C, S99 C, 8ED C, 9ED C\n\nCoral Fighters\n{1}{U}\nCreature - Merfolk Soldier\n1/1\nWhenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.\nMIR U\n\nCoral Helm\n{3}\nArtifact\n{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.\nATQ R, 4ED R, 5ED R, ME4 U\n\nCoral Merfolk\n{1}{U}\nCreature - Merfolk\n2/1\nUSG C, 7ED C, M10 C, M12 C\n\nCoral Net\n{U}\nEnchantment - Aura\nEnchant green or white creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."\nTOR C\n\nCoral Reef\n{U}{U}\nEnchantment\nCoral Reef enters the battlefield with four polyp counters on it.\nSacrifice an Island: Put two polyp counters on Coral Reef.\n{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.\nHML C\n\nCoral Trickster\n{1}{U}\nCreature - Merfolk Rogue\n2/1\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Coral Trickster is turned face up, you may tap or untap target permanent.\nTSP C\n\nCoralhelm Commander\n{U}{U}\nCreature - Merfolk Soldier\n2/2\nLevel up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n3/3\nFlying\nLEVEL 4+\n4/4\nFlying\nOther Merfolk creatures you control get +1/+1.\nROE R\n\nCore Prowler\n{4}\nArtifact Creature - Horror\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMBS U\n\nCoretapper\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Put a charge counter on target artifact.\nSacrifice Coretapper: Put two charge counters on target artifact.\nDST U\n\nCornered Market\n{2}{W}\nEnchantment\nPlayers can't cast spells with the same name as a nontoken permanent.\nPlayers can't play nonbasic lands with the same name as a nontoken permanent.\nMMQ R\n\nCorpse Connoisseur\n{4}{B}\nCreature - Zombie Wizard\n3/3\nWhen Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA U, ARC U\n\nCorpse Cur\n{4}\nArtifact Creature - Hound\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.\nSOM C\n\nCorpse Dance\n{2}{B}\nInstant\nBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.\nTMP R\n\nCorpse Harvester\n{3}{B}{B}\nCreature - Zombie Wizard\n3/3\n{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.\nLGN U, HOP U\n\nCorpsehatch\n{3}{B}{B}\nSorcery\nDestroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE U\n\nCorpulent Corpse\n{5}{B}\nCreature - Zombie\n3/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSuspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nCorrosion\n{1}{B}{R}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents.\nVIS R\n\nCorrosive Gale\n{X}{G/P}\nSorcery\n({G/P} can be paid with either {G} or 2 life.)\nCorrosive Gale deals X damage to each creature with flying.\nNPH U\n\nCorrosive Mentor\n{2}{B}\nCreature - Elemental Rogue\n1/3\nBlack creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nSHM U\n\nCorrupt\n{5}{B}\nSorcery\nCorrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.\nUSG C, 7ED C, SHM U, DVD U, GVL U, M11 U\n\nCorrupt Court Official\n{1}{B}\nCreature - Human Advisor\n1/1\nWhen Corrupt Court Official enters the battlefield, target opponent discards a card.\nPTK U\n\nCorrupt Eunuchs\n{3}{R}\nCreature - Human Advisor\n2/2\nWhen Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.\nPTK U, ME3 U\n\nCorrupt Official\n{4}{B}\nCreature - Human Minion\n3/1\n{2}{B}: Regenerate Corrupt Official.\nWhenever Corrupt Official becomes blocked, defending player discards a card at random.\nMMQ R\n\nCorrupted Conscience\n{3}{U}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS U\n\nCorrupted Harvester\n{4}{B}{B}\nCreature - Horror\n6/3\n{B}, Sacrifice a creature: Regenerate Corrupted Harvester.\nSOM U\n\nCorrupted Resolve\n{1}{U}\nInstant\nCounter target spell if its controller is poisoned.\nNPH U\n\nCorrupted Roots\n{B}\nEnchantment - Aura\nEnchant Forest or Plains\nWhenever enchanted land becomes tapped, its controller loses 2 life.\nCON U\n\nCorrupted Zendikon\n{1}{B}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 3/3 black Ooze creature. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWWK C\n\nCorrupting Licid\n{2}{B}\nCreature - Licid\n2/2\n{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nSTH U\n\nCosi's Ravager\n{3}{R}\nCreature - Elemental\n2/2\nLandfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.\nWWK C\n\nCosi's Trickster\n{U}\nCreature - Merfolk Wizard\n1/1\nWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.\nZEN R\n\nCosmic Horror\n{3}{B}{B}{B}\nCreature - Horror\n7/7\nFirst strike\nAt the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.\nLEG R, 4ED R, ME3 R\n\nCosmic Larva\n{1}{R}{R}\nCreature - Beast\n7/6\nTrample\nAt the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.\n5DN R\n\nCouncil of Advisors\n{2}{U}\nCreature - Human Advisor\n1/1\nWhen Council of Advisors enters the battlefield, draw a card.\nPTK U\n\nCounsel of the Soratami\n{2}{U}\nSorcery\nDraw two cards.\nCHK C, 9ED C, 10E C\n\nCounterbalance\n{U}{U}\nEnchantment\nWhenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.\nCSP U\n\nCounterbore\n{3}{U}{U}\nInstant\nCounter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.\nSHM R\n\nCounterintelligence\n{2}{U}{U}\nSorcery\nReturn one or two target creatures to their owners' hands.\nPTK U\n\nCounterspell\n{U}{U}\nInstant\nCounter target spell.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE C, 5ED C, TMP C, 6ED C, S99 U, MMQ C, BRB C, S00 C, BTD C, 7ED C, ME2 U, JVC C, ME4 C\n\nCountersquall\n{U}{B}\nInstant\nCounter target noncreature spell. Its controller loses 2 life.\nCON U\n\nCountryside Crusher\n{1}{R}{R}\nCreature - Giant Warrior\n3/3\nAt the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.\nWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.\nMOR R\n\nCourier Hawk\n{1}{W}\nCreature - Bird\n1/2\nFlying, vigilance\nRAV C\n\nCourier's Capsule\n{1}{U}\nArtifact\n{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.\nALA C\n\nCourt Archers\n{2}{G}\nCreature - Human Archer\n1/3\nReach (This can block creatures with flying.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA C\n\nCourt Homunculus\n{W}\nArtifact Creature - Homunculus\n1/1\nCourt Homunculus gets +1/+1 as long as you control another artifact.\nCON C\n\nCourt Hussar\n{2}{U}\nCreature - Vedalken Knight\n1/3\nVigilance\nWhen Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.\nWhen Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.\nDIS U, COM U\n\nCovenant of Minds\n{4}{U}\nSorcery\nReveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.\nALA R\n\nCover of Darkness\n{1}{B}\nEnchantment\nAs Cover of Darkness enters the battlefield, choose a creature type.\nCreatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)\nONS R\n\nCover of Winter\n{2}{W}\nSnow Enchantment\nCumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)\nIf a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.\n{S}: Put an age counter on Cover of Winter.\nCSP R\n\nCovert Operative\n{4}{U}\nCreature - Human Wizard\n3/2\nCovert Operative is unblockable.\nLGN C\n\nCovetous Dragon\n{4}{R}\nCreature - Dragon\n6/5\nFlying\nWhen you control no artifacts, sacrifice Covetous Dragon.\nUDS R\n\nCowardice\n{3}{U}{U}\nEnchantment\nWhenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)\nMMQ R, 8ED R, 9ED R\n\nCowed by Wisdom\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block unless its controller pays {1} for each card in your hand.\nSOK C\n\nCrab Umbra\n{U}\nEnchantment - Aura\nEnchant creature\n{2}{U}: Untap enchanted creature.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE U\n\nCrabapple Cohort\n{4}{G}\nCreature - Treefolk Warrior\n4/4\nCrabapple Cohort gets +1/+1 as long as you control another green creature.\nSHM C\n\nCrack the Earth\n{R}\nSorcery - Arcane\nEach player sacrifices a permanent.\nBOK C\n\nCrackdown\n{2}{W}\nEnchantment\nNonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.\nMMQ R\n\nCrackleburr\n{1}{U/R}{U/R}\nCreature - Elemental\n2/2\n{U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.\n{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)\nEVE R\n\nCrackling Club\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0.\nSacrifice Crackling Club: Crackling Club deals 1 damage to target creature.\nTOR C\n\nCradle Guard\n{1}{G}{G}\nCreature - Treefolk\n4/4\nTrample\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG U\n\nCradle of Vitality\n{3}{W}\nEnchantment\nWhenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.\nALA R\n\nCradle to Grave\n{1}{B}\nInstant\nDestroy target nonblack creature that entered the battlefield this turn.\nPLC C\n\nCrafty Pathmage\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Target creature with power 2 or less is unblockable this turn.\nONS C, 9ED C, 10E C\n\nCrag Puca\n{U/R}{U/R}{U/R}\nCreature - Shapeshifter\n2/4\n{U/R}: Switch Crag Puca's power and toughness until end of turn.\nEVE U\n\nCrag Saurian\n{R}{R}{R}\nCreature - Lizard\n4/4\nWhenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.\nMMQ R\n\nCragganwick Cremator\n{2}{R}{R}\nCreature - Giant Shaman\n5/4\nWhen Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.\nSHM R\n\nCranial Extraction\n{3}{B}\nSorcery - Arcane\nName a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.\nCHK R\n\nCranial Plating\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0 for each artifact you control.\n{B}{B}: Attach Cranial Plating to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C, HOP C\n\nCrash\n{2}{R}\nInstant\nYou may sacrifice a Mountain rather than pay Crash's mana cost.\nDestroy target artifact.\nMMQ C\n\nCrash Landing\n{2}{G}\nInstant\nTarget creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.\nGPT U\n\nCrash of Rhinos\n{6}{G}{G}\nCreature - Rhino\n8/4\nTrample\nMIR C, BTD C\n\nCrashing Boars\n{3}{G}{G}\nCreature - Boar\n4/4\nWhenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.\nEXO U, BTD U\n\nCrashing Centaur\n{4}{G}{G}\nCreature - Centaur\n3/4\n{G}, Discard a card: Crashing Centaur gains trample until end of turn.\nThreshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)\nODY U\n\nCrater Hellion\n{4}{R}{R}\nCreature - Hellion Beast\n6/6\nEcho {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Crater Hellion enters the battlefield, it deals 4 damage to each other creature.\nUSG R\n\nCraven Giant\n{2}{R}\nCreature - Giant\n4/1\nCraven Giant can't block.\nPOR C, STH C\n\nCraven Knight\n{1}{B}\nCreature - Human Knight\n2/2\nCraven Knight can't block.\nPOR C\n\nCraw Giant\n{3}{G}{G}{G}{G}\nCreature - Giant\n6/4\nTrample\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nLEG U, CHR U, 5ED U, TSB S\n\nCraw Wurm\n{4}{G}{G}\nCreature - Wurm\n6/4\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 8ED C, 9ED C, 10E C, M10 C\n\nCrawling Filth\n{5}{B}\nCreature - Spirit\n2/2\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSoulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)\nBOK C\n\nCrawlspace\n{3}\nArtifact\nNo more than two creatures can attack you each combat.\nULG R\n\nCrazed Armodon\n{2}{G}{G}\nCreature - Elephant\n3/3\n{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.\nTMP R\n\nCrazed Firecat\n{5}{R}{R}\nCreature - Elemental Cat\n4/4\nWhen Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.\nTOR U\n\nCrazed Goblin\n{R}\nCreature - Goblin Warrior\n1/1\nCrazed Goblin attacks each turn if able.\nDST C\n\nCrazed Skirge\n{3}{B}\nCreature - Imp\n2/2\nFlying, haste\nUSG U, BRB U\n\nCreakwood Ghoul\n{4}{B}\nCreature - Plant Zombie\n3/3\n{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.\nEVE U\n\nCreakwood Liege\n{1}{B/G}{B/G}{B/G}\nCreature - Horror\n2/2\nOther black creatures you control get +1/+1.\nOther green creatures you control get +1/+1.\nAt the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.\nEVE R\n\nCream of the Crop\n{1}{G}\nEnchantment\nWhenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.\nMOR R\n\nCreature Bond\n{1}{U}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C\n\nCredit Voucher\n{2}\nArtifact\n{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.\nMMQ U\n\nCreeping Corrosion\n{2}{G}{G}\nSorcery\nDestroy all artifacts.\nMBS R\n\nCreeping Mold\n{2}{G}{G}\nSorcery\nDestroy target artifact, enchantment, or land.\nVIS U, 6ED U, 7ED U, 8ED U, MRD U, 9ED U, 10E U\n\nCreeping Tar Pit\nLand\nCreeping Tar Pit enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.\n{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.\nWWK R\n\nCremate\n{B}\nInstant\nExile target card from a graveyard.\nDraw a card.\nINV U, GPT C\n\nCrenellated Wall\n{4}\nArtifact Creature - Wall\n0/4\nDefender (This creature can't attack.)\n{T}: Target creature gets +0/+4 until end of turn.\nMMQ U\n\nCrescendo of War\n{3}{W}\nEnchantment\nAt the beginning of each upkeep, put a strife counter on Crescendo of War.\nAttacking creatures get +1/+0 for each strife counter on Crescendo of War.\nBlocking creatures you control get +1/+0 for each strife counter on Crescendo of War.\nCOM R\n\nCrested Craghorn\n{4}{R}\nCreature - Goat Beast\n4/1\nHaste\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nLGN C\n\nCrevasse\n{2}{R}\nEnchantment\nCreatures with mountainwalk can be blocked as though they didn't have mountainwalk.\nLEG U\n\nCrib Swap\n{2}{W}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nExile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.\nLRW U\n\nCrime\n{3}{W}{B}\nSorcery\nPut target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.\n----\nPunishment\n{X}{B}{G}\nSorcery\nDestroy each artifact, creature, and enchantment with converted mana cost X.\nDIS R\n\nCrimson Acolyte\n{1}{W}\nCreature - Human Cleric\n1/1\nProtection from red\n{W}: Target creature gains protection from red until end of turn.\nINV C\n\nCrimson Hellkite\n{6}{R}{R}{R}\nCreature - Dragon\n6/6\nFlying\n{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.\nMIR R, 6ED R, 7ED R\n\nCrimson Kobolds\n{0}\nCreature - Kobold\n0/1\nCrimson Kobolds is red.\nLEG C, ME3 C\n\nCrimson Mage\n{1}{R}\nCreature - Human Shaman\n2/1\n{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)\nM12 U\n\nCrimson Manticore\n{2}{R}{R}\nCreature - Manticore\n2/2\nFlying\n{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.\nLEG R, 4ED R, 5ED R, ME3 U\n\nCrimson Roc\n{4}{R}\nCreature - Bird\n2/2\nFlying\nWhenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.\nMIR U\n\nCrimson Wisps\n{R}\nInstant\nTarget creature becomes red and gains haste until end of turn.\nDraw a card.\nSHM C\n\nCrippling Fatigue\n{1}{B}{B}\nSorcery\nTarget creature gets -2/-2 until end of turn.\nFlashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR C\n\nCromat\n{W}{U}{B}{R}{G}\nLegendary Creature - Illusion\n5/5\n{W}{B}: Destroy target creature blocking or blocked by Cromat.\n{U}{R}: Cromat gains flying until end of turn.\n{B}{G}: Regenerate Cromat.\n{R}{W}: Cromat gets +1/+1 until end of turn.\n{G}{U}: Put Cromat on top of its owner's library.\nAPC R\n\nCrookclaw Elder\n{5}{U}\nCreature - Bird Wizard\n3/2\nFlying\nTap two untapped Birds you control: Draw a card.\nTap two untapped Wizards you control: Target creature gains flying until end of turn.\nLGN U\n\nCrookclaw Transmuter\n{3}{U}\nCreature - Bird Wizard\n3/1\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nWhen Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.\nTSP C\n\nCrooked Scales\n{4}\nArtifact\n{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.\nMMQ R\n\nCrookshank Kobolds\n{0}\nCreature - Kobold\n0/1\nCrookshank Kobolds is red.\nLEG C, MED C\n\nCrop Rotation\n{G}\nInstant\nAs an additional cost to cast Crop Rotation, sacrifice a land.\nSearch your library for a land card and put that card onto the battlefield. Then shuffle your library.\nULG C\n\nCrosis's Attendant\n{5}\nArtifact Creature - Golem\n3/3\n{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.\nINV U\n\nCrosis's Catacombs\nLand - Lair\nWhen Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {U}, {B}, or {R} to your mana pool.\nPLS U\n\nCrosis's Charm\n{U}{B}{R}\nInstant\nChoose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.\nPLS U\n\nCrosis, the Purger\n{3}{U}{B}{R}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.\nINV R\n\nCrossbow Ambush\n{G}\nInstant\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)\nSTH C\n\nCrossbow Infantry\n{1}{W}\nCreature - Human Soldier Archer\n1/1\n{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.\nMMQ C, 7ED C, 8ED C, 9ED C\n\nCrosswinds\n{1}{G}\nEnchantment\nCreatures with flying get -2/-0.\nUSG U\n\nCrovax\nVanguard\nHand +2, life +0\nWhenever a creature you control deals damage to a creature or player, you gain 1 life.\nVG S\n\nCrovax the Cursed\n{2}{B}{B}\nLegendary Creature - Vampire\n0/0\nCrovax the Cursed enters the battlefield with four +1/+1 counters on it.\nAt the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.\n{B}: Crovax gains flying until end of turn.\nSTH R\n\nCrovax, Ascendant Hero\n{4}{W}{W}\nLegendary Creature - Human\n4/4\nOther white creatures get +1/+1.\nNonwhite creatures get -1/-1.\nPay 2 life: Return Crovax, Ascendant Hero to its owner's hand.\nPLC R\n\nCrowd Favorites\n{6}{W}\nCreature - Human Soldier\n4/4\n{3}{W}: Tap target creature.\n{3}{W}: Crowd Favorites gets +0/+5 until end of turn.\nONS U\n\nCrowd of Cinders\n{3}{B}\nCreature - Elemental\n*/*\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nCrowd of Cinders's power and toughness are each equal to the number of black permanents you control.\nSHM U\n\nCrown of Ascension\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nSacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.\nONS C\n\nCrown of Awe\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from black and from red.\nSacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.\nONS C\n\nCrown of Convergence\n{2}\nArtifact\nPlay with the top card of your library revealed.\nAs long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.\n{G}{W}: Put the top card of your library on the bottom of your library.\nRAV R\n\nCrown of Empires\n{2}\nArtifact\n{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.\nM12 U\n\nCrown of Flames\n{R}\nEnchantment - Aura\nEnchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Crown of Flames to its owner's hand.\nTMP C, INV C\n\nCrown of Fury\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike.\nSacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.\nONS C\n\nCrown of Suspicion\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/-1.\nSacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.\nONS C\n\nCrown of Vigor\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.\nONS C\n\nCrown of the Ages\n{2}\nArtifact\n{4}, {T}: Attach target Aura attached to a creature to another creature.\nICE R, 5ED R\n\nCrucible of Fire\n{3}{R}\nEnchantment\nDragon creatures you control get +3/+3.\nALA R\n\nCrucible of Worlds\n{3}\nArtifact\nYou may play land cards from your graveyard.\n5DN R, 10E R\n\nCrude Rampart\n{3}{W}\nCreature - Wall\n4/5\nDefender (This creature can't attack.)\nMorph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nCruel Bargain\n{B}{B}{B}\nSorcery\nDraw four cards. You lose half your life, rounded up.\nPOR R\n\nCruel Deceiver\n{1}{B}\nCreature - Spirit\n2/1\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.\nCHK C\n\nCruel Edict\n{1}{B}\nSorcery\nTarget opponent sacrifices a creature.\nP02 C, 9ED U, 10E U, DVD U\n\nCruel Fate\n{4}{U}\nSorcery\nLook at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.\nPOR R\n\nCruel Revival\n{4}{B}\nInstant\nDestroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.\nONS C, HOP C\n\nCruel Tutor\n{2}{B}\nSorcery\nSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.\nPOR R\n\nCruel Ultimatum\n{U}{U}{B}{B}{B}{R}{R}\nSorcery\nTarget opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.\nALA R\n\nCrumble\n{G}\nInstant\nDestroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.\nATQ C, 3ED U, 4ED U, 5ED U, ME4 C\n\nCrumbling Ashes\n{1}{B}\nEnchantment\nAt the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.\nEVE U\n\nCrumbling Colossus\n{5}\nArtifact Creature - Golem\n7/4\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nWhen Crumbling Colossus attacks, sacrifice it at end of combat.\nM12 U\n\nCrumbling Necropolis\nLand\nCrumbling Necropolis enters the battlefield tapped.\n{T}: Add {U}, {B}, or {R} to your mana pool.\nALA U\n\nCrumbling Sanctuary\n{5}\nArtifact\nIf damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.\nMMQ R\n\nCrusade\n{W}{W}\nEnchantment\nWhite creatures get +1/+1.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R, EVT R\n\nCrusading Knight\n{2}{W}{W}\nCreature - Human Knight\n2/2\nProtection from black\nCrusading Knight gets +1/+1 for each Swamp your opponents control.\nINV R\n\nCrush\n{R}\nInstant\nDestroy target noncreature artifact.\nMBS C\n\nCrush Underfoot\n{1}{R}\nTribal Instant - Giant\nChoose a Giant creature you control. It deals damage equal to its power to target creature.\nLRW U\n\nCrush of Wurms\n{6}{G}{G}{G}\nSorcery\nPut three 6/6 green Wurm creature tokens onto the battlefield.\nFlashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD R\n\nCrusher Zendikon\n{2}{R}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 4/2 red Beast creature with trample. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWWK C\n\nCrushing Pain\n{1}{R}\nInstant - Arcane\nCrushing Pain deals 6 damage to target creature that was dealt damage this turn.\nCHK C\n\nCry of Contrition\n{B}\nSorcery\nTarget player discards a card.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Cry of Contrition haunts dies, target player discards a card.\nGPT C\n\nCryoclasm\n{2}{R}\nSorcery\nDestroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.\nCSP U, 10E U\n\nCrypt Angel\n{4}{B}\nCreature - Angel\n3/3\nFlying, protection from white\nWhen Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.\nINV R\n\nCrypt Champion\n{3}{B}\nCreature - Zombie\n2/2\nDouble strike\nWhen Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.\nDIS U\n\nCrypt Cobra\n{3}{B}\nCreature - Snake\n3/3\nWhenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nMIR U\n\nCrypt Creeper\n{1}{B}\nCreature - Zombie\n2/1\nSacrifice Crypt Creeper: Exile target card from a graveyard.\nODY C\n\nCrypt Rats\n{2}{B}\nCreature - Rat\n1/1\n{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.\nVIS C, 7ED U\n\nCrypt Ripper\n{2}{B}{B}\nCreature - Shade\n2/2\nHaste\n{B}: Crypt Ripper gets +1/+1 until end of turn.\nZEN C\n\nCrypt Sliver\n{1}{B}\nCreature - Sliver\n1/1\nAll Slivers have "{T}: Regenerate target Sliver."\nLGN C\n\nCrypt of Agadeem\nLand\nCrypt of Agadeem enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.\nZEN R\n\nCryptic Annelid\n{3}{U}\nCreature - Worm Beast\n1/4\nWhen Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT U\n\nCryptic Command\n{1}{U}{U}{U}\nInstant\nChoose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.\nLRW R\n\nCryptic Gateway\n{5}\nArtifact\nTap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.\nONS R\n\nCryptoplasm\n{1}{U}{U}\nCreature - Shapeshifter\n2/2\nAt the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.\nMBS R\n\nCryptwailing\n{3}{B}\nEnchantment\n{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nGPT U\n\nCrystal Ball\n{3}\nArtifact\n{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nM11 U\n\nCrystal Chimes\n{3}\nArtifact\n{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.\nUSG U\n\nCrystal Golem\n{4}\nArtifact Creature - Golem\n3/3\nAt the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nMIR U\n\nCrystal Quarry\nLand\n{T}: Add {1} to your mana pool.\n{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.\nODY R\n\nCrystal Rod\n{1}\nArtifact\nWhenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U\n\nCrystal Seer\n{4}{U}\nCreature - Vedalken Wizard\n2/2\nWhen Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Return Crystal Seer to its owner's hand.\nGPT C\n\nCrystal Shard\n{3}\nArtifact\n{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.\nMRD U\n\nCrystal Spray\n{2}{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.\nDraw a card.\nINV R\n\nCrystal Vein\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.\nMIR U, 6ED U\n\nCrystalline Sliver\n{W}{U}\nCreature - Sliver\n2/2\nAll Slivers have shroud. (They can't be the targets of spells or abilities.)\nSTH U, H09 U\n\nCrystallization\n{G/U}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\nWhen enchanted creature becomes the target of a spell or ability, exile that creature.\nARB C\n\nCudgel Troll\n{2}{G}{G}\nCreature - Troll\n4/3\n{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nM10 U, M11 U, M12 U\n\nCulling Dais\n{2}\nArtifact\n{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.\nSOM U\n\nCulling Scales\n{3}\nArtifact\nAt the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)\nMRD R\n\nCulling Sun\n{2}{W}{W}{B}\nSorcery\nDestroy each creature with converted mana cost 3 or less.\nGPT R\n\nCulling the Weak\n{B}\nInstant\nAs an additional cost to cast Culling the Weak, sacrifice a creature.\nAdd {B}{B}{B}{B} to your mana pool.\nEXO C\n\nCultbrand Cinder\n{4}{B/R}\nCreature - Elemental Shaman\n3/3\nWhen Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.\nSHM C\n\nCultivate\n{2}{G}\nSorcery\nSearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.\nM11 C, COM C\n\nCultural Exchange\n{4}{U}{U}\nSorcery\nChoose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)\nODY R\n\nCumber Stone\n{3}{U}\nArtifact\nCreatures your opponents control get -1/-0.\nCON U\n\nCunning\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.\nEXO C\n\nCunning Advisor\n{3}{B}\nCreature - Human Advisor\n1/1\n{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.\nPTK U\n\nCunning Bandit\n{1}{R}{R}\nCreature - Human Warrior\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.\nAt the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.\n----\nAzamuki, Treachery Incarnate\nLegendary Creature - Spirit\n5/2\nRemove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.\nBOK U\n\nCunning Giant\n{5}{R}\nCreature - Giant\n4/4\nIf Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.\nP02 R\n\nCunning Lethemancer\n{2}{B}\nCreature - Human Wizard\n2/2\nAt the beginning of your upkeep, each player discards a card.\nALA R\n\nCunning Sparkmage\n{2}{R}\nCreature - Human Shaman\n0/1\nHaste\n{T}: Cunning Sparkmage deals 1 damage to target creature or player.\nWWK U\n\nCunning Wish\n{2}{U}\nInstant\nYou may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.\nJUD R\n\nCuombajj Witches\n{B}{B}\nCreature - Human Wizard\n1/3\n{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.\nARN C, CHR C, MED C\n\nCurfew\n{U}\nInstant\nEach player returns a creature he or she controls to its owner's hand.\nUSG C, BRB C\n\nCuriosity\n{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.\nEXO U, 8ED U\n\nCurse Artifact\n{2}{B}{B}\nEnchantment - Aura\nEnchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.\nDRK U\n\nCurse of Chains\n{1}{W/U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of each upkeep, tap enchanted creature.\nSHM C\n\nCurse of Marit Lage\n{3}{R}{R}\nEnchantment\nWhen Curse of Marit Lage enters the battlefield, tap all Islands.\nIslands don't untap during their controllers' untap steps.\nICE R\n\nCurse of Wizardry\n{2}{B}{B}\nEnchantment\nAs Curse of Wizardry enters the battlefield, choose a color.\nWhenever a player casts a spell of the chosen color, that player loses 1 life.\nROE U\n\nCurse of the Cabal\n{9}{B}\nSorcery\nTarget player sacrifices half the permanents he or she controls, rounded down.\nSuspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nAt the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.\nTSP R\n\nCursecatcher\n{U}\nCreature - Merfolk Wizard\n1/1\nSacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.\nSHM U\n\nCursed Flesh\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nEXO C, INV C\n\nCursed Land\n{2}{B}{B}\nEnchantment - Aura\nEnchant land\nAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U\n\nCursed Monstrosity\n{4}{B}\nCreature - Horror\n4/3\nFlying\nWhenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.\nODY R\n\nCursed Rack\n{4}\nArtifact\nAs Cursed Rack enters the battlefield, choose an opponent.\nThe chosen player's maximum hand size is four.\nATQ U, 4ED U, MED U\n\nCursed Ronin\n{3}{B}\nCreature - Human Samurai\n1/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{B}: Cursed Ronin gets +1/+1 until end of turn.\nCHK C\n\nCursed Scroll\n{1}\nArtifact\n{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.\nTMP R\n\nCursed Totem\n{2}\nArtifact\nActivated abilities of creatures can't be activated.\nMIR R, 6ED R\n\nCurtain of Light\n{1}{W}\nInstant\nCast Curtain of Light only during combat after blockers are declared.\nTarget unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)\nDraw a card.\nSOK C\n\nCustody Battle\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."\nONS U\n\nCustoms Depot\n{1}{U}\nEnchantment\nWhenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.\nMMQ U\n\nCut the Earthly Bond\n{U}\nInstant - Arcane\nReturn target enchanted permanent to its owner's hand.\nSOK C\n\nCut the Tethers\n{2}{U}{U}\nSorcery\nFor each Spirit, return it to its owner's hand unless that player pays {3}.\nCHK U\n\nCutthroat il-Dal\n{3}{B}\nCreature - Human Rogue\n4/1\nHellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)\nFUT C\n\nCycle of Life\n{1}{G}{G}\nEnchantment\nReturn Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.\nMIR R\n\nCyclical Evolution\n{3}{G}{G}\nSorcery\nTarget creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.\nSuspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT U\n\nCyclone\n{2}{G}{G}\nEnchantment\nAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.\nARN U, CHR R, ME4 R\n\nCyclopean Giant\n{2}{B}{B}\nCreature - Zombie Giant\n4/2\nWhen Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.\nTSP C\n\nCyclopean Mummy\n{1}{B}\nCreature - Zombie\n2/1\nWhen Cyclopean Mummy dies, exile it.\nLEG C, 4ED C, ME4 C\n\nCyclopean Snare\n{2}\nArtifact\n{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.\nRAV U\n\nCyclopean Tomb\n{4}\nArtifact\n{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.\nLEA R, LEB R, 2ED R, ME4 R\n\nCyclops Gladiator\n{1}{R}{R}{R}\nCreature - Cyclops Warrior\n4/4\nWhenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.\nM11 R\n\nCylian Elf\n{1}{G}\nCreature - Elf Scout\n2/2\nALA C\n\nCylian Sunsinger\n{1}{G}\nCreature - Elf Shaman\n2/2\n{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.\nCON R\n\nCystbearer\n{2}{G}\nCreature - Beast\n2/3\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nCytoplast Manipulator\n{2}{U}{U}\nCreature - Human Wizard Mutant\n0/0\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.\nDIS R\n\nCytoplast Root-Kin\n{2}{G}{G}\nCreature - Elemental Mutant\n0/0\nGraft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\nWhen Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.\n{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.\nDIS R\n\nCytoshape\n{1}{G}{U}\nInstant\nChoose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.\nDIS R\n\nCytospawn Shambler\n{6}{G}\nCreature - Elemental Mutant\n0/0\nGraft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.\nDIS C\n\nD'Avenant Archer\n{2}{W}\nCreature - Human Soldier Archer\n1/2\n{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.\nLEG C, CHR C, 5ED C, 6ED C, ME3 C\n\nD'Avenant Healer\n{1}{W}{W}\nCreature - Human Cleric Archer\n1/2\n{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nTSP C\n\nDaggerback Basilisk\n{2}{G}\nCreature - Basilisk\n2/2\nDeathtouch\nROE C\n\nDaggerclaw Imp\n{2}{B}\nCreature - Imp\n3/1\nFlying\nDaggerclaw Imp can't block.\nGPT U, DVD U\n\nDaily Regimen\n{W}\nEnchantment - Aura\nEnchant creature\n{1}{W}: Put a +1/+1 counter on enchanted creature.\nMOR U\n\nDakkon Blackblade\n{2}{W}{U}{U}{B}\nLegendary Creature - Human Warrior\n*/*\nDakkon Blackblade's power and toughness are each equal to the number of lands you control.\nLEG R, CHR R, MED R\n\nDakkon Blackblade Avatar\nVanguard\nHand +1, life +0\nYou may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.\nVG S\n\nDakmor Bat\n{1}{B}\nCreature - Bat\n1/1\nFlying\nP02 C\n\nDakmor Ghoul\n{2}{B}{B}\nCreature - Zombie\n2/2\nWhen Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.\nS99 U\n\nDakmor Lancer\n{4}{B}{B}\nCreature - Human Knight\n3/3\nWhen Dakmor Lancer enters the battlefield, destroy target nonblack creature.\nS99 R, 7ED U\n\nDakmor Plague\n{3}{B}{B}\nSorcery\nDakmor Plague deals 3 damage to each creature and each player.\nP02 U, S99 U, ME4 U\n\nDakmor Salvage\nLand\nDakmor Salvage enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nFUT U\n\nDakmor Scorpion\n{1}{B}\nCreature - Scorpion\n2/1\nP02 C, S99 C\n\nDakmor Sorceress\n{5}{B}\nCreature - Human Wizard\n*/4\nDakmor Sorceress's power is equal to the number of Swamps you control.\nP02 R, S99 R\n\nDamia, Sage of Stone\n{4}{G}{U}{B}\nLegendary Creature - Gorgon Wizard\n4/4\nDeathtouch\nSkip your draw step.\nAt the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.\nCOM M\n\nDamnation\n{2}{B}{B}\nSorcery\nDestroy all creatures. They can't be regenerated.\nPLC R\n\nDampen Thought\n{1}{U}\nInstant - Arcane\nTarget player puts the top four cards of his or her library into his or her graveyard.\nSplice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK U\n\nDamping Engine\n{4}\nArtifact\nA player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.\nULG R\n\nDamping Field\n{2}{W}\nEnchantment\nPlayers can't untap more than one artifact during their untap steps.\nATQ U\n\nDamping Matrix\n{3}\nArtifact\nActivated abilities of artifacts and creatures can't be activated unless they're mana abilities.\nMRD R\n\nDance of Many\n{U}{U}\nEnchantment\nWhen Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.\nWhen Dance of Many leaves the battlefield, exile the token.\nWhen the token leaves the battlefield, sacrifice Dance of Many.\nAt the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.\nDRK R, CHR R, 5ED R, ME3 U\n\nDance of Shadows\n{3}{B}{B}\nSorcery - Arcane\nCreatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCHK U\n\nDance of the Dead\n{1}{B}\nEnchantment - Aura\nEnchant creature card in a graveyard\nWhen Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets +1/+1 and doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.\nICE U, ME2 U\n\nDance, Pathetic Marionette\nScheme\nWhen you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.\nARC C\n\nDancing Scimitar\n{4}\nArtifact Creature - Spirit\n1/5\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nARN R, 3ED R, 4ED R, 5ED R, 6ED R, 9ED U\n\nDandan\n{U}{U}\nCreature - Fish\n4/1\nDandan can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Dandan.\nARN C, CHR C, 5ED C, TSB S\n\nDaraja Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\nSacrifice Daraja Griffin: Destroy target black creature.\nVIS U, 6ED U\n\nDarba\n{3}{G}\nCreature - Bird Beast\n5/4\nAt the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.\nPCY U\n\nDarien, King of Kjeldor\n{4}{W}{W}\nLegendary Creature - Human Soldier\n3/3\nWhenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.\nCSP R\n\nDarigaaz's Attendant\n{5}\nArtifact Creature - Golem\n3/3\n{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.\nINV U\n\nDarigaaz's Caldera\nLand - Lair\nWhen Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {B}, {R}, or {G} to your mana pool.\nPLS U\n\nDarigaaz's Charm\n{B}{R}{G}\nInstant\nChoose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.\nPLS U, PVC U\n\nDarigaaz, the Igniter\n{3}{B}{R}{G}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.\nINV R, PVC R\n\nDaring Apprentice\n{1}{U}{U}\nCreature - Human Wizard\n1/1\n{T}, Sacrifice Daring Apprentice: Counter target spell.\nMIR R, 6ED R, 7ED R, 8ED R, 9ED R\n\nDaring Leap\n{1}{W}{U}\nInstant\nTarget creature gets +1/+1 and gains flying and first strike until end of turn.\nPLS C\n\nDark Banishing\n{2}{B}\nInstant\nDestroy target nonblack creature. It can't be regenerated.\nICE C, MIR C, TMP C, 7ED C, 8ED C, 9ED C, ME2 C, DVD C\n\nDark Confidant\n{1}{B}\nCreature - Human Wizard\n2/1\nAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.\nRAV R\n\nDark Depths\nLegendary Snow Land\nDark Depths enters the battlefield with ten ice counters on it.\n{3}: Remove an ice counter from Dark Depths.\nWhen Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.\nCSP R\n\nDark Favor\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen Dark Favor enters the battlefield, you lose 1 life.\nEnchanted creature gets +3/+1.\nM12 C\n\nDark Hatchling\n{4}{B}{B}\nCreature - Horror\n3/3\nFlying\nWhen Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.\nUSG R, COM R\n\nDark Heart of the Wood\n{B}{G}\nEnchantment\nSacrifice a Forest: You gain 3 life.\nDRK C, RAV U\n\nDark Maze\n{4}{U}\nCreature - Wall\n4/5\nDefender (This creature can't attack.)\n{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.\nHML C (x2), 5ED C\n\nDark Offering\n{4}{B}{B}\nSorcery\nDestroy target nonblack creature. You gain 3 life.\nP02 U, S99 U\n\nDark Privilege\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\nSacrifice a creature: Regenerate enchanted creature.\nVIS C\n\nDark Ritual\n{B}\nInstant\nAdd {B}{B}{B} to your mana pool.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, MMQ C, BRB C, BTD C, DVD C, HOP C, PVC C, ME4 C\n\nDark Sphere\n{0}\nArtifact\n{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.\nDRK U\n\nDark Supplicant\n{B}\nCreature - Human Cleric\n1/1\n{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.\nLGN U\n\nDark Suspicions\n{2}{B}{B}\nEnchantment\nAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.\nPLS R\n\nDark Temper\n{2}{R}\nInstant\nDark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.\nCON C\n\nDark Triumph\n{4}{B}\nInstant\nIf you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.\nCreatures you control get +2/+0 until end of turn.\nNEM U\n\nDark Tutelage\n{2}{B}\nEnchantment\nAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.\nM11 R\n\nDark Withering\n{4}{B}{B}\nInstant\nDestroy target nonblack creature.\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTSP C\n\nDarkblast\n{B}\nInstant\nTarget creature gets -1/-1 until end of turn.\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV U\n\nDarkest Hour\n{B}\nEnchantment\nAll creatures are black.\nUSG R, 7ED R\n\nDarkheart Sliver\n{B}{G}\nCreature - Sliver\n2/2\nAll Slivers have "Sacrifice this permanent: You gain 3 life."\nPLC U\n\nDarkling Stalker\n{3}{B}\nCreature - Shade Spirit\n1/1\n{B}: Regenerate Darkling Stalker.\n{B}: Darkling Stalker gets +1/+1 until end of turn.\nTMP C\n\nDarklit Gargoyle\n{1}{W}\nArtifact Creature - Gargoyle\n1/2\nFlying\n{B}: Darklit Gargoyle gets +2/-1 until end of turn.\nCON C\n\nDarkness\n{B}\nInstant\nPrevent all combat damage that would be dealt this turn.\nLEG C, TSB S\n\nDarkpact\n{B}{B}{B}\nSorcery\nRemove Darkpact from your deck before playing if you're not playing for ante.\nYou own target card in the ante. Exchange that card with the top card of your library.\nLEA R, LEB R, 2ED R, 3ED R\n\nDarkslick Drake\n{2}{U}{U}\nCreature - Drake\n2/4\nFlying\nWhen Darkslick Drake dies, draw a card.\nSOM U\n\nDarkslick Shores\nLand\nDarkslick Shores enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {U} or {B} to your mana pool.\nSOM R\n\nDarksteel Axe\n{1}\nArtifact - Equipment\nDarksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)\nEquipped creature gets +2/+0.\nEquip {2}\nSOM U\n\nDarksteel Brute\n{2}\nArtifact\nDarksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\n{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.\nDST U\n\nDarksteel Citadel\nArtifact Land\nDarksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\n{T}: Add {1} to your mana pool.\nDST C, EVT C\n\nDarksteel Colossus\n{11}\nArtifact Creature - Golem\n11/11\nTrample\nDarksteel Colossus is indestructible.\nIf Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.\nDST R, M10 M\n\nDarksteel Forge\n{9}\nArtifact\nArtifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)\nDST R, HOP R\n\nDarksteel Gargoyle\n{7}\nArtifact Creature - Gargoyle\n3/3\nFlying\nDarksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\nDST U\n\nDarksteel Garrison\n{2}\nArtifact - Fortification\nFortified land is indestructible.\nWhenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.\nFortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)\nFUT R\n\nDarksteel Ingot\n{3}\nArtifact\nDarksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\n{T}: Add one mana of any color to your mana pool.\nDST C, COM C\n\nDarksteel Juggernaut\n{5}\nArtifact Creature - Juggernaut\n*/*\nDarksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.\nDarksteel Juggernaut is indestructible and attacks each turn if able.\nSOM R\n\nDarksteel Myr\n{3}\nArtifact Creature - Myr\n0/1\nDarksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nSOM U\n\nDarksteel Pendant\n{2}\nArtifact\nDarksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\n{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.\nDST C\n\nDarksteel Plate\n{3}\nArtifact - Equipment\nDarksteel Plate is indestructible.\nEquipped creature is indestructible.\nEquip {2}\nMBS R\n\nDarksteel Reactor\n{4}\nArtifact\nDarksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\nAt the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.\nWhen Darksteel Reactor has twenty or more charge counters on it, you win the game.\nDST R\n\nDarksteel Relic\n{0}\nArtifact\nDarksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)\nNPH U\n\nDarksteel Sentinel\n{6}\nArtifact Creature - Golem\n3/3\nFlash (You may cast this spell any time you could cast an instant.)\nVigilance\nDarksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nSOM U\n\nDarkwatch Elves\n{2}{G}\nCreature - Elf\n2/2\nProtection from black\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG U\n\nDarkwater Catacombs\nLand\n{1}, {T}: Add {U}{B} to your mana pool.\nODY R\n\nDarkwater Egg\n{1}\nArtifact\n{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.\nODY U\n\nDarting Merfolk\n{1}{U}\nCreature - Merfolk\n1/1\n{U}: Return Darting Merfolk to its owner's hand.\nMMQ C\n\nDaru Cavalier\n{3}{W}\nCreature - Human Soldier\n2/2\nFirst strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.\nONS C\n\nDaru Encampment\nLand\n{T}: Add {1} to your mana pool.\n{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.\nONS U, EVT U\n\nDaru Healer\n{2}{W}\nCreature - Human Cleric\n1/2\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nMorph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nDaru Lancer\n{4}{W}{W}\nCreature - Human Soldier\n3/4\nFirst strike\nMorph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nDaru Mender\n{W}\nCreature - Human Cleric\n1/1\nMorph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Mender is turned face up, regenerate target creature.\nLGN U\n\nDaru Sanctifier\n{3}{W}\nCreature - Human Cleric\n1/4\nMorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Sanctifier is turned face up, destroy target enchantment.\nLGN C\n\nDaru Spiritualist\n{1}{W}\nCreature - Human Cleric\n1/1\nWhenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.\nSCG C\n\nDaru Stinger\n{3}{W}\nCreature - Human Soldier\n1/1\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.\nLGN C\n\nDaru Warchief\n{2}{W}{W}\nCreature - Human Soldier\n1/1\nSoldier spells you cast cost {1} less to cast.\nSoldier creatures you control get +1/+2.\nSCG U\n\nDash Hopes\n{B}{B}\nInstant\nWhen you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.\nCounter target spell.\nPLC C\n\nDaughter of Autumn\n{2}{G}{G}\nLegendary Creature - Avatar\n2/4\n{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.\nHML R\n\nDaunting Defender\n{4}{W}\nCreature - Human Cleric\n3/3\nIf a source would deal damage to a Cleric creature you control, prevent 1 of that damage.\nONS C\n\nDauntless Dourbark\n{3}{G}\nCreature - Treefolk Warrior\n*/*\nDauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.\nDauntless Dourbark has trample as long as you control another Treefolk.\nLRW R\n\nDauntless Escort\n{1}{G}{W}\nCreature - Rhino Soldier\n3/3\nSacrifice Dauntless Escort: Creatures you control are indestructible this turn.\nARB R\n\nDauntless Escort Avatar\nVanguard\nHand +1, life +1\nCreatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)\nVG S\n\nDauthi Cutthroat\n{1}{B}\nCreature - Dauthi Minion\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{1}{B}, {T}: Destroy target creature with shadow.\nEXO U\n\nDauthi Embrace\n{2}{B}\nEnchantment\n{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nTMP U\n\nDauthi Ghoul\n{1}{B}\nCreature - Dauthi Zombie\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.\nTMP U\n\nDauthi Horror\n{1}{B}\nCreature - Dauthi Horror\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Horror can't be blocked by white creatures.\nTMP C\n\nDauthi Jackal\n{2}{B}\nCreature - Dauthi Hound\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.\nEXO C\n\nDauthi Marauder\n{2}{B}\nCreature - Dauthi Minion\n3/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nTMP C\n\nDauthi Mercenary\n{2}{B}\nCreature - Dauthi Knight Mercenary\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.\nTMP U\n\nDauthi Mindripper\n{3}{B}\nCreature - Dauthi Minion\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.\nTMP U\n\nDauthi Slayer\n{B}{B}\nCreature - Dauthi Soldier\n2/2\nShadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Slayer attacks each turn if able.\nTMP C, TSB S\n\nDauthi Trapper\n{2}{B}\nCreature - Dauthi Minion\n1/1\n{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nSTH U\n\nDauthi Warlord\n{1}{B}\nCreature - Dauthi Soldier\n*/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.\nEXO U\n\nDawn Charm\n{1}{W}\nInstant\nChoose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.\nPLC C\n\nDawn Elemental\n{W}{W}{W}{W}\nCreature - Elemental\n3/3\nFlying\nPrevent all damage that would be dealt to Dawn Elemental.\nSCG R\n\nDawn of the Dead\n{2}{B}{B}{B}\nEnchantment\nAt the beginning of your upkeep, you lose 1 life.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.\nTOR R\n\nDawn's Reflection\n{3}{G}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).\n5DN C\n\nDawnfluke\n{3}{W}\nCreature - Elemental\n0/3\nFlash\nWhen Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.\nEvoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C\n\nDawnglare Invoker\n{2}{W}\nCreature - Kor Wizard\n2/1\nFlying\n{8}: Tap all creatures target player controls.\nROE C\n\nDawnglow Infusion\n{X}{G/W}\nSorcery\nYou gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)\nSHM U\n\nDawning Purist\n{2}{W}\nCreature - Human Cleric\n2/2\nWhenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.\nMorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nDawnray Archer\n{2}{U}\nCreature - Human Archer\n1/1\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.\nALA U\n\nDawnstrider\n{1}{G}\nCreature - Dryad Spellshaper\n1/1\n{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.\nMMQ R\n\nDay of Destiny\n{3}{W}\nLegendary Enchantment\nLegendary creatures you control get +2/+2.\nBOK R\n\nDay of Judgment\n{2}{W}{W}\nSorcery\nDestroy all creatures.\nZEN R, M11 R, M12 R\n\nDay of the Dragons\n{4}{U}{U}{U}\nEnchantment\nWhen Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.\nWhen Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.\nSCG R\n\nDaybreak Coronet\n{W}{W}\nEnchantment - Aura\nEnchant creature with another Aura attached to it\nEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nFUT R\n\nDaze\n{1}{U}\nInstant\nYou may return an Island you control to its owner's hand rather than pay Daze's mana cost.\nCounter target spell unless its controller pays {1}.\nNEM C, JVC C\n\nDazzling Beauty\n{2}{W}\nInstant\nCast Dazzling Beauty only during the declare blockers step.\nTarget unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)\nDraw a card at the beginning of the next turn's upkeep.\nMIR C\n\nDead\n{R}\nInstant\nDead deals 2 damage to target creature.\n----\nGone\n{2}{R}\nInstant\nReturn target creature you don't control to its owner's hand.\nPLC C\n\nDead Reckoning\n{1}{B}{B}\nSorcery\nYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.\nWWK C\n\nDead Ringers\n{4}{B}\nSorcery\nDestroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.\nAPC C\n\nDead-Iron Sledge\n{1}\nArtifact - Equipment\nWhenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U\n\nDeadapult\n{2}{R}\nEnchantment\n{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.\nPLS R\n\nDeadfall\n{2}{G}\nEnchantment\nCreatures with forestwalk can be blocked as though they didn't have forestwalk.\nLEG U\n\nDeadly Grub\n{2}{B}\nCreature - Insect\n3/1\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)\nPLC C\n\nDeadly Insect\n{4}{G}\nCreature - Insect\n6/1\nShroud (This permanent can't be the target of spells or abilities.)\nALL C (x2), MMQ C, BTD C\n\nDeadly Recluse\n{1}{G}\nCreature - Spider\n1/2\nReach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nM10 C, COM C\n\nDeadshot\n{3}{R}\nSorcery\nTap target creature. It deals damage equal to its power to another target creature.\nTMP R\n\nDeadshot Minotaur\n{3}{R}{G}\nCreature - Minotaur\n3/4\nWhen Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.\nCycling {R/G} ({R/G}, Discard this card: Draw a card.)\nARB C\n\nDeadwood Treefolk\n{5}{G}\nCreature - Treefolk\n3/6\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.\nPLC U, COM U\n\nDeath Baron\n{1}{B}{B}\nCreature - Zombie Wizard\n2/2\nSkeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.\nALA R, HOP R\n\nDeath Bomb\n{3}{B}\nInstant\nAs an additional cost to cast Death Bomb, sacrifice a creature.\nDestroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.\nPLS C\n\nDeath Charmer\n{2}{B}\nCreature - Worm Mercenary\n2/2\nWhenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.\nPCY C\n\nDeath Cloud\n{X}{B}{B}{B}\nSorcery\nEach player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.\nDST R\n\nDeath Cultist\n{B}\nCreature - Human Wizard\n1/1\nSacrifice Death Cultist: Target player loses 1 life and you gain 1 life.\nROE C\n\nDeath Denied\n{X}{B}{B}\nInstant - Arcane\nReturn X target creature cards from your graveyard to your hand.\nSOK C\n\nDeath Grasp\n{X}{W}{B}\nSorcery\nDeath Grasp deals X damage to target creature or player. You gain X life.\nAPC R\n\nDeath Match\n{3}{B}\nEnchantment\nWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.\nONS R\n\nDeath Mutation\n{6}{B}{G}\nSorcery\nDestroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.\nAPC U, COM U\n\nDeath Pit Offering\n{2}{B}{B}\nEnchantment\nWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control.\nCreatures you control get +2/+2.\nNEM R, 8ED R\n\nDeath Pits of Rath\n{3}{B}{B}\nEnchantment\nWhenever a creature is dealt damage, destroy it. It can't be regenerated.\nTMP R, 8ED R, 9ED R\n\nDeath Pulse\n{2}{B}{B}\nInstant\nTarget creature gets -4/-4 until end of turn.\nCycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.\nONS U\n\nDeath Rattle\n{5}{B}\nInstant\nDelve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)\nDestroy target nongreen creature. It can't be regenerated.\nFUT C\n\nDeath Spark\n{R}\nInstant\nDeath Spark deals 1 damage to target creature or player.\nAt the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.\nALL U, ME2 C\n\nDeath Speakers\n{W}\nCreature - Human Cleric\n1/1\nProtection from black\nHML U, 5ED C, MED C\n\nDeath Stroke\n{B}{B}\nSorcery\nDestroy target tapped creature.\nSTH C, BTD C\n\nDeath Ward\n{W}\nInstant\nRegenerate target creature.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, MED C\n\nDeath Watch\n{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.\nVIS C\n\nDeath Wish\n{1}{B}{B}\nSorcery\nYou may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.\nJUD R\n\nDeath by Dragons\n{4}{R}{R}\nSorcery\nEach player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.\nCOM U\n\nDeath of a Thousand Stings\n{4}{B}\nInstant - Arcane\nTarget player loses 1 life and you gain 1 life.\nAt the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.\nSOK C\n\nDeath or Glory\n{4}{W}\nSorcery\nSeparate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.\nINV R\n\nDeath's Duet\n{2}{B}\nSorcery\nReturn two target creature cards from your graveyard to your hand.\nEXO C\n\nDeath's Shadow\n{B}\nCreature - Avatar\n13/13\nDeath's Shadow gets -X/-X, where X is your life total.\nWWK R\n\nDeath's-Head Buzzard\n{1}{B}{B}\nCreature - Bird\n2/1\nFlying\nWhen Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.\nSCG C\n\nDeath-Hood Cobra\n{1}{G}\nCreature - Snake\n2/2\n{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)\n{1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)\nNPH C\n\nDeath-Mask Duplicant\n{7}\nArtifact Creature - Shapeshifter\n5/5\nImprint - {1}: Exile target creature card from your graveyard.\nAs long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.\nDST U\n\nDeathbringer Liege\n{2}{W/B}{W/B}{W/B}\nCreature - Horror\n3/4\nOther white creatures you control get +1/+1.\nOther black creatures you control get +1/+1.\nWhenever you cast a white spell, you may tap target creature.\nWhenever you cast a black spell, you may destroy target creature if it's tapped.\nEVE R\n\nDeathbringer Thoctar\n{4}{B}{R}\nCreature - Zombie Beast\n3/3\nWhenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.\nRemove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.\nARB R\n\nDeathcoil Wurm\n{6}{G}{G}\nCreature - Wurm\n7/6\nYou may have Deathcoil Wurm assign its combat damage as though it weren't blocked.\nP02 R, ME4 R\n\nDeathcurse Ogre\n{5}{B}\nCreature - Ogre Warrior\n3/3\nWhen Deathcurse Ogre dies, each player loses 3 life.\nCHK C\n\nDeathforge Shaman\n{4}{R}\nCreature - Ogre Shaman\n4/3\nMultikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)\nWhen Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.\nWWK U\n\nDeathgazer\n{3}{B}\nCreature - Lizard\n2/2\nWhenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nMMQ U, 8ED U, 9ED U\n\nDeathgreeter\n{B}\nCreature - Human Shaman\n1/1\nWhenever another creature dies, you may gain 1 life.\nALA C, GVL C\n\nDeathgrip\n{B}{B}\nEnchantment\n{B}{B}: Counter target green spell.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R\n\nDeathknell Kami\n{1}{B}\nCreature - Spirit\n0/1\nFlying\n{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nSoulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)\nSOK C\n\nDeathlace\n{B}\nInstant\nTarget spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nDeathless Angel\n{4}{W}{W}\nCreature - Angel\n5/7\nFlying\n{W}{W}: Target creature is indestructible this turn.\nROE R\n\nDeathmark\n{B}\nSorcery\nDestroy target green or white creature.\nCSP U, 10E U, M10 U, M11 U, M12 U\n\nDeathmark Prelate\n{3}{B}\nCreature - Human Cleric\n2/3\n{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.\nLGN U\n\nDeathmask Nezumi\n{2}{B}\nCreature - Rat Shaman\n2/2\nAs long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nSOK C\n\nDeathrender\n{4}\nArtifact - Equipment\nEquipped creature gets +2/+2.\nWhenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.\nEquip {2}\nLRW R\n\nDeathspore Thallid\n{1}{B}\nCreature - Zombie Fungus\n1/1\nAt the beginning of your upkeep, put a spore counter on Deathspore Thallid.\nRemove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Target creature gets -1/-1 until end of turn.\nTSP C\n\nDebt of Loyalty\n{1}{W}{W}\nInstant\nRegenerate target creature. You gain control of that creature if it regenerates this way.\nWTH R\n\nDebtors' Knell\n{4}{W/B}{W/B}{W/B}\nEnchantment\n({W/B} can be paid with either {W} or {B}.)\nAt the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.\nGPT R\n\nDecaying Soil\n{1}{B}{B}\nEnchantment\nAt the beginning of your upkeep, exile a card from your graveyard.\nThreshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nODY R\n\nDeceiver Exarch\n{2}{U}\nCreature - Cleric\n1/4\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.\nNPH U\n\nDeception\n{2}{B}\nSorcery\nTarget opponent discards two cards.\nPTK C\n\nDecimate\n{2}{R}{G}\nSorcery\nDestroy target artifact, target creature, target enchantment, and target land.\nODY R\n\nDecimator Web\n{4}\nArtifact\n{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.\nMBS R\n\nDeclaration of Naught\n{U}{U}\nEnchantment\nAs Declaration of Naught enters the battlefield, name a card.\n{U}: Counter target spell with the chosen name.\nMOR R\n\nDecompose\n{1}{B}\nSorcery\nExile up to three target cards from a single graveyard.\nODY U\n\nDecomposition\n{1}{G}\nEnchantment - Aura\nEnchant black creature\nEnchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)\nWhen enchanted creature dies, its controller loses 2 life.\nMIR U\n\nDeconstruct\n{2}{G}\nSorcery\nDestroy target artifact. Add {G}{G}{G} to your mana pool.\nMRD C\n\nDecree of Annihilation\n{8}{R}{R}\nSorcery\nExile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.\nCycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Decree of Annihilation, destroy all lands.\nSCG R\n\nDecree of Justice\n{X}{X}{2}{W}{W}\nSorcery\nPut X 4/4 white Angel creature tokens with flying onto the battlefield.\nCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)\nWhen you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.\nSCG R\n\nDecree of Pain\n{6}{B}{B}\nSorcery\nDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.\nCycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)\nWhen you cycle Decree of Pain, all creatures get -2/-2 until end of turn.\nSCG R\n\nDecree of Savagery\n{7}{G}{G}\nInstant\nPut four +1/+1 counters on each creature you control.\nCycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.\nSCG R\n\nDecree of Silence\n{6}{U}{U}\nEnchantment\nWhenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.\nCycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)\nWhen you cycle Decree of Silence, you may counter target spell.\nSCG R\n\nDedicated Martyr\n{W}\nCreature - Human Cleric\n1/1\n{W}, Sacrifice Dedicated Martyr: You gain 3 life.\nODY C\n\nDeep Analysis\n{3}{U}\nSorcery\nTarget player draws two cards.\nFlashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR C\n\nDeep Reconnaissance\n{2}{G}\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nDeep Spawn\n{5}{U}{U}{U}\nCreature - Homarid\n6/6\nTrample\nAt the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.\n{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)\nFEM U, ME2 R\n\nDeep Water\n{U}{U}\nEnchantment\n{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.\nDRK C\n\nDeep Wood\n{1}{G}\nInstant\nCast Deep Wood only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures.\nPOR U, P02 U\n\nDeep-Sea Kraken\n{7}{U}{U}{U}\nCreature - Kraken\n6/6\nDeep-Sea Kraken is unblockable.\nSuspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.\nTSP R\n\nDeep-Sea Serpent\n{4}{U}{U}\nCreature - Serpent\n5/5\nDeep-Sea Serpent can't attack unless defending player controls an Island.\nPOR U\n\nDeep-Slumber Titan\n{2}{R}{R}\nCreature - Giant Warrior\n7/7\nDeep-Slumber Titan enters the battlefield tapped.\nDeep-Slumber Titan doesn't untap during your untap step.\nWhenever Deep-Slumber Titan is dealt damage, untap it.\nSHM R\n\nDeepcavern Imp\n{2}{B}\nCreature - Imp Rebel\n2/2\nFlying, haste\nEcho-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nFUT C\n\nDeepchannel Mentor\n{5}{U}\nCreature - Merfolk Rogue\n2/2\nBlue creatures you control are unblockable.\nSHM U\n\nDeepfire Elemental\n{4}{B}{R}\nCreature - Elemental\n4/4\n{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.\nCSP U\n\nDeeptread Merrow\n{1}{U}\nCreature - Merfolk Rogue\n2/1\n{U}: Deeptread Merrow gains islandwalk until end of turn.\nLRW C\n\nDeepwood Drummer\n{1}{G}\nCreature - Human Spellshaper\n1/1\n{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.\nMMQ C\n\nDeepwood Elder\n{G}{G}\nCreature - Dryad Spellshaper\n2/2\n{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.\nMMQ R\n\nDeepwood Ghoul\n{2}{B}\nCreature - Zombie\n2/1\nPay 2 life: Regenerate Deepwood Ghoul.\nMMQ C, 8ED C\n\nDeepwood Legate\n{3}{B}\nCreature - Shade\n1/1\nIf an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.\n{B}: Deepwood Legate gets +1/+1 until end of turn.\nMMQ U\n\nDeepwood Tantiv\n{4}{G}\nCreature - Beast\n2/4\nWhenever Deepwood Tantiv becomes blocked, you gain 2 life.\nMMQ U\n\nDeepwood Wolverine\n{G}\nCreature - Wolverine\n1/1\nWhenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.\nMMQ C\n\nDefender en-Vec\n{3}{W}\nCreature - Human Cleric\n2/4\nFading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nNEM C\n\nDefender of Chaos\n{2}{R}\nCreature - Human Knight\n2/1\nFlash\nProtection from white\nULG C\n\nDefender of Law\n{2}{W}\nCreature - Human Knight\n2/1\nFlash\nProtection from red\nULG C\n\nDefender of the Order\n{3}{W}\nCreature - Human Cleric\n2/4\nMorph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.\nLGN R\n\nDefense Grid\n{2}\nArtifact\nEach spell costs {3} more to cast except during its controller's turn.\nULG R, 8ED R, 9ED R\n\nDefense of the Heart\n{3}{G}\nEnchantment\nAt the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.\nULG R\n\nDefensive Formation\n{W}\nEnchantment\nRather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.\nUSG U\n\nDefensive Maneuvers\n{3}{W}\nInstant\nCreatures of the creature type of your choice get +0/+4 until end of turn.\nONS C\n\nDefensive Stance\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/+1.\nNPH C\n\nDefiant Elf\n{G}\nCreature - Elf\n1/1\nTrample\nLGN C\n\nDefiant Falcon\n{1}{W}\nCreature - Rebel Bird\n1/1\nFlying\n{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNEM C\n\nDefiant Stand\n{1}{W}\nInstant\nCast Defiant Stand only during the declare attackers step and only if you've been attacked this step.\nTarget creature gets +1/+3 until end of turn. Untap that creature.\nPOR U\n\nDefiant Vanguard\n{2}{W}\nCreature - Human Rebel\n2/2\nWhen Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.\n{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.\nNEM U, TSB S\n\nDefiler of Souls\n{3}{B}{B}{R}\nCreature - Demon\n5/5\nFlying\nAt the beginning of each player's upkeep, that player sacrifices a monocolored creature.\nARB M\n\nDefiling Tears\n{2}{B}\nInstant\nUntil end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."\nINV U\n\nDeflection\n{3}{U}\nInstant\nChange the target of target spell with a single target.\nICE R, 5ED R, 6ED R, 7ED R, 8ED R\n\nDeft Duelist\n{W}{U}\nCreature - Human Rogue\n2/1\nFirst strike\nShroud (This creature can't be the target of spells or abilities.)\nALA C\n\nDeftblade Elite\n{W}\nCreature - Human Soldier\n1/1\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\n{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.\nLGN C\n\nDefy Gravity\n{U}\nInstant\nTarget creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nDega Disciple\n{W}\nCreature - Human Wizard\n1/1\n{B}, {T}: Target creature gets -2/-0 until end of turn.\n{R}, {T}: Target creature gets +2/+0 until end of turn.\nAPC C\n\nDega Sanctuary\n{2}{W}\nEnchantment\nAt the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.\nAPC U\n\nDegavolver\n{1}{W}\nCreature - Volver\n1/1\nKicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)\nIf Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."\nIf Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.\nAPC R\n\nDeglamer\n{1}{G}\nInstant\nChoose target artifact or enchantment. Its owner shuffles it into his or her library.\nMOR C\n\nDehydration\n{3}{U}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature doesn't untap during its controller's untap step.\nMMQ C, 8ED C, 9ED C, 10E C\n\nDeity of Scars\n{B/G}{B/G}{B/G}{B/G}{B/G}\nCreature - Spirit Avatar\n7/7\nTrample\nDeity of Scars enters the battlefield with two -1/-1 counters on it.\n{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.\nEVE R\n\nDeja Vu\n{2}{U}\nSorcery\nReturn target sorcery card from your graveyard to your hand.\nPOR C, P02 C\n\nDelay\n{1}{U}\nInstant\nCounter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)\nFUT U\n\nDelaying Shield\n{3}{W}\nEnchantment\nIf damage would be dealt to you, put that many delay counters on Delaying Shield instead.\nAt the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.\nODY R\n\nDelif's Cone\n{0}\nArtifact\n{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.\nFEM C\n\nDelif's Cube\n{1}\nArtifact\n{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.\n{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.\nFEM R\n\nDelirium\n{1}{B}{R}\nInstant\nCast Delirium only during an opponent's turn.\nTap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.\nMIR U\n\nDelirium Skeins\n{2}{B}\nSorcery\nEach player discards three cards.\nDIS C\n\nDelraich\n{6}{B}\nCreature - Horror\n6/6\nTrample\nYou may sacrifice three black creatures rather than pay Delraich's mana cost.\nMMQ R\n\nDeluge\n{2}{U}\nInstant\nTap all creatures without flying.\nODY U, 10E U\n\nDelusions of Mediocrity\n{3}{U}\nEnchantment\nWhen Delusions of Mediocrity enters the battlefield, you gain 10 life.\nWhen Delusions of Mediocrity leaves the battlefield, you lose 10 life.\nULG R, 7ED R\n\nDematerialize\n{3}{U}\nSorcery\nReturn target permanent to its owner's hand.\nFlashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nDementia Bat\n{4}{B}\nCreature - Bat\n2/2\nFlying\n{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.\nNPH C\n\nDementia Sliver\n{3}{U}{B}\nCreature - Sliver\n3/3\nAll Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."\nTSP U\n\nDemigod of Revenge\n{B/R}{B/R}{B/R}{B/R}{B/R}\nCreature - Spirit Avatar\n5/4\nFlying, haste\nWhen you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.\nSHM R\n\nDemolish\n{3}{R}\nSorcery\nDestroy target artifact or land.\nODY U, 8ED U, 9ED U, 10E C, ZEN C, M11 C\n\nDemon of Death's Gate\n{6}{B}{B}{B}\nCreature - Demon\n9/9\nYou may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.\nFlying, trample\nM11 M\n\nDemon's Herald\n{B}\nCreature - Human Wizard\n1/1\n{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.\nALA U\n\nDemon's Horn\n{2}\nArtifact\nWhenever a player casts a black spell, you may gain 1 life.\nDST U, 9ED U, 10E U, DVD U, M10 U, M11 U, M12 U\n\nDemon's Jester\n{3}{B}\nCreature - Imp\n2/2\nFlying\nHellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.\nDIS C, DVD C\n\nDemonfire\n{X}{R}\nSorcery\nDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.\nHellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.\nDIS R, JVC R\n\nDemonic Appetite\n{B}\nEnchantment - Aura\nEnchant creature you control\nEnchanted creature gets +3/+3.\nAt the beginning of your upkeep, sacrifice a creature.\nROE C\n\nDemonic Attorney\n{1}{B}{B}\nSorcery\nRemove Demonic Attorney from your deck before playing if you're not playing for ante.\nEach player antes the top card of his or her library.\nLEA R, LEB R, 2ED R, 3ED R\n\nDemonic Collusion\n{3}{B}{B}\nSorcery\nBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nSearch your library for a card and put that card into your hand. Then shuffle your library.\nTSP R\n\nDemonic Consultation\n{B}\nInstant\nName a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.\nICE U, ME2 U\n\nDemonic Dread\n{1}{B}{R}\nSorcery\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nTarget creature can't block this turn.\nARB C\n\nDemonic Hordes\n{3}{B}{B}{B}\nCreature - Demon\n5/5\n{T}: Destroy target land.\nAt the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nDemonic Torment\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\nPrevent all combat damage that would be dealt by enchanted creature.\nLEG U, ME3 C\n\nDemonic Tutor\n{1}{B}\nSorcery\nSearch your library for a card and put that card into your hand. Then shuffle your library.\nLEA U, LEB U, 2ED U, 3ED U, DVD U, ME4 R\n\nDemonspine Whip\n{B}{R}\nArtifact - Equipment\n{X}: Equipped creature gets +X/+0 until end of turn.\nEquip {1}\nARB U\n\nDemoralize\n{2}{R}\nInstant\nEach creature can't be blocked this turn except by two or more creatures.\nThreshold - If seven or more cards are in your graveyard, creatures can't block this turn.\nODY C\n\nDemystify\n{W}\nInstant\nDestroy target enchantment.\nONS C, 8ED C, 9ED C, 10E C, ROE C, M12 C\n\nDenizen of the Deep\n{6}{U}{U}\nCreature - Serpent\n11/11\nWhen Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.\nP02 R, S99 R, 10E R\n\nDense Canopy\n{1}{G}\nEnchantment\nCreatures with flying can block only creatures with flying.\nSOK U\n\nDense Foliage\n{2}{G}\nEnchantment\nCreatures can't be the targets of spells.\nWTH R, 6ED R\n\nDeny Reality\n{3}{U}{B}\nSorcery\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nReturn target permanent to its owner's hand.\nARB C\n\nDenying Wind\n{7}{U}{U}\nSorcery\nSearch target player's library for up to seven cards and exile them. Then that player shuffles his or her library.\nPCY R\n\nDeprive\n{U}{U}\nInstant\nAs an additional cost to cast Deprive, return a land you control to its owner's hand.\nCounter target spell.\nROE C\n\nDeranged Hermit\n{3}{G}{G}\nCreature - Elf\n1/1\nEcho {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.\nSquirrel creatures get +1/+1.\nULG R\n\nDerelor\n{3}{B}\nCreature - Thrull\n4/4\nBlack spells you cast cost {B} more to cast.\nFEM R, 5ED R, 6ED R, MED U\n\nDermoplasm\n{2}{U}\nCreature - Shapeshifter\n1/1\nFlying\nMorph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.\nLGN R\n\nDescendant of Kiyomaro\n{1}{W}{W}\nCreature - Human Soldier\n2/3\nAs long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."\nSOK U\n\nDescendant of Masumaro\n{2}{G}\nCreature - Human Monk\n1/1\nAt the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.\nSOK U\n\nDescendant of Soramaro\n{3}{U}\nCreature - Human Wizard\n2/3\n{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.\nSOK C\n\nDesecrated Earth\n{4}{B}\nSorcery\nDestroy target land. Its controller discards a card.\nZEN C\n\nDesecration Elemental\n{3}{B}\nCreature - Elemental\n8/8\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a player casts a spell, sacrifice a creature.\n5DN R\n\nDesecrator Hag\n{2}{B/G}{B/G}\nCreature - Hag\n2/2\nWhen Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.\nEVE C, COM C\n\nDesert\nLand - Desert\n{T}: Add {1} to your mana pool.\n{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.\nARN C, TSB S\n\nDesert Drake\n{3}{R}\nCreature - Drake\n2/2\nFlying\nPOR U\n\nDesert Nomads\n{2}{R}\nCreature - Human Nomad\n2/2\nDesertwalk\nPrevent all damage that would be dealt to Desert Nomads by Deserts.\nARN C\n\nDesert Sandstorm\n{2}{R}\nSorcery\nDesert Sandstorm deals 1 damage to each creature.\nPTK C\n\nDesert Twister\n{4}{G}{G}\nSorcery\nDestroy target permanent.\nARN U, 3ED U, 4ED U, 5ED U, MMQ U, ME3 U\n\nDeserted Temple\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Untap target land.\nODY R\n\nDesertion\n{3}{U}{U}\nInstant\nCounter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.\nVIS R, 6ED R\n\nDesolation\n{1}{B}{B}\nEnchantment\nAt the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.\nVIS U\n\nDesolation Angel\n{3}{B}{B}\nCreature - Angel\n5/4\nKicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nFlying\nWhen Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.\nAPC R\n\nDesolation Giant\n{2}{R}{R}\nCreature - Giant\n3/3\nKicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nWhen Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.\nAPC R, TSB S\n\nDesperate Charge\n{2}{B}\nSorcery\nCreatures you control get +2/+0 until end of turn.\nPTK U, ME3 C\n\nDesperate Gambit\n{R}\nInstant\nChoose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.\nWTH U\n\nDesperate Research\n{1}{B}\nSorcery\nName a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.\nINV R\n\nDesperate Ritual\n{1}{R}\nInstant - Arcane\nAdd {R}{R}{R} to your mana pool.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nDespise\n{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.\nNPH U\n\nDespoil\n{3}{B}\nSorcery\nDestroy target land. Its controller loses 2 life.\nPCY C\n\nDespondency\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -2/-0.\nWhen Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.\nUSG C\n\nDespotic Scepter\n{1}\nArtifact\n{T}: Destroy target permanent you own. It can't be regenerated.\nICE R, ME2 R\n\nDestructive Flow\n{B}{R}{G}\nEnchantment\nAt the beginning of each player's upkeep, that player sacrifices a nonbasic land.\nPLS R\n\nDestructive Force\n{5}{R}{R}\nSorcery\nEach player sacrifices five lands. Destructive Force deals 5 damage to each creature.\nM11 R\n\nDestructive Urge\n{1}{R}{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals combat damage to a player, that player sacrifices a land.\nUSG U\n\nDetainment Spell\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature.\nTSP C\n\nDetonate\n{X}{R}\nSorcery\nDestroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.\nATQ U, 4ED U, 5ED U, MRD U, ME4 U\n\nDetritivore\n{2}{R}{R}\nCreature - Lhurgoyf\n*/*\nDetritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.\nSuspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.\nPLC R\n\nDeus of Calamity\n{R/G}{R/G}{R/G}{R/G}{R/G}\nCreature - Spirit Avatar\n6/6\nTrample\nWhenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.\nSHM R\n\nDevastate\n{3}{R}{R}\nSorcery\nDestroy target land. Devastate deals 1 damage to each creature and each player.\nPCY C\n\nDevastating Dreams\n{R}{R}\nSorcery\nAs an additional cost to cast Devastating Dreams, discard X cards at random.\nEach player sacrifices X lands. Devastating Dreams deals X damage to each creature.\nTOR R\n\nDevastating Summons\n{R}\nSorcery\nAs an additional cost to cast Devastating Summons, sacrifice X lands.\nPut two X/X red Elemental creature tokens onto the battlefield.\nROE R\n\nDevastation\n{5}{R}{R}\nSorcery\nDestroy all creatures and lands.\nPOR R, S99 R, ME4 R\n\nDevoted Caretaker\n{W}\nCreature - Human Cleric\n1/2\n{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.\nODY R\n\nDevoted Druid\n{1}{G}\nCreature - Elf Druid\n0/2\n{T}: Add {G} to your mana pool.\nPut a -1/-1 counter on Devoted Druid: Untap Devoted Druid.\nSHM C\n\nDevoted Hero\n{W}\nCreature - Elf Soldier\n1/2\nPOR C, S99 C\n\nDevoted Retainer\n{W}\nCreature - Human Samurai\n1/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nCHK C\n\nDevour in Shadow\n{B}{B}\nInstant\nDestroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.\n5DN U\n\nDevouring Deep\n{2}{U}\nCreature - Fish\n1/2\nIslandwalk\nLEG C\n\nDevouring Greed\n{2}{B}{B}\nSorcery - Arcane\nAs an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.\nTarget player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.\nCHK C\n\nDevouring Light\n{1}{W}{W}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nExile target attacking or blocking creature.\nRAV U\n\nDevouring Rage\n{4}{R}\nInstant - Arcane\nAs an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.\nTarget creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.\nCHK C\n\nDevouring Strossus\n{5}{B}{B}{B}\nCreature - Horror\n9/9\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature.\nSacrifice a creature: Regenerate Devouring Strossus.\nINV R\n\nDevouring Swarm\n{1}{B}{B}\nCreature - Insect\n2/1\nFlying\nSacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.\nM12 C\n\nDevout Harpist\n{W}\nCreature - Human\n1/1\n{T}: Destroy target Aura attached to a creature.\nULG C\n\nDevout Lightcaster\n{W}{W}{W}\nCreature - Kor Cleric\n2/2\nProtection from black\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.\nZEN R\n\nDevout Monk\n{W}\nCreature - Human Monk Cleric\n1/1\nWhen Devout Monk enters the battlefield, you gain 1 life.\nS99 C\n\nDevout Witness\n{2}{W}\nCreature - Human Spellshaper\n2/2\n{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.\nMMQ C\n\nDewdrop Spy\n{1}{U}{U}\nCreature - Faerie Rogue\n2/2\nFlash\nFlying\nWhen Dewdrop Spy enters the battlefield, look at the top card of target player's library.\nMOR C\n\nDiabolic Edict\n{1}{B}\nInstant\nTarget player sacrifices a creature.\nTMP C, BTD C\n\nDiabolic Intent\n{1}{B}\nSorcery\nAs an additional cost to cast Diabolic Intent, sacrifice a creature.\nSearch your library for a card and put that card into your hand. Then shuffle your library.\nPLS R\n\nDiabolic Machine\n{7}\nArtifact Creature - Construct\n4/4\n{3}: Regenerate Diabolic Machine.\nDRK U, 4ED U, 5ED U, ME4 U\n\nDiabolic Servitude\n{3}{B}\nEnchantment\nWhen Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.\nWhen the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.\nWhen Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.\nUSG U\n\nDiabolic Tutor\n{2}{B}{B}\nSorcery\nSearch your library for a card and put that card into your hand. Then shuffle your library.\nODY U, 8ED U, 9ED U, 10E U, M10 U, M11 U, COM U, M12 U\n\nDiabolic Vision\n{U}{B}\nSorcery\nLook at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.\nICE U, BTD U, ME2 U\n\nDiamond Faerie\n{2}{G}{W}{U}\nSnow Creature - Faerie\n3/3\nFlying\n{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP R\n\nDiamond Faerie Avatar\nVanguard\nHand +0, life +5\n{S}: Target creature you control gets +1/+1 until end of turn.\nVG S\n\nDiamond Kaleidoscope\n{4}\nArtifact\n{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.\nSacrifice a Prism token: Add one mana of any color to your mana pool.\nVIS R\n\nDiamond Valley\nLand\n{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.\nARN U, MED R\n\nDiaochan, Artful Beauty\n{3}{R}\nLegendary Creature - Human Advisor\n1/1\n{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nDichotomancy\n{7}{U}{U}\nSorcery\nFor each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.\nSuspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nPLC R\n\nDidgeridoo\n{1}\nArtifact\n{3}: You may put a Minotaur permanent card from your hand onto the battlefield.\nHML R, ME3 U\n\nDiligent Farmhand\n{G}\nCreature - Human Druid\n1/1\n{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.\nODY C\n\nDimensional Breach\n{5}{W}{W}\nSorcery\nExile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.\nSCG R\n\nDiminish\n{U}\nInstant\nTarget creature becomes 1/1 until end of turn.\nM11 C\n\nDiminishing Returns\n{2}{U}{U}\nSorcery\nEach player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.\nALL R, 6ED R, MED R\n\nDimir Aqueduct\nLand\nDimir Aqueduct enters the battlefield tapped.\nWhen Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {U}{B} to your mana pool.\nRAV C, COM C\n\nDimir Cutpurse\n{1}{U}{B}\nCreature - Spirit\n2/2\nWhenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.\nRAV R\n\nDimir Doppelganger\n{1}{U}{B}\nCreature - Shapeshifter\n0/2\n{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.\nRAV R\n\nDimir Guildmage\n{U/B}{U/B}\nCreature - Human Wizard\n2/2\n({U/B} can be paid with either {U} or {B}.)\n{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.\n{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nRAV U\n\nDimir House Guard\n{3}{B}\nCreature - Skeleton\n2/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSacrifice a creature: Regenerate Dimir House Guard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nDimir Infiltrator\n{U}{B}\nCreature - Spirit\n1/3\nDimir Infiltrator is unblockable.\nTransmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nDimir Machinations\n{2}{B}\nSorcery\nLook at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV U\n\nDimir Signet\n{2}\nArtifact\n{1}, {T}: Add {U}{B} to your mana pool.\nRAV C, ARC C, COM C\n\nDin of the Fireherd\n{5}{B/R}{B/R}{B/R}\nSorcery\nPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.\nSHM R\n\nDingus Egg\n{4}\nArtifact\nWhenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R\n\nDingus Staff\n{4}\nArtifact\nWhenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.\nWTH U\n\nDiplomatic Escort\n{1}{U}\nCreature - Human Spellshaper\n1/1\n{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.\nMMQ U\n\nDiplomatic Immunity\n{1}{U}\nEnchantment - Aura\nEnchant creature\nShroud (This permanent can't be the target of spells or abilities.)\nEnchanted creature has shroud.\nMMQ C\n\nDire Undercurrents\n{3}{U/B}{U/B}\nEnchantment\nWhenever a blue creature enters the battlefield under your control, you may have target player draw a card.\nWhenever a black creature enters the battlefield under your control, you may have target player discard a card.\nSHM R\n\nDire Wolves\n{2}{G}\nCreature - Wolf\n2/2\nDire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE C\n\nDirge of Dread\n{2}{B}\nSorcery\nAll creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn.\nONS C\n\nDirtcowl Wurm\n{4}{G}\nCreature - Wurm\n3/4\nWhenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.\nPRO R, TMP R, BRB R\n\nDirtwater Wraith\n{3}{B}\nCreature - Wraith\n1/3\nSwampwalk\n{B}: Dirtwater Wraith gets +1/+0 until end of turn.\nMIR C\n\nDirty Wererat\n{3}{B}\nCreature - Human Rat Minion\n2/3\n{B}, Discard a card: Regenerate Dirty Wererat.\nThreshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.\nODY C\n\nDisappear\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\n{U}: Return enchanted creature and Disappear to their owners' hands.\nUDS U\n\nDisarm\n{U}\nInstant\nUnattach all Equipment from target creature.\nMRD C\n\nDisaster Radius\n{5}{R}{R}\nSorcery\nAs an additional cost to cast Disaster Radius, reveal a creature card from your hand.\nDisaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.\nROE R, COM R\n\nDisciple of Grace\n{1}{W}\nCreature - Human Cleric\n1/2\nProtection from black\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, ONS C\n\nDisciple of Kangee\n{2}{W}\nCreature - Human Wizard\n2/2\n{U}, {T}: Target creature gains flying and becomes blue until end of turn.\nPLS C\n\nDisciple of Law\n{1}{W}\nCreature - Human Cleric\n1/2\nProtection from red\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nDisciple of Malice\n{1}{B}\nCreature - Human Cleric\n1/2\nProtection from white\nCycling {2} ({2}, Discard this card: Draw a card.)\nONS C\n\nDisciple of Tevesh Szat\n{2}{B}{B}\nCreature - Human Cleric\n3/1\n{T}: Target creature gets -1/-1 until end of turn.\n{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.\nCSP C\n\nDisciple of the Vault\n{B}\nCreature - Human Cleric\n1/1\nWhenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.\nMRD C\n\nDiscombobulate\n{2}{U}{U}\nInstant\nCounter target spell. Look at the top four cards of your library, then put them back in any order.\nONS U, 10E U\n\nDiscordant Dirge\n{3}{B}{B}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.\nUSG R\n\nDiscordant Spirit\n{2}{B}{R}\nCreature - Spirit\n2/2\nAt the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.\nAt the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.\nMIR R\n\nDisease Carriers\n{2}{B}{B}\nCreature - Rat\n2/2\nWhen Disease Carriers dies, target creature gets -2/-2 until end of turn.\nUDS C\n\nDiseased Vermin\n{2}{B}\nCreature - Rat\n1/1\nWhenever Diseased Vermin deals combat damage to a player, put an infection counter on it.\nAt the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.\nALL U\n\nDisembowel\n{X}{B}\nInstant\nDestroy target creature with converted mana cost X.\nRAV C\n\nDisempower\n{1}{W}\nInstant\nPut target artifact or enchantment on top of its owner's library.\nMIR C\n\nDisenchant\n{1}{W}\nInstant\nDestroy target artifact or enchantment.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, 6ED C, MMQ C, BRB C, S00 C, 7ED C, TSB S, ME2 C, ME3 C\n\nDisentomb\n{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nM10 C, M11 C, M12 C\n\nDisfigure\n{B}\nInstant\nTarget creature gets -2/-2 until end of turn.\nZEN C\n\nDisharmony\n{2}{R}\nInstant\nCast Disharmony only during combat before blockers are declared.\nUntap target attacking creature and remove it from combat. Gain control of that creature until end of turn.\nLEG R, ME3 U\n\nDisintegrate\n{X}{R}\nSorcery\nDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TSB S\n\nDismal Failure\n{2}{U}{U}\nInstant\nCounter target spell. Its controller discards a card.\nPLC U\n\nDismantle\n{2}{R}\nSorcery\nDestroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.\nDST U\n\nDismantling Blow\n{2}{W}\nInstant\nKicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)\nDestroy target artifact or enchantment.\nIf Dismantling Blow was kicked, draw two cards.\nINV C\n\nDismember\n{1}{B/P}{B/P}\nInstant\n({B/P} can be paid with either {B} or 2 life.)\nTarget creature gets -5/-5 until end of turn.\nNPH U\n\nDismiss\n{2}{U}{U}\nInstant\nCounter target spell.\nDraw a card.\nTMP U\n\nDisorder\n{1}{R}\nSorcery\nDisorder deals 2 damage to each white creature and each player who controls a white creature.\nUSG U, 7ED U\n\nDisorient\n{3}{U}\nInstant\nTarget creature gets -7/-0 until end of turn.\nM10 C\n\nDispatch\n{W}\nInstant\nTap target creature.\nMetalcraft - If you control three or more artifacts, exile that creature.\nNPH U\n\nDispel\n{U}\nInstant\nCounter target instant spell.\nWWK C\n\nDispeller's Capsule\n{W}\nArtifact\n{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.\nALA C\n\nDispense Justice\n{2}{W}\nInstant\nTarget player sacrifices an attacking creature.\nMetalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.\nSOM U\n\nDispersal Shield\n{1}{U}\nInstant\nCounter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.\nSCG C\n\nDisperse\n{1}{U}\nInstant\nReturn target nonland permanent to its owner's hand.\nMOR C, SOM C\n\nDispersing Orb\n{3}{U}{U}\nEnchantment\n{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.\nONS U\n\nDisrupt\n{U}\nInstant\nCounter target instant or sorcery spell unless its controller pays {1}.\nDraw a card.\nWTH C, INV U\n\nDisrupting Scepter\n{3}\nArtifact\n{3}, {T}: Target player discards a card. Activate this ability only during your turn.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R\n\nDisrupting Shoal\n{X}{U}{U}\nInstant - Arcane\nYou may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.\nCounter target spell if its converted mana cost is X.\nBOK R\n\nDisruption Aura\n{2}{U}\nEnchantment - Aura\nEnchant artifact\nEnchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."\n5DN U\n\nDisruptive Pitmage\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nDisruptive Student\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Counter target spell unless its controller pays {1}.\nUSG C, BRB C\n\nDissipate\n{1}{U}{U}\nInstant\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nMIR U\n\nDissipation Field\n{2}{U}{U}\nEnchantment\nWhenever a permanent deals damage to you, return it to its owner's hand.\nSOM R\n\nDistant Melody\n{3}{U}\nSorcery\nChoose a creature type. Draw a card for each permanent you control of that type.\nMOR C, H09 C\n\nDistant Memories\n{2}{U}{U}\nSorcery\nSearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.\nMBS R\n\nDistorting Lens\n{2}\nArtifact\n{T}: Target permanent becomes the color of your choice until end of turn.\nMMQ R, 8ED R\n\nDistorting Wake\n{X}{U}{U}{U}\nSorcery\nReturn X target nonland permanents to their owners' hands.\nINV R\n\nDistortion Strike\n{U}\nSorcery\nTarget creature gets +1/+0 until end of turn and is unblockable this turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE C\n\nDistress\n{B}{B}\nSorcery\nTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card.\nCHK C, 10E C, M12 C\n\nDisturbed Burial\n{1}{B}\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nReturn target creature card from your graveyard to your hand.\nTMP C\n\nDisturbing Plot\n{1}{B}\nSorcery\nReturn target creature card from a graveyard to its owner's hand.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nDive Bomber\n{3}{W}\nCreature - Bird Soldier\n2/2\nFlying\n{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.\nONS C\n\nDivebomber Griffin\n{3}{W}{W}\nCreature - Griffin\n3/2\nFlying\n{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.\nRAV U\n\nDivergent Growth\n{G}\nInstant\nUntil end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."\nSCG C\n\nDiversionary Tactics\n{3}{W}\nEnchantment\nTap two untapped creatures you control: Tap target creature.\nAPC U\n\nDivert\n{U}\nInstant\nChange the target of target spell with a single target unless that spell's controller pays {2}.\nODY R\n\nDivination\n{2}{U}\nSorcery\nDraw two cards.\nM10 C, M12 C\n\nDivine Congregation\n{3}{W}\nSorcery\nYou gain 2 life for each creature target player controls.\nSuspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP C\n\nDivine Favor\n{1}{W}\nEnchantment - Aura\nEnchant creature\nWhen Divine Favor enters the battlefield, you gain 3 life.\nEnchanted creature gets +1/+3.\nM12 C\n\nDivine Intervention\n{6}{W}{W}\nEnchantment\nDivine Intervention enters the battlefield with two intervention counters on it.\nAt the beginning of your upkeep, remove an intervention counter from Divine Intervention.\nWhen you remove the last intervention counter from Divine Intervention, the game is a draw.\nLEG R, ME3 R\n\nDivine Light\n{W}\nSorcery\nPrevent all damage that would be dealt this turn to creatures you control.\nAPC C\n\nDivine Offering\n{1}{W}\nInstant\nDestroy target artifact. You gain life equal to its converted mana cost.\nLEG C, CHR C, MIR C, 5ED C, ME4 C, MBS C\n\nDivine Presence\n{2}{W}\nEnchantment\nIf a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.\nINV R\n\nDivine Retribution\n{1}{W}\nInstant\nDivine Retribution deals damage to target attacking creature equal to the number of attacking creatures.\nMIR R\n\nDivine Sacrament\n{1}{W}{W}\nEnchantment\nWhite creatures get +1/+1.\nThreshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.\nODY R\n\nDivine Transformation\n{2}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nLEG R, 4ED U, 5ED U, 6ED U, MED U\n\nDivine Verdict\n{3}{W}\nInstant\nDestroy target attacking or blocking creature.\nM10 C\n\nDiviner's Wand\n{3}\nTribal Artifact - Wizard Equipment\nEquipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}\nMOR U\n\nDiving Griffin\n{1}{W}{W}\nCreature - Griffin\n2/2\nFlying, vigilance\nPCY C, 8ED C\n\nDivining Witch\n{1}{B}\nCreature - Human Spellshaper\n1/1\n{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.\nNEM R\n\nDivinity of Pride\n{W/B}{W/B}{W/B}{W/B}{W/B}\nCreature - Spirit Avatar\n4/4\nFlying, lifelink\nDivinity of Pride gets +4/+4 as long as you have 25 or more life.\nEVE R\n\nDizzy Spell\n{U}\nInstant\nTarget creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nDizzying Gaze\n{R}\nEnchantment - Aura\nEnchant creature you control\n{R}: Enchanted creature deals 1 damage to target creature with flying.\nEXO C\n\nDjinn Illuminatus\n{5}{U/R}{U/R}\nCreature - Djinn\n3/5\n({U/R} can be paid with either {U} or {R}.)\nFlying\nEach instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nGPT R\n\nDjinn of Wishes\n{3}{U}{U}\nCreature - Djinn\n4/4\nFlying\nDjinn of Wishes enters the battlefield with three wish counters on it.\n{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.\nM10 R, M12 R\n\nDjinn of the Lamp\n{5}{U}{U}\nCreature - Djinn\n5/6\nFlying\nPOR R\n\nDo or Die\n{1}{B}\nSorcery\nSeparate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.\nINV R\n\nDodecapod\n{4}\nArtifact Creature - Golem\n3/3\nIf a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.\nAPC U, TSB S\n\nDogged Hunter\n{2}{W}\nCreature - Human Nomad\n1/1\n{T}: Destroy target creature token.\nODY R\n\nDogpile\n{3}{R}\nInstant\nDogpile deals damage to target creature or player equal to the number of attacking creatures you control.\nRAV C\n\nDolmen Gate\n{2}\nArtifact\nPrevent all combat damage that would be dealt to attacking creatures you control.\nLRW R\n\nDomestication\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nAt the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.\nROE U\n\nDominaria's Judgment\n{2}{W}\nInstant\nUntil end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.\nPLS R\n\nDominate\n{X}{1}{U}{U}\nInstant\nGain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)\nNEM U\n\nDominating Licid\n{1}{U}{U}\nCreature - Licid\n1/1\n{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nYou control enchanted creature.\nEXO R\n\nDomineer\n{1}{U}{U}\nEnchantment - Aura\nEnchant artifact creature\nYou control enchanted artifact creature.\nMRD U\n\nDominus of Fealty\n{U/R}{U/R}{U/R}{U/R}{U/R}\nCreature - Spirit Avatar\n4/4\nFlying\nAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.\nEVE R, COM R\n\nDonate\n{2}{U}\nSorcery\nTarget player gains control of target permanent you control.\nUDS R\n\nDong Zhou, the Tyrant\n{4}{R}\nLegendary Creature - Human Soldier\n3/3\nWhen Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.\nPTK R, ME3 R\n\nDoom Blade\n{1}{B}\nInstant\nDestroy target nonblack creature.\nM10 C, M11 C, COM C, M12 C\n\nDoom Cannon\n{6}\nArtifact\nAs Doom Cannon enters the battlefield, choose a creature type.\n{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.\nONS R\n\nDoomed Necromancer\n{2}{B}\nCreature - Human Cleric Mercenary\n2/2\n{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.\nONS R, 10E R\n\nDoomgape\n{4}{B/G}{B/G}{B/G}\nCreature - Elemental\n10/10\nTrample\nAt the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.\nEVE R\n\nDoomsday\n{B}{B}{B}\nSorcery\nSearch your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.\nWTH R, 6ED R\n\nDoomsday Specter\n{2}{U}{B}\nCreature - Specter\n2/3\nFlying\nWhen Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.\nWhenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.\nPLS R\n\nDoor of Destinies\n{4}\nArtifact\nAs Door of Destinies enters the battlefield, choose a creature type.\nWhenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.\nCreatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.\nMOR R\n\nDoor to Nothingness\n{5}\nArtifact\nDoor to Nothingness enters the battlefield tapped.\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.\n5DN R, HOP R\n\nDoran, the Siege Tower\n{B}{G}{W}\nLegendary Creature - Treefolk Shaman\n0/5\nEach creature assigns combat damage equal to its toughness rather than its power.\nLRW R\n\nDormant Gomazoa\n{1}{U}{U}\nCreature - Jellyfish\n5/5\nFlying\nDormant Gomazoa enters the battlefield tapped.\nDormant Gomazoa doesn't untap during your untap step.\nWhenever you become the target of a spell, you may untap Dormant Gomazoa.\nROE R\n\nDormant Sliver\n{2}{G}{U}\nCreature - Sliver\n2/2\nAll Sliver creatures have defender.\nAll Slivers have "When this permanent enters the battlefield, draw a card."\nPLC U\n\nDormant Volcano\nLand\nDormant Volcano enters the battlefield tapped.\nWhen Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.\n{T}: Add {1}{R} to your mana pool.\nVIS U\n\nDosan the Falling Leaf\n{1}{G}{G}\nLegendary Creature - Human Monk\n2/2\nPlayers can cast spells only during their own turns.\nCHK R\n\nDosan's Oldest Chant\n{4}{G}\nSorcery\nYou gain 6 life.\nDraw a card.\nSOK C\n\nDouble Cleave\n{1}{R/W}\nInstant\nTarget creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)\nEVE C, HOP C\n\nDouble Negative\n{U}{U}{R}\nInstant\nCounter up to two target spells.\nARB U\n\nDoubling Chant\n{5}{G}\nSorcery\nFor each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.\nM12 R\n\nDoubling Cube\n{2}\nArtifact\n{3}, {T}: Double the amount of each type of mana in your mana pool.\n5DN R, 10E R\n\nDoubling Season\n{4}{G}\nEnchantment\nIf an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.\nIf an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.\nRAV R\n\nDoubtless One\n{3}{W}\nCreature - Cleric Avatar\n*/*\nDoubtless One's power and toughness are each equal to the number of Clerics on the battlefield.\nWhenever Doubtless One deals damage, you gain that much life.\nONS U\n\nDouse\n{2}{U}\nEnchantment\n{1}{U}: Counter target red spell.\nUSG U\n\nDouse in Gloom\n{2}{B}\nInstant\nDouse in Gloom deals 2 damage to target creature and you gain 2 life.\nGPT C\n\nDovescape\n{3}{W/U}{W/U}{W/U}\nEnchantment\n({W/U} can be paid with either {W} or {U}.)\nWhenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.\nDIS R\n\nDowndraft\n{2}{G}\nEnchantment\n{G}: Target creature loses flying until end of turn.\nSacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.\nWTH U\n\nDownhill Charge\n{2}{R}\nInstant\nYou may sacrifice a Mountain rather than pay Downhill Charge's mana cost.\nTarget creature gets +X/+0 until end of turn, where X is the number of Mountains you control.\nNEM C\n\nDowsing Shaman\n{4}{G}\nCreature - Centaur Shaman\n3/4\n{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.\nRAV U\n\nDraco\n{16}\nArtifact Creature - Dragon\n9/9\nDomain - Draco costs {2} less to cast for each basic land type among lands you control.\nFlying\nDomain - At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.\nPLS R, FVD R\n\nDraconian Cylix\n{3}\nArtifact\n{2}, {T}, Discard a card at random: Regenerate target creature.\nFEM R\n\nDracoplasm\n{U}{R}\nCreature - Shapeshifter\n0/0\nFlying\nAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.\n{R}: Dracoplasm gets +1/+0 until end of turn.\nTMP R\n\nDrafna's Restoration\n{U}\nSorcery\nReturn any number of target artifact cards from target player's graveyard to the top of his or her library in any order.\nATQ C\n\nDrag Down\n{2}{B}\nInstant\nDomain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.\nCON C\n\nDragon Appeasement\n{3}{B}{R}{G}\nEnchantment\nSkip your draw step.\nWhenever you sacrifice a creature, you may draw a card.\nARB U\n\nDragon Arch\n{5}\nArtifact\n{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.\nAPC U\n\nDragon Blood\n{3}\nArtifact\n{3}, {T}: Put a +1/+1 counter on target creature.\nUSG U, MRD U\n\nDragon Breath\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has haste.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.\nSCG C, ARC C\n\nDragon Broodmother\n{2}{R}{R}{R}{G}\nCreature - Dragon\n4/4\nFlying\nAt the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)\nARB M\n\nDragon Engine\n{3}\nArtifact Creature - Construct\n1/3\n{2}: Dragon Engine gets +1/+0 until end of turn.\nATQ C, 3ED R, 4ED R, 5ED R, 6ED R, MED C, ME4 C\n\nDragon Fangs\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has trample.\nWhen a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.\nSCG C\n\nDragon Fodder\n{1}{R}\nSorcery\nPut two 1/1 red Goblin creature tokens onto the battlefield.\nALA C, ARC C, DDG C\n\nDragon Mage\n{5}{R}{R}\nCreature - Dragon Wizard\n5/5\nFlying\nWhenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.\nSCG R\n\nDragon Mask\n{3}\nArtifact\n{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)\nVIS U, 6ED U\n\nDragon Roost\n{4}{R}{R}\nEnchantment\n{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)\nONS R, 10E R\n\nDragon Scales\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nWhen a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.\nSCG C\n\nDragon Shadow\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.\nSCG C\n\nDragon Tyrant\n{8}{R}{R}\nCreature - Dragon\n6/6\nFlying, trample\nDouble strike (This creature deals both first-strike and regular combat damage.)\nAt the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.\n{R}: Dragon Tyrant gets +1/+0 until end of turn.\nSCG R\n\nDragon Whelp\n{2}{R}{R}\nCreature - Dragon\n2/3\nFlying\n{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, TSB S, FVD R, M10 U, ARC U, DDG U, COM U\n\nDragon Wings\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)\nWhen a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.\nSCG C\n\nDragon's Claw\n{2}\nArtifact\nWhenever a player casts a red spell, you may gain 1 life.\nDST U, 9ED U, 10E U, M10 U, M11 U, DDG U, M12 U\n\nDragon's Herald\n{R}\nCreature - Goblin Shaman\n1/1\n{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.\nALA U\n\nDragonmaster Outcast\n{R}\nCreature - Human Shaman\n1/1\nAt the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.\nWWK M\n\nDragonskull Summit\nLand\nDragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.\n{T}: Add {B} or {R} to your mana pool.\nM10 R, M11 R, M12 R\n\nDragonsoul Knight\n{2}{R}\nCreature - Human Knight\n2/2\nFirst strike\n{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.\nCON U\n\nDragonspeaker Shaman\n{1}{R}{R}\nCreature - Human Barbarian Shaman\n2/2\nDragon spells you cast cost {2} less to cast.\nSCG U, ARC U, DDG U\n\nDragonstalker\n{4}{W}\nCreature - Bird Soldier\n3/3\nFlying, protection from Dragons\nSCG U\n\nDragonstorm\n{8}{R}\nSorcery\nSearch your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nSCG R, TSB S, FVD R\n\nDrain Life\n{X}{1}{B}\nSorcery\nSpend only black mana on X.\nDrain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, BTD C\n\nDrain Power\n{U}{U}\nSorcery\nTarget player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nDrain the Well\n{2}{B/G}{B/G}\nSorcery\nDestroy target land. You gain 2 life.\nEVE C\n\nDraining Whelk\n{4}{U}{U}\nCreature - Illusion\n1/1\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nWhen Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.\nTSP R\n\nDrake Familiar\n{1}{U}\nCreature - Drake\n2/1\nFlying\nWhen Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.\nRAV C\n\nDrake Hatchling\n{2}{U}\nCreature - Drake\n1/3\nFlying\n{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.\nMMQ C\n\nDrake Umbra\n{4}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 and has flying.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE U\n\nDrake-Skull Cameo\n{3}\nArtifact\n{T}: Add {U} or {B} to your mana pool.\nINV U\n\nDralnu's Crusade\n{1}{B}{R}\nEnchantment\nGoblin creatures get +1/+1.\nAll Goblins are black and are Zombies in addition to their other creature types.\nPLS R\n\nDralnu's Pet\n{1}{U}{U}\nCreature - Shapeshifter\n2/2\nKicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)\nIf Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.\nPLS R\n\nDralnu, Lich Lord\n{3}{U}{B}\nLegendary Creature - Zombie Wizard\n3/3\nIf damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.\n{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nTSP R\n\nDramatic Entrance\n{3}{G}{G}\nInstant\nYou may put a green creature card from your hand onto the battlefield.\nSHM R\n\nDrana, Kalastria Bloodchief\n{3}{B}{B}\nLegendary Creature - Vampire Shaman\n4/4\nFlying\n{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.\nROE R\n\nDrastic Revelation\n{2}{U}{B}{R}\nSorcery\nDiscard your hand. Draw seven cards, then discard three cards at random.\nARB U\n\nDread\n{3}{B}{B}{B}\nCreature - Elemental Incarnation\n6/6\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever a creature deals damage to you, destroy it.\nWhen Dread is put into a graveyard from anywhere, shuffle it into its owner's library.\nLRW R\n\nDread Cacodemon\n{7}{B}{B}{B}\nCreature - Demon\n8/8\nWhen Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.\nCOM R\n\nDread Charge\n{3}{B}\nSorcery\nUntil end of turn, black creatures you control can be blocked only by black creatures.\nPOR R\n\nDread Drone\n{4}{B}\nCreature - Eldrazi Drone\n4/1\nWhen Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nDread Reaper\n{3}{B}{B}{B}\nCreature - Horror\n6/5\nFlying\nWhen Dread Reaper enters the battlefield, you lose 5 life.\nPOR R, S99 R, ME4 R\n\nDread Return\n{2}{B}{B}\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nFlashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP U\n\nDread Slag\n{3}{B}{R}\nCreature - Horror\n9/9\nTrample\nDread Slag gets -4/-4 for each card in your hand.\nDIS R\n\nDread Specter\n{3}{B}\nCreature - Specter\n2/2\nWhenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nMIR U\n\nDread Statuary\nLand\n{T}: Add {1} to your mana pool.\n{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.\nWWK U\n\nDread Warlock\n{1}{B}{B}\nCreature - Human Wizard\n2/2\nDread Warlock can't be blocked except by black creatures.\nM10 C\n\nDread Wight\n{3}{B}{B}\nCreature - Zombie\n3/4\nAt end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."\nICE R, ME4 U\n\nDread of Night\n{B}\nEnchantment\nWhite creatures get -1/-1.\nTMP U, 6ED U\n\nDreadship Reef\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Put a storage counter on Dreadship Reef.\n{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.\nTSP U, COM U\n\nDreadwing\n{B}\nCreature - Zombie\n1/1\n{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.\nCON U\n\nDream Cache\n{2}{U}\nSorcery\nDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.\nMIR C, TMP C, 6ED C\n\nDream Chisel\n{2}\nArtifact\nFace-down creature spells you cast cost {1} less to cast.\nONS R\n\nDream Coat\n{U}\nEnchantment - Aura\nEnchant creature\n{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.\nLEG U\n\nDream Fighter\n{2}{U}\nCreature - Human Soldier\n1/1\nWhenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)\nMIR C\n\nDream Fracture\n{1}{U}{U}\nInstant\nCounter target spell. Its controller draws a card.\nDraw a card.\nEVE U\n\nDream Halls\n{3}{U}{U}\nEnchantment\nRather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.\nSTH R\n\nDream Leash\n{3}{U}{U}\nEnchantment - Aura\nEnchant permanent\nYou can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.\nYou control enchanted permanent.\nRAV R\n\nDream Prowler\n{2}{U}{U}\nCreature - Illusion\n1/5\nDream Prowler is unblockable as long as it's attacking alone.\nSTH C, 9ED U\n\nDream Salvage\n{U/B}\nInstant\nDraw cards equal to the number of cards target opponent discarded this turn.\nSHM U\n\nDream Stalker\n{1}{U}\nCreature - Illusion\n1/5\nWhen Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.\nTSP C\n\nDream Thief\n{2}{U}\nCreature - Faerie Rogue\n2/1\nFlying\nWhen Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.\nEVE C\n\nDream Thrush\n{1}{U}\nCreature - Bird\n1/1\nFlying\n{T}: Target land becomes the basic land type of your choice until end of turn.\nINV C\n\nDream Tides\n{2}{U}{U}\nEnchantment\nCreatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.\nVIS U\n\nDream's Grip\n{U}\nInstant\nChoose one - Tap target permanent; or untap target permanent.\nEntwine {1} (Choose both if you pay the entwine cost.)\nMRD C\n\nDreamborn Muse\n{2}{U}{U}\nCreature - Spirit\n2/2\nAt the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.\nLGN R, 10E R, COM R\n\nDreamcatcher\n{U}\nCreature - Spirit\n1/1\nWhenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.\nSOK C\n\nDreams of the Dead\n{3}{U}\nEnchantment\n{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)\nICE U, ME2 R\n\nDreamscape Artist\n{1}{U}\nCreature - Human Spellshaper\n1/1\n{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.\nPLC C\n\nDreamspoiler Witches\n{3}{B}\nCreature - Faerie Wizard\n2/2\nFlying\nWhenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.\nLRW C\n\nDreamstone Hedron\n{6}\nArtifact\n{T}: Add {3} to your mana pool.\n{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.\nROE U, ARC U, COM U\n\nDreamwinder\n{3}{U}\nCreature - Serpent\n4/3\nDreamwinder can't attack unless defending player controls an Island.\n{U}, Sacrifice an Island: Target land becomes an Island until end of turn.\nODY C\n\nDredge\n{B}\nInstant\nSacrifice a creature or land.\nDraw a card.\nINV U\n\nDreg Reaver\n{4}{B}\nCreature - Zombie Beast\n4/3\nALA C\n\nDregs of Sorrow\n{X}{4}{B}\nSorcery\nDestroy X target nonblack creatures. Draw X cards.\nTMP R, 7ED R\n\nDregscape Zombie\n{1}{B}\nCreature - Zombie\n2/1\nUnearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA C, HOP C, ARC C\n\nDrekavac\n{1}{B}\nCreature - Beast\n3/3\nWhen Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.\nDIS U\n\nDrelnoch\n{4}{U}\nCreature - Yeti Mutant\n3/3\nWhenever Drelnoch becomes blocked, you may draw two cards.\nCSP C\n\nDrench the Soil in Their Blood\nScheme\nWhen you set this scheme in motion, after the main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.\nARC P\n\nDrift of Phantasms\n{2}{U}\nCreature - Spirit\n0/5\nDefender (This creature can't attack.)\nFlying\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nDrift of the Dead\n{3}{B}\nCreature - Wall\n*/*\nDefender (This creature can't attack.)\nDrift of the Dead's power and toughness are each equal to the number of snow lands you control.\nICE U, ME2 C\n\nDrifter il-Dal\n{U}\nCreature - Human Wizard\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nAt the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.\nTSP C\n\nDrifting Djinn\n{4}{U}{U}\nCreature - Djinn\n5/5\nFlying\nAt the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG R\n\nDrifting Meadow\nLand\nDrifting Meadow enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, BRB C\n\nDrifting Shade\n{3}{B}\nCreature - Shade\n1/1\nFlying\n{B}: Drifting Shade gets +1/+1 until end of turn.\nM12 C\n\nDrill-Skimmer\n{4}\nArtifact Creature - Thopter\n2/1\nFlying\nDrill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)\nDST C\n\nDrinker of Sorrow\n{2}{B}\nCreature - Horror\n5/3\nDrinker of Sorrow can't block.\nWhenever Drinker of Sorrow deals combat damage, sacrifice a permanent.\nLGN R\n\nDripping Dead\n{4}{B}{B}\nCreature - Zombie\n4/1\nDripping Dead can't block.\nWhenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.\nLGN C\n\nDripping-Tongue Zubera\n{1}{G}\nCreature - Zubera Spirit\n1/2\nWhen Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.\nCHK C\n\nDromad Purebred\n{4}{W}\nCreature - Camel Beast\n1/5\nWhenever Dromad Purebred is dealt damage, you gain 1 life.\nRAV C\n\nDromar's Attendant\n{5}\nArtifact Creature - Golem\n3/3\n{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.\nINV U\n\nDromar's Cavern\nLand - Lair\nWhen Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {W}, {U}, or {B} to your mana pool.\nPLS U\n\nDromar's Charm\n{W}{U}{B}\nInstant\nChoose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.\nPLS U\n\nDromar, the Banisher\n{3}{W}{U}{B}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.\nINV R\n\nDromosaur\n{2}{R}\nCreature - Lizard\n2/3\nWhenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.\nUSG C\n\nDroning Bureaucrats\n{3}{W}\nCreature - Human Advisor\n1/4\n{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.\nGPT U\n\nDrooling Groodion\n{3}{B}{B}{G}\nCreature - Beast\n4/3\n{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.\nRAV U\n\nDrooling Ogre\n{1}{R}\nCreature - Ogre\n3/3\nWhenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)\nDST C\n\nDrop of Honey\n{G}\nEnchantment\nAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Drop of Honey.\nARN R, ME4 R\n\nDross Crocodile\n{3}{B}\nCreature - Zombie Crocodile\n5/1\n5DN C, 10E C\n\nDross Golem\n{5}\nArtifact Creature - Golem\n3/2\nAffinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nDST C\n\nDross Harvester\n{1}{B}{B}\nCreature - Horror\n4/4\nProtection from white\nAt the beginning of your end step, you lose 4 life.\nWhenever a creature dies, you gain 2 life.\nMRD R\n\nDross Hopper\n{1}{B}\nCreature - Insect Horror\n2/1\nSacrifice a creature: Dross Hopper gains flying until end of turn.\nSOM C\n\nDross Prowler\n{2}{B}\nCreature - Zombie\n2/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nMRD C\n\nDross Ripper\n{4}\nArtifact Creature - Hound\n3/3\n{2}{B}: Dross Ripper gets +1/+1 until end of turn.\nMBS C\n\nDross Scorpion\n{4}\nArtifact Creature - Scorpion\n3/1\nWhenever Dross Scorpion or another artifact creature dies, you may untap target artifact.\nMRD C\n\nDrought\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.\nSpells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.\nActivated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.\nICE U\n\nDrove of Elves\n{3}{G}\nCreature - Elf\n*/*\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.\nSHM U\n\nDrowned\n{1}{U}\nCreature - Zombie\n1/1\n{B}: Regenerate Drowned.\nDRK C, ME4 C\n\nDrowned Catacomb\nLand\nDrowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.\n{T}: Add {U} or {B} to your mana pool.\nM10 R, M11 R, M12 R\n\nDrowned Rusalka\n{U}\nCreature - Spirit\n1/1\n{U}, Sacrifice a creature: Discard a card, then draw a card.\nGPT U\n\nDrowner Initiate\n{U}\nCreature - Merfolk Wizard\n1/1\nWhenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.\nSHM C\n\nDrowner of Secrets\n{2}{U}\nCreature - Merfolk Wizard\n1/3\nTap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.\nLRW U\n\nDrudge Reavers\n{3}{B}\nCreature - Skeleton\n2/1\nFlash (You may cast this spell any time you could cast an instant.)\n{B}: Regenerate Drudge Reavers.\nTSP C\n\nDrudge Skeletons\n{1}{B}\nCreature - Skeleton\n1/1\n{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED U, 10E U, M10 C, GVL C\n\nDrudge Spell\n{B}{B}\nEnchantment\n{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."\nWhen Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.\nHML U\n\nDruid Lyrist\n{G}\nCreature - Human Druid\n1/1\n{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.\nODY C\n\nDruid of the Anima\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {R}, {G}, or {W} to your mana pool.\nALA C\n\nDruid's Call\n{1}{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.\nODY U\n\nDruidic Satchel\n{3}\nArtifact\n{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.\nM12 R\n\nDrumhunter\n{3}{G}\nCreature - Human Druid Warrior\n2/2\nAt the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\n{T}: Add {1} to your mana pool.\nALA U\n\nDry Spell\n{1}{B}\nSorcery\nDry Spell deals 1 damage to each creature and each player.\nHML C (x2), POR U, 6ED C, ME2 C\n\nDryad Arbor\nLand Creature - Forest Dryad\n1/1\n(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")\nDryad Arbor is green.\nFUT U\n\nDryad Sophisticate\n{1}{G}\nCreature - Dryad\n2/1\nNonbasic landwalk\nGPT U\n\nDryad's Caress\n{4}{G}{G}\nInstant\nYou gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.\nRAV C\n\nDryad's Favor\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)\nM11 C\n\nDual Nature\n{4}{G}{G}\nEnchantment\nWhenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.\nWhenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nWhen Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.\nPCY R\n\nDuct Crawler\n{R}\nCreature - Insect\n1/1\n{1}{R}: Target creature can't block Duct Crawler this turn.\nSTH C, 10E C\n\nDue Respect\n{1}{W}\nInstant\nPermanents enter the battlefield tapped this turn.\nDraw a card.\nNPH U\n\nDueling Grounds\n{1}{G}{W}\nEnchantment\nNo more than one creature can attack each turn.\nNo more than one creature can block each turn.\nINV R\n\nDuergar Assailant\n{R/W}\nCreature - Dwarf Soldier\n1/1\nSacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.\nEVE C\n\nDuergar Cave-Guard\n{3}{R}\nCreature - Dwarf Warrior\n1/3\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.\nEVE U\n\nDuergar Hedge-Mage\n{2}{R/W}\nCreature - Dwarf Shaman\n2/2\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.\nWhen Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.\nEVE U, HOP U, COM U\n\nDuergar Mine-Captain\n{2}{R/W}\nCreature - Dwarf Soldier\n2/1\n{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)\nEVE U\n\nDune-Brood Nephilim\n{B}{R}{G}{W}\nCreature - Nephilim\n3/3\nWhenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.\nGPT R\n\nDunerider Outlaw\n{B}{B}\nCreature - Human Rebel Rogue\n1/1\nProtection from green\nAt the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.\nPLC U\n\nDungeon Shade\n{3}{B}\nCreature - Shade Spirit\n1/1\nFlying\n{B}: Dungeon Shade gets +1/+1 until end of turn.\nSTH C\n\nDungrove Elder\n{2}{G}\nCreature - Treefolk\n*/*\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nDungrove Elder's power and toughness are each equal to the number of Forests you control.\nM12 R\n\nDuplicant\n{6}\nArtifact Creature - Shapeshifter\n2/4\nImprint - When Duplicant enters the battlefield, you may exile target nontoken creature.\nAs long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.\nMRD R, ARC R\n\nDuplicity\n{3}{U}{U}\nEnchantment\nWhen Duplicity enters the battlefield, exile the top five cards of your library face down.\nAt the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.\nAt the beginning of your end step, discard a card.\nWhen you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.\nTMP R\n\nDuress\n{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.\nUSG C, 7ED C, DVD C, M10 C, M11 C\n\nDurkwood Baloth\n{4}{G}{G}\nCreature - Beast\n5/5\nSuspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nDurkwood Boars\n{4}{G}\nCreature - Boar\n4/4\nLEG C, 4ED C, 5ED C, S99 C, S00 C\n\nDurkwood Tracker\n{4}{G}\nCreature - Giant\n4/3\n{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.\nTSP U\n\nDusk Imp\n{2}{B}\nCreature - Imp\n2/1\nFlying\nODY C, 8ED C, 10E C, DVD C\n\nDusk Urchins\n{2}{B}\nCreature - Ouphe\n4/3\nWhenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.\nWhen Dusk Urchins dies, draw a card for each -1/-1 counter on it.\nSHM R\n\nDuskdale Wurm\n{5}{G}{G}\nCreature - Wurm\n7/7\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nEVE U, M11 U\n\nDuskhunter Bat\n{1}{B}\nCreature - Bat\n1/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nFlying\nM12 C\n\nDuskmantle, House of Shadow\nLand\n{T}: Add {1} to your mana pool.\n{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.\nRAV U\n\nDuskrider Falcon\n{1}{W}\nCreature - Bird\n1/1\nFlying, protection from black\nWTH C\n\nDuskrider Peregrine\n{5}{W}\nCreature - Bird\n3/3\nFlying, protection from black\nSuspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP U\n\nDuskwalker\n{B}\nCreature - Human Minion\n1/1\nKicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nIf Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nINV C\n\nDuskworker\n{4}\nArtifact Creature - Construct\n2/2\nWhenever Duskworker becomes blocked, regenerate it.\n{3}: Duskworker gets +1/+0 until end of turn.\nMRD U\n\nDust Bowl\nLand\n{T}: Add {1} to your mana pool.\n{3}, {T}, Sacrifice a land: Destroy target nonbasic land.\nMMQ R\n\nDust Corona\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+0 and can't be blocked by creatures with flying.\nPLC C\n\nDust Elemental\n{2}{W}{W}\nCreature - Elemental\n6/6\nFlash (You may cast this spell any time you could cast an instant.)\nFlying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhen Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.\nPLC R\n\nDust of Moments\n{2}{W}\nInstant\nChoose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.\nFUT U\n\nDust to Dust\n{1}{W}{W}\nSorcery\nExile two target artifacts.\nDRK C, 5ED U, MED C, ME4 U\n\nDwarven Armorer\n{R}\nCreature - Dwarf\n0/2\n{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.\nFEM R\n\nDwarven Armory\n{2}{R}{R}\nEnchantment\n{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.\nICE R\n\nDwarven Berserker\n{1}{R}\nCreature - Dwarf Berserker\n1/1\nWhenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.\nWTH C\n\nDwarven Blastminer\n{1}{R}\nCreature - Dwarf\n1/1\n{2}{R}, {T}: Destroy target nonbasic land.\nMorph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nDwarven Bloodboiler\n{R}{R}{R}\nCreature - Dwarf\n2/2\nTap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.\nJUD R\n\nDwarven Catapult\n{X}{R}\nInstant\nDwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.\nFEM U, 5ED U, MED U\n\nDwarven Demolition Team\n{2}{R}\nCreature - Dwarf\n1/1\n{T}: Destroy target Wall.\nLEA U, LEB U, 2ED U, 8ED U\n\nDwarven Driller\n{3}{R}\nCreature - Dwarf\n2/2\n{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.\nJUD U\n\nDwarven Grunt\n{R}\nCreature - Dwarf\n1/1\nMountainwalk\nODY C\n\nDwarven Hold\nLand\nDwarven Hold enters the battlefield tapped.\nYou may choose not to untap Dwarven Hold during your untap step.\nAt the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.\nFEM R, 5ED R\n\nDwarven Landslide\n{3}{R}\nSorcery\nKicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)\nDestroy target land. If Dwarven Landslide was kicked, destroy another target land.\nAPC C\n\nDwarven Lieutenant\n{R}{R}\nCreature - Dwarf Soldier\n1/2\n{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.\nFEM U\n\nDwarven Miner\n{1}{R}\nCreature - Dwarf\n1/2\n{2}{R}, {T}: Destroy target nonbasic land.\nMIR U\n\nDwarven Nomad\n{2}{R}\nCreature - Dwarf Nomad\n1/1\n{T}: Target creature with power 2 or less is unblockable this turn.\nMIR C\n\nDwarven Patrol\n{2}{R}\nCreature - Dwarf\n4/2\nDwarven Patrol doesn't untap during your untap step.\nWhenever you cast a nonred spell, untap Dwarven Patrol.\nAPC U\n\nDwarven Pony\n{R}\nCreature - Horse\n1/1\n{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.\nHML R\n\nDwarven Recruiter\n{2}{R}\nCreature - Dwarf\n2/2\nWhen Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.\nODY U\n\nDwarven Ruins\nLand\nDwarven Ruins enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.\nFEM U, 5ED U, 6ED U, BTD U, ME2 U\n\nDwarven Scorcher\n{R}\nCreature - Dwarf\n1/1\nSacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.\nJUD C\n\nDwarven Sea Clan\n{2}{R}\nCreature - Dwarf\n1/1\n{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.\nHML R\n\nDwarven Shrine\n{1}{R}{R}\nEnchantment\nWhenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.\nODY R\n\nDwarven Soldier\n{1}{R}\nCreature - Dwarf Soldier\n2/1\nWhenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.\nFEM C (x3), 5ED C, MED C\n\nDwarven Song\n{R}\nInstant\nAny number of target creatures become red until end of turn.\nLEG U\n\nDwarven Strike Force\n{4}{R}\nCreature - Dwarf Berserker\n4/3\nDiscard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.\nODY U\n\nDwarven Thaumaturgist\n{2}{R}\nCreature - Dwarf Shaman\n1/2\n{T}: Switch target creature's power and toughness until end of turn.\nWTH R\n\nDwarven Trader\n{R}\nCreature - Dwarf\n1/1\nHML C (x2)\n\nDwarven Vigilantes\n{2}{R}\nCreature - Dwarf\n2/2\nWhenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.\nVIS C\n\nDwarven Warriors\n{2}{R}\nCreature - Dwarf Warrior\n1/1\n{T}: Target creature with power 2 or less is unblockable this turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C\n\nDwarven Weaponsmith\n{1}{R}\nCreature - Dwarf Artificer\n1/1\n{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.\nATQ U, 3ED U\n\nDwell on the Past\n{G}\nSorcery\nTarget player shuffles up to four target cards from his or her graveyard into his or her library.\nTOR U\n\nDying Wail\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, target player discards two cards.\nUDS C\n\nDystopia\n{1}{B}{B}\nEnchantment\nCumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of each player's upkeep, that player sacrifices a green or white permanent.\nALL R, ME2 R\n\nEager Cadet\n{W}\nCreature - Human Soldier\n1/1\nS99 C, S00 C, 7ED C, 8ED C, 9ED C\n\nEarly Frost\n{1}{U}\nInstant\nTap up to three target lands.\n5DN C\n\nEarly Harvest\n{1}{G}{G}\nInstant\nTarget player untaps all basic lands he or she controls.\nMIR R, 6ED R, 7ED R, 9ED R\n\nEarnest Fellowship\n{1}{W}\nEnchantment\nEach creature has protection from its colors.\nODY R\n\nEarsplitting Rats\n{3}{B}\nCreature - Rat\n2/1\nWhen Earsplitting Rats enters the battlefield, each player discards a card.\nDiscard a card: Regenerate Earsplitting Rats.\nJUD C\n\nEarth Elemental\n{3}{R}{R}\nCreature - Elemental\n4/5\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, 10E U\n\nEarth Rift\n{3}{R}\nSorcery\nDestroy target land.\nFlashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nEarth Servant\n{5}{R}\nCreature - Elemental\n4/4\nEarth Servant gets +0/+1 for each Mountain you control.\nM11 U\n\nEarth Surge\n{3}{G}\nEnchantment\nEach land gets +2/+2 as long as it's a creature.\nGPT R\n\nEarthbind\n{R}\nEnchantment - Aura\nEnchant creature\nWhen Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."\nLEA C, LEB C, 2ED C, 3ED C\n\nEarthblighter\n{1}{B}\nCreature - Human Cleric\n1/1\n{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.\nLGN U\n\nEarthbrawn\n{1}{G}\nInstant\nTarget creature gets +3/+3 until end of turn.\nReinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)\nMOR C\n\nEarthcraft\n{1}{G}\nEnchantment\nTap an untapped creature you control: Untap target basic land.\nTMP R\n\nEarthen Goo\n{2}{R}\nCreature - Ooze\n2/2\nTrample\nCumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nEarthen Goo gets +1/+1 for each age counter on it.\nCSP U\n\nEarthlink\n{3}{B}{R}{G}\nEnchantment\nAt the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.\nWhenever a creature dies, that creature's controller sacrifices a land.\nICE R, ME2 R\n\nEarthlore\n{G}\nEnchantment - Aura\nEnchant land you control\nEnchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."\nICE C\n\nEarthquake\n{X}{R}\nSorcery\nEarthquake deals X damage to each creature without flying and each player.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, 7ED R, M10 R, COM R\n\nEarthshaker\n{4}{R}{R}\nCreature - Spirit\n4/5\nWhenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.\nCHK U\n\nEarwig Squad\n{3}{B}{B}\nCreature - Goblin Rogue\n5/3\nProwl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)\nWhen Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.\nMOR R\n\nEastern Paladin\n{2}{B}{B}\nCreature - Zombie Knight\n3/3\n{B}{B}, {T}: Destroy target green creature.\nUSG R, 7ED R, 8ED R\n\nEater of Days\n{4}\nArtifact Creature - Leviathan\n9/8\nFlying, trample\nWhen Eater of Days enters the battlefield, you skip your next two turns.\nDST R\n\nEater of the Dead\n{4}{B}\nCreature - Horror\n3/4\n{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.\nDRK U, MED U\n\nEbon Dragon\n{5}{B}{B}\nCreature - Dragon\n5/4\nFlying\nWhen Ebon Dragon enters the battlefield, you may have target opponent discard a card.\nPOR R, FVD R, ME4 R\n\nEbon Drake\n{2}{B}\nCreature - Drake\n3/3\nFlying\nWhenever a player casts a spell, you lose 1 life.\n5DN U\n\nEbon Praetor\n{4}{B}{B}\nCreature - Avatar Praetor\n5/5\nFirst strike, trample\nAt the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.\nSacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.\nFEM R, ME2 R\n\nEbon Stronghold\nLand\nEbon Stronghold enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.\nFEM U, 5ED U, 6ED U, BTD U, ME2 U\n\nEbonblade Reaper\n{2}{B}\nCreature - Human Cleric\n1/1\nWhenever Ebonblade Reaper attacks, you lose half your life, rounded up.\nWhenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.\nMorph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nEbony Charm\n{B}\nInstant\nChoose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nMIR C\n\nEbony Horse\n{3}\nArtifact\n{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nARN R, 3ED R, 4ED R, ME4 C\n\nEbony Owl Netsuke\n{2}\nArtifact\nAt the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.\nSOK U\n\nEbony Rhino\n{7}\nArtifact Creature - Rhino\n4/5\nTrample\nHML C, ME4 C\n\nEbony Treefolk\n{1}{B}{G}\nCreature - Treefolk\n3/3\n{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.\nAPC U\n\nEcho Chamber\n{4}\nArtifact\n{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.\nTMP R\n\nEcho Circlet\n{2}\nArtifact - Equipment\nEquipped creature can block an additional creature.\nEquip {1}\nSOM C\n\nEcho Mage\n{1}{U}{U}\nCreature - Human Wizard\n2/3\nLevel up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/4\n{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nLEVEL 4+\n2/5\n{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.\nROE R\n\nEcho Tracer\n{2}{U}\nCreature - Human Wizard\n2/2\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Echo Tracer is turned face up, return target creature to its owner's hand.\nLGN C\n\nEchoing Calm\n{1}{W}\nInstant\nDestroy target enchantment and all other enchantments with the same name as that enchantment.\nDST C\n\nEchoing Courage\n{1}{G}\nInstant\nTarget creature and all other creatures with the same name as that creature get +2/+2 until end of turn.\nDST C\n\nEchoing Decay\n{1}{B}\nInstant\nTarget creature and all other creatures with the same name as that creature get -2/-2 until end of turn.\nDST C\n\nEchoing Ruin\n{1}{R}\nSorcery\nDestroy target artifact and all other artifacts with the same name as that artifact.\nDST C\n\nEchoing Truth\n{1}{U}\nInstant\nReturn target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.\nDST C, EVT C\n\nEdge of Autumn\n{1}{G}\nSorcery\nIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.\nCycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)\nFUT C, DDG C\n\nEdge of the Divinity\n{W/B}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is white, it gets +1/+2.\nAs long as enchanted creature is black, it gets +2/+1.\nEVE C\n\nEdgewalker\n{1}{W}{B}\nCreature - Human Cleric\n2/2\nCleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)\nSCG U\n\nEdric, Spymaster of Trest\n{1}{G}{U}\nLegendary Creature - Elf Rogue\n2/2\nWhenever a creature deals combat damage to one of your opponents, its controller may draw a card.\nCOM R\n\nEel Umbra\n{1}{U}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +1/+1.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE C\n\nEerie Procession\n{2}{U}\nSorcery - Arcane\nSearch your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.\nCHK U\n\nEgo Erasure\n{2}{U}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nCreatures target player controls get -2/-0 and lose all creature types until end of turn.\nLRW U\n\nEiganjo Castle\nLegendary Land\n{T}: Add {W} to your mana pool.\n{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.\nCHK R\n\nEiganjo Free-Riders\n{3}{W}\nCreature - Human Soldier\n3/4\nFlying\nAt the beginning of your upkeep, return a white creature you control to its owner's hand.\nSOK U\n\nEight-and-a-Half-Tails\n{W}{W}\nLegendary Creature - Fox Cleric\n2/2\n{1}{W}: Target permanent you control gains protection from white until end of turn.\n{1}: Target spell or permanent becomes white until end of turn.\nCHK R\n\nEight-and-a-Half-Tails Avatar\nVanguard\nHand +2, life -3\n{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.\nVG S\n\nEightfold Maze\n{2}{W}\nInstant\nCast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.\nDestroy target attacking creature.\nPTK R, ME3 U\n\nEkundu Cyclops\n{3}{R}\nCreature - Cyclops\n3/4\nIf a creature you control attacks, Ekundu Cyclops also attacks if able.\nMIR C\n\nEkundu Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying, first strike\nMIR C, 6ED C\n\nEl-Hajjaj\n{1}{B}{B}\nCreature - Human Wizard\n1/1\nWhenever El-Hajjaj deals damage, you gain that much life.\nARN R, 3ED R, 4ED R\n\nEladamri\nVanguard\nHand -1, life +15\n{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.\nVG S\n\nEladamri's Call\n{G}{W}\nInstant\nSearch your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.\nPLS R\n\nEladamri's Vineyard\n{G}\nEnchantment\nAt the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.\nTMP R\n\nEladamri, Lord of Leaves\n{G}{G}\nLegendary Creature - Elf Warrior\n2/2\nOther Elf creatures have forestwalk.\nOther Elves have shroud. (They can't be the targets of spells or abilities.)\nTMP R\n\nEladamri, Lord of Leaves Avatar\nVanguard\nHand -1, life +2\nAt the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.\nVG S\n\nEland Umbra\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+4.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE C\n\nElder Druid\n{3}{G}\nCreature - Elf Cleric Druid\n2/2\n{3}{G}, {T}: You may tap or untap target artifact, creature, or land.\nICE R, 5ED R, 6ED R, 7ED R\n\nElder Land Wurm\n{4}{W}{W}{W}\nCreature - Dragon Wurm\n5/5\nDefender, trample\nWhen Elder Land Wurm blocks, it loses defender.\nLEG R, 4ED R, MED U\n\nElder Mastery\n{3}{U}{B}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 and has flying.\nWhenever enchanted creature deals damage to a player, that player discards two cards.\nCON U\n\nElder Pine of Jukai\n{2}{G}\nCreature - Spirit\n2/1\nWhenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.\nSoulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)\nSOK C\n\nElder Spawn\n{4}{U}{U}{U}\nCreature - Elemental\n6/6\nAt the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.\nElder Spawn can't be blocked by red creatures.\nLEG R\n\nEldrazi Conscription\n{8}\nTribal Enchantment - Eldrazi Aura\nEnchant creature\nEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)\nROE R\n\nEldrazi Monument\n{5}\nArtifact\nCreatures you control get +1/+1, have flying, and are indestructible.\nAt the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.\nZEN M\n\nEldrazi Temple\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.\nROE R\n\nElectric Eel\n{U}\nCreature - Fish\n1/1\nWhen Electric Eel enters the battlefield, it deals 1 damage to you.\n{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.\nDRK U\n\nElectrolyze\n{1}{U}{R}\nInstant\nElectrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.\nDraw a card.\nGPT U, COM U\n\nElectropotence\n{2}{R}\nEnchantment\nWhenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.\nZEN R\n\nElectrostatic Bolt\n{R}\nInstant\nElectrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.\nMRD C\n\nElectryte\n{3}{R}{R}\nCreature - Beast\n3/3\nWhenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.\nUSG R\n\nElemental Appeal\n{R}{R}{R}{R}\nSorcery\nKicker {5} (You may pay an additional {5} as you cast this spell.)\nPut a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.\nZEN R\n\nElemental Augury\n{U}{B}{R}\nEnchantment\n{3}: Look at the top three cards of target player's library, then put them back in any order.\nICE R, ME2 R\n\nElemental Mastery\n{3}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."\nSHM R\n\nElemental Resonance\n{2}{G}{G}\nEnchantment - Aura\nEnchant permanent\nAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)\nDIS R\n\nElephant Ambush\n{2}{G}{G}\nInstant\nPut a 3/3 green Elephant creature token onto the battlefield.\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nElephant Grass\n{G}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlack creatures can't attack you.\nNonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nVIS U\n\nElephant Graveyard\nLand\n{T}: Add {1} to your mana pool.\n{T}: Regenerate target Elephant.\nARN R, ME4 U\n\nElephant Guide\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.\nJUD U, GVL U\n\nElephant Resurgence\n{1}{G}\nSorcery\nEach player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."\nPCY R\n\nElesh Norn, Grand Cenobite\n{5}{W}{W}\nLegendary Creature - Praetor\n4/7\nVigilance\nOther creatures you control get +2/+2.\nCreatures your opponents control get -2/-2.\nNPH M\n\nElf Replica\n{3}\nArtifact Creature - Elf\n2/2\n{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.\nMRD C\n\nElfhame Palace\nLand\nElfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.\nINV U, 8ED U, PVC U\n\nElfhame Sanctuary\n{1}{G}\nEnchantment\nAt the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.\nINV U\n\nElite Archers\n{5}{W}\nCreature - Human Soldier Archer\n3/3\n{T}: Elite Archers deals 3 damage to target attacking or blocking creature.\nUSG R, 7ED R, 8ED R\n\nElite Cat Warrior\n{2}{G}\nCreature - Cat Warrior\n2/3\nForestwalk\nPOR C (x2), ME4 C\n\nElite Javelineer\n{2}{W}\nCreature - Human Soldier\n2/2\nWhenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.\nTMP C, 8ED U\n\nElite Vanguard\n{W}\nCreature - Human Soldier\n2/1\nM10 U, M11 U, EVT U, M12 U\n\nElixir of Immortality\n{1}\nArtifact\n{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.\nM11 U, EVT U, M12 U\n\nElixir of Vitality\n{4}\nArtifact\nElixir of Vitality enters the battlefield tapped.\n{T}, Sacrifice Elixir of Vitality: You gain 4 life.\n{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.\nMIR U\n\nElkin Bottle\n{3}\nArtifact\n{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.\nICE R, 5ED R, ME2 R\n\nElkin Lair\n{3}{R}\nWorld Enchantment\nAt the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.\nVIS R\n\nEloren Wilds\nPlane - Shandalar\nWhenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.\nWhenever you roll {C}, target player can't cast spells until a player planeswalks.\nHOP C\n\nElsewhere Flask\n{2}\nArtifact\nWhen Elsewhere Flask enters the battlefield, draw a card.\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.\nSHM C\n\nElspeth Tirel\n{3}{W}{W}\nPlaneswalker - Elspeth\n4\n[+2] You gain 1 life for each creature you control.\n[-2] Put three 1/1 white Soldier creature tokens onto the battlefield.\n[-5] Destroy all other permanents except for lands and tokens. \nSOM M\n\nElspeth, Knight-Errant\n{2}{W}{W}\nPlaneswalker - Elspeth\n4\n[+1] Put a 1/1 white Soldier creature token onto the battlefield.\n[+1] Target creature gets +3/+3 and gains flying until end of turn.\n[-8] You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."\nALA M, EVT M\n\nElven Cache\n{2}{G}{G}\nSorcery\nReturn target card from your graveyard to your hand.\nVIS C, POR C, 6ED C\n\nElven Fortress\n{G}\nEnchantment\n{1}{G}: Target blocking creature gets +0/+1 until end of turn.\nFEM C (x4)\n\nElven Lyre\n{2}\nArtifact\n{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.\nFEM R, ME2 C\n\nElven Palisade\n{G}\nEnchantment\nSacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.\nEXO U\n\nElven Riders\n{3}{G}{G}\nCreature - Elf\n3/3\nElven Riders can't be blocked except by Walls and/or creatures with flying.\nLEG R, 4ED U, 5ED U, 6ED U, ONS U, 10E U\n\nElven Rite\n{1}{G}\nSorcery\nDistribute two +1/+1 counters among one or two target creatures.\nSTH U\n\nElven Warhounds\n{3}{G}\nCreature - Hound\n2/2\nWhenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.\nTMP R\n\nElves of Deep Shadow\n{G}\nCreature - Elf Druid\n1/1\n{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.\nDRK U, RAV C, ME3 C\n\nElvish Aberration\n{5}{G}\nCreature - Elf Mutant\n4/5\n{T}: Add {G}{G}{G} to your mana pool.\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG U, COM U\n\nElvish Archdruid\n{1}{G}{G}\nCreature - Elf Druid\n2/2\nOther Elf creatures you control get +1/+1.\n{T}: Add {G} to your mana pool for each Elf you control.\nM10 R, M11 R, M12 R\n\nElvish Archers\n{1}{G}\nCreature - Elf Archer\n2/1\nFirst strike\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R\n\nElvish Bard\n{3}{G}{G}\nCreature - Elf Shaman\n2/4\nAll creatures able to block Elvish Bard do so.\nALL U, 9ED U\n\nElvish Berserker\n{G}\nCreature - Elf Berserker\n1/1\nWhenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.\nEXO C, 9ED C, 10E C\n\nElvish Branchbender\n{2}{G}\nCreature - Elf Druid\n2/2\n{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.\nLRW C\n\nElvish Champion\n{1}{G}{G}\nCreature - Elf\n2/2\nOther Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)\nINV R, 7ED R, 8ED R, 9ED R, 10E R\n\nElvish Champion Avatar\nVanguard\nHand +0, life -5\nYou begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool."\nVG S\n\nElvish Eulogist\n{G}\nCreature - Elf Shaman\n1/1\nSacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.\nLRW C, EVG C\n\nElvish Farmer\n{1}{G}\nCreature - Elf\n0/2\nAt the beginning of your upkeep, put a spore counter on Elvish Farmer.\nRemove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: You gain 2 life.\nFEM R, ME2 R\n\nElvish Fury\n{G}\nInstant\nBuyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +2/+2 until end of turn.\nTMP C\n\nElvish Guidance\n{2}{G}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).\nONS C\n\nElvish Handservant\n{G}\nCreature - Elf Warrior\n1/1\nWhenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.\nLRW C\n\nElvish Harbinger\n{2}{G}\nCreature - Elf Druid\n1/2\nWhen Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.\n{T}: Add one mana of any color to your mana pool.\nLRW U, EVG U\n\nElvish Healer\n{2}{W}\nCreature - Elf Cleric\n1/2\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.\nICE C\n\nElvish Herder\n{G}\nCreature - Elf\n1/1\n{G}: Target creature gains trample until end of turn.\nUSG C\n\nElvish Hexhunter\n{G/W}\nCreature - Elf Shaman\n1/1\n{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.\nSHM C\n\nElvish Hunter\n{1}{G}\nCreature - Elf Archer\n1/1\n{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.\nFEM C (x3), ME2 C\n\nElvish Lookout\n{G}\nCreature - Elf\n1/1\nShroud (This permanent can't be the target of spells or abilities.)\nUDS C\n\nElvish Lyrist\n{G}\nCreature - Elf\n1/1\n{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.\nUSG C, BRB U, 7ED U, 8ED U\n\nElvish Pathcutter\n{3}{G}\nCreature - Elf Scout\n1/2\n{2}{G}: Target Elf creature gains forestwalk until end of turn.\nONS C\n\nElvish Pioneer\n{G}\nCreature - Elf Druid\n1/1\nWhen Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.\nONS C, 8ED C\n\nElvish Piper\n{3}{G}\nCreature - Elf Shaman\n1/1\n{G}, {T}: You may put a creature card from your hand onto the battlefield.\nUDS R, 7ED R, 8ED R, 9ED R, 10E R, M10 R\n\nElvish Promenade\n{3}{G}\nTribal Sorcery - Elf\nPut a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.\nLRW U, EVG U\n\nElvish Ranger\n{2}{G}\nCreature - Elf\n4/1\nALL C (x2), POR C, ME2 C\n\nElvish Scout\n{G}\nCreature - Elf Scout\n1/1\n{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.\nFEM C (x3)\n\nElvish Scrapper\n{G}\nCreature - Elf\n1/1\n{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.\nONS U, 8ED U\n\nElvish Skysweeper\n{G}\nCreature - Elf Warrior\n1/1\n{4}{G}, Sacrifice a creature: Destroy target creature with flying.\nRAV C\n\nElvish Soultiller\n{3}{G}{G}\nCreature - Elf Mutant\n5/4\nWhen Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.\nLGN R\n\nElvish Spirit Guide\n{2}{G}\nCreature - Elf Spirit\n2/2\nExile Elvish Spirit Guide from your hand: Add {G} to your mana pool.\nALL U, ME2 U\n\nElvish Vanguard\n{1}{G}\nCreature - Elf Warrior\n1/1\nWhenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.\nONS R\n\nElvish Visionary\n{1}{G}\nCreature - Elf Shaman\n1/1\nWhen Elvish Visionary enters the battlefield, draw a card.\nALA C, M10 C\n\nElvish Warrior\n{G}{G}\nCreature - Elf Warrior\n2/3\nONS C, 9ED C, EVG C, MOR C\n\nEmbalmed Brawler\n{2}{B}\nCreature - Zombie\n2/2\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nWhenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.\nLGN C\n\nEmbargo\n{3}{U}\nEnchantment\nNonland permanents don't untap during their controllers' untap steps.\nAt the beginning of your upkeep, you lose 2 life.\nMMQ R\n\nEmber Beast\n{2}{R}\nCreature - Beast\n3/4\nEmber Beast can't attack or block alone.\nODY C\n\nEmber Gale\n{3}{R}\nSorcery\nCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.\nSHM C\n\nEmber Hauler\n{R}{R}\nCreature - Goblin\n2/2\n{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.\nM11 U\n\nEmber Shot\n{6}{R}\nInstant\nEmber Shot deals 3 damage to target creature or player.\nDraw a card.\nJUD C\n\nEmber Weaver\n{2}{G}\nCreature - Spider\n2/3\nReach (This can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.\nCON C\n\nEmber-Fist Zubera\n{1}{R}\nCreature - Zubera Spirit\n1/2\nWhen Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.\nCHK C\n\nEmbermage Goblin\n{3}{R}\nCreature - Goblin Wizard\n1/1\nWhen Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.\n{T}: Embermage Goblin deals 1 damage to target creature or player.\nONS U\n\nEmbersmith\n{1}{R}\nCreature - Human Artificer\n2/1\nWhenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.\nSOM U\n\nEmberstrike Duo\n{1}{B/R}\nCreature - Elemental Warrior Shaman\n1/1\nWhenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.\nWhenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.\nSHM C\n\nEmberwilde Augur\n{1}{R}\nCreature - Goblin Shaman\n2/1\nSacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.\nFUT C, EVG C\n\nEmberwilde Caliph\n{2}{U}{R}\nCreature - Djinn\n4/4\nFlying, trample\nEmberwilde Caliph attacks each turn if able.\nWhenever Emberwilde Caliph deals damage, you lose that much life.\nMIR R\n\nEmberwilde Djinn\n{2}{R}{R}\nCreature - Djinn\n5/4\nFlying\nAt the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.\nMIR R\n\nEmblazoned Golem\n{2}\nArtifact Creature - Golem\n1/2\nKicker {X} (You may pay an additional {X} as you cast this spell.)\nSpend only colored mana on X. No more than one mana of each color may be spent this way.\nIf Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.\nAPC U\n\nEmblem of the Warmind\n{1}{R}\nEnchantment - Aura\nEnchant creature you control\nCreatures you control have haste.\nFUT U\n\nEmbolden\n{2}{W}\nInstant\nPrevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.\nFlashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nEmbrace My Diabolical Vision\nScheme\nWhen you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.\nARC C\n\nEmerald Charm\n{G}\nInstant\nChoose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.\nVIS C\n\nEmerald Dragonfly\n{1}{G}\nCreature - Insect\n1/1\nFlying\n{G}{G}: Emerald Dragonfly gains first strike until end of turn.\nLEG C, CHR C\n\nEmerald Medallion\n{2}\nArtifact\nGreen spells you cast cost {1} less to cast.\nTMP R\n\nEmerald Oryx\n{3}{G}\nCreature - Antelope\n2/3\nForestwalk (This creature is unblockable as long as defending player controls a Forest.)\nM10 C\n\nEmerge Unscathed\n{W}\nInstant\nTarget creature you control gains protection from the color of your choice until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE U\n\nEmeria Angel\n{2}{W}{W}\nCreature - Angel\n3/3\nFlying\nLandfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.\nZEN R\n\nEmeria, the Sky Ruin\nLand\nEmeria, the Sky Ruin enters the battlefield tapped.\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.\n{T}: Add {W} to your mana pool.\nZEN R\n\nEmissary of Despair\n{1}{B}{B}\nCreature - Spirit\n2/1\nFlying\nWhenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.\nDST U\n\nEmissary of Hope\n{1}{W}{W}\nCreature - Spirit\n2/1\nFlying\nWhenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.\nDST U\n\nEmmessi Tome\n{4}\nArtifact\n{5}, {T}: Draw two cards, then discard a card.\nTMP R\n\nEmperor Crocodile\n{3}{G}\nCreature - Crocodile\n5/5\nWhen you control no other creatures, sacrifice Emperor Crocodile.\nUDS R, 8ED R, 9ED R\n\nEmpress Galina\n{3}{U}{U}\nLegendary Creature - Merfolk\n1/3\n{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)\nINV R\n\nEmpty City Ruse\n{W}\nSorcery\nTarget opponent skips all combat phases of his or her next turn.\nPTK U\n\nEmpty the Catacombs\n{3}{B}\nSorcery\nEach player returns all creature cards from his or her graveyard to his or her hand.\nRAV R\n\nEmpty the Warrens\n{3}{R}\nSorcery\nPut two 1/1 red Goblin creature tokens onto the battlefield.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nTSP C\n\nEmpty-Shrine Kannushi\n{W}\nCreature - Human Cleric\n1/1\nEmpty-Shrine Kannushi has protection from the colors of permanents you control.\nBOK U\n\nEmpyrial Archangel\n{4}{G}{W}{W}{U}\nCreature - Angel\n5/8\nFlying, shroud\nAll damage that would be dealt to you is dealt to Empyrial Archangel instead.\nALA M\n\nEmpyrial Armor\n{1}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 for each card in your hand.\nWTH C\n\nEmpyrial Plate\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+1 for each card in your hand.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD R\n\nEmrakul's Hatcher\n{4}{R}\nCreature - Eldrazi Drone\n3/3\nWhen Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nEmrakul, the Aeons Torn\n{15}\nLegendary Creature - Eldrazi\n15/15\nEmrakul, the Aeons Torn can't be countered.\nWhen you cast Emrakul, take an extra turn after this one.\nFlying, protection from colored spells, annihilator 6\nWhen Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.\nROE M\n\nEnatu Golem\n{6}\nArtifact Creature - Golem\n3/5\nWhen Enatu Golem dies, you gain 4 life.\nROE U\n\nEnchanted Being\n{1}{W}{W}\nCreature - Human\n2/2\nPrevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.\nLEG C\n\nEnchanted Evening\n{3}{W/U}{W/U}\nEnchantment\nAll permanents are enchantments in addition to their other types.\nSHM R\n\nEnchantment Alteration\n{U}\nInstant\nAttach target Aura attached to a creature or land to another permanent of that type.\nLEG C, CHR U, USG U\n\nEnchantress's Presence\n{2}{G}\nEnchantment\nWhenever you cast an enchantment spell, draw a card.\nONS R\n\nEnclave Cryptologist\n{U}\nCreature - Merfolk Wizard\n0/1\nLevel up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n0/1\n{T}: Draw a card, then discard a card.\nLEVEL 3+\n0/1\n{T}: Draw a card.\nROE U\n\nEnclave Elite\n{2}{U}\nCreature - Merfolk Soldier\n2/2\nMultikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nIslandwalk\nEnclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nWWK C\n\nEncroach\n{B}\nSorcery\nTarget player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.\nUDS U\n\nEndangered Armodon\n{2}{G}{G}\nCreature - Elephant\n4/5\nWhen you control a creature with toughness 2 or less, sacrifice Endangered Armodon.\nSTH C\n\nEndbringer's Revel\n{2}{B}\nEnchantment\n{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.\nPCY U\n\nEndemic Plague\n{3}{B}\nSorcery\nAs an additional cost to cast Endemic Plague, sacrifice a creature.\nDestroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.\nONS R\n\nEndless Cockroaches\n{1}{B}{B}\nCreature - Insect\n1/1\nWhen Endless Cockroaches dies, return it to its owner's hand.\nPOR R\n\nEndless Horizons\n{3}{W}\nEnchantment\nWhen Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.\nAt the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.\nEVE R\n\nEndless Scream\n{X}{B}\nEnchantment - Aura\nEnchant creature\nEndless Scream enters the battlefield with X scream counters on it.\nEnchanted creature gets +1/+0 for each scream counter on Endless Scream.\nTMP C\n\nEndless Swarm\n{5}{G}{G}{G}\nSorcery\nPut a 1/1 green Snake creature token onto the battlefield for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)\nSOK R\n\nEndless Whispers\n{2}{B}{B}\nEnchantment\nEach creature has "When this creature dies, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."\n5DN R\n\nEndless Wurm\n{3}{G}{G}\nCreature - Wurm\n9/9\nTrample\nAt the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.\nUSG R\n\nEndoskeleton\n{2}\nArtifact\nYou may choose not to untap Endoskeleton during your untap step.\n{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.\nUSG U\n\nEndrek Sahr, Master Breeder\n{4}{B}\nLegendary Creature - Human Wizard\n2/2\nWhenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.\nWhen you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.\nTSP R\n\nEndure\n{3}{W}{W}\nInstant\nPrevent all damage that would be dealt to you and permanents you control this turn.\nEVE U\n\nEnduring Ideal\n{5}{W}{W}\nSorcery\nSearch your library for an enchantment card and put it onto the battlefield. Then shuffle your library.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)\nSOK R\n\nEnduring Renewal\n{2}{W}{W}\nEnchantment\nPlay with your hand revealed.\nIf you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.\nWhenever a creature is put into your graveyard from the battlefield, return it to your hand.\nICE R, TSB S\n\nEnemy of the Guildpact\n{4}{B}\nCreature - Spirit\n4/2\nProtection from multicolored\nDIS C\n\nEnergizer\n{4}\nArtifact Creature - Juggernaut\n2/2\n{2}, {T}: Put a +1/+1 counter on Energizer.\nTMP R\n\nEnergy Arc\n{W}{U}\nInstant\nUntap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.\nALL U, MED U\n\nEnergy Bolt\n{X}{R}{W}\nSorcery\nChoose one - Energy Bolt deals X damage to target player; or target player gains X life.\nMIR R\n\nEnergy Chamber\n{2}\nArtifact\nAt the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.\n5DN U, EVT U\n\nEnergy Field\n{1}{U}\nEnchantment\nPrevent all damage that would be dealt to you by sources you don't control.\nWhen a card is put into your graveyard from anywhere, sacrifice Energy Field.\nUSG R\n\nEnergy Flux\n{2}{U}\nEnchantment\nAll artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."\nATQ U, 3ED U, 4ED U, 5ED U, MMQ U, ME4 U\n\nEnergy Storm\n{1}{W}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nPrevent all damage that would be dealt by instant and sorcery spells.\nCreatures with flying don't untap during their controllers' untap steps.\nICE R, ME2 R\n\nEnergy Tap\n{U}\nSorcery\nTap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.\nLEG C, 4ED C\n\nEnergy Vortex\n{3}{U}{U}\nEnchantment\nAs Energy Vortex enters the battlefield, choose an opponent.\nAt the beginning of your upkeep, remove all energy counters from Energy Vortex.\nAt the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.\n{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.\nMIR R\n\nEnervate\n{1}{U}\nInstant\nTap target artifact, creature, or land.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C, ME2 C\n\nEnfeeblement\n{B}{B}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets -2/-2.\nMIR C, TMP C, 6ED C, 9ED C\n\nEngineered Explosives\n{X}\nArtifact\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\n{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.\n5DN R\n\nEngineered Plague\n{2}{B}\nEnchantment\nAs Engineered Plague enters the battlefield, choose a creature type.\nAll creatures of the chosen type get -1/-1.\nULG U, 7ED U\n\nEngulfing Flames\n{R}\nInstant\nEngulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nEngulfing Slagwurm\n{5}{G}{G}\nCreature - Wurm\n7/7\nWhenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.\nSOM R\n\nEnigma Eidolon\n{3}{U}\nCreature - Spirit\n2/2\n{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.\nWhenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.\nDIS C\n\nEnigma Sphinx\n{4}{W}{U}{B}\nArtifact Creature - Sphinx\n5/4\nFlying\nWhen Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB R\n\nEnigma Sphinx Avatar\nVanguard\nHand +0, life +5\nWhenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.\nVG S\n\nEnlightened Tutor\n{W}\nInstant\nSearch your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.\nMIR U, 6ED U\n\nEnlisted Wurm\n{4}{G}{W}\nCreature - Wurm\n5/5\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB U\n\nEnlistment Officer\n{3}{W}\nCreature - Human Soldier\n2/3\nFirst strike\nWhen Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.\nAPC U\n\nEnormous Baloth\n{6}{G}\nCreature - Beast\n7/7\nLGN U, 8ED U, 9ED U, 10E U, M10 U\n\nEnrage\n{X}{R}\nInstant\nTarget creature gets +X/+0 until end of turn.\nSCG U, 8ED U, 9ED U\n\nEnraging Licid\n{1}{R}\nCreature - Licid\n1/1\n{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature has haste.\nTMP U\n\nEnshrined Memories\n{X}{G}\nSorcery\nReveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.\nBOK R\n\nEnslave\n{4}{B}{B}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nAt the beginning of your upkeep, enchanted creature deals 1 damage to its owner.\nPLC U, GVL U, NPH U\n\nEnslaved Dwarf\n{R}\nCreature - Dwarf\n1/1\n{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.\nTOR C\n\nEnslaved Horror\n{3}{B}\nCreature - Horror\n4/4\nWhen Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.\nMMQ U\n\nEnslaved Scout\n{2}{R}\nCreature - Goblin Scout\n2/2\n{2}: Enslaved Scout gains mountainwalk until end of turn.\nALL C (x2)\n\nEnsnare\n{3}{U}\nInstant\nYou may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.\nTap all creatures.\nNEM U\n\nEnsnaring Bridge\n{3}\nArtifact\nCreatures with power greater than the number of cards in your hand can't attack.\nSTH R, 7ED R, 8ED R\n\nEnsouled Scimitar\n{3}\nArtifact - Equipment\n{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)\nEquipped creature gets +1/+5.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\n5DN U\n\nEntangler\n{2}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can block any number of creatures.\nPCY U\n\nEntangling Trap\n{1}{W}\nEnchantment\nWhenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)\nLRW U\n\nEntangling Vines\n{3}{G}\nEnchantment - Aura\nEnchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.\nM10 C\n\nEntomb\n{B}\nInstant\nSearch your library for a card and put that card into your graveyard. Then shuffle your library.\nODY R\n\nEntomber Exarch\n{2}{B}{B}\nCreature - Cleric\n2/2\nWhen Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.\nNPH U\n\nEntrails Feaster\n{B}\nCreature - Zombie Cat\n1/1\nAt the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.\nONS R\n\nEntropic Eidolon\n{3}{B}\nCreature - Spirit\n2/2\n{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.\nDIS C\n\nEntropic Specter\n{3}{B}{B}\nCreature - Specter Spirit\n*/*\nFlying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.\nEXO R\n\nEnvelop\n{U}\nInstant\nCounter target sorcery spell.\nJUD C\n\nEon Hub\n{5}\nArtifact\nPlayers skip their upkeep steps.\n5DN R\n\nEphemeron\n{4}{U}{U}\nCreature - Illusion\n4/4\nFlying\nDiscard a card: Return Ephemeron to its owner's hand.\nEXO R\n\nEpic Proportions\n{4}{G}{G}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +5/+5 and has trample.\nLRW R\n\nEpic Struggle\n{2}{G}{G}\nEnchantment\nAt the beginning of your upkeep, if you control twenty or more creatures, you win the game.\nJUD R\n\nEpicenter\n{4}{R}\nSorcery\nTarget player sacrifices a land.\nThreshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.\nODY R\n\nEpochrasite\n{2}\nArtifact Creature - Construct\n1/1\nEpochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.\nWhen Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)\nFUT R\n\nEqual Treatment\n{1}{W}\nInstant\nIf any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.\nDraw a card.\nTOR U\n\nEquilibrium\n{1}{U}{U}\nEnchantment\nWhenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.\nEXO R, 7ED R\n\nEquinox\n{W}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Counter target spell if it would destroy a land you control."\nLEG C\n\nEquipoise\n{2}{W}\nEnchantment\nAt the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)\nVIS R\n\nEradicate\n{2}{B}{B}\nSorcery\nExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.\nUDS U, BOK U\n\nErase\n{W}\nInstant\nExile target enchantment.\nULG C\n\nErayo, Soratami Ascendant\n{1}{U}\nLegendary Creature - Moonfolk Monk\n1/1\nFlying\nWhenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.\n----\nErayo's Essence\nLegendary Enchantment\nWhenever an opponent casts a spell for the first time in a turn, counter that spell.\nSOK R\n\nErg Raiders\n{1}{B}\nCreature - Human Warrior\n2/3\nAt the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.\nARN C (x2), 3ED C, 4ED C, 5ED C, MED C\n\nErhnam Djinn\n{3}{G}\nCreature - Djinn\n4/5\nAt the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.\nARN R, CHR U, BTD U, JUD R\n\nErhnam Djinn Avatar\nVanguard\nHand +0, life +3\nWhenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield.\nVG S (x2)\n\nErithizon\n{2}{G}{G}\nCreature - Beast\n4/4\nWhenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.\nMMQ R\n\nEron the Relentless\n{3}{R}{R}\nLegendary Creature - Human Rogue\n5/2\nHaste\n{R}{R}{R}: Regenerate Eron the Relentless.\nHML U, TSB S\n\nErosion\n{U}{U}{U}\nEnchantment - Aura\nEnchant land\nAt the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.\nDRK C, 4ED C\n\nErrand of Duty\n{1}{W}\nInstant\nPut a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nALL C (x2), ME2 U\n\nErrant Doomsayers\n{1}{W}\nCreature - Human Rebel\n1/1\n{T}: Tap target creature with toughness 2 or less.\nTSP C\n\nErrant Ephemeron\n{6}{U}\nCreature - Illusion\n4/4\nFlying\nSuspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C, JVC C\n\nErrant Minion\n{2}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.\nICE C\n\nErrantry\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+0 and can only attack alone.\nICE C, 5ED C, ME2 C\n\nErratic Explosion\n{2}{R}\nSorcery\nChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.\nONS C\n\nErratic Mutation\n{2}{U}\nInstant\nChoose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.\nPLC C\n\nErratic Portal\n{4}\nArtifact\n{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.\nEXO R\n\nErsatz Gnomes\n{3}\nArtifact Creature - Gnome\n1/1\n{T}: Target spell becomes colorless.\n{T}: Target permanent becomes colorless until end of turn.\nMIR U\n\nErtai\nVanguard\nHand -1, life +4\nCreatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nVG S\n\nErtai's Familiar\n{1}{U}\nCreature - Illusion\n2/2\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhen Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.\n{U}: Until your next upkeep, Ertai's Familiar can't phase out.\nWTH R\n\nErtai's Meddling\n{X}{U}\nInstant\nX can't be 0.\nTarget spell's controller exiles it with X delay counters on it.\nAt the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.\nTMP R\n\nErtai's Trickery\n{U}\nInstant\nCounter target spell if it was kicked.\nPLS U\n\nErtai, Wizard Adept\n{2}{U}\nLegendary Creature - Human Wizard\n1/1\n{2}{U}{U}, {T}: Counter target spell.\nEXO R\n\nErtai, the Corrupted\n{2}{W}{U}{B}\nLegendary Creature - Human Wizard\n3/4\n{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.\nPLS R (x2)\n\nEscape Artist\n{1}{U}\nCreature - Human Wizard\n1/1\nEscape Artist is unblockable.\n{U}, Discard a card: Return Escape Artist to its owner's hand.\nODY C\n\nEscape Routes\n{2}{U}\nEnchantment\n{2}{U}: Return target white or black creature you control to its owner's hand.\nPLS C\n\nEscaped Null\n{3}{B}\nCreature - Zombie Berserker\n1/2\nLifelink\nWhenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.\nROE U\n\nEscaped Shapeshifter\n{3}{U}{U}\nCreature - Shapeshifter\n3/4\nAs long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.\nTMP R\n\nEsper Battlemage\n{2}{U}\nArtifact Creature - Human Wizard\n2/2\n{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.\n{B}, {T}: Target creature gets -1/-1 until end of turn.\nALA U\n\nEsper Charm\n{W}{U}{B}\nInstant\nChoose one - Destroy target enchantment; or draw two cards; or target player discards two cards.\nALA U\n\nEsper Cormorants\n{2}{W}{U}\nArtifact Creature - Bird\n3/3\nFlying\nCON C\n\nEsper Panorama\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.\nALA C\n\nEsper Sojourners\n{W}{U}{B}\nArtifact Creature - Vedalken Wizard\n2/3\nWhen you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nARB C\n\nEsper Stormblade\n{W/B}{U}\nArtifact Creature - Vedalken Wizard\n2/1\nAs long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.\nARB C\n\nEsperzoa\n{2}{U}\nArtifact Creature - Jellyfish\n4/3\nFlying\nAt the beginning of your upkeep, return an artifact you control to its owner's hand.\nCON U, EVT U\n\nEssence Bottle\n{2}\nArtifact\n{3}, {T}: Put an elixir counter on Essence Bottle.\n{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.\nTMP U\n\nEssence Drain\n{4}{B}\nSorcery\nEssence Drain deals 3 damage to target creature or player and you gain 3 life.\nDST C, 10E C\n\nEssence Feed\n{5}{B}\nSorcery\nTarget player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nEssence Filter\n{1}{G}{G}\nSorcery\nDestroy all enchantments or all nonwhite enchantments.\nICE C, ME2 U\n\nEssence Flare\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+0.\nAt the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.\nICE C, ME2 C\n\nEssence Fracture\n{3}{U}{U}\nSorcery\nReturn two target creatures to their owners' hands.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nONS U\n\nEssence Leak\n{U}\nEnchantment - Aura\nEnchant permanent\nAs long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."\nINV U\n\nEssence Scatter\n{1}{U}\nInstant\nCounter target creature spell.\nM10 C\n\nEssence Sliver\n{3}{W}\nCreature - Sliver\n3/3\nWhenever a Sliver deals damage, its controller gains that much life.\nLGN R, TSB S\n\nEssence Vortex\n{1}{U}{B}\nInstant\nDestroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.\nICE U\n\nEssence Warden\n{G}\nCreature - Elf Shaman\n1/1\nWhenever another creature enters the battlefield, you gain 1 life.\nPLC C\n\nEtched Champion\n{3}\nArtifact Creature - Soldier\n2/2\nMetalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.\nSOM R\n\nEtched Monstrosity\n{5}\nArtifact Creature - Golem\n10/10\nEtched Monstrosity enters the battlefield with five -1/-1 counters on it.\n{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.\nNPH M\n\nEtched Oracle\n{4}\nArtifact Creature - Wizard\n0/0\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.\n5DN U, HOP U\n\nEtched Oracle Avatar\nVanguard\nHand +1, life -4\nYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.\nVG S\n\nEternal Dominion\n{7}{U}{U}{U}\nSorcery\nSearch target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)\nSOK R\n\nEternal Dragon\n{5}{W}{W}\nCreature - Dragon Spirit\n5/5\nFlying\n{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG R\n\nEternal Flame\n{2}{R}{R}\nSorcery\nEternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.\nDRK R\n\nEternal Warrior\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has vigilance.\nLEG U, 4ED C, 5ED C\n\nEternal Witness\n{1}{G}{G}\nCreature - Human Shaman\n2/1\nWhen Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.\n5DN U, COM U\n\nEternity Snare\n{5}{U}\nEnchantment - Aura\nEnchant creature\nWhen Eternity Snare enters the battlefield, draw a card.\nEnchanted creature doesn't untap during its controller's untap step.\nTSP C\n\nEternity Vessel\n{6}\nArtifact\nEternity Vessel enters the battlefield with X charge counters on it, where X is your life total.\nLandfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.\nZEN M\n\nEther Well\n{3}{U}\nInstant\nPut target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.\nMIR U\n\nEthercaste Knight\n{W}{U}\nArtifact Creature - Human Knight\n1/3\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nARB C\n\nEthereal Champion\n{2}{W}{W}{W}\nCreature - Avatar\n3/4\nPay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.\nMIR R, 6ED R\n\nEthereal Haze\n{W}\nInstant - Arcane\nPrevent all damage that would be dealt by creatures this turn.\nCHK C\n\nEthereal Usher\n{5}{U}\nCreature - Spirit\n2/3\n{U}, {T}: Target creature is unblockable this turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV U\n\nEthereal Whiskergill\n{3}{U}\nCreature - Elemental\n4/3\nFlying\nEthereal Whiskergill can't attack unless defending player controls an Island.\nLRW U\n\nEtherium Abomination\n{3}{U}{B}\nArtifact Creature - Horror\n4/3\nUnearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nARB C\n\nEtherium Astrolabe\n{2}{U}\nArtifact\nFlash\n{B}, {T}, Sacrifice an artifact: Draw a card.\nALA U\n\nEtherium Sculptor\n{1}{U}\nArtifact Creature - Vedalken Artificer\n1/2\nArtifact spells you cast cost {1} less to cast.\nALA C\n\nEthersworn Adjudicator\n{4}{U}\nArtifact Creature - Vedalken Knight\n4/4\nFlying\n{1}{W}{B}, {T}: Destroy target creature or enchantment.\n{2}{U}: Untap Ethersworn Adjudicator.\nCON M\n\nEthersworn Canonist\n{1}{W}\nArtifact Creature - Human Cleric\n2/2\nEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.\nALA R\n\nEthersworn Shieldmage\n{1}{W}{U}\nArtifact Creature - Vedalken Wizard\n2/2\nFlash\nWhen Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.\nARB C, ARC C\n\nEtherwrought Page\n{1}{W}{U}{B}\nArtifact\nAt the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.\nARB U\n\nEunuchs' Intrigues\n{2}{R}\nSorcery\nTarget opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.\nPTK U\n\nEureka\n{2}{G}{G}\nSorcery\nStarting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nLEG R, MED R\n\nEvacuation\n{3}{U}{U}\nInstant\nReturn all creatures to their owners' hands.\nSTH R, 7ED R, 8ED R, 9ED R, 10E R\n\nEvangelize\n{4}{W}\nSorcery\nBuyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)\nGain control of target creature of an opponent's choice that he or she controls.\nTSP R\n\nEvaporate\n{2}{R}\nSorcery\nEvaporate deals 1 damage to each white and/or blue creature.\nHML U\n\nEvasive Action\n{1}{U}\nInstant\nDomain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.\nAPC U, PVC U\n\nEven the Odds\n{2}{W}\nInstant\nCast Even the Odds only if you control fewer creatures than each opponent.\nPut three 1/1 white Soldier creature tokens onto the battlefield.\nFUT U\n\nEverbark Shaman\n{4}{G}\nCreature - Treefolk Shaman\n3/5\n{T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.\nMOR C\n\nEverflowing Chalice\n{0}\nArtifact\nMultikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)\nEverflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.\n{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.\nWWK U, ARC U, EVT U\n\nEverglades\nLand\nEverglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {1}{B} to your mana pool.\nVIS U\n\nEverglove Courier\n{2}{G}\nCreature - Elf\n2/1\nYou may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.\nONS U\n\nEverlasting Torment\n{2}{B/R}\nEnchantment\nPlayers can't gain life.\nDamage can't be prevented.\nAll damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)\nSHM R\n\nEvermind\nInstant - Arcane\n(Nonexistent mana costs can't be paid.)\nDraw a card.\nEvermind is blue.\nSplice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSOK U\n\nEvershrike\n{3}{W/B}{W/B}\nCreature - Elemental Spirit\n2/2\nFlying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.\nEVE R\n\nEvery Hope Shall Vanish\nScheme\nWhen you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.\nARC C\n\nEvery Last Vestige Shall Rot\nScheme\nWhen you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.\nARC C\n\nEvil Comes to Fruition\nScheme\nWhen you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.\nARC C\n\nEvil Eye of Orms-by-Gore\n{4}{B}\nCreature - Eye\n3/6\nNon-Eye creatures you control can't attack.\nEvil Eye of Orms-by-Gore can't be blocked except by Walls.\nLEG U, 5ED U, 6ED U, TSB S\n\nEvil Eye of Urborg\n{4}{B}\nCreature - Eye\n6/3\nNon-Eye creatures you control can't attack.\nWhenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.\nTSP U\n\nEvil Presence\n{B}\nEnchantment - Aura\nEnchant land\nEnchanted land is a Swamp.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME3 C, NPH C\n\nEvincar's Justice\n{2}{B}{B}\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nEvincar's Justice deals 2 damage to each creature and each player.\nTMP C, COM C\n\nEviscerator\n{3}{B}{B}\nCreature - Horror\n5/5\nProtection from white\nWhen Eviscerator enters the battlefield, you lose 5 life.\nULG R\n\nEvolution Charm\n{1}{G}\nInstant\nChoose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.\nPLC C\n\nEvolution Vat\n{3}\nArtifact\n{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."\nDIS R\n\nEvolving Wilds\nLand\n{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.\nROE C, COM C\n\nExalted Angel\n{4}{W}{W}\nCreature - Angel\n4/5\nFlying\nWhenever Exalted Angel deals damage, you gain that much life.\nMorph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nExalted Dragon\n{4}{W}{W}\nCreature - Dragon\n5/5\nFlying\nExalted Dragon can't attack unless you sacrifice a land.\nEXO R\n\nExcavation\n{1}{U}\nEnchantment\n{1}, Sacrifice a land: Draw a card. Any player may activate this ability.\nPCY U\n\nExcavator\n{2}\nArtifact\n{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.\nTMP U\n\nExcise\n{X}{W}\nInstant\nExile target attacking creature unless its controller pays {X}.\nPCY C\n\nExclude\n{2}{U}\nInstant\nCounter target creature spell.\nDraw a card.\nINV C\n\nExclusion Ritual\n{4}{W}{W}\nEnchantment\nImprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent.\nPlayers can't cast spells with the same name as the exiled card.\nNPH U\n\nExcommunicate\n{2}{W}\nSorcery\nPut target creature on top of its owner's library.\nALA C, M10 C, M11 C\n\nExcruciator\n{6}{R}{R}\nCreature - Avatar\n7/7\nDamage that would be dealt by Excruciator can't be prevented.\nRAV R\n\nExecute\n{2}{B}\nInstant\nDestroy target white creature. It can't be regenerated.\nDraw a card.\nODY U, 8ED U, 9ED U\n\nExecutioner's Capsule\n{B}\nArtifact\n{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.\nALA C\n\nExhaustion\n{2}{U}\nSorcery\nCreatures and lands target opponent controls don't untap during his or her next untap step.\nPOR R, P02 R, USG U, PTK R, S99 U, 9ED U\n\nExhume\n{1}{B}\nSorcery\nEach player puts a creature card from his or her graveyard onto the battlefield.\nUSG C, BRB C\n\nExhumer Thrull\n{5}{B}\nCreature - Thrull\n3/3\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.\nGPT U\n\nExile\n{2}{W}\nInstant\nExile target nonwhite attacking creature. You gain life equal to its toughness.\nALL R, 6ED R, MED C\n\nExile into Darkness\n{4}{B}\nSorcery\nTarget player sacrifices a creature with converted mana cost 3 or less.\nAt the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.\nSOK U\n\nExiled Boggart\n{1}{B}\nCreature - Goblin Rogue\n2/2\nWhen Exiled Boggart dies, discard a card.\nLRW C\n\nExiled Doomsayer\n{1}{W}\nCreature - Human Cleric\n1/2\nAll morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)\nSCG R\n\nExorcist\n{W}{W}\nCreature - Human Cleric\n1/1\n{1}{W}, {T}: Destroy target black creature.\nDRK R, ME3 U\n\nExoskeletal Armor\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.\nJUD U\n\nExotic Curse\n{2}{B}\nEnchantment - Aura\nEnchant creature\nDomain - Enchanted creature gets -1/-1 for each basic land type among lands you control.\nINV C, PVC C\n\nExotic Disease\n{4}{B}\nSorcery\nDomain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.\nPLS U\n\nExotic Orchard\nLand\n{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.\nCON R\n\nExpedition Map\n{1}\nArtifact\n{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.\nZEN C\n\nExpendable Troops\n{1}{W}\nCreature - Human Soldier\n2/1\n{T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.\nULG C\n\nExperiment Kraj\n{2}{G}{G}{U}{U}\nLegendary Creature - Ooze Mutant\n4/6\nExperiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.\n{T}: Put a +1/+1 counter on target creature.\nDIS R\n\nExploding Borders\n{2}{R}{G}\nSorcery\nDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.\nCON C\n\nExploration\n{G}\nEnchantment\nYou may play an additional land on each of your turns.\nUSG R\n\nExplore\n{1}{G}\nSorcery\nYou may play an additional land this turn.\nDraw a card.\nWWK C\n\nExplorer's Scope\n{1}\nArtifact - Equipment\nWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nZEN C\n\nExplosive Growth\n{G}\nInstant\nKicker {5} (You may pay an additional {5} as you cast this spell.)\nTarget creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.\nINV C\n\nExplosive Revelation\n{3}{R}{R}\nSorcery\nChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.\nROE U\n\nExplosive Vegetation\n{3}{G}\nSorcery\nSearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.\nONS U, HOP U, COM U\n\nExpunge\n{2}{B}\nInstant\nDestroy target nonartifact, nonblack creature. It can't be regenerated.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nExsanguinate\n{X}{B}{B}\nSorcery\nEach opponent loses X life. You gain life equal to the life lost this way.\nSOM U\n\nExtinction\n{4}{B}\nSorcery\nDestroy all creatures of the creature type of your choice.\nTMP R\n\nExtinguish\n{1}{U}\nInstant\nCounter target sorcery spell.\nP02 C, PTK C, S99 C\n\nExtirpate\n{B}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.\nPLC R\n\nExtortion\n{3}{B}{B}\nSorcery\nLook at target player's hand and choose up to two cards from it. That player discards those cards.\nMMQ R\n\nExtra Arms\n{4}{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks, it deals 2 damage to target creature or player.\nSCG U\n\nExtract\n{U}\nSorcery\nSearch target player's library for a card and exile it. Then that player shuffles his or her library.\nODY R\n\nExtractor Demon\n{4}{B}{B}\nCreature - Demon\n5/5\nFlying\nWhenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON R, ARC R, COM R\n\nExtraplanar Lens\n{3}\nArtifact\nImprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.\nWhenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.\nMRD R\n\nExtravagant Spirit\n{3}{U}\nCreature - Spirit\n4/4\nFlying\nAt the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.\nMMQ R\n\nExtruder\n{4}\nArtifact Creature - Juggernaut\n4/3\nEcho {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice an artifact: Put a +1/+1 counter on target creature.\nUDS U\n\nExuberant Firestoker\n{2}{R}\nCreature - Human Druid Shaman\n1/1\nAt the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.\n{T}: Add {1} to your mana pool.\nALA U\n\nEye Spy\n{U}\nSorcery\nLook at the top card of target player's library. You may put that card into his or her graveyard.\nP02 U, S99 U\n\nEye for an Eye\n{W}{W}\nInstant\nThe next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.\nARN U, 3ED R, 4ED R, 5ED R, ME4 R\n\nEye of Nowhere\n{U}{U}\nSorcery - Arcane\nReturn target permanent to its owner's hand.\nCHK C\n\nEye of Ramos\n{3}\nArtifact\n{T}: Add {U} to your mana pool.\nSacrifice Eye of Ramos: Add {U} to your mana pool.\nMMQ R\n\nEye of Singularity\n{3}{W}\nWorld Enchantment\nWhen Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.\nWhenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.\nVIS R\n\nEye of Ugin\nLegendary Land\nColorless Eldrazi spells you cast cost {2} less to cast.\n{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.\nWWK M\n\nEye of Yawgmoth\n{3}\nArtifact\n{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.\nNEM R\n\nEye of the Storm\n{5}{U}{U}\nEnchantment\nWhenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.\nRAV R\n\nEyeblight's Ending\n{2}{B}\nTribal Instant - Elf\nDestroy target non-Elf creature.\nLRW C\n\nEyes of the Watcher\n{2}{U}\nEnchantment\nWhenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN U\n\nEyes of the Wisent\n{1}{G}\nTribal Enchantment - Elemental\nWhenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.\nLRW R\n\nEzuri's Archers\n{G}\nCreature - Elf Archer\n1/2\nReach (This creature can block creatures with flying.)\nWhenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.\nSOM C\n\nEzuri's Brigade\n{2}{G}{G}\nCreature - Elf Warrior\n4/4\nMetalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.\nSOM R\n\nEzuri, Renegade Leader\n{1}{G}{G}\nLegendary Creature - Elf Warrior\n2/2\n{G}: Regenerate another target Elf.\n{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.\nSOM R\n\nFa'adiyah Seer\n{1}{G}\nCreature - Human Shaman\n1/1\n{T}: Draw a card and reveal it. If it isn't a land card, discard it.\nPLC C\n\nFable of Wolf and Owl\n{3}{G/U}{G/U}{G/U}\nEnchantment\nWhenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.\nWhenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.\nEVE R\n\nFabricate\n{2}{U}\nSorcery\nSearch your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.\nMRD U, M10 U, HOP U\n\nFace of Fear\n{5}{B}\nCreature - Horror\n3/4\n{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nODY U\n\nFaceless Butcher\n{2}{B}{B}\nCreature - Nightmare Horror\n2/3\nWhen Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.\nWhen Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nTOR C, TSB S\n\nFaceless Devourer\n{2}{B}\nCreature - Nightmare Horror\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nTSP U\n\nFaces of the Past\n{2}{U}\nEnchantment\nWhenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.\nSCG R\n\nFacevaulter\n{B}\nCreature - Goblin Warrior\n1/1\n{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.\nLRW C\n\nFact or Fiction\n{3}{U}\nInstant\nReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.\nINV U, JVC U, COM U\n\nFade Away\n{2}{U}\nSorcery\nFor each creature, its controller sacrifices a permanent unless he or she pays {1}.\nEXO C\n\nFade from Memory\n{B}\nInstant\nExile target card from a graveyard.\nCycling {B} ({B}, Discard this card: Draw a card.)\nONS U\n\nFaerie Conclave\nLand\nFaerie Conclave enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)\nULG U, 10E U\n\nFaerie Dragon\n{2}{G}{G}\nCreature - Dragon\n1/3\nFlying\n{1}{G}{G}: Perform a random action from the following list:\nA creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.\nYou may tap or untap an artifact, creature, or land chosen at random.\nIf a creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.\nA spell or permanent chosen at random becomes green. (Mana symbols on that permanent remain unchanged.)\nA spell or permanent chosen at random becomes white. (Mana symbols on that permanent remain unchanged.)\nA spell or permanent chosen at random becomes red. (Mana symbols on that permanent remain unchanged.)\nFaerie Dragon deals 3 damage to a creature or player chosen at random.\nA creature chosen at random gains flying until end of turn.\nA creature chosen at random gets +3/+3 until end of turn.\nA creature chosen at random gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nA spell or permanent chosen at random becomes black. (Mana symbols on that permanent remain unchanged.)\nA spell or permanent chosen at random becomes blue. (Mana symbols on that permanent remain unchanged.)\nA creature chosen at random can't be regenerated this turn.\nIf a creature chosen at random has power 2 or less, it is unblockable this turn.\nA creature chosen at random gets -2/-0 until end of turn.\nReturn a creature chosen at random to its owner's hand.\nFaerie Dragon deals 1 damage to a creature or player chosen at random.\nA creature other than Faerie Dragon chosen at random becomes 0/2 until end of turn.\nExile a creature chosen at random. Its controller gains life equal to its power.\nRandomly distribute X -0/-1 counters among a random number of creatures chosen at random.\nASTRAL S\n\nFaerie Harbinger\n{3}{U}\nCreature - Faerie Wizard\n2/2\nFlash\nFlying\nWhen Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nFaerie Macabre\n{1}{B}{B}\nCreature - Faerie Rogue\n2/2\nFlying\nDiscard Faerie Macabre: Exile up to two target cards from graveyards.\nSHM C, GVL C\n\nFaerie Mechanist\n{3}{U}\nArtifact Creature - Faerie Artificer\n2/2\nFlying\nWhen Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nCON C, EVT C\n\nFaerie Noble\n{2}{G}\nCreature - Faerie\n1/2\nFlying\nOther Faerie creatures you control get +0/+1.\n{T}: Other Faerie creatures you control get +1/+0 until end of turn.\nHML R, ME3 U\n\nFaerie Squadron\n{U}\nCreature - Faerie\n1/1\nKicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)\nIf Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.\nINV C\n\nFaerie Swarm\n{3}{U}\nCreature - Faerie\n*/*\nFlying\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.\nSHM U\n\nFaerie Tauntings\n{2}{B}\nTribal Enchantment - Faerie\nWhenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.\nLRW U\n\nFaerie Trickery\n{1}{U}{U}\nTribal Instant - Faerie\nCounter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nLRW C\n\nFaith Healer\n{1}{W}\nCreature - Human Cleric\n1/1\nSacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.\nUSG R\n\nFaith's Fetters\n{3}{W}\nEnchantment - Aura\nEnchant permanent\nWhen Faith's Fetters enters the battlefield, you gain 4 life.\nEnchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.\nRAV C, DVD C\n\nFaithful Squire\n{1}{W}{W}\nCreature - Human Soldier\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.\nAt the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.\n----\nKaiso, Memory of Loyalty\nLegendary Creature - Spirit\n3/4\nFlying\nRemove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.\nBOK U\n\nFallen Angel\n{3}{B}{B}\nCreature - Angel\n3/3\nFlying\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.\nLEG U, CHR U, 5ED U, 6ED R, BTD R, 7ED R, 8ED R, DVD R, COM R\n\nFallen Angel Avatar\nVanguard\nHand +0, life -5\nWhenever a creature you control dies, target opponent loses 1 life and you gain 1 life.\nVG S\n\nFallen Askari\n{1}{B}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFallen Askari can't block.\nVIS C\n\nFallen Cleric\n{4}{B}\nCreature - Zombie Cleric\n4/2\nProtection from Clerics\nMorph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nFallen Ferromancer\n{3}{R}\nCreature - Human Shaman\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player.\nNPH U\n\nFallen Ideal\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."\nWhen Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.\nTSP U\n\nFalling Star\n{2}{R}\nSorcery\nFlip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.\nLEG R\n\nFalling Timber\n{2}{G}\nInstant\nKicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nPrevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.\nPLS C\n\nFallow Earth\n{2}{G}\nSorcery\nPut target land on top of its owner's library.\nMIR U, 6ED U\n\nFallow Wurm\n{2}{G}\nCreature - Wurm\n4/4\nWhen Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.\nWTH U\n\nFallowsage\n{3}{U}\nCreature - Merfolk Wizard\n2/2\nWhenever Fallowsage becomes tapped, you may draw a card.\nLRW U\n\nFalse Cure\n{B}{B}\nInstant\nUntil end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.\nONS R\n\nFalse Dawn\n{1}{W}\nSorcery\nUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.\nDraw a card.\nAPC R\n\nFalse Defeat\n{3}{W}\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nPTK C, ME3 U\n\nFalse Demise\n{2}{U}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nALL C (x2), MMQ U\n\nFalse Memories\n{1}{U}\nInstant\nPut the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.\nTOR R\n\nFalse Mourning\n{G}\nSorcery\nPut target card from your graveyard on top of your library.\nPTK U\n\nFalse Orders\n{R}\nInstant\nCast False Orders only during the declare blockers step.\nRemove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.\nLEA C, LEB C, 2ED C\n\nFalse Peace\n{W}\nSorcery\nTarget player skips all combat phases of his or her next turn.\nPOR C, S99 U\n\nFalse Prophet\n{2}{W}{W}\nCreature - Human Cleric\n2/2\nWhen False Prophet dies, exile all creatures.\nPRO R, UDS R, COM R\n\nFalse Summoning\n{1}{U}\nInstant\nCounter target creature spell.\nP02 C, ME4 C\n\nFalter\n{1}{R}\nInstant\nCreatures without flying can't block this turn.\nUSG C\n\nFamiliar Ground\n{2}{G}\nEnchantment\nEach creature you control can't be blocked by more than one creature.\nWTH U, 6ED U, 7ED U\n\nFamiliar's Ruse\n{U}{U}\nInstant\nAs an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.\nCounter target spell.\nLRW U\n\nFamine\n{3}{B}{B}\nSorcery\nFamine deals 3 damage to each creature and each player.\nPTK U, ME3 U\n\nFamished Ghoul\n{3}{B}\nCreature - Zombie\n3/2\n{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.\nODY U\n\nFanatical Devotion\n{2}{W}\nEnchantment\nSacrifice a creature: Regenerate target creature.\nNEM C\n\nFanatical Fever\n{2}{G}{G}\nInstant\nTarget creature gets +3/+0 and gains trample until end of turn.\nICE U\n\nFang Skulkin\n{2}\nArtifact Creature - Scarecrow\n2/1\n{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nEVE C\n\nFangren Firstborn\n{1}{G}{G}{G}\nCreature - Beast\n4/2\nWhenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.\nDST R\n\nFangren Hunter\n{3}{G}{G}\nCreature - Beast\n4/4\nTrample\nMRD C\n\nFangren Marauder\n{5}{G}\nCreature - Beast\n5/5\nWhenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.\nMBS C\n\nFangren Pathcutter\n{4}{G}{G}\nCreature - Beast\n4/6\nWhenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.\n5DN U\n\nFanning the Flames\n{X}{R}{R}\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nFanning the Flames deals X damage to target creature or player.\nSTH U\n\nFar Wanderings\n{2}{G}\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nThreshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.\nTOR C\n\nFarhaven Elf\n{2}{G}\nCreature - Elf Druid\n1/1\nWhen Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.\nSHM C\n\nFarmstead\n{W}{W}{W}\nEnchantment - Aura\nEnchant land\nEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."\nLEA R, LEB R, 2ED R, 3ED R\n\nFarrel's Mantle\n{2}{W}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.\nFEM U, ME2 U\n\nFarrel's Zealot\n{1}{W}{W}\nCreature - Human\n2/2\nWhenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.\nFEM C (x3), ME2 U\n\nFarrelite Priest\n{1}{W}{W}\nCreature - Human Cleric\n1/3\n{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.\nFEM U\n\nFarseek\n{1}{G}\nSorcery\nSearch your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.\nRAV C\n\nFarsight Mask\n{5}\nArtifact\nWhenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.\nMRD U\n\nFastbond\n{G}\nEnchantment\nYou may play any number of additional lands on each of your turns.\nWhenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nFasting\n{W}\nEnchantment\nAt the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.\nIf you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.\nWhen you draw a card, destroy Fasting.\nDRK U\n\nFatal Attraction\n{2}{R}\nEnchantment - Aura\nEnchant creature\nWhen Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.\nAt the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.\nFUT C\n\nFatal Blow\n{B}\nInstant\nDestroy target creature that was dealt damage this turn. It can't be regenerated.\nWTH C, 6ED C\n\nFatal Frenzy\n{2}{R}\nInstant\nUntil end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.\nPLC R\n\nFatal Lore\n{2}{B}{B}\nSorcery\nAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.\nALL R\n\nFatal Mutation\n{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature is turned face up, destroy it. It can't be regenerated.\nSCG U\n\nFate Transfer\n{1}{U/B}\nInstant\nMove all counters from target creature onto another target creature.\nSHM C\n\nFatespinner\n{1}{U}{U}\nCreature - Human Wizard\n1/2\nAt the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.\nMRD R\n\nFatestitcher\n{3}{U}\nCreature - Zombie Wizard\n1/2\n{T}: You may tap or untap another target permanent.\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA U\n\nFathom Seer\n{1}{U}\nCreature - Illusion\n1/3\nMorph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Fathom Seer is turned face up, draw two cards.\nTSP C, JVC C\n\nFathom Trawl\n{3}{U}{U}\nSorcery\nReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.\nLRW R\n\nFatigue\n{1}{U}\nSorcery\nTarget player skips his or her next draw step.\nUDS C\n\nFault Line\n{X}{R}{R}\nInstant\nFault Line deals X damage to each creature without flying and each player.\nUSG R\n\nFault Riders\n{2}{R}\nCreature - Human Soldier\n2/2\nSacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.\nPCY C\n\nFaultgrinder\n{6}{R}\nCreature - Elemental\n4/4\nTrample\nWhen Faultgrinder enters the battlefield, destroy target land.\nEvoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C, COM C\n\nFauna Shaman\n{1}{G}\nCreature - Elf Shaman\n2/2\n{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.\nM11 R\n\nFavor of the Mighty\n{1}{W}\nTribal Enchantment - Giant\nEach creature with the highest converted mana cost has protection from all colors.\nLRW R\n\nFavor of the Overbeing\n{1}{G/U}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is green, it gets +1/+1 and has vigilance.\nAs long as enchanted creature is blue, it gets +1/+1 and has flying.\nEVE C\n\nFavorable Destiny\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2 as long as it's white.\nEnchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)\nMIR U\n\nFear\n{B}{B}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C\n\nFeast of Blood\n{1}{B}\nSorcery\nCast Feast of Blood only if you control two or more Vampires.\nDestroy target creature. You gain 4 life.\nZEN U\n\nFeast of Flesh\n{B}\nSorcery\nFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.\nCSP C\n\nFeast of Worms\n{3}{G}{G}\nSorcery - Arcane\nDestroy target land. If that land was legendary, its controller sacrifices another land.\nCHK U\n\nFeast of the Unicorn\n{3}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +4/+0.\nHML C (x2), 6ED C\n\nFeast or Famine\n{3}{B}\nInstant\nChoose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.\nALL C (x2), MED C\n\nFecundity\n{2}{G}\nEnchantment\nWhenever a creature dies, that creature's controller may draw a card.\nUSG U, BRB U, 8ED U\n\nFeebleness\n{1}{B}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets -2/-1.\nTSP C\n\nFeed the Machine\nScheme\nWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.\nARC C\n\nFeedback\n{2}{U}\nEnchantment - Aura\nEnchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U\n\nFeedback Bolt\n{4}{R}\nInstant\nFeedback Bolt deals damage to target player equal to the number of artifacts you control.\n5DN U\n\nFeeding Frenzy\n{2}{B}\nInstant\nTarget creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.\nONS U\n\nFeeding Grounds\nPlane - Muraganda\nRed spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.\nHOP C\n\nFeint\n{R}\nInstant\nTap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.\nLEG C\n\nFeldon's Cane\n{1}\nArtifact\n{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.\nATQ U, CHR C, 5ED U, TSB S\n\nFelidar Sovereign\n{4}{W}{W}\nCreature - Cat Beast\n4/6\nVigilance, lifelink\nAt the beginning of your upkeep, if you have 40 or more life, you win the game.\nZEN M\n\nFellwar Stone\n{2}\nArtifact\n{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.\nDRK U, 4ED U, 5ED U, 9ED U, ME3 C, COM U\n\nFemeref Archers\n{2}{G}\nCreature - Human Archer\n2/2\n{T}: Femeref Archers deals 4 damage to target attacking creature with flying.\nMIR U, 6ED U, 7ED U, 10E U\n\nFemeref Enchantress\n{G}{W}\nCreature - Human Druid\n1/2\nWhenever an enchantment is put into a graveyard from the battlefield, draw a card.\nVIS R\n\nFemeref Healer\n{1}{W}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nMIR C\n\nFemeref Knight\n{2}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{W}: Femeref Knight gains vigilance until end of turn.\nMIR C\n\nFemeref Scouts\n{2}{W}\nCreature - Human Scout\n1/4\nMIR C\n\nFen Stalker\n{3}{B}\nCreature - Nightstalker\n3/2\nFen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)\nPCY C\n\nFencer Clique\n{2}{U}{U}\nCreature - Faerie Soldier\n3/2\nFlying\n{U}: Put Fencer Clique on top of its owner's library.\nMOR C\n\nFencer's Magemark\n{2}{R}\nEnchantment - Aura\nEnchant creature\nCreatures you control that are enchanted get +1/+1 and have first strike.\nGPT C\n\nFend Off\n{1}{W}\nInstant\nPrevent all combat damage that would be dealt by target creature this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUDS C\n\nFendeep Summoner\n{4}{B}\nCreature - Treefolk Shaman\n3/5\n{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.\nMOR R\n\nFeral Animist\n{1}{R}{G}\nCreature - Goblin Shaman\n2/1\n{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.\nGPT U\n\nFeral Contest\n{3}{G}\nSorcery\nPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.\nWWK C\n\nFeral Deceiver\n{3}{G}\nCreature - Spirit\n3/2\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.\nCHK C\n\nFeral Hydra\n{X}{G}\nCreature - Hydra Beast\n0/0\nFeral Hydra enters the battlefield with X +1/+1 counters on it.\n{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.\nALA R, ARC R\n\nFeral Instinct\n{1}{G}\nInstant\nTarget creature gets +1/+1 until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nVIS C\n\nFeral Lightning\n{3}{R}{R}{R}\nSorcery\nPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.\nSOK U\n\nFeral Shadow\n{2}{B}\nCreature - Nightstalker\n2/1\nFlying\nMIR C, POR C, 6ED C, S99 C, BTD C\n\nFeral Thallid\n{3}{G}{G}{G}\nCreature - Fungus\n6/3\nAt the beginning of your upkeep, put a spore counter on Feral Thallid.\nRemove three spore counters from Feral Thallid: Regenerate Feral Thallid.\nFEM U, ME2 C\n\nFeral Throwback\n{4}{G}{G}\nCreature - Beast\n3/3\nAmplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nPRO R, LGN R\n\nFerocious Charge\n{2}{G}\nInstant\nTarget creature gets +4/+4 until end of turn.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C\n\nFerocity\n{1}{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.\nMMQ C\n\nFeroz's Ban\n{6}\nArtifact\nCreature spells cost {2} more to cast.\nHML R, 5ED R, 7ED R\n\nFerropede\n{3}\nArtifact Creature - Insect\n1/1\nFerropede is unblockable.\nWhenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.\n5DN U\n\nFerrovore\n{2}{R}\nCreature - Beast\n2/2\n{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.\nSOM C\n\nFertile Ground\n{1}{G}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).\nUSG C, BRB C, INV C, 8ED C, LRW C, HOP C, PVC C\n\nFertile Imagination\n{2}{G}{G}\nSorcery\nChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDIS U\n\nFertilid\n{2}{G}\nCreature - Elemental\n0/0\nFertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.\nMOR C, HOP C, ARC C, COM C\n\nFervent Charge\n{1}{W}{B}{R}\nEnchantment\nWhenever a creature you control attacks, it gets +2/+2 until end of turn.\nAPC R\n\nFervent Denial\n{3}{U}{U}\nInstant\nCounter target spell.\nFlashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nFervor\n{2}{R}\nEnchantment\nCreatures you control have haste.\nWTH R, 6ED R, 7ED R\n\nFestercreep\n{1}{B}\nCreature - Elemental\n0/0\nFestercreep enters the battlefield with a +1/+1 counter on it.\n{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.\nMOR C\n\nFestering Evil\n{3}{B}{B}\nEnchantment\nAt the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.\n{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.\nWTH U\n\nFestering Goblin\n{B}\nCreature - Zombie Goblin\n1/1\nWhen Festering Goblin dies, target creature gets -1/-1 until end of turn.\nONS C, 9ED C, 10E C, HOP C, ARC C\n\nFestering March\n{3}{B}{B}\nSorcery\nCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.\nSuspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT U\n\nFestering Wound\n{1}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, you may put an infection counter on Festering Wound.\nAt the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.\nUDS U\n\nFestival\n{W}\nInstant\nCast Festival only during an opponent's upkeep.\nCreatures can't attack this turn.\nDRK C\n\nFestival of Trokin\n{W}\nSorcery\nYou gain 2 life for each creature you control.\nP02 C\n\nFestival of the Guildpact\n{X}{W}\nInstant\nPrevent the next X damage that would be dealt to you this turn.\nDraw a card.\nRAV U\n\nFetid Heath\nLand\n{T}: Add {1} to your mana pool.\n{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.\nEVE R\n\nFetid Horror\n{3}{B}\nCreature - Shade Horror\n1/2\n{B}: Fetid Horror gets +1/+1 until end of turn.\nMIR C\n\nFeudkiller's Verdict\n{4}{W}{W}\nTribal Sorcery - Giant\nYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.\nMOR R\n\nFever Charm\n{R}\nInstant\nChoose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.\nONS C\n\nFevered Convulsions\n{B}{B}\nEnchantment\n{2}{B}{B}: Put a -1/-1 counter on target creature.\nTMP R\n\nFevered Strength\n{2}{B}\nInstant\nTarget creature gets +2/+0 until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nALL C (x2), ME3 C\n\nFickle Efreet\n{3}{R}\nCreature - Efreet\n5/2\nWhenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.\nPCY R\n\nFiddlehead Kami\n{4}{G}\nCreature - Spirit\n3/3\nWhenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.\nSOK C\n\nField Marshal\n{1}{W}{W}\nCreature - Human Soldier\n2/2\nOther Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)\nCSP R, 10E R\n\nField Surgeon\n{1}{W}\nCreature - Human Cleric\n1/1\nTap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.\nUDS C\n\nField of Dreams\n{U}\nWorld Enchantment\nPlayers play with the top card of their libraries revealed.\nLEG R\n\nField of Reality\n{2}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by Spirits.\n{1}{U}: Return Field of Reality to its owner's hand.\nCHK C\n\nField of Souls\n{2}{W}{W}\nEnchantment\nWhenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.\nTMP R\n\nFieldmist Borderpost\n{1}{W}{U}\nArtifact\nYou may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.\nFieldmist Borderpost enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.\nARB C, ARC C\n\nFields of Summer\nPlane - Moag\nWhenever a player casts a spell, that player may gain 2 life.\nWhenever you roll {C}, you may gain 10 life.\nHOP C\n\nFierce Empath\n{2}{G}\nCreature - Elf\n1/1\nWhen Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.\nSCG C, ARC C, COM C\n\nFiery Bombardment\n{1}{R}\nEnchantment\nChroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.\nEVE R\n\nFiery Conclusion\n{1}{R}\nInstant\nAs an additional cost to cast Fiery Conclusion, sacrifice a creature.\nFiery Conclusion deals 5 damage to target creature.\nRAV C\n\nFiery Fall\n{5}{R}\nInstant\nFiery Fall deals 5 damage to target creature.\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCON C, DDG C\n\nFiery Gambit\n{2}{R}\nSorcery\nFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.\nMRD R\n\nFiery Hellhound\n{1}{R}{R}\nCreature - Elemental Hound\n2/2\n{R}: Fiery Hellhound gets +1/+0 until end of turn.\nM10 C, M11 C, M12 C\n\nFiery Justice\n{R}{G}{W}\nSorcery\nFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.\nICE R, TSB S\n\nFiery Mantle\n{1}{R}\nEnchantment - Aura\nEnchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\nWhen Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.\nUSG C\n\nFiery Temper\n{1}{R}{R}\nInstant\nFiery Temper deals 3 damage to target creature or player.\nMadness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR C, TSB S\n\nFight or Flight\n{3}{W}\nEnchantment\nAt the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.\nINV R\n\nFight to the Death\n{R}{W}\nInstant\nDestroy all blocking creatures and all blocked creatures.\nARB R\n\nFighting Chance\n{R}\nInstant\nFor each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.\nEXO R\n\nFighting Drake\n{2}{U}{U}\nCreature - Drake\n2/4\nFlying\nTMP U, 7ED U, 8ED U\n\nFigure of Destiny\n{R/W}\nCreature - Kithkin\n1/1\n{R/W}: Figure of Destiny becomes a 2/2 Kithkin Spirit.\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.\nEVE R, H10 R\n\nFigure of Destiny Avatar\nVanguard\nHand +0, life +3\n{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.\nVG S\n\nFiligree Angel\n{5}{W}{W}{U}\nArtifact Creature - Angel\n4/4\nFlying\nWhen Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.\nARB R\n\nFiligree Fracture\n{2}{G}\nInstant\nDestroy target artifact or enchantment. If that permanent was blue or black, draw a card.\nCON U\n\nFiligree Sages\n{3}{U}\nArtifact Creature - Vedalken Wizard\n2/3\n{2}{U}: Untap target artifact.\nALA U\n\nFill with Fright\n{3}{B}\nSorcery\nTarget player discards two cards.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C\n\nFilth\n{3}{B}\nCreature - Incarnation\n2/2\nSwampwalk\nAs long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.\nJUD U\n\nFilthy Cur\n{1}{B}\nCreature - Hound\n2/2\nWhenever Filthy Cur is dealt damage, you lose that much life.\nODY C\n\nFinal Fortune\n{R}{R}\nInstant\nTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nMIR R, 6ED R, 7ED R\n\nFinal Judgment\n{4}{W}{W}\nSorcery\nExile all creatures.\nBOK R\n\nFinal Punishment\n{3}{B}{B}\nSorcery\nTarget player loses life equal to the damage already dealt to him or her this turn.\nSCG R, 9ED R\n\nFinal Revels\n{4}{B}\nSorcery\nChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.\nLRW U\n\nFinal Strike\n{2}{B}{B}\nSorcery\nAs an additional cost to cast Final Strike, sacrifice a creature.\nFinal Strike deals damage to target opponent equal to the sacrificed creature's power.\nPOR R\n\nFinal-Sting Faerie\n{3}{B}\nCreature - Faerie Assassin\n2/2\nFlying\nWhen Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.\nMOR C\n\nFinest Hour\n{2}{G}{W}{U}\nEnchantment\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.\nARB R\n\nFire\n{1}{R}\nInstant\nFire deals 2 damage divided as you choose among one or two target creatures and/or players.\n----\nIce\n{1}{U}\nInstant\nTap target permanent.\nDraw a card.\nAPC U (x2), COM U\n\nFire Ambush\n{1}{R}\nSorcery\nFire Ambush deals 3 damage to target creature or player.\nPTK C, ME3 C\n\nFire Ants\n{2}{R}\nCreature - Insect\n2/1\n{T}: Fire Ants deals 1 damage to each other creature without flying.\nUSG U, BRB U\n\nFire Bowman\n{R}\nCreature - Human Soldier Archer\n1/1\nSacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.\nPTK U\n\nFire Covenant\n{1}{B}{R}\nInstant\nAs an additional cost to cast Fire Covenant, pay X life.\nFire Covenant deals X damage divided as you choose among any number of target creatures.\nICE U, MED U\n\nFire Diamond\n{2}\nArtifact\nFire Diamond enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\nMIR U, 6ED U, 7ED U\n\nFire Dragon\n{6}{R}{R}{R}\nCreature - Dragon\n6/6\nFlying\nWhen Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.\nPOR R, ME2 R\n\nFire Drake\n{1}{R}{R}\nCreature - Drake\n1/2\nFlying\n{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.\nDRK U, CHR U, 5ED U, ME3 C\n\nFire Elemental\n{3}{R}{R}\nCreature - Elemental\n5/4\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S99 U, 7ED U\n\nFire Imp\n{2}{R}\nCreature - Imp\n2/1\nWhen Fire Imp enters the battlefield, it deals 2 damage to target creature.\nPOR U, ME4 U\n\nFire Juggler\n{2}{R}\nCreature - Goblin Shaman\n2/2\nWhenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR C\n\nFire Servant\n{3}{R}{R}\nCreature - Elemental\n4/3\nIf a red instant or sorcery spell you control would deal damage, it deals double that damage instead.\nM11 U, H10 U\n\nFire Snake\n{4}{R}\nCreature - Snake\n3/1\nWhen Fire Snake dies, destroy target land.\nPOR C\n\nFire Sprites\n{1}{G}\nCreature - Faerie\n1/1\nFlying\n{G}, {T}: Add {R} to your mana pool.\nLEG C, ME3 C\n\nFire Tempest\n{5}{R}{R}\nSorcery\nFire Tempest deals 6 damage to each creature and each player.\nPOR R, S99 R, ME4 R\n\nFire Whip\n{1}{R}\nEnchantment - Aura\nEnchant creature you control\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\nSacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.\nWTH C, TSB S\n\nFire and Brimstone\n{3}{W}{W}\nInstant\nFire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.\nDRK U\n\nFire at Will\n{R/W}{R/W}{R/W}\nInstant\nFire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.\nEVE C\n\nFire-Belly Changeling\n{1}{R}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\n{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.\nLRW C, DDG C\n\nFire-Field Ogre\n{1}{U}{B}{R}\nCreature - Ogre Mutant\n4/2\nFirst strike\nUnearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA U\n\nFire-Lit Thicket\nLand\n{T}: Add {1} to your mana pool.\n{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.\nSHM R\n\nFireball\n{X}{R}\nSorcery\nFireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\nFireball costs {1} more to cast for each target beyond the first.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BTD C, DST U, JVC U, M10 U, ARC U, M11 U, H10 U, ME4 U, M12 U\n\nFireblast\n{4}{R}{R}\nInstant\nYou may sacrifice two Mountains rather than pay Fireblast's mana cost.\nFireblast deals 4 damage to target creature or player.\nVIS C, JVC C, H10 C\n\nFirebolt\n{R}\nSorcery\nFirebolt deals 2 damage to target creature or player.\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C, JVC C\n\nFirebrand Ranger\n{1}{R}\nCreature - Human Soldier\n2/1\n{G}, {T}: You may put a basic land card from your hand onto the battlefield.\nINV U\n\nFirebreathing\n{R}\nEnchantment - Aura\nEnchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, 9ED C, 10E C, M10 C, M12 C\n\nFirecat Blitz\n{X}{R}{R}\nSorcery\nPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.\nFlashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD U\n\nFirefly\n{3}{R}\nCreature - Insect\n1/1\nFlying\n{R}: Firefly gets +1/+0 until end of turn.\nTMP U\n\nFirefright Mage\n{R}\nCreature - Goblin Spellshaper\n1/1\n{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.\nPLC C\n\nFiremane Angel\n{3}{R}{W}{W}\nCreature - Angel\n4/3\nFlying, first strike\nAt the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.\n{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.\nRAV R\n\nFiremaw Kavu\n{5}{R}\nCreature - Kavu\n4/2\nEcho {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.\nWhen Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.\nTSP U\n\nFires of Yavimaya\n{1}{R}{G}\nEnchantment\nCreatures you control have haste.\nSacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.\nINV U, HOP U, ARC U\n\nFirescreamer\n{3}{B}\nCreature - Kavu\n2/2\n{R}: Firescreamer gets +1/+0 until end of turn.\nINV C\n\nFireshrieker\n{3}\nArtifact - Equipment\nEquipped creature has double strike. (It deals both first-strike and regular combat damage.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U\n\nFireslinger\n{1}{R}\nCreature - Human Wizard\n1/1\n{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.\nTMP C, JVC C\n\nFirespout\n{2}{R/G}\nSorcery\nFirespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)\nSHM U, COM U\n\nFirestorm\n{R}\nInstant\nAs an additional cost to cast Firestorm, discard X cards.\nFirestorm deals X damage to each of X target creatures and/or players.\nWTH R\n\nFirestorm Hellkite\n{4}{U}{R}\nCreature - Dragon\n6/6\nFlying, trample\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nVIS R\n\nFirestorm Phoenix\n{4}{R}{R}\nCreature - Phoenix\n3/2\nFlying\nIf Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.\nLEG R, ME3 R\n\nFirewake Sliver\n{1}{R}{G}\nCreature - Sliver\n1/1\nAll Sliver creatures have haste.\nAll Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."\nTSP U\n\nFirewild Borderpost\n{1}{R}{G}\nArtifact\nYou may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.\nFirewild Borderpost enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\nARB C\n\nFirst Volley\n{1}{R}\nInstant - Arcane\nFirst Volley deals 1 damage to target creature and 1 damage to that creature's controller.\nBOK C\n\nFishliver Oil\n{1}{U}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)\nARN C (x2), CHR C, 9ED C\n\nFissure\n{3}{R}{R}\nInstant\nDestroy target creature or land. It can't be regenerated.\nDRK C, 4ED C, MED C\n\nFissure Vent\n{3}{R}{R}\nSorcery\nChoose one or both - Destroy target artifact; and/or destroy target nonbasic land.\nROE C\n\nFist of Suns\n{3}\nArtifact\nYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.\n5DN R\n\nFistful of Force\n{1}{G}\nInstant\nTarget creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nFists of Ironwood\n{1}{G}\nEnchantment - Aura\nEnchant creature\nWhen Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.\nEnchanted creature has trample.\nRAV C, COM C\n\nFists of the Anvil\n{1}{R}\nInstant\nTarget creature gets +4/+0 until end of turn.\nMRD C, 10E C\n\nFists of the Demigod\n{1}{B/R}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)\nAs long as enchanted creature is red, it gets +1/+1 and has first strike.\nSHM C\n\nFit of Rage\n{1}{R}\nSorcery\nTarget creature gets +3/+3 and gains first strike until end of turn.\nWTH C, 6ED C\n\nFlagstones of Trokair\nLegendary Land\n{T}: Add {W} to your mana pool.\nWhen Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.\nTSP R\n\nFlailing Drake\n{3}{G}\nCreature - Drake\n2/3\nFlying\nWhenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.\nTMP U\n\nFlailing Manticore\n{3}{R}\nCreature - Manticore\n3/3\nFlying, first strike\n{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.\nMMQ R\n\nFlailing Ogre\n{2}{R}\nCreature - Ogre\n3/3\n{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.\nMMQ U\n\nFlailing Soldier\n{R}\nCreature - Human Soldier\n2/2\n{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.\n{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.\nMMQ C\n\nFlame Burst\n{1}{R}\nInstant\nFlame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.\nODY C\n\nFlame Elemental\n{2}{R}{R}\nCreature - Elemental\n3/2\n{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.\nMIR U\n\nFlame Fusillade\n{3}{R}\nSorcery\nUntil end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."\nRAV R\n\nFlame Jab\n{R}\nSorcery\nFlame Jab deals 1 damage to target creature or player.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE C\n\nFlame Javelin\n{2/R}{2/R}{2/R}\nInstant\n({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)\nFlame Javelin deals 4 damage to target creature or player.\nSHM U, JVC U\n\nFlame Jet\n{1}{R}\nSorcery\nFlame Jet deals 3 damage to target player.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUDS C\n\nFlame Rift\n{1}{R}\nSorcery\nFlame Rift deals 4 damage to each player.\nNEM C\n\nFlame Slash\n{R}\nSorcery\nFlame Slash deals 4 damage to target creature.\nROE C\n\nFlame Spirit\n{4}{R}\nCreature - Elemental Spirit\n2/3\n{R}: Flame Spirit gets +1/+0 until end of turn.\nICE U, 5ED U, 6ED C, S00 C, ME2 U\n\nFlame Wave\n{3}{R}{R}{R}{R}\nSorcery\nFlame Wave deals 4 damage to target player and each creature he or she controls.\nSTH U, 9ED U\n\nFlame-Kin War Scout\n{3}{R}\nCreature - Elemental Scout\n2/4\nWhen another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.\nDIS U\n\nFlame-Kin Zealot\n{1}{R}{R}{W}\nCreature - Elemental Berserker\n2/2\nWhen Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.\nRAV U\n\nFlameblast Dragon\n{4}{R}{R}\nCreature - Dragon\n5/5\nFlying\nWhenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.\nALA R, ARC R, M12 R\n\nFlameborn Hellion\n{5}{R}\nCreature - Hellion\n5/4\nHaste\nFlameborn Hellion attacks each turn if able.\nSOM C\n\nFlameborn Viron\n{4}{R}{R}\nCreature - Insect\n6/4\nNPH C\n\nFlamebreak\n{R}{R}{R}\nSorcery\nFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.\nDST R\n\nFlamecore Elemental\n{2}{R}{R}\nCreature - Elemental\n5/4\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nTSP C\n\nFlamekin Bladewhirl\n{R}\nCreature - Elemental Warrior\n2/1\nAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.\nLRW U\n\nFlamekin Brawler\n{R}\nCreature - Elemental Warrior\n0/2\n{R}: Flamekin Brawler gets +1/+0 until end of turn.\nLRW C, JVC C\n\nFlamekin Harbinger\n{R}\nCreature - Elemental Shaman\n1/1\nWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.\nLRW U, HOP U\n\nFlamekin Spitfire\n{1}{R}\nCreature - Elemental Shaman\n1/1\n{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.\nLRW U\n\nFlames of the Blood Hand\n{2}{R}\nInstant\nFlames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.\nBOK U, H10 U\n\nFlameshot\n{3}{R}\nSorcery\nYou may discard a Mountain card rather than pay Flameshot's mana cost.\nFlameshot deals 3 damage divided as you choose among one, two, or three target creatures.\nPCY U\n\nFlamestick Courier\n{2}{R}\nCreature - Goblin\n2/1\nYou may choose not to untap Flamestick Courier during your untap step.\n{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.\nONS U\n\nFlametongue Kavu\n{3}{R}\nCreature - Kavu\n4/2\nWhen Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.\nPLS U, JVC U, HOP U, COM U\n\nFlametongue Kavu Avatar\nVanguard\nHand +0, life -6\nWhenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.\nVG S\n\nFlamewave Invoker\n{2}{R}\nCreature - Goblin Mutant\n2/2\n{7}{R}: Flamewave Invoker deals 5 damage to target player.\nLGN C, 10E U, EVG U, JVC U\n\nFlaming Gambit\n{X}{R}\nInstant\nFlaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.\nFlashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR U\n\nFlaming Sword\n{1}{R}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike.\nMMQ C\n\nFlanking Troops\n{2}{W}{W}\nCreature - Human Soldier\n2/2\nWhenever Flanking Troops attacks, you may tap target creature.\nPTK U\n\nFlare\n{2}{R}\nInstant\nFlare deals 1 damage to target creature or player.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, MIR C, 5ED C\n\nFlaring Flame-Kin\n{2}{R}\nCreature - Elemental Warrior\n2/2\nAs long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."\nDIS U\n\nFlaring Pain\n{1}{R}\nInstant\nDamage can't be prevented this turn.\nFlashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nFlash\n{1}{U}\nInstant\nYou may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.\nMIR R, 6ED R\n\nFlash Conscription\n{5}{R}\nInstant\nUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.\nRAV U\n\nFlash Counter\n{1}{U}\nInstant\nCounter target instant spell.\nLEG C, 8ED C\n\nFlash Flood\n{U}\nInstant\nChoose one - Destroy target red permanent; or return target Mountain to its owner's hand.\nLEG C, CHR C, ME3 U\n\nFlash Foliage\n{2}{G}\nInstant\nCast Flash Foliage only during combat after blockers are declared.\nPut a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.\nDraw a card.\nDIS U\n\nFlash of Defiance\n{1}{R}\nSorcery\nGreen creatures and white creatures can't block this turn.\nFlashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR C\n\nFlash of Insight\n{X}{1}{U}\nInstant\nLook at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nFlashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)\nJUD U\n\nFlashfires\n{3}{R}\nSorcery\nDestroy all Plains.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 8ED U, 9ED U\n\nFlashfreeze\n{1}{U}\nInstant\nCounter target red or green spell.\nCSP U, 10E U, M10 U, M11 U, M12 U\n\nFlay\n{3}{B}\nSorcery\nTarget player discards a card at random. Then that player discards another card at random unless he or she pays {1}.\nPCY C\n\nFlayed Nim\n{3}{B}\nCreature - Skeleton\n2/2\nWhenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.\n{2}{B}: Regenerate Flayed Nim.\nMRD U\n\nFlayer Husk\n{1}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +1/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nMBS C\n\nFledgling Djinn\n{1}{B}\nCreature - Djinn\n2/2\nFlying\nAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.\nWTH C\n\nFledgling Dragon\n{2}{R}{R}\nCreature - Dragon\n2/2\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."\nJUD R\n\nFledgling Griffin\n{1}{W}\nCreature - Griffin\n2/2\nLandfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.\nWWK C\n\nFledgling Imp\n{2}{B}\nCreature - Imp\n2/2\n{B}, Discard a card: Fledgling Imp gains flying until end of turn.\nODY C\n\nFledgling Mawcor\n{3}{U}\nCreature - Beast\n2/2\nFlying\n{T}: Fledgling Mawcor deals 1 damage to target creature or player.\nMorph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP U, JVC U\n\nFledgling Osprey\n{U}\nCreature - Bird\n1/1\nFledgling Osprey has flying as long as it's enchanted.\nUDS C\n\nFleet-Footed Monk\n{1}{W}\nCreature - Human Monk\n1/1\nFleet-Footed Monk can't be blocked by creatures with power 2 or greater.\nPOR C\n\nFleetfoot Panther\n{1}{G}{W}\nCreature - Cat\n3/4\nFlash\nWhen Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.\nPLS U\n\nFleeting Aven\n{1}{U}{U}\nCreature - Bird Wizard\n2/2\nFlying\nWhenever a player cycles a card, return Fleeting Aven to its owner's hand.\nONS U\n\nFleeting Distraction\n{U}\nInstant\nTarget creature gets -1/-0 until end of turn.\nDraw a card.\nROE C\n\nFleeting Image\n{2}{U}\nCreature - Illusion\n2/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{U}: Return Fleeting Image to its owner's hand.\nULG R, 7ED R, 8ED R, 9ED R\n\nFlensermite\n{1}{B}\nCreature - Gremlin\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nMBS C\n\nFlesh Allergy\n{2}{B}{B}\nSorcery\nAs an additional cost to cast Flesh Allergy, sacrifice a creature.\nDestroy target creature. Its controller loses life equal to the number of creatures that died this turn.\nSOM U\n\nFlesh Reaver\n{1}{B}\nCreature - Horror\n4/4\nWhenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.\nUSG U\n\nFlesh-Eater Imp\n{3}{B}\nCreature - Imp\n2/2\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.\nMBS U\n\nFleshbag Marauder\n{2}{B}\nCreature - Zombie Warrior\n3/1\nWhen Fleshbag Marauder enters the battlefield, each player sacrifices a creature.\nALA U, GVL U, COM U\n\nFleshformer\n{2}{B}\nCreature - Human Wizard\n2/2\n{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)\nCON U\n\nFleshgrafter\n{2}{B}\nCreature - Human Warrior\n2/2\nDiscard an artifact card: Fleshgrafter gets +2/+2 until end of turn.\n5DN C\n\nFleshwrither\n{2}{B}{B}\nCreature - Horror\n3/3\nTransfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)\nFUT U\n\nFlicker\n{1}{W}\nSorcery\nExile target nontoken permanent, then return it to the battlefield under its owner's control.\nUDS R\n\nFlickerform\n{1}{W}\nEnchantment - Aura\nEnchant creature\n{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.\nRAV R\n\nFlickering Spirit\n{3}{W}\nCreature - Spirit\n2/2\nFlying\n{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.\nTSP C\n\nFlickering Ward\n{W}\nEnchantment - Aura\nEnchant creature\nAs Flickering Ward enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.\n{W}: Return Flickering Ward to its owner's hand.\nTMP U\n\nFlickerwisp\n{1}{W}{W}\nCreature - Elemental\n3/1\nFlying\nWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nEVE U\n\nFlight\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, M12 C\n\nFlight Spellbomb\n{1}\nArtifact\n{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.\nWhen Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.\nSOM C\n\nFlight of Fancy\n{3}{U}\nEnchantment - Aura\nEnchant creature\nWhen Flight of Fancy enters the battlefield, draw two cards.\nEnchanted creature has flying.\nRAV C\n\nFling\n{1}{R}\nInstant\nAs an additional cost to cast Fling, sacrifice a creature.\nFling deals damage equal to the sacrificed creature's power to target creature or player.\nSTH C, M11 C, M12 C\n\nFlint Golem\n{4}\nArtifact Creature - Golem\n2/3\nWhenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.\nNEM U\n\nFloating Shield\n{2}{W}\nEnchantment - Aura\nEnchant creature\nAs Floating Shield enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.\nSacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.\nTOR C\n\nFloating-Dream Zubera\n{1}{U}\nCreature - Zubera Spirit\n1/2\nWhen Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.\nCHK C\n\nFlood\n{U}\nEnchantment\n{U}{U}: Tap target creature without flying.\nDRK U, 4ED C, 5ED C, BRB C\n\nFlood Plain\nLand\nFlood Plain enters the battlefield tapped.\n{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.\nMIR U\n\nFloodbringer\n{1}{U}\nCreature - Moonfolk Wizard\n1/2\nFlying\n{2}, Return a land you control to its owner's hand: Tap target land.\nBOK C\n\nFloodchaser\n{5}{U}\nCreature - Elemental\n0/0\nFloodchaser enters the battlefield with six +1/+1 counters on it.\nFloodchaser can't attack unless defending player controls an Island.\n{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.\nMOR C\n\nFlooded Grove\nLand\n{T}: Add {1} to your mana pool.\n{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.\nEVE R\n\nFlooded Shoreline\n{U}{U}\nEnchantment\n{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.\nVIS R\n\nFlooded Strand\nLand\n{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.\nONS R\n\nFlooded Woodlands\n{2}{U}{B}\nEnchantment\nGreen creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.\nICE R\n\nFloodgate\n{3}{U}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\nWhen Floodgate has flying, sacrifice it.\nWhen Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.\nMIR U\n\nFloodwater Dam\n{3}\nArtifact\n{X}{X}{1}, {T}: Tap X target lands.\nALL R, ME4 R\n\nFloral Spuzzem\n{3}{G}\nCreature - Elemental\n2/2\nWhenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.\nLEG U\n\nFlourishing Defenses\n{4}{G}\nEnchantment\nWhenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.\nSHM U\n\nFlow of Ideas\n{5}{U}\nSorcery\nDraw a card for each Island you control.\nRAV U, SHM U\n\nFlow of Maggots\n{2}{B}\nCreature - Insect\n2/2\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nFlow of Maggots can't be blocked by non-Wall creatures.\nICE R\n\nFlowering Field\n{1}{W}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."\nPCY U\n\nFlowstone Armor\n{3}\nArtifact\nYou may choose not to untap Flowstone Armor during your untap step.\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.\nNEM U\n\nFlowstone Blade\n{R}\nEnchantment - Aura\nEnchant creature\n{R}: Enchanted creature gets +1/-1 until end of turn.\nSTH C\n\nFlowstone Channeler\n{2}{R}\nCreature - Human Spellshaper\n2/2\n{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.\nTSP C\n\nFlowstone Charger\n{2}{R}{W}\nCreature - Beast\n2/5\nWhenever Flowstone Charger attacks, it gets +3/-3 until end of turn.\nAPC U\n\nFlowstone Crusher\n{3}{R}{R}\nCreature - Beast\n4/4\n{R}: Flowstone Crusher gets +1/-1 until end of turn.\nNEM C, 9ED U\n\nFlowstone Embrace\n{1}{R}\nEnchantment - Aura\nEnchant creature\n{T}: Enchanted creature gets +2/-2 until end of turn.\nFUT C\n\nFlowstone Flood\n{3}{R}\nSorcery\nBuyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target land.\nEXO U\n\nFlowstone Giant\n{2}{R}{R}\nCreature - Giant\n3/3\n{R}: Flowstone Giant gets +2/-2 until end of turn.\nTMP C\n\nFlowstone Hellion\n{4}{R}\nCreature - Hellion Beast\n3/3\nHaste\n{0}: Flowstone Hellion gets +1/-1 until end of turn.\nSTH U\n\nFlowstone Mauler\n{4}{R}{R}\nCreature - Beast\n4/5\nTrample\n{R}: Flowstone Mauler gets +1/-1 until end of turn.\nSTH R\n\nFlowstone Overseer\n{2}{R}{R}{R}\nCreature - Beast\n4/4\n{R}{R}: Target creature gets +1/-1 until end of turn.\nNEM R\n\nFlowstone Salamander\n{3}{R}{R}\nCreature - Salamander\n3/4\n{R}: Flowstone Salamander deals 1 damage to target creature blocking it.\nTMP U\n\nFlowstone Sculpture\n{6}\nArtifact Creature - Shapeshifter\n4/4\n{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)\nTMP R\n\nFlowstone Shambler\n{2}{R}\nCreature - Beast\n2/2\n{R}: Flowstone Shambler gets +1/-1 until end of turn.\nSTH C, 9ED C\n\nFlowstone Slide\n{X}{2}{R}{R}\nSorcery\nAll creatures get +X/-X until end of turn.\nNEM R, 9ED R, 10E R\n\nFlowstone Strike\n{1}{R}\nInstant\nTarget creature gets +1/-1 and gains haste until end of turn.\nNEM C\n\nFlowstone Surge\n{1}{R}\nEnchantment\nCreatures you control get +1/-1.\nNEM U\n\nFlowstone Thopter\n{7}\nArtifact Creature - Thopter\n4/4\n{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.\nNEM U\n\nFlowstone Wall\n{2}{R}\nCreature - Wall\n0/6\nDefender (This creature can't attack.)\n{R}: Flowstone Wall gets +1/-1 until end of turn.\nNEM C\n\nFlowstone Wyvern\n{3}{R}{R}\nCreature - Drake\n3/3\nFlying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.\nTMP R\n\nFluctuator\n{2}\nArtifact\nCycling abilities you activate cost you up to {2} less to activate.\nUSG R\n\nFlurry of Wings\n{G}{W}{U}\nInstant\nPut X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.\nARB U\n\nFlusterstorm\n{U}\nInstant\nCounter target instant or sorcery spell unless its controller pays {1}.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nCOM R\n\nFlux\n{2}{U}\nSorcery\nEach player discards any number of cards, then draws that many cards.\nDraw a card.\nPOR U, WTH C\n\nFlying Carpet\n{4}\nArtifact\n{2}, {T}: Target creature gains flying until end of turn.\nARN U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 C\n\nFlying Men\n{U}\nCreature - Human\n1/1\nFlying\nARN C, TSB S\n\nFodder Cannon\n{4}\nArtifact\n{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.\nUDS U, 8ED U\n\nFodder Launch\n{3}{B}\nTribal Sorcery - Goblin\nAs an additional cost to cast Fodder Launch, sacrifice a Goblin.\nTarget creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.\nLRW U\n\nFog\n{G}\nInstant\nPrevent all combat damage that would be dealt this turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, BTD C, 7ED C, M10 C, ARC C, M11 C, ME4 C, M12 C\n\nFog Bank\n{1}{U}\nCreature - Wall\n0/2\nDefender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.\nUSG U, COM U\n\nFog Elemental\n{2}{U}\nCreature - Elemental\n4/4\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.\nWTH C, 6ED C, BTD C, 10E U\n\nFog Patch\n{1}{G}\nInstant\nCast Fog Patch only during the declare blockers step.\nAttacking creatures become blocked. (This spell works on unblockable creatures.)\nNEM C\n\nFog of Gnats\n{B}{B}\nCreature - Insect\n1/1\nFlying\n{B}: Regenerate Fog of Gnats.\nULG C\n\nFoil\n{2}{U}{U}\nInstant\nYou may discard an Island card and another card rather than pay Foil's mana cost.\nCounter target spell.\nPCY U, EVT U\n\nFold into AEther\n{2}{U}{U}\nInstant\nCounter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.\n5DN U\n\nFolk Medicine\n{2}{G}\nInstant\nYou gain 1 life for each creature you control.\nFlashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nFolk of An-Havva\n{G}\nCreature - Human\n1/1\nWhenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.\nHML C (x2)\n\nFolk of the Pines\n{4}{G}\nCreature - Dryad\n2/5\n{1}{G}: Folk of the Pines gets +1/+0 until end of turn.\nICE C, ME2 C\n\nFollowed Footsteps\n{3}{U}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.\nRAV R\n\nFomori Nomad\n{4}{R}\nCreature - Nomad Giant\n4/4\nFUT C\n\nFont of Mythos\n{4}\nArtifact\nAt the beginning of each player's draw step, that player draws two additional cards.\nCON R\n\nFood Chain\n{2}{G}\nEnchantment\nExile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.\nMMQ R\n\nFool's Demise\n{4}{U}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nWhen Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.\nTSP U\n\nFool's Tome\n{4}\nArtifact\n{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.\nTMP R\n\nFoot Soldiers\n{3}{W}\nCreature - Human Soldier\n2/4\nPOR C, S99 C, 9ED C\n\nFootbottom Feast\n{2}{B}\nInstant\nPut any number of target creature cards from your graveyard on top of your library.\nDraw a card.\nLRW C, COM C\n\nFoothill Guide\n{W}\nCreature - Human Cleric\n1/1\nProtection from Goblins\nMorph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nFootsteps of the Goryo\n{2}{B}\nSorcery - Arcane\nReturn target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.\nSOK U\n\nForatog\n{2}{G}\nCreature - Atog\n1/2\n{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.\nMIR U, 8ED U\n\nForbid\n{1}{U}{U}\nInstant\nBuyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell.\nEXO U\n\nForbidden Crypt\n{3}{B}{B}\nEnchantment\nIf you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.\nIf a card would be put into your graveyard from anywhere, exile that card instead.\nMIR R, 6ED R\n\nForbidden Lore\n{2}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Target creature gets +2/+1 until end of turn."\nICE R, ME2 U\n\nForbidden Orchard\nLand\n{T}: Add one mana of any color to your mana pool.\nWhenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.\nCHK R\n\nForbidden Ritual\n{2}{B}{B}\nSorcery\nSacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.\nVIS R\n\nForbidding Watchtower\nLand\nForbidding Watchtower enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.\nULG U, 10E U\n\nForce Bubble\n{2}{W}{W}\nEnchantment\nIf damage would be dealt to you, put that many depletion counters on Force Bubble instead.\nWhen there are four or more depletion counters on Force Bubble, sacrifice it.\nAt the beginning of each end step, remove all depletion counters from Force Bubble.\nSCG R\n\nForce Spike\n{U}\nInstant\nCounter target spell unless its controller pays {1}.\nLEG C, 5ED C, 7ED C, ME3 C\n\nForce Void\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1}.\nDraw a card at the beginning of the next turn's upkeep.\nICE U\n\nForce of Nature\n{2}{G}{G}{G}{G}\nCreature - Elemental\n8/8\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nAt the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 9ED R, ME4 R\n\nForce of Savagery\n{2}{G}\nCreature - Elemental\n8/0\nTrample\nFUT R\n\nForce of Will\n{3}{U}{U}\nInstant\nYou may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.\nCounter target spell.\nALL U, MED R\n\nForced Fruition\n{4}{U}{U}\nEnchantment\nWhenever an opponent casts a spell, that player draws seven cards.\nLRW R\n\nForced March\n{X}{B}{B}{B}\nSorcery\nDestroy all creatures with converted mana cost X or less.\nMMQ R\n\nForced Retreat\n{2}{U}\nSorcery\nPut target creature on top of its owner's library.\nPTK C, ME3 C\n\nForced Worship\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\n{2}{W}: Return Forced Worship to its owner's hand.\nNPH C\n\nForcefield\n{3}\nArtifact\n{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.\nLEA R, LEB R, 2ED R, MED R\n\nForcemage Advocate\n{1}{G}\nCreature - Centaur Shaman\n2/1\n{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.\nJUD U\n\nForesee\n{3}{U}\nSorcery\nScry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT C, M11 C\n\nForeshadow\n{1}{U}\nInstant\nName a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.\nDraw a card at the beginning of the next turn's upkeep.\nVIS U\n\nForesight\n{1}{U}\nSorcery\nSearch your library for three cards, exile them, then shuffle your library.\nDraw a card at the beginning of the next turn's upkeep.\nALL C (x2)\n\nForest\nBasic Land - Forest\nG\nLEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4)\n\nForest Bear\n{1}{G}\nCreature - Bear\n2/2\nPTK C\n\nForethought Amulet\n{5}\nArtifact\nAt the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.\nIf an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.\nLEG R\n\nForfend\n{1}{W}\nInstant\nPrevent all damage that would be dealt to creatures this turn.\nMOR C\n\nForge Armor\n{4}{R}\nInstant\nAs an additional cost to cast Forge Armor, sacrifice an artifact.\nPut X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.\nMRD U\n\nForget\n{U}{U}\nSorcery\nTarget player discards two cards, then draws as many cards as he or she discarded this way.\nHML R, 5ED R, 6ED R\n\nForgotten Ancient\n{3}{G}\nCreature - Elemental\n0/3\nWhenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.\nAt the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.\nSCG R, HOP R, ARC R\n\nForgotten Cave\nLand\nForgotten Cave enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\nCycling {R} ({R}, Discard this card: Draw a card.)\nONS C, EVG C, COM C\n\nForgotten Harvest\n{1}{G}\nEnchantment\nAt the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.\nPCY R\n\nForgotten Lore\n{G}\nSorcery\nTarget opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.\nICE U, ME2 U\n\nForiysian Brigade\n{3}{W}\nCreature - Human Soldier\n2/4\nForiysian Brigade can block an additional creature.\nWTH U\n\nForiysian Interceptor\n{3}{W}\nCreature - Human Soldier\n0/5\nFlash (You may cast this spell any time you could cast an instant.)\nDefender\nForiysian Interceptor can block an additional creature.\nTSP C\n\nForiysian Totem\n{3}\nArtifact\n{T}: Add {R} to your mana pool.\n{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.\nAs long as Foriysian Totem is a creature, it can block an additional creature.\nTSP U\n\nFork\n{R}{R}\nInstant\nCopy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nForked Bolt\n{R}\nSorcery\nForked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.\nROE U\n\nForked Lightning\n{3}{R}\nSorcery\nForked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.\nPOR R, ME3 U\n\nForked-Branch Garami\n{3}{G}{G}\nCreature - Spirit\n4/4\nSoulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)\nBOK U\n\nForm of the Dragon\n{4}{R}{R}{R}\nEnchantment\nAt the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.\nAt the beginning of each end step, your life total becomes 5.\nCreatures without flying can't attack you.\nSCG R, 9ED R, FVD R\n\nFormation\n{1}{W}\nInstant\nTarget creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nDraw a card at the beginning of the next turn's upkeep.\nICE R\n\nForsaken City\nLand\nForsaken City doesn't untap during your untap step.\nAt the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.\n{T}: Add one mana of any color to your mana pool.\nPLS R\n\nForsaken Wastes\n{2}{B}\nWorld Enchantment\nPlayers can't gain life.\nAt the beginning of each player's upkeep, that player loses 1 life.\nWhenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.\nMIR R\n\nFortified Area\n{1}{W}{W}\nEnchantment\nWall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U, 4ED C\n\nFortify\n{2}{W}\nInstant\nChoose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.\nTSP C\n\nFortitude\n{1}{G}\nEnchantment - Aura\nEnchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.\nUSG C\n\nFortune Thief\n{4}{R}\nCreature - Human Rogue\n0/1\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP R\n\nFossil Find\n{R/G}\nSorcery\nReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose.\nSHM U\n\nFoster\n{2}{G}{G}\nEnchantment\nWhenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.\nMMQ R\n\nFoul Familiar\n{2}{B}\nCreature - Spirit\n3/1\nFoul Familiar can't block.\n{B}, Pay 1 life: Return Foul Familiar to its owner's hand.\nICE C, ME2 C\n\nFoul Imp\n{B}{B}\nCreature - Imp\n2/2\nFlying\nWhen Foul Imp enters the battlefield, you lose 2 life.\nSTH C, 7ED U, 9ED C, DVD C\n\nFoul Presence\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."\nAPC U\n\nFoul Spirit\n{2}{B}\nCreature - Spirit\n3/2\nFlying\nWhen Foul Spirit enters the battlefield, sacrifice a land.\nP02 U, ME4 C\n\nFountain Watch\n{3}{W}{W}\nCreature - Human Cleric\n2/4\nArtifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)\nMMQ R\n\nFountain of Cho\nLand\nFountain of Cho enters the battlefield tapped.\n{T}: Put a storage counter on Fountain of Cho.\n{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.\nMMQ U\n\nFountain of Youth\n{0}\nArtifact\n{2}, {T}: You gain 1 life.\nDRK U, CHR C, 5ED U, 6ED U, 10E U\n\nFoxfire\n{2}{G}\nInstant\nUntap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C\n\nFoxfire Oak\n{5}{G}\nCreature - Treefolk Shaman\n3/6\n{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.\nSHM C\n\nFractured Loyalty\n{1}{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)\nMRD U\n\nFracturing Gust\n{2}{G/W}{G/W}{G/W}\nInstant\nDestroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.\nSHM R\n\nFrankenstein's Monster\n{X}{B}{B}\nCreature - Zombie\n0/1\nAs Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.\nDRK R\n\nFrantic Purification\n{2}{W}\nInstant\nDestroy target enchantment.\nMadness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR C\n\nFrantic Salvage\n{3}{W}\nInstant\nPut any number of target artifact cards from your graveyard on top of your library.\nDraw a card.\nMBS C\n\nFrantic Search\n{2}{U}\nInstant\nDraw two cards, then discard two cards. Untap up to three lands.\nULG C\n\nFrazzle\n{3}{U}\nInstant\nCounter target nonblue spell.\nGPT U\n\nFreed from the Real\n{2}{U}\nEnchantment - Aura\nEnchant creature\n{U}: Tap enchanted creature.\n{U}: Untap enchanted creature.\nSOK C\n\nFreewind Equenaut\n{2}{W}\nCreature - Human Archer\n2/2\nFlying\nAs long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."\nDIS C\n\nFreewind Falcon\n{1}{W}\nCreature - Bird\n1/1\nFlying, protection from red\nVIS C\n\nFrenetic Efreet\n{1}{U}{R}\nCreature - Efreet\n2/1\nFlying\n{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nMIR R\n\nFrenetic Efreet Avatar\nVanguard\nHand -1, life -3\nEach permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.\nVG S\n\nFrenetic Ogre\n{4}{R}\nCreature - Ogre\n2/3\n{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.\nODY U\n\nFrenetic Raptor\n{5}{R}\nCreature - Lizard Beast\n6/6\nBeasts can't block.\nLGN U\n\nFrenetic Sliver\n{1}{U}{R}\nCreature - Sliver\n2/2\nAll Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."\nPLC U\n\nFrenzied Goblin\n{R}\nCreature - Goblin Berserker\n1/1\nWhenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.\nRAV U\n\nFrenzied Tilling\n{3}{R}{G}\nSorcery\nDestroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nINV C\n\nFrenzy Sliver\n{1}{B}\nCreature - Sliver\n1/1\nAll Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)\nFUT C, H09 C\n\nFresh Meat\n{3}{G}\nInstant\nPut a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.\nNPH R\n\nFresh Volunteers\n{1}{W}\nCreature - Human Rebel\n2/2\nMMQ C\n\nFreyalise Supplicant\n{1}{G}\nCreature - Human Cleric\n1/1\n{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.\nICE U\n\nFreyalise's Charm\n{G}{G}\nEnchantment\nWhenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.\n{G}{G}: Return Freyalise's Charm to its owner's hand.\nICE U\n\nFreyalise's Radiance\n{1}{G}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nSnow permanents don't untap during their controllers' untap steps.\nCSP U\n\nFreyalise's Winds\n{2}{G}{G}\nEnchantment\nWhenever a permanent becomes tapped, put a wind counter on it.\nIf a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.\nICE R, ME3 R\n\nFrightcrawler\n{1}{B}\nCreature - Horror\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nThreshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.\nODY C\n\nFrightshroud Courier\n{2}{B}\nCreature - Zombie\n2/1\nYou may choose not to untap Frightshroud Courier during your untap step.\n{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)\nONS U\n\nFrog Tongue\n{G}\nEnchantment - Aura\nEnchant creature\nWhen Frog Tongue enters the battlefield, draw a card.\nEnchanted creature has reach. (It can block creatures with flying.)\nTMP C\n\nFrogmite\n{4}\nArtifact Creature - Frog\n2/2\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nMRD C, EVT C\n\nFrogtosser Banneret\n{1}{B}\nCreature - Goblin Rogue\n1/1\nHaste\nGoblin spells and Rogue spells you cast cost {1} less to cast.\nMOR C\n\nFrontier Guide\n{1}{G}\nCreature - Elf Scout\n1/1\n{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.\nZEN U\n\nFrontline Sage\n{2}{U}\nCreature - Human Wizard\n0/1\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}, {T}: Draw a card, then discard a card.\nCON C\n\nFrontline Strategist\n{W}\nCreature - Human Soldier\n1/1\nMorph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.\nSCG C\n\nFrost Breath\n{2}{U}\nInstant\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nM12 C\n\nFrost Giant\n{3}{R}{R}{R}\nCreature - Giant\n4/4\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nLEG U, ME3 U\n\nFrost Marsh\nSnow Land\nFrost Marsh enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.\nCSP U\n\nFrost Ogre\n{3}{R}{R}\nCreature - Ogre Warrior\n5/3\nBOK C\n\nFrost Raptor\n{2}{U}\nSnow Creature - Bird\n2/2\nFlying\n{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nFrost Titan\n{4}{U}{U}\nCreature - Giant\n6/6\nWhenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nWhenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.\nM11 M, M12 M\n\nFrostling\n{R}\nCreature - Spirit\n1/1\nSacrifice Frostling: Frostling deals 1 damage to target creature.\nBOK C\n\nFrostweb Spider\n{2}{G}\nSnow Creature - Spider\n1/3\nReach (This creature can block creatures with flying.)\nWhenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.\nCSP C\n\nFrostwielder\n{2}{R}{R}\nCreature - Human Shaman\n1/2\n{T}: Frostwielder deals 1 damage to target creature or player.\nIf a creature dealt damage by Frostwielder this turn would die, exile it instead.\nCHK C\n\nFrostwind Invoker\n{4}{U}\nCreature - Merfolk Wizard\n3/3\nFlying\n{8}: Creatures you control gain flying until end of turn.\nROE C\n\nFrozen AEther\n{3}{U}\nEnchantment\nArtifacts, creatures, and lands your opponents control enter the battlefield tapped.\nPLC U\n\nFrozen Shade\n{2}{B}\nCreature - Shade\n0/1\n{B}: Frozen Shade gets +1/+1 until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C\n\nFrozen Solid\n{1}{U}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature is dealt damage, destroy it.\nSCG C, CSP C\n\nFruition\n{G}\nSorcery\nYou gain 1 life for each Forest on the battlefield.\nPOR C\n\nFuel for the Cause\n{2}{U}{U}\nInstant\nCounter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMBS C\n\nFugitive Druid\n{3}{G}\nCreature - Human Druid\n3/2\nWhenever Fugitive Druid becomes the target of an Aura spell, you draw a card.\nTMP R\n\nFugitive Wizard\n{U}\nCreature - Human Wizard\n1/1\nLGN C, 8ED C, 9ED C, 10E C\n\nFugue\n{3}{B}{B}\nSorcery\nTarget player discards three cards.\nEXO U, 7ED U\n\nFulgent Distraction\n{2}{W}\nInstant\nChoose two target creatures. Tap those creatures, then unattach all Equipment from them.\nSOM C\n\nFulminator Mage\n{1}{B/R}{B/R}\nCreature - Elemental Shaman\n2/2\nSacrifice Fulminator Mage: Destroy target nonbasic land.\nSHM R\n\nFumarole\n{3}{B}{R}\nSorcery\nAs an additional cost to cast Fumarole, pay 3 life.\nDestroy target creature and target land.\nICE U, ME2 U\n\nFume Spitter\n{B}\nCreature - Horror\n1/1\nSacrifice Fume Spitter: Put a -1/-1 counter on target creature.\nSOM C\n\nFumiko the Lowblood\n{2}{R}{R}\nLegendary Creature - Human Samurai\n3/2\nFumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each turn if able.\nBOK R\n\nFuneral Charm\n{B}\nInstant\nChoose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.\nVIS C, TSB S\n\nFuneral March\n{1}{B}{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature leaves the battlefield, its controller sacrifices a creature.\nHML C, 5ED C, ME2 C\n\nFuneral Pyre\n{W}\nInstant\nExile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.\nJUD C\n\nFungal Behemoth\n{3}{G}\nCreature - Fungus\n*/*\nFungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.\nSuspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.\nPLC R\n\nFungal Bloom\n{G}{G}\nEnchantment\n{G}{G}: Put a spore counter on target Fungus.\nFEM R, ME2 R\n\nFungal Reaches\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Put a storage counter on Fungal Reaches.\n{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.\nTSP U, COM U\n\nFungal Shambler\n{4}{G}{U}{B}\nCreature - Fungus Beast\n6/4\nTrample\nWhenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.\nPRO R, APC R\n\nFungus Elemental\n{3}{G}\nCreature - Fungus Elemental\n3/3\n{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.\nWTH R\n\nFungus Sliver\n{3}{G}\nCreature - Fungus Sliver\n2/2\nAll Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)\nTSP R, H09 R\n\nFungusaur\n{3}{G}\nCreature - Fungus Lizard\n2/2\nWhenever Fungusaur is dealt damage, put a +1/+1 counter on it.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 8ED R\n\nFurious Assault\n{2}{R}\nEnchantment\nWhenever you cast a creature spell, Furious Assault deals 1 damage to target player.\nMMQ C\n\nFurnace Brood\n{3}{R}\nCreature - Elemental\n3/3\n{R}: Target creature can't be regenerated this turn.\nEXO C\n\nFurnace Celebration\n{1}{R}{R}\nEnchantment\nWhenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.\nSOM U\n\nFurnace Dragon\n{6}{R}{R}{R}\nCreature - Dragon\n5/5\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.\nDST R\n\nFurnace Scamp\n{R}\nCreature - Beast\n1/1\nWhenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.\nNPH C\n\nFurnace Spirit\n{2}{R}\nCreature - Spirit\n1/1\nHaste\n{R}: Furnace Spirit gets +1/+0 until end of turn.\nSTH C\n\nFurnace Whelp\n{2}{R}{R}\nCreature - Dragon\n2/2\nFlying\n{R}: Furnace Whelp gets +1/+0 until end of turn.\n5DN U, 10E U, JVC U, ARC U, COM U\n\nFurnace of Rath\n{1}{R}{R}{R}\nEnchantment\nIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nTMP R, 8ED R, 9ED R, 10E R, HOP R\n\nFury Charm\n{1}{R}\nInstant\nChoose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.\nPLC C\n\nFury Sliver\n{5}{R}\nCreature - Sliver\n3/3\nAll Sliver creatures have double strike.\nTSP U, H09 U\n\nFury of the Horde\n{5}{R}{R}\nSorcery\nYou may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nCSP R\n\nFuryborn Hellkite\n{4}{R}{R}{R}\nCreature - Dragon\n6/6\nBloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)\nFlying\nM12 M\n\nFurystoke Giant\n{3}{R}{R}\nCreature - Giant Warrior\n3/3\nWhen Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nFusion Elemental\n{W}{U}{B}{R}{G}\nCreature - Elemental\n8/8\nCON U\n\nFuture Sight\n{2}{U}{U}{U}\nEnchantment\nPlay with the top card of your library revealed.\nYou may play the top card of your library.\nONS R\n\nFylamarid\n{1}{U}{U}\nCreature - Squid Beast\n1/3\nFlying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.\nTMP U\n\nFylgja\n{W}\nEnchantment - Aura\nEnchant creature\nFylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.\n{2}{W}: Put a healing counter on Fylgja.\nICE C\n\nFyndhorn Bow\n{2}\nArtifact\n{3}, {T}: Target creature gains first strike until end of turn.\nICE U\n\nFyndhorn Brownie\n{2}{G}\nCreature - Ouphe\n1/1\n{2}{G}, {T}: Untap target creature.\nICE C, 6ED C\n\nFyndhorn Druid\n{2}{G}\nCreature - Elf Druid\n2/2\nWhen Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.\nALL C (x2)\n\nFyndhorn Elder\n{2}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G}{G} to your mana pool.\nICE U, 5ED U, 6ED U, 7ED U, 8ED U\n\nFyndhorn Elves\n{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G} to your mana pool.\nICE C, MED C\n\nFyndhorn Pollen\n{2}{G}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAll creatures get -1/-0.\n{1}{G}: All creatures get -1/-0 until end of turn.\nICE R, ME2 R\n\nGabriel Angelfire\n{3}{G}{G}{W}{W}\nLegendary Creature - Angel\n4/4\nAt the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)\nLEG R, CHR R, ME3 R\n\nGaddock Teeg\n{G}{W}\nLegendary Creature - Kithkin Advisor\n2/2\nNoncreature spells with converted mana cost 4 or greater can't be cast.\nNoncreature spells with {X} in their mana costs can't be cast.\nLRW R\n\nGaea's Anthem\n{1}{G}{G}\nEnchantment\nCreatures you control get +1/+1.\nPLC R\n\nGaea's Avenger\n{1}{G}{G}\nCreature - Treefolk\n1+*/1+*\nGaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.\nATQ R, ME4 U\n\nGaea's Balance\n{3}{G}\nSorcery\nAs an additional cost to cast Gaea's Balance, sacrifice five lands.\nSearch your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.\nAPC U\n\nGaea's Blessing\n{1}{G}\nSorcery\nTarget player shuffles up to three target cards from his or her graveyard into his or her library.\nDraw a card.\nWhen Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.\nWTH U, TSB S\n\nGaea's Bounty\n{2}{G}\nSorcery\nSearch your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.\nUSG C\n\nGaea's Cradle\nLegendary Land\n{T}: Add {G} to your mana pool for each creature you control.\nUSG R\n\nGaea's Embrace\n{2}{G}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 and has trample.\n{G}: Regenerate enchanted creature.\nUSG U\n\nGaea's Herald\n{1}{G}\nCreature - Elf\n1/1\nCreature spells can't be countered.\nPLS R, 8ED R, 10E R\n\nGaea's Liege\n{3}{G}{G}{G}\nCreature - Avatar\n*/*\nAs long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.\n{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, TSB S\n\nGaea's Might\n{G}\nInstant\nDomain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nPLS C\n\nGaea's Revenge\n{5}{G}{G}\nCreature - Elemental\n8/5\nGaea's Revenge can't be countered.\nHaste\nGaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.\nM11 M\n\nGaea's Skyfolk\n{G}{U}\nCreature - Elf Merfolk\n2/2\nFlying\nAPC C\n\nGaea's Touch\n{G}{G}\nEnchantment\nYou may play an additional land during your turn if that land is a basic Forest.\nSacrifice Gaea's Touch: Add {G}{G} to your mana pool.\nDRK C, ME3 U\n\nGainsay\n{1}{U}\nInstant\nCounter target blue spell.\nPLS U\n\nGale Force\n{4}{G}\nSorcery\nGale Force deals 5 damage to each creature with flying.\nCHK U\n\nGalepowder Mage\n{3}{W}\nCreature - Kithkin Wizard\n3/3\nFlying\nWhenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nLRW R\n\nGalina's Knight\n{W}{U}\nCreature - Merfolk Knight\n2/2\nProtection from red\nINV C\n\nGallantry\n{1}{W}\nInstant\nTarget blocking creature gets +4/+4 until end of turn.\nDraw a card.\nTMP U, ODY U\n\nGallowbraid\n{3}{B}{B}\nLegendary Creature - Horror\n5/5\nTrample\nCumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWTH R\n\nGalvanic Arc\n{2}{R}\nEnchantment - Aura\nEnchant creature\nWhen Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.\nEnchanted creature has first strike.\nRAV C\n\nGalvanic Blast\n{R}\nInstant\nGalvanic Blast deals 2 damage to target creature or player.\nMetalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.\nSOM C\n\nGalvanic Key\n{2}\nArtifact\nFlash\n{3}, {T}: Untap target artifact.\nMRD C\n\nGalvanoth\n{3}{R}{R}\nCreature - Beast\n3/3\nAt the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.\nMBS R\n\nGamble\n{R}\nSorcery\nSearch your library for a card, put that card into your hand, discard a card at random, then shuffle your library.\nUSG R\n\nGame Preserve\n{2}{G}\nEnchantment\nAt the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.\nMMQ R\n\nGame of Chaos\n{R}{R}{R}\nSorcery\nFlip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.\nICE R, 5ED R\n\nGame-Trail Changeling\n{3}{G}{G}\nCreature - Shapeshifter\n4/4\nChangeling (This card is every creature type at all times.)\nTrample\nMOR C\n\nGamekeeper\n{3}{G}\nCreature - Elf\n2/2\nWhen Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nUDS U\n\nGang of Elk\n{5}{G}\nCreature - Elk Beast\n5/4\nWhenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.\nULG U, 7ED U\n\nGangrenous Goliath\n{3}{B}{B}\nCreature - Zombie Giant\n4/4\nTap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.\nONS R\n\nGangrenous Zombies\n{1}{B}{B}\nCreature - Zombie\n2/2\n{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.\nICE C, ME2 C\n\nGargantuan Gorilla\n{4}{G}{G}{G}\nCreature - Ape\n7/7\nAt the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.\n{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.\nALL R, MED R\n\nGargoyle Castle\nLand\n{T}: Add {1} to your mana pool.\n{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.\nM10 R\n\nGargoyle Sentinel\n{3}\nArtifact Creature - Gargoyle\n3/3\nDefender (This creature can't attack.)\n{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.\nM11 U\n\nGarruk Wildspeaker\n{2}{G}{G}\nPlaneswalker - Garruk\n3\n[+1] Untap two target lands.\n[-1] Put a 3/3 green Beast creature token onto the battlefield.\n[-4] Creatures you control get +3/+3 and gain trample until end of turn.\nLRW R, M10 M, GVL M, M11 M, COM M\n\nGarruk's Companion\n{G}{G}\nCreature - Beast\n3/2\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nM11 C, M12 C\n\nGarruk's Horde\n{5}{G}{G}\nCreature - Beast\n7/7\nTrample\nPlay with the top card of your library revealed.\nYou may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)\nM12 R\n\nGarruk's Packleader\n{4}{G}\nCreature - Beast\n4/4\nWhenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.\nM11 U\n\nGarruk, Primal Hunter\n{2}{G}{G}{G}\nPlaneswalker - Garruk\n3\n[+1] Put a 3/3 green Beast creature token onto the battlefield.\n[-3] Draw cards equal to the greatest power among creatures you control.\n[-6] Put a 6/6 green Wurm creature token onto the battlefield for each land you control.\nM12 M\n\nGarza Zol, Plague Queen\n{4}{U}{B}{R}\nLegendary Creature - Vampire\n5/5\nFlying, haste\nWhenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.\nWhenever Garza Zol deals combat damage to a player, you may draw a card.\nCSP R\n\nGarza's Assassin\n{B}{B}{B}\nCreature - Human Assassin\n2/2\nSacrifice Garza's Assassin: Destroy target nonblack creature.\nRecover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP R\n\nGaseous Form\n{2}{U}\nEnchantment - Aura\nEnchant creature\nPrevent all combat damage that would be dealt to and dealt by enchanted creature.\nLEG C, 4ED C, 5ED C, TMP C, 6ED C, BTD C\n\nGate Hound\n{2}{W}\nCreature - Hound\n1/1\nCreatures you control have vigilance as long as Gate Hound is enchanted.\nRAV C\n\nGate to Phyrexia\n{B}{B}\nEnchantment\nSacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.\nATQ U, ME4 U\n\nGate to the AEther\n{6}\nArtifact\nAt the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.\nMRD R\n\nGatekeeper of Malakir\n{B}{B}\nCreature - Vampire Warrior\n2/2\nKicker {B} (You may pay an additional {B} as you cast this spell.)\nWhen Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.\nZEN U\n\nGathan Raiders\n{3}{R}{R}\nCreature - Human Warrior\n3/3\nHellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.\nMorph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFUT C, ARC C\n\nGather Courage\n{G}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nTarget creature gets +2/+2 until end of turn.\nRAV C\n\nGather Specimens\n{3}{U}{U}{U}\nInstant\nIf a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.\nALA R\n\nGatherer of Graces\n{1}{G}\nCreature - Human Druid\n1/2\nGatherer of Graces gets +1/+1 for each Aura attached to it.\nSacrifice an Aura: Regenerate Gatherer of Graces.\nGPT U\n\nGauntlet of Might\n{4}\nArtifact\nRed creatures get +1/+1.\nWhenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).\nLEA R, LEB R, 2ED R, ME4 R\n\nGauntlet of Power\n{5}\nArtifact\nAs Gauntlet of Power enters the battlefield, choose a color.\nCreatures of the chosen color get +1/+1.\nWhenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).\nTSP R\n\nGauntlets of Chaos\n{5}\nArtifact\n{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.\nLEG R, CHR R, 5ED R, ME3 R\n\nGaze of Adamaro\n{2}{R}{R}\nInstant - Arcane\nGaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.\nSOK U\n\nGaze of Justice\n{W}\nSorcery\nAs an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.\nExile target creature.\nFlashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)\nTSP C\n\nGaze of Pain\n{1}{B}\nSorcery\nUntil end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.\nICE C\n\nGaze of the Gorgon\n{3}{B/G}\nInstant\n({B/G} can be paid with either {B} or {G}.)\nRegenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.\nRAV C\n\nGelatinous Genesis\n{X}{X}{G}\nSorcery\nPut X X/X green Ooze creature tokens onto the battlefield.\nROE R\n\nGelectrode\n{1}{U}{R}\nCreature - Weird\n0/1\n{T}: Gelectrode deals 1 damage to target creature or player.\nWhenever you cast an instant or sorcery spell, you may untap Gelectrode.\nGPT U\n\nGelid Shackles\n{W}\nSnow Enchantment - Aura\nEnchant creature\nEnchanted creature can't block, and its activated abilities can't be activated.\n{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nGem Bazaar\nLand\nAs Gem Bazaar enters the battlefield, choose a color at random.\n{T}: Add one mana of the last chosen color to your mana pool. Then choose a color at random.\nASTRAL S\n\nGemhide Sliver\n{1}{G}\nCreature - Sliver\n1/1\nAll Slivers have "{T}: Add one mana of any color to your mana pool."\nTSP C, H09 C\n\nGemini Engine\n{6}\nArtifact Creature - Construct\n3/4\nWhenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.\nDST R\n\nGempalm Avenger\n{5}{W}\nCreature - Human Soldier\n3/5\nCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.\nLGN C\n\nGempalm Incinerator\n{2}{R}\nCreature - Goblin\n2/1\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.\nLGN U, EVG U\n\nGempalm Polluter\n{5}{B}\nCreature - Zombie\n4/3\nCycling {B}{B} ({B}{B}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.\nLGN C\n\nGempalm Sorcerer\n{2}{U}\nCreature - Human Wizard\n2/2\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.\nLGN U\n\nGempalm Strider\n{1}{G}\nCreature - Elf\n2/2\nCycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.\nLGN U, EVG U\n\nGemstone Array\n{4}\nArtifact\n{2}: Put a charge counter on Gemstone Array.\nRemove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.\n5DN U\n\nGemstone Caverns\nLegendary Land\nIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.\n{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.\nTSP R\n\nGemstone Mine\nLand\nGemstone Mine enters the battlefield with three mining counters on it.\n{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.\nWTH U, TSB S\n\nGeneral Jarkeld\n{3}{W}\nLegendary Creature - Human Soldier\n1/2\n{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.\nICE R\n\nGeneral's Kabuto\n{4}\nArtifact - Equipment\nEquipped creature has shroud. (It can't be the target of spells or abilities.)\nPrevent all combat damage that would be dealt to equipped creature.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nCHK R\n\nGeneral's Regalia\n{3}\nArtifact\n{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.\nMMQ R\n\nGenesis\n{4}{G}\nCreature - Incarnation\n4/4\nAt the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.\nJUD R\n\nGenesis Chamber\n{2}\nArtifact\nWhenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.\nDST U\n\nGenesis Wave\n{X}{G}{G}{G}\nSorcery\nReveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.\nSOM R\n\nGenju of the Cedars\n{G}\nEnchantment - Aura\nEnchant Forest\n{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.\nWhen enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.\nBOK U, GVL U\n\nGenju of the Falls\n{U}\nEnchantment - Aura\nEnchant Island\n{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.\nWhen enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.\nBOK U\n\nGenju of the Fens\n{B}\nEnchantment - Aura\nEnchant Swamp\n{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.\nWhen enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.\nBOK U, GVL U\n\nGenju of the Fields\n{W}\nEnchantment - Aura\nEnchant Plains\n{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.\nWhen enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.\nBOK U\n\nGenju of the Realm\n{W}{U}{B}{R}{G}\nLegendary Enchantment - Aura\nEnchant land\n{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.\nWhen enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.\nBOK R\n\nGenju of the Spires\n{R}\nEnchantment - Aura\nEnchant Mountain\n{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.\nWhen enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.\nBOK U\n\nGeosurge\n{R}{R}{R}{R}\nSorcery\nAdd {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.\nNPH U\n\nGeothermal Crevice\nLand\nGeothermal Crevice enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.\nINV C\n\nGerrard\nVanguard\nHand -4, life +0\nAt the beginning of your draw step, draw an additional card.\nVG S\n\nGerrard Capashen\n{3}{W}{W}\nLegendary Creature - Human Soldier\n3/4\nAt the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.\n{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.\nAPC R, PVC R\n\nGerrard's Battle Cry\n{W}\nEnchantment\n{2}{W}: Creatures you control get +1/+1 until end of turn.\nTMP R\n\nGerrard's Command\n{G}{W}\nInstant\nUntap target creature. It gets +3/+3 until end of turn.\nPLS C, PVC C\n\nGerrard's Irregulars\n{4}{R}\nCreature - Human Soldier\n4/2\nTrample, haste\nMMQ C\n\nGerrard's Verdict\n{W}{B}\nSorcery\nTarget player discards two cards. You gain 3 life for each land card discarded this way.\nAPC U\n\nGerrard's Wisdom\n{2}{W}{W}\nSorcery\nYou gain 2 life for each card in your hand.\nWTH U, S99 R, 7ED U\n\nGeth's Grimoire\n{4}\nArtifact\nWhenever an opponent discards a card, you may draw a card.\nDST U\n\nGeth's Verdict\n{B}{B}\nInstant\nTarget player sacrifices a creature and loses 1 life.\nNPH C\n\nGeth, Lord of the Vault\n{4}{B}{B}\nLegendary Creature - Zombie\n5/5\nIntimidate\n{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.\nSOM M\n\nGeyser Glider\n{3}{R}{R}\nCreature - Elemental Beast\n4/4\nLandfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.\nZEN U\n\nGhalma's Warden\n{3}{W}\nCreature - Elephant Soldier\n2/4\nMetalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.\nSOM C\n\nGhastlord of Fugue\n{U/B}{U/B}{U/B}{U/B}{U/B}\nCreature - Spirit Avatar\n4/4\nGhastlord of Fugue is unblockable.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.\nSHM R\n\nGhastly Demise\n{B}\nInstant\nDestroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.\nODY C\n\nGhastly Discovery\n{2}{U}\nSorcery\nDraw two cards, then discard a card.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)\nSHM C\n\nGhastly Remains\n{B}{B}{B}\nCreature - Zombie\n0/0\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nAt the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.\nLGN R\n\nGhave, Guru of Spores\n{2}{B}{G}{W}\nLegendary Creature - Fungus Shaman\n0/0\nGhave, Guru of Spores enters the battlefield with five +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.\n{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.\nCOM M\n\nGhazban Ogre\n{G}\nCreature - Ogre\n2/2\nAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre.\nARN C, CHR C, 5ED C, MED C\n\nGhitu Encampment\nLand\nGhitu Encampment enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)\nULG U, 10E U, H10 U\n\nGhitu Fire\n{X}{R}\nSorcery\nYou may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.\nGhitu Fire deals X damage to target creature or player.\nINV R\n\nGhitu Fire-Eater\n{2}{R}\nCreature - Human Nomad\n2/2\n{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.\nULG U, 7ED U\n\nGhitu Firebreathing\n{1}{R}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{R}: Return Ghitu Firebreathing to its owner's hand.\nTSP C\n\nGhitu Slinger\n{2}{R}\nCreature - Human Nomad\n2/2\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.\nULG C\n\nGhitu War Cry\n{2}{R}\nEnchantment\n{R}: Target creature gets +1/+0 until end of turn.\nULG U\n\nGhor-Clan Bloodscale\n{3}{R}\nCreature - Viashino Warrior\n2/1\nFirst strike\n{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.\nGPT U\n\nGhor-Clan Savage\n{3}{G}{G}\nCreature - Centaur Berserker\n2/3\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\nGPT C\n\nGhost Council of Orzhova\n{W}{W}{B}{B}\nLegendary Creature - Spirit\n4/4\nWhen Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.\n{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.\nGPT R\n\nGhost Hounds\n{1}{B}\nCreature - Hound Spirit\n1/1\nVigilance\nWhenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.\nHML U\n\nGhost Quarter\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.\nDIS U\n\nGhost Ship\n{2}{U}{U}\nCreature - Spirit\n2/4\nFlying\n{U}{U}{U}: Regenerate Ghost Ship.\nDRK C, 4ED U, TSB S\n\nGhost Tactician\n{4}{W}\nCreature - Spirit Spellshaper\n2/5\n{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.\nPLC C\n\nGhost Town\nLand\n{T}: Add {1} to your mana pool.\n{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.\nTMP U\n\nGhost Warden\n{1}{W}\nCreature - Spirit\n1/1\n{T}: Target creature gets +1/+1 until end of turn.\nGPT C, 10E C\n\nGhost-Lit Nourisher\n{2}{G}\nCreature - Spirit\n2/1\n{2}{G}, {T}: Target creature gets +2/+2 until end of turn.\nChannel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.\nSOK U\n\nGhost-Lit Raider\n{2}{R}\nCreature - Spirit\n2/1\n{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.\nChannel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.\nSOK U\n\nGhost-Lit Redeemer\n{W}\nCreature - Spirit\n1/1\n{W}, {T}: You gain 2 life.\nChannel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.\nSOK U\n\nGhost-Lit Stalker\n{B}\nCreature - Spirit\n1/1\n{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.\nChannel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.\nSOK U, GVL U\n\nGhost-Lit Warder\n{1}{U}\nCreature - Spirit\n1/1\n{3}{U}, {T}: Counter target spell unless its controller pays {2}.\nChannel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.\nSOK U\n\nGhostfire\n{2}{R}\nInstant\nGhostfire is colorless.\nGhostfire deals 3 damage to target creature or player.\nFUT C, DDG C\n\nGhostflame Sliver\n{B}{R}\nCreature - Sliver\n2/2\nAll Slivers are colorless.\nTSP U\n\nGhosthelm Courier\n{2}{U}\nCreature - Human Wizard\n2/1\nYou may choose not to untap Ghosthelm Courier during your untap step.\n{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)\nONS U\n\nGhostly Changeling\n{2}{B}\nCreature - Shapeshifter\n2/2\nChangeling (This card is every creature type at all times.)\n{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.\nLRW U\n\nGhostly Flame\n{B}{R}\nEnchantment\nBlack and/or red permanents and spells are colorless sources of damage.\nICE R\n\nGhostly Prison\n{2}{W}\nEnchantment\nCreatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nCHK U, COM U\n\nGhostly Visit\n{2}{B}\nSorcery\nDestroy target nonblack creature.\nPTK C, ME3 C\n\nGhostly Wings\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has flying.\nDiscard a card: Return enchanted creature to its owner's hand.\nTOR C\n\nGhosts of the Damned\n{1}{B}{B}\nCreature - Spirit\n0/2\n{T}: Target creature gets -1/-0 until end of turn.\nLEG C, ME3 C\n\nGhosts of the Innocent\n{5}{W}{W}\nCreature - Spirit\n4/5\nIf a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.\nRAV R\n\nGhostway\n{2}{W}\nInstant\nExile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.\nGPT R\n\nGhoul's Feast\n{1}{B}\nInstant\nTarget creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nMMQ U\n\nGiant Albatross\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.\nHML C (x2)\n\nGiant Ambush Beetle\n{3}{B/G}{R}\nCreature - Insect\n4/3\nHaste\nWhen Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.\nARB U\n\nGiant Badger\n{1}{G}{G}\nCreature - Badger\n2/2\nWhenever Giant Badger blocks, it gets +2/+2 until end of turn.\nPRO S, 8ED C\n\nGiant Caterpillar\n{3}{G}\nCreature - Insect\n3/3\n{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.\nVIS C, MMQ C\n\nGiant Cockroach\n{3}{B}\nCreature - Insect\n4/2\nULG C, 7ED C, 8ED C, 9ED C\n\nGiant Crab\n{4}{U}\nCreature - Crab\n3/3\n{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)\nTMP C, BTD C\n\nGiant Dustwasp\n{3}{G}{G}\nCreature - Insect\n3/3\nFlying\nSuspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nPLC C\n\nGiant Growth\n{G}\nInstant\nTarget creature gets +3/+3 until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, GVL C, M11 C, ME4 C\n\nGiant Harbinger\n{4}{R}\nCreature - Giant Shaman\n3/4\nWhen Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nGiant Mantis\n{3}{G}\nCreature - Insect\n2/4\nReach (This creature can block creatures with flying.)\nMIR C\n\nGiant Octopus\n{3}{U}\nCreature - Octopus\n3/3\nPOR C, S99 C, S00 C, 7ED C, 8ED C, 9ED C\n\nGiant Oyster\n{2}{U}{U}\nCreature - Oyster\n0/3\nYou may choose not to untap Giant Oyster during your untap step.\n{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.\nHML U, TSB S\n\nGiant Scorpion\n{2}{B}\nCreature - Scorpion\n1/3\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nZEN C\n\nGiant Shark\n{5}{U}\nCreature - Fish\n4/4\nGiant Shark can't attack unless defending player controls an Island.\nWhenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.\nWhen you control no Islands, sacrifice Giant Shark.\nDRK C\n\nGiant Slug\n{1}{B}\nCreature - Slug\n1/1\n{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.\nLEG C, CHR C\n\nGiant Solifuge\n{2}{R/G}{R/G}\nCreature - Insect\n4/1\n({R/G} can be paid with either {R} or {G}.)\nTrample; haste; shroud (This permanent can't be the target of spells or abilities.)\nGPT R\n\nGiant Spider\n{3}{G}\nCreature - Spider\n2/4\nReach (This creature can block creatures with flying.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C\n\nGiant Strength\n{R}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nLEG C, 4ED C, 5ED C, TMP C, 6ED C\n\nGiant Tortoise\n{1}{U}\nCreature - Turtle\n1/1\nGiant Tortoise gets +0/+3 as long as it's untapped.\nARN C (x2), 4ED C, MED C, ME4 C\n\nGiant Trap Door Spider\n{1}{R}{G}\nCreature - Spider\n2/3\n{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.\nICE U, ME2 U\n\nGiant Turtle\n{1}{G}{G}\nCreature - Turtle\n2/4\nGiant Turtle can't attack if it attacked during your last turn.\nLEG C\n\nGiant Warthog\n{5}{G}\nCreature - Boar Beast\n5/5\nTrample\nJUD C\n\nGiant's Ire\n{3}{R}\nTribal Sorcery - Giant\nGiant's Ire deals 4 damage to target player. If you control a Giant, draw a card.\nLRW C\n\nGiantbaiting\n{2}{R/G}\nSorcery\nPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)\nSHM C\n\nGibbering Descent\n{4}{B}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player loses 1 life and discards a card.\nHellbent - Skip your upkeep step if you have no cards in hand.\nMadness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nFUT R\n\nGibbering Hyenas\n{2}{G}\nCreature - Hyena\n3/2\nGibbering Hyenas can't block black creatures.\nMIR C\n\nGibbering Kami\n{3}{B}\nCreature - Spirit\n2/2\nFlying\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nCHK C\n\nGideon Jura\n{3}{W}{W}\nPlaneswalker - Gideon\n6\n[+2] During target opponent's next turn, creatures that player controls attack Gideon Jura if able.\n[-2] Destroy target tapped creature.\n[0] Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.\nROE M, M12 M\n\nGideon's Avenger\n{1}{W}{W}\nCreature - Human Soldier\n2/2\nWhenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.\nM12 R\n\nGideon's Lawkeeper\n{W}\nCreature - Human Soldier\n1/1\n{W}, {T}: Tap target creature.\nM12 C\n\nGift of Estates\n{1}{W}\nSorcery\nIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.\nPOR R, 9ED U\n\nGift of Granite\n{W}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +0/+2.\nFUT C\n\nGift of the Deity\n{4}{B/G}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nAs long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.\nEVE C\n\nGift of the Gargantuan\n{2}{G}\nSorcery\nLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.\nALA C\n\nGift of the Woods\n{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.\nALL C (x2)\n\nGifts Ungiven\n{3}{U}\nInstant\nSearch your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.\nCHK R, FVE M\n\nGigadrowse\n{U}\nInstant\nReplicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTap target permanent.\nGPT C\n\nGigantiform\n{3}{G}{G}\nEnchantment - Aura\nKicker {4}\nEnchant creature\nEnchanted creature is 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.\nZEN R\n\nGigantomancer\n{7}{G}\nCreature - Human Shaman\n1/1\n{1}: Target creature you control becomes 7/7 until end of turn.\nROE R\n\nGigapede\n{3}{G}{G}\nCreature - Insect\n6/1\nShroud (This permanent can't be the target of spells or abilities.)\nAt the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.\nONS R\n\nGilded Drake\n{1}{U}\nCreature - Drake\n3/3\nFlying\nWhen Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)\nUSG R\n\nGilded Light\n{1}{W}\nInstant\nYou gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)\nSCG U\n\nGilded Lotus\n{5}\nArtifact\n{T}: Add three mana of any one color to your mana pool.\nMRD R\n\nGilder Bairn\n{1}{G/U}{G/U}\nCreature - Ouphe\n1/3\n{2}{G/U}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)\nEVE U\n\nGilt-Leaf Ambush\n{2}{G}\nTribal Instant - Elf\nPut two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)\nLRW C\n\nGilt-Leaf Archdruid\n{3}{G}{G}\nCreature - Elf Druid\n3/3\nWhenever you cast a Druid spell, you may draw a card.\nTap seven untapped Druids you control: Gain control of all lands target player controls.\nMOR R\n\nGilt-Leaf Palace\nLand\nAs Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.\n{T}: Add {B} or {G} to your mana pool.\nLRW R\n\nGilt-Leaf Seer\n{2}{G}\nCreature - Elf Shaman\n2/2\n{G}, {T}: Look at the top two cards of your library, then put them back in any order.\nLRW C\n\nGiltspire Avenger\n{G}{W}{U}\nCreature - Human Soldier\n2/2\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.\nCON R\n\nGitaxian Probe\n{U/P}\nSorcery\n({U/P} can be paid with either {U} or 2 life.)\nLook at target player's hand.\nDraw a card.\nNPH C\n\nGix\nVanguard\nHand -2, life +18\n{3}: Return target creature card from your graveyard to your hand.\nVG S\n\nGlacial Chasm\nLand\nCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Glacial Chasm enters the battlefield, sacrifice a land.\nCreatures you control can't attack.\nPrevent all damage that would be dealt to you.\nICE U, ME2 R\n\nGlacial Crevasses\n{2}{R}\nEnchantment\nSacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.\nICE R, ME2 R\n\nGlacial Fortress\nLand\nGlacial Fortress enters the battlefield tapped unless you control a Plains or an Island.\n{T}: Add {W} or {U} to your mana pool.\nM10 R, M11 R, M12 R\n\nGlacial Plating\n{2}{W}{W}\nSnow Enchantment - Aura\nEnchant creature\nCumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)\nEnchanted creature gets +3/+3 for each age counter on Glacial Plating.\nCSP U\n\nGlacial Ray\n{1}{R}\nInstant - Arcane\nGlacial Ray deals 2 damage to target creature or player.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nGlacial Wall\n{2}{U}\nCreature - Wall\n0/7\nDefender (This creature can't attack.)\nICE U, 5ED U, 6ED U, 7ED U\n\nGlaciers\n{2}{W}{U}\nEnchantment\nAt the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.\nAll Mountains are Plains.\nICE R\n\nGlade Gnarr\n{5}{G}\nCreature - Beast\n4/4\nWhenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.\nAPC C\n\nGladecover Scout\n{G}\nCreature - Elf Scout\n1/1\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nM12 C\n\nGlamer Spinners\n{4}{W/U}\nCreature - Faerie Wizard\n2/4\nFlash\nFlying\nWhen Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.\nSHM U\n\nGlamerdye\n{1}{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one color word with another.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE R\n\nGlare of Subdual\n{2}{G}{W}\nEnchantment\nTap an untapped creature you control: Tap target artifact or creature.\nRAV R\n\nGlarecaster\n{4}{W}{W}\nCreature - Bird Cleric\n3/3\nFlying\n{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.\nONS R\n\nGlarewielder\n{4}{R}\nCreature - Elemental Shaman\n3/1\nHaste\nWhen Glarewielder enters the battlefield, up to two target creatures can't block this turn.\nEvoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW U\n\nGlass Asp\n{1}{G}{G}\nCreature - Snake\n2/1\nWhenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.\nTSP C\n\nGlass Golem\n{5}\nArtifact Creature - Golem\n6/2\nRAV U\n\nGlassdust Hulk\n{3}{W}{U}\nArtifact Creature - Golem\n3/4\nWhenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.\nCycling {W/U} ({W/U}, Discard this card: Draw a card.)\nARB C\n\nGlasses of Urza\n{1}\nArtifact\n{T}: Look at target player's hand.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, ME4 C\n\nGlaze Fiend\n{1}{B}\nArtifact Creature - Illusion\n0/1\nFlying\nWhenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.\nALA C\n\nGleam of Resistance\n{4}{W}\nInstant\nCreatures you control get +1/+2 until end of turn. Untap those creatures.\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCON C\n\nGleancrawler\n{3}{B/G}{B/G}{B/G}\nCreature - Insect Horror\n6/6\n({B/G} can be paid with either {B} or {G}.)\nTrample\nAt the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.\nRAV R\n\nGleeful Sabotage\n{1}{G}\nSorcery\nDestroy target artifact or enchantment.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C, ARC C\n\nGlen Elendra Archmage\n{3}{U}\nCreature - Faerie Wizard\n2/2\nFlying\n{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE R\n\nGlen Elendra Liege\n{1}{U/B}{U/B}{U/B}\nCreature - Faerie Knight\n2/3\nFlying\nOther blue creatures you control get +1/+1.\nOther black creatures you control get +1/+1.\nSHM R\n\nGlen Elendra Pranksters\n{3}{U}\nCreature - Faerie Wizard\n1/3\nFlying\nWhenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.\nLRW U\n\nGliding Licid\n{2}{U}\nCreature - Licid\n2/2\n{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nEnchanted creature has flying.\nSTH U\n\nGlimmerdust Nap\n{2}{U}\nEnchantment - Aura\nEnchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.\nLRW C\n\nGlimmering Angel\n{3}{W}\nCreature - Angel\n2/2\nFlying\n{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)\nINV C\n\nGlimmerpoint Stag\n{2}{W}{W}\nCreature - Elk\n3/3\nVigilance\nWhen Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSOM U\n\nGlimmerpost\nLand - Locus\nWhen Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.\n{T}: Add {1} to your mana pool.\nSOM C\n\nGlimmervoid\nLand\nAt the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.\n{T}: Add one mana of any color to your mana pool.\nMRD R\n\nGlimmervoid Basin\nPlane - Mirrodin\nWhenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.\nWhenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield.\nHOP C\n\nGlimpse of Nature\n{G}\nSorcery\nWhenever you cast a creature spell this turn, draw a card.\nCHK R\n\nGlimpse the Unthinkable\n{U}{B}\nSorcery\nTarget player puts the top ten cards of his or her library into his or her graveyard.\nRAV R\n\nGlint Hawk\n{W}\nCreature - Bird\n2/2\nFlying\nWhen Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.\nSOM C\n\nGlint Hawk Idol\n{2}\nArtifact\nWhenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.\n{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.\nSOM C\n\nGlint-Eye Nephilim\n{U}{B}{R}{G}\nCreature - Nephilim\n2/2\nWhenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.\n{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.\nGPT R\n\nGlintwing Invoker\n{4}{U}\nCreature - Human Wizard Mutant\n3/3\n{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.\nLGN C\n\nGlissa Sunseeker\n{2}{G}{G}\nLegendary Creature - Elf\n3/2\nFirst strike\n{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.\nMRD R\n\nGlissa's Courier\n{1}{G}{G}\nCreature - Horror\n2/3\nMountainwalk\nMBS C\n\nGlissa's Scorn\n{1}{G}\nInstant\nDestroy target artifact. Its controller loses 1 life.\nNPH C\n\nGlissa, the Traitor\n{B}{G}{G}\nLegendary Creature - Zombie Elf\n3/3\nFirst strike, deathtouch\nWhenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.\nMBS M\n\nGlistener Elf\n{G}\nCreature - Elf Warrior\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nGlistening Oil\n{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has infect.\nAt the beginning of your upkeep, put a -1/-1 counter on enchanted creature.\nWhen Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.\nNPH R\n\nGlitterfang\n{R}\nCreature - Spirit\n1/1\nHaste\nAt the beginning of the end step, return Glitterfang to its owner's hand.\nSOK C\n\nGlittering Lion\n{2}{W}\nCreature - Cat\n2/2\nPrevent all damage that would be dealt to Glittering Lion.\n{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.\nPCY U\n\nGlittering Lynx\n{W}\nCreature - Cat\n1/1\nPrevent all damage that would be dealt to Glittering Lynx.\n{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.\nPCY C\n\nGlittering Wish\n{G}{W}\nSorcery\nYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.\nFUT R\n\nGlobal Ruin\n{4}{W}\nSorcery\nEach player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.\nINV R\n\nGloom\n{2}{B}\nEnchantment\nWhite spells cost {3} more to cast.\nActivated abilities of white enchantments cost {3} more to activate.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R\n\nGloomdrifter\n{3}{B}\nCreature - Zombie Minion\n2/2\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."\nTOR U\n\nGloomhunter\n{2}{B}\nCreature - Bat\n2/1\nFlying\nROE C\n\nGloomlance\n{3}{B}{B}\nSorcery\nDestroy target creature. If that creature was green or white, its controller discards a card.\nSHM C\n\nGloomwidow\n{2}{G}\nCreature - Spider\n3/3\nReach\nGloomwidow can block only creatures with flying.\nSHM U\n\nGloomwidow's Feast\n{3}{G}\nInstant\nDestroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)\nSHM C\n\nGlorious Anthem\n{1}{W}{W}\nEnchantment\nCreatures you control get +1/+1.\nUSG R, 7ED R, 8ED R, 9ED R, 10E R\n\nGlorious Charge\n{1}{W}\nInstant\nCreatures you control get +1/+1 until end of turn.\nM10 C\n\nGlory\n{3}{W}{W}\nCreature - Incarnation\n3/3\nFlying\n{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.\nPRO R, JUD R\n\nGlory Seeker\n{1}{W}\nCreature - Human Soldier\n2/2\nONS C, 8ED C, 9ED C, ROE C, EVT C\n\nGlory of Warfare\n{2}{R}{W}\nEnchantment\nAs long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get +0/+2.\nARB R, HOP R\n\nGloryscale Viashino\n{1}{R}{G}{W}\nCreature - Viashino Soldier\n3/3\nWhenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.\nARB U\n\nGlowering Rogon\n{5}{G}\nCreature - Beast\n4/4\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\nLGN C\n\nGlowing Anemone\n{3}{U}\nCreature - Jellyfish Beast\n1/3\nWhen Glowing Anemone enters the battlefield, you may return target land to its owner's hand.\nMMQ U\n\nGlowrider\n{2}{W}\nCreature - Human Cleric\n2/1\nNoncreature spells cost {1} more to cast.\nLGN R\n\nGluttonous Slime\n{2}{G}\nCreature - Ooze\n2/2\nFlash\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nCON U\n\nGluttonous Zombie\n{4}{B}\nCreature - Zombie\n3/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nONS U, 8ED U, 9ED U\n\nGlyph of Delusion\n{U}\nInstant\nPut X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."\nLEG C\n\nGlyph of Destruction\n{R}\nInstant\nTarget blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.\nLEG C\n\nGlyph of Doom\n{B}\nInstant\nAt end of combat, destroy all creatures that were blocked by target Wall this turn.\nLEG C\n\nGlyph of Life\n{W}\nInstant\nUntil end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.\nLEG C\n\nGlyph of Reincarnation\n{G}\nInstant\nCast Glyph of Reincarnation only after combat.\nDestroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.\nLEG C\n\nGnarled Effigy\n{4}\nArtifact\n{4}, {T}: Put a -1/-1 counter on target creature.\nSHM U\n\nGnarled Mass\n{1}{G}{G}\nCreature - Spirit\n3/3\nBOK C\n\nGnarlid Pack\n{1}{G}\nCreature - Beast\n2/2\nMultikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)\nGnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nWWK C\n\nGnat Alley Creeper\n{2}{R}\nCreature - Human Rogue\n3/1\nGnat Alley Creeper can't be blocked by creatures with flying.\nDIS U\n\nGnat Miser\n{B}\nCreature - Rat Shaman\n1/1\nEach opponent's maximum hand size is reduced by one.\nSOK C\n\nGnathosaur\n{4}{R}{R}\nCreature - Lizard\n5/4\nSacrifice an artifact: Gnathosaur gains trample until end of turn.\nMBS C\n\nGo for the Throat\n{1}{B}\nInstant\nDestroy target nonartifact creature.\nMBS U\n\nGoatnapper\n{2}{R}\nCreature - Goblin Rogue\n2/2\nWhen Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.\nLRW U\n\nGobhobbler Rats\n{B}{R}\nCreature - Rat\n2/2\nHellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."\nDIS C\n\nGoblin Archaeologist\n{1}{R}\nCreature - Goblin Artificer\n1/2\n{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.\nDST U\n\nGoblin Arsonist\n{R}\nCreature - Goblin Shaman\n1/1\nWhen Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.\nROE C, M12 C\n\nGoblin Artillery\n{1}{R}{R}\nCreature - Goblin Warrior\n1/3\n{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.\nM10 U\n\nGoblin Artisans\n{R}\nCreature - Goblin Artificer\n1/1\n{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.\nATQ U, CHR U\n\nGoblin Assassin\n{3}{R}{R}\nCreature - Goblin Assassin\n2/2\nWhenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.\nLGN U\n\nGoblin Assault\n{2}{R}\nEnchantment\nAt the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.\nGoblin creatures attack each turn if able.\nALA R\n\nGoblin Balloon Brigade\n{R}\nCreature - Goblin Warrior\n1/1\n{R}: Goblin Balloon Brigade gains flying until end of turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED U, M11 C\n\nGoblin Bangchuckers\n{2}{R}{R}\nCreature - Goblin Warrior\n2/2\n{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.\nM12 U\n\nGoblin Berserker\n{3}{R}\nCreature - Goblin Berserker\n2/2\nFirst strike, haste\nUDS U\n\nGoblin Bomb\n{1}{R}\nEnchantment\nAt the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.\nRemove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.\nWTH R\n\nGoblin Bombardment\n{1}{R}\nEnchantment\nSacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.\nTMP U\n\nGoblin Brawler\n{2}{R}\nCreature - Goblin Warrior\n2/2\nFirst strike\nGoblin Brawler can't be equipped.\n5DN C\n\nGoblin Brigand\n{1}{R}\nCreature - Goblin Warrior\n2/2\nGoblin Brigand attacks each turn if able.\nSCG C, 9ED C\n\nGoblin Bully\n{1}{R}\nCreature - Goblin\n2/1\nPOR C, ME4 C\n\nGoblin Burrows\nLand\n{T}: Add {1} to your mana pool.\n{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.\nONS U, EVG U\n\nGoblin Bushwhacker\n{R}\nCreature - Goblin Warrior\n1/1\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.\nZEN C\n\nGoblin Cadets\n{R}\nCreature - Goblin\n2/1\nWhenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)\nUSG U, COM U\n\nGoblin Cannon\n{4}\nArtifact\n{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.\n5DN U\n\nGoblin Cavaliers\n{2}{R}\nCreature - Goblin\n3/2\nP02 C, S99 C, ME4 C\n\nGoblin Caves\n{1}{R}{R}\nEnchantment - Aura\nEnchant land\nAs long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.\nDRK C, ME4 C\n\nGoblin Charbelcher\n{4}\nArtifact\n{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.\nMRD R\n\nGoblin Chariot\n{2}{R}\nCreature - Goblin Warrior\n2/2\nHaste (This creature can attack the turn it comes under your control.)\nS99 C, 7ED C, 8ED C, 9ED C\n\nGoblin Chieftain\n{1}{R}{R}\nCreature - Goblin\n2/2\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nOther Goblin creatures you control get +1/+1 and have haste.\nM10 R, M11 R, M12 R\n\nGoblin Chirurgeon\n{R}\nCreature - Goblin Shaman\n0/2\nSacrifice a Goblin: Regenerate target creature.\nFEM C (x3), MED C\n\nGoblin Clearcutter\n{3}{R}\nCreature - Goblin\n3/3\n{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.\nLGN U\n\nGoblin Cohort\n{R}\nCreature - Goblin Warrior\n2/2\nGoblin Cohort can't attack unless you've cast a creature spell this turn.\nBOK C, EVG C\n\nGoblin Commando\n{4}{R}\nCreature - Goblin\n2/2\nWhen Goblin Commando enters the battlefield, it deals 2 damage to target creature.\nS99 U\n\nGoblin Deathraiders\n{B}{R}\nCreature - Goblin Warrior\n3/1\nTrample\nALA C\n\nGoblin Digging Team\n{R}\nCreature - Goblin\n1/1\n{T}, Sacrifice Goblin Digging Team: Destroy target Wall.\nDRK C, CHR C, 5ED C, 6ED C, 7ED C\n\nGoblin Dirigible\n{6}\nArtifact Creature - Construct\n4/4\nFlying\nGoblin Dirigible doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.\nMRD U\n\nGoblin Dynamo\n{5}{R}{R}\nCreature - Goblin Mutant\n4/4\n{T}: Goblin Dynamo deals 1 damage to target creature or player.\n{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.\nLGN U\n\nGoblin Elite Infantry\n{1}{R}\nCreature - Goblin Warrior\n2/2\nWhenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.\nMIR C, 6ED C, 7ED C, 10E C\n\nGoblin Festival\n{1}{R}\nEnchantment\n{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.\nUDS R\n\nGoblin Fire Fiend\n{3}{R}\nCreature - Goblin Berserker\n1/1\nHaste\nGoblin Fire Fiend must be blocked if able.\n{R}: Goblin Fire Fiend gets +1/+0 until end of turn.\nRAV C\n\nGoblin Firebug\n{1}{R}\nCreature - Goblin\n2/2\nWhen Goblin Firebug leaves the battlefield, sacrifice a land.\nLGN C\n\nGoblin Fireslinger\n{R}\nCreature - Goblin Warrior\n1/1\n{T}: Goblin Fireslinger deals 1 damage to target player.\nM12 C\n\nGoblin Firestarter\n{R}\nCreature - Goblin\n1/1\nSacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.\nP02 U, ME4 C\n\nGoblin Flectomancer\n{U}{R}{R}\nCreature - Goblin Wizard\n2/2\nSacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.\nGPT U\n\nGoblin Flotilla\n{2}{R}\nCreature - Goblin\n2/2\nIslandwalk\nAt the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.\nFEM R\n\nGoblin Furrier\n{1}{R}\nCreature - Goblin Warrior\n2/2\nPrevent all damage that Goblin Furrier would deal to snow creatures.\nCSP C\n\nGoblin Game\n{5}{R}{R}\nSorcery\nEach player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.\nPLS R\n\nGoblin Gardener\n{3}{R}\nCreature - Goblin\n2/1\nWhen Goblin Gardener dies, destroy target land.\nUDS C, 7ED C\n\nGoblin Gaveleer\n{R}\nCreature - Goblin Warrior\n1/1\nTrample\nGoblin Gaveleer gets +2/+0 for each Equipment attached to it.\nSOM C\n\nGoblin General\n{1}{R}{R}\nCreature - Goblin Warrior\n1/1\nWhenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.\nP02 R, S99 U, ME4 U\n\nGoblin Glider\n{1}{R}\nCreature - Goblin\n1/1\nFlying\nGoblin Glider can't block.\nP02 C, S99 U, 7ED U, 8ED U\n\nGoblin Goon\n{3}{R}\nCreature - Goblin Mutant\n6/6\nGoblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.\nLGN R\n\nGoblin Grappler\n{R}\nCreature - Goblin\n1/1\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nLGN C\n\nGoblin Grenade\n{R}\nSorcery\nAs an additional cost to cast Goblin Grenade, sacrifice a Goblin.\nGoblin Grenade deals 5 damage to target creature or player.\nFEM C (x3), MED U, M12 U\n\nGoblin Grenadiers\n{3}{R}\nCreature - Goblin\n2/2\nWhenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.\nWTH U\n\nGoblin Guide\n{R}\nCreature - Goblin Scout\n2/2\nHaste\nWhenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.\nZEN R\n\nGoblin Hero\n{2}{R}\nCreature - Goblin\n2/2\nDRK C, 5ED C, 6ED C, S99 R, S00 C\n\nGoblin King\n{1}{R}{R}\nCreature - Goblin\n2/2\nOther Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R\n\nGoblin Kites\n{1}{R}\nEnchantment\n{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.\nFEM U\n\nGoblin Lackey\n{R}\nCreature - Goblin\n1/1\nWhenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.\nUSG U, FVE M\n\nGoblin Legionnaire\n{R}{W}\nCreature - Goblin Soldier\n2/2\n{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.\n{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nAPC C\n\nGoblin Lookout\n{1}{R}\nCreature - Goblin\n1/2\n{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.\nLGN C\n\nGoblin Lore\n{1}{R}\nSorcery\nDraw four cards, then discard three cards at random.\nP02 U, S99 U, 10E U\n\nGoblin Lyre\n{3}\nArtifact\nSacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.\nICE R\n\nGoblin Machinist\n{4}{R}\nCreature - Goblin\n0/5\n{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.\nONS U\n\nGoblin Marshal\n{4}{R}{R}\nCreature - Goblin Warrior\n3/3\nEcho {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.\nUDS R\n\nGoblin Masons\n{1}{R}\nCreature - Goblin\n2/1\nWhen Goblin Masons dies, destroy target Wall.\nUDS C\n\nGoblin Matron\n{2}{R}\nCreature - Goblin\n1/1\nWhen Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.\nP02 U, USG C, 7ED U, EVG U\n\nGoblin Medics\n{2}{R}\nCreature - Goblin Shaman\n1/1\nWhenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.\nULG C\n\nGoblin Mountaineer\n{R}\nCreature - Goblin Scout\n1/1\nMountainwalk\nP02 C, S99 C, 9ED C, ALA C\n\nGoblin Mutant\n{2}{R}{R}\nCreature - Goblin Mutant\n5/3\nTrample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.\nICE U, MED U\n\nGoblin Offensive\n{X}{1}{R}{R}\nSorcery\nPut X 1/1 red Goblin creature tokens onto the battlefield.\nUSG U, HOP U\n\nGoblin Outlander\n{B}{R}\nCreature - Goblin Scout\n2/2\nProtection from white\nCON C\n\nGoblin Patrol\n{R}\nCreature - Goblin\n2/1\nEcho {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nGoblin Piker\n{1}{R}\nCreature - Goblin Warrior\n2/1\nP02 C, 9ED C, 10E C, M10 C, M11 C, M12 C\n\nGoblin Piledriver\n{1}{R}\nCreature - Goblin Warrior\n1/2\nProtection from blue\nWhenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.\nONS R\n\nGoblin Polka Band\n{R}{R}\nCreature - Goblin\n1/1\n{2}, {T}: Choose any number of target creatures at random. Tap those creatures. Goblins tapped this way do not untap during their controllers' next untap steps. This ability costs R more to activate for each target.\nASTRAL S\n\nGoblin Psychopath\n{3}{R}\nCreature - Goblin Mutant\n5/5\nWhenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.\nSCG U\n\nGoblin Pyromancer\n{3}{R}\nCreature - Goblin Wizard\n2/2\nWhen Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.\nAt the beginning of the end step, destroy all Goblins.\nONS R\n\nGoblin Raider\n{1}{R}\nCreature - Goblin Warrior\n2/2\nGoblin Raider can't block.\nP02 C, USG C, 7ED C, 8ED C, 9ED C\n\nGoblin Razerunners\n{2}{R}{R}\nCreature - Goblin Warrior\n3/4\n{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.\nAt the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.\nCON R\n\nGoblin Recruiter\n{1}{R}\nCreature - Goblin\n1/1\nWhen Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.\nVIS U, 6ED U\n\nGoblin Replica\n{3}\nArtifact Creature - Goblin\n2/2\n{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.\nMRD C\n\nGoblin Rimerunner\n{2}{R}\nSnow Creature - Goblin Warrior\n2/2\n{T}: Target creature can't block this turn.\n{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nGoblin Ringleader\n{3}{R}\nCreature - Goblin\n2/2\nHaste\nWhen Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.\nAPC U, EVG U\n\nGoblin Rock Sled\n{1}{R}\nCreature - Goblin\n3/1\nTrample\nGoblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.\nGoblin Rock Sled can't attack unless defending player controls a Mountain.\nDRK C, 4ED C\n\nGoblin Roughrider\n{2}{R}\nCreature - Goblin Knight\n3/2\nWWK C\n\nGoblin Ruinblaster\n{2}{R}\nCreature - Goblin Shaman\n2/1\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nHaste\nWhen Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.\nZEN U\n\nGoblin Sappers\n{1}{R}\nCreature - Goblin\n1/1\n{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.\n{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.\nICE C\n\nGoblin Scouts\n{3}{R}{R}\nSorcery\nPut three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.\nMIR U\n\nGoblin Settler\n{3}{R}\nCreature - Goblin\n1/1\nWhen Goblin Settler enters the battlefield, destroy target land.\nS99 U\n\nGoblin Sharpshooter\n{2}{R}\nCreature - Goblin\n1/1\nGoblin Sharpshooter doesn't untap during your untap step.\nWhenever a creature dies, untap Goblin Sharpshooter.\n{T}: Goblin Sharpshooter deals 1 damage to target creature or player.\nONS R\n\nGoblin Shortcutter\n{1}{R}\nCreature - Goblin Scout\n2/1\nWhen Goblin Shortcutter enters the battlefield, target creature can't block this turn.\nZEN C\n\nGoblin Shrine\n{1}{R}{R}\nEnchantment - Aura\nEnchant land\nAs long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.\nWhen Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.\nDRK C, CHR C, ME4 C\n\nGoblin Ski Patrol\n{1}{R}\nCreature - Goblin\n1/1\n{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.\nICE C, ME2 C\n\nGoblin Sky Raider\n{2}{R}\nCreature - Goblin Warrior\n1/2\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nONS C, 9ED C, 10E C\n\nGoblin Skycutter\n{1}{R}\nCreature - Goblin Warrior\n2/1\nSacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.\nTSP C\n\nGoblin Sledder\n{R}\nCreature - Goblin\n1/1\nSacrifice a Goblin: Target creature gets +1/+1 until end of turn.\nONS C, EVG C\n\nGoblin Snowman\n{3}{R}\nCreature - Goblin\n1/1\nWhenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.\n{T}: Goblin Snowman deals 1 damage to target creature it's blocking.\nICE U, TSB S\n\nGoblin Soothsayer\n{R}\nCreature - Goblin Shaman\n1/1\n{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.\nMIR U\n\nGoblin Spelunkers\n{2}{R}\nCreature - Goblin Warrior\n2/2\nMountainwalk\nUSG C, 7ED C, RAV C\n\nGoblin Spy\n{R}\nCreature - Goblin Rogue\n1/1\nPlay with the top card of your library revealed.\nINV U\n\nGoblin Striker\n{1}{R}\nCreature - Goblin Berserker\n1/1\nFirst strike, haste\nMRD C\n\nGoblin Swine-Rider\n{R}\nCreature - Goblin\n1/1\nWhenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.\nVIS C\n\nGoblin Taskmaster\n{R}\nCreature - Goblin\n1/1\n{1}{R}: Target Goblin creature gets +1/+0 until end of turn.\nMorph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nGoblin Tinkerer\n{1}{R}\nCreature - Goblin Artificer\n1/2\n{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.\nMIR C\n\nGoblin Trenches\n{1}{R}{W}\nEnchantment\n{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.\nAPC R\n\nGoblin Tunneler\n{1}{R}\nCreature - Goblin Rogue\n1/1\n{T}: Target creature with power 2 or less is unblockable this turn.\nROE C, M11 C, M12 C\n\nGoblin Turncoat\n{1}{B}\nCreature - Goblin Mercenary\n2/1\nSacrifice a Goblin: Regenerate Goblin Turncoat.\nLGN C\n\nGoblin Vandal\n{R}\nCreature - Goblin Rogue\n1/1\nWhenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.\nWTH C\n\nGoblin War Buggy\n{1}{R}\nCreature - Goblin\n2/2\nHaste\nEcho {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nGoblin War Cry\n{2}{R}\nSorcery\nTarget opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.\nP02 U\n\nGoblin War Drums\n{2}{R}\nEnchantment\nEach creature you control can't be blocked except by two or more creatures.\nFEM C (x4), 5ED C, 7ED U\n\nGoblin War Paint\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.)\nZEN C, M12 C\n\nGoblin War Strike\n{R}\nSorcery\nGoblin War Strike deals damage equal to the number of Goblins you control to target player.\nP02 C, SCG C\n\nGoblin War Wagon\n{4}\nArtifact Creature - Juggernaut\n3/3\nGoblin War Wagon doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.\nMRD C\n\nGoblin Warchief\n{1}{R}{R}\nCreature - Goblin\n2/2\nGoblin spells you cast cost {1} less to cast.\nGoblin creatures you control have haste.\nSCG U, EVG U\n\nGoblin Warchief Avatar\nVanguard\nHand +1, life +2\nAttacking creatures you control get +1/+0.\nVG S (x2)\n\nGoblin Wardriver\n{R}{R}\nCreature - Goblin Warrior\n2/2\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMBS U\n\nGoblin Warrens\n{2}{R}\nEnchantment\n{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.\nFEM R, 5ED R, 6ED R, ME4 U\n\nGoblin Welder\n{R}\nCreature - Goblin Artificer\n1/1\n{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.\nULG R\n\nGoblin Wizard\n{2}{R}{R}\nCreature - Goblin Wizard\n1/1\n{T}: You may put a Goblin permanent card from your hand onto the battlefield.\n{R}: Target Goblin gains protection from white until end of turn.\nDRK R, MED R\n\nGoblins of the Flarg\n{R}\nCreature - Goblin Warrior\n1/1\nMountainwalk\nWhen you control a Dwarf, sacrifice Goblins of the Flarg.\nDRK C, CHR C, MED C\n\nGodhead of Awe\n{W/U}{W/U}{W/U}{W/U}{W/U}\nCreature - Spirit Avatar\n4/4\nFlying\nOther creatures are 1/1.\nSHM R\n\nGodless Shrine\nLand - Plains Swamp\n({T}: Add {W} or {B} to your mana pool.)\nAs Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.\nGPT R\n\nGodo's Irregulars\n{R}\nCreature - Human Warrior\n1/1\n{R}: Godo's Irregulars deals 1 damage to target creature blocking it.\nSOK U\n\nGodo, Bandit Warlord\n{5}{R}\nLegendary Creature - Human Barbarian\n3/3\nWhen Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.\nCHK R\n\nGods' Eye, Gate to the Reikai\nLegendary Land\n{T}: Add {1} to your mana pool.\nWhen Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.\nBOK U\n\nGodsire\n{4}{R}{G}{G}{W}\nCreature - Beast\n8/8\nVigilance\n{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.\nALA M\n\nGodtoucher\n{3}{G}\nCreature - Elf Cleric\n2/2\n{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.\nALA C\n\nGodtracker of Jund\n{1}{R}{G}\nCreature - Elf Shaman\n2/2\nWhenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.\nARB C\n\nGoham Djinn\n{5}{B}\nCreature - Djinn\n5/5\n{1}{B}: Regenerate Goham Djinn.\nGoham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.\nINV U\n\nGold Myr\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Add {W} to your mana pool.\nMRD C, HOP C, SOM C\n\nGolden Bear\n{3}{G}\nCreature - Bear\n4/3\nP02 C\n\nGolden Urn\n{1}\nArtifact\nAt the beginning of your upkeep, you may put a charge counter on Golden Urn.\n{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.\nSOM C\n\nGolden Wish\n{3}{W}{W}\nSorcery\nYou may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.\nJUD R\n\nGoldenglow Moth\n{W}\nCreature - Insect\n0/1\nFlying\nWhenever Goldenglow Moth blocks, you may gain 4 life.\nSHM C, M11 C\n\nGoldmeadow\nPlane - Lorwyn\nWhenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield.\nWhenever you roll {C}, put a 0/1 white Goat creature token onto the battlefield.\nHOP C\n\nGoldmeadow Dodger\n{W}\nCreature - Kithkin Rogue\n1/1\nGoldmeadow Dodger can't be blocked by creatures with power 4 or greater.\nLRW C\n\nGoldmeadow Harrier\n{W}\nCreature - Kithkin Soldier\n1/1\n{W}, {T}: Tap target creature.\nLRW C, EVT C\n\nGoldmeadow Lookout\n{3}{W}\nCreature - Kithkin Spellshaper\n2/2\n{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."\nFUT U\n\nGoldmeadow Stalwart\n{W}\nCreature - Kithkin Soldier\n2/2\nAs an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.\nLRW U\n\nGolem Artisan\n{5}\nArtifact Creature - Golem\n3/3\n{2}: Target artifact creature gets +1/+1 until end of turn.\n{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.\nSOM U\n\nGolem Foundry\n{3}\nArtifact\nWhenever you cast an artifact spell, you may put a charge counter on Golem Foundry.\nRemove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.\nSOM C\n\nGolem's Heart\n{2}\nArtifact\nWhenever a player casts an artifact spell, you may gain 1 life.\nSOM U\n\nGolem-Skin Gauntlets\n{1}\nArtifact - Equipment\nEquipped creature gets +1/+0 for each Equipment attached to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U\n\nGolgari Brownscale\n{1}{G}{G}\nCreature - Lizard\n2/3\nWhen Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV C\n\nGolgari Germination\n{1}{B}{G}\nEnchantment\nWhenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.\nRAV U\n\nGolgari Grave-Troll\n{4}{G}\nCreature - Skeleton Troll\n0/0\nGolgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.\nDredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV R\n\nGolgari Guildmage\n{B/G}{B/G}\nCreature - Elf Shaman\n2/2\n{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\n{4}{G}: Put a +1/+1 counter on target creature.\nRAV U, COM U\n\nGolgari Rot Farm\nLand\nGolgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G} to your mana pool.\nRAV C, COM C\n\nGolgari Rotwurm\n{3}{B}{G}\nCreature - Zombie Wurm\n5/4\n{B}, Sacrifice a creature: Target player loses 1 life.\nRAV C\n\nGolgari Signet\n{2}\nArtifact\n{1}, {T}: Add {B}{G} to your mana pool.\nRAV C, COM C\n\nGolgari Thug\n{1}{B}\nCreature - Human Warrior\n1/1\nWhen Golgari Thug dies, put target creature card from your graveyard on top of your library.\nDredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV U\n\nGolgothian Sylex\n{4}\nArtifact\n{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.\nATQ R\n\nGoliath Beetle\n{2}{G}\nCreature - Insect\n3/1\nTrample\nUDS C\n\nGoliath Sphinx\n{5}{U}{U}\nCreature - Sphinx\n8/7\nFlying\nWWK R\n\nGoliath Spider\n{6}{G}{G}\nCreature - Spider\n7/6\nReach (This creature can block creatures with flying.)\nRAV U\n\nGomazoa\n{2}{U}\nCreature - Jellyfish\n0/3\nDefender, flying\n{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.\nZEN U, COM U\n\nGore Vassal\n{2}{W}\nCreature - Hound\n2/1\nSacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.\nMBS U\n\nGorehorn Minotaurs\n{2}{R}{R}\nCreature - Minotaur Warrior\n3/3\nBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nM12 C\n\nGoretusk Firebeast\n{5}{R}\nCreature - Elemental Boar Beast\n2/2\nWhen Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.\nJUD C\n\nGorger Wurm\n{3}{R}{G}\nCreature - Wurm\n5/5\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nARB C\n\nGorgon Flail\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nM10 U\n\nGorgon Recluse\n{3}{B}{B}\nCreature - Gorgon\n2/4\nWhenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nMadness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTSP C\n\nGorilla Berserkers\n{3}{G}{G}\nCreature - Ape Berserker\n2/3\nTrample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nGorilla Berserkers can't be blocked except by three or more creatures.\nALL C (x2)\n\nGorilla Chieftain\n{2}{G}{G}\nCreature - Ape\n3/3\n{1}{G}: Regenerate Gorilla Chieftain.\nALL C (x2), 6ED C, 7ED C\n\nGorilla Pack\n{2}{G}\nCreature - Ape\n3/3\nGorilla Pack can't attack unless defending player controls a Forest.\nWhen you control no Forests, sacrifice Gorilla Pack.\nICE C\n\nGorilla Shaman\n{R}\nCreature - Ape Shaman\n1/1\n{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.\nALL C (x2), ME2 U\n\nGorilla Titan\n{3}{G}{G}\nCreature - Ape\n4/4\nTrample\nGorilla Titan gets +4/+4 as long as there are no cards in your graveyard.\nODY U\n\nGorilla War Cry\n{1}{R}\nInstant\nCast Gorilla War Cry only during combat before blockers are declared.\nCreatures can't be blocked this turn except by two or more creatures.\nDraw a card at the beginning of the next turn's upkeep.\nALL C (x2), ME4 C\n\nGorilla Warrior\n{2}{G}\nCreature - Ape Warrior\n3/2\nPOR C, USG C, S99 C, BRB C\n\nGoryo's Vengeance\n{1}{B}\nInstant - Arcane\nReturn target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.\nSplice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK R\n\nGossamer Chains\n{W}{W}\nEnchantment\nReturn Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.\nVIS C\n\nGossamer Phantasm\n{1}{U}\nCreature - Illusion\n2/1\nFlying\nWhen Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.\nPLC C\n\nGosta Dirk\n{3}{W}{W}{U}{U}\nLegendary Creature - Human Warrior\n4/4\nFirst strike\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.\nLEG R\n\nGovern the Guildless\n{5}{U}\nSorcery\nGain control of target monocolored creature.\nForecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)\nDIS R\n\nGrab the Reins\n{3}{R}\nInstant\nChoose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.\nEntwine {2}{R} (Choose both if you pay the entwine cost.)\nMRD U\n\nGraceful Adept\n{2}{U}\nCreature - Human Wizard\n1/3\nYou have no maximum hand size.\nCHK U\n\nGraceful Antelope\n{2}{W}{W}\nCreature - Antelope\n1/4\nPlainswalk\nWhenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.\nODY R\n\nGraceful Reprieve\n{1}{W}\nInstant\nWhen target creature dies this turn, return that card to the battlefield under its owner's control.\nMOR U\n\nGrafted Exoskeleton\n{4}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.\nEquip {2}\nSOM U\n\nGrafted Skullcap\n{4}\nArtifact\nAt the beginning of your draw step, draw an additional card.\nAt the beginning of your end step, discard your hand.\nUSG R, 7ED R\n\nGrafted Wargear\n{3}\nArtifact - Equipment\nEquipped creature gets +3/+2.\nWhenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)\n5DN U\n\nGrand Abolisher\n{W}{W}\nCreature - Human Cleric\n2/2\nDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.\nM12 R\n\nGrand Arbiter Augustin IV\n{2}{W}{U}\nLegendary Creature - Human Advisor\n2/3\nWhite spells you cast cost {1} less to cast.\nBlue spells you cast cost {1} less to cast.\nSpells your opponents cast cost {1} more to cast.\nDIS R\n\nGrand Architect\n{1}{U}{U}\nCreature - Vedalken Artificer\n1/3\nOther blue creatures you control get +1/+1.\n{U}: Target artifact creature becomes blue until end of turn.\nTap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nSOM R\n\nGrand Coliseum\nLand\nGrand Coliseum enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.\nONS R\n\nGrand Melee\n{3}{R}\nEnchantment\nAll creatures attack each turn if able.\nAll creatures block each turn if able.\nONS R\n\nGrandmother Sengir\n{4}{B}\nLegendary Creature - Human Wizard\n3/3\n{1}{B}, {T}: Target creature gets -1/-1 until end of turn.\nHML R, ME2 R\n\nGranger Guildmage\n{G}\nCreature - Human Wizard\n1/1\n{W}, {T}: Target creature gains first strike until end of turn.\n{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.\nMIR C\n\nGranite Gargoyle\n{2}{R}\nCreature - Gargoyle\n2/2\nFlying\n{R}: Granite Gargoyle gets +0/+1 until end of turn.\nLEA R, LEB R, 2ED R, 3ED R, MED U\n\nGranite Grip\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 for each Mountain you control.\nULG C, 7ED C\n\nGranite Shard\n{3}\nArtifact\n{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.\nMRD U\n\nGranulate\n{2}{R}{R}\nSorcery\nDestroy each nonland artifact with converted mana cost 4 or less.\n5DN R\n\nGrapeshot\n{1}{R}\nSorcery\nGrapeshot deals 1 damage to target creature or player.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nTSP C\n\nGrapeshot Catapult\n{4}\nArtifact Creature - Construct\n2/3\n{T}: Grapeshot Catapult deals 1 damage to target creature with flying.\nATQ C, 4ED C, 5ED C, 7ED U, ME4 U\n\nGrappler Spider\n{1}{G}\nCreature - Spider\n2/1\nReach (This creature can block creatures with flying.)\nWWK C\n\nGrappling Hook\n{4}\nArtifact - Equipment\nEquipped creature has double strike.\nWhenever equipped creature attacks, you may have target creature block it this turn if able.\nEquip {4}\nZEN R\n\nGrasp of Darkness\n{B}{B}\nInstant\nTarget creature gets -4/-4 until end of turn.\nSOM C\n\nGrassland Crusader\n{5}{W}\nCreature - Human Cleric Soldier\n2/4\n{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.\nONS C\n\nGrasslands\nLand\nGrasslands enters the battlefield tapped.\n{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.\nMIR U, DDG U\n\nGratuitous Violence\n{2}{R}{R}{R}\nEnchantment\nIf a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nONS R\n\nGrave Consequences\n{1}{B}\nInstant\nEach player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.\nDraw a card.\nJUD U\n\nGrave Defiler\n{3}{B}\nCreature - Zombie\n2/1\nWhen Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{1}{B}: Regenerate Grave Defiler.\nAPC U\n\nGrave Pact\n{1}{B}{B}{B}\nEnchantment\nWhenever a creature you control dies, each other player sacrifices a creature.\nSTH R, 8ED R, 9ED R, 10E R, HOP R, COM R\n\nGrave Peril\n{1}{B}\nEnchantment\nWhen a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.\nFUT C\n\nGrave Robbers\n{1}{B}{B}\nCreature - Human Rogue\n1/1\n{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.\nDRK R\n\nGrave Scrabbler\n{3}{B}\nCreature - Zombie\n2/2\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nWhen Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.\nFUT C\n\nGrave Servitude\n{1}{B}\nEnchantment - Aura\nYou may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +3/-1 and is black.\nMIR C\n\nGrave Titan\n{4}{B}{B}\nCreature - Giant\n6/6\nDeathtouch\nWhenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.\nM11 M, M12 M\n\nGrave-Shell Scarab\n{2}{B}{G}{G}\nCreature - Insect\n4/4\n{1}, Sacrifice Grave-Shell Scarab: Draw a card.\nDredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV R\n\nGravebane Zombie\n{3}{B}\nCreature - Zombie\n3/2\nIf Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.\nMIR C, 6ED U\n\nGravebind\n{B}\nInstant\nTarget creature can't be regenerated this turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE R, ME4 C\n\nGraveborn Muse\n{2}{B}{B}\nCreature - Zombie Spirit\n3/3\nAt the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.\nLGN R, 10E R\n\nGravedigger\n{3}{B}\nCreature - Zombie\n2/2\nWhen Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.\nPOR U, TMP C, 6ED C, S99 U, BTD C, 7ED C, ODY C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M11 C, COM C, M12 C\n\nGravegouger\n{2}{B}\nCreature - Nightmare Horror\n2/2\nWhen Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.\nWhen Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.\nTOR C\n\nGravel Slinger\n{3}{W}\nCreature - Human Soldier\n1/3\n{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nGravelgill Axeshark\n{4}{U/B}\nCreature - Merfolk Soldier\n3/3\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM C\n\nGravelgill Duo\n{2}{U/B}\nCreature - Merfolk Rogue Warrior\n2/1\nWhenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nSHM C\n\nGraven Cairns\nLand\n{T}: Add {1} to your mana pool.\n{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.\nFUT R, SHM R\n\nGraven Dominator\n{4}{W}{W}\nCreature - Gargoyle\n4/4\nFlying\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.\nGPT R\n\nGravespawn Sovereign\n{4}{B}{B}\nCreature - Zombie\n3/3\nTap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.\nONS R\n\nGravestorm\n{B}{B}{B}\nEnchantment\nAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.\nODY R\n\nGravitational Shift\n{3}{U}{U}\nEnchantment\nCreatures with flying get +2/+0.\nCreatures without flying get -2/-0.\nROE R\n\nGravity Sphere\n{2}{R}\nWorld Enchantment\nAll creatures lose flying.\nLEG R\n\nGravity Well\n{1}{G}{G}\nEnchantment\nWhenever a creature with flying attacks, it loses flying until end of turn.\nROE U\n\nGraxiplon\n{5}{U}\nCreature - Beast\n3/4\nGraxiplon is unblockable unless defending player controls three or more creatures that share a creature type.\nONS U\n\nGray Ogre\n{2}{R}\nCreature - Ogre\n2/2\nLEA C, LEB C, 2ED C, 3ED C, 4ED C\n\nGraypelt Hunter\n{3}{G}\nCreature - Human Warrior Ally\n2/2\nTrample\nWhenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.\nWWK C\n\nGraypelt Refuge\nLand\nGraypelt Refuge enters the battlefield tapped.\nWhen Graypelt Refuge enters the battlefield, you gain 1 life.\n{T}: Add {G} or {W} to your mana pool.\nZEN U, ARC U\n\nGrayscaled Gharial\n{U}\nCreature - Crocodile\n1/1\nIslandwalk\nRAV C\n\nGrazing Gladehart\n{2}{G}\nCreature - Antelope\n2/2\nLandfall - Whenever a land enters the battlefield under your control, you may gain 2 life.\nZEN C\n\nGrazing Kelpie\n{3}{G/U}\nCreature - Beast\n2/3\n{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nGreat Defender\n{W}\nInstant\nTarget creature gets +0/+X until end of turn, where X is its converted mana cost.\nLEG U\n\nGreat Furnace\nArtifact Land\n(Great Furnace isn't a spell.)\n{T}: Add {R} to your mana pool.\nMRD C, HOP C\n\nGreat Sable Stag\n{1}{G}{G}\nCreature - Elk\n3/3\nGreat Sable Stag can't be countered.\nProtection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)\nM10 R\n\nGreat Wall\n{2}{W}\nEnchantment\nCreatures with plainswalk can be blocked as though they didn't have plainswalk.\nLEG U\n\nGreat Whale\n{5}{U}{U}\nCreature - Whale\n5/5\nWhen Great Whale enters the battlefield, untap up to seven lands.\nUSG R\n\nGreatbow Doyen\n{4}{G}\nCreature - Elf Archer\n2/4\nOther Archer creatures you control get +1/+1.\nWhenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.\nMOR R\n\nGreater Auramancy\n{1}{W}\nEnchantment\nOther enchantments you control have shroud.\nEnchanted creatures you control have shroud.\nSHM R\n\nGreater Basilisk\n{3}{G}{G}\nCreature - Basilisk\n3/5\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nM11 C, M12 C\n\nGreater Forgeling\n{3}{R}{R}\nCreature - Elemental\n3/4\n{1}{R}: Greater Forgeling gets +3/-3 until end of turn.\nRAV U\n\nGreater Gargadon\n{9}{R}\nCreature - Beast\n9/7\nSuspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nSacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.\nTSP R\n\nGreater Good\n{2}{G}{G}\nEnchantment\nSacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.\nUSG R, 9ED R\n\nGreater Harvester\n{2}{B}{B}{B}\nCreature - Horror\n5/6\nAt the beginning of your upkeep, sacrifice a permanent.\nWhenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.\nDST R\n\nGreater Mossdog\n{3}{G}\nCreature - Plant Hound\n3/3\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV C\n\nGreater Realm of Preservation\n{1}{W}\nEnchantment\n{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.\nLEG U, 5ED U, MED U\n\nGreater Stone Spirit\n{4}{R}{R}\nCreature - Elemental Spirit\n4/4\nGreater Stone Spirit can't be blocked by creatures with flying.\n{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."\nCSP U\n\nGreater Werewolf\n{4}{B}\nCreature - Human Wolf\n2/4\nAt end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.\nHML C, 5ED U\n\nGreatsword\n{3}\nArtifact - Equipment\nEquipped creature gets +3/+0.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nM12 U\n\nGreed\n{3}{B}\nEnchantment\n{B}, Pay 2 life: Draw a card.\nLEG R, 4ED R, 6ED R, 7ED R\n\nGreel's Caress\n{1}{B}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets -3/-0.\nPCY C\n\nGreel, Mind Raker\n{3}{B}{B}\nLegendary Creature - Horror Spellshaper\n3/3\n{X}{B}, {T}, Discard two cards: Target player discards X cards at random.\nPCY R\n\nGreen Mana Battery\n{4}\nArtifact\n{2}, {T}: Put a charge counter on Green Mana Battery.\n{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.\nLEG U, 4ED R\n\nGreen Scarab\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by green creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a green permanent.\nICE U\n\nGreen Sun's Zenith\n{X}{G}\nSorcery\nSearch your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.\nMBS R\n\nGreen Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from green. This effect doesn't remove Green Ward.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nGreener Pastures\n{2}{G}\nEnchantment\nAt the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.\nUSG R\n\nGreenhilt Trainee\n{3}{G}\nCreature - Elf Warrior\n2/3\n{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.\nNPH U\n\nGreenseeker\n{G}\nCreature - Elf Spellshaper\n1/1\n{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nTSP C\n\nGreenweaver Druid\n{2}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G}{G} to your mana pool.\nZEN U\n\nGremlin Mine\n{1}\nArtifact\n{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.\n{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.\nNPH C\n\nGreven il-Vec\nVanguard\nHand -1, life +2\nWhenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.\nVG S\n\nGrid Monitor\n{4}\nArtifact Creature - Construct\n4/6\nYou can't cast creature spells.\nMRD R\n\nGrief Tyrant\n{5}{B/R}\nCreature - Horror\n8/8\nGrief Tyrant enters the battlefield with four -1/-1 counters on it.\nWhen Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.\nSHM U\n\nGriffin Canyon\nLand\n{T}: Add {1} to your mana pool.\n{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.\nVIS R\n\nGriffin Guide\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhen enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.\nTSP U, DDG U\n\nGriffin Rider\n{1}{W}\nCreature - Human Knight\n1/1\nAs long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.\nM12 C\n\nGriffin Sentinel\n{2}{W}\nCreature - Griffin\n1/3\nFlying\nVigilance (Attacking doesn't cause this creature to tap.)\nM10 C, M12 C\n\nGrifter's Blade\n{3}\nArtifact - Equipment\nFlash\nAs Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.\nEquipped creature gets +1/+1.\nEquip {1}\nRAV U\n\nGrim Affliction\n{2}{B}\nInstant\nPut a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nNPH C\n\nGrim Discovery\n{1}{B}\nSorcery\nChoose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.\nZEN C\n\nGrim Feast\n{1}{B}{G}\nEnchantment\nAt the beginning of your upkeep, Grim Feast deals 1 damage to you.\nWhenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.\nMIR R\n\nGrim Harvest\n{1}{B}\nInstant\nReturn target creature card from your graveyard to your hand.\nRecover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP C\n\nGrim Lavamancer\n{R}\nCreature - Human Wizard\n1/1\n{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.\nTOR R, H10 R, M12 R\n\nGrim Monolith\n{2}\nArtifact\nGrim Monolith doesn't untap during your untap step.\n{T}: Add {3} to your mana pool.\n{4}: Untap Grim Monolith.\nULG R\n\nGrim Poppet\n{7}\nArtifact Creature - Scarecrow\n4/4\nGrim Poppet enters the battlefield with three -1/-1 counters on it.\nRemove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.\nSHM R\n\nGrim Reminder\n{2}{B}\nInstant\nSearch your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.\n{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.\nMRD R\n\nGrim Tutor\n{1}{B}{B}\nSorcery\nSearch your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.\nS99 R, ME3 R\n\nGrimclaw Bats\n{1}{B}\nCreature - Bat\n1/1\nFlying\n{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.\nDST C\n\nGrimoire Thief\n{U}{U}\nCreature - Merfolk Rogue\n2/2\nWhenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.\nYou may look at cards exiled with Grimoire Thief.\n{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.\nMOR R\n\nGrindclock\n{2}\nArtifact\n{T}: Put a charge counter on Grindclock.\n{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.\nSOM R\n\nGrinding Station\n{2}\nArtifact\n{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.\nWhenever an artifact enters the battlefield, you may untap Grinding Station.\n5DN U\n\nGrindstone\n{1}\nArtifact\n{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.\nTMP R\n\nGrinning Demon\n{2}{B}{B}\nCreature - Demon\n6/6\nAt the beginning of your upkeep, you lose 2 life.\nMorph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nGrinning Demon Avatar\nVanguard\nHand -1, life -2\nWhenever a nontoken creature you control dies, target opponent discards a card.\nVG S (x2)\n\nGrinning Ignus\n{2}{R}\nCreature - Elemental\n2/2\n{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.\nFUT C\n\nGrinning Totem\n{4}\nArtifact\n{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.\nMIR R, 6ED R, TSB S\n\nGrip of Amnesia\n{1}{U}\nInstant\nCounter target spell unless its controller exiles all cards from his or her graveyard.\nDraw a card.\nJUD C\n\nGrip of Chaos\n{4}{R}{R}\nEnchantment\nWhenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)\nSCG R\n\nGristle Grinner\n{4}{B}\nCreature - Zombie\n3/3\nWhenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.\nCSP U\n\nGristleback\n{2}{G}\nCreature - Boar Beast\n2/2\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.\nGPT U\n\nGrixis\nPlane - Alara\nBlue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nWhenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control.\nHOP C\n\nGrixis Battlemage\n{2}{B}\nCreature - Human Wizard\n2/2\n{U}, {T}: Draw a card, then discard a card.\n{R}, {T}: Target creature can't block this turn.\nALA U\n\nGrixis Charm\n{U}{B}{R}\nInstant\nChoose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.\nALA U\n\nGrixis Grimblade\n{U/R}{B}\nCreature - Zombie Warrior\n2/1\nAs long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nARB C\n\nGrixis Illusionist\n{U}\nCreature - Human Wizard\n1/1\n{T}: Target land you control becomes the basic land type of your choice until end of turn.\nCON C\n\nGrixis Panorama\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.\nALA C\n\nGrixis Slavedriver\n{5}{B}\nCreature - Zombie Giant\n4/4\nWhen Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON U\n\nGrixis Sojourners\n{1}{U}{B}{R}\nCreature - Zombie Ogre\n4/3\nWhen you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nARB C\n\nGrizzled Leotau\n{G}{W}\nCreature - Cat\n1/5\nARB C\n\nGrizzled Wolverine\n{1}{R}{R}\nCreature - Wolverine\n2/2\nWhenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.\nICE C\n\nGrizzly Bears\n{1}{G}\nCreature - Bear\n2/2\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C\n\nGrizzly Fate\n{3}{G}{G}\nSorcery\nPut two 2/2 green Bear creature tokens onto the battlefield.\nThreshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.\nFlashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD U\n\nGroffskithur\n{5}{G}\nCreature - Beast\n3/3\nWhenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.\nMRD C\n\nGrollub\n{2}{B}\nCreature - Beast\n3/3\nWhenever Grollub is dealt damage, each opponent gains that much life.\nEXO C\n\nGrotag Siege-Runner\n{1}{R}\nCreature - Goblin Rogue\n2/1\n{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.\nROE C\n\nGrotag Thrasher\n{4}{R}\nCreature - Lizard\n3/3\nWhenever Grotag Thrasher attacks, target creature can't block this turn.\nWWK C\n\nGrotesque Hybrid\n{4}{B}\nCreature - Zombie\n3/3\nWhenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.\nDiscard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.\nTOR U\n\nGround Rift\n{R}\nSorcery\nTarget creature without flying can't block this turn.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nTSP C\n\nGround Seal\n{1}{G}\nEnchantment\nWhen Ground Seal enters the battlefield, draw a card.\nCards in graveyards can't be the targets of spells or abilities.\nODY R\n\nGroundbreaker\n{G}{G}{G}\nCreature - Elemental\n6/1\nTrample, haste\nAt the beginning of the end step, sacrifice Groundbreaker.\nPLC R\n\nGroundling Pouncer\n{1}{G/U}\nCreature - Faerie\n2/1\n{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.\nEVE U\n\nGroundskeeper\n{G}\nCreature - Human Druid\n1/1\n{1}{G}: Return target basic land card from your graveyard to your hand.\nMMQ U, 9ED U\n\nGroundswell\n{G}\nInstant\nTarget creature gets +2/+2 until end of turn.\nLandfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.\nWWK C\n\nGrove of the Burnwillows\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.\nFUT R\n\nGrowth Spasm\n{2}{G}\nSorcery\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nGrozoth\n{6}{U}{U}{U}\nCreature - Leviathan\n9/9\nDefender (This creature can't attack.)\nWhen Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.\n{4}: Grozoth loses defender until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV R\n\nGruesome Encore\n{2}{B}\nSorcery\nPut target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nMBS U\n\nGruul Guildmage\n{R/G}{R/G}\nCreature - Human Shaman\n2/2\n({R/G} can be paid with either {R} or {G}.)\n{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.\n{3}{G}: Target creature gets +2/+2 until end of turn.\nGPT U\n\nGruul Nodorog\n{4}{G}{G}\nCreature - Beast\n4/4\n{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.\nGPT C\n\nGruul Scrapper\n{3}{G}\nCreature - Human Berserker\n3/2\nWhen Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.\nGPT C\n\nGruul Signet\n{2}\nArtifact\n{1}, {T}: Add {R}{G} to your mana pool.\nGPT C, ARC C, COM C\n\nGruul Turf\nLand\nGruul Turf enters the battlefield tapped.\nWhen Gruul Turf enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {R}{G} to your mana pool.\nGPT C, HOP C, COM C\n\nGruul War Plow\n{4}\nArtifact\nCreatures you control have trample.\n{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.\nGPT R\n\nGuan Yu's 1,000-Li March\n{4}{W}{W}\nSorcery\nDestroy all tapped creatures.\nPTK R, ME3 R\n\nGuan Yu, Sainted Warrior\n{3}{W}{W}\nLegendary Creature - Human Soldier Warrior\n3/5\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.\nPTK R, ME3 U\n\nGuard Dogs\n{3}{W}\nCreature - Hound\n2/2\n{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.\nPLS U\n\nGuard Duty\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has defender.\nROE C\n\nGuard Gomazoa\n{2}{U}\nCreature - Jellyfish\n1/3\nDefender, flying\nPrevent all combat damage that would be dealt to Guard Gomazoa.\nROE U, COM U\n\nGuardian Angel\n{X}{W}\nInstant\nPrevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.\nLEA C, LEB C, 2ED C, 3ED C\n\nGuardian Beast\n{3}{B}\nCreature - Beast\n2/4\nAs long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.\nARN R, ME4 R\n\nGuardian Idol\n{2}\nArtifact\nGuardian Idol enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.\n5DN U\n\nGuardian Seraph\n{2}{W}{W}\nCreature - Angel\n3/4\nFlying\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nM10 R\n\nGuardian Zendikon\n{2}{W}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWWK C\n\nGuardian of Cloverdell\n{5}{G}{G}\nCreature - Treefolk Shaman\n4/5\nWhen Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.\n{G}, Sacrifice a Kithkin: You gain 1 life.\nLRW U\n\nGuardian of Solitude\n{1}{U}\nCreature - Spirit\n1/2\nWhenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.\nCHK U\n\nGuardian of Vitu-Ghazi\n{6}{G}{W}\nCreature - Elemental\n4/7\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nVigilance\nRAV C\n\nGuardian of the Guildpact\n{3}{W}\nCreature - Spirit\n2/3\nProtection from monocolored\nDIS C\n\nGuardian's Magemark\n{2}{W}\nEnchantment - Aura\nFlash\nEnchant creature\nCreatures you control that are enchanted get +1/+1.\nGPT C\n\nGuardians of Akrasa\n{2}{W}\nCreature - Human Soldier\n0/4\nDefender\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA C\n\nGuardians' Pledge\n{1}{W}{W}\nInstant\nWhite creatures you control get +2/+2 until end of turn.\nM12 C\n\nGuerrilla Tactics\n{1}{R}\nInstant\nGuerrilla Tactics deals 2 damage to target creature or player.\nWhen a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.\nALL C (x2), 8ED U, 9ED U, 10E U\n\nGuided Passage\n{U}{R}{G}\nSorcery\nReveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.\nAPC R\n\nGuided Strike\n{1}{W}\nInstant\nTarget creature gets +1/+0 and gains first strike until end of turn.\nDraw a card.\nWTH C, JUD C\n\nGuiding Spirit\n{1}{W}{U}\nCreature - Angel Spirit\n1/2\nFlying\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.\nVIS R\n\nGuile\n{3}{U}{U}{U}\nCreature - Elemental Incarnation\n6/6\nGuile can't be blocked except by three or more creatures.\nIf a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.\nWhen Guile is put into a graveyard from anywhere, shuffle it into its owner's library.\nLRW R, JVC R\n\nGuiltfeeder\n{3}{B}{B}\nCreature - Horror\n0/4\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.\nJUD R\n\nGuilty Conscience\n{W}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.\nSCG C\n\nGulf Squid\n{3}{U}\nCreature - Squid Beast\n2/2\nWhen Gulf Squid enters the battlefield, tap all lands target player controls.\nPCY C\n\nGuma\n{2}{R}\nCreature - Cat\n2/2\nProtection from blue\nUSG U\n\nGurzigost\n{3}{G}{G}\nCreature - Beast\n6/8\nAt the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.\n{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.\nTOR R\n\nGush\n{4}{U}\nInstant\nYou may return two Islands you control to their owner's hand rather than pay Gush's mana cost.\nDraw two cards.\nMMQ C, JVC C\n\nGust-Skimmer\n{2}\nArtifact Creature - Insect\n2/1\n{U}: Gust-Skimmer gains flying until end of turn.\nMBS C\n\nGustcloak Cavalier\n{3}{W}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Gustcloak Cavalier attacks, you may tap target creature.\nWhenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.\nTSP U\n\nGustcloak Harrier\n{1}{W}{W}\nCreature - Bird Soldier\n2/2\nFlying\nWhenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.\nONS C\n\nGustcloak Runner\n{W}\nCreature - Human Soldier\n1/1\nWhenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.\nONS C\n\nGustcloak Savior\n{4}{W}\nCreature - Bird Soldier\n3/4\nFlying\nWhenever a creature you control becomes blocked, you may untap that creature and remove it from combat.\nONS R\n\nGustcloak Sentinel\n{2}{W}{W}\nCreature - Human Soldier\n3/3\nWhenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.\nONS U\n\nGustcloak Skirmisher\n{3}{W}\nCreature - Bird Soldier\n2/3\nFlying\nWhenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.\nONS U\n\nGustha's Scepter\n{0}\nArtifact\n{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.\n{T}: Return a card you own exiled with Gustha's Scepter to your hand.\nWhen you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.\nALL R, ME2 R\n\nGustrider Exuberant\n{2}{W}\nCreature - Human Wizard\n1/2\nFlying\nSacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.\nALA C\n\nGut Shot\n{R/P}\nInstant\n({R/P} can be paid with either {R} or 2 life.)\nGut Shot deals 1 damage to target creature or player.\nNPH U\n\nGutless Ghoul\n{2}{B}\nSnow Creature - Zombie\n2/2\n{1}, Sacrifice a creature: You gain 2 life.\nCSP C\n\nGuttural Response\n{R/G}\nInstant\nCounter target blue instant spell.\nSHM U\n\nGutwrencher Oni\n{3}{B}{B}\nCreature - Demon Spirit\n5/4\nTrample\nAt the beginning of your upkeep, discard a card if you don't control an Ogre.\nCHK U\n\nGuul Draz Assassin\n{B}\nCreature - Vampire Assassin\n1/1\nLevel up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/2\n{B}, {T}: Target creature gets -2/-2 until end of turn.\nLEVEL 4+\n4/4\n{B}, {T}: Target creature gets -4/-4 until end of turn.\nROE R\n\nGuul Draz Specter\n{2}{B}{B}\nCreature - Specter\n2/2\nFlying\nGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.\nWhenever Guul Draz Specter deals combat damage to a player, that player discards a card.\nZEN R\n\nGuul Draz Vampire\n{B}\nCreature - Vampire Rogue\n1/1\nAs long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nZEN C\n\nGwafa Hazid, Profiteer\n{1}{W}{U}\nLegendary Creature - Human Rogue\n2/2\n{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.\nCreatures with bribery counters on them can't attack or block.\nCON R\n\nGwendlyn Di Corci\n{U}{B}{B}{R}\nLegendary Creature - Human Rogue\n3/5\n{T}: Target player discards a card at random. Activate this ability only during your turn.\nLEG R, ME3 R\n\nGwyllion Hedge-Mage\n{2}{W/B}\nCreature - Hag Wizard\n2/2\nWhen Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.\nWhen Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.\nEVE U, COM U\n\nHaakon, Stromgald Scourge\n{1}{B}{B}\nLegendary Creature - Zombie Knight\n3/3\nYou may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.\nAs long as Haakon is on the battlefield, you may play Knight cards from your graveyard.\nWhen Haakon dies, you lose 2 life.\nCSP R\n\nHaakon, Stromgald Scourge Avatar\nVanguard\nHand +0, life -3\nPay 1 life: You may play target creature card in your graveyard this turn.\nWhenever you play a creature card from your graveyard, it becomes a black Zombie Knight.\nIf a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.\nVG S\n\nHaazda Exonerator\n{W}\nCreature - Human Cleric\n1/1\n{T}, Sacrifice Haazda Exonerator: Destroy target Aura.\nDIS C\n\nHaazda Shield Mate\n{2}{W}\nCreature - Human Soldier\n1/1\nAt the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nDIS R\n\nHada Freeblade\n{W}\nCreature - Human Soldier Ally\n0/1\nWhenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.\nWWK U\n\nHada Spy Patrol\n{1}{U}\nCreature - Human Rogue\n1/1\nLevel up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nHada Spy Patrol is unblockable.\nLEVEL 3+\n3/3\nShroud\nHada Spy Patrol is unblockable.\nROE U\n\nHag Hedge-Mage\n{2}{B/G}\nCreature - Hag Shaman\n2/2\nWhen Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.\nWhen Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.\nEVE U\n\nHagra Crocodile\n{3}{B}\nCreature - Crocodile\n3/1\nHagra Crocodile can't block.\nLandfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.\nZEN C\n\nHagra Diabolist\n{4}{B}\nCreature - Ogre Shaman Ally\n3/2\nWhenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.\nZEN U\n\nHail Storm\n{1}{G}{G}\nInstant\nHail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.\nALL U, TSB S\n\nHail of Arrows\n{X}{W}\nInstant\nHail of Arrows deals X damage divided as you choose among any number of target attacking creatures.\nSOK U, 10E U\n\nHair-Strung Koto\n{6}\nArtifact\nTap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.\nCHK R\n\nHakim, Loreweaver\n{3}{U}{U}\nLegendary Creature - Human Wizard\n2/4\nFlying\n{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.\n{U}{U}, {T}: Destroy all Auras attached to Hakim.\nMIR R\n\nHalam Djinn\n{5}{R}\nCreature - Djinn\n6/5\nHaste\nHalam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.\nINV U\n\nHalberdier\n{3}{R}\nCreature - Human Barbarian\n3/1\nFirst strike\nODY C\n\nHalcyon Glaze\n{1}{U}{U}\nEnchantment\nWhenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.\nRAV U\n\nHalfdane\n{1}{W}{U}{B}\nLegendary Creature - Shapeshifter\n3/3\nAt the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.\nLEG R, ME3 R\n\nHalimar Depths\nLand\nHalimar Depths enters the battlefield tapped.\nWhen Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.\n{T}: Add {U} to your mana pool.\nWWK C\n\nHalimar Excavator\n{1}{U}\nCreature - Human Wizard Ally\n1/3\nWhenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.\nWWK C\n\nHalimar Wavewatch\n{1}{U}\nCreature - Merfolk Soldier\n0/3\nLevel up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n0/6\nLEVEL 5+\n6/6\nIslandwalk\nROE C\n\nHall of Gemstone\n{1}{G}{G}\nWorld Enchantment\nAt the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.\nMIR R\n\nHall of the Bandit Lord\nLegendary Land\nHall of the Bandit Lord enters the battlefield tapped.\n{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.\nCHK R\n\nHallow\n{W}\nInstant\nPrevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.\nDST C\n\nHallowed Burial\n{3}{W}{W}\nSorcery\nPut all creatures on the bottom of their owners' libraries.\nEVE R\n\nHallowed Fountain\nLand - Plains Island\n({T}: Add {W} or {U} to your mana pool.)\nAs Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.\nDIS R\n\nHallowed Ground\n{1}{W}\nEnchantment\n{W}{W}: Return target nonsnow land you control to its owner's hand.\nICE U, MED U\n\nHallowed Healer\n{2}{W}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nThreshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.\nODY C\n\nHalls of Mist\nLand\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCreatures that attacked during their controller's last turn can't attack.\nICE R\n\nHalo Hunter\n{2}{B}{B}{B}\nCreature - Demon\n6/3\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhen Halo Hunter enters the battlefield, destroy target Angel.\nZEN R\n\nHalt Order\n{2}{U}\nInstant\nCounter target artifact spell.\nDraw a card.\nSOM U\n\nHamletback Goliath\n{6}{R}\nCreature - Giant Warrior\n6/6\nWhenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.\nLRW R\n\nHammer Mage\n{1}{R}\nCreature - Human Spellshaper\n1/1\n{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.\nMMQ U\n\nHammer of Bogardan\n{1}{R}{R}\nSorcery\nHammer of Bogardan deals 3 damage to target creature or player.\n{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.\nMIR R, 6ED R, 8ED R, H10 R\n\nHammer of Ruin\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+0.\nWhenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.\nEquip {2}\nWWK U\n\nHammerfist Giant\n{4}{R}{R}\nCreature - Giant Warrior\n5/4\n{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.\nRAV R\n\nHammerhead Shark\n{1}{U}\nCreature - Fish\n2/3\nHammerhead Shark can't attack unless defending player controls an Island.\nSTH C\n\nHammerheim\nLegendary Land\n{T}: Add {R} to your mana pool.\n{T}: Target creature loses all landwalk abilities until end of turn.\nLEG U, ME3 U\n\nHammerheim Deadeye\n{3}{R}\nCreature - Giant Warrior\n3/3\nEcho {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hammerheim Deadeye enters the battlefield, destroy target creature with flying.\nPLC U\n\nHana Kami\n{G}\nCreature - Spirit\n1/1\n{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.\nCHK U\n\nHanabi Blast\n{1}{R}{R}\nInstant\nHanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.\nCHK U\n\nHand of Cruelty\n{B}{B}\nCreature - Human Samurai\n2/2\nProtection from white\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nSOK U\n\nHand of Death\n{2}{B}\nSorcery\nDestroy target nonblack creature.\nPOR C (x2), P02 C, S99 C, S00 C\n\nHand of Emrakul\n{9}\nCreature - Eldrazi\n7/7\nYou may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.\nAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)\nROE C\n\nHand of Honor\n{W}{W}\nCreature - Human Samurai\n2/2\nProtection from black\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nSOK U\n\nHand of Justice\n{5}{W}\nCreature - Avatar\n2/6\n{T}, Tap three untapped white creatures you control: Destroy target creature.\nFEM R, MED R\n\nHand of the Praetors\n{3}{B}\nCreature - Zombie\n3/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nOther creatures you control with infect get +1/+1.\nWhenever you cast a creature spell with infect, target player gets a poison counter.\nSOM R\n\nHand to Hand\n{2}{R}\nEnchantment\nDuring combat, players can't cast instant spells or activate abilities that aren't mana abilities.\nTMP R\n\nHankyu\n{1}\nArtifact - Equipment\nEquipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)\nCHK U\n\nHanna\nVanguard\nHand +1, life -5\nSpells you cast cost {1} less to cast.\nVG S\n\nHanna's Custody\n{2}{W}\nEnchantment\nAll artifacts have shroud. (They can't be the targets of spells or abilities.)\nTMP R\n\nHanna, Ship's Navigator\n{1}{W}{U}\nLegendary Creature - Human Artificer\n1/2\n{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.\nINV R\n\nHapato's Might\n{2}{B}\nInstant\nTarget creature gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 6.\nSDC S\n\nHapless Researcher\n{U}\nCreature - Human Wizard\n1/1\nSacrifice Hapless Researcher: Draw a card, then discard a card.\nJUD C\n\nHarabaz Druid\n{1}{G}\nCreature - Human Druid Ally\n0/1\n{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.\nWWK R\n\nHarbinger of Night\n{2}{B}{B}\nCreature - Spirit\n2/3\nAt the beginning of your upkeep, put a -1/-1 counter on each creature.\nMIR R\n\nHarbinger of Spring\n{4}{G}\nCreature - Spirit\n2/1\nProtection from non-Spirit creatures\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nBOK C\n\nHarbor Guardian\n{2}{W}{U}\nCreature - Gargoyle\n3/4\nReach (This creature can block creatures with flying.)\nWhenever Harbor Guardian attacks, defending player may draw a card.\nMIR U\n\nHarbor Serpent\n{4}{U}{U}\nCreature - Serpent\n5/5\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nHarbor Serpent can't attack unless there are five or more Islands on the battlefield.\nM11 C, M12 C\n\nHarm's Way\n{W}\nInstant\nThe next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.\nM10 U, DDG U\n\nHarmattan Efreet\n{2}{U}{U}\nCreature - Efreet\n2/2\nFlying\n{1}{U}{U}: Target creature gains flying until end of turn.\nMIR U, 6ED U\n\nHarmless Assault\n{2}{W}{W}\nInstant\nPrevent all combat damage that would be dealt this turn by attacking creatures.\nROE C\n\nHarmonic Convergence\n{2}{G}\nInstant\nPut all enchantments on top of their owners' libraries.\nULG U\n\nHarmonic Sliver\n{1}{G}{W}\nCreature - Sliver\n1/1\nAll Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."\nTSP U\n\nHarmonize\n{2}{G}{G}\nSorcery\nDraw three cards.\nPLC U, EVG U, GVL U, ARC U, COM U\n\nHarmony of Nature\n{2}{G}\nSorcery\nTap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.\nP02 U\n\nHarpoon Sniper\n{2}{W}\nCreature - Merfolk Archer\n2/2\n{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.\nLRW U\n\nHarrier Griffin\n{5}{W}\nCreature - Griffin\n3/3\nFlying\nAt the beginning of your upkeep, tap target creature.\nGPT U\n\nHarrow\n{2}{G}\nInstant\nAs an additional cost to cast Harrow, sacrifice a land.\nSearch your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.\nTMP U, INV C, ZEN C, PVC C\n\nHarsh Deceiver\n{3}{W}\nCreature - Spirit\n1/4\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.\nCHK C\n\nHarsh Judgment\n{2}{W}{W}\nEnchantment\nAs Harsh Judgment enters the battlefield, choose a color.\nIf an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.\nINV R\n\nHarsh Justice\n{2}{W}\nInstant\nCast Harsh Justice only during the declare attackers step and only if you've been attacked this step.\nThis turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.\nPOR R, ME4 R\n\nHarsh Mercy\n{2}{W}\nSorcery\nEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.\nONS R\n\nHaru-Onna\n{3}{G}\nCreature - Spirit\n2/1\nWhen Haru-Onna enters the battlefield, draw a card.\nWhenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.\nSOK U\n\nHarvest Gwyllion\n{2}{W/B}{W/B}\nCreature - Hag\n2/4\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nEVE C\n\nHarvest Mage\n{G}\nCreature - Human Spellshaper\n1/1\n{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.\nNEM C\n\nHarvest Wurm\n{1}{G}\nCreature - Wurm\n3/2\nWhen Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.\nWTH C\n\nHarvester Druid\n{1}{G}\nCreature - Human Druid\n1/1\n{T}: Add to your mana pool one mana of any color that a land you control could produce.\nJUD C\n\nHasran Ogress\n{B}{B}\nCreature - Ogre\n3/2\nWhenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.\nARN C (x2), CHR C, ME4 C\n\nHatchet Bully\n{3}{R}\nCreature - Goblin Warrior\n3/3\n{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.\nEVE U\n\nHatching Plans\n{1}{U}\nEnchantment\nWhen Hatching Plans is put into a graveyard from the battlefield, draw three cards.\nGPT R\n\nHate Weaver\n{1}{B}\nCreature - Zombie Wizard\n2/1\n{2}: Target blue or red creature gets +1/+0 until end of turn.\nINV U, 10E U\n\nHateflayer\n{5}{R}{R}\nCreature - Elemental\n5/5\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)\nEVE R\n\nHatred\n{3}{B}{B}\nInstant\nAs an additional cost to cast Hatred, pay X life.\nTarget creature gets +X/+0 until end of turn.\nEXO R\n\nHaunted Angel\n{2}{W}\nCreature - Angel\n3/3\nFlying\nWhen Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.\nAPC U\n\nHaunted Cadaver\n{3}{B}\nCreature - Zombie\n2/2\nWhenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.\nMorph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nHaunted Crossroads\n{2}{B}\nEnchantment\n{B}: Put target creature card from your graveyard on top of your library.\nMMQ U\n\nHaunting Apparition\n{1}{U}{B}\nCreature - Spirit\n1+*/2\nFlying\nAs Haunting Apparition enters the battlefield, choose an opponent.\nHaunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.\nMIR U\n\nHaunting Echoes\n{3}{B}{B}\nSorcery\nExile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.\nODY R, M10 R, M11 R\n\nHaunting Hymn\n{4}{B}{B}\nInstant\nTarget player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.\nTSP U\n\nHaunting Misery\n{1}{B}{B}\nSorcery\nAs an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.\nHaunting Misery deals X damage to target player.\nWTH C\n\nHaunting Wind\n{3}{B}\nEnchantment\nWhenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.\nATQ U\n\nHavenwood Battleground\nLand\nHavenwood Battleground enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.\nFEM U, 5ED U, 6ED U, BTD U, ME2 U\n\nHavenwood Wurm\n{6}{G}\nCreature - Wurm\n5/6\nFlash (You may cast this spell any time you could cast an instant.)\nTrample\nTSP C\n\nHavoc\n{1}{R}\nEnchantment\nWhenever an opponent casts a white spell, he or she loses 2 life.\nTMP U\n\nHavoc Demon\n{5}{B}{B}\nCreature - Demon\n5/5\nFlying\nWhen Havoc Demon dies, all creatures get -5/-5 until end of turn.\nLGN R\n\nHawkeater Moth\n{3}{G}\nCreature - Insect\n1/2\nFlying; shroud (This permanent can't be the target of spells or abilities.)\nUSG U\n\nHazduhr the Abbot\n{3}{W}{W}\nLegendary Creature - Human Cleric\n2/5\n{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.\nHML R\n\nHaze Frog\n{3}{G}{G}\nCreature - Frog\n2/1\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.\nROE C\n\nHaze of Rage\n{1}{R}\nSorcery\nBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreatures you control get +1/+0 until end of turn.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nFUT U\n\nHazerider Drake\n{2}{W}{U}\nCreature - Drake\n2/3\nFlying, protection from red\nMIR U\n\nHazezon Tamar\n{4}{R}{G}{W}\nLegendary Creature - Human Warrior\n2/4\nWhen Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.\nWhen Hazezon leaves the battlefield, exile all Sand Warriors.\nLEG R, ME3 R\n\nHazy Homunculus\n{1}{U}\nCreature - Homunculus Illusion\n1/1\nHazy Homunculus is unblockable as long as defending player controls an untapped land.\nPCY C\n\nHe Who Hungers\n{4}{B}\nLegendary Creature - Spirit\n3/2\nFlying\n{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nCHK R\n\nHead Games\n{3}{B}{B}\nSorcery\nTarget opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.\nONS R, 10E R\n\nHeadhunter\n{1}{B}\nCreature - Human Cleric\n1/1\nWhenever Headhunter deals combat damage to a player, that player discards a card.\nMorph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nHeadless Horseman\n{2}{B}\nCreature - Zombie Knight\n2/2\nLEG C\n\nHeadlong Rush\n{1}{R}\nInstant\nAttacking creatures gain first strike until end of turn.\nUSG C\n\nHeadstone\n{1}{B}\nInstant\nExile target card from a graveyard.\nDraw a card at the beginning of the next turn's upkeep.\nHML C\n\nHeal\n{W}\nInstant\nPrevent the next 1 damage that would be dealt to target creature or player this turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C, ME3 C\n\nHeal the Scars\n{3}{G}\nInstant\nRegenerate target creature. You gain life equal to that creature's toughness.\nLRW C\n\nHealer's Headdress\n{2}\nArtifact - Equipment\nEquipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."\n{W}{W}: Attach Healer's Headdress to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C\n\nHealing Leaves\n{G}\nInstant\nChoose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.\nPLC C\n\nHealing Salve\n{W}\nInstant\nChoose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, USG C, 6ED C, BRB C, 7ED C, 8ED C, DVD C, ME4 C\n\nHeap Doll\n{1}\nArtifact Creature - Scarecrow\n1/1\nSacrifice Heap Doll: Exile target card from a graveyard.\nSHM U\n\nHeart Sliver\n{1}{R}\nCreature - Sliver\n1/1\nAll Sliver creatures have haste.\nTMP C, H09 C\n\nHeart Warden\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G} to your mana pool.\n{2}, Sacrifice Heart Warden: Draw a card.\nUDS C\n\nHeart Wolf\n{3}{R}\nCreature - Wolf\n2/2\nFirst strike\n{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.\nHML R\n\nHeart of Bogardan\n{2}{R}{R}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.\nWTH R\n\nHeart of Light\n{2}{W}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nPrevent all damage that would be dealt to and dealt by enchanted creature.\nBOK C, 10E C\n\nHeart of Ramos\n{3}\nArtifact\n{T}: Add {R} to your mana pool.\nSacrifice Heart of Ramos: Add {R} to your mana pool.\nMMQ R\n\nHeart of Yavimaya\nLand\nIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {G} to your mana pool.\n{T}: Target creature gets +1/+1 until end of turn.\nALL R, ME2 R\n\nHeartbeat of Spring\n{2}{G}\nEnchantment\nWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.\nCHK R\n\nHearth Charm\n{R}\nInstant\nChoose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.\nVIS C\n\nHearth Kami\n{1}{R}\nCreature - Spirit\n2/1\n{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.\nCHK C\n\nHearthcage Giant\n{6}{R}{R}\nCreature - Giant Warrior\n5/5\nWhen Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.\nSacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.\nLRW U\n\nHearthfire Hobgoblin\n{R/W}{R/W}{R/W}\nCreature - Goblin Soldier\n2/2\nDouble strike\nEVE U, HOP U\n\nHeartlash Cinder\n{1}{R}\nCreature - Elemental Warrior\n1/1\nHaste\nChroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.\nEVE C\n\nHeartless Hidetsugu\n{3}{R}{R}\nLegendary Creature - Ogre Shaman\n4/3\n{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.\nBOK R\n\nHeartmender\n{2}{G/W}{G/W}\nCreature - Elemental\n2/2\nAt the beginning of your upkeep, remove a -1/-1 counter from each creature you control.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nHeartseeker\n{4}\nArtifact - Equipment\nEquipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nDST R\n\nHeartstabber Mosquito\n{3}{B}\nCreature - Insect\n2/2\nKicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nFlying\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.\nZEN C\n\nHeartstone\n{3}\nArtifact\nActivated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.\nSTH U, H09 U\n\nHeartwood Dryad\n{1}{G}\nCreature - Dryad\n2/1\nHeartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.\nTMP C\n\nHeartwood Giant\n{3}{G}{G}\nCreature - Giant\n4/4\n{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.\nTMP R\n\nHeartwood Shard\n{3}\nArtifact\n{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.\nMRD U\n\nHeartwood Storyteller\n{1}{G}{G}\nCreature - Treefolk\n2/3\nWhenever a player casts a noncreature spell, each of that player's opponents may draw a card.\nFUT R\n\nHeartwood Storyteller Avatar\nVanguard\nHand -1, life +4\nThe first creature spell you cast each turn costs {1} less to cast.\nThe first noncreature spell each opponent casts each turn costs {1} more to cast.\nVG S\n\nHeartwood Treefolk\n{2}{G}{G}\nCreature - Treefolk\n3/4\nForestwalk\nTMP U\n\nHeat Ray\n{X}{R}\nInstant\nHeat Ray deals X damage to target creature.\nUSG C, BRB C, ROE C\n\nHeat Shimmer\n{2}{R}\nSorcery\nPut a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."\nLRW R\n\nHeat Stroke\n{2}{R}\nEnchantment\nAt end of combat, destroy each creature that blocked or was blocked this turn.\nWTH R\n\nHeat Wave\n{2}{R}\nEnchantment\nCumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlue creatures can't block creatures you control.\nNonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.\nVIS U\n\nHeat of Battle\n{1}{R}\nEnchantment\nWhenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.\nSTH U\n\nHeaven's Gate\n{W}\nInstant\nAny number of target creatures become white until end of turn.\nLEG U\n\nHeavy Arbalest\n{3}\nArtifact - Equipment\nEquipped creature doesn't untap during its controller's untap step.\nEquipped creature has "{T}: This creature deals 2 damage to target creature or player."\nEquip {4}\nSOM U\n\nHeavy Ballista\n{3}{W}\nCreature - Human Soldier\n2/3\n{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.\nWTH C, 6ED U, 7ED U\n\nHeavy Fog\n{1}{G}\nInstant\nCast Heavy Fog only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures.\nPTK U, ME3 C\n\nHecatomb\n{1}{B}{B}\nEnchantment\nWhen Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.\nTap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.\nICE R, 5ED R, 6ED R, MED R\n\nHedge Troll\n{2}{G}\nCreature - Troll Cleric\n2/2\nHedge Troll gets +1/+1 as long as you control a Plains.\n{W}: Regenerate Hedge Troll.\nPLC U\n\nHedron Crab\n{U}\nCreature - Crab\n0/2\nLandfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.\nZEN U\n\nHedron Matrix\n{4}\nArtifact - Equipment\nEquipped creature gets +X/+X, where X is its converted mana cost.\nEquip {4}\nROE R\n\nHedron Rover\n{4}\nArtifact Creature - Construct\n2/2\nLandfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.\nWWK C\n\nHedron Scrabbler\n{2}\nArtifact Creature - Construct\n1/1\nLandfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.\nZEN C\n\nHedron-Field Purists\n{2}{W}\nCreature - Human Cleric\n0/3\nLevel up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/4\nIf a source would deal damage to you or a creature you control, prevent 1 of that damage.\nLEVEL 5+\n2/5\nIf a source would deal damage to you or a creature you control, prevent 2 of that damage.\nROE R\n\nHeed the Mists\n{3}{U}{U}\nSorcery - Arcane\nPut the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.\nBOK U\n\nHeedless One\n{3}{G}\nCreature - Elf Avatar\n*/*\nTrample\nHeedless One's power and toughness are each equal to the number of Elves on the battlefield.\nONS U, EVG U\n\nHeidar, Rimewind Master\n{4}{U}\nLegendary Creature - Human Wizard\n3/3\n{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.\nCSP R\n\nHeightened Awareness\n{3}{U}{U}\nEnchantment\nAs Heightened Awareness enters the battlefield, discard your hand.\nAt the beginning of your draw step, draw an additional card.\nPCY R\n\nHelionaut\n{2}{W}\nCreature - Human Soldier\n1/2\nFlying\n{1}, {T}: Add one mana of any color to your mana pool.\nAPC C\n\nHeliophial\n{5}\nArtifact\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\n{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.\n5DN C\n\nHelium Squirter\n{4}{U}\nCreature - Beast Mutant\n0/0\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.\nDIS C\n\nHelix Pinnacle\n{G}\nEnchantment\nShroud\n{X}: Put X tower counters on Helix Pinnacle.\nAt the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.\nEVE R\n\nHell Swarm\n{B}\nInstant\nAll creatures get -1/-0 until end of turn.\nLEG C\n\nHell's Caretaker\n{3}{B}\nCreature - Horror\n1/1\n{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.\nLEG R, CHR R, 9ED R\n\nHell's Caretaker Avatar\nVanguard\nHand -1, life -4\n{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.\nVG S\n\nHell's Thunder\n{1}{R}{R}\nCreature - Elemental\n4/4\nFlying, haste\nAt the beginning of the end step, sacrifice Hell's Thunder.\nUnearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA R\n\nHell-Bent Raider\n{1}{R}{R}\nCreature - Human Barbarian\n2/2\nFirst strike, haste\nDiscard a card at random: Hell-Bent Raider gains protection from white until end of turn.\nTOR R\n\nHellcarver Demon\n{3}{B}{B}{B}\nCreature - Demon\n6/6\nFlying\nWhenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.\nROE M\n\nHelldozer\n{3}{B}{B}{B}\nCreature - Zombie Giant\n6/5\n{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.\nRAV R, HOP R\n\nHellfire\n{2}{B}{B}{B}\nSorcery\nDestroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.\nLEG R, ME3 R\n\nHellfire Mongrel\n{2}{R}\nCreature - Elemental Hound\n2/2\nAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.\nZEN U\n\nHellhole Rats\n{2}{B}{R}\nCreature - Rat\n2/2\nHaste\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.\nDIS U\n\nHellion Eruption\n{5}{R}\nSorcery\nSacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.\nROE R\n\nHellkite Charger\n{4}{R}{R}\nCreature - Dragon\n5/5\nFlying, haste\nWhenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.\nZEN R, ARC R\n\nHellkite Hatchling\n{2}{R}{G}\nCreature - Dragon\n2/2\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nHellkite Hatchling has flying and trample if it devoured a creature.\nCON U\n\nHellkite Igniter\n{5}{R}{R}\nCreature - Dragon\n5/5\nFlying, haste\n{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.\nMBS R\n\nHellkite Overlord\n{4}{B}{R}{R}{G}\nCreature - Dragon\n8/8\nFlying, trample, haste\n{R}: Hellkite Overlord gets +1/+0 until end of turn.\n{B}{G}: Regenerate Hellkite Overlord.\nFVD R, ALA M\n\nHellspark Elemental\n{1}{R}\nCreature - Elemental\n3/1\nTrample, haste\nAt the beginning of the end step, sacrifice Hellspark Elemental.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON U, H10 U\n\nHelm of Awakening\n{2}\nArtifact\nSpells cost {1} less to cast.\nVIS U\n\nHelm of Chatzuk\n{1}\nArtifact\n{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R\n\nHelm of Kaldra\n{3}\nLegendary Artifact - Equipment\nEquipped creature has first strike, trample, and haste.\n{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.\nEquip {2}\nPRO R, 5DN R\n\nHelm of Obedience\n{4}\nArtifact\n{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.\nALL R, ME2 R\n\nHelm of Possession\n{4}\nArtifact\nYou may choose not to untap Helm of Possession during your untap step.\n{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.\nTMP R\n\nHelm of the Ghastlord\n{3}{U/B}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."\nAs long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."\nSHM C\n\nHematite Golem\n{4}\nArtifact Creature - Golem\n1/4\n{1}{R}: Hematite Golem gets +2/+0 until end of turn.\nMRD C\n\nHematite Talisman\n{2}\nArtifact\nWhenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.\nICE U\n\nHenchfiend of Ukor\n{3}{R}\nCreature - Ogre\n3/2\nHaste\nEcho {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)\n{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.\nFUT C\n\nHenge Guardian\n{5}\nArtifact Creature - Dragon Wurm\n3/4\n{2}: Henge Guardian gains trample until end of turn.\nMMQ U, DDG U\n\nHenge of Ramos\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}: Add one mana of any color to your mana pool.\nMMQ U\n\nHerald of Leshrac\n{6}{B}\nCreature - Avatar\n2/4\nFlying\nCumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nHerald of Leshrac gets +1/+1 for each land you control but don't own.\nWhen Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.\nCSP R\n\nHerald of Serra\n{2}{W}{W}\nCreature - Angel\n3/4\nFlying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG R\n\nHerbal Poultice\n{0}\nArtifact\n{3}, Sacrifice Herbal Poultice: Regenerate target creature.\nLRW C\n\nHerd Gnarr\n{3}{G}\nCreature - Beast\n2/2\nWhenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.\nTSP C\n\nHeritage Druid\n{G}\nCreature - Elf Druid\n1/1\nTap three untapped Elves you control: Add {G}{G}{G} to your mana pool.\nMOR U\n\nHermetic Study\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\nUSG C\n\nHermit Druid\n{1}{G}\nCreature - Human Druid\n1/1\n{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.\nSTH R\n\nHermit Druid Avatar\nVanguard\nHand -2, life -2\nAt the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.\nVG S\n\nHero of Bladehold\n{2}{W}{W}\nCreature - Human Knight\n3/4\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.\nMBS M\n\nHero of Oxid Ridge\n{2}{R}{R}\nCreature - Human Knight\n4/2\nHaste\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.\nMBS M\n\nHero's Demise\n{1}{B}\nInstant\nDestroy target legendary creature.\nBOK R\n\nHero's Resolve\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+5.\nTMP C, 6ED C, S00 C\n\nHeroes Remembered\n{6}{W}{W}{W}\nSorcery\nYou gain 20 life.\nSuspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nPLC R\n\nHeroes' Reunion\n{G}{W}\nInstant\nTarget player gains 7 life.\nINV U, ARC U, DDG U\n\nHeroic Defiance\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.\nPLS C\n\nHeroism\n{2}{W}\nEnchantment\nSacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.\nFEM U\n\nHesitation\n{1}{U}\nEnchantment\nWhen a player casts a spell, sacrifice Hesitation. If you do, counter that spell.\nSTH U\n\nHex\n{4}{B}{B}\nSorcery\nDestroy six target creatures.\nRAV R, COM R\n\nHex Parasite\n{1}\nArtifact Creature - Insect\n1/1\n{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)\nNPH R\n\nHexplate Golem\n{7}\nArtifact Creature - Golem\n5/7\nMBS C\n\nHibernation\n{2}{U}\nInstant\nReturn all green permanents to their owners' hands.\nUSG U, 7ED U, 8ED U\n\nHibernation Sliver\n{U}{B}\nCreature - Sliver\n2/2\nAll Slivers have "Pay 2 life: Return this permanent to its owner's hand."\nSTH U, H09 U\n\nHibernation's End\n{4}{G}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.\nCSP R\n\nHickory Woodlot\nLand\nHickory Woodlot enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.\nMMQ C\n\nHidden Ancients\n{1}{G}\nEnchantment\nWhen an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.\nUSG U\n\nHidden Gibbons\n{G}\nEnchantment\nWhen an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.\nULG R\n\nHidden Guerrillas\n{G}\nEnchantment\nWhen an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.\nUSG U\n\nHidden Herd\n{G}\nEnchantment\nWhen an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.\nUSG R\n\nHidden Horror\n{1}{B}{B}\nCreature - Horror\n4/4\nWhen Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.\nWTH U, P02 R, 6ED U, 10E U\n\nHidden Path\n{2}{G}{G}{G}{G}\nEnchantment\nGreen creatures have forestwalk.\nDRK R\n\nHidden Predators\n{G}\nEnchantment\nWhen an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.\nUSG R\n\nHidden Retreat\n{2}{W}\nEnchantment\nPut a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.\nSTH R\n\nHidden Spider\n{G}\nEnchantment\nWhen an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)\nUSG C\n\nHidden Stag\n{1}{G}\nEnchantment\nWhenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.\nWhenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.\nUSG R\n\nHide\n{R}{W}\nInstant\nPut target artifact or enchantment on the bottom of its owner's library.\n----\nSeek\n{W}{B}\nInstant\nSearch target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.\nDIS R\n\nHideous End\n{1}{B}{B}\nInstant\nDestroy target nonblack creature. Its controller loses 2 life.\nHOP C, ZEN C, GVL C, PVC C\n\nHideous Laughter\n{2}{B}{B}\nInstant - Arcane\nAll creatures get -2/-2 until end of turn.\nSplice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK U\n\nHideous Visage\n{2}{B}\nSorcery\nCreatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nM12 C\n\nHidetsugu's Second Rite\n{3}{R}\nInstant\nIf target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.\nSOK R\n\nHigh Ground\n{W}\nEnchantment\nEach creature you control can block an additional creature.\nEXO U, 10E U\n\nHigh Market\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice a creature: You gain 1 life.\nMMQ R\n\nHigh Seas\n{2}{U}\nEnchantment\nRed creature spells and green creature spells cost {1} more to cast.\nMMQ U\n\nHigh Tide\n{U}\nInstant\nUntil end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).\nFEM C (x3), MED U\n\nHighland Berserker\n{1}{R}\nCreature - Human Berserker Ally\n2/1\nWhenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.\nZEN C\n\nHighland Giant\n{2}{R}{R}\nCreature - Giant\n3/4\nPOR C\n\nHighland Weald\nSnow Land\nHighland Weald enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\nCSP U\n\nHighway Robber\n{2}{B}{B}\nCreature - Human Rogue Mercenary\n2/2\nWhen Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.\nMMQ C, 9ED C, 10E C\n\nHigure, the Still Wind\n{3}{U}{U}\nLegendary Creature - Human Ninja\n3/4\nNinjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.\n{2}: Target Ninja creature is unblockable this turn.\nBOK R\n\nHigure, the Still Wind Avatar\nVanguard\nHand -1, life +3\nWhenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library.\nVG S\n\nHikari, Twilight Guardian\n{3}{W}{W}\nLegendary Creature - Spirit\n4/4\nFlying\nWhenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.\nCHK R\n\nHill Giant\n{3}{R}\nCreature - Giant\n3/3\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 7ED C, 8ED C, 9ED C, 10E C\n\nHillcomber Giant\n{2}{W}{W}\nCreature - Giant Scout\n3/3\nMountainwalk\nLRW C\n\nHinder\n{1}{U}{U}\nInstant\nCounter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.\nCHK U\n\nHindering Light\n{W}{U}\nInstant\nCounter target spell that targets you or a permanent you control.\nDraw a card.\nALA C\n\nHindering Touch\n{3}{U}\nInstant\nCounter target spell unless its controller pays {2}.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG C\n\nHint of Insanity\n{2}{B}\nSorcery\nTarget player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.\nODY R\n\nHipparion\n{1}{W}\nCreature - Horse\n1/3\nHipparion can't block creatures with power 3 or greater unless you pay {1}.\nICE U, 5ED C\n\nHired Giant\n{3}{R}\nCreature - Giant\n4/4\nWhen Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.\nMMQ U\n\nHired Muscle\n{1}{B}{B}\nCreature - Human Warrior\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.\nAt the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.\n----\nScarmaker\nLegendary Creature - Spirit\n4/4\nRemove a ki counter from Scarmaker: Target creature gains fear until end of turn.\nBOK U\n\nHisoka's Defiance\n{1}{U}\nInstant\nCounter target Spirit or Arcane spell.\nCHK C\n\nHisoka's Guard\n{1}{U}\nCreature - Human Wizard\n1/1\nYou may choose not to untap Hisoka's Guard during your untap step.\n{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)\nCHK C\n\nHisoka, Minamo Sensei\n{2}{U}{U}\nLegendary Creature - Human Wizard\n1/3\n{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.\nCHK R\n\nHissing Iguanar\n{2}{R}\nCreature - Lizard\n3/1\nWhenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.\nALA C\n\nHissing Miasma\n{1}{B}{B}\nEnchantment\nWhenever a creature attacks you, its controller loses 1 life.\nGPT U\n\nHit\n{1}{B}{R}\nInstant\nTarget player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.\n----\nRun\n{3}{R}{G}\nInstant\nAttacking creatures you control get +1/+0 until end of turn for each other attacking creature.\nDIS U\n\nHive Mind\n{5}{U}\nEnchantment\nWhenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.\nM10 R\n\nHivestone\n{2}\nArtifact\nCreatures you control are Slivers in addition to their other creature types.\nTSP R\n\nHivis of the Scale\n{3}{R}{R}\nLegendary Creature - Viashino Shaman\n3/4\nYou may choose not to untap Hivis of the Scale during your untap step.\n{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.\nMIR R\n\nHoar Shade\n{3}{B}\nCreature - Shade\n1/2\n{B}: Hoar Shade gets +1/+1 until end of turn.\nICE C\n\nHoard-Smelter Dragon\n{4}{R}{R}\nCreature - Dragon\n5/5\nFlying\n{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.\nSOM R\n\nHoarder's Greed\n{3}{B}\nSorcery\nYou lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW U\n\nHoarding Dragon\n{3}{R}{R}\nCreature - Dragon\n4/4\nFlying\nWhen Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.\nWhen Hoarding Dragon dies, you may put the exiled card into its owner's hand.\nM11 R\n\nHobble\n{2}{W}\nEnchantment - Aura\nEnchant creature\nWhen Hobble enters the battlefield, draw a card.\nEnchanted creature can't attack.\nEnchanted creature can't block if it's black.\nPLS C\n\nHobgoblin Dragoon\n{2}{R/W}\nCreature - Goblin Knight\n1/2\nFlying, first strike\nEVE C\n\nHokori, Dust Drinker\n{2}{W}{W}\nLegendary Creature - Spirit\n2/2\nLands don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player untaps a land he or she controls.\nBOK R\n\nHold the Line\n{1}{W}{W}\nInstant\nBlocking creatures get +7/+7 until end of turn.\nCHK R\n\nHolistic Wisdom\n{1}{G}{G}\nEnchantment\n{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nODY R\n\nHollow Dogs\n{4}{B}\nCreature - Zombie Hound\n3/3\nWhenever Hollow Dogs attacks, it gets +2/+0 until end of turn.\nUSG C, S99 C, BTD C, 7ED C, 9ED C\n\nHollow Specter\n{1}{B}{B}\nCreature - Specter\n2/2\nFlying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.\nLGN R\n\nHollow Trees\nLand\nHollow Trees enters the battlefield tapped.\nYou may choose not to untap Hollow Trees during your untap step.\nAt the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.\nFEM R, 5ED R\n\nHollow Warrior\n{4}\nArtifact Creature - Golem Warrior\n4/4\nHollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.\nPCY U\n\nHollowborn Barghest\n{5}{B}{B}\nCreature - Demon Hound\n7/6\nAt the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.\nSHM R\n\nHollowsage\n{3}{B}\nCreature - Merfolk Wizard\n2/2\nWhenever Hollowsage becomes untapped, you may have target player discard a card.\nSHM U\n\nHoly Armor\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+2.\n{W}: Enchanted creature gets +0/+1 until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C\n\nHoly Day\n{W}\nInstant\nPrevent all combat damage that would be dealt this turn.\nLEG C, INV C, 8ED C, 9ED C, 10E C\n\nHoly Light\n{2}{W}\nInstant\nNonwhite creatures get -1/-1 until end of turn.\nDRK C, MED C\n\nHoly Strength\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C\n\nHomarid\n{2}{U}\nCreature - Homarid\n2/2\nHomarid enters the battlefield with a tide counter on it.\nAt the beginning of your upkeep, put a tide counter on Homarid.\nAs long as there is exactly one tide counter on Homarid, it gets -1/-1.\nAs long as there are exactly three tide counters on Homarid, it gets +1/+1.\nWhenever there are four tide counters on Homarid, remove all tide counters from it.\nFEM C (x4)\n\nHomarid Shaman\n{2}{U}{U}\nCreature - Homarid Shaman\n2/1\n{U}: Tap target green creature.\nFEM R\n\nHomarid Spawning Bed\n{U}{U}\nEnchantment\n{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.\nFEM U, MED U\n\nHomarid Warrior\n{4}{U}\nCreature - Homarid Warrior\n3/3\n{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)\nFEM C (x3), 5ED C\n\nHomeward Path\nLand\n{T}: Add {1} to your mana pool.\n{T}: Each player gains control of all creatures he or she owns.\nCOM R\n\nHoming Sliver\n{2}{R}\nCreature - Sliver\n2/2\nEach Sliver card in each player's hand has slivercycling {3}.\nSlivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)\nFUT C, H09 C\n\nHomura, Human Ascendant\n{4}{R}{R}\nLegendary Creature - Human Monk\n4/4\nHomura, Human Ascendant can't block.\nWhen Homura dies, return it to the battlefield flipped.\n----\nHomura's Essence\nLegendary Enchantment\nCreatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."\nSOK R\n\nHonden of Cleansing Fire\n{3}{W}\nLegendary Enchantment - Shrine\nAt the beginning of your upkeep, you gain 2 life for each Shrine you control.\nCHK U\n\nHonden of Infinite Rage\n{2}{R}\nLegendary Enchantment - Shrine\nAt the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.\nCHK U\n\nHonden of Life's Web\n{4}{G}\nLegendary Enchantment - Shrine\nAt the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.\nCHK U\n\nHonden of Night's Reach\n{3}{B}\nLegendary Enchantment - Shrine\nAt the beginning of your upkeep, target opponent discards a card for each Shrine you control.\nCHK U\n\nHonden of Seeing Winds\n{4}{U}\nLegendary Enchantment - Shrine\nAt the beginning of your upkeep, draw a card for each Shrine you control.\nCHK U\n\nHonor Guard\n{W}\nCreature - Human Soldier\n1/1\n{W}: Honor Guard gets +0/+1 until end of turn.\nSTH C, 7ED C, 8ED C, 9ED C, 10E C\n\nHonor of the Pure\n{1}{W}\nEnchantment\nWhite creatures you control get +1/+1.\nM10 R, M11 R, M12 R\n\nHonor the Fallen\n{1}{W}\nInstant\nExile all creature cards from all graveyards. You gain 1 life for each card exiled this way.\nMMQ R\n\nHonor-Worn Shaku\n{3}\nArtifact\n{T}: Add {1} to your mana pool.\nTap an untapped legendary permanent you control: Untap Honor-Worn Shaku.\nCHK U\n\nHonorable Passage\n{1}{W}\nInstant\nThe next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nVIS U, TSB S\n\nHonorable Scout\n{W}\nCreature - Human Soldier Scout\n1/1\nWhen Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.\nPLS C\n\nHooded Kavu\n{2}{R}\nCreature - Kavu\n2/2\n{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nINV C\n\nHoodwink\n{1}{U}\nInstant\nReturn target artifact, enchantment, or land to its owner's hand.\nMMQ C\n\nHoof Skulkin\n{3}\nArtifact Creature - Scarecrow\n2/2\n{3}: Target green creature gets +1/+1 until end of turn.\nEVE C\n\nHoofprints of the Stag\n{1}{W}\nTribal Enchantment - Elemental\nWhenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.\n{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.\nLRW R\n\nHope Charm\n{W}\nInstant\nChoose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.\nVIS C\n\nHope and Glory\n{1}{W}\nInstant\nUntap two target creatures. Each of them gets +1/+1 until end of turn.\nULG U\n\nHopping Automaton\n{3}\nArtifact Creature - Construct\n2/2\n{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.\nUSG U\n\nHorde of Boggarts\n{3}{R}\nCreature - Goblin\n*/*\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.\nHorde of Boggarts can't be blocked except by two or more creatures.\nSHM U\n\nHorde of Notions\n{W}{U}{B}{R}{G}\nLegendary Creature - Elemental\n5/5\nVigilance, trample, haste\n{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.\nLRW R\n\nHorizon Boughs\nPlane - Pyrulea\nAll permanents untap during each player's untap step.\nWhenever you roll {C}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.\nHOP P\n\nHorizon Canopy\nLand\n{T}, Pay 1 life: Add {G} or {W} to your mana pool.\n{1}, {T}, Sacrifice Horizon Canopy: Draw a card.\nFUT R\n\nHorizon Drake\n{1}{U}{U}\nCreature - Drake\n3/1\nFlying, protection from lands\nWWK U\n\nHorizon Seed\n{4}{W}\nCreature - Spirit\n2/1\nWhenever you cast a Spirit or Arcane spell, regenerate target creature.\nCHK U\n\nHorizon Spellbomb\n{1}\nArtifact\n{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nWhen Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.\nSOM C\n\nHorn of Deafening\n{4}\nArtifact\n{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.\nLEG R, CHR R, ME4 U\n\nHorn of Greed\n{3}\nArtifact\nWhenever a player plays a land, that player draws a card.\nSTH R\n\nHorn of Plenty\n{6}\nArtifact\nWhenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.\nMMQ R\n\nHorn of Ramos\n{3}\nArtifact\n{T}: Add {G} to your mana pool.\nSacrifice Horn of Ramos: Add {G} to your mana pool.\nMMQ R\n\nHorned Cheetah\n{2}{G}{W}\nCreature - Cat\n2/2\nWhenever Horned Cheetah deals damage, you gain that much life.\nINV U\n\nHorned Helm\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+1 and has trample.\n{G}{G}: Attach Horned Helm to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C\n\nHorned Kavu\n{R}{G}\nCreature - Kavu\n3/4\nWhen Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.\nPLS C\n\nHorned Sliver\n{2}{G}\nCreature - Sliver\n2/2\nAll Sliver creatures have trample.\nTMP U\n\nHorned Troll\n{2}{G}\nCreature - Troll\n2/2\n{G}: Regenerate Horned Troll.\nMMQ C, 8ED C\n\nHorned Turtle\n{2}{U}\nCreature - Turtle\n1/4\nPOR C, TMP C, 6ED C, 7ED C, 8ED C, 9ED C, M10 C\n\nHornet Cannon\n{4}\nArtifact\n{3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.\nSTH U, PVC U\n\nHornet Cobra\n{1}{G}{G}\nCreature - Snake\n2/1\nFirst strike\nLEG C\n\nHornet Harasser\n{2}{B}{B}\nCreature - Goblin Shaman\n2/2\nWhen Hornet Harasser dies, target creature gets -2/-2 until end of turn.\nLRW C\n\nHornet Queen\n{4}{G}{G}{G}\nCreature - Insect\n2/2\nFlying, deathtouch\nWhen Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.\nCOM R\n\nHornet Sting\n{G}\nInstant\nHornet Sting deals 1 damage to target creature or player.\nM11 C\n\nHorobi's Whisper\n{1}{B}{B}\nInstant - Arcane\nIf you control a Swamp, destroy target nonblack creature.\nSplice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nHorobi, Death's Wail\n{2}{B}{B}\nLegendary Creature - Spirit\n4/4\nFlying\nWhenever a creature becomes the target of a spell or ability, destroy that creature.\nCHK R\n\nHorrible Hordes\n{3}\nArtifact Creature - Spirit\n2/2\nRampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)\nMIR U\n\nHorrifying Revelation\n{B}\nSorcery\nTarget player discards a card, then puts the top card of his or her library into his or her graveyard.\nMBS C\n\nHorror of Horrors\n{3}{B}{B}\nEnchantment\nSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLEG U, 9ED U\n\nHorseshoe Crab\n{2}{U}\nCreature - Crab\n1/3\n{U}: Untap Horseshoe Crab.\nUSG C, 10E C\n\nHostile Realm\n{2}{R}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Target creature can't block this turn."\nMOR C\n\nHostility\n{3}{R}{R}{R}\nCreature - Elemental Incarnation\n6/6\nHaste\nIf a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.\nWhen Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.\nLRW R, JVC R\n\nHot Springs\n{1}{G}\nEnchantment - Aura\nEnchant land you control\nEnchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."\nICE R\n\nHotheaded Giant\n{3}{R}\nCreature - Giant Warrior\n4/4\nHaste\nHotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.\nEVE C\n\nHour of Reckoning\n{4}{W}{W}{W}\nSorcery\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nDestroy all nontoken creatures.\nRAV R, COM R\n\nHoverguard Observer\n{2}{U}{U}\nCreature - Drone\n3/3\nFlying\nHoverguard Observer can block only creatures with flying.\nDST U\n\nHoverguard Sweepers\n{6}{U}{U}\nCreature - Drone\n5/6\nFlying\nWhen Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.\n5DN R\n\nHovermyr\n{2}\nArtifact Creature - Myr\n1/2\nFlying, vigilance\nNPH C\n\nHowl from Beyond\n{X}{B}\nInstant\nTarget creature gets +X/+0 until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, ME4 C\n\nHowl of the Night Pack\n{6}{G}\nSorcery\nPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control.\nSHM U, M10 U\n\nHowling Banshee\n{2}{B}{B}\nCreature - Spirit\n3/3\nFlying\nWhen Howling Banshee enters the battlefield, each player loses 3 life.\nM10 U, GVL U, M11 U\n\nHowling Fury\n{2}{B}\nSorcery\nTarget creature gets +4/+0 until end of turn.\nPOR C, S99 U\n\nHowling Gale\n{1}{G}\nInstant\nHowling Gale deals 1 damage to each creature with flying and each player.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nHowling Mine\n{2}\nArtifact\nAt the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, COM R\n\nHowling Wolf\n{2}{G}{G}\nCreature - Wolf\n2/2\nWhen Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.\nMMQ C\n\nHowltooth Hollow\nLand\nHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\n{T}: Add {B} to your mana pool.\n{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.\nLRW R\n\nHua Tuo, Honored Physician\n{1}{G}{G}\nLegendary Creature - Human\n1/2\n{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.\nPTK R, ME3 R\n\nHuang Zhong, Shu General\n{2}{W}{W}\nLegendary Creature - Human Soldier\n2/3\nHuang Zhong, Shu General can't be blocked by more than one creature.\nPTK R\n\nHulking Cyclops\n{3}{R}{R}\nCreature - Cyclops\n5/5\nHulking Cyclops can't block.\nVIS U, POR U, 6ED U, BTD U, 8ED U\n\nHulking Goblin\n{1}{R}\nCreature - Goblin\n2/2\nHulking Goblin can't block.\nPOR C, S99 C\n\nHulking Ogre\n{2}{R}\nCreature - Ogre\n3/3\nHulking Ogre can't block.\nUDS C, S99 U\n\nHull Breach\n{R}{G}\nSorcery\nChoose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.\nPLS C, HOP C, COM C\n\nHum of the Radix\n{2}{G}{G}\nEnchantment\nEach artifact spell costs {1} more to cast for each artifact its controller controls.\nMRD R\n\nHumble\n{1}{W}\nInstant\nTarget creature loses all abilities and becomes 0/1 until end of turn.\nUSG U\n\nHumble Budoka\n{1}{G}\nCreature - Human Monk\n2/2\nShroud (This permanent can't be the target of spells or abilities.)\nCHK C\n\nHumility\n{2}{W}{W}\nEnchantment\nAll creatures lose all abilities and are 1/1.\nTMP R\n\nHunding Gjornersen\n{3}{W}{U}{U}\nLegendary Creature - Human Warrior\n5/4\nRampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)\nLEG U, ME3 U\n\nHundred-Talon Kami\n{4}{W}\nCreature - Spirit\n2/3\nFlying\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nCHK C\n\nHundred-Talon Strike\n{W}\nInstant - Arcane\nTarget creature gets +1/+0 and gains first strike until end of turn.\nSplice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nHundroog\n{6}{G}\nCreature - Beast\n4/7\nCycling {3} ({3}, Discard this card: Draw a card.)\nLGN C\n\nHunger of the Nim\n{1}{B}\nSorcery\nTarget creature gets +1/+0 until end of turn for each artifact you control.\nDST C\n\nHungry Mist\n{2}{G}{G}\nCreature - Elemental\n6/2\nAt the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.\nHML C (x2), 5ED C, MED C\n\nHungry Spriggan\n{2}{G}\nCreature - Goblin Warrior\n1/1\nTrample\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.\nSHM C\n\nHunt Down\n{G}\nSorcery\nTarget creature blocks target creature this turn if able.\nLRW C\n\nHunted Dragon\n{3}{R}{R}\nCreature - Dragon\n6/6\nFlying, haste\nWhen Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.\nRAV R\n\nHunted Horror\n{B}{B}\nCreature - Horror\n7/7\nTrample\nWhen Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.\nRAV R\n\nHunted Lammasu\n{2}{W}{W}\nCreature - Lammasu\n5/5\nFlying\nWhen Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.\nRAV R\n\nHunted Phantasm\n{1}{U}{U}\nCreature - Spirit\n4/6\nHunted Phantasm is unblockable.\nWhen Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.\nRAV R\n\nHunted Troll\n{2}{G}{G}\nCreature - Troll Warrior\n8/4\nWhen Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.\n{G}: Regenerate Hunted Troll.\nRAV R\n\nHunted Wumpus\n{3}{G}\nCreature - Beast\n6/6\nWhen Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.\nMMQ U, 8ED U, 9ED U, 10E U\n\nHunter Sliver\n{1}{R}\nCreature - Sliver\n1/1\nAll Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)\nLGN C\n\nHunter of Eyeblights\n{3}{B}{B}\nCreature - Elf Assassin\n3/3\nWhen Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.\n{2}{B}, {T}: Destroy target creature with a counter on it.\nLRW U\n\nHunter's Insight\n{2}{G}\nInstant\nChoose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.\nM12 U\n\nHunters' Feast\n{3}{G}\nSorcery\nAny number of target players each gain 6 life.\nM11 C\n\nHunting Cheetah\n{2}{G}\nCreature - Cat\n2/3\nWhenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.\nPTK U, ME3 C\n\nHunting Drake\n{4}{U}\nCreature - Drake\n2/2\nFlying\nWhen Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.\nPLS C\n\nHunting Grounds\n{G}{W}\nEnchantment\nThreshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."\nJUD R\n\nHunting Kavu\n{1}{R}{G}\nCreature - Kavu\n2/3\n{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.\nINV U\n\nHunting Moa\n{2}{G}\nCreature - Bird Beast\n3/2\nEcho {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.\nUDS U, TSB S, ARC U\n\nHunting Pack\n{5}{G}{G}\nInstant\nPut a 4/4 green Beast creature token onto the battlefield.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nSCG U, COM U\n\nHunting Triad\n{3}{G}\nTribal Sorcery - Elf\nPut three 1/1 green Elf Warrior creature tokens onto the battlefield.\nReinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)\nMOR U\n\nHunting Wilds\n{3}{G}\nSorcery\nKicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nSearch your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.\nIf Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.\nPLC U\n\nHurkyl's Recall\n{1}{U}\nInstant\nReturn all artifacts target player owns to his or her hand.\nATQ R, 3ED R, 4ED R, 5ED R, 10E R\n\nHurloon Minotaur\n{1}{R}{R}\nCreature - Minotaur\n2/3\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME3 C\n\nHurloon Shaman\n{1}{R}{R}\nCreature - Minotaur Shaman\n2/3\nWhen Hurloon Shaman dies, each player sacrifices a land.\nWTH U\n\nHurly-Burly\n{1}{R}\nSorcery\nChoose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.\nLRW C\n\nHurr Jackal\n{R}\nCreature - Hound\n1/1\n{T}: Target creature can't be regenerated this turn.\nARN C, 4ED R\n\nHurricane\n{X}{G}\nSorcery\nHurricane deals X damage to each creature with flying and each player.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, POR R, P02 R, 6ED R, BRB U, 7ED R, 10E R\n\nHush\n{3}{G}\nSorcery\nDestroy all enchantments.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nHyalopterous Lemure\n{4}{B}\nCreature - Spirit\n4/3\n{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.\nICE U, MED C\n\nHydra Omnivore\n{4}{G}{G}\nCreature - Hydra\n8/8\nWhenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.\nCOM R\n\nHydroblast\n{U}\nInstant\nChoose one - Counter target spell if it's red; or destroy target permanent if it's red.\nICE C, 5ED U, MED C\n\nHydromorph Guardian\n{2}{U}\nCreature - Elemental\n2/2\n{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.\nTOR C\n\nHydromorph Gull\n{3}{U}{U}\nCreature - Elemental Bird\n3/3\nFlying\n{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.\nTOR U\n\nHyena Umbra\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has first strike.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE C\n\nHymn of Rebirth\n{3}{G}{W}\nSorcery\nPut target creature card from a graveyard onto the battlefield under your control.\nICE U, MED U\n\nHymn to Tourach\n{B}{B}\nSorcery\nTarget player discards two cards at random.\nFEM C (x4), MED U\n\nHypergenesis\nSorcery\nHypergenesis is green.\nSuspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nStarting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nTSP R\n\nHyperion Blacksmith\n{1}{R}{R}\nCreature - Human Artificer\n2/2\n{T}: You may tap or untap target artifact an opponent controls.\nLEG U\n\nHypervolt Grasp\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\n{1}{U}: Return Hypervolt Grasp to its owner's hand.\nGPT U\n\nHypnotic Cloud\n{1}{B}\nSorcery\nKicker {4} (You may pay an additional {4} as you cast this spell.)\nTarget player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.\nINV C\n\nHypnotic Specter\n{1}{B}{B}\nCreature - Specter\n2/2\nFlying\nWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED R, 10E R, M10 R\n\nHypnox\n{8}{B}{B}{B}\nCreature - Nightmare Horror\n8/8\nFlying\nWhen Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.\nWhen Hypnox leaves the battlefield, return the exiled cards to their owner's hand.\nTOR R\n\nHypochondria\n{1}{W}\nEnchantment\n{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.\n{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.\nTOR U\n\nHystrodon\n{4}{G}\nCreature - Beast\n3/4\nTrample\nWhenever Hystrodon deals combat damage to a player, you may draw a card.\nMorph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nI Bask in Your Silent Awe\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nEach opponent can't cast more than one spell each turn.\nAt the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.\nARC C\n\nI Call on the Ancient Magics\nScheme\nWhen you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.\nARC C\n\nI Delight in Your Convulsions\nScheme\nWhen you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.\nARC C\n\nI Know All, I See All\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nUntap all permanents you control during each opponent's untap step.\nAt the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.\nARC C\n\nIb Halfheart, Goblin Tactician\n{3}{R}\nLegendary Creature - Goblin Advisor\n3/2\nWhenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.\nSacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.\nTSP R, EVG R\n\nIcatian Crier\n{2}{W}\nCreature - Human Spellshaper\n1/1\n{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.\nTSP C\n\nIcatian Infantry\n{W}\nCreature - Human Soldier\n1/1\n{1}: Icatian Infantry gains first strike until end of turn.\n{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nFEM C (x4)\n\nIcatian Javelineers\n{W}\nCreature - Human Soldier\n1/1\nIcatian Javelineers enters the battlefield with a javelin counter on it.\n{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.\nFEM C (x3), TSB S, ME2 C\n\nIcatian Lieutenant\n{W}{W}\nCreature - Human Soldier\n1/2\n{1}{W}: Target Soldier creature gets +1/+0 until end of turn.\nFEM R, MED C\n\nIcatian Moneychanger\n{W}\nCreature - Human\n0/2\nIcatian Moneychanger enters the battlefield with three credit counters on it.\nWhen Icatian Moneychanger enters the battlefield, it deals 3 damage to you.\nAt the beginning of your upkeep, put a credit counter on Icatian Moneychanger.\nSacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.\nFEM C (x3)\n\nIcatian Phalanx\n{4}{W}\nCreature - Human Soldier\n2/4\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nFEM U, 5ED U, ME2 C\n\nIcatian Priest\n{W}\nCreature - Human Cleric\n1/1\n{1}{W}{W}: Target creature gets +1/+1 until end of turn.\nFEM U, 10E U, DVD U\n\nIcatian Scout\n{W}\nCreature - Human Soldier Scout\n1/1\n{1}, {T}: Target creature gains first strike until end of turn.\nFEM C (x4), 5ED C, ME2 C\n\nIcatian Skirmishers\n{3}{W}\nCreature - Human Soldier\n1/1\nFirst strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nWhenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.\nFEM R\n\nIcatian Store\nLand\nIcatian Store enters the battlefield tapped.\nYou may choose not to untap Icatian Store during your untap step.\nAt the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.\nFEM R, 5ED R\n\nIcatian Town\n{5}{W}\nSorcery\nPut four 1/1 white Citizen creature tokens onto the battlefield.\nFEM R, 5ED R, 6ED R, MED U\n\nIce Cage\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhen enchanted creature becomes the target of a spell or ability, destroy Ice Cage.\nM10 C, M11 C, M12 C\n\nIce Cauldron\n{4}\nArtifact\n{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.\n{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.\nICE R, ME4 R\n\nIce Cave\n{3}{U}{U}\nEnchantment\nWhenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)\nAPC R\n\nIce Floe\nLand\nYou may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.\nICE U, 5ED U, ME2 U\n\nIce Storm\n{2}{G}\nSorcery\nDestroy target land.\nLEA U, LEB U, 2ED U, MED U\n\nIceberg\n{X}{U}{U}\nEnchantment\nIceberg enters the battlefield with X ice counters on it.\n{3}: Put an ice counter on Iceberg.\nRemove an ice counter from Iceberg: Add {1} to your mana pool.\nICE U, ME2 U\n\nIcefall\n{2}{R}{R}\nSorcery\nDestroy target artifact or land.\nRecover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP C\n\nIcequake\n{1}{B}{B}\nSorcery\nDestroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.\nICE U, ME2 C\n\nIchneumon Druid\n{1}{G}{G}\nCreature - Human Druid\n1/1\nWhenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.\nLEG U\n\nIchor Explosion\n{5}{B}{B}\nSorcery\nAs an additional cost to cast Ichor Explosion, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power.\nNPH U\n\nIchor Rats\n{1}{B}{B}\nCreature - Rat\n2/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Ichor Rats enters the battlefield, each player gets a poison counter.\nSOM U\n\nIchor Slick\n{2}{B}\nSorcery\nTarget creature gets -3/-3 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nMadness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nFUT C, GVL C\n\nIchor Wellspring\n{2}\nArtifact\nWhen Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nMBS C\n\nIchorclaw Myr\n{2}\nArtifact Creature - Myr\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.\nSOM C\n\nIchorid\n{3}{B}\nCreature - Horror\n3/1\nHaste\nAt the beginning of the end step, sacrifice Ichorid.\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.\nTOR R\n\nIcy Manipulator\n{4}\nArtifact\n{1}, {T}: Tap target artifact, creature, or land.\nLEA U, LEB U, 2ED U, ICE U, MRD U, 9ED U, 10E U, ME4 U\n\nIcy Prison\n{U}{U}\nEnchantment\nWhen Icy Prison enters the battlefield, exile target creature.\nAt the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.\nWhen Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nICE R, ME2 C\n\nIdeas Unbound\n{U}{U}\nSorcery - Arcane\nDraw three cards. Discard three cards at the beginning of the next end step.\nSOK C\n\nIdentity Crisis\n{2}{W}{W}{B}{B}\nSorcery\nExile all cards from target player's hand and graveyard.\nARB R\n\nIdle Thoughts\n{3}{U}\nEnchantment\n{2}: Draw a card if you have no cards in hand.\nEVE U\n\nIdyllic Tutor\n{2}{W}\nSorcery\nSearch your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.\nMOR R\n\nIfh-Biff Efreet\n{2}{G}{G}\nCreature - Efreet\n3/3\nFlying\n{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.\nARN R, MED R\n\nIgneous Golem\n{5}\nArtifact Creature - Golem\n3/4\n{2}: Igneous Golem gains trample until end of turn.\nMIR U\n\nIgneous Pouncer\n{4}{B}{R}\nCreature - Elemental\n5/1\nHaste\nSwampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)\nARB C\n\nIgnite Disorder\n{1}{R}\nInstant\nIgnite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.\nCON U, M10 U\n\nIgnite Memories\n{4}{R}\nSorcery\nTarget player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nTSP U\n\nIgnite the Cloneforge!\nScheme\nWhen you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.\nARC C\n\nIgnoble Soldier\n{2}{W}\nCreature - Human Soldier\n3/1\nWhenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.\nMMQ U\n\nIgnorant Bliss\n{1}{R}\nInstant\nExile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.\nDIS U\n\nIhsan's Shade\n{3}{B}{B}{B}\nLegendary Creature - Shade Knight\n5/5\nProtection from white\nHML U, ME2 R\n\nIizuka the Ruthless\n{3}{R}{R}\nLegendary Creature - Human Samurai\n3/3\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\n{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.\nSOK R\n\nIkiral Outrider\n{1}{W}\nCreature - Human Soldier\n1/2\nLevel up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/6\nVigilance\nLEVEL 4+\n3/10\nVigilance\nROE C\n\nIll-Gotten Gains\n{2}{B}{B}\nSorcery\nExile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.\nUSG R\n\nIllicit Auction\n{3}{R}{R}\nSorcery\nEach player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)\nMIR R, 6ED R\n\nIlluminate\n{X}{R}\nSorcery\nKicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)\nIlluminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.\nAPC U\n\nIlluminated Folio\n{5}\nArtifact\n{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.\nSHM U\n\nIlluminated Wings\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\n{2}, Sacrifice Illuminated Wings: Draw a card.\nUDS C\n\nIllumination\n{W}{W}\nInstant\nCounter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.\nMIR U\n\nIllusion\n{U}\nInstant\nTarget spell or permanent becomes the color of your choice until end of turn.\n----\nReality\n{2}{G}\nInstant\nDestroy target artifact.\nAPC U (x2)\n\nIllusionary Forces\n{3}{U}\nCreature - Illusion\n4/4\nFlying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nICE C, MED U\n\nIllusionary Mask\n{2}\nArtifact\n{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.\nLEA R, LEB R, 2ED R, ME3 R\n\nIllusionary Presence\n{1}{U}{U}\nCreature - Illusion\n2/2\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.\nICE R\n\nIllusionary Servant\n{1}{U}{U}\nCreature - Illusion\n3/4\nFlying\nWhen Illusionary Servant becomes the target of a spell or ability, sacrifice it.\nM10 C\n\nIllusionary Terrain\n{U}{U}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAs Illusionary Terrain enters the battlefield, choose two basic land types.\nBasic lands of the first chosen type are the second chosen type.\nICE U\n\nIllusionary Wall\n{4}{U}\nCreature - Illusion Wall\n7/4\nDefender, flying, first strike\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nICE C, MED C\n\nIllusions of Grandeur\n{3}{U}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Illusions of Grandeur enters the battlefield, you gain 20 life.\nWhen Illusions of Grandeur leaves the battlefield, you lose 20 life.\nICE R, MED R\n\nIllusory Demon\n{1}{U}{B}\nCreature - Demon Illusion\n4/3\nFlying\nWhen you cast a spell, sacrifice Illusory Demon.\nARB U\n\nImagecrafter\n{U}\nCreature - Human Wizard\n1/1\n{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nONS C\n\nImaginary Pet\n{1}{U}\nCreature - Illusion\n4/4\nAt the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.\nUSG R, 9ED R\n\nImi Statue\n{3}\nArtifact\nPlayers can't untap more than one artifact during their untap steps.\nCHK R\n\nImmaculate Magistrate\n{3}{G}\nCreature - Elf Shaman\n2/2\n{T}: Put a +1/+1 counter on target creature for each Elf you control.\nLRW R\n\nImmersturm\nPlane - Valla\nWhenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.\nWhenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control.\nHOP C\n\nImmobilizing Ink\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Discard a card: Untap this creature."\nODY C\n\nImmolating Souleater\n{2}\nArtifact Creature - Hound\n1/1\n{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)\nNPH C\n\nImmolation\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/-2.\nLEG C, 4ED C, ME3 C\n\nImmortal Coil\n{2}{B}{B}\nArtifact\n{T}, Exile two cards from your graveyard: Draw a card.\nIf damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.\nWhen there are no cards in your graveyard, you lose the game.\nALA R\n\nImp's Mischief\n{1}{B}\nInstant\nChange the target of target spell with a single target. You lose life equal to that spell's converted mana cost.\nPLC R\n\nImpaler Shrike\n{2}{U}{U}\nCreature - Bird\n3/1\nFlying\nWhenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.\nNPH C\n\nImpatience\n{2}{R}\nEnchantment\nAt the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.\nUDS R, 7ED R\n\nImpelled Giant\n{4}{R}{R}\nCreature - Giant Warrior\n3/3\nTrample\nTap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.\nEVE U\n\nImpending Disaster\n{1}{R}\nEnchantment\nAt the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.\nULG R\n\nImperial Edict\n{1}{B}\nSorcery\nTarget opponent chooses a creature he or she controls. Destroy it.\nPTK C\n\nImperial Hellkite\n{5}{R}{R}\nCreature - Dragon\n6/6\nFlying\nMorph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.\nLGN R, ARC R\n\nImperial Mask\n{4}{W}\nEnchantment\nWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)\nFUT R\n\nImperial Recruiter\n{2}{R}\nCreature - Human Advisor\n1/1\nWhen Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.\nPTK U, ME2 R\n\nImperial Seal\n{B}\nSorcery\nSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.\nPTK R, ME2 R\n\nImperiosaur\n{2}{G}{G}\nCreature - Lizard\n5/5\nSpend only mana produced by basic lands to cast Imperiosaur.\nFUT U\n\nImperious Perfect\n{2}{G}\nCreature - Elf Warrior\n2/2\nOther Elf creatures you control get +1/+1.\n{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.\nLRW U, EVG U\n\nImplements of Sacrifice\n{2}\nArtifact\n{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.\nFEM R\n\nImplode\n{4}{R}\nSorcery\nDestroy target land.\nDraw a card.\nPLS U\n\nImposing Visage\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked except by two or more creatures.\nICE C, 5ED C\n\nImprison\n{B}\nEnchantment - Aura\nEnchant creature\nWhenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.\nWhenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.\nLEG R\n\nImprison This Insolent Wretch\nOngoing Scheme\nWhen you set this scheme in motion, choose an opponent.\nPermanents the chosen player controls don't untap during his or her untap step.\nWhen the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.\nARC P\n\nImpromptu Raid\n{3}{R/G}\nEnchantment\n{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.\nSHM R\n\nImprovised Armor\n{3}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+5.\nCycling {3} ({3}, Discard this card: Draw a card.)\nONS U\n\nImps' Taunt\n{1}{B}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature attacks this turn if able.\nTMP U\n\nImpulse\n{1}{U}\nInstant\nLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nVIS C, BTD C\n\nImpulsive Maneuvers\n{2}{R}{R}\nEnchantment\nWhenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.\nODY R\n\nIn the Eye of Chaos\n{2}{U}\nWorld Enchantment\nWhenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.\nLEG R, ME4 R\n\nIn the Web of War\n{3}{R}{R}\nEnchantment\nWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.\nBOK R\n\nIname as One\n{8}{B}{B}{G}{G}\nLegendary Creature - Spirit\n8/8\nWhen Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.\nWhen Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.\nSOK R\n\nIname, Death Aspect\n{4}{B}{B}\nLegendary Creature - Spirit\n4/4\nWhen Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.\nCHK R\n\nIname, Life Aspect\n{4}{G}{G}\nLegendary Creature - Spirit\n4/4\nWhen Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.\nCHK R\n\nIncandescent Soulstoke\n{2}{R}\nCreature - Elemental Shaman\n2/2\nOther Elemental creatures you control get +1/+1.\n{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nLRW R\n\nIncendiary\n{R}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, you may put a fuse counter on Incendiary.\nWhen enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.\nUDS U\n\nIncendiary Command\n{3}{R}{R}\nSorcery\nChoose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.\nLRW R\n\nIncinerate\n{1}{R}\nInstant\nIncinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.\nICE C, MIR C, 5ED C, 10E C, ME2 C, JVC C, M12 C\n\nIncite\n{R}\nInstant\nTarget creature becomes red until end of turn and attacks this turn if able.\nM11 C\n\nIncite Hysteria\n{2}{R}\nSorcery\nRadiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."\nRAV C\n\nIncite War\n{2}{R}\nInstant\nChoose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.\nEntwine {2} (Choose both if you pay the entwine cost.)\nMRD C\n\nIncremental Blight\n{3}{B}{B}\nSorcery\nPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.\nSHM U, HOP U, ARC U\n\nIncremental Growth\n{3}{G}{G}\nSorcery\nPut a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.\nLRW U\n\nIncurable Ogre\n{3}{R}\nCreature - Ogre Mutant\n5/1\nALA C\n\nIndebted Samurai\n{3}{W}\nCreature - Human Samurai\n2/3\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.\nBOK U\n\nIndentured Djinn\n{1}{U}{U}\nCreature - Djinn\n4/4\nFlying\nWhen Indentured Djinn enters the battlefield, each other player may draw up to three cards.\nMMQ U\n\nIndentured Oaf\n{3}{R}\nCreature - Ogre Warrior\n4/3\nPrevent all damage that Indentured Oaf would deal to red creatures.\nRAV U\n\nIndependent Troops\n{1}{R}\nCreature - Human Soldier\n2/1\nPTK C\n\nIndestructibility\n{3}{W}\nEnchantment - Aura\nEnchant permanent\nEnchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)\nM10 R\n\nIndestructible Aura\n{W}\nInstant\nPrevent all damage that would be dealt to target creature this turn.\nLEG C, CHR C\n\nIndex\n{U}\nSorcery\nLook at the top five cards of your library, then put them back in any order.\nAPC C, 8ED C, 9ED C\n\nIndigo Faerie\n{1}{U}\nCreature - Faerie Wizard\n1/1\nFlying\n{U}: Target permanent becomes blue in addition to its other colors until end of turn.\nEVE U\n\nIndomitable Ancients\n{2}{W}{W}\nCreature - Treefolk Warrior\n2/10\nMOR R\n\nIndomitable Archangel\n{2}{W}{W}\nCreature - Angel\n4/4\nFlying\nMetalcraft - Artifacts you control have shroud as long as you control three or more artifacts.\nSOM M\n\nIndomitable Will\n{1}{W}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +1/+2.\nCHK C\n\nIndrik Stomphowler\n{4}{G}\nCreature - Beast\n4/4\nWhen Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.\nDIS U, GVL U\n\nInduce Despair\n{2}{B}\nInstant\nAs an additional cost to cast Induce Despair, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.\nROE C\n\nInduce Paranoia\n{2}{U}{U}\nInstant\nCounter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.\nRAV C\n\nInertia Bubble\n{1}{U}\nEnchantment - Aura\nEnchant artifact\nEnchanted artifact doesn't untap during its controller's untap step.\nMRD C\n\nInescapable Brute\n{5}{R}\nCreature - Giant Warrior\n3/3\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nInescapable Brute must be blocked if able.\nSHM C\n\nInexorable Tide\n{3}{U}{U}\nEnchantment\nWhenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nSOM R\n\nInfantry Veteran\n{W}\nCreature - Human Soldier\n1/1\n{T}: Target attacking creature gets +1/+1 until end of turn.\nVIS C, 6ED C, BRB C, 9ED C, M11 C, EVT C\n\nInfected Vermin\n{2}{B}\nCreature - Rat\n1/1\n{2}{B}: Infected Vermin deals 1 damage to each creature and each player.\nThreshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nInfectious Horror\n{3}{B}\nCreature - Zombie Horror\n2/2\nWhenever Infectious Horror attacks, each opponent loses 2 life.\nCON C, ARC C\n\nInfectious Host\n{2}{B}\nCreature - Zombie\n1/1\nWhen Infectious Host dies, target player loses 2 life.\nRAV C\n\nInfectious Rage\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/-1.\nWhen enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.\nJUD U\n\nInfernal Caretaker\n{3}{B}\nCreature - Human Cleric\n2/2\nMorph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.\nLGN C\n\nInfernal Contract\n{B}{B}{B}\nSorcery\nDraw four cards. You lose half your life, rounded up.\nMIR R, 6ED R, 7ED R\n\nInfernal Darkness\n{2}{B}{B}\nEnchantment\nCumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf a land is tapped for mana, it produces {B} instead of any other type.\nICE R, ME2 R\n\nInfernal Denizen\n{7}{B}\nCreature - Demon\n5/7\nAt the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.\n{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.\nICE R\n\nInfernal Genesis\n{4}{B}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.\nPCY R\n\nInfernal Harvest\n{1}{B}\nSorcery\nAs an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.\nInfernal Harvest deals X damage divided as you choose among any number of target creatures.\nVIS C\n\nInfernal Kirin\n{2}{B}{B}\nLegendary Creature - Kirin Spirit\n3/3\nFlying\nWhenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.\nSOK R\n\nInfernal Medusa\n{3}{B}{B}\nCreature - Gorgon\n2/4\nWhenever Infernal Medusa blocks a creature, destroy that creature at end of combat.\nWhenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nLEG U\n\nInfernal Tribute\n{B}{B}{B}\nEnchantment\n{2}, Sacrifice a nontoken permanent: Draw a card.\nWTH R\n\nInfernal Tutor\n{1}{B}\nSorcery\nReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.\nHellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.\nDIS R\n\nInferno\n{5}{R}{R}\nInstant\nInferno deals 6 damage to each creature and each player.\nDRK R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R\n\nInferno Elemental\n{4}{R}{R}\nCreature - Elemental\n4/4\nWhenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.\nM10 U\n\nInferno Titan\n{4}{R}{R}\nCreature - Giant\n6/6\n{R}: Inferno Titan gets +1/+0 until end of turn.\nWhenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.\nM11 M, M12 M\n\nInferno Trap\n{3}{R}\nInstant - Trap\nIf you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.\nInferno Trap deals 4 damage to target creature.\nZEN U, ARC U\n\nInfest\n{1}{B}{B}\nSorcery\nAll creatures get -2/-2 until end of turn.\nONS U, ALA U, ARC U\n\nInfested Roothold\n{4}{G}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nProtection from artifacts\nWhenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.\nDST U\n\nInfiltrate\n{U}\nInstant\nTarget creature is unblockable this turn.\nNEM C\n\nInfiltration Lens\n{1}\nArtifact - Equipment\nWhenever equipped creature becomes blocked by a creature, you may draw two cards.\nEquip {1}\nSOM U\n\nInfiltrator il-Kor\n{4}{U}\nCreature - Kor Rogue\n3/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nSuspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nFUT C\n\nInfiltrator's Magemark\n{2}{U}\nEnchantment - Aura\nEnchant creature\nCreatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.\nGPT C\n\nInfinite Authority\n{W}{W}{W}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature died this way, put a +1/+1 counter on the first creature.\nLEG R\n\nInfinite Hourglass\n{4}\nArtifact\nAt the beginning of your upkeep, put a time counter on Infinite Hourglass.\nAll creatures get +1/+0 for each time counter on Infinite Hourglass.\n{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.\nICE R, 5ED R\n\nInflame\n{R}\nInstant\nInflame deals 2 damage to each creature dealt damage this turn.\nPCY C, DST C\n\nInformation Dealer\n{1}{U}\nCreature - Human Wizard\n1/1\n{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.\nONS C\n\nInfuse\n{2}{U}\nInstant\nUntap target artifact, creature, or land.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, ME3 C\n\nInfused Arrows\n{4}\nArtifact\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\n{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.\n5DN U\n\nIngenious Thief\n{1}{U}\nCreature - Human Rogue\n1/1\nFlying\nWhen Ingenious Thief enters the battlefield, look at target player's hand.\nPOR U, S99 C\n\nIngot Chewer\n{4}{R}\nCreature - Elemental\n3/3\nWhen Ingot Chewer enters the battlefield, destroy target artifact.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C, JVC C\n\nInheritance\n{W}\nEnchantment\nWhenever a creature dies, you may pay {3}. If you do, draw a card.\nALL U, ME2 U\n\nInitiate of Blood\n{3}{R}\nCreature - Ogre Shaman\n2/2\n{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.\n----\nGoka the Unjust\nLegendary Creature - Ogre Shaman\n4/4\n{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.\nCHK U\n\nInitiates of the Ebon Hand\n{B}\nCreature - Cleric\n1/1\n{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.\nFEM C (x3), 5ED C\n\nInk Dissolver\n{1}{U}\nCreature - Merfolk Wizard\n2/1\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.\nMOR C\n\nInk-Eyes, Servant of Oni\n{4}{B}{B}\nLegendary Creature - Rat Ninja\n5/4\nNinjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\n{1}{B}: Regenerate Ink-Eyes.\nBOK R\n\nInk-Eyes, Servant of Oni Avatar\nVanguard\nHand +0, life -3\nAt the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.\n{X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control.\nVG S\n\nInk-Treader Nephilim\n{R}{G}{W}{U}\nCreature - Nephilim\n3/3\nWhenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.\nGPT R\n\nInkfathom Divers\n{3}{U}{U}\nCreature - Merfolk Soldier\n3/3\nIslandwalk\nWhen Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.\nLRW C\n\nInkfathom Infiltrator\n{U/B}{U/B}\nCreature - Merfolk Rogue\n2/1\nInkfathom Infiltrator can't block and is unblockable.\nSHM U\n\nInkfathom Witch\n{1}{U/B}\nCreature - Merfolk Wizard\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.\nSHM U\n\nInkmoth Nexus\nLand\n{T}: Add {1} to your mana pool.\n{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS R\n\nInkwell Leviathan\n{7}{U}{U}\nArtifact Creature - Leviathan\n7/11\nIslandwalk, trample, shroud\nCON R\n\nInner Calm, Outer Strength\n{2}{G}\nInstant - Arcane\nTarget creature gets +X/+X until end of turn, where X is the number of cards in your hand.\nSOK C\n\nInner Fire\n{3}{R}\nSorcery\nAdd {R} to your mana pool for each card in your hand.\nSOK C\n\nInner Sanctum\n{1}{W}{W}\nEnchantment\nCumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nPrevent all damage that would be dealt to creatures you control.\nWTH R\n\nInner-Chamber Guard\n{1}{W}\nCreature - Human Samurai\n0/2\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nSOK U\n\nInner-Flame Acolyte\n{1}{R}{R}\nCreature - Elemental Shaman\n2/2\nWhen Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C, JVC C\n\nInner-Flame Igniter\n{2}{R}\nCreature - Elemental Warrior\n2/2\n{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.\nLRW U\n\nInnocence Kami\n{3}{W}{W}\nCreature - Spirit\n2/3\n{W}, {T}: Tap target creature.\nWhenever you cast a Spirit or Arcane spell, untap Innocence Kami.\nCHK U\n\nInnocent Blood\n{B}\nSorcery\nEach player sacrifices a creature.\nODY C, HOP C\n\nInquisition\n{2}{B}\nSorcery\nTarget player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.\nDRK C\n\nInquisition of Kozilek\n{B}\nSorcery\nTarget player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.\nROE U\n\nInquisitor Exarch\n{W}{W}\nCreature - Cleric\n2/2\nWhen Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.\nNPH U\n\nInquisitor's Snare\n{1}{W}\nInstant\nPrevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.\nSHM C\n\nInsatiable Souleater\n{4}\nArtifact Creature - Beast\n5/1\n{G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.)\nNPH C\n\nInside Out\n{1}{U/R}\nInstant\nSwitch target creature's power and toughness until end of turn.\nDraw a card.\nEVE C\n\nInsidious Bookworms\n{B}\nCreature - Worm\n1/1\nWhen Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.\nALL C (x2)\n\nInsidious Dreams\n{3}{B}\nInstant\nAs an additional cost to cast Insidious Dreams, discard X cards.\nSearch your library for X cards. Then shuffle your library and put those cards on top of it in any order.\nTOR R\n\nInsight\n{2}{U}\nEnchantment\nWhenever an opponent casts a green spell, you draw a card.\nTMP U, 6ED U\n\nInsist\n{G}\nSorcery\nThe next creature spell you cast this turn can't be countered by spells or abilities.\nDraw a card.\nTOR R\n\nInsolence\n{2}{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.\nPLS C\n\nInspiration\n{3}{U}\nInstant\nTarget player draws two cards.\nVIS C, 6ED C, S00 C, 7ED C, 8ED C\n\nInspired Charge\n{2}{W}{W}\nInstant\nCreatures you control get +2/+1 until end of turn.\nM11 C\n\nInspired Sprite\n{3}{U}\nCreature - Faerie Wizard\n2/2\nFlash\nFlying\nWhenever you cast a Wizard spell, you may untap Inspired Sprite.\n{T}: Draw a card, then discard a card.\nMOR U\n\nInspirit\n{2}{W}\nInstant\nUntap target creature. It gets +2/+4 until end of turn.\nONS U, 9ED U\n\nInstigator\n{1}{B}\nCreature - Human Spellshaper\n1/1\n{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.\nMMQ R\n\nInstill Energy\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can attack as though it had haste.\n{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 U\n\nInstill Furor\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."\nRAV U\n\nInstill Infection\n{3}{B}\nInstant\nPut a -1/-1 counter on target creature.\nDraw a card.\nSOM C\n\nInsubordination\n{B}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.\nMMQ C\n\nInsurrection\n{5}{R}{R}{R}\nSorcery\nUntap all creatures and gain control of them until end of turn. They gain haste until end of turn.\nONS R, HOP R, COM R\n\nInterdict\n{1}{U}\nInstant\nCounter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)\nDraw a card.\nTMP U\n\nIntervene\n{U}\nInstant\nCounter target spell that targets a creature.\nULG C\n\nIntervention Pact\n{0}\nInstant\nIntervention Pact is white.\nThe next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.\nAt the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.\nFUT R\n\nIntet, the Dreamer\n{3}{U}{R}{G}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.\nPLC R, COM R\n\nIntimidation\n{2}{B}{B}{B}\nEnchantment\nCreatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)\nMMQ U\n\nIntimidation Bolt\n{1}{R}{W}\nInstant\nIntimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.\nARB U\n\nIntimidator Initiate\n{R}\nCreature - Goblin Shaman\n1/1\nWhenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.\nSHM C\n\nInto Thin Air\n{5}{U}\nInstant\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nReturn target artifact to its owner's hand.\n5DN C\n\nInto the Core\n{2}{R}{R}\nInstant\nExile two target artifacts.\nMBS U\n\nInto the Earthen Maw\nScheme\nWhen you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.\nARC C\n\nInto the Fray\n{R}\nInstant - Arcane\nTarget creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSOK C\n\nInto the North\n{1}{G}\nSorcery\nSearch your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.\nCSP C\n\nInto the Roil\n{1}{U}\nInstant\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.\nZEN C\n\nIntrepid Hero\n{2}{W}\nCreature - Human Soldier\n1/1\n{T}: Destroy target creature with power 4 or greater.\nUSG R, 7ED R, 8ED R\n\nIntroductions Are in Order\nScheme\nWhen you set this scheme in motion, choose one - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.\nARC C\n\nIntruder Alarm\n{2}{U}\nEnchantment\nCreatures don't untap during their controllers' untap steps.\nWhenever a creature enters the battlefield, untap all creatures.\nSTH R, 8ED R\n\nIntuition\n{2}{U}\nInstant\nSearch your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.\nTMP R\n\nInundate\n{3}{U}{U}{U}\nSorcery\nReturn all nonblue creatures to their owners' hands.\nEVE R\n\nInvader Parasite\n{3}{R}{R}\nCreature - Insect\n3/2\nImprint - When Invader Parasite enters the battlefield, exile target land.\nWhenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.\nNPH R\n\nInvasion Plans\n{2}{R}\nEnchantment\nAll creatures block each turn if able.\nThe attacking player chooses how each creature blocks each turn.\nSTH R\n\nInvert the Skies\n{3}{G/U}\nInstant\nCreatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)\nEVE U\n\nInvigorate\n{2}{G}\nInstant\nIf you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.\nTarget creature gets +4/+4 until end of turn.\nMMQ C, GVL C, COM C\n\nInvigorating Boon\n{1}{G}\nEnchantment\nWhenever a player cycles a card, you may put a +1/+1 counter on target creature.\nONS U\n\nInvigorating Falls\n{2}{G}{G}\nSorcery\nYou gain life equal to the number of creature cards in all graveyards.\nTOR C\n\nInvincible Hymn\n{6}{W}{W}\nSorcery\nCount the number of cards in your library. Your life total becomes that number.\nALA R\n\nInviolability\n{1}{W}\nEnchantment - Aura\nEnchant creature\nPrevent all damage that would be dealt to enchanted creature.\nMMQ C\n\nInvisibility\n{U}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked except by Walls.\nLEA C, LEB C, 2ED C, 8ED U\n\nInvoke Prejudice\n{U}{U}{U}{U}\nEnchantment\nWhenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.\nLEG R\n\nInvoke the Firemind\n{X}{U}{U}{R}\nSorcery\nChoose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.\nGPT R\n\nInvulnerability\n{1}{W}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nThe next time a source of your choice would deal damage to you this turn, prevent that damage.\nTMP U\n\nIon Storm\n{2}{R}\nEnchantment\n{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.\n5DN R\n\nIona's Judgment\n{4}{W}\nSorcery\nExile target creature or enchantment.\nWWK C\n\nIona, Shield of Emeria\n{6}{W}{W}{W}\nLegendary Creature - Angel\n7/7\nFlying\nAs Iona, Shield of Emeria enters the battlefield, choose a color.\nYour opponents can't cast spells of the chosen color.\nZEN M\n\nIor Ruin Expedition\n{1}{U}\nEnchantment\nLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.\nRemove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.\nZEN C\n\nIre of Kaminari\n{3}{R}\nInstant - Arcane\nIre of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.\nBOK C\n\nIridescent Angel\n{5}{W}{U}\nCreature - Angel\n4/4\nFlying, protection from all colors\nODY R\n\nIridescent Drake\n{3}{U}\nCreature - Drake\n2/2\nFlying\nWhen Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.\nUDS U\n\nIrini Sengir\n{2}{B}{B}\nLegendary Creature - Vampire Dwarf\n2/2\nGreen enchantment spells and white enchantment spells cost {2} more to cast.\nHML U\n\nIron Lance\n{2}\nArtifact\n{3}, {T}: Target creature gains first strike until end of turn.\nMMQ U\n\nIron Maiden\n{3}\nArtifact\nAt the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.\nULG R\n\nIron Myr\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Add {R} to your mana pool.\nMRD C, HOP C, SOM C\n\nIron Star\n{1}\nArtifact\nWhenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U\n\nIron Tusk Elephant\n{4}{W}\nCreature - Elephant\n3/3\nTrample\nMIR U\n\nIron Will\n{W}\nInstant\nTarget creature gets +0/+4 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nIron-Barb Hellion\n{5}{R}\nCreature - Hellion Beast\n5/4\nHaste\nIron-Barb Hellion can't block.\n5DN U\n\nIron-Heart Chimera\n{4}\nArtifact Creature - Chimera\n2/2\nVigilance\nSacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)\nVIS U\n\nIronclaw Buzzardiers\n{2}{R}\nCreature - Orc Scout\n2/2\nIronclaw Buzzardiers can't block creatures with power 2 or greater.\n{R}: Ironclaw Buzzardiers gains flying until end of turn.\nTSP C\n\nIronclaw Curse\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -0/-1.\nEnchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.\nHML R, 5ED R\n\nIronclaw Orcs\n{1}{R}\nCreature - Orc\n2/2\nIronclaw Orcs can't block creatures with power 2 or greater.\nLEA C, LEB C, 2ED C, 4ED C, 5ED C, ME2 C\n\nIronfist Crusher\n{4}{W}\nCreature - Human Soldier\n2/4\nIronfist Crusher can block any number of creatures.\nMorph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nIronhoof Ox\n{3}{G}{G}\nCreature - Ox\n4/4\nIronhoof Ox can't be blocked by more than one creature.\nP02 U, ME4 C\n\nIronroot Treefolk\n{4}{G}\nCreature - Treefolk\n3/5\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C\n\nIronshell Beetle\n{1}{G}\nCreature - Insect\n1/1\nWhen Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.\nJUD C\n\nIrradiate\n{3}{B}\nInstant\nTarget creature gets -1/-1 until end of turn for each artifact you control.\nMRD C\n\nIrresistible Prey\n{G}\nSorcery\nTarget creature must be blocked this turn if able.\nDraw a card.\nROE U\n\nIrrigation Ditch\nLand\nIrrigation Ditch enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.\nINV C\n\nIsamaru, Hound of Konda\n{W}\nLegendary Creature - Hound\n2/2\nCHK R\n\nIsao, Enlightened Bushi\n{2}{G}\nLegendary Creature - Human Samurai\n2/1\nIsao, Enlightened Bushi can't be countered.\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\n{2}: Regenerate target Samurai.\nBOK R\n\nIshi-Ishi, Akki Crackshot\n{1}{R}\nLegendary Creature - Goblin Warrior\n1/1\nWhenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.\nBOK R\n\nIsland\nBasic Land - Island\nU\nLEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), NPH L (x2), COM L (x4), M12 L (x4)\n\nIsland Fish Jasconius\n{4}{U}{U}{U}\nCreature - Fish\n6/8\nIsland Fish Jasconius doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.\nIsland Fish Jasconius can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Island Fish Jasconius.\nARN R, 3ED R, 4ED R\n\nIsland Sanctuary\n{1}{W}\nEnchantment\nIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nIsland of Wak-Wak\nLand\n{T}: The power of target creature with flying becomes 0 until end of turn.\nARN R, MED R\n\nIsle of Vesuva\nPlane - Dominaria\nWhenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.\nWhenever you roll {C}, destroy target creature and all other creatures with the same name as that creature.\nHOP C\n\nIsleback Spawn\n{5}{U}{U}\nCreature - Kraken\n4/8\nShroud\nIsleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.\nSHM R\n\nIsochron Scepter\n{2}\nArtifact\nImprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.\n{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nMRD U, FVR M\n\nIsolation Cell\n{4}\nArtifact\nWhenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}.\nNPH U\n\nIsperia the Inscrutable\n{1}{W}{W}{U}{U}\nLegendary Creature - Sphinx\n3/6\nFlying\nWhenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.\nDIS R\n\nIt That Betrays\n{12}\nCreature - Eldrazi\n11/11\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nWhenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.\nROE R\n\nIth, High Arcanist\n{5}{W}{U}\nLegendary Creature - Human Wizard\n3/5\nVigilance\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nSuspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP R\n\nIvory Charm\n{W}\nInstant\nChoose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.\nMIR C\n\nIvory Crane Netsuke\n{2}\nArtifact\nAt the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.\nSOK U\n\nIvory Cup\n{1}\nArtifact\nWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U\n\nIvory Gargoyle\n{4}{W}\nCreature - Gargoyle\n2/2\nFlying\nWhen Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{W}: Exile Ivory Gargoyle.\nALL R, ME2 R\n\nIvory Giant\n{5}{W}{W}\nCreature - Giant\n3/4\nWhen Ivory Giant enters the battlefield, tap all nonwhite creatures.\nSuspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nIvory Guardians\n{4}{W}{W}\nCreature - Giant Cleric\n3/3\nProtection from red\nCreatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.\nLEG U, CHR U, 5ED U, ME3 U\n\nIvory Mask\n{2}{W}{W}\nEnchantment\nYou have shroud. (You can't be the target of spells or abilities.)\nMMQ R, 8ED R, 9ED R\n\nIvory Tower\n{1}\nArtifact\nAt the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.\nATQ U, 3ED R, 4ED R, MED R, FVR M\n\nIvy Dancer\n{2}{G}\nCreature - Dryad Shaman\n1/2\n{T}: Target creature gains forestwalk until end of turn.\nRAV U\n\nIvy Elemental\n{X}{G}\nCreature - Elemental\n0/0\nIvy Elemental enters the battlefield with X +1/+1 counters on it.\nODY R, HOP R\n\nIvy Seer\n{3}{G}\nCreature - Elf Wizard\n1/1\n{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.\nUDS U\n\nIwamori of the Open Fist\n{2}{G}{G}\nLegendary Creature - Human Monk\n5/5\nTrample\nWhen Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.\nBOK R\n\nIxidor's Will\n{2}{U}\nInstant\nCounter target spell unless its controller pays {2} for each Wizard on the battlefield.\nONS C\n\nIxidor, Reality Sculptor\n{3}{U}{U}\nLegendary Creature - Human Wizard\n3/4\nFace-down creatures get +1/+1.\n{2}{U}: Turn target face-down creature face up.\nONS R\n\nIxidron\n{3}{U}{U}\nCreature - Illusion\n*/*\nAs Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)\nIxidron's power and toughness are each equal to the number of face-down creatures on the battlefield.\nTSP R\n\nIzzet Boilerworks\nLand\nIzzet Boilerworks enters the battlefield tapped.\nWhen Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {U}{R} to your mana pool.\nGPT C, COM C\n\nIzzet Chronarch\n{3}{U}{R}\nCreature - Human Wizard\n2/2\nWhen Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nGPT C, COM C\n\nIzzet Guildmage\n{U/R}{U/R}\nCreature - Human Wizard\n2/2\n({U/R} can be paid with either {U} or {R}.)\n{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.\n{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.\nGPT U\n\nIzzet Signet\n{2}\nArtifact\n{1}, {T}: Add {U}{R} to your mana pool.\nGPT C, COM C\n\nIzzet Steam Maze\nPlane - Ravnica\nWhenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.\nWhenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast.\nHOP C\n\nJabari's Banner\n{2}\nArtifact\n{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWTH U\n\nJabari's Influence\n{3}{W}{W}\nInstant\nCast Jabari's Influence only after combat.\nGain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.\nMIR R\n\nJace Beleren\n{1}{U}{U}\nPlaneswalker - Jace\n3\n[+2] Each player draws a card.\n[-1] Target player draws a card.\n[-10] Target player puts the top twenty cards of his or her library into his or her graveyard.\nLRW R, JVC M, M10 M, M11 M\n\nJace's Archivist\n{1}{U}{U}\nCreature - Vedalken Wizard\n2/2\n{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.\nM12 R\n\nJace's Erasure\n{1}{U}\nEnchantment\nWhenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.\nM11 C, M12 C\n\nJace's Ingenuity\n{3}{U}{U}\nInstant\nDraw three cards.\nM11 U\n\nJace, Memory Adept\n{3}{U}{U}\nPlaneswalker - Jace\n4\n[+1] Draw a card. Target player puts the top card of his or her library into his or her graveyard.\n[0] Target player puts the top ten cards of his or her library into his or her graveyard.\n[-7] Any number of target players each draw twenty cards.\nM12 M\n\nJace, the Mind Sculptor\n{2}{U}{U}\nPlaneswalker - Jace\n3\n[+2] Look at the top card of target player's library. You may put that card on the bottom of that player's library.\n[0] Draw three cards, then put two cards from your hand on top of your library in any order.\n[-1] Return target creature to its owner's hand.\n[-12] Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.\nWWK M\n\nJackal Familiar\n{R}\nCreature - Hound\n2/2\nJackal Familiar can't attack or block alone.\nM10 C\n\nJackal Pup\n{R}\nCreature - Hound\n2/1\nWhenever Jackal Pup is dealt damage, it deals that much damage to you.\nTMP U, H10 U\n\nJackalope Herd\n{3}{G}\nCreature - Rabbit Beast\n4/5\nWhen you cast a spell, return Jackalope Herd to its owner's hand.\nEXO C\n\nJacques le Vert\n{1}{R}{G}{W}\nLegendary Creature - Human Warrior\n3/2\nGreen creatures you control get +0/+2.\nLEG R, MED R\n\nJaddi Lifestrider\n{4}{G}\nCreature - Elemental\n2/8\nWhen Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.\nROE U\n\nJade Idol\n{4}\nArtifact\nWhenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.\nCHK U\n\nJade Leech\n{2}{G}{G}\nCreature - Leech\n5/5\nGreen spells you cast cost {G} more to cast.\nINV R\n\nJade Mage\n{1}{G}\nCreature - Human Shaman\n2/1\n{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.\nM12 U\n\nJade Monolith\n{4}\nArtifact\n{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R\n\nJade Statue\n{4}\nArtifact\n{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.\nLEA U, LEB U, 2ED U, 9ED R\n\nJaded Response\n{1}{U}\nInstant\nCounter target spell if it shares a color with a creature you control.\nAPC C\n\nJagged Lightning\n{3}{R}{R}\nSorcery\nJagged Lightning deals 3 damage to each of two target creatures.\nP02 U, USG U, S99 U\n\nJagged Poppet\n{1}{B}{R}\nCreature - Ogre Warrior\n3/4\nWhenever Jagged Poppet is dealt damage, discard that many cards.\nHellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.\nDIS U\n\nJagged-Scar Archers\n{1}{G}{G}\nCreature - Elf Archer\n*/*\nJagged-Scar Archers's power and toughness are each equal to the number of Elves you control.\n{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.\nLRW U\n\nJagwasp Swarm\n{3}{B}\nCreature - Insect\n3/2\nFlying\nWWK C\n\nJalum Tome\n{3}\nArtifact\n{2}, {T}: Draw a card, then discard a card.\nATQ U, CHR R, 5ED R, 6ED R, 7ED R\n\nJamuraan Lion\n{2}{W}\nCreature - Cat\n3/1\n{W}, {T}: Target creature can't block this turn.\nVIS C\n\nJandor's Ring\n{6}\nArtifact\n{2}, {T}, Discard the last card you drew this turn: Draw a card.\nARN R, 3ED R\n\nJandor's Saddlebags\n{2}\nArtifact\n{3}, {T}: Untap target creature.\nARN R, 3ED R, 4ED R, 5ED R, 7ED R\n\nJangling Automaton\n{3}\nArtifact Creature - Construct\n3/2\nWhenever Jangling Automaton attacks, untap all creatures defending player controls.\nWTH C\n\nJareth, Leonine Titan\n{3}{W}{W}{W}\nLegendary Creature - Cat Giant\n4/7\nWhenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.\n{W}: Jareth gains protection from the color of your choice until end of turn.\nONS R\n\nJasmine Boreal\n{3}{G}{W}\nLegendary Creature - Human\n4/5\nLEG U, TSB S\n\nJasmine Seer\n{3}{W}\nCreature - Human Wizard\n1/1\n{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.\nUDS U\n\nJawbone Skulkin\n{1}\nArtifact Creature - Scarecrow\n1/1\n{2}: Target red creature gains haste until end of turn.\nEVE C\n\nJaws of Stone\n{5}{R}\nSorcery\nJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.\nSHM U, DDG U\n\nJaya Ballard Avatar\nVanguard\nHand +0, life +1\n{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn.\nVG S\n\nJaya Ballard, Task Mage\n{1}{R}{R}\nLegendary Creature - Human Spellshaper\n2/2\n{R}, {T}, Discard a card: Destroy target blue permanent.\n{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.\n{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.\nTSP R, H10 R\n\nJayemdae Tome\n{4}\nArtifact\n{4}, {T}: Draw a card.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 10E R\n\nJedit Ojanen\n{4}{W}{W}{U}\nLegendary Creature - Cat Warrior\n5/5\nLEG U, ME3 C\n\nJedit Ojanen of Efrava\n{3}{G}{G}{G}\nLegendary Creature - Cat Warrior\n5/5\nForestwalk\nWhenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.\nPLC R\n\nJedit's Dragoons\n{5}{W}\nCreature - Cat Soldier\n2/5\nVigilance\nWhen Jedit's Dragoons enters the battlefield, you gain 4 life.\nTSP C\n\nJenara, Asura of War\n{G}{W}{U}\nLegendary Creature - Angel\n3/3\nFlying\n{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.\nARB M\n\nJerrard of the Closed Fist\n{3}{R}{G}{G}\nLegendary Creature - Human Knight\n6/5\nLEG U, ME3 C\n\nJeska, Warrior Adept\n{2}{R}{R}\nLegendary Creature - Human Barbarian Warrior\n3/1\nFirst strike, haste\n{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.\nJUD R\n\nJester's Cap\n{4}\nArtifact\n{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.\nICE R, 5ED R, 9ED R, FVR M\n\nJester's Mask\n{5}\nArtifact\nJester's Mask enters the battlefield tapped.\n{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.\nICE R, ME2 R\n\nJester's Scepter\n{3}\nArtifact\nWhen Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.\n{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.\nCSP R\n\nJet Medallion\n{2}\nArtifact\nBlack spells you cast cost {1} less to cast.\nTMP R\n\nJetting Glasskite\n{4}{U}{U}\nCreature - Spirit\n4/4\nFlying\nWhenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.\nBOK U\n\nJeweled Amulet\n{0}\nArtifact\n{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.\n{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.\nICE U, ME2 U\n\nJeweled Bird\n{1}\nArtifact\nRemove Jeweled Bird from your deck before playing if you're not playing for ante.\n{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.\nARN U, CHR R\n\nJeweled Spirit\n{3}{W}{W}\nCreature - Spirit\n3/3\nFlying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.\nPCY R\n\nJeweled Torque\n{2}\nArtifact\nAs Jeweled Torque enters the battlefield, choose a color.\nWhenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.\nMMQ U\n\nJhessian Balmgiver\n{1}{W}{U}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Target creature is unblockable this turn.\nCON U\n\nJhessian Infiltrator\n{G}{U}\nCreature - Human Rogue\n2/2\nJhessian Infiltrator is unblockable.\nALA U\n\nJhessian Lookout\n{1}{U}\nCreature - Human Scout\n2/1\nALA C\n\nJhessian Zombies\n{4}{U}{B}\nCreature - Zombie\n2/4\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nIslandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)\nARB C\n\nJhoira of the Ghitu\n{1}{U}{R}\nLegendary Creature - Human Wizard\n2/2\n{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)\nFUT R\n\nJhoira of the Ghitu Avatar\nVanguard\nHand +1, life +0\n{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.\n{3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery.\nVG S\n\nJhoira's Timebug\n{2}\nArtifact Creature - Insect\n1/2\n{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.\nTSP C\n\nJhoira's Toolbox\n{2}\nArtifact Creature - Insect\n1/1\n{2}: Regenerate target artifact creature.\nULG U\n\nJhovall Queen\n{4}{W}{W}\nCreature - Cat Rebel\n4/7\nVigilance\nMMQ R\n\nJhovall Rider\n{4}{W}\nCreature - Human Rebel\n3/3\nTrample\nMMQ U\n\nJihad\n{W}{W}{W}\nEnchantment\nAs Jihad enters the battlefield, choose a color and an opponent.\nWhite creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.\nWhen the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.\nARN R\n\nJilt\n{1}{U}\nInstant\nKicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nReturn target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.\nAPC C\n\nJin-Gitaxias, Core Augur\n{8}{U}{U}\nLegendary Creature - Praetor\n5/4\nFlash\nAt the beginning of your end step, draw seven cards.\nEach opponent's maximum hand size is reduced by seven.\nNPH M\n\nJinx\n{1}{U}\nInstant\nTarget land becomes the basic land type of your choice until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nHML C\n\nJinxed Choker\n{3}\nArtifact\nAt the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.\nAt the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.\n{3}: Put a charge counter on Jinxed Choker or remove one from it.\nMRD R\n\nJinxed Idol\n{2}\nArtifact\nAt the beginning of your upkeep, Jinxed Idol deals 2 damage to you.\nSacrifice a creature: Target opponent gains control of Jinxed Idol.\nTMP R, M11 R\n\nJinxed Ring\n{2}\nArtifact\nWhenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.\nSacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)\nSTH R\n\nJiwari, the Earth Aflame\n{3}{R}{R}\nLegendary Creature - Spirit\n3/3\n{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.\nChannel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.\nSOK R\n\nJodah's Avenger\n{5}{U}\nCreature - Shapeshifter\n4/4\n{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)\nPLC U\n\nJohan\n{3}{R}{G}{W}\nLegendary Creature - Human Wizard\n5/4\nAt the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.\nLEG R, CHR R\n\nJohtull Wurm\n{5}{G}\nCreature - Wurm\n6/6\nWhenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.\nICE U, 5ED U, ME2 U\n\nJoin the Ranks\n{3}{W}\nInstant\nPut two 1/1 white Soldier Ally creature tokens onto the battlefield.\nWWK C\n\nJoiner Adept\n{1}{G}\nCreature - Elf Druid\n2/1\nLands you control have "{T}: Add one mana of any color to your mana pool."\n5DN R, 10E R\n\nJokulhaups\n{4}{R}{R}\nSorcery\nDestroy all artifacts, creatures, and lands. They can't be regenerated.\nICE R, 5ED R, 6ED R, MED R\n\nJokulmorder\n{4}{U}{U}{U}\nCreature - Leviathan\n12/12\nTrample\nJokulmorder enters the battlefield tapped.\nWhen Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.\nJokulmorder doesn't untap during your untap step.\nWhenever you play an Island, you may untap Jokulmorder.\nCSP R\n\nJolrael's Centaur\n{1}{G}{G}\nCreature - Centaur Archer\n2/2\nShroud (This permanent can't be the target of spells or abilities.)\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nMIR C\n\nJolrael's Favor\n{1}{G}\nEnchantment - Aura\nFlash\nEnchant creature\n{1}{G}: Regenerate enchanted creature.\nPCY C\n\nJolrael, Empress of Beasts\n{3}{G}{G}\nLegendary Creature - Human Spellshaper\n3/3\n{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.\nPCY R, TSB S\n\nJolt\n{2}{U}\nInstant\nYou may tap or untap target artifact, creature, or land.\nDraw a card at the beginning of the next turn's upkeep.\nMIR C\n\nJolting Merfolk\n{2}{U}{U}\nCreature - Merfolk\n2/2\nFading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Jolting Merfolk: Tap target creature.\nNEM U\n\nJor Kadeen, the Prevailer\n{3}{R}{W}\nLegendary Creature - Human Warrior\n5/4\nFirst strike\nMetalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.\nNPH R\n\nJoraga Bard\n{3}{G}\nCreature - Elf Rogue Ally\n1/4\nWhenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.\nZEN C\n\nJoraga Treespeaker\n{G}\nCreature - Elf Druid\n1/1\nLevel up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-4\n1/2\n{T}: Add {G}{G} to your mana pool.\nLEVEL 5+\n1/4\nElves you control have "{T}: Add {G}{G} to your mana pool."\nROE U\n\nJoraga Warcaller\n{G}\nCreature - Elf Warrior\n1/1\nMultikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)\nJoraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nOther Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.\nWWK R\n\nJotun Grunt\n{1}{W}\nCreature - Giant Soldier\n4/4\nCumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP U, COM U\n\nJotun Owl Keeper\n{2}{W}\nCreature - Giant\n3/3\nCumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.\nCSP U\n\nJourney of Discovery\n{2}{G}\nSorcery\nChoose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)\nMRD C\n\nJourney to Nowhere\n{1}{W}\nEnchantment\nWhen Journey to Nowhere enters the battlefield, exile target creature.\nWhen Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nZEN C, EVT C, COM C\n\nJourneyer's Kite\n{2}\nArtifact\n{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nCHK R\n\nJoven\n{3}{R}{R}\nLegendary Creature - Human Rogue\n3/3\n{R}{R}{R}, {T}: Destroy target noncreature artifact.\nHML C\n\nJoven's Ferrets\n{G}\nCreature - Ferret\n1/1\nWhenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.\nAt end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.\nHML C, ME2 U\n\nJoven's Tools\n{6}\nArtifact\n{4}, {T}: Target creature can't be blocked this turn except by Walls.\nHML U, 5ED U\n\nJovial Evil\n{2}{B}\nSorcery\nJovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.\nLEG R\n\nJoyous Respite\n{3}{G}\nSorcery - Arcane\nYou gain 1 life for each land you control.\nCHK C\n\nJudge Unworthy\n{1}{W}\nInstant\nChoose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT C\n\nJudge of Currents\n{1}{W}\nCreature - Merfolk Wizard\n1/1\nWhenever a Merfolk you control becomes tapped, you may gain 1 life.\nLRW C\n\nJugan, the Rising Star\n{3}{G}{G}{G}\nLegendary Creature - Dragon Spirit\n5/5\nFlying\nWhen Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.\nCHK R\n\nJuggernaut\n{4}\nArtifact Creature - Juggernaut\n5/3\nJuggernaut attacks each turn if able.\nJuggernaut can't be blocked by Walls.\nLEA U, LEB U, 2ED U, 3ED U, DST U, 10E U, ARC U, M11 U, EVT U, ME4 U\n\nJuju Bubble\n{1}\nArtifact\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life.\nVIS U\n\nJukai Messenger\n{G}\nCreature - Human Monk\n1/1\nForestwalk\nCHK C\n\nJump\n{U}\nInstant\nTarget creature gains flying until end of turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, M10 C\n\nJund Battlemage\n{2}{R}\nCreature - Human Shaman\n2/2\n{B}, {T}: Target player loses 1 life.\n{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.\nALA U\n\nJund Charm\n{B}{R}{G}\nInstant\nChoose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.\nALA U\n\nJund Hackblade\n{B/G}{R}\nCreature - Goblin Berserker\n2/1\nAs long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.\nARB C\n\nJund Panorama\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.\nALA C\n\nJund Sojourners\n{B}{R}{G}\nCreature - Viashino Shaman\n3/2\nWhen you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)\nARB C\n\nJungle Barrier\n{2}{G}{U}\nCreature - Plant Wall\n2/6\nDefender (This creature can't attack.)\nWhen Jungle Barrier enters the battlefield, draw a card.\nAPC U\n\nJungle Basin\nLand\nJungle Basin enters the battlefield tapped.\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.\n{T}: Add {1}{G} to your mana pool.\nVIS U\n\nJungle Lion\n{G}\nCreature - Cat\n2/1\nJungle Lion can't block.\nPOR C, ME3 C\n\nJungle Patrol\n{3}{G}\nCreature - Human Soldier\n3/2\n{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.\nSacrifice a token named Wood: Add {R} to your mana pool.\nMIR R\n\nJungle Shrine\nLand\nJungle Shrine enters the battlefield tapped.\n{T}: Add {R}, {G}, or {W} to your mana pool.\nALA U\n\nJungle Troll\n{1}{R}{G}\nCreature - Troll\n2/1\n{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.\nMIR U\n\nJungle Weaver\n{5}{G}{G}\nCreature - Spider\n5/6\nReach (This can block creatures with flying.)\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nJungle Wurm\n{3}{G}{G}\nCreature - Wurm\n5/5\nWhenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.\nMIR C\n\nJuniper Order Advocate\n{2}{W}\nCreature - Human Knight\n1/2\nAs long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.\nALL U, ME2 U\n\nJuniper Order Druid\n{2}{G}\nCreature - Human Cleric Druid\n1/1\n{T}: Untap target land.\nICE C\n\nJuniper Order Ranger\n{3}{G}{W}\nCreature - Human Knight\n2/4\nWhenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.\nCSP U, DDG U\n\nJunk Diver\n{3}\nArtifact Creature - Bird\n1/1\nFlying\nWhen Junk Diver dies, return another target artifact card from your graveyard to your hand.\nUDS R\n\nJunk Golem\n{4}\nArtifact Creature - Golem\n0/0\nJunk Golem enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.\n{1}, Discard a card: Put a +1/+1 counter on Junk Golem.\nODY R\n\nJunktroller\n{4}\nArtifact Creature - Golem\n0/6\nDefender (This creature can't attack.)\n{T}: Put target card from a graveyard on the bottom of its owner's library.\nRAV U\n\nJunkyo Bell\n{4}\nArtifact\nAt the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.\nCHK R\n\nJuntu Stakes\n{2}\nArtifact\nCreatures with power 1 or less don't untap during their controllers' untap steps.\nINV R\n\nJunun Efreet\n{1}{B}{B}\nCreature - Efreet\n3/3\nFlying\nAt the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.\nARN R, 4ED U, ME4 U\n\nJushi Apprentice\n{1}{U}\nCreature - Human Wizard\n1/2\n{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.\n----\nTomoya the Revealer\nLegendary Creature - Human Wizard\n2/3\n{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.\nCHK R\n\nJust Fate\n{2}{W}\nInstant\nCast Just Fate only during the declare attackers step and only if you've been attacked this step.\nDestroy target attacking creature.\nP02 R, ME4 C\n\nJustice\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.\nWhenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.\nICE U, 5ED U\n\nJuvenile Gloomwidow\n{G}{G}\nCreature - Spider\n1/3\nReach (This can block creatures with flying.)\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nJuxtapose\n{3}{U}\nSorcery\nYou and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.\nLEG R, CHR R, 5ED R, 6ED R, MED U\n\nJuzam Djinn\n{2}{B}{B}\nCreature - Djinn\n5/5\nAt the beginning of your upkeep, Juzam Djinn deals 1 damage to you.\nARN R, MED R\n\nJwar Isle Refuge\nLand\nJwar Isle Refuge enters the battlefield tapped.\nWhen Jwar Isle Refuge enters the battlefield, you gain 1 life.\n{T}: Add {U} or {B} to your mana pool.\nZEN U, COM U\n\nJwari Scuttler\n{2}{U}\nCreature - Crab\n2/3\nROE C\n\nJwari Shapeshifter\n{1}{U}\nCreature - Shapeshifter Ally\n0/0\nYou may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.\nWWK R\n\nKaalia of the Vast\n{1}{W}{B}{R}\nLegendary Creature - Human Cleric\n2/2\nFlying\nWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.\nCOM M\n\nKabira Crossroads\nLand\nKabira Crossroads enters the battlefield tapped.\nWhen Kabira Crossroads enters the battlefield, you gain 2 life.\n{T}: Add {W} to your mana pool.\nZEN C, EVT C\n\nKabira Evangel\n{2}{W}\nCreature - Human Cleric Ally\n2/3\nWhenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.\nZEN R\n\nKabira Vindicator\n{3}{W}\nCreature - Human Knight\n2/4\nLevel up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-4\n3/6\nOther creatures you control get +1/+1.\nLEVEL 5+\n4/8\nOther creatures you control get +2/+2.\nROE U, DDG U\n\nKaboom!\n{4}{R}\nSorcery\nChoose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.\nONS R\n\nKabuto Moth\n{2}{W}\nCreature - Spirit\n1/2\nFlying\n{T}: Target creature gets +1/+2 until end of turn.\nCHK C\n\nKaervek the Merciless\n{5}{B}{R}\nLegendary Creature - Human Shaman\n5/4\nWhenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.\nTSP R, ARC R\n\nKaervek's Hex\n{3}{B}\nSorcery\nKaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.\nMIR U\n\nKaervek's Purge\n{X}{B}{R}\nSorcery\nDestroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.\nMIR U\n\nKaervek's Spite\n{B}{B}{B}\nInstant\nAs an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.\nTarget player loses 5 life.\nVIS R\n\nKaervek's Torch\n{X}{R}\nSorcery\nAs long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to target creature or player.\nMIR C\n\nKagemaro's Clutch\n{3}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -X/-X, where X is the number of cards in your hand.\nSOK C\n\nKagemaro, First to Suffer\n{3}{B}{B}\nLegendary Creature - Demon Spirit\n*/*\nKagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.\n{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.\nSOK R\n\nKaho, Minamo Historian\n{2}{U}{U}\nLegendary Creature - Human Wizard\n2/2\nWhen Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.\n{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.\nSOK R\n\nKaijin of the Vanishing Touch\n{1}{U}\nCreature - Spirit\n0/3\nDefender (This creature can't attack.)\nWhenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nBOK U\n\nKalastria Highborn\n{B}{B}\nCreature - Vampire Shaman\n2/2\nWhenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.\nWWK R\n\nKaleidostone\n{2}\nArtifact\nWhen Kaleidostone enters the battlefield, draw a card.\n{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.\nCON C\n\nKalitas, Bloodchief of Ghet\n{5}{B}{B}\nLegendary Creature - Vampire Warrior\n5/5\n{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.\nZEN M\n\nKalonian Behemoth\n{5}{G}{G}\nCreature - Beast\n9/9\nShroud (This creature can't be the target of spells or abilities.)\nM10 R\n\nKamahl's Desire\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has first strike.\nThreshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.\nODY C\n\nKamahl's Sledge\n{5}{R}{R}\nSorcery\nKamahl's Sledge deals 4 damage to target creature.\nThreshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.\nTOR C\n\nKamahl's Summons\n{3}{G}\nSorcery\nEach player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.\nONS U\n\nKamahl, Fist of Krosa\n{4}{G}{G}\nLegendary Creature - Human Druid\n4/3\n{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.\nONS R, ARC R\n\nKamahl, Pit Fighter\n{4}{R}{R}\nLegendary Creature - Human Barbarian\n6/1\nHaste (This creature can attack and {T} as soon as it comes under your control.)\n{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.\nODY R, 10E R\n\nKami of Ancient Law\n{1}{W}\nCreature - Spirit\n2/2\nSacrifice Kami of Ancient Law: Destroy target enchantment.\nCHK C\n\nKami of Empty Graves\n{3}{B}\nCreature - Spirit\n4/1\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nSOK C\n\nKami of False Hope\n{W}\nCreature - Spirit\n1/1\nSacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.\nBOK C\n\nKami of Fire's Roar\n{3}{R}\nCreature - Spirit\n2/3\nWhenever you cast a Spirit or Arcane spell, target creature can't block this turn.\nCHK C\n\nKami of Lunacy\n{4}{B}{B}\nCreature - Spirit\n4/1\nFlying\nSoulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)\nCHK U\n\nKami of Old Stone\n{3}{W}\nCreature - Spirit\n1/7\nCHK U, 9ED U\n\nKami of Tattered Shoji\n{4}{W}\nCreature - Spirit\n2/5\nWhenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.\nBOK C\n\nKami of Twisted Reflection\n{1}{U}{U}\nCreature - Spirit\n2/2\nSacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.\nCHK C\n\nKami of the Crescent Moon\n{U}{U}\nLegendary Creature - Spirit\n1/3\nAt the beginning of each player's draw step, that player draws an additional card.\nSOK R\n\nKami of the Honored Dead\n{5}{W}{W}\nCreature - Spirit\n3/5\nFlying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)\nBOK U\n\nKami of the Hunt\n{2}{G}\nCreature - Spirit\n2/2\nWhenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.\nCHK C\n\nKami of the Painted Road\n{4}{W}\nCreature - Spirit\n3/3\nWhenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.\nCHK C\n\nKami of the Palace Fields\n{5}{W}\nCreature - Spirit\n3/2\nFlying, first strike\nSoulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)\nCHK U\n\nKami of the Tended Garden\n{3}{G}\nCreature - Spirit\n4/4\nAt the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nSOK U\n\nKami of the Waning Moon\n{2}{B}\nCreature - Spirit\n1/1\nFlying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nCHK C\n\nKangee, Aerie Keeper\n{2}{W}{U}\nLegendary Creature - Bird Wizard\n2/2\nKicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)\nFlying\nWhen Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.\nOther Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.\nINV R\n\nKarador, Ghost Chieftain\n{5}{B}{G}{W}\nLegendary Creature - Centaur Spirit\n3/4\nKarador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.\nDuring each of your turns, you may cast one creature card from your graveyard.\nCOM M\n\nKarakas\nLegendary Land\n{T}: Add {W} to your mana pool.\n{T}: Return target legendary creature to its owner's hand.\nLEG U, ME3 R\n\nKargan Dragonlord\n{R}{R}\nCreature - Human Warrior\n2/2\nLevel up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-7\n4/4\nFlying\nLEVEL 8+\n8/8\nFlying, trample\n{R}: Kargan Dragonlord gets +1/+0 until end of turn.\nROE M\n\nKarma\n{2}{W}{W}\nEnchantment\nAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U\n\nKarmic Guide\n{3}{W}{W}\nCreature - Angel Spirit\n2/2\nFlying, protection from black\nEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.\nULG R\n\nKarmic Justice\n{2}{W}\nEnchantment\nWhenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.\nODY R\n\nKarn\nVanguard\nHand +1, life +6\nEach noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost.\nVG S\n\nKarn Liberated\n{7}\nPlaneswalker - Karn\n6\n[+4] Target player exiles a card from his or her hand.\n[-3] Exile target permanent.\n[-14] Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.\nNPH M\n\nKarn's Touch\n{U}{U}\nInstant\nTarget noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)\nMMQ R\n\nKarn, Silver Golem\n{5}\nLegendary Artifact Creature - Golem\n4/4\nWhenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.\n{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.\nUSG R, FVR M\n\nKarona's Zealot\n{4}{W}\nCreature - Human Cleric\n2/5\nMorph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.\nSCG U\n\nKarona, False God\n{1}{W}{U}{B}{R}{G}\nLegendary Creature - Avatar\n5/5\nHaste\nAt the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.\nWhenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.\nSCG R\n\nKarona, False God Avatar\nVanguard\nHand -1, life +8\nAt the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.\nVG S\n\nKaroo\nLand\nKaroo enters the battlefield tapped.\nWhen Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.\n{T}: Add {1}{W} to your mana pool.\nVIS U\n\nKaroo Meerkat\n{1}{G}\nCreature - Mongoose\n2/1\nProtection from blue\nMIR U\n\nKarplusan Forest\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.\nICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R\n\nKarplusan Giant\n{6}{R}\nCreature - Giant\n3/3\nTap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.\nICE U, ME2 U\n\nKarplusan Minotaur\n{2}{R}{R}\nCreature - Minotaur Warrior\n3/3\nCumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.\nWhenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.\nCSP R\n\nKarplusan Strider\n{3}{G}\nCreature - Yeti\n3/4\nKarplusan Strider can't be the target of blue or black spells.\nCSP U, 10E U\n\nKarplusan Wolverine\n{R}\nSnow Creature - Wolverine Beast\n1/1\nWhenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.\nCSP C\n\nKarplusan Yeti\n{3}{R}{R}\nCreature - Yeti\n3/3\n{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.\nICE R, 9ED R\n\nKarrthus, Tyrant of Jund\n{4}{B}{R}{G}\nLegendary Creature - Dragon\n7/7\nFlying, haste\nWhen Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.\nOther Dragon creatures you control have haste.\nARB M\n\nKarstoderm\n{2}{G}{G}\nCreature - Beast\n0/0\nKarstoderm enters the battlefield with five +1/+1 counters on it.\nWhenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.\nDST U\n\nKashi-Tribe Elite\n{1}{G}{G}\nCreature - Snake Warrior\n2/3\nLegendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)\nWhenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSOK U\n\nKashi-Tribe Reaver\n{3}{G}\nCreature - Snake Warrior\n3/2\nWhenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\n{1}{G}: Regenerate Kashi-Tribe Reaver.\nCHK U\n\nKashi-Tribe Warriors\n{3}{G}{G}\nCreature - Snake Warrior\n2/4\nWhenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nCHK C\n\nKasimir the Lone Wolf\n{4}{W}{U}\nLegendary Creature - Human Warrior\n5/3\nLEG U\n\nKatabatic Winds\n{2}{G}\nEnchantment\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nCreatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.\nVIS R\n\nKataki, War's Wage\n{1}{W}\nLegendary Creature - Spirit\n2/1\nAll artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."\nSOK R\n\nKathari Bomber\n{1}{B}{R}\nCreature - Bird Shaman\n2/2\nFlying\nWhen Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nARB C\n\nKathari Remnant\n{2}{U}{B}\nCreature - Bird Skeleton\n0/1\nFlying\n{B}: Regenerate Kathari Remnant.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB U\n\nKathari Screecher\n{2}{U}\nCreature - Bird Soldier\n2/2\nFlying\nUnearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA C\n\nKavu Aggressor\n{2}{R}\nCreature - Kavu\n3/2\nKicker {4} (You may pay an additional {4} as you cast this spell.)\nKavu Aggressor can't block.\nIf Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.\nINV C\n\nKavu Chameleon\n{3}{G}{G}\nCreature - Kavu\n4/4\nKavu Chameleon can't be countered.\n{G}: Kavu Chameleon becomes the color of your choice until end of turn.\nINV U\n\nKavu Climber\n{3}{G}{G}\nCreature - Kavu\n3/3\nWhen Kavu Climber enters the battlefield, draw a card.\nINV C, 9ED C, 10E C\n\nKavu Glider\n{2}{R}\nCreature - Kavu\n2/1\n{W}: Kavu Glider gets +0/+1 until end of turn.\n{U}: Kavu Glider gains flying until end of turn.\nAPC C\n\nKavu Howler\n{4}{G}{G}\nCreature - Kavu\n4/5\nWhen Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.\nAPC U\n\nKavu Lair\n{2}{G}\nEnchantment\nWhenever a creature with power 4 or greater enters the battlefield, its controller draws a card.\nINV R\n\nKavu Mauler\n{4}{G}{G}\nCreature - Kavu\n4/4\nTrample\nWhenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.\nAPC R\n\nKavu Monarch\n{2}{R}{R}\nCreature - Kavu\n3/3\nKavu creatures have trample.\nWhenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.\nINV R\n\nKavu Predator\n{1}{G}\nCreature - Kavu\n2/2\nTrample\nWhenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.\nPLC U\n\nKavu Primarch\n{3}{G}\nCreature - Kavu\n3/3\nConvoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)\nKicker {4} (You may pay an additional {4} as you cast this spell.)\nIf Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.\nFUT C\n\nKavu Recluse\n{2}{R}\nCreature - Kavu\n2/2\n{T}: Target land becomes a Forest until end of turn.\nPLS C\n\nKavu Runner\n{3}{R}\nCreature - Kavu\n3/3\nKavu Runner has haste as long as no opponent controls a white or blue creature.\nINV U\n\nKavu Scout\n{2}{R}\nCreature - Kavu Scout\n0/2\nDomain - Kavu Scout gets +1/+0 for each basic land type among lands you control.\nINV C\n\nKavu Titan\n{1}{G}\nCreature - Kavu\n2/2\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nIf Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.\nINV R\n\nKaysa\n{3}{G}{G}\nLegendary Creature - Elf Druid\n2/3\nGreen creatures you control get +1/+1.\nALL R, ME2 R\n\nKazandu Blademaster\n{W}{W}\nCreature - Human Soldier Ally\n1/1\nFirst strike, vigilance\nWhenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.\nZEN U\n\nKazandu Refuge\nLand\nKazandu Refuge enters the battlefield tapped.\nWhen Kazandu Refuge enters the battlefield, you gain 1 life.\n{T}: Add {R} or {G} to your mana pool.\nZEN U, ARC U, COM U\n\nKazandu Tuskcaller\n{1}{G}\nCreature - Human Shaman\n1/1\nLevel up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-5\n1/1\n{T}: Put a 3/3 green Elephant creature token onto the battlefield.\nLEVEL 6+\n1/1\n{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.\nROE R\n\nKazuul Warlord\n{4}{R}\nCreature - Minotaur Warrior Ally\n3/3\nWhenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.\nZEN R\n\nKazuul, Tyrant of the Cliffs\n{3}{R}{R}\nLegendary Creature - Ogre Warrior\n5/4\nWhenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.\nWWK R\n\nKederekt Creeper\n{U}{B}{R}\nCreature - Horror\n2/3\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nKederekt Creeper can't be blocked except by two or more creatures.\nALA C\n\nKederekt Leviathan\n{6}{U}{U}\nCreature - Leviathan\n5/5\nWhen Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.\nUnearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA R\n\nKederekt Parasite\n{B}\nCreature - Horror\n1/1\nWhenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.\nCON R\n\nKeen Sense\n{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.\nPLC U\n\nKeen-Eyed Archers\n{2}{W}\nCreature - Elf Archer\n2/2\nReach (This creature can block creatures with flying.)\nPOR C\n\nKeeneye Aven\n{3}{U}\nCreature - Bird Soldier\n2/3\nFlying\nCycling {2} ({2}, Discard this card: Draw a card.)\nLGN C\n\nKeening Banshee\n{2}{B}{B}\nCreature - Spirit\n2/2\nFlying\nWhen Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.\nRAV U, GVL U\n\nKeening Stone\n{6}\nArtifact\n{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.\nROE R\n\nKeep Watch\n{2}{U}\nInstant\nDraw a card for each attacking creature.\nJUD C, HOP C\n\nKeeper of Kookus\n{R}\nCreature - Goblin\n1/1\n{R}: Keeper of Kookus gains protection from red until end of turn.\nVIS C\n\nKeeper of Progenitus\n{3}{G}\nCreature - Elf Druid\n1/3\nWhenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.\nALA R\n\nKeeper of Tresserhorn\n{5}{B}\nCreature - Avatar\n6/6\nWhenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.\nALL R\n\nKeeper of the Beasts\n{G}{G}\nCreature - Human Wizard\n1/2\n{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.\nEXO U\n\nKeeper of the Dead\n{B}{B}\nCreature - Human Wizard\n1/2\n{B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.\nEXO U\n\nKeeper of the Flame\n{R}{R}\nCreature - Human Wizard\n1/2\n{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.\nEXO U\n\nKeeper of the Light\n{W}{W}\nCreature - Human Wizard\n1/2\n{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.\nEXO U\n\nKeeper of the Mind\n{U}{U}\nCreature - Human Wizard\n1/2\n{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.\nEXO U\n\nKeeper of the Nine Gales\n{2}{U}\nCreature - Bird Wizard\n1/2\nFlying\n{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.\nLGN R\n\nKeepers of the Faith\n{1}{W}{W}\nCreature - Human Cleric\n2/3\nLEG C, CHR C\n\nKei Takahashi\n{2}{G}{W}\nLegendary Creature - Human Cleric\n2/2\n{T}: Prevent the next 2 damage that would be dealt to target creature this turn.\nLEG R, CHR U, ME3 U\n\nKeiga, the Tide Star\n{5}{U}\nLegendary Creature - Dragon Spirit\n5/5\nFlying\nWhen Keiga, the Tide Star dies, gain control of target creature.\nCHK R\n\nKeldon Arsonist\n{2}{R}\nCreature - Human Soldier\n1/1\n{1}, Sacrifice two lands: Destroy target land.\nPCY U\n\nKeldon Battlewagon\n{5}\nArtifact Creature - Juggernaut\n0/3\nTrample\nKeldon Battlewagon can't block.\nWhen Keldon Battlewagon attacks, sacrifice it at end of combat.\nTap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.\nPCY R\n\nKeldon Berserker\n{3}{R}\nCreature - Human Soldier Berserker\n2/3\nWhenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.\nPCY C\n\nKeldon Champion\n{2}{R}{R}\nCreature - Human Barbarian\n3/2\nHaste\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Keldon Champion enters the battlefield, it deals 3 damage to target player.\nUDS U, HOP U, H10 U\n\nKeldon Firebombers\n{3}{R}{R}\nCreature - Human Soldier\n3/3\nWhen Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.\nPCY R\n\nKeldon Halberdier\n{4}{R}\nCreature - Human Warrior\n4/1\nFirst strike\nSuspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nKeldon Mantle\n{1}{R}\nEnchantment - Aura\nEnchant creature\n{B}: Regenerate enchanted creature.\n{R}: Enchanted creature gets +1/+0 until end of turn.\n{G}: Enchanted creature gains trample until end of turn.\nPLS C\n\nKeldon Marauders\n{1}{R}\nCreature - Human Warrior\n3/3\nVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.\nPLC C, H10 C\n\nKeldon Megaliths\nLand\nKeldon Megaliths enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\nHellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.\nFUT U, JVC U\n\nKeldon Necropolis\nLegendary Land\n{T}: Add {1} to your mana pool.\n{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.\nINV R\n\nKeldon Twilight\n{1}{B}{R}\nEnchantment\nAt the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.\nPLS R\n\nKeldon Vandals\n{2}{R}\nCreature - Human Rogue\n4/1\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Keldon Vandals enters the battlefield, destroy target artifact.\nUDS C\n\nKeldon Warlord\n{2}{R}{R}\nCreature - Human Barbarian\n*/*\nKeldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U\n\nKelinore Bat\n{2}{B}\nCreature - Bat\n2/1\nFlying\nM10 C\n\nKelsinko Ranger\n{W}\nCreature - Human\n1/1\n{1}{W}: Target green creature gains first strike until end of turn.\nICE C\n\nKemba's Legion\n{5}{W}{W}\nCreature - Cat Soldier\n4/6\nVigilance\nKemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.\nMBS U\n\nKemba's Skyguard\n{1}{W}{W}\nCreature - Cat Knight\n2/2\nFlying\nWhen Kemba's Skyguard enters the battlefield, you gain 2 life.\nEVT C, SOM C\n\nKemba, Kha Regent\n{1}{W}{W}\nLegendary Creature - Cat Cleric\n2/4\nAt the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.\nSOM R\n\nKemuri-Onna\n{4}{B}\nCreature - Spirit\n3/3\nWhen Kemuri-Onna enters the battlefield, target player discards a card.\nWhenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.\nSOK U\n\nKentaro, the Smiling Cat\n{1}{W}\nLegendary Creature - Human Samurai\n2/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nYou may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.\nBOK R\n\nKezzerdrix\n{2}{B}{B}\nCreature - Rabbit Beast\n4/4\nFirst strike\nAt the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.\nTMP R\n\nKhabal Ghoul\n{2}{B}\nCreature - Zombie\n1/1\nAt the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn.\nARN U, MED R\n\nKhalni Garden\nLand\nKhalni Garden enters the battlefield tapped.\nWhen Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.\n{T}: Add {G} to your mana pool.\nWWK C, ARC C\n\nKhalni Gem\n{4}\nArtifact\nWhen Khalni Gem enters the battlefield, return two lands you control to their owner's hand.\n{T}: Add two mana of any one color to your mana pool.\nZEN U\n\nKhalni Heart Expedition\n{1}{G}\nEnchantment\nLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.\nZEN C\n\nKhalni Hydra\n{G}{G}{G}{G}{G}{G}{G}{G}\nCreature - Hydra\n8/8\nKhalni Hydra costs {G} less to cast for each green creature you control.\nTrample\nROE M\n\nKher Keep\nLegendary Land\n{T}: Add {1} to your mana pool.\n{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.\nTSP R\n\nKiki-Jiki, Mirror Breaker\n{2}{R}{R}{R}\nLegendary Creature - Goblin Shaman\n2/2\nHaste\n{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.\nCHK R\n\nKiku's Shadow\n{B}{B}\nSorcery\nTarget creature deals damage to itself equal to its power.\nSOK U\n\nKiku, Night's Flower\n{B}{B}\nLegendary Creature - Human Assassin\n1/1\n{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.\nCHK R\n\nKill Switch\n{3}\nArtifact\n{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.\nNEM R\n\nKill-Suit Cultist\n{R}\nCreature - Goblin Berserker\n1/1\nKill-Suit Cultist attacks each turn if able.\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.\nDIS C\n\nKiller Bees\n{1}{G}{G}\nCreature - Insect\n0/1\nFlying\n{G}: Killer Bees gets +1/+1 until end of turn.\nLEG R, 4ED U, 5ED U, ME3 U\n\nKiller Instinct\n{4}{R}{G}\nEnchantment\nAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nGPT R\n\nKiller Whale\n{3}{U}{U}\nCreature - Whale\n3/5\n{U}: Killer Whale gains flying until end of turn.\nEXO U, BTD U\n\nKiln Fiend\n{1}{R}\nCreature - Elemental Beast\n1/2\nWhenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.\nROE C\n\nKiln Walker\n{3}\nArtifact Creature - Construct\n0/3\nWhenever Kiln Walker attacks, it gets +3/+0 until end of turn.\nNPH U\n\nKilnmouth Dragon\n{5}{R}{R}\nCreature - Dragon\n5/5\nAmplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)\nFlying\n{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.\nLGN R, ARC R, DDG R\n\nKindle\n{1}{R}\nInstant\nKindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.\nTMP C\n\nKindle the Carnage\n{1}{R}{R}\nSorcery\nDiscard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.\nDIS U\n\nKindled Fury\n{R}\nInstant\nTarget creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nMOR C, M10 C\n\nKing Cheetah\n{3}{G}\nCreature - Cat\n3/2\nFlash\nVIS C, 9ED U\n\nKing Crab\n{4}{U}{U}\nCreature - Crab\n4/5\n{1}{U}, {T}: Put target green creature on top of its owner's library.\nULG U\n\nKing Suleiman\n{1}{W}\nCreature - Human\n1/1\n{T}: Destroy target Djinn or Efreet.\nARN R\n\nKing's Assassin\n{1}{B}{B}\nCreature - Human Assassin\n1/1\n{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.\nPOR R\n\nKingfisher\n{3}{U}\nCreature - Bird\n2/2\nFlying\nWhen Kingfisher dies, draw a card.\nUDS C\n\nKinsbaile Balloonist\n{3}{W}\nCreature - Kithkin Soldier\n2/2\nFlying\nWhenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.\nLRW C\n\nKinsbaile Borderguard\n{1}{W}{W}\nCreature - Kithkin Soldier\n1/1\nKinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.\nWhen Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.\nMOR R\n\nKinsbaile Cavalier\n{3}{W}\nCreature - Kithkin Knight\n2/2\nKnight creatures you control have double strike.\nMOR R, DDG R\n\nKinsbaile Skirmisher\n{1}{W}\nCreature - Kithkin Soldier\n2/2\nWhen Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.\nLRW C\n\nKinscaer Harpoonist\n{3}{U}\nCreature - Kithkin Soldier\n2/2\nFlying\nWhenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.\nSHM C\n\nKira, Great Glass-Spinner\n{1}{U}{U}\nLegendary Creature - Spirit\n2/2\nFlying\nCreatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."\nBOK R\n\nKird Ape\n{R}\nCreature - Ape\n1/1\nKird Ape gets +1/+2 as long as you control a Forest.\nARN C, 3ED C, BTD C, 9ED U, FVE M\n\nKiri-Onna\n{4}{U}\nCreature - Spirit\n2/2\nWhen Kiri-Onna enters the battlefield, return target creature to its owner's hand.\nWhenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.\nSOK U\n\nKirtar's Desire\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\nThreshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.\nODY C\n\nKirtar's Wrath\n{4}{W}{W}\nSorcery\nDestroy all creatures. They can't be regenerated.\nThreshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.\nODY R\n\nKismet\n{3}{W}\nEnchantment\nArtifacts, creatures, and lands played by your opponents enter the battlefield tapped.\nLEG U, 4ED U, 5ED U, 6ED U, ME4 R\n\nKiss of Death\n{4}{B}{B}\nSorcery\nKiss of Death deals 4 damage to target opponent. You gain 4 life.\nP02 U\n\nKiss of the Amesha\n{4}{W}{U}\nSorcery\nTarget player gains 7 life and draws two cards.\nALA U\n\nKitchen Finks\n{1}{G/W}{G/W}\nCreature - Ouphe\n3/2\nWhen Kitchen Finks enters the battlefield, you gain 2 life.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM U\n\nKite Shield\n{0}\nArtifact - Equipment\nEquipped creature gets +0/+3.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nM12 U\n\nKitesail\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0 and has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nWWK C\n\nKitesail Apprentice\n{W}\nCreature - Kor Soldier\n1/1\nAs long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.\nWWK C\n\nKithkin Armor\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by creatures with power 3 or greater.\nSacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.\nWTH C\n\nKithkin Daggerdare\n{1}{G}\nCreature - Kithkin Soldier\n1/1\n{G}, {T}: Target attacking creature gets +2/+2 until end of turn.\nLRW C\n\nKithkin Greatheart\n{1}{W}\nCreature - Kithkin Soldier\n2/1\nAs long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.\nLRW C\n\nKithkin Harbinger\n{2}{W}\nCreature - Kithkin Wizard\n1/3\nWhen Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nKithkin Healer\n{2}{W}\nCreature - Kithkin Cleric\n2/2\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nLRW C\n\nKithkin Mourncaller\n{2}{G}\nCreature - Kithkin Scout\n2/2\nWhenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.\nLRW U\n\nKithkin Rabble\n{3}{W}\nCreature - Kithkin\n*/*\nVigilance\nKithkin Rabble's power and toughness are each equal to the number of white permanents you control.\nSHM U\n\nKithkin Shielddare\n{1}{W}\nCreature - Kithkin Soldier\n1/1\n{W}, {T}: Target blocking creature gets +2/+2 until end of turn.\nSHM C\n\nKithkin Spellduster\n{4}{W}\nCreature - Kithkin Wizard\n2/3\nFlying\n{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nKithkin Zealot\n{1}{W}\nCreature - Kithkin Cleric\n1/3\nWhen Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.\nEVE C\n\nKithkin Zephyrnaut\n{2}{W}\nCreature - Kithkin Soldier\n2/2\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.\nMOR C\n\nKitsune Blademaster\n{2}{W}\nCreature - Fox Samurai\n2/2\nFirst strike\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nCHK C\n\nKitsune Bonesetter\n{2}{W}\nCreature - Fox Cleric\n0/1\n{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.\nSOK C\n\nKitsune Dawnblade\n{4}{W}\nCreature - Fox Samurai\n2/3\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhen Kitsune Dawnblade enters the battlefield, you may tap target creature.\nSOK C\n\nKitsune Diviner\n{W}\nCreature - Fox Cleric\n0/1\n{T}: Tap target Spirit.\nCHK C\n\nKitsune Healer\n{3}{W}\nCreature - Fox Cleric\n2/2\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Prevent all damage that would be dealt to target legendary creature this turn.\nCHK C\n\nKitsune Loreweaver\n{1}{W}\nCreature - Fox Cleric\n2/1\n{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.\nSOK C\n\nKitsune Mystic\n{3}{W}\nCreature - Fox Wizard\n2/3\nAt the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.\n----\nAutumn-Tail, Kitsune Sage\nLegendary Creature - Fox Wizard\n4/5\n{1}: Attach target Aura attached to a creature to another creature.\nCHK R\n\nKitsune Palliator\n{2}{W}\nCreature - Fox Cleric\n0/2\n{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.\nBOK U\n\nKitsune Riftwalker\n{1}{W}{W}\nCreature - Fox Wizard\n2/1\nProtection from Spirits and from Arcane\nCHK C\n\nKiyomaro, First to Stand\n{3}{W}{W}\nLegendary Creature - Spirit\n*/*\nKiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.\nAs long as you have four or more cards in hand, Kiyomaro has vigilance.\nWhenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.\nSOK R\n\nKjeldoran Dead\n{B}\nCreature - Skeleton\n3/1\nWhen Kjeldoran Dead enters the battlefield, sacrifice a creature.\n{B}: Regenerate Kjeldoran Dead.\nICE C, 5ED C, 6ED C, ME2 C\n\nKjeldoran Elite Guard\n{3}{W}\nCreature - Human Soldier\n2/2\n{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.\nICE U, ME2 C\n\nKjeldoran Escort\n{2}{W}{W}\nCreature - Human Soldier\n2/3\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nALL C (x2)\n\nKjeldoran Frostbeast\n{3}{G}{W}\nCreature - Elemental Beast\n2/4\nAt end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.\nICE U, ME3 U\n\nKjeldoran Gargoyle\n{5}{W}\nCreature - Gargoyle\n3/3\nFlying, first strike\nWhenever Kjeldoran Gargoyle deals damage, you gain that much life.\nCSP U\n\nKjeldoran Guard\n{1}{W}\nCreature - Human Soldier\n1/1\n{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.\nICE C\n\nKjeldoran Home Guard\n{3}{W}\nCreature - Human Soldier\n1/6\nAt end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.\nALL U, ME2 U\n\nKjeldoran Javelineer\n{W}\nCreature - Human Soldier\n1/2\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.\nCSP C\n\nKjeldoran Knight\n{W}{W}\nCreature - Human Knight\n1/1\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.\n{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.\nICE R\n\nKjeldoran Outpost\nLand\nIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {W} to your mana pool.\n{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.\nALL R, ME2 R\n\nKjeldoran Outrider\n{1}{W}\nCreature - Human Soldier\n2/2\n{W}: Kjeldoran Outrider gets +0/+1 until end of turn.\nCSP C\n\nKjeldoran Phalanx\n{5}{W}\nCreature - Human Soldier\n2/5\nFirst strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE R\n\nKjeldoran Pride\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2.\n{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.\nALL C (x2)\n\nKjeldoran Royal Guard\n{3}{W}{W}\nCreature - Human Soldier\n2/5\n{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.\nICE R, 5ED R, 6ED R, 7ED R, 10E R\n\nKjeldoran Skycaptain\n{4}{W}\nCreature - Human Soldier\n2/2\nFlying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE U, 5ED U, ME2 C\n\nKjeldoran Skyknight\n{2}{W}\nCreature - Human Knight\n1/1\nFlying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE C\n\nKjeldoran War Cry\n{1}{W}\nInstant\nCreatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.\nCSP C\n\nKjeldoran Warrior\n{W}\nCreature - Human Warrior\n1/1\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE C\n\nKnacksaw Clique\n{3}{U}\nCreature - Faerie Rogue\n1/4\nFlying\n{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)\nSHM R\n\nKnight Errant\n{1}{W}\nCreature - Human Knight\n2/2\nPOR C, S99 C, S00 C, 7ED C\n\nKnight Exemplar\n{1}{W}{W}\nCreature - Human Knight\n2/2\nFirst strike (This creature deals combat damage before creatures without first strike.)\nOther Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)\nM11 R, DDG R\n\nKnight of Cliffhaven\n{1}{W}\nCreature - Kor Knight\n2/2\nLevel up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n2/3\nFlying\nLEVEL 4+\n4/4\nFlying, vigilance\nROE C, DDG C\n\nKnight of Dawn\n{1}{W}{W}\nCreature - Human Knight\n2/2\nFirst strike\n{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.\nTMP U\n\nKnight of Dusk\n{1}{B}{B}\nCreature - Human Knight\n2/2\n{B}{B}: Destroy target creature blocking Knight of Dusk.\nTMP U, 10E U\n\nKnight of Meadowgrain\n{W}{W}\nCreature - Kithkin Knight\n2/2\nFirst strike\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nLRW U, DDG U\n\nKnight of New Alara\n{2}{G}{W}\nCreature - Human Knight\n2/2\nEach other multicolored creature you control gets +1/+1 for each of its colors.\nARB R\n\nKnight of Stromgald\n{B}{B}\nCreature - Human Knight\n2/1\nProtection from white\n{B}: Knight of Stromgald gains first strike until end of turn.\n{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.\nICE U, 5ED U, ME2 U\n\nKnight of Sursi\n{3}{W}\nCreature - Human Knight\n2/2\nFlying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nFUT C\n\nKnight of Valor\n{2}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.\nVIS C\n\nKnight of the Holy Nimbus\n{W}{W}\nCreature - Human Rebel Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nIf Knight of the Holy Nimbus would be destroyed, regenerate it.\n{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.\nTSP U\n\nKnight of the Mists\n{2}{U}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.\nVIS C\n\nKnight of the Reliquary\n{1}{G}{W}\nCreature - Human Knight\n2/2\nKnight of the Reliquary gets +1/+1 for each land card in your graveyard.\n{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.\nCON R, DDG M\n\nKnight of the Skyward Eye\n{1}{W}\nCreature - Human Knight\n2/2\n{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.\nALA C\n\nKnight of the White Orchid\n{W}{W}\nCreature - Human Knight\n2/2\nFirst strike\nWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.\nALA R, DDG R\n\nKnight-Captain of Eos\n{4}{W}\nCreature - Human Knight\n2/2\nWhen Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.\n{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.\nALA R\n\nKnighthood\n{2}{W}\nEnchantment\nCreatures you control have first strike.\nULG U, 7ED U\n\nKnights of Thorn\n{3}{W}\nCreature - Human Knight\n2/2\nProtection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nDRK R, MED C\n\nKnollspine Dragon\n{5}{R}{R}\nCreature - Dragon\n7/5\nFlying\nWhen Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.\nSHM R\n\nKnollspine Invocation\n{1}{R}{R}\nEnchantment\n{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.\nSHM R\n\nKnotvine Mystic\n{R}{G}{W}\nCreature - Elf Druid\n2/2\n{1}, {T}: Add {R}{G}{W} to your mana pool.\nCON U\n\nKnotvine Paladin\n{G}{W}\nCreature - Human Knight\n2/2\nWhenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.\nARB R, DDG R\n\nKnow Naught but Fire\nScheme\nWhen you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.\nARC C\n\nKnowledge Exploitation\n{5}{U}{U}\nTribal Sorcery - Rogue\nProwl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nSearch target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.\nMOR R\n\nKnowledge Pool\n{6}\nArtifact\nImprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.\nWhenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.\nMBS R\n\nKnowledge Vault\n{4}\nArtifact\n{2}, {T}: Exile the top card of your library face down.\n{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.\nWhen Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.\nLEG R, ME3 U\n\nKnucklebone Witch\n{B}\nCreature - Goblin Shaman\n1/1\nWhenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.\nLRW R\n\nKobold Drill Sergeant\n{1}{R}\nCreature - Kobold Soldier\n1/2\nOther Kobold creatures you control get +0/+1 and have trample.\nLEG U, ME3 U\n\nKobold Overlord\n{1}{R}\nCreature - Kobold\n1/2\nFirst strike\nOther Kobold creatures you control have first strike.\nLEG R, ME3 U\n\nKobold Taskmaster\n{1}{R}\nCreature - Kobold\n1/2\nOther Kobold creatures you control get +1/+0.\nLEG U, TSB S, ME3 C\n\nKobolds of Kher Keep\n{0}\nCreature - Kobold\n0/1\nKobolds of Kher Keep is red.\nLEG C, ME3 C\n\nKodama of the Center Tree\n{4}{G}\nLegendary Creature - Spirit\n*/*\nKodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.\nKodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)\nBOK R\n\nKodama of the North Tree\n{2}{G}{G}{G}\nLegendary Creature - Spirit\n6/4\nTrample; shroud (This permanent can't be the target of spells or abilities.)\nCHK R\n\nKodama of the South Tree\n{2}{G}{G}\nLegendary Creature - Spirit\n4/4\nWhenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.\nCHK R\n\nKodama's Might\n{G}\nInstant - Arcane\nTarget creature gets +2/+2 until end of turn.\nSplice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nKodama's Reach\n{2}{G}\nSorcery - Arcane\nSearch your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.\nCHK C, COM C\n\nKokusho, the Evening Star\n{4}{B}{B}\nLegendary Creature - Dragon Spirit\n5/5\nFlying\nWhen Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.\nCHK R, FVD R\n\nKonda's Banner\n{2}\nLegendary Artifact - Equipment\nKonda's Banner can be attached only to a legendary creature.\nCreatures that share a color with equipped creature get +1/+1.\nCreatures that share a creature type with equipped creature get +1/+1.\nEquip {2}\nCHK R\n\nKonda's Hatamoto\n{1}{W}\nCreature - Human Samurai\n1/2\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nAs long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)\nCHK U\n\nKonda, Lord of Eiganjo\n{5}{W}{W}\nLegendary Creature - Human Samurai\n3/3\nVigilance (Attacking doesn't cause this creature to tap.)\nBushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)\nKonda, Lord of Eiganjo is indestructible.\nCHK R\n\nKongming's Contraptions\n{3}{W}\nCreature - Human Soldier\n2/4\n{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.\nPTK R\n\nKongming, "Sleeping Dragon"\n{2}{W}{W}\nLegendary Creature - Human Advisor\n2/2\nOther creatures you control get +1/+1.\nPTK R, ME3 R\n\nKookus\n{3}{R}{R}\nCreature - Djinn\n3/5\nTrample\nAt the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.\n{R}: Kookus gets +1/+0 until end of turn.\nVIS R\n\nKor Aeronaut\n{W}{W}\nCreature - Kor Soldier\n2/2\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nFlying\nWhen Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.\nZEN U, EVT U\n\nKor Cartographer\n{3}{W}\nCreature - Kor Scout\n2/2\nWhen Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.\nZEN C\n\nKor Chant\n{2}{W}\nInstant\nAll damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nEXO C\n\nKor Dirge\n{2}{B}\nInstant\nAll damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.\nPLC U\n\nKor Duelist\n{W}\nCreature - Kor Soldier\n1/1\nAs long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)\nZEN U\n\nKor Firewalker\n{W}{W}\nCreature - Kor Soldier\n2/2\nProtection from red\nWhenever a player casts a red spell, you may gain 1 life.\nWWK U\n\nKor Haven\nLegendary Land\n{T}: Add {1} to your mana pool.\n{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.\nNEM R\n\nKor Hookmaster\n{2}{W}\nCreature - Kor Soldier\n2/2\nWhen Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nZEN C, EVT C\n\nKor Line-Slinger\n{1}{W}\nCreature - Kor Scout\n0/1\n{T}: Tap target creature with power 3 or less.\nROE C\n\nKor Outfitter\n{W}{W}\nCreature - Kor Soldier\n2/2\nWhen Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.\nZEN C\n\nKor Sanctifiers\n{2}{W}\nCreature - Kor Cleric\n2/3\nKicker {W} (You may pay an additional {W} as you cast this spell.)\nWhen Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.\nHOP C, ZEN C\n\nKor Skyfisher\n{1}{W}\nCreature - Kor Soldier\n2/3\nFlying\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.\nZEN C, EVT C\n\nKor Spiritdancer\n{1}{W}\nCreature - Kor Wizard\n0/2\nKor Spiritdancer gets +2/+2 for each Aura attached to it.\nWhenever you cast an Aura spell, you may draw a card.\nROE R\n\nKorlash, Heir to Blackblade\n{2}{B}{B}\nLegendary Creature - Zombie Warrior\n*/*\nKorlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.\n{1}{B}: Regenerate Korlash.\nGrandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.\nFUT R\n\nKormus Bell\n{4}\nArtifact\nAll Swamps are 1/1 black creatures that are still lands.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, ME4 R\n\nKoskun Falls\n{2}{B}{B}\nWorld Enchantment\nAt the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.\nCreatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nHML R\n\nKoskun Keep\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {R} to your mana pool.\n{2}, {T}: Add {B} or {G} to your mana pool.\nHML U\n\nKoth of the Hammer\n{2}{R}{R}\nPlaneswalker - Koth\n3\n[+1] Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.\n[-2] Add {R} to your mana pool for each Mountain you control.\n[-5] You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"\nSOM M\n\nKoth's Courier\n{1}{R}{R}\nCreature - Human Rogue\n2/3\nForestwalk\nMBS C\n\nKozilek's Predator\n{3}{G}\nCreature - Eldrazi Drone\n3/3\nWhen Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nKozilek, Butcher of Truth\n{10}\nLegendary Creature - Eldrazi\n12/12\nWhen you cast Kozilek, Butcher of Truth, draw four cards.\nAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)\nWhen Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.\nROE M\n\nKraken Hatchling\n{U}\nCreature - Kraken\n0/4\nZEN C\n\nKraken's Eye\n{2}\nArtifact\nWhenever a player casts a blue spell, you may gain 1 life.\nDST U, 9ED U, 10E U, M10 U, M11 U, M12 U\n\nKrakilin\n{X}{G}{G}\nCreature - Beast\n0/0\nKrakilin enters the battlefield with X +1/+1 counters on it.\n{1}{G}: Regenerate Krakilin.\nTMP U\n\nKranioceros\n{4}{R}\nCreature - Beast\n5/2\n{1}{W}: Kranioceros gets +0/+3 until end of turn.\nCON C\n\nKrark's Thumb\n{2}\nLegendary Artifact\nIf you would flip a coin, instead flip two coins and ignore one.\nMRD R\n\nKrark-Clan Engineers\n{3}{R}\nCreature - Goblin Artificer\n2/2\n{R}, Sacrifice two artifacts: Destroy target artifact.\n5DN U\n\nKrark-Clan Grunt\n{2}{R}\nCreature - Goblin Warrior\n2/2\nSacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.\nMRD C\n\nKrark-Clan Ironworks\n{4}\nArtifact\nSacrifice an artifact: Add {2} to your mana pool.\n5DN U\n\nKrark-Clan Ogre\n{3}{R}{R}\nCreature - Ogre\n3/3\n{R}, Sacrifice an artifact: Target creature can't block this turn.\n5DN C\n\nKrark-Clan Shaman\n{R}\nCreature - Goblin Shaman\n1/1\nSacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.\nMRD C\n\nKrark-Clan Stoker\n{2}{R}\nCreature - Goblin Shaman\n2/2\n{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.\nDST C\n\nKresh the Bloodbraided\n{2}{B}{R}{G}\nLegendary Creature - Human Warrior\n3/3\nWhenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.\nALA M\n\nKresh the Bloodbraided Avatar\nVanguard\nHand +1, life -3\nWhenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power.\nVG S\n\nKris Mage\n{R}\nCreature - Human Spellshaper\n1/1\n{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.\nMMQ C\n\nKrosa\nPlane - Dominaria\nAll creatures get +2/+2.\nWhenever you roll {C}, you may add {W}{U}{B}{R}{G} to your mana pool.\nHOP C\n\nKrosan Archer\n{3}{G}\nCreature - Centaur Archer\n2/3\nReach (This creature can block creatures with flying.)\n{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.\nODY C\n\nKrosan Avenger\n{2}{G}\nCreature - Human Druid\n3/1\nTrample\nThreshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.\nODY C\n\nKrosan Beast\n{3}{G}\nCreature - Squirrel Beast\n1/1\nThreshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.\nODY R\n\nKrosan Cloudscraper\n{7}{G}{G}{G}\nCreature - Beast Mutant\n13/13\nAt the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.\nMorph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN R, TSB S\n\nKrosan Colossus\n{6}{G}{G}{G}\nCreature - Beast\n9/9\nMorph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nKrosan Constrictor\n{3}{G}\nCreature - Snake\n2/2\nSwampwalk\n{T}: Target black creature gets -2/-0 until end of turn.\nTOR C\n\nKrosan Drover\n{3}{G}\nCreature - Elf\n2/2\nCreature spells you cast with converted mana cost 6 or greater cost {2} less to cast.\nSCG C\n\nKrosan Grip\n{2}{G}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nDestroy target artifact or enchantment.\nTSP U\n\nKrosan Groundshaker\n{4}{G}{G}{G}\nCreature - Beast\n6/6\n{G}: Target Beast creature gains trample until end of turn.\nONS U\n\nKrosan Reclamation\n{1}{G}\nInstant\nTarget player shuffles up to two target cards from his or her graveyard into his or her library.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD U\n\nKrosan Restorer\n{2}{G}\nCreature - Human Druid\n1/2\n{T}: Untap target land.\nThreshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.\nTOR C\n\nKrosan Tusker\n{5}{G}{G}\nCreature - Boar Beast\n6/5\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.\nONS C, GVL C, ARC C, COM C\n\nKrosan Verge\nLand\nKrosan Verge enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.\nJUD U, ARC U\n\nKrosan Vorine\n{3}{G}\nCreature - Cat Beast\n3/2\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nKrosan Vorine can't be blocked by more than one creature.\nLGN C\n\nKrosan Warchief\n{2}{G}\nCreature - Beast\n2/2\nBeast spells you cast cost {1} less to cast.\n{1}{G}: Regenerate target Beast.\nSCG U\n\nKrosan Wayfarer\n{G}\nCreature - Human Druid\n1/1\nSacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.\nJUD C\n\nKrovikan Elementalist\n{B}{B}\nCreature - Human Wizard\n1/1\n{2}{R}: Target creature gets +1/+0 until end of turn.\n{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.\nICE U\n\nKrovikan Fetish\n{2}{B}\nEnchantment - Aura\nEnchant creature\nWhen Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1.\nICE C, 5ED C, ME2 C\n\nKrovikan Horror\n{3}{B}\nCreature - Horror Spirit\n2/2\nAt the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.\n{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.\nALL R, ME2 R\n\nKrovikan Mist\n{1}{U}\nCreature - Illusion\n*/*\nFlying\nKrovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.\nCSP C\n\nKrovikan Plague\n{2}{B}\nEnchantment - Aura\nEnchant non-Wall creature you control\nWhen Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nTap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.\nALL U\n\nKrovikan Rot\n{2}{B}\nInstant\nDestroy target creature with power 2 or less.\nRecover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP U\n\nKrovikan Scoundrel\n{1}{B}\nCreature - Human Rogue\n2/1\nCSP C\n\nKrovikan Sorcerer\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}, Discard a nonblack card: Draw a card.\n{T}, Discard a black card: Draw two cards, then discard one of them.\nICE C, 5ED C, ME2 C\n\nKrovikan Vampire\n{3}{B}{B}\nCreature - Vampire\n3/3\nAt the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.\nICE U, ME2 U\n\nKrovikan Whispers\n{3}{U}\nEnchantment - Aura\nEnchant creature\nCumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature.\nWhen Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.\nCSP U\n\nKry Shield\n{2}\nArtifact\n{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.\nLEG U\n\nKudzu\n{1}{G}{G}\nEnchantment - Aura\nEnchant land\nWhen enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.\nLEA R, LEB R, 2ED R, 3ED R, ME4 U\n\nKukemssa Pirates\n{3}{U}\nCreature - Human Pirate\n2/2\nWhenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.\nMIR R\n\nKukemssa Serpent\n{3}{U}\nCreature - Serpent\n4/3\nKukemssa Serpent can't attack unless defending player controls an Island.\n{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.\nWhen you control no Islands, sacrifice Kukemssa Serpent.\nMIR C\n\nKuldotha Flamefiend\n{4}{R}{R}\nCreature - Elemental\n4/4\nWhen Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.\nMBS U\n\nKuldotha Forgemaster\n{5}\nArtifact Creature - Construct\n3/5\n{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.\nSOM R\n\nKuldotha Phoenix\n{2}{R}{R}{R}\nCreature - Phoenix\n4/4\nFlying, haste\nMetalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.\nSOM R\n\nKuldotha Rebirth\n{R}\nSorcery\nAs an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.\nPut three 1/1 red Goblin creature tokens onto the battlefield.\nSOM C\n\nKuldotha Ringleader\n{4}{R}\nCreature - Giant Berserker\n4/4\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nKuldotha Ringleader attacks each turn if able.\nMBS C\n\nKulrath Knight\n{3}{B/R}{B/R}\nCreature - Elemental Knight\n3/3\nFlying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nCreatures your opponents control with counters on them can't attack or block.\nSHM U\n\nKumano's Blessing\n{2}{R}\nEnchantment - Aura\nFlash\nEnchant creature\nIf a creature dealt damage by enchanted creature this turn would die, exile it instead.\nBOK C\n\nKumano's Pupils\n{4}{R}\nCreature - Human Shaman\n3/3\nIf a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.\nCHK U\n\nKumano, Master Yamabushi\n{3}{R}{R}\nLegendary Creature - Human Shaman\n4/4\n{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.\nIf a creature dealt damage by Kumano this turn would die, exile it instead.\nCHK R\n\nKuon, Ogre Ascendant\n{B}{B}{B}\nLegendary Creature - Ogre Monk\n2/4\nAt the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.\n----\nKuon's Essence\nLegendary Enchantment\nAt the beginning of each player's upkeep, that player sacrifices a creature.\nSOK R\n\nKurgadon\n{4}{G}\nCreature - Beast\n3/3\nWhenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.\nSCG U\n\nKuro's Taken\n{1}{B}\nCreature - Rat Samurai\n1/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{B}: Regenerate Kuro's Taken.\nSOK C\n\nKuro, Pitlord\n{6}{B}{B}{B}\nLegendary Creature - Demon Spirit\n9/9\nAt the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.\nPay 1 life: Target creature gets -1/-1 until end of turn.\nCHK R, DVD R\n\nKusari-Gama\n{3}\nArtifact - Equipment\nEquipped creature has "{2}: This creature gets +1/+0 until end of turn."\nWhenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nCHK R\n\nKyoki, Sanity's Eclipse\n{4}{B}{B}\nLegendary Creature - Demon Spirit\n6/4\nWhenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.\nBOK R\n\nKyren Archive\n{3}\nArtifact\nAt the beginning of your upkeep, you may exile the top card of your library face down.\n{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.\nMMQ R\n\nKyren Glider\n{1}{R}\nCreature - Goblin\n1/1\nFlying\nKyren Glider can't block.\nMMQ C\n\nKyren Legate\n{1}{R}\nCreature - Goblin\n1/1\nHaste\nIf an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.\nMMQ U\n\nKyren Negotiations\n{2}{R}{R}\nEnchantment\nTap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.\nMMQ U\n\nKyren Sniper\n{2}{R}\nCreature - Goblin\n1/1\nAt the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.\nMMQ C\n\nKyren Toy\n{3}\nArtifact\n{1}, {T}: Put a charge counter on Kyren Toy.\n{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.\nMMQ R\n\nKyscu Drake\n{3}{G}\nCreature - Drake\n2/2\nFlying\n{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.\nSacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.\nVIS U\n\nLab Rats\n{B}\nSorcery\nBuyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nPut a 1/1 black Rat creature token onto the battlefield.\nSTH C\n\nLabyrinth Minotaur\n{3}{U}\nCreature - Minotaur\n1/4\nWhenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.\nHML C (x2), 5ED C, ME3 C\n\nLaccolith Grunt\n{2}{R}\nCreature - Beast\n2/2\nWhenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.\nNEM C\n\nLaccolith Rig\n{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.\nNEM C\n\nLaccolith Titan\n{5}{R}{R}\nCreature - Beast\n6/6\nWhenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.\nNEM R\n\nLaccolith Warrior\n{2}{R}{R}\nCreature - Beast Warrior\n3/3\nWhenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.\nNEM U\n\nLaccolith Whelp\n{R}\nCreature - Beast\n1/1\nWhenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.\nNEM C\n\nLace with Moonglove\n{2}{G}\nInstant\nTarget creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nDraw a card.\nLRW C\n\nLady Caleria\n{3}{G}{G}{W}{W}\nLegendary Creature - Human Archer\n3/6\n{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.\nLEG R, ME3 U\n\nLady Evangela\n{W}{U}{B}\nLegendary Creature - Human Cleric\n1/2\n{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.\nLEG R, ME3 U\n\nLady Orca\n{5}{B}{R}\nLegendary Creature - Demon\n7/4\nLEG U, ME3 C\n\nLady Sun\n{1}{U}{U}\nLegendary Creature - Human Advisor\n1/1\n{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nLady Zhurong, Warrior Queen\n{4}{G}\nLegendary Creature - Human Soldier Warrior\n4/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK R\n\nLagac Lizard\n{3}{R}\nCreature - Lizard\n3/3\nROE C\n\nLairwatch Giant\n{5}{W}\nCreature - Giant Warrior\n5/3\nLairwatch Giant can block an additional creature.\nWhenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.\nLRW C\n\nLake of the Dead\nLand\nIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {B} to your mana pool.\n{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.\nALL R, MED R\n\nLammastide Weave\n{1}{G}\nInstant\nName a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.\nDraw a card.\nLRW U\n\nLance\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has first strike.\nLEA U, LEB U, 2ED U, 3ED U\n\nLancers en-Kor\n{3}{W}{W}\nCreature - Kor Soldier\n3/3\nTrample\n{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.\nSTH U\n\nLand Cap\nLand\nLand Cap doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Land Cap.\n{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.\nICE R\n\nLand Equilibrium\n{2}{U}{U}\nEnchantment\nIf an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.\nLEG R, ME3 R\n\nLand Grant\n{1}{G}\nSorcery\nIf you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.\nSearch your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.\nMMQ C\n\nLand Leeches\n{1}{G}{G}\nCreature - Leech\n2/2\nFirst strike\nDRK C, 4ED C\n\nLand Tax\n{W}\nEnchantment\nAt the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.\nLEG U, 4ED R, BRB U, ME3 R\n\nLand's Edge\n{1}{R}{R}\nWorld Enchantment\nDiscard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.\nLEG R, CHR R\n\nLandbind Ritual\n{3}{W}{W}\nSorcery\nYou gain 2 life for each Plains you control.\nZEN U\n\nLandslide\n{R}\nSorcery\nSacrifice any number of Mountains. Landslide deals that much damage to target player.\nUDS U\n\nLantern Kami\n{W}\nCreature - Spirit\n1/1\nFlying\nCHK C\n\nLantern of Insight\n{1}\nArtifact\nEach player plays with the top card of his or her library revealed.\n{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.\n5DN U\n\nLantern-Lit Graveyard\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.\nCHK U\n\nLapis Lazuli Talisman\n{2}\nArtifact\nWhenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.\nICE U\n\nLapse of Certainty\n{2}{W}\nInstant\nCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.\nCON C\n\nLaquatus's Champion\n{4}{B}{B}\nCreature - Nightmare Horror\n6/3\nWhen Laquatus's Champion enters the battlefield, target player loses 6 life.\nWhen Laquatus's Champion leaves the battlefield, that player gains 6 life.\n{B}: Regenerate Laquatus's Champion.\nPRO R, TOR R\n\nLaquatus's Creativity\n{4}{U}\nSorcery\nTarget player draws cards equal to the number of cards in his or her hand, then discards that many cards.\nODY U\n\nLaquatus's Disdain\n{1}{U}\nInstant\nCounter target spell cast from a graveyard.\nDraw a card.\nJUD U\n\nLarceny\n{3}{B}{B}\nEnchantment\nWhenever a creature you control deals combat damage to a player, that player discards a card.\nMMQ U, 8ED R\n\nLash Out\n{1}{R}\nInstant\nLash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C, COM C\n\nLashknife\n{1}{W}\nEnchantment - Aura\nIf you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.\nEnchant creature\nEnchanted creature has first strike.\nNEM C\n\nLashknife Barrier\n{2}{W}\nEnchantment\nWhen Lashknife Barrier enters the battlefield, draw a card.\nIf a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.\nPLS U\n\nLashwrithe\n{4}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)\nNPH R\n\nLast Breath\n{1}{W}\nInstant\nExile target creature with power 2 or less. Its controller gains 4 life.\nMMQ U, SHM C\n\nLast Caress\n{2}{B}\nSorcery\nTarget player loses 1 life and you gain 1 life.\nDraw a card.\nAPC C\n\nLast Chance\n{R}{R}\nSorcery\nTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nPOR R, S99 R, ME4 R\n\nLast Gasp\n{1}{B}\nInstant\nTarget creature gets -3/-3 until end of turn.\nRAV C\n\nLast Kiss\n{2}{B}\nInstant\nLast Kiss deals 2 damage to target creature and you gain 2 life.\nROE C\n\nLast Laugh\n{2}{B}{B}\nEnchantment\nWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.\nWhen no creatures are on the battlefield, sacrifice Last Laugh.\nTOR R\n\nLast Rites\n{2}{B}\nSorcery\nDiscard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.\nODY C\n\nLast Stand\n{W}{U}{B}{R}{G}\nSorcery\nTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.\nAPC R\n\nLast Word\n{2}{U}{U}\nInstant\nLast Word can't be countered by spells or abilities.\nCounter target spell.\nDST R\n\nLast-Ditch Effort\n{R}\nInstant\nSacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.\nULG U\n\nLat-Nam's Legacy\n{1}{U}\nInstant\nShuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.\nALL C (x2), ME2 C\n\nLatchkey Faerie\n{3}{U}\nCreature - Faerie Rogue\n3/1\nFlying\nProwl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)\nWhen Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.\nMOR C\n\nLatulla's Orders\n{1}{R}\nEnchantment - Aura\nFlash\nEnchant creature\nWhenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.\nPCY C\n\nLatulla, Keldon Overseer\n{3}{R}{R}\nLegendary Creature - Human Spellshaper\n3/3\n{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.\nPCY R\n\nLaunch\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nWhen Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.\nUSG C\n\nLava Axe\n{4}{R}\nSorcery\nLava Axe deals 5 damage to target player.\nPOR C, P02 C, ULG C, S99 C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C\n\nLava Blister\n{1}{R}\nSorcery\nDestroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.\nODY U\n\nLava Burst\n{X}{R}\nSorcery\nLava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.\nICE C, ME2 U\n\nLava Dart\n{R}\nInstant\nLava Dart deals 1 damage to target creature or player.\nFlashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nLava Flow\n{3}{R}{R}\nSorcery\nDestroy target creature or land.\nPOR U, ME4 C\n\nLava Hounds\n{2}{R}{R}\nCreature - Hound\n4/4\nHaste\nWhen Lava Hounds enters the battlefield, it deals 4 damage to you.\nWTH U, 8ED R\n\nLava Runner\n{1}{R}{R}\nCreature - Lizard\n2/2\nHaste\nWhenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.\nMMQ R\n\nLava Spike\n{R}\nSorcery - Arcane\nLava Spike deals 3 damage to target player.\nCHK C\n\nLava Storm\n{3}{R}{R}\nInstant\nLava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.\nWTH C\n\nLava Tubes\nLand\nLava Tubes doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Lava Tubes.\n{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.\nICE R\n\nLava Zombie\n{1}{B}{R}\nCreature - Zombie\n4/3\nWhen Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.\n{2}: Lava Zombie gets +1/+0 until end of turn.\nPLS C\n\nLavaball Trap\n{6}{R}{R}\nInstant - Trap\nIf an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.\nDestroy two target lands. Lavaball Trap deals 4 damage to each creature.\nZEN R\n\nLavaborn Muse\n{3}{R}\nCreature - Spirit\n3/3\nAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.\nLGN R, 10E R\n\nLavaclaw Reaches\nLand\nLavaclaw Reaches enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.\n{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.\nWWK R\n\nLavacore Elemental\n{2}{R}\nCreature - Elemental\n5/3\nVanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.\nPLC U\n\nLavafume Invoker\n{2}{R}\nCreature - Goblin Shaman\n2/2\n{8}: Creatures you control get +3/+0 until end of turn.\nROE C\n\nLavalanche\n{X}{B}{R}{G}\nSorcery\nLavalanche deals X damage to target player and each creature he or she controls.\nARB R\n\nLavamancer's Skill\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target creature."\nAs long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."\nONS C\n\nLawbringer\n{2}{W}\nCreature - Kor Rebel\n2/2\n{T}, Sacrifice Lawbringer: Exile target red creature.\nNEM C\n\nLay Bare\n{2}{U}{U}\nInstant\nCounter target spell. Look at its controller's hand.\nROE C\n\nLay Waste\n{3}{R}\nSorcery\nDestroy target land.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, ONS C\n\nLay of the Land\n{G}\nSorcery\nSearch your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.\nAPC C\n\nLead Astray\n{1}{W}\nInstant\nTap up to two target creatures.\nJUD C\n\nLead Golem\n{5}\nArtifact Creature - Golem\n3/5\nWhenever Lead Golem attacks, it doesn't untap during its controller's next untap step.\nMIR U, 6ED U\n\nLead the Stampede\n{2}{G}\nSorcery\nLook at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.\nMBS U\n\nLead-Belly Chimera\n{4}\nArtifact Creature - Chimera\n2/2\nTrample\nSacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)\nVIS U\n\nLeaden Fists\n{2}{U}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step.\nFUT C\n\nLeaden Myr\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Add {B} to your mana pool.\nMRD C, HOP C, SOM C\n\nLeaf Arrow\n{G}\nInstant\nLeaf Arrow deals 3 damage to target creature with flying.\nROE C\n\nLeaf Dancer\n{1}{G}{G}\nCreature - Centaur\n2/2\nForestwalk\nODY C\n\nLeaf Gilder\n{1}{G}\nCreature - Elf Druid\n2/1\n{T}: Add {G} to your mana pool.\nLRW C, ARC C\n\nLeaf-Crowned Elder\n{2}{G}{G}\nCreature - Treefolk Shaman\n3/5\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.\nMOR R\n\nLeafdrake Roost\n{3}{G}{U}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."\nDIS U\n\nLeap\n{U}\nInstant\nTarget creature gains flying until end of turn.\nDraw a card.\nSTH C\n\nLeap of Flame\n{U}{R}\nInstant\nReplicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget creature gets +1/+0 and gains flying and first strike until end of turn.\nGPT C\n\nLeaping Lizard\n{1}{G}{G}\nCreature - Lizard\n2/3\n{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.\nHML C, ME2 C\n\nLeashling\n{6}\nArtifact Creature - Hound\n3/3\nPut a card in your hand on top of your library: Return Leashling to its owner's hand.\nRAV U\n\nLeatherback Baloth\n{G}{G}{G}\nCreature - Beast\n4/5\nWWK U\n\nLeave No Trace\n{1}{W}\nInstant\nRadiance - Destroy target enchantment and each other enchantment that shares a color with it.\nRAV C\n\nLeech Bonder\n{2}{U}\nCreature - Merfolk Soldier\n3/3\nLeech Bonder enters the battlefield with two -1/-1 counters on it.\n{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)\nSHM U\n\nLeeches\n{1}{W}{W}\nSorcery\nTarget player loses all poison counters. Leeches deals that much damage to that player.\nHML R, ME4 R\n\nLeeching Bite\n{1}{G}\nInstant\nTarget creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.\nNPH C\n\nLeeching Licid\n{1}{B}\nCreature - Licid\n1/1\n{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.\nAt the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.\nTMP U\n\nLeechridden Swamp\nLand - Swamp\n({T}: Add {B} to your mana pool.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.\nSHM U, HOP U\n\nLeering Emblem\n{2}\nArtifact - Equipment\nWhenever you cast a spell, equipped creature gets +2/+2 until end of turn.\nEquip {2}\nEVE R\n\nLeering Gargoyle\n{1}{W}{U}\nCreature - Gargoyle\n2/2\nFlying\n{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.\nMIR R\n\nLeery Fogbeast\n{2}{G}\nCreature - Beast\n4/2\nWhenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.\nONS C\n\nLegacy Weapon\n{7}\nLegendary Artifact\n{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.\nAPC R, 10E R\n\nLegacy's Allure\n{U}{U}\nEnchantment\nAt the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.\nSacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)\nTMP U\n\nLegerdemain\n{2}{U}{U}\nSorcery\nExchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)\nTMP U\n\nLegions of Lim-Dul\n{1}{B}{B}\nCreature - Zombie\n2/3\nSnow swampwalk\nICE C\n\nLeonin Abunas\n{3}{W}\nCreature - Cat Cleric\n2/5\nArtifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nMRD R, ARC R\n\nLeonin Arbiter\n{1}{W}\nCreature - Cat Cleric\n2/2\nPlayers can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.\nSOM R\n\nLeonin Armorguard\n{2}{G}{W}\nCreature - Cat Soldier\n3/3\nWhen Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.\nARB C\n\nLeonin Battlemage\n{3}{W}\nCreature - Cat Wizard\n2/3\n{T}: Target creature gets +1/+1 until end of turn.\nWhenever you cast a spell, you may untap Leonin Battlemage.\nDST U\n\nLeonin Bladetrap\n{3}\nArtifact\nFlash\n{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.\nMRD U\n\nLeonin Bola\n{1}\nArtifact - Equipment\nEquipped creature has "{T}, Unattach Leonin Bola: Tap target creature."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nDST C\n\nLeonin Den-Guard\n{1}{W}\nCreature - Cat Soldier\n1/3\nAs long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.\nMRD C\n\nLeonin Elder\n{W}\nCreature - Cat Cleric\n1/1\nWhenever an artifact enters the battlefield, you may gain 1 life.\nMRD C\n\nLeonin Relic-Warder\n{W}{W}\nCreature - Cat Cleric\n2/2\nWhen Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nMBS U\n\nLeonin Scimitar\n{1}\nArtifact - Equipment\nEquipped creature gets +1/+1.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nMRD C, 10E U\n\nLeonin Shikari\n{1}{W}\nCreature - Cat Soldier\n2/2\nYou may activate equip abilities any time you could cast an instant.\nDST R\n\nLeonin Skyhunter\n{W}{W}\nCreature - Cat Knight\n2/2\nFlying\nMRD U, 9ED U, MBS C, DDG U\n\nLeonin Squire\n{1}{W}\nCreature - Cat Soldier\n2/2\nWhen Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.\n5DN C\n\nLeonin Sun Standard\n{2}\nArtifact\n{1}{W}: Creatures you control get +1/+1 until end of turn.\nMRD R\n\nLeshrac's Rite\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has swampwalk.\nICE U, 5ED U, 6ED U, 7ED U\n\nLeshrac's Sigil\n{B}{B}\nEnchantment\nWhenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\n{B}{B}: Return Leshrac's Sigil to its owner's hand.\nICE U\n\nLesser Gargadon\n{2}{R}{R}\nCreature - Beast\n6/4\nWhenever Lesser Gargadon attacks or blocks, sacrifice a land.\nPCY U, 8ED U\n\nLesser Werewolf\n{3}{B}\nCreature - Human Wolf\n2/4\n{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.\nLEG U, ME3 C\n\nLethal Vapors\n{2}{B}{B}\nEnchantment\nWhenever a creature enters the battlefield, destroy it.\n{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.\nSCG R\n\nLethargy Trap\n{3}{U}\nInstant - Trap\nIf three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.\nAttacking creatures get -3/-0 until end of turn.\nZEN C\n\nLethe Lake\nPlane - Arkhos\nAt the beginning of your upkeep, put the top ten cards of your library into your graveyard.\nWhenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard.\nHOP C\n\nLeveler\n{5}\nArtifact Creature - Juggernaut\n10/10\nWhen Leveler enters the battlefield, exile all cards from your library.\nMRD R\n\nLeviathan\n{5}{U}{U}{U}{U}\nCreature - Leviathan\n10/10\nTrample\nLeviathan enters the battlefield tapped and doesn't untap during your untap step.\nAt the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.\nLeviathan can't attack unless you sacrifice two Islands.\nDRK R, 4ED R, 5ED R, BTD R, TSB S\n\nLevitation\n{2}{U}{U}\nEnchantment\nCreatures you control have flying.\nULG U, 7ED U, 9ED U, M10 U, M12 U\n\nLey Druid\n{2}{G}\nCreature - Human Druid\n1/1\n{T}: Untap target land.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED C, 9ED U\n\nLey Line\n{3}{G}\nEnchantment\nAt the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.\nMMQ U\n\nLeyline of Anticipation\n{2}{U}{U}\nEnchantment\nIf Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.\nYou may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)\nM11 R\n\nLeyline of Lifeforce\n{2}{G}{G}\nEnchantment\nIf Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered.\nGPT R\n\nLeyline of Lightning\n{2}{R}{R}\nEnchantment\nIf Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.\nWhenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.\nGPT R\n\nLeyline of Punishment\n{2}{R}{R}\nEnchantment\nIf Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.\nPlayers can't gain life.\nDamage can't be prevented.\nM11 R\n\nLeyline of Sanctity\n{2}{W}{W}\nEnchantment\nIf Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)\nM11 R\n\nLeyline of Singularity\n{2}{U}{U}\nEnchantment\nIf Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.\nAll nonland permanents are legendary.\nGPT R\n\nLeyline of Vitality\n{2}{G}{G}\nEnchantment\nIf Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.\nCreatures you control get +0/+1.\nWhenever a creature enters the battlefield under your control, you may gain 1 life.\nM11 R\n\nLeyline of the Meek\n{2}{W}{W}\nEnchantment\nIf Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.\nCreature tokens get +1/+1.\nGPT R\n\nLeyline of the Void\n{2}{B}{B}\nEnchantment\nIf Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.\nIf a card would be put into an opponent's graveyard from anywhere, exile it instead.\nGPT R, M11 R\n\nLhurgoyf\n{2}{G}{G}\nCreature - Lhurgoyf\n*/1+*\nLhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.\nICE R, 5ED R, BRB R, 8ED R, COM R\n\nLiability\n{1}{B}{B}\nEnchantment\nWhenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.\nMMQ R\n\nLiar's Pendulum\n{1}\nArtifact\n{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.\nMRD R\n\nLiberate\n{1}{W}\nInstant\nExile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nINV U\n\nLiberated Dwarf\n{R}\nCreature - Dwarf\n1/1\n{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.\nJUD C\n\nLibrary of Alexandria\nLand\n{T}: Add {1} to your mana pool.\n{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.\nARN U, ME4 R\n\nLibrary of Lat-Nam\n{4}{U}\nSorcery\nAn opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.\nALL R, 6ED R\n\nLibrary of Leng\n{1}\nArtifact\nYou have no maximum hand size.\nIf an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C\n\nLich\n{B}{B}{B}{B}\nEnchantment\nAs Lich enters the battlefield, you lose life equal to your life total.\nYou don't lose the game for having 0 or less life.\nIf you would gain life, draw that many cards instead.\nWhenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.\nWhen Lich is put into a graveyard from the battlefield, you lose the game.\nLEA R, LEB R, 2ED R, ME4 R\n\nLich Lord of Unx\n{1}{U}{B}\nCreature - Zombie Wizard\n2/2\n{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.\n{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.\nARB R\n\nLich's Mirror\n{5}\nArtifact\nIf you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.\nALA M\n\nLich's Tomb\n{4}\nArtifact\nYou don't lose the game for having 0 or less life.\nWhenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)\nDST R\n\nLichenthrope\n{3}{G}{G}\nCreature - Plant Fungus\n5/5\nIf damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.\nAt the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.\nVIS R\n\nLiege of the Axe\n{3}{W}\nCreature - Human Soldier\n2/3\nVigilance\nMorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Liege of the Axe is turned face up, untap it.\nLGN U\n\nLiege of the Hollows\n{2}{G}{G}\nCreature - Spirit\n3/4\nWhen Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.\nWTH R\n\nLiege of the Pit\n{5}{B}{B}{B}\nCreature - Demon\n7/7\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP R\n\nLiege of the Tangle\n{6}{G}{G}\nCreature - Elemental\n8/8\nTrample\nWhenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.\nSOM M\n\nLieutenant Kirtar\n{1}{W}{W}\nLegendary Creature - Bird Soldier\n2/2\nFlying\n{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.\nODY R\n\nLife\n{G}\nSorcery\nAll lands you control become 1/1 creatures until end of turn. They're still lands.\n----\nDeath\n{1}{B}\nSorcery\nReturn target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.\nAPC U (x2)\n\nLife Burst\n{1}{W}\nInstant\nTarget player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.\nODY C\n\nLife Chisel\n{4}\nArtifact\nSacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.\nLEG U, ME3 R\n\nLife Matrix\n{4}\nArtifact\n{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.\nLEG R\n\nLife and Limb\n{3}{G}\nEnchantment\nAll Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.\nPLC R\n\nLife from the Loam\n{1}{G}\nSorcery\nReturn up to three target land cards from your graveyard to your hand.\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV R\n\nLife's Finale\n{4}{B}{B}\nSorcery\nDestroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.\nNPH R\n\nLifeblood\n{2}{W}{W}\nEnchantment\nWhenever a Mountain an opponent controls becomes tapped, you gain 1 life.\nLEG R\n\nLifeforce\n{G}{G}\nEnchantment\n{G}{G}: Counter target black spell.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R\n\nLifegift\n{2}{G}\nEnchantment\nWhenever a land enters the battlefield, you may gain 1 life.\nBOK R\n\nLifelace\n{G}\nInstant\nTarget spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nLifeline\n{5}\nArtifact\nWhenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.\nUSG R\n\nLifelink\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nM10 C, M12 C\n\nLifesmith\n{1}{G}\nCreature - Human Artificer\n2/1\nWhenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.\nSOM U\n\nLifespark Spellbomb\n{1}\nArtifact\n{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.\n{1}, Sacrifice Lifespark Spellbomb: Draw a card.\nMRD C\n\nLifespinner\n{3}{G}\nCreature - Spirit\n3/3\n{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.\nBOK U\n\nLifetap\n{U}{U}\nEnchantment\nWhenever a Forest an opponent controls becomes tapped, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U\n\nLifted by Clouds\n{2}{U}\nInstant - Arcane\nTarget creature gains flying until end of turn.\nSplice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nLight from Within\n{2}{W}{W}\nEnchantment\nChroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.\nEVE R\n\nLight of Day\n{3}{W}\nEnchantment\nBlack creatures can't attack or block.\nTMP U, 6ED U\n\nLight of Sanction\n{1}{W}{W}\nEnchantment\nPrevent all damage that would be dealt to creatures you control by sources you control.\nRAV R\n\nLightbringer\n{2}{W}\nCreature - Kor Rebel\n2/2\n{T}, Sacrifice Lightbringer: Exile target black creature.\nNEM C\n\nLighthouse Chronologist\n{1}{U}\nCreature - Human Wizard\n1/3\nLevel up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 4-6\n2/4\nLEVEL 7+\n3/5\nAt the beginning of each end step, if it's not your turn, take an extra turn after this one.\nROE M\n\nLightkeeper of Emeria\n{3}{W}\nCreature - Angel\n2/4\nMultikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)\nFlying\nWhen Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.\nWWK U, COM U\n\nLightmine Field\n{2}{W}{W}\nEnchantment\nWhenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.\nROE R\n\nLightning Angel\n{1}{R}{W}{U}\nCreature - Angel\n3/4\nFlying, vigilance, haste\nAPC R, TSB S\n\nLightning Axe\n{R}\nInstant\nAs an additional cost to cast Lightning Axe, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature.\nTSP C\n\nLightning Blast\n{3}{R}\nInstant\nLightning Blast deals 4 damage to target creature or player.\nTMP C, 6ED C, 7ED C, 8ED U\n\nLightning Blow\n{1}{W}\nInstant\nTarget creature gains first strike until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE R, ME3 C\n\nLightning Bolt\n{R}\nInstant\nLightning Bolt deals 3 damage to target creature or player.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, BTD C, MED C, M10 C, M11 C, H10 C\n\nLightning Cloud\n{3}{R}\nEnchantment\nWhenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.\nVIS R\n\nLightning Coils\n{3}\nArtifact\nWhenever a nontoken creature you control dies, put a charge counter on Lightning Coils.\nAt the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.\nMRD R\n\nLightning Crafter\n{3}{R}\nCreature - Goblin Shaman\n3/3\nChampion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)\n{T}: Lightning Crafter deals 3 damage to target creature or player.\nMOR R\n\nLightning Dart\n{1}{R}\nInstant\nLightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.\nINV U\n\nLightning Dragon\n{2}{R}{R}\nCreature - Dragon\n4/4\nFlying\nEcho {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Lightning Dragon gets +1/+0 until end of turn.\nPRO R, USG R\n\nLightning Elemental\n{3}{R}\nCreature - Elemental\n4/1\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nTMP C, BRB C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M12 C\n\nLightning Greaves\n{2}\nArtifact - Equipment\nEquipped creature has haste and shroud. (It can't be the target of spells or abilities.)\nEquip {0}\nMRD U, PVC U, ARC U, COM U\n\nLightning Helix\n{R}{W}\nInstant\nLightning Helix deals 3 damage to target creature or player and you gain 3 life.\nRAV U, HOP U\n\nLightning Hounds\n{2}{R}{R}\nCreature - Hound\n3/2\nFirst strike\nMMQ C\n\nLightning Reaver\n{3}{B}{R}\nCreature - Zombie Beast\n3/3\nHaste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Lightning Reaver deals combat damage to a player, put a charge counter on it.\nAt the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.\nARB R\n\nLightning Reflexes\n{1}{R}\nEnchantment - Aura\nYou may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +1/+0 and has first strike.\nMIR C\n\nLightning Rift\n{1}{R}\nEnchantment\nWhenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.\nONS U\n\nLightning Serpent\n{X}{R}\nCreature - Elemental Serpent\n2/1\nTrample, haste\nLightning Serpent enters the battlefield with X +1/+0 counters on it.\nAt the beginning of the end step, sacrifice Lightning Serpent.\nCSP R\n\nLightning Storm\n{1}{R}{R}\nInstant\nLightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.\nDiscard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.\nCSP U\n\nLightning Surge\n{3}{R}{R}\nSorcery\nLightning Surge deals 4 damage to target creature or player.\nThreshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.\nFlashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD R\n\nLightning Talons\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+0 and has first strike.\nALA C\n\nLightwielder Paladin\n{3}{W}{W}\nCreature - Human Knight\n4/4\nFirst strike (This creature deals combat damage before creatures without first strike.)\nWhenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.\nM10 R\n\nLignify\n{1}{G}\nTribal Enchantment - Treefolk Aura\nEnchant creature\nEnchanted creature is a 0/4 Treefolk with no abilities.\nLRW C, GVL C\n\nLiliana Vess\n{3}{B}{B}\nPlaneswalker - Liliana\n5\n[+1] Target player discards a card.\n[-2] Search your library for a card, then shuffle your library and put that card on top of it.\n[-8] Put all creature cards from all graveyards onto the battlefield under your control.\nLRW R, M10 M, GVL M, M11 M\n\nLiliana's Caress\n{1}{B}\nEnchantment\nWhenever an opponent discards a card, that player loses 2 life.\nM11 U\n\nLiliana's Specter\n{1}{B}{B}\nCreature - Specter\n2/1\nFlying\nWhen Liliana's Specter enters the battlefield, each opponent discards a card.\nM11 C\n\nLilting Refrain\n{1}{U}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Lilting Refrain.\nSacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.\nUSG U\n\nLim-Dul the Necromancer\n{5}{B}{B}\nLegendary Creature - Human Wizard\n4/4\nWhenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.\n{1}{B}: Regenerate target Zombie.\nTSP R\n\nLim-Dul's Cohort\n{1}{B}{B}\nCreature - Zombie\n2/3\nWhenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.\nICE C, ME4 C\n\nLim-Dul's Hex\n{1}{B}\nEnchantment\nAt the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.\nICE U\n\nLim-Dul's High Guard\n{1}{B}{B}\nCreature - Skeleton\n2/1\nFirst strike\n{1}{B}: Regenerate Lim-Dul's High Guard.\nALL C (x2), ME2 U\n\nLim-Dul's Paladin\n{2}{B}{R}\nCreature - Human Knight\n0/3\nTrample\nAt the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card.\nWhenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.\nWhenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.\nALL U\n\nLim-Dul's Vault\n{U}{B}\nInstant\nLook at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.\nALL U, MED U\n\nLimestone Golem\n{6}\nArtifact Creature - Golem\n3/4\n{2}, Sacrifice Limestone Golem: Target player draws a card.\nODY U\n\nLimited Resources\n{W}\nEnchantment\nWhen Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.\nPlayers can't play lands as long as ten or more lands are on the battlefield.\nEXO R\n\nLin Sivvi, Defiant Hero\n{1}{W}{W}\nLegendary Creature - Human Rebel\n1/3\n{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.\n{3}: Put target Rebel card from your graveyard on the bottom of your library.\nNEM R\n\nLinessa, Zephyr Mage\n{3}{U}\nLegendary Creature - Human Wizard\n3/3\n{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.\nGrandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.\nFUT R\n\nLingering Death\n{1}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.\nSCG C\n\nLingering Mirage\n{1}{U}\nEnchantment - Aura\nEnchant land\nEnchanted land is an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nLingering Tormentor\n{3}{B}\nCreature - Spirit\n2/2\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE U\n\nLinvala, Keeper of Silence\n{2}{W}{W}\nLegendary Creature - Angel\n3/4\nFlying\nActivated abilities of creatures your opponents control can't be activated.\nROE M\n\nLion's Eye Diamond\n{0}\nArtifact\nSacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.\nMIR R\n\nLionheart Maverick\n{W}\nCreature - Human Knight\n1/1\nVigilance\n{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.\nGPT C, DDG C\n\nLiquid Fire\n{4}{R}{R}\nSorcery\nAs an additional cost to cast Liquid Fire, choose a number between 0 and 5.\nLiquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.\nODY U\n\nLiquify\n{2}{U}\nInstant\nCounter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nTOR C\n\nLiquimetal Coating\n{2}\nArtifact\n{T}: Target permanent becomes an artifact in addition to its other types until end of turn.\nSOM U\n\nLithatog\n{1}{R}{G}\nCreature - Atog\n1/2\nSacrifice an artifact: Lithatog gets +1/+1 until end of turn.\nSacrifice a land: Lithatog gets +1/+1 until end of turn.\nODY U\n\nLithophage\n{3}{R}{R}\nCreature - Insect\n7/7\nAt the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.\nMMQ R\n\nLiu Bei, Lord of Shu\n{3}{W}{W}\nLegendary Creature - Human Soldier\n2/4\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nLiu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.\nPTK R, ME3 R\n\nLivewire Lash\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."\nEquip {2}\nSOM R\n\nLiving Airship\n{3}{U}\nCreature - Metathran\n2/3\nFlying\n{2}{G}: Regenerate Living Airship.\nAPC C\n\nLiving Armor\n{4}\nArtifact\n{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.\nDRK U, CHR C\n\nLiving Artifact\n{G}\nEnchantment - Aura\nEnchant artifact\nWhenever you're dealt damage, put that many vitality counters on Living Artifact.\nAt the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R\n\nLiving Death\n{3}{B}{B}\nSorcery\nEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.\nTMP R, BRB R, PVC R, COM R\n\nLiving Destiny\n{3}{G}\nInstant\nAs an additional cost to cast Living Destiny, reveal a creature card from your hand.\nYou gain life equal to the revealed card's converted mana cost.\nROE C\n\nLiving End\nSorcery\nLiving End is black.\nSuspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.\nTSP R\n\nLiving Hive\n{6}{G}{G}\nCreature - Elemental Insect\n6/6\nTrample\nWhenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.\nMRD R, HOP R\n\nLiving Inferno\n{6}{R}{R}\nCreature - Elemental\n8/5\n{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.\nGPT R\n\nLiving Lands\n{3}{G}\nEnchantment\nAll Forests are 1/1 creatures that are still lands.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R\n\nLiving Plane\n{2}{G}{G}\nWorld Enchantment\nAll lands are 1/1 creatures that are still lands.\nLEG R, ME3 R\n\nLiving Terrain\n{2}{G}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land.\nPCY U, 8ED U\n\nLiving Tsunami\n{2}{U}{U}\nCreature - Elemental\n4/4\nFlying\nAt the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.\nZEN U\n\nLiving Wall\n{4}\nArtifact Creature - Wall\n0/6\nDefender (This creature can't attack.)\n{1}: Regenerate Living Wall.\nLEA U, LEB U, 2ED U, 3ED U, ME4 U\n\nLiving Wish\n{1}{G}\nSorcery\nYou may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.\nJUD R\n\nLivonya Silone\n{2}{R}{R}{G}{G}\nLegendary Creature - Human Warrior\n4/4\nFirst strike, legendary landwalk\nLEG R, ME3 U\n\nLizard Warrior\n{3}{R}\nCreature - Lizard Warrior\n4/2\nPOR C\n\nLlanowar\nPlane - Dominaria\nAll creatures have "{T}: Add {G}{G} to your mana pool."\nWhenever you roll {C}, untap all creatures you control.\nHOP C\n\nLlanowar Augur\n{G}\nCreature - Elf Shaman\n0/3\nSacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.\nFUT C\n\nLlanowar Behemoth\n{3}{G}{G}\nCreature - Elemental\n4/4\nTap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.\nWTH U, 8ED U, 9ED U\n\nLlanowar Cavalry\n{2}{G}\nCreature - Human Soldier\n1/4\n{W}: Llanowar Cavalry gains vigilance until end of turn.\nINV C\n\nLlanowar Dead\n{B}{G}\nCreature - Zombie Elf\n2/2\n{T}: Add {B} to your mana pool.\nAPC C\n\nLlanowar Druid\n{1}{G}\nCreature - Elf Druid\n1/2\n{T}, Sacrifice Llanowar Druid: Untap all Forests.\nWTH C\n\nLlanowar Elite\n{G}\nCreature - Elf\n1/1\nKicker {8} (You may pay an additional {8} as you cast this spell.)\nTrample\nIf Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.\nINV C\n\nLlanowar Elves\n{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G} to your mana pool.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 9ED C, 10E C, EVG C, M10 C, M11 C, M12 C\n\nLlanowar Empath\n{3}{G}\nCreature - Elf Shaman\n2/2\nWhen Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT C\n\nLlanowar Knight\n{G}{W}\nCreature - Elf Knight\n2/2\nProtection from black\nINV C\n\nLlanowar Mentor\n{G}\nCreature - Elf Spellshaper\n1/1\n{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."\nFUT U\n\nLlanowar Reborn\nLand\nLlanowar Reborn enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\nGraft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)\nFUT U, ARC U\n\nLlanowar Sentinel\n{2}{G}\nCreature - Elf\n2/3\nWhen Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.\nWTH C, 10E C\n\nLlanowar Vanguard\n{2}{G}\nCreature - Dryad\n1/1\n{T}: Llanowar Vanguard gets +0/+4 until end of turn.\nINV C\n\nLlanowar Wastes\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.\nAPC R, 9ED R, 10E R\n\nLlawan, Cephalid Empress\n{3}{U}\nLegendary Creature - Cephalid\n2/3\nWhen Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.\nYour opponents can't cast blue creature spells.\nTOR R\n\nLoafing Giant\n{4}{R}\nCreature - Giant\n4/6\nWhenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.\nINV R\n\nLoam Dweller\n{1}{G}\nCreature - Spirit\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.\nBOK U\n\nLoam Lion\n{W}\nCreature - Cat\n1/1\nLoam Lion gets +1/+2 as long as you control a Forest.\nWWK U\n\nLoamdragger Giant\n{4}{R/G}{R/G}{R/G}\nCreature - Giant Warrior\n7/6\nSHM C\n\nLoaming Shaman\n{2}{G}\nCreature - Centaur Shaman\n3/2\nWhen Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.\nDIS R\n\nLobotomy\n{2}{U}{B}\nSorcery\nTarget player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.\nTMP U, INV U\n\nLoch Korrigan\n{3}{B}\nCreature - Spirit\n1/1\n{U/B}: Loch Korrigan gets +1/+1 until end of turn.\nSHM C\n\nLocket of Yesterdays\n{1}\nArtifact\nSpells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.\nTSP U\n\nLockjaw Snapper\n{4}\nArtifact Creature - Scarecrow\n2/2\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.\nSHM U\n\nLocust Miser\n{2}{B}{B}\nCreature - Rat Shaman\n2/2\nEach opponent's maximum hand size is reduced by two.\nSOK U\n\nLocust Swarm\n{3}{G}\nCreature - Insect\n1/1\nFlying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate this ability only once each turn.\nMIR U\n\nLodestone Bauble\n{0}\nArtifact\n{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.\nALL R, ME2 R\n\nLodestone Golem\n{4}\nArtifact Creature - Golem\n5/3\nNonartifact spells cost {1} more to cast.\nWWK R, ARC R\n\nLodestone Myr\n{4}\nArtifact Creature - Myr\n2/2\nTrample\nTap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.\nMRD R, HOP R\n\nLogic Knot\n{X}{U}{U}\nInstant\nDelve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)\nCounter target spell unless its controller pays {X}.\nFUT C\n\nLone Missionary\n{1}{W}\nCreature - Kor Monk\n2/1\nWhen Lone Missionary enters the battlefield, you gain 4 life.\nROE C\n\nLone Wolf\n{2}{G}\nCreature - Wolf\n2/2\nYou may have Lone Wolf assign its combat damage as though it weren't blocked.\nP02 U, ULG U, PTK U, S99 C, 7ED C, 8ED C\n\nLonely Sandbar\nLand\nLonely Sandbar enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\nCycling {U} ({U}, Discard this card: Draw a card.)\nONS C, COM C\n\nLong-Forgotten Gohei\n{3}\nArtifact\nArcane spells you cast cost {1} less to cast.\nSpirit creatures you control get +1/+1.\nCHK R\n\nLong-Term Plans\n{2}{U}\nInstant\nSearch your library for a card, shuffle your library, then put that card third from the top.\nSCG U\n\nLongbow Archer\n{W}{W}\nCreature - Human Soldier Archer\n2/2\nFirst strike; reach (This creature can block creatures with flying.)\nVIS U, 6ED U, 7ED U\n\nLonghorn Firebeast\n{2}{R}\nCreature - Elemental Ox Beast\n3/2\nWhen Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.\nTOR C\n\nLook Skyward and Despair\nScheme\nWhen you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.\nARC C\n\nLooming Hoverguard\n{4}{U}{U}\nCreature - Drone\n3/3\nFlying\nWhen Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.\nMRD U\n\nLooming Shade\n{2}{B}\nCreature - Shade\n1/1\n{B}: Looming Shade gets +1/+1 until end of turn.\nUSG C, 7ED C, 8ED C, 9ED C, 10E C, M10 C\n\nLooter il-Kor\n{1}{U}\nCreature - Kor Rogue\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.\nTSP C\n\nLord Magnus\n{3}{G}{W}{W}\nLegendary Creature - Human Druid\n4/3\nFirst strike\nCreatures with plainswalk can be blocked as though they didn't have plainswalk.\nCreatures with forestwalk can be blocked as though they didn't have forestwalk.\nLEG U\n\nLord of Atlantis\n{U}{U}\nCreature - Merfolk\n2/2\nOther Merfolk creatures get +1/+1 and have islandwalk.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, TSB S\n\nLord of Extinction\n{3}{B}{G}\nCreature - Elemental\n*/*\nLord of Extinction's power and toughness are each equal to the number of cards in all graveyards.\nARB M\n\nLord of Shatterskull Pass\n{3}{R}\nCreature - Minotaur Shaman\n3/3\nLevel up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-5\n6/6\nLEVEL 6+\n6/6\nWhenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.\nROE R\n\nLord of Tresserhorn\n{1}{U}{B}{R}\nLegendary Creature - Zombie\n10/4\nWhen Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\n{B}: Regenerate Lord of Tresserhorn.\nALL R, MED R\n\nLord of the Pit\n{4}{B}{B}{B}\nCreature - Demon\n7/7\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 10E R, DVD M\n\nLord of the Undead\n{1}{B}{B}\nCreature - Zombie\n2/2\nOther Zombie creatures get +1/+1.\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.\nPLS R, 8ED R, 9ED R, 10E R\n\nLord of the Unreal\n{U}{U}\nCreature - Human Wizard\n2/2\nIllusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nM12 R\n\nLore Broker\n{1}{U}\nCreature - Human Rogue\n1/2\n{T}: Each player draws a card, then discards a card.\nRAV U\n\nLorescale Coatl\n{1}{G}{U}\nCreature - Snake\n2/2\nWhenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.\nARB U\n\nLorthos, the Tidemaker\n{5}{U}{U}{U}\nLegendary Creature - Octopus\n8/8\nWhenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.\nZEN M\n\nLose Hope\n{B}\nInstant\nTarget creature gets -1/-1 until end of turn.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C\n\nLost Auramancers\n{2}{W}{W}\nCreature - Human Wizard\n3/3\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.\nFUT U\n\nLost Hours\n{1}{B}\nSorcery\nTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.\nFUT C\n\nLost Leonin\n{1}{W}\nCreature - Cat Soldier\n2/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nLost Order of Jarkeld\n{2}{W}{W}\nCreature - Human Knight\n1+*/1+*\nAs Lost Order of Jarkeld enters the battlefield, choose an opponent.\nLost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.\nICE R, ME2 R\n\nLost Soul\n{1}{B}{B}\nCreature - Spirit Minion\n2/1\nSwampwalk\nLEG C, 4ED C, 5ED C, 6ED C\n\nLost in Thought\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.\nJUD C\n\nLotus Bloom\nArtifact\nSuspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\n{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.\nTSP R\n\nLotus Blossom\n{2}\nArtifact\nAt the beginning of your upkeep, you may put a petal counter on Lotus Blossom.\n{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.\nUSG R\n\nLotus Cobra\n{1}{G}\nCreature - Snake\n2/1\nLandfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.\nZEN M\n\nLotus Guardian\n{7}\nArtifact Creature - Dragon\n4/4\nFlying\n{T}: Add one mana of any color to your mana pool.\nINV R\n\nLotus Petal\n{0}\nArtifact\n{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.\nTMP C, FVE M\n\nLotus Vale\nLand\nIf Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add three mana of any one color to your mana pool.\nWTH R\n\nLovisa Coldeyes\n{3}{R}{R}\nLegendary Creature - Human Barbarian\n3/3\nWarrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.\nCSP R\n\nLowland Basilisk\n{2}{G}\nCreature - Basilisk\n1/3\nWhenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.\nSTH C\n\nLowland Giant\n{2}{R}{R}\nCreature - Giant\n4/3\nTMP C, BTD C\n\nLowland Oaf\n{3}{R}\nCreature - Giant Warrior\n3/3\n{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.\nLRW C\n\nLowland Tracker\n{4}{W}\nCreature - Human Soldier\n2/2\nFirst strike\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nLGN C\n\nLoxodon Anchorite\n{2}{W}{W}\nCreature - Elephant Cleric\n2/3\n{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\n5DN C\n\nLoxodon Convert\n{3}{W}\nCreature - Elephant Soldier\n4/2\nNPH C\n\nLoxodon Gatekeeper\n{2}{W}{W}\nCreature - Elephant Soldier\n2/3\nArtifacts, creatures, and lands your opponents control enter the battlefield tapped.\nRAV R\n\nLoxodon Hierarch\n{2}{G}{W}\nCreature - Elephant Cleric\n4/4\nWhen Loxodon Hierarch enters the battlefield, you gain 4 life.\n{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.\nRAV R\n\nLoxodon Hierarch Avatar\nVanguard\nHand +0, life +12\nSacrifice a permanent: Regenerate target creature you control.\nVG S\n\nLoxodon Mender\n{5}{W}\nCreature - Elephant Cleric\n3/3\n{W}, {T}: Regenerate target artifact.\nMRD C\n\nLoxodon Mystic\n{3}{W}{W}\nCreature - Elephant Cleric\n3/3\n{W}, {T}: Tap target creature.\nDST C, 10E C\n\nLoxodon Partisan\n{4}{W}\nCreature - Elephant Soldier\n3/4\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMBS C\n\nLoxodon Peacekeeper\n{1}{W}\nCreature - Elephant Soldier\n4/4\nAt the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.\nMRD R\n\nLoxodon Punisher\n{3}{W}\nCreature - Elephant Soldier\n2/2\nLoxodon Punisher gets +2/+2 for each Equipment attached to it.\nMRD R\n\nLoxodon Stalwart\n{3}{W}{W}\nCreature - Elephant Soldier\n3/3\nVigilance\n{W}: Loxodon Stalwart gets +0/+1 until end of turn.\n5DN U\n\nLoxodon Warhammer\n{3}\nArtifact - Equipment\nEquipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nMRD U, 9ED R, 10E R, HOP R, DDG R\n\nLoxodon Wayfarer\n{2}{W}\nCreature - Elephant Monk\n1/5\nSOM C\n\nLoyal Gyrfalcon\n{3}{W}\nCreature - Bird\n3/3\nDefender, flying\nWhenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.\nEVE U\n\nLoyal Retainers\n{2}{W}\nCreature - Human Advisor\n1/1\nSacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.\nPTK U, ME3 U\n\nLoyal Sentry\n{W}\nCreature - Human Soldier\n1/1\nWhen Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.\nS99 R, 10E R, EVT R\n\nLu Bu, Master-at-Arms\n{5}{R}\nLegendary Creature - Human Soldier Warrior\n4/3\nHaste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK R, ME3 R\n\nLu Meng, Wu General\n{3}{U}{U}\nLegendary Creature - Human Soldier\n4/4\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK R, ME3 U\n\nLu Su, Wu Advisor\n{3}{U}{U}\nLegendary Creature - Human Advisor\n1/2\n{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nLu Xun, Scholar General\n{2}{U}{U}\nLegendary Creature - Human Soldier\n1/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.\nPTK R, ME3 U\n\nLucent Liminid\n{3}{W}{W}\nEnchantment Creature - Elemental\n3/3\nFlying\nFUT C\n\nLull\n{1}{G}\nInstant\nPrevent all combat damage that would be dealt this turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nLullmage Mentor\n{1}{U}{U}\nCreature - Merfolk Wizard\n2/2\nWhenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.\nTap seven untapped Merfolk you control: Counter target spell.\nZEN R\n\nLumbering Satyr\n{2}{G}{G}\nCreature - Satyr Beast\n5/4\nAll creatures have forestwalk.\nMMQ U\n\nLumengrid Augur\n{3}{U}\nCreature - Vedalken Wizard\n2/2\n{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.\nMRD R\n\nLumengrid Drake\n{3}{U}\nCreature - Drake\n2/2\nFlying\nMetalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.\nSOM C\n\nLumengrid Gargoyle\n{6}\nArtifact Creature - Gargoyle\n4/4\nFlying\nMBS U\n\nLumengrid Sentinel\n{2}{U}\nCreature - Human Wizard\n1/2\nFlying\nWhenever an artifact enters the battlefield under your control, you may tap target permanent.\nMRD U\n\nLumengrid Warden\n{1}{U}\nCreature - Human Wizard\n1/3\nMRD C, 9ED C, 10E C\n\nLuminarch Ascension\n{1}{W}\nEnchantment\nAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)\n{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.\nZEN R\n\nLuminesce\n{W}\nInstant\nPrevent all damage that black sources and red sources would deal this turn.\nCSP U, 10E U\n\nLuminescent Rain\n{2}{G}\nInstant\nChoose a creature type. You gain 2 life for each permanent you control of that type.\nMOR C\n\nLuminous Angel\n{4}{W}{W}{W}\nCreature - Angel\n4/4\nFlying\nAt the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.\nMRD R, DVD R\n\nLuminous Guardian\n{3}{W}\nCreature - Human Nomad\n1/4\n{W}: Luminous Guardian gets +0/+1 until end of turn.\n{2}: Luminous Guardian can block an additional creature this turn.\nODY U\n\nLuminous Wake\n{2}{W}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks or blocks, you gain 4 life.\nROE U\n\nLumithread Field\n{1}{W}\nEnchantment\nCreatures you control get +0/+1.\nMorph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFUT C\n\nLunar Avenger\n{7}\nArtifact Creature - Golem\n2/2\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nRemove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.\n5DN U\n\nLunge\n{2}{R}\nInstant\nLunge deals 2 damage to target creature and 2 damage to target player.\nMMQ C\n\nLunk Errant\n{5}{R}\nCreature - Giant Warrior\n4/4\nWhenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.\nMOR C\n\nLure\n{1}{G}{G}\nEnchantment - Aura\nEnchant creature\nAll creatures able to block enchanted creature do so.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, 6ED U, MMQ U, 7ED U, 8ED U, CHK U, 10E U, M12 U\n\nLure of Prey\n{2}{G}{G}\nInstant\nCast Lure of Prey only if an opponent cast a creature spell this turn.\nYou may put a green creature card from your hand onto the battlefield.\nMIR R\n\nLurebound Scarecrow\n{3}\nArtifact Creature - Scarecrow\n4/4\nAs Lurebound Scarecrow enters the battlefield, choose a color.\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.\nSHM U\n\nLurker\n{2}{G}\nCreature - Beast\n2/3\nLurker can't be the target of spells unless it attacked or blocked this turn.\nDRK R\n\nLurking Crocodile\n{2}{G}\nCreature - Crocodile\n2/2\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nM12 C\n\nLurking Evil\n{B}{B}{B}\nEnchantment\nPay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.\nUSG R\n\nLurking Informant\n{1}{U/B}\nCreature - Human Rogue\n1/2\n({U/B} can be paid with either {U} or {B}.)\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.\nRAV C\n\nLurking Jackals\n{B}\nEnchantment\nWhen an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.\nUDS U\n\nLurking Nightstalker\n{B}{B}\nCreature - Nightstalker\n1/1\nWhenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.\nP02 C\n\nLurking Predators\n{4}{G}{G}\nEnchantment\nWhenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.\nM10 R\n\nLurking Skirge\n{1}{B}\nEnchantment\nWhen a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.\nULG R\n\nLush Growth\n{G}\nEnchantment - Aura\nEnchant land\nEnchanted land is a Mountain, Forest, and Plains.\nALA C\n\nLust for War\n{2}{R}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.\nEnchanted creature attacks each turn if able.\nROE U\n\nLux Cannon\n{4}\nArtifact\n{T}: Put a charge counter on Lux Cannon.\n{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.\nSOM M\n\nLydari Druid\n{2}{G}\nCreature - Human Druid\n2/2\nWhen Lydari Druid enters the battlefield, for each land, choose a basic land type at random. That land becomes that land type. (This effect lasts indefinitely.)\nSDC S\n\nLydari Elephant\n{4}{G}\nCreature - Elephant\n*/*\nLydari Elephant enters the battlefield as a X/Y creature, where X and Y are numbers randomly chosen from 3 to 7.\nSDC S\n\nLymph Sliver\n{4}{W}\nCreature - Sliver\n3/3\nAll Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)\nFUT C\n\nLyna\nVanguard\nHand +2, life -4\nCreatures you control have shadow. (They can block and be blocked only by creatures with shadow.)\nVG S\n\nLynx\n{1}{G}\nCreature - Cat\n2/1\nForestwalk\nP02 C, S99 U\n\nLys Alana Bowmaster\n{2}{G}\nCreature - Elf Archer\n2/2\nReach (This can block creatures with flying.)\nWhenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.\nMOR C\n\nLys Alana Huntmaster\n{2}{G}{G}\nCreature - Elf Warrior\n3/3\nWhenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.\nLRW C, EVG C\n\nLys Alana Scarblade\n{2}{B}\nCreature - Elf Assassin\n1/1\n{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.\nLRW U\n\nLyzolda, the Blood Witch\n{1}{B}{R}\nLegendary Creature - Human Cleric\n3/1\n{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.\nDIS R\n\nLyzolda, the Blood Witch Avatar\nVanguard\nHand -1, life -1\nHellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nHellbent - At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.\nVG S\n\nMa Chao, Western Warrior\n{3}{R}{R}\nLegendary Creature - Human Soldier Warrior\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.\nPTK R\n\nMacabre Waltz\n{1}{B}\nSorcery\nReturn up to two target creature cards from your graveyard to your hand, then discard a card.\nDIS C\n\nMacetail Hystrodon\n{6}{R}\nCreature - Beast\n4/4\nFirst strike, haste\nCycling {3} ({3}, Discard this card: Draw a card.)\nLGN C\n\nMachinate\n{1}{U}{U}\nInstant\nLook at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.\nDST C\n\nMad Auntie\n{2}{B}\nCreature - Goblin Shaman\n2/2\nOther Goblin creatures you control get +1/+1.\n{T}: Regenerate another target Goblin.\nLRW R\n\nMad Dog\n{1}{R}\nCreature - Hound\n2/2\nAt the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.\nODY C\n\nMadblind Mountain\nLand - Mountain\n({T}: Add {R} to your mana pool.)\nMadblind Mountain enters the battlefield tapped.\n{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.\nSHM U\n\nMaddening Imp\n{2}{B}\nCreature - Imp\n1/1\nFlying\n{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.\nTMP R\n\nMaddening Wind\n{2}{G}\nEnchantment - Aura\nEnchant creature\nCumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.\nICE U\n\nMadrush Cyclops\n{1}{B}{R}{G}\nCreature - Cyclops Warrior\n3/4\nCreatures you control have haste.\nARB R\n\nMaelstrom Archangel\n{W}{U}{B}{R}{G}\nCreature - Angel\n5/5\nFlying\nWhenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.\nCON M\n\nMaelstrom Archangel Avatar\nVanguard\nHand +0, life +5\nAt end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.\nVG S\n\nMaelstrom Djinn\n{7}{U}\nCreature - Djinn\n5/6\nFlying\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nFUT R\n\nMaelstrom Nexus\n{W}{U}{B}{R}{G}\nEnchantment\nThe first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB M\n\nMaelstrom Pulse\n{1}{B}{G}\nSorcery\nDestroy target nonland permanent and all other permanents with the same name as that permanent.\nARB R\n\nMaga, Traitor to Mortals\n{X}{B}{B}{B}\nLegendary Creature - Human Wizard\n0/0\nMaga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.\nWhen Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.\nSOK R\n\nMage Slayer\n{1}{R}{G}\nArtifact - Equipment\nWhenever equipped creature attacks, it deals damage equal to its power to defending player.\nEquip {3}\nARB U, HOP U\n\nMage il-Vec\n{2}{R}\nCreature - Human Wizard\n2/2\n{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.\nEXO C\n\nMage's Guile\n{1}{U}\nInstant\nTarget creature gains shroud until end of turn. (It can't be the target of spells or abilities.)\nCycling {U} ({U}, Discard this card: Draw a card.)\nONS C\n\nMagebane Armor\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+4 and loses flying.\nPrevent all noncombat damage that would be dealt to equipped creature.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nM10 R\n\nMagefire Wings\n{U}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+0 and has flying.\nARB C\n\nMages' Contest\n{1}{R}{R}\nInstant\nYou and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.\nINV R\n\nMageta the Lion\n{3}{W}{W}\nLegendary Creature - Human Spellshaper\n3/3\n{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.\nPCY R\n\nMageta's Boon\n{1}{W}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +1/+2.\nPCY C\n\nMagewright's Stone\n{2}\nArtifact\n{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.\nDIS U\n\nMaggot Carrier\n{B}\nCreature - Zombie\n1/1\nWhen Maggot Carrier enters the battlefield, each player loses 1 life.\nPLS C, 8ED C\n\nMaggot Therapy\n{2}{B}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +2/-2.\nMMQ C\n\nMagical Hack\n{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R\n\nMagister Sphinx\n{4}{W}{U}{B}\nArtifact Creature - Sphinx\n5/5\nFlying\nWhen Magister Sphinx enters the battlefield, target player's life total becomes 10.\nCON R, ARC R\n\nMagistrate's Scepter\n{3}\nArtifact\n{4}, {T}: Put a charge counter on Magistrate's Scepter.\n{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.\nMMQ R\n\nMagistrate's Veto\n{2}{R}\nEnchantment\nWhite creatures and blue creatures can't block.\nMMQ U\n\nMagma Burst\n{3}{R}\nInstant\nKicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)\nMagma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.\nPLS C\n\nMagma Giant\n{5}{R}{R}\nCreature - Giant\n5/5\nWhen Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.\nP02 R, 5DN R\n\nMagma Jet\n{1}{R}\nInstant\nMagma Jet deals 2 damage to target creature or player.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN U, JVC U\n\nMagma Mine\n{1}\nArtifact\n{4}: Put a pressure counter on Magma Mine.\n{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.\nVIS U\n\nMagma Phoenix\n{3}{R}{R}\nCreature - Phoenix\n3/3\nFlying\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.\nM10 R, M11 R\n\nMagma Rift\n{2}{R}\nSorcery\nAs an additional cost to cast Magma Rift, sacrifice a land.\nMagma Rift deals 5 damage to target creature.\nZEN C\n\nMagma Sliver\n{3}{R}\nCreature - Sliver\n3/3\nAll Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."\nLGN R\n\nMagma Spray\n{R}\nInstant\nMagma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.\nALA C\n\nMagma Vein\n{2}{R}\nEnchantment\n{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.\nODY U\n\nMagmasaur\n{3}{R}{R}\nCreature - Elemental Lizard\n0/0\nMagmasaur enters the battlefield with five +1/+1 counters on it.\nAt the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.\nTMP R\n\nMagmatic Core\n{2}{R}{R}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.\nCSP U\n\nMagmatic Force\n{5}{R}{R}{R}\nCreature - Elemental\n7/7\nAt the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.\nCOM R\n\nMagmaw\n{3}{R}{R}\nCreature - Elemental\n4/4\n{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.\nROE R\n\nMagnetic Flux\n{2}{U}\nInstant\nArtifact creatures you control gain flying until end of turn.\nDST C\n\nMagnetic Mine\n{4}\nArtifact\nWhenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.\nMBS R\n\nMagnetic Mountain\n{1}{R}{R}\nEnchantment\nBlue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.\nARN U, 3ED R, 4ED R\n\nMagnetic Theft\n{R}\nInstant\nAttach target Equipment to target creature. (Control of the Equipment doesn't change.)\n5DN U\n\nMagnetic Web\n{2}\nArtifact\nIf a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.\nWhenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.\n{1}, {T}: Put a magnet counter on target creature.\nTMP R\n\nMagnify\n{G}\nInstant\nAll creatures get +1/+1 until end of turn.\nUDS C\n\nMagnigoth Treefolk\n{4}{G}\nCreature - Treefolk\n2/6\nDomain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.\nPLS R\n\nMagnivore\n{2}{R}{R}\nCreature - Lhurgoyf\n*/*\nHaste (This creature can attack the turn it comes under your control.)\nMagnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.\nODY R, 9ED R\n\nMagosi, the Waterveil\nLand\nMagosi, the Waterveil enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.\n{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.\nZEN R\n\nMagus of the Abyss\n{3}{B}\nCreature - Human Wizard\n4/3\nAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.\nFUT R\n\nMagus of the Arena\n{4}{R}{R}\nCreature - Human Wizard\n5/5\n{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.\nPLC R\n\nMagus of the Bazaar\n{1}{U}\nCreature - Human Wizard\n0/1\n{T}: Draw two cards, then discard three cards.\nPLC R\n\nMagus of the Candelabra\n{G}\nCreature - Human Wizard\n1/2\n{X}, {T}: Untap X target lands.\nTSP R\n\nMagus of the Coffers\n{4}{B}\nCreature - Human Wizard\n4/4\n{2}, {T}: Add {B} to your mana pool for each Swamp you control.\nPLC R\n\nMagus of the Disk\n{2}{W}{W}\nCreature - Human Wizard\n2/4\nMagus of the Disk enters the battlefield tapped.\n{1}, {T}: Destroy all artifacts, creatures, and enchantments.\nTSP R\n\nMagus of the Future\n{2}{U}{U}{U}\nCreature - Human Wizard\n2/3\nPlay with the top card of your library revealed.\nYou may play the top card of your library.\nFUT R\n\nMagus of the Jar\n{3}{U}{U}\nCreature - Human Wizard\n3/3\n{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.\nTSP R\n\nMagus of the Library\n{G}{G}\nCreature - Human Wizard\n1/1\n{T}: Add {1} to your mana pool.\n{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.\nPLC R\n\nMagus of the Mirror\n{4}{B}{B}\nCreature - Human Wizard\n4/2\n{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.\nTSP R\n\nMagus of the Moat\n{2}{W}{W}\nCreature - Human Wizard\n0/3\nCreatures without flying can't attack.\nFUT R\n\nMagus of the Moon\n{2}{R}\nCreature - Human Wizard\n2/2\nNonbasic lands are Mountains.\nFUT R\n\nMagus of the Scroll\n{R}\nCreature - Human Wizard\n1/1\n{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.\nTSP R\n\nMagus of the Tabernacle\n{3}{W}\nCreature - Human Wizard\n2/6\nAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."\nPLC R\n\nMagus of the Unseen\n{1}{U}\nCreature - Human Wizard\n1/1\n{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.\nICE R, 5ED R, ME2 R\n\nMagus of the Vineyard\n{G}\nCreature - Human Wizard\n1/1\nAt the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.\nFUT R, COM R\n\nMahamoti Djinn\n{4}{U}{U}\nCreature - Djinn\n5/6\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, ME4 R\n\nMajor Teroh\n{3}{W}\nLegendary Creature - Bird Soldier\n2/3\nFlying\n{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.\nTOR R\n\nMakeshift Mannequin\n{3}{B}\nInstant\nReturn target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nLRW U, ARC U\n\nMakindi Griffin\n{3}{W}\nCreature - Griffin\n2/4\nFlying\nROE C\n\nMakindi Shieldmate\n{2}{W}\nCreature - Kor Soldier Ally\n0/3\nDefender\nWhenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.\nZEN C\n\nMalach of the Dawn\n{2}{W}{W}\nCreature - Angel\n2/4\nFlying\n{W}{W}{W}: Regenerate Malach of the Dawn.\nPLC U\n\nMalachite Golem\n{6}\nArtifact Creature - Golem\n5/3\n{1}{G}: Malachite Golem gains trample until end of turn.\nMRD C\n\nMalachite Talisman\n{2}\nArtifact\nWhenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.\nICE U\n\nMalakir Bloodwitch\n{3}{B}{B}\nCreature - Vampire Shaman\n4/4\nFlying, protection from white\nWhen Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.\nZEN R\n\nMalevolent Awakening\n{1}{B}{B}\nEnchantment\n{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\nODY U\n\nMalfegor\n{2}{B}{B}{R}{R}\nLegendary Creature - Demon Dragon\n6/6\nFlying\nWhen Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.\nCON M, COM M\n\nMalfegor Avatar\nVanguard\nHand +2, life -2\nWhenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0.\nWhenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.\nVG S\n\nMalicious Advice\n{X}{U}{B}\nInstant\nTap X target artifacts, creatures, and/or lands. You lose X life.\nPLS C\n\nMalignant Growth\n{3}{G}{U}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your upkeep, put a growth counter on Malignant Growth.\nAt the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.\nMIR R\n\nMammoth Harness\n{3}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature loses flying.\nWhenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.\nHML R\n\nMammoth Umbra\n{4}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 and has vigilance.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE U\n\nMan-o'-War\n{2}{U}\nCreature - Jellyfish\n2/2\nWhen Man-o'-War enters the battlefield, return target creature to its owner's hand.\nVIS C, POR U, S99 U, BRB C, JVC C\n\nMana Breach\n{2}{U}\nEnchantment\nWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand.\nEXO U, 7ED U\n\nMana Cache\n{1}{R}{R}\nEnchantment\nAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.\nRemove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.\nNEM R\n\nMana Chains\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)\nWTH C\n\nMana Clash\n{R}\nSorcery\nYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.\nDRK R, 4ED R, 5ED R, 7ED R, 8ED R, 9ED R\n\nMana Crypt\n{0}\nArtifact\nAt the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.\n{T}: Add {2} to your mana pool.\nPRO S, ME2 R\n\nMana Cylix\n{1}\nArtifact\n{1}, {T}: Add one mana of any color to your mana pool.\nPLS U, CON C\n\nMana Drain\n{U}{U}\nInstant\nCounter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.\nLEG U, ME3 R\n\nMana Echoes\n{2}{R}{R}\nEnchantment\nWhenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.\nONS R\n\nMana Flare\n{2}{R}\nEnchantment\nWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R\n\nMana Geyser\n{3}{R}{R}\nSorcery\nAdd {R} to your mana pool for each tapped land your opponents control.\n5DN C\n\nMana Leak\n{1}{U}\nInstant\nCounter target spell unless its controller pays {3}.\nSTH C, BRB C, 8ED C, 9ED C, M11 C, M12 C\n\nMana Leech\n{2}{B}\nCreature - Leech\n1/1\nYou may choose not to untap Mana Leech during your untap step.\n{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.\nUSG U\n\nMana Matrix\n{6}\nArtifact\nInstant and enchantment spells you cast cost up to {2} less to cast.\nLEG R, ME4 R\n\nMana Maze\n{1}{U}\nEnchantment\nPlayers can't cast spells that share a color with the spell most recently cast this turn.\nINV R\n\nMana Prism\n{3}\nArtifact\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add one mana of any color to your mana pool.\nMIR U, 6ED U\n\nMana Reflection\n{4}{G}{G}\nEnchantment\nIf you tap a permanent for mana, it produces twice as much of that mana instead.\nSHM R\n\nMana Seism\n{1}{R}\nSorcery\nSacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.\nCHK U\n\nMana Severance\n{1}{U}\nSorcery\nSearch your library for any number of land cards and exile them. Then shuffle your library.\nTMP R\n\nMana Short\n{2}{U}\nInstant\nTap all lands target player controls and empty his or her mana pool.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 6ED R, 7ED R\n\nMana Skimmer\n{3}{B}\nCreature - Leech\n2/2\nFlying\nWhenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.\nTSP C\n\nMana Tithe\n{W}\nInstant\nCounter target spell unless its controller pays {1}.\nPLC C\n\nMana Vapors\n{1}{U}\nSorcery\nLands target player controls don't untap during his or her next untap step.\nPCY U\n\nMana Vault\n{1}\nArtifact\nMana Vault doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.\nAt the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.\n{T}: Add {3} to your mana pool.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nMana Vortex\n{1}{U}{U}\nEnchantment\nWhen you cast Mana Vortex, counter it unless you sacrifice a land.\nAt the beginning of each player's upkeep, that player sacrifices a land.\nWhen there are no lands on the battlefield, sacrifice Mana Vortex.\nDRK R, ME3 R\n\nMana Web\n{3}\nArtifact\nWhenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.\nWTH R\n\nMana-Charged Dragon\n{4}{R}{R}\nCreature - Dragon\n5/5\nFlying, trample\nJoin forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.\nCOM R\n\nManabarbs\n{3}{R}\nEnchantment\nWhenever a player taps a land for mana, Manabarbs deals 1 damage to that player.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R, M10 R, M12 R\n\nManabond\n{G}\nEnchantment\nAt the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.\nEXO R\n\nManacles of Decay\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\n{B}: Enchanted creature gets -1/-1 until end of turn.\n{R}: Enchanted creature can't block this turn.\nAPC C\n\nManaforce Mace\n{4}\nArtifact - Equipment\nDomain - Equipped creature gets +1/+1 for each basic land type among lands you control.\nEquip {3}\nCON U\n\nManaforge Cinder\n{B/R}\nCreature - Elemental Shaman\n1/1\n{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.\nSHM C\n\nManakin\n{2}\nArtifact Creature - Construct\n1/1\n{T}: Add {1} to your mana pool.\nTMP C\n\nManalith\n{3}\nArtifact\n{T}: Add one mana of any color to your mana pool.\nM12 C\n\nManamorphose\n{1}{R/G}\nInstant\nAdd two mana in any combination of colors to your mana pool.\nDraw a card.\nSHM C\n\nManaplasm\n{2}{G}\nCreature - Ooze\n1/1\nWhenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.\nALA R\n\nMangara of Corondor\n{1}{W}{W}\nLegendary Creature - Human Wizard\n1/1\n{T}: Exile Mangara of Corondor and target permanent.\nTSP R\n\nMangara's Blessing\n{2}{W}\nInstant\nYou gain 5 life.\nWhen a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.\nMIR U\n\nMangara's Equity\n{1}{W}{W}\nEnchantment\nAs Mangara's Equity enters the battlefield, choose black or red.\nAt the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.\nWhenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.\nMIR U\n\nMangara's Tome\n{5}\nArtifact\nWhen Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\n{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.\nMIR R\n\nManiacal Rage\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and can't block.\nEXO C, BRB C, INV C, CON C\n\nManic Vandal\n{2}{R}\nCreature - Human Warrior\n2/2\nWhen Manic Vandal enters the battlefield, destroy target artifact.\nM11 C, M12 C\n\nManipulate Fate\n{1}{U}\nSorcery\nSearch your library for three cards, exile them, then shuffle your library.\nDraw a card.\nINV U\n\nMannichi, the Fevered Dream\n{2}{R}\nLegendary Creature - Spirit\n1/2\n{1}{R}: Switch each creature's power and toughness until end of turn.\nBOK R\n\nManriki-Gusari\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nSOK U\n\nManta Ray\n{1}{U}{U}\nCreature - Fish\n3/3\nManta Ray can't attack unless defending player controls an Island.\nManta Ray can't be blocked except by blue creatures.\nWhen you control no Islands, sacrifice Manta Ray.\nWTH C\n\nManta Riders\n{U}\nCreature - Merfolk\n1/1\n{U}: Manta Riders gains flying until end of turn.\nTMP C, BRB C\n\nMantis Engine\n{5}\nArtifact Creature - Insect\n3/3\n{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\n{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nUDS U, 10E U\n\nMantle of Leadership\n{1}{W}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.\nPLC U\n\nMaralen of the Mornsong\n{1}{B}{B}\nLegendary Creature - Elf Wizard\n2/3\nPlayers can't draw cards.\nAt the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.\nMOR R\n\nMaralen of the Mornsong Avatar\nVanguard\nHand +0, life -3\nAt the beginning of the game, you may pay any amount of life.\nYou can't draw cards.\nAt the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library.\nVG S\n\nMarauding Knight\n{2}{B}{B}\nCreature - Zombie Knight\n2/2\nProtection from white\nMarauding Knight gets +1/+1 for each Plains your opponents control.\nINV R\n\nMaraxus\nVanguard\nHand +1, life +2\nCreatures you control get +1/+0.\nVG S\n\nMaraxus of Keld\n{4}{R}{R}\nLegendary Creature - Human Warrior\n*/*\nMaraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.\nWTH R\n\nMarble Chalice\n{2}{W}\nArtifact\n{T}: You gain 1 life.\nALA C\n\nMarble Diamond\n{2}\nArtifact\nMarble Diamond enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\nMIR U, 6ED U, 7ED U, DVD U\n\nMarble Priest\n{5}\nArtifact Creature - Cleric\n3/3\nAll Walls able to block Marble Priest do so.\nPrevent all combat damage that would be dealt to Marble Priest by Walls.\nLEG U\n\nMarble Titan\n{3}{W}\nCreature - Giant\n3/3\nCreatures with power 3 or greater don't untap during their controllers' untap steps.\nTMP R, 9ED R\n\nMarch of Souls\n{4}{W}\nSorcery\nDestroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.\nPLS R\n\nMarch of the Machines\n{3}{U}\nEnchantment\nEach noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)\nMRD R, 10E R, ARC R\n\nMarhault Elsdragon\n{3}{R}{R}{G}\nLegendary Creature - Elf Warrior\n4/6\nRampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)\nLEG U, CHR U, ME3 U\n\nMarisi's Twinclaws\n{2}{R/W}{G}\nCreature - Cat Warrior\n2/4\nDouble strike\nARB U\n\nMaritime Guard\n{1}{U}\nCreature - Merfolk Soldier\n1/3\nM11 C\n\nMarjhan\n{5}{U}{U}\nCreature - Leviathan\n8/8\nMarjhan doesn't untap during your untap step.\n{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.\nMarjhan can't attack unless defending player controls an Island.\n{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.\nWhen you control no Islands, sacrifice Marjhan.\nHML R, ME2 R\n\nMark of Asylum\n{1}{W}\nEnchantment\nPrevent all noncombat damage that would be dealt to creatures you control.\nCON R\n\nMark of Eviction\n{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.\nRAV U\n\nMark of Fury\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has haste.\nAt the beginning of the end step, return Mark of Fury to its owner's hand.\nUDS C\n\nMark of Mutiny\n{2}{R}\nSorcery\nGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.\nZEN U\n\nMark of Sakiko\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."\nBOK U\n\nMark of the Oni\n{2}{B}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nAt the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.\nBOK U\n\nMarker Beetles\n{1}{G}{G}\nCreature - Insect\n2/3\nWhen Marker Beetles dies, target creature gets +1/+1 until end of turn.\n{2}, Sacrifice Marker Beetles: Draw a card.\nUDS C\n\nMaro\n{2}{G}{G}\nCreature - Elemental\n*/*\nMaro's power and toughness are each equal to the number of cards in your hand.\nMIR R, 6ED R, 7ED R, 8ED R, 9ED R\n\nMaro Avatar\nVanguard\nHand +2, life -7\nTap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.\nVG S\n\nMarrow Chomper\n{3}{B}{G}\nCreature - Zombie Lizard\n3/3\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\nWhen Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.\nARB U\n\nMarrow Shards\n{W/P}\nInstant\n({W/P} can be paid with either {W} or 2 life.)\nMarrow Shards deals 1 damage to each attacking creature.\nNPH U\n\nMarrow-Gnawer\n{3}{B}{B}\nLegendary Creature - Rat Rogue\n2/3\nRat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)\n{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.\nCHK R\n\nMarsh Boa\n{G}\nCreature - Snake\n1/1\nSwampwalk\nPCY C\n\nMarsh Casualties\n{B}{B}\nSorcery\nKicker {3} (You may pay an additional {3} as you cast this spell.)\nCreatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.\nZEN U\n\nMarsh Crocodile\n{2}{U}{B}\nCreature - Crocodile\n4/4\nWhen Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.\nWhen Marsh Crocodile enters the battlefield, each player discards a card.\nPLS U\n\nMarsh Flats\nLand\n{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.\nZEN R\n\nMarsh Flitter\n{3}{B}\nCreature - Faerie Rogue\n1/1\nFlying\nWhen Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.\nSacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.\nLRW U\n\nMarsh Gas\n{B}\nInstant\nAll creatures get -2/-0 until end of turn.\nDRK C, 4ED C\n\nMarsh Goblins\n{B}{R}\nCreature - Goblin\n1/1\nSwampwalk\nDRK C\n\nMarsh Lurker\n{3}{B}\nCreature - Beast\n3/2\nSacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nTMP C\n\nMarsh Threader\n{1}{W}\nCreature - Kor Scout\n2/1\nSwampwalk\nWWK C\n\nMarsh Viper\n{3}{G}\nCreature - Snake\n1/2\nWhenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)\nDRK C, 4ED C, 5ED C\n\nMarshal's Anthem\n{2}{W}{W}\nEnchantment\nMultikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)\nCreatures you control get +1/+1.\nWhen Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.\nWWK R\n\nMarshaling Cry\n{1}{W}{W}\nSorcery\nCreatures you control get +1/+1 and gain vigilance until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nFlashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nFUT C\n\nMarshaling the Troops\n{1}{G}\nSorcery\nTap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.\nPTK R\n\nMarshdrinker Giant\n{3}{G}{G}\nCreature - Giant Warrior\n4/3\nWhen Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.\nEVE U\n\nMartial Coup\n{X}{W}{W}\nSorcery\nPut X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.\nCON R\n\nMarton Stromgald\n{2}{R}{R}\nLegendary Creature - Human Knight\n1/1\nWhenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.\nWhenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.\nICE R, MED R\n\nMartyr of Ashes\n{R}\nCreature - Human Shaman\n1/1\n{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.\nCSP C\n\nMartyr of Bones\n{B}\nCreature - Human Wizard\n1/1\n{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.\nCSP C\n\nMartyr of Frost\n{U}\nCreature - Human Wizard\n1/1\n{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.\nCSP C, JVC C\n\nMartyr of Sands\n{W}\nCreature - Human Cleric\n1/1\n{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.\nCSP C\n\nMartyr of Spores\n{G}\nCreature - Human Shaman\n1/1\n{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.\nCSP C\n\nMartyr's Bond\n{4}{W}{W}\nEnchantment\nWhenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.\nCOM R\n\nMartyr's Cause\n{2}{W}\nEnchantment\nSacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.\nULG U\n\nMartyr's Cry\n{W}{W}\nSorcery\nExile all white creatures. For each creature exiled this way, its controller draws a card.\nDRK R, ME4 R\n\nMartyrdom\n{1}{W}{W}\nInstant\nUntil end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.\nALL C (x2)\n\nMartyred Rusalka\n{W}\nCreature - Spirit\n1/1\n{W}, Sacrifice a creature: Target creature can't attack this turn.\nGPT U\n\nMartyrs of Korlis\n{3}{W}{W}\nCreature - Human\n1/6\nAs long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.\nATQ U, ME4 U\n\nMartyrs' Tomb\n{2}{W}{B}\nEnchantment\nPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.\nAPC U\n\nMasako the Humorless\n{2}{W}\nLegendary Creature - Human Advisor\n2/1\nFlash\nTapped creatures you control can block as though they were untapped.\nCHK R\n\nMask of Intolerance\n{2}\nArtifact\nAt the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.\nAPC R\n\nMask of Law and Grace\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from black and from red.\nUDS C\n\nMask of Memory\n{2}\nArtifact - Equipment\nWhenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U, HOP U\n\nMask of Riddles\n{U}{B}\nArtifact - Equipment\nEquipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhenever equipped creature deals combat damage to a player, you may draw a card.\nEquip {2}\nARB U\n\nMask of the Mimic\n{U}\nInstant\nAs an additional cost to cast Mask of the Mimic, sacrifice a creature.\nSearch your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.\nSTH U\n\nMasked Admirers\n{2}{G}{G}\nCreature - Elf Shaman\n3/2\nWhen Masked Admirers enters the battlefield, draw a card.\nWhenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.\nLRW R\n\nMasked Gorgon\n{4}{B}\nCreature - Gorgon\n5/5\nGreen creatures and white creatures have protection from Gorgons.\nThreshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.\nJUD R\n\nMass Calcify\n{5}{W}{W}\nSorcery\nDestroy all nonwhite creatures.\nSHM R\n\nMass Hysteria\n{R}\nEnchantment\nAll creatures have haste.\nMRD R\n\nMass Polymorph\n{5}{U}\nSorcery\nExile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.\nM11 R\n\nMass of Ghouls\n{3}{B}{B}\nCreature - Zombie Warrior\n5/3\nFUT C, 10E C\n\nMassacre\n{2}{B}{B}\nSorcery\nIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.\nAll creatures get -2/-2 until end of turn.\nNEM U\n\nMassacre Wurm\n{3}{B}{B}{B}\nCreature - Wurm\n6/5\nWhen Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.\nWhenever a creature an opponent controls dies, that player loses 2 life.\nMBS M\n\nMaster Apothecary\n{W}{W}{W}\nCreature - Human Cleric\n2/2\nTap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nODY R\n\nMaster Decoy\n{1}{W}\nCreature - Human Soldier\n1/2\n{W}, {T}: Tap target creature.\nTMP C, BRB C, 8ED C, 9ED C\n\nMaster Healer\n{4}{W}\nCreature - Human Cleric\n1/4\n{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.\nUDS R, 7ED R, 8ED R, 9ED R\n\nMaster Splicer\n{3}{W}\nCreature - Human Artificer\n1/1\nWhen Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.\nGolem creatures you control get +1/+1.\nNPH U\n\nMaster Thief\n{2}{U}{U}\nCreature - Human Rogue\n2/2\nWhen Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.\nM12 U\n\nMaster Transmuter\n{3}{U}\nArtifact Creature - Human Artificer\n1/2\n{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.\nCON R, ARC R\n\nMaster Warcraft\n{2}{R/W}{R/W}\nInstant\nCast Master Warcraft only before attackers are declared.\nYou choose which creatures attack this turn. You choose how each creature blocks this turn.\nRAV R, COM R\n\nMaster of Arms\n{2}{W}\nCreature - Human Soldier\n2/2\nFirst strike\n{1}{W}: Tap target creature blocking Master of Arms.\nWTH U\n\nMaster of Etherium\n{2}{U}\nArtifact Creature - Vedalken Wizard\n*/*\nMaster of Etherium's power and toughness are each equal to the number of artifacts you control.\nOther artifact creatures you control get +1/+1.\nALA R, HOP R, EVT R\n\nMaster of the Hunt\n{2}{G}{G}\nCreature - Human\n2/2\n{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG R\n\nMaster of the Veil\n{2}{U}{U}\nCreature - Human Wizard\n2/3\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Master of the Veil is turned face up, you may turn target creature with morph face down.\nLGN U\n\nMaster of the Wild Hunt\n{2}{G}{G}\nCreature - Human Shaman\n3/3\nAt the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.\n{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.\nM10 M\n\nMaster of the Wild Hunt Avatar\nVanguard\nHand +1, life +3\n{2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random.\nVG S\n\nMaster's Call\n{2}{W}\nInstant\nPut two 1/1 colorless Myr artifact creature tokens onto the battlefield.\nMBS C\n\nMasticore\n{4}\nArtifact Creature - Masticore\n4/4\nAt the beginning of your upkeep, sacrifice Masticore unless you discard a card.\n{2}: Masticore deals 1 damage to target creature.\n{2}: Regenerate Masticore.\nUDS R, FVR M\n\nMasumaro, First to Live\n{3}{G}{G}{G}\nLegendary Creature - Spirit\n*/*\nMasumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.\nSOK R\n\nMatca Rioters\n{2}{G}\nCreature - Human Warrior\n*/*\nDomain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.\nCON C\n\nMatopi Golem\n{5}\nArtifact Creature - Golem\n3/3\n{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.\nVIS U\n\nMatsu-Tribe Birdstalker\n{2}{G}{G}\nCreature - Snake Warrior Archer\n2/2\nWhenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\n{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)\nSOK C\n\nMatsu-Tribe Decoy\n{2}{G}\nCreature - Snake Warrior\n1/3\n{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.\nWhenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nCHK C\n\nMatsu-Tribe Sniper\n{1}{G}\nCreature - Snake Warrior Archer\n1/1\n{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.\nWhenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nBOK C\n\nMaul Splicer\n{6}{G}\nCreature - Human Artificer\n1/1\nWhen Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.\nGolem creatures you control have trample.\nNPH C\n\nMausoleum Turnkey\n{3}{B}\nCreature - Ogre Rogue\n3/2\nWhen Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.\nRAV U\n\nMawcor\n{3}{U}{U}\nCreature - Beast\n3/3\nFlying\n{T}: Mawcor deals 1 damage to target creature or player.\nTMP R, 7ED R\n\nMay Civilization Collapse\nScheme\nWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.\nARC C\n\nMayael the Anima\n{R}{G}{W}\nLegendary Creature - Elf Shaman\n2/3\n{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.\nALA M\n\nMayael the Anima Avatar\nVanguard\nHand +1, life +5\nAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.\nVG S\n\nMayael's Aria\n{R}{G}{W}\nEnchantment\nAt the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.\nARB R\n\nMaze of Ith\nLand\n{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nDRK U, ME4 R\n\nMaze of Shadows\nLand\n{T}: Add {1} to your mana pool.\n{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.\nTMP U\n\nMeadowboon\n{2}{W}{W}\nCreature - Elemental\n3/3\nWhen Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.\nEvoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR U\n\nMeasure of Wickedness\n{3}{B}\nEnchantment\nAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.\nWhenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.\nSOK U\n\nMeddle\n{1}{U}\nInstant\nIf target spell has only one target and that target is a creature, change that spell's target to another creature.\nMIR U, ONS U\n\nMeddling Mage\n{W}{U}\nCreature - Human Wizard\n2/2\nAs Meddling Mage enters the battlefield, name a nonland card.\nThe named card can't be cast.\nPLS R, ARB R\n\nMedicine Bag\n{3}\nArtifact\n{1}, {T}, Discard a card: Regenerate target creature.\nEXO U\n\nMedicine Runner\n{1}{G/W}\nCreature - Elf Cleric\n2/1\nWhen Medicine Runner enters the battlefield, you may remove a counter from target permanent.\nSHM C\n\nMeditate\n{2}{U}\nInstant\nDraw four cards. You skip your next turn.\nTMP R\n\nMeekstone\n{1}\nArtifact\nCreatures with power 3 or greater don't untap during their controllers' untap steps.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R\n\nMegatherium\n{2}{G}\nCreature - Beast\n4/4\nTrample\nWhen Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.\nMMQ R\n\nMegatog\n{4}{R}{R}\nCreature - Atog\n3/4\nSacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.\nMRD R\n\nMeglonoth\n{3}{R}{G}{W}\nCreature - Beast\n6/6\nVigilance, trample\nWhenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.\nCON R\n\nMegrim\n{2}{B}\nEnchantment\nWhenever an opponent discards a card, Megrim deals 2 damage to that player.\nSTH U, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nMeishin, the Mind Cage\n{4}{U}{U}{U}\nLegendary Enchantment\nAll creatures get -X/-0, where X is the number of cards in your hand.\nSOK R\n\nMelancholy\n{2}{B}\nEnchantment - Aura\nEnchant creature\nWhen Melancholy enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.\nPLC C\n\nMelee\n{4}{R}\nInstant\nCast Melee only during your turn and only during combat before blockers are declared.\nInstead of defending player, you choose how each creature blocks this turn.\nWhenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.\nICE U\n\nMelesse Spirit\n{3}{W}{W}\nCreature - Angel Spirit\n3/3\nFlying, protection from black\nMIR U\n\nMelira's Keepers\n{4}{G}\nCreature - Human Warrior\n4/4\nMelira's Keepers can't have counters placed on it.\nMBS U\n\nMelira, Sylvok Outcast\n{1}{G}\nLegendary Creature - Human Scout\n2/2\nYou can't get poison counters.\nCreatures you control can't have -1/-1 counters placed on them.\nCreatures your opponents control lose infect.\nNPH R\n\nMeloku the Clouded Mirror\n{4}{U}\nLegendary Creature - Moonfolk Wizard\n2/4\nFlying\n{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.\nCHK R\n\nMelt Terrain\n{2}{R}{R}\nSorcery\nDestroy target land. Melt Terrain deals 2 damage to that land's controller.\nSOM C\n\nMeltdown\n{X}{R}\nSorcery\nDestroy each artifact with converted mana cost X or less.\nUSG U\n\nMelting\n{3}{R}\nEnchantment\nAll lands are no longer snow.\nICE U\n\nMemnarch\n{7}\nLegendary Artifact Creature - Wizard\n4/5\n{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)\n{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)\nDST R, ARC R\n\nMemnite\n{0}\nArtifact Creature - Construct\n1/1\nSOM U\n\nMemoricide\n{3}{B}\nSorcery\nName a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.\nSOM R\n\nMemory Crystal\n{3}\nArtifact\nBuyback costs cost {2} less.\nEXO R\n\nMemory Erosion\n{1}{U}{U}\nEnchantment\nWhenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.\nALA R, COM R\n\nMemory Jar\n{5}\nArtifact\n{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.\nULG R, FVR M\n\nMemory Lapse\n{1}{U}\nInstant\nCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.\nHML C (x2), MIR C, 5ED C, 6ED C, 7ED C\n\nMemory Plunder\n{U/B}{U/B}{U/B}{U/B}\nInstant\nYou may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.\nSHM R\n\nMemory Sluice\n{U/B}\nSorcery\nTarget player puts the top four cards of his or her library into his or her graveyard.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nMenacing Ogre\n{3}{R}{R}\nCreature - Ogre\n3/3\nTrample, haste\nWhen Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.\nONS R, HOP R\n\nMending Hands\n{W}\nInstant\nPrevent the next 4 damage that would be dealt to target creature or player this turn.\nBOK C, 9ED C\n\nMeng Huo's Horde\n{4}{G}\nCreature - Human Soldier\n4/5\nPTK C, ME3 C\n\nMeng Huo, Barbarian King\n{3}{G}{G}\nLegendary Creature - Human Barbarian Soldier\n4/4\nOther green creatures you control get +1/+1.\nPTK R, ME3 R\n\nMental Discipline\n{1}{U}{U}\nEnchantment\n{1}{U}, Discard a card: Draw a card.\nUDS C\n\nMental Misstep\n{U/P}\nInstant\n({U/P} can be paid with either {U} or 2 life.)\nCounter target spell with converted mana cost 1.\nNPH U\n\nMental Note\n{U}\nInstant\nPut the top two cards of your library into your graveyard.\nDraw a card.\nJUD C\n\nMephidross Vampire\n{4}{B}{B}\nCreature - Vampire\n3/4\nFlying\nEach creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."\n5DN R\n\nMephitic Ooze\n{4}{B}\nCreature - Ooze\n0/5\nMephitic Ooze gets +1/+0 for each artifact you control.\nWhenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.\nDST R\n\nMercadia's Downfall\n{2}{R}\nInstant\nEach attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.\nMMQ U\n\nMercadian Atlas\n{5}\nArtifact\nAt the beginning of your end step, if you didn't play a land this turn, you may draw a card.\nMMQ R\n\nMercadian Bazaar\nLand\nMercadian Bazaar enters the battlefield tapped.\n{T}: Put a storage counter on Mercadian Bazaar.\n{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.\nMMQ U\n\nMercadian Lift\n{2}\nArtifact\n{1}, {T}: Put a winch counter on Mercadian Lift.\n{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.\nMMQ R\n\nMercenaries\n{3}{W}\nCreature - Human Mercenary\n3/3\n{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.\nICE R\n\nMercenary Informer\n{2}{W}\nCreature - Human Rebel Mercenary\n2/1\nMercenary Informer can't be the target of black spells or abilities from black sources.\n{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.\nPCY R\n\nMercenary Knight\n{2}{B}\nCreature - Human Mercenary Knight\n4/4\nWhen Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.\nPOR R\n\nMerchant Scroll\n{1}{U}\nSorcery\nSearch your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.\nHML C, 8ED U\n\nMerchant Ship\n{U}\nCreature - Human\n0/2\nMerchant Ship can't attack unless defending player controls an Island.\nWhenever Merchant Ship attacks and isn't blocked, you gain 2 life.\nWhen you control no Islands, sacrifice Merchant Ship.\nARN U\n\nMerchant of Secrets\n{2}{U}\nCreature - Human Wizard\n1/1\nWhen Merchant of Secrets enters the battlefield, draw a card.\nLGN C, 8ED C\n\nMercurial Kite\n{3}{U}\nCreature - Bird\n2/2\nFlying\nWhenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.\nSCG C\n\nMercy Killing\n{2}{G/W}\nInstant\nTarget creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.\nSHM U\n\nMerfolk Assassin\n{U}{U}\nCreature - Merfolk Assassin\n1/2\n{T}: Destroy target creature with islandwalk.\nDRK U, TSB S\n\nMerfolk Looter\n{1}{U}\nCreature - Merfolk Rogue\n1/1\n{T}: Draw a card, then discard a card.\nEXO C, 7ED U, 10E C, M10 C, M12 C\n\nMerfolk Mesmerist\n{1}{U}\nCreature - Merfolk Wizard\n1/2\n{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nM12 C\n\nMerfolk Observer\n{1}{U}\nCreature - Merfolk Rogue\n2/1\nWhen Merfolk Observer enters the battlefield, look at the top card of target player's library.\nROE C\n\nMerfolk Raiders\n{1}{U}\nCreature - Merfolk Soldier\n2/3\nIslandwalk\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR C\n\nMerfolk Seastalkers\n{3}{U}\nCreature - Merfolk Scout\n2/3\nIslandwalk\n{2}{U}: Tap target creature without flying.\nZEN U\n\nMerfolk Seer\n{2}{U}\nCreature - Merfolk Wizard\n2/2\nWhen Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.\nMIR C\n\nMerfolk Skyscout\n{2}{U}{U}\nCreature - Merfolk Scout\n2/3\nFlying\nWhenever Merfolk Skyscout attacks or blocks, untap target permanent.\nROE U\n\nMerfolk Sovereign\n{1}{U}{U}\nCreature - Merfolk\n2/2\nOther Merfolk creatures you control get +1/+1.\n{T}: Target Merfolk creature is unblockable this turn.\nM10 R, M11 R\n\nMerfolk Spy\n{U}\nCreature - Merfolk Rogue\n1/1\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nWhenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.\nM11 C\n\nMerfolk Thaumaturgist\n{2}{U}\nCreature - Merfolk Wizard\n1/2\n{T}: Switch target creature's power and toughness until end of turn.\nPLC C\n\nMerfolk Traders\n{1}{U}\nCreature - Merfolk\n1/2\nWhen Merfolk Traders enters the battlefield, draw a card, then discard a card.\nWTH C\n\nMerfolk Wayfinder\n{2}{U}\nCreature - Merfolk Scout\n1/2\nFlying\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.\nZEN U\n\nMerfolk of the Pearl Trident\n{U}\nCreature - Merfolk\n1/1\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C\n\nMerieke Ri Berit\n{W}{U}{B}\nLegendary Creature - Human\n1/1\nMerieke Ri Berit doesn't untap during your untap step.\n{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.\nICE R, TSB S\n\nMerrow Bonegnawer\n{B}\nCreature - Merfolk Rogue\n1/1\n{T}: Target player exiles a card from his or her graveyard.\nWhenever you cast a black spell, you may untap Merrow Bonegnawer.\nEVE C\n\nMerrow Commerce\n{1}{U}\nTribal Enchantment - Merfolk\nAt the beginning of your end step, untap all Merfolk you control.\nLRW U\n\nMerrow Grimeblotter\n{3}{U/B}\nCreature - Merfolk Wizard\n2/2\n{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)\nSHM U\n\nMerrow Harbinger\n{3}{U}\nCreature - Merfolk Wizard\n2/3\nIslandwalk\nWhen Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nMerrow Levitator\n{3}{U}\nCreature - Merfolk Wizard\n2/3\n{T}: Target creature gains flying until end of turn.\nWhenever you cast a blue spell, you may untap Merrow Levitator.\nEVE C\n\nMerrow Reejerey\n{2}{U}\nCreature - Merfolk Soldier\n2/2\nOther Merfolk creatures you control get +1/+1.\nWhenever you cast a Merfolk spell, you may tap or untap target permanent.\nLRW U\n\nMerrow Wavebreakers\n{4}{U}\nCreature - Merfolk Soldier\n3/3\n{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)\nSHM C\n\nMerrow Witsniper\n{U}\nCreature - Merfolk Rogue\n1/1\nWhen Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.\nMOR C\n\nMerseine\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nMerseine enters the battlefield with three net counters on it.\nEnchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.\nPay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.\nFEM C (x4)\n\nMesa Enchantress\n{1}{W}{W}\nCreature - Human Druid\n0/2\nWhenever you cast an enchantment spell, you may draw a card.\nPLC R, M10 R, M12 R\n\nMesa Falcon\n{1}{W}\nCreature - Bird\n1/1\nFlying\n{1}{W}: Mesa Falcon gets +0/+1 until end of turn.\nHML C (x2), 5ED C, 6ED C\n\nMesa Pegasus\n{1}{W}\nCreature - Pegasus\n1/1\nFlying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C\n\nMesmeric Fiend\n{1}{B}\nCreature - Nightmare Horror\n1/1\nWhen Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.\nTOR C\n\nMesmeric Orb\n{2}\nArtifact\nWhenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.\nMRD R\n\nMesmeric Sliver\n{3}{U}\nCreature - Sliver\n2/2\nAll Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)\nFUT C\n\nMesmeric Trance\n{1}{U}{U}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{U}, Discard a card: Draw a card.\nICE R, ME2 R\n\nMessenger Falcons\n{2}{G/U}{W}\nCreature - Bird\n2/2\nFlying\nWhen Messenger Falcons enters the battlefield, draw a card.\nARB U\n\nMetal Fatigue\n{2}{W}\nInstant\nTap all artifacts.\nDST C\n\nMetallic Mastery\n{2}{R}\nSorcery\nGain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.\nMBS U\n\nMetallic Sliver\n{1}\nArtifact Creature - Sliver\n1/1\nTMP C, H09 C\n\nMetallurgeon\n{1}{W}\nArtifact Creature - Human Artificer\n1/2\n{W}, {T}: Regenerate target artifact.\nALA U, ARC U\n\nMetalworker\n{3}\nArtifact Creature - Construct\n1/2\n{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.\nUDS R\n\nMetamorphic Wurm\n{3}{G}{G}\nCreature - Elephant Wurm\n3/3\nThreshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.\nODY U\n\nMetamorphose\n{1}{U}\nInstant\nPut target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.\nSCG U\n\nMetamorphosis\n{G}\nSorcery\nAs an additional cost to cast Metamorphosis, sacrifice a creature.\nAdd X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.\nARN C, CHR C\n\nMetathran Aerostat\n{2}{U}{U}\nCreature - Metathran\n2/2\nFlying\n{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.\nINV R\n\nMetathran Elite\n{1}{U}{U}\nCreature - Metathran Soldier\n2/3\nMetathran Elite is unblockable as long as it's enchanted.\nUDS U\n\nMetathran Soldier\n{1}{U}\nCreature - Metathran Soldier\n1/1\nMetathran Soldier is unblockable.\nUDS C\n\nMetathran Transport\n{1}{U}{U}\nCreature - Metathran\n1/3\nFlying\nMetathran Transport can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.\nINV U\n\nMetathran Zombie\n{1}{U}\nCreature - Metathran Zombie\n1/1\n{B}: Regenerate Metathran Zombie.\nINV C\n\nMeteor Crater\nLand\n{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.\nPLS R\n\nMeteor Shower\n{X}{X}{R}\nSorcery\nMeteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.\nICE C, ME2 C\n\nMeteor Storm\n{R}{G}\nEnchantment\n{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.\nINV R\n\nMetrognome\n{4}\nArtifact\nWhen a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.\n{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.\nUSG R\n\nMichiko Konda, Truth Seeker\n{3}{W}\nLegendary Creature - Human Advisor\n2/2\nWhenever a source an opponent controls deals damage to you, that player sacrifices a permanent.\nSOK R\n\nMidnight Banshee\n{3}{B}{B}{B}\nCreature - Spirit\n5/5\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nAt the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.\nSHM R\n\nMidnight Charm\n{B}\nInstant\nChoose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.\nPLC C\n\nMidnight Covenant\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nCHK C\n\nMidnight Ritual\n{X}{2}{B}\nSorcery\nExile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.\nMMQ R, 10E R\n\nMidsummer Revel\n{3}{G}{G}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.\nUSG R\n\nMight Sliver\n{4}{G}\nCreature - Sliver\n2/2\nAll Sliver creatures get +2/+2.\nTSP U, H09 U\n\nMight Weaver\n{1}{G}\nCreature - Human Wizard\n2/1\n{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nINV U, 10E U\n\nMight of Alara\n{G}\nInstant\nDomain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nCON C\n\nMight of Oaks\n{3}{G}\nInstant\nTarget creature gets +7/+7 until end of turn.\nULG R, 7ED R, 8ED R, 9ED R, 10E R, M10 R\n\nMight of Old Krosa\n{G}\nInstant\nTarget creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.\nTSP U\n\nMight of the Masses\n{G}\nInstant\nTarget creature gets +1/+1 until end of turn for each creature you control.\nROE C\n\nMight of the Nephilim\n{1}{G}\nInstant\nTarget creature gets +2/+2 until end of turn for each of its colors.\nDIS U\n\nMightstone\n{4}\nArtifact\nAttacking creatures get +1/+0.\nATQ U, ME4 C\n\nMighty Emergence\n{2}{G}\nEnchantment\nWhenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.\nALA U\n\nMighty Leap\n{1}{W}\nInstant\nTarget creature gets +2/+2 and gains flying until end of turn.\nM11 C, EVT C, DDG C, M12 C\n\nMijae Djinn\n{R}{R}{R}\nCreature - Djinn\n6/3\nWhenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.\nARN R, 3ED R, ME4 R\n\nMikokoro, Center of the Sea\nLegendary Land\n{T}: Add {1} to your mana pool.\n{2}, {T}: Each player draws a card.\nSOK R\n\nMilitant Monk\n{1}{W}{W}\nCreature - Human Monk Cleric\n2/1\nVigilance\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nTOR C\n\nMilitia's Pride\n{1}{W}\nTribal Enchantment - Kithkin\nWhenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.\nLRW R\n\nMillikin\n{2}\nArtifact Creature - Construct\n0/1\n{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.\nODY U\n\nMillstone\n{2}\nArtifact\n{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nATQ U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R\n\nMimeofacture\n{3}{U}\nSorcery\nReplicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nChoose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.\nGPT R\n\nMimic Vat\n{3}\nArtifact\nImprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.\n{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.\nSOM R\n\nMinamo\nPlane - Kamigawa\nWhenever a player casts a spell, that player may draw a card.\nWhenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand.\nHOP C\n\nMinamo Scrollkeeper\n{1}{U}\nCreature - Human Wizard\n2/3\nDefender (This creature can't attack.)\nYour maximum hand size is increased by one.\nSOK C\n\nMinamo Sightbender\n{1}{U}\nCreature - Human Wizard\n1/2\n{X}, {T}: Target creature with power X or less is unblockable this turn.\nBOK U\n\nMinamo's Meddling\n{2}{U}{U}\nInstant\nCounter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.\nBOK C\n\nMinamo, School at Water's Edge\nLegendary Land\n{T}: Add {U} to your mana pool.\n{U}, {T}: Untap target legendary permanent.\nCHK R\n\nMind Bend\n{U}\nInstant\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)\nMIR U, 8ED R, 9ED R, 10E R\n\nMind Bomb\n{U}\nSorcery\nEach player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.\nDRK R, 4ED U, 5ED U\n\nMind Burst\n{1}{B}\nSorcery\nTarget player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.\nODY C\n\nMind Control\n{3}{U}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nM10 U, M11 U, M12 U\n\nMind Extraction\n{2}{B}\nSorcery\nAs an additional cost to cast Mind Extraction, sacrifice a creature.\nTarget player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.\nAPC C\n\nMind Funeral\n{1}{U}{B}\nSorcery\nTarget opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.\nARB U\n\nMind Games\n{U}\nInstant\nBuyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTap target artifact, creature, or land.\nSTH C\n\nMind Harness\n{U}\nEnchantment - Aura\nEnchant red or green creature\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nYou control enchanted creature.\nMIR U\n\nMind Knives\n{1}{B}\nSorcery\nTarget opponent discards a card at random.\nPOR C\n\nMind Maggots\n{3}{B}\nCreature - Insect\n2/2\nWhen Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.\nEXO U\n\nMind Over Matter\n{2}{U}{U}{U}{U}\nEnchantment\nDiscard a card: You may tap or untap target artifact, creature, or land.\nEXO R\n\nMind Peel\n{B}\nSorcery\nBuyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget player discards a card.\nSTH U\n\nMind Ravel\n{2}{B}\nSorcery\nTarget player discards a card.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C\n\nMind Rot\n{2}{B}\nSorcery\nTarget player discards two cards.\nPOR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C, M12 C\n\nMind Shatter\n{X}{B}{B}\nSorcery\nTarget player discards X cards at random.\nMOR R, M10 R\n\nMind Slash\n{1}{B}{B}\nEnchantment\n{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.\nNEM U, 8ED U\n\nMind Sludge\n{4}{B}\nSorcery\nTarget player discards a card for each Swamp you control.\nTOR U, 8ED U, ZEN U\n\nMind Spring\n{X}{U}{U}\nSorcery\nDraw X cards.\nMOR R, M10 R\n\nMind Stone\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Mind Stone: Draw a card.\nWTH C, 10E U, JVC U\n\nMind Swords\n{1}{B}\nSorcery\nIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.\nEach player exiles two cards from his or her hand.\nNEM C\n\nMind Twist\n{X}{B}\nSorcery\nTarget player discards X cards at random.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, ME3 R\n\nMind Unbound\n{4}{U}{U}\nEnchantment\nAt the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.\nM12 R\n\nMind Warp\n{X}{3}{B}\nSorcery\nLook at target player's hand and choose X cards from it. That player discards those cards.\nICE U, 5ED U, 6ED U\n\nMind Whip\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.\nICE R\n\nMind's Desire\n{4}{U}{U}\nSorcery\nShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nSCG R\n\nMind's Eye\n{5}\nArtifact\nWhenever an opponent draws a card, you may pay {1}. If you do, draw a card.\nMRD R\n\nMindbender Spores\n{2}{G}\nCreature - Fungus Wall\n0/1\nDefender (This creature can't attack.)\nFlying\nWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."\nMIR R\n\nMindblaze\n{5}{R}\nSorcery\nName a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.\nCHK R\n\nMindbreak Trap\n{2}{U}{U}\nInstant - Trap\nIf an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.\nExile any number of target spells.\nZEN M\n\nMindcrank\n{2}\nArtifact\nWhenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)\nNPH U\n\nMindculling\n{5}{U}\nSorcery\nYou draw two cards and target opponent discards two cards.\nNPH U\n\nMindlash Sliver\n{B}\nCreature - Sliver\n1/1\nAll Slivers have "{1}, Sacrifice this permanent: Each player discards a card."\nTSP C\n\nMindleech Mass\n{5}{U}{B}{B}\nCreature - Horror\n6/6\nTrample\nWhenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.\nRAV R\n\nMindless Automaton\n{4}\nArtifact Creature - Construct\n0/0\nMindless Automaton enters the battlefield with two +1/+1 counters on it.\n{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.\nRemove two +1/+1 counters from Mindless Automaton: Draw a card.\nEXO R, TSB S\n\nMindless Null\n{2}{B}\nCreature - Zombie\n2/2\nMindless Null can't block unless you control a Vampire.\nZEN C\n\nMindlock Orb\n{3}{U}\nArtifact\nPlayers can't search libraries.\nALA R\n\nMindmoil\n{4}{R}\nEnchantment\nWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nRAV R\n\nMinds Aglow\n{U}\nSorcery\nJoin forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.\nCOM R\n\nMindslaver\n{6}\nLegendary Artifact\n{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)\nMRD R, SOM M\n\nMindslicer\n{2}{B}{B}\nCreature - Horror\n4/3\nWhen Mindslicer dies, each player discards his or her hand.\nODY R, 9ED R\n\nMindstab\n{5}{B}\nSorcery\nTarget player discards three cards.\nSuspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP C\n\nMindstab Thrull\n{1}{B}{B}\nCreature - Thrull\n2/2\nWhenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.\nFEM C (x3), 5ED C, MED C\n\nMindstorm Crown\n{3}\nArtifact\nAt the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.\nMRD U\n\nMindwarper\n{2}{B}{B}\nCreature - Spirit\n0/0\nMindwarper enters the battlefield with three +1/+1 counters on it.\n{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nSTH R\n\nMindwhip Sliver\n{2}{B}\nCreature - Sliver\n2/2\nAll Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."\nTMP U\n\nMindwrack Liege\n{3}{U/R}{U/R}{U/R}\nCreature - Horror\n4/4\nOther blue creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\n{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.\nEVE R\n\nMine Bearer\n{2}{W}\nCreature - Human Soldier\n1/1\n{T}, Sacrifice Mine Bearer: Destroy target attacking creature.\nPCY C\n\nMine Excavation\n{1}{W}\nSorcery\nReturn target artifact or enchantment card from a graveyard to its owner's hand.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nMine Layer\n{3}{R}\nCreature - Dwarf\n1/1\n{1}{R}, {T}: Put a mine counter on target land.\nWhenever a land with a mine counter on it becomes tapped, destroy it.\nWhen Mine Layer leaves the battlefield, remove all mine counters from all lands.\nODY R\n\nMinion Reflector\n{5}\nArtifact\nWhenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."\nALA R\n\nMinion of Leshrac\n{4}{B}{B}{B}\nCreature - Demon Minion\n5/5\nProtection from black\nAt the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.\n{T}: Destroy target creature or land.\nICE R, ME2 R\n\nMinion of Tevesh Szat\n{4}{B}{B}{B}\nCreature - Demon Minion\n4/4\nAt the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.\n{T}: Target creature gets +3/-2 until end of turn.\nICE R, ME4 R\n\nMinion of the Wastes\n{3}{B}{B}{B}\nCreature - Minion\n*/*\nAs an additional cost to cast Minion of the Wastes, pay any amount of life.\nTrample\nMinion of the Wastes's power and toughness are each equal to the life paid as it was cast.\nTMP R\n\nMinions' Murmurs\n{2}{B}{B}\nSorcery\nYou draw X cards and you lose X life, where X is the number of creatures you control.\nFUT U\n\nMinister of Impediments\n{2}{W/U}\nCreature - Human Advisor\n1/1\n({W/U} can be paid with either {W} or {U}.)\n{T}: Tap target creature.\nDIS C\n\nMinotaur Explorer\n{1}{R}\nCreature - Minotaur Scout\n3/3\nWhen Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.\nODY U\n\nMinotaur Illusionist\n{3}{U}{R}\nCreature - Minotaur Wizard\n3/4\n{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.\nAPC U\n\nMinotaur Tactician\n{3}{R}\nCreature - Minotaur\n1/1\nHaste\nMinotaur Tactician gets +1/+1 as long as you control a white creature.\nMinotaur Tactician gets +1/+1 as long as you control a blue creature.\nAPC C\n\nMinotaur Warrior\n{2}{R}\nCreature - Minotaur Warrior\n2/3\nPOR C\n\nMiracle Worker\n{W}\nCreature - Human Cleric\n1/1\n{T}: Destroy target Aura attached to a creature you control.\nDRK C\n\nMiraculous Recovery\n{4}{W}\nInstant\nReturn target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.\nVIS U\n\nMirari\n{5}\nLegendary Artifact\nWhenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.\nODY R, TSB S, FVR M\n\nMirari's Wake\n{3}{G}{W}\nEnchantment\nCreatures you control get +1/+1.\nWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced.\nJUD R\n\nMire Blight\n{B}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature is dealt damage, destroy it.\nZEN C\n\nMire Boa\n{1}{G}\nCreature - Snake\n2/1\nSwampwalk\n{G}: Regenerate Mire Boa.\nPLC C\n\nMire Kavu\n{3}{R}\nCreature - Kavu\n3/2\nMire Kavu gets +1/+1 as long as you control a Swamp.\nPLS C\n\nMire Shade\n{1}{B}\nCreature - Shade\n1/1\n{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.\nMIR U\n\nMire's Toll\n{B}\nSorcery\nTarget player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.\nWWK C\n\nMiren, the Moaning Well\nLegendary Land\n{T}: Add {1} to your mana pool.\n{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.\nSOK R\n\nMirozel\n{3}{U}\nCreature - Illusion\n2/3\nFlying\nWhen Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.\nEXO U\n\nMirran Crusader\n{1}{W}{W}\nCreature - Human Knight\n2/2\nDouble strike, protection from black and from green\nMBS R\n\nMirran Mettle\n{G}\nInstant\nTarget creature gets +2/+2 until end of turn.\nMetalcraft - That creature gets +4/+4 until end of turn instead if you control three or more artifacts.\nMBS C\n\nMirran Spy\n{2}{U}\nCreature - Drone\n1/3\nFlying\nWhenever you cast an artifact spell, you may untap target creature.\nMBS C\n\nMirri\nVanguard\nHand +0, life +5\nIf a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.\nVG S\n\nMirri the Cursed\n{2}{B}{B}\nLegendary Creature - Vampire Cat\n3/2\nFlying, first strike, haste\nWhenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.\nPLC R\n\nMirri the Cursed Avatar\nVanguard\nHand -2, life -3\nCreatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."\nVG S\n\nMirri's Guile\n{G}\nEnchantment\nAt the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.\nTMP R\n\nMirri, Cat Warrior\n{1}{G}{G}\nLegendary Creature - Cat Warrior\n2/3\nFirst strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)\nEXO R, 10E R\n\nMirrodin's Core\nLand\n{T}: Add {1} to your mana pool.\n{T}: Put a charge counter on Mirrodin's Core.\n{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.\nDST U\n\nMirror Entity\n{2}{W}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\n{X}: Creatures you control become X/X and gain all creature types until end of turn.\nLRW R\n\nMirror Entity Avatar\nVanguard\nHand +1, life -2\n{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types.\nVG S\n\nMirror Gallery\n{5}\nArtifact\nThe "legend rule" doesn't apply.\nBOK R\n\nMirror Golem\n{6}\nArtifact Creature - Golem\n3/4\nImprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard.\nMirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nMRD U\n\nMirror Sheen\n{1}{U/R}{U/R}\nEnchantment\n{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.\nEVE R\n\nMirror Strike\n{3}{W}\nInstant\nAll combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.\nPCY U\n\nMirror Universe\n{6}\nArtifact\n{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.\nLEG R, MED R\n\nMirror Wall\n{3}{U}\nCreature - Wall\n3/4\nDefender (This creature can't attack.)\n{W}: Mirror Wall can attack this turn as though it didn't have defender.\nJUD C\n\nMirror of Fate\n{5}\nArtifact\n{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.\nM10 R\n\nMirror-Sigil Sergeant\n{5}{W}\nCreature - Rhino Soldier\n4/4\nTrample\nAt the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.\nCON M\n\nMirrored Depths\nPlane - Karsus\nWhenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.\nWhenever you roll {C}, target player reveals the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.\nHOP P\n\nMirrorweave\n{2}{W/U}{W/U}\nInstant\nEach other creature becomes a copy of target nonlegendary creature until end of turn.\nSHM R\n\nMirrorwood Treefolk\n{3}{G}\nCreature - Treefolk\n2/4\n{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.\nPLS U\n\nMirrorworks\n{5}\nArtifact\nWhenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.\nMBS R\n\nMiscalculation\n{1}{U}\nInstant\nCounter target spell unless its controller pays {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nMischievous Poltergeist\n{2}{B}\nCreature - Spirit\n1/1\nFlying\nPay 1 life: Regenerate Mischievous Poltergeist.\nWTH U, 6ED U\n\nMischievous Quanar\n{4}{U}\nCreature - Beast\n3/3\n{3}{U}{U}: Turn Mischievous Quanar face down.\nMorph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.\nSCG R\n\nMisdirection\n{3}{U}{U}\nInstant\nYou may exile a blue card from your hand rather than pay Misdirection's mana cost.\nChange the target of target spell with a single target.\nMMQ R\n\nMisers' Cage\n{3}\nArtifact\nAt the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.\nMIR R\n\nMisery Charm\n{B}\nInstant\nChoose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.\nONS C\n\nMisfortune\n{1}{B}{R}{G}\nSorcery\nAn opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.\nALL R\n\nMisfortune's Gain\n{3}{W}\nSorcery\nDestroy target creature. Its owner gains 4 life.\nPTK C, ME3 C\n\nMisguided Rage\n{2}{R}\nSorcery\nTarget player sacrifices a permanent.\nSCG C\n\nMishra\nVanguard\nHand +0, life -3\nIf a creature you control would deal damage, it deals double that damage instead.\nVG S\n\nMishra's Bauble\n{0}\nArtifact\n{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.\nCSP U\n\nMishra's Factory\nLand\n{T}: Add {1} to your mana pool.\n{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\n{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.\nATQ U, ATQ R (x3), 4ED U, MED U, EVT U\n\nMishra's Groundbreaker\n{4}\nArtifact\n{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)\nALL U, ME2 U\n\nMishra's Helix\n{5}\nArtifact\n{X}, {T}: Tap X target lands.\nUSG R\n\nMishra's War Machine\n{7}\nArtifact Creature - Juggernaut\n5/5\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nAt the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.\nATQ R, 3ED R, 4ED R\n\nMishra's Workshop\nLand\n{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.\nATQ R, ME4 R\n\nMishra, Artificer Prodigy\n{1}{U}{B}{R}\nLegendary Creature - Human Artificer\n4/4\nWhenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.\nTSP R\n\nMisinformation\n{B}\nInstant\nPut up to three target cards from an opponent's graveyard on top of his or her library in any order.\nALL U, ME2 U\n\nMisshapen Fiend\n{1}{B}\nCreature - Horror Mercenary\n1/1\nFlying\nMMQ C\n\nMisstep\n{1}{U}\nSorcery\nCreatures target player controls don't untap during that player's next untap step.\nMMQ C\n\nMist Dragon\n{4}{U}{U}\nCreature - Dragon\n4/4\n{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)\n{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)\n{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nMIR R\n\nMist Leopard\n{3}{G}\nCreature - Cat\n3/2\nShroud (This creature can't be the target of spells or abilities.)\nM10 C\n\nMist of Stagnation\n{3}{U}{U}\nEnchantment\nPermanents don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.\nJUD R\n\nMistbind Clique\n{3}{U}\nCreature - Faerie Wizard\n4/4\nFlash\nFlying\nChampion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhen a Faerie is championed with Mistbind Clique, tap all lands target player controls.\nLRW R\n\nMistblade Shinobi\n{2}{U}\nCreature - Human Ninja\n1/1\nNinjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.\nBOK C\n\nMistfolk\n{U}{U}\nCreature - Illusion\n1/2\n{U}: Counter target spell that targets Mistfolk.\nICE C\n\nMistform Dreamer\n{2}{U}\nCreature - Illusion\n2/1\nFlying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.\nONS C\n\nMistform Mask\n{1}{U}\nEnchantment - Aura\nEnchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn.\nONS C\n\nMistform Mutant\n{4}{U}{U}\nCreature - Illusion Mutant\n3/4\n{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nONS U\n\nMistform Seaswift\n{3}{U}\nCreature - Illusion\n3/1\nFlying\n{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.\nMorph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN C\n\nMistform Shrieker\n{3}{U}{U}\nCreature - Illusion\n3/3\nFlying\n{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.\nMorph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nMistform Skyreaver\n{5}{U}{U}\nCreature - Illusion\n6/6\nFlying\n{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.\nONS R\n\nMistform Sliver\n{1}{U}\nCreature - Illusion Sliver\n1/1\nAll Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."\nLGN C\n\nMistform Stalker\n{1}{U}\nCreature - Illusion\n1/1\n{1}: Mistform Stalker becomes the creature type of your choice until end of turn.\n{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.\nONS U\n\nMistform Ultimus\n{3}{U}\nLegendary Creature - Illusion\n3/3\nMistform Ultimus is every creature type (even if this card isn't on the battlefield).\nLGN R, TSB S\n\nMistform Wakecaster\n{4}{U}\nCreature - Illusion\n2/3\nFlying\n{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.\n{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.\nLGN U\n\nMistform Wall\n{2}{U}\nCreature - Illusion Wall\n1/4\nMistform Wall has defender as long as it's a Wall.\n{1}: Mistform Wall becomes the creature type of your choice until end of turn.\nONS C\n\nMistform Warchief\n{2}{U}\nCreature - Illusion\n1/3\nCreature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.\n{T}: Mistform Warchief becomes the creature type of your choice until end of turn.\nSCG U\n\nMistmeadow Skulk\n{1}{W}\nCreature - Kithkin Rogue\n1/1\nLifelink, protection from converted mana cost 3 or greater\nFUT U, SHM U\n\nMistmeadow Witch\n{1}{W/U}\nCreature - Kithkin Wizard\n1/1\n{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSHM U\n\nMistmoon Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\nWhen Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.\nWTH U\n\nMistral Charger\n{1}{W}\nCreature - Pegasus\n2/1\nFlying\nDIS U\n\nMistveil Plains\nLand - Plains\n({T}: Add {W} to your mana pool.)\nMistveil Plains enters the battlefield tapped.\n{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.\nSHM U\n\nMistvein Borderpost\n{1}{U}{B}\nArtifact\nYou may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.\nMistvein Borderpost enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.\nARB C, ARC C\n\nMisty Rainforest\nLand\n{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.\nZEN R\n\nMitotic Manipulation\n{1}{U}{U}\nSorcery\nLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.\nMBS R\n\nMitotic Slime\n{4}{G}\nCreature - Ooze\n4/4\nWhen Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."\nM11 R\n\nMizzium Transreliquat\n{3}\nArtifact\n{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.\n{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.\nGPT R\n\nMnemonic Nexus\n{3}{U}\nInstant\nEach player shuffles his or her graveyard into his or her library.\nRAV U\n\nMnemonic Sliver\n{2}{U}\nCreature - Sliver\n2/2\nAll Slivers have "{2}, Sacrifice this permanent: Draw a card."\nTMP U\n\nMnemonic Wall\n{4}{U}\nCreature - Wall\n0/4\nDefender\nWhen Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.\nROE C\n\nMoaning Spirit\n{2}{B}\nCreature - Spirit\n2/1\nFlying\nP02 C\n\nMoat\n{2}{W}{W}\nEnchantment\nCreatures without flying can't attack.\nLEG R, MED R\n\nMob Justice\n{1}{R}\nSorcery\nMob Justice deals damage to target player equal to the number of creatures you control.\nSTH C\n\nMob Mentality\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has trample.\nWhenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.\nVIS U\n\nMobile Fort\n{4}\nArtifact Creature - Wall\n0/6\nDefender (This creature can't attack.)\n{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.\nUSG U\n\nMobilization\n{2}{W}\nEnchantment\nSoldier creatures have vigilance. (Attacking doesn't cause them to tap.)\n{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.\nONS R, 10E R\n\nMobilize\n{G}\nSorcery\nUntap all creatures you control.\nPOR C\n\nMogg Alarm\n{1}{R}{R}\nSorcery\nYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.\nPut two 1/1 red Goblin creature tokens onto the battlefield.\nNEM U\n\nMogg Assassin\n{2}{R}\nCreature - Goblin Assassin\n2/1\n{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.\nEXO U\n\nMogg Bombers\n{3}{R}\nCreature - Goblin\n3/4\nWhen another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.\nSTH C\n\nMogg Cannon\n{2}\nArtifact\n{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.\nTMP U\n\nMogg Conscripts\n{R}\nCreature - Goblin\n2/2\nMogg Conscripts can't attack unless you've cast a creature spell this turn.\nTMP C\n\nMogg Fanatic\n{R}\nCreature - Goblin\n1/1\nSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.\nTMP C, 10E U, EVG U, H10 U\n\nMogg Flunkies\n{1}{R}\nCreature - Goblin\n3/3\nMogg Flunkies can't attack or block alone.\nSTH C, H10 C\n\nMogg Hollows\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.\nTMP U, BRB U\n\nMogg Infestation\n{3}{R}{R}\nSorcery\nDestroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.\nSTH R\n\nMogg Jailer\n{1}{R}\nCreature - Goblin\n2/2\nMogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.\nPLS U\n\nMogg Maniac\n{1}{R}\nCreature - Goblin\n1/1\nWhenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.\nSTH U\n\nMogg Raider\n{R}\nCreature - Goblin\n1/1\nSacrifice a Goblin: Target creature gets +1/+1 until end of turn.\nTMP C\n\nMogg Salvage\n{2}{R}\nInstant\nIf an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.\nDestroy target artifact.\nNEM U\n\nMogg Sentry\n{R}\nCreature - Goblin Warrior\n1/1\nWhenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.\nPLS R, 8ED R, 9ED R\n\nMogg Squad\n{1}{R}\nCreature - Goblin\n3/3\nMogg Squad gets -1/-1 for each other creature on the battlefield.\nTMP U\n\nMogg Toady\n{1}{R}\nCreature - Goblin\n2/2\nMogg Toady can't attack unless you control more creatures than defending player.\nMogg Toady can't block unless you control more creatures than attacking player.\nNEM C\n\nMogg War Marshal\n{1}{R}\nCreature - Goblin Warrior\n1/1\nEcho {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.\nTSP C, EVG C\n\nMoggcatcher\n{2}{R}{R}\nCreature - Human Mercenary\n2/2\n{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.\nNEM R\n\nMold Adder\n{G}\nCreature - Fungus Snake\n1/1\nWhenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.\nM10 U\n\nMold Demon\n{5}{B}{B}\nCreature - Fungus Demon\n6/6\nWhen Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.\nLEG R\n\nMold Shambler\n{3}{G}\nCreature - Fungus Beast\n3/3\nKicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.\nZEN C\n\nMolder\n{X}{G}\nInstant\nDestroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.\nTSP C\n\nMolder Beast\n{4}{G}\nCreature - Beast\n5/3\nTrample\nWhenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.\nSOM C\n\nMolder Slug\n{3}{G}{G}\nCreature - Slug Beast\n4/6\nAt the beginning of each player's upkeep, that player sacrifices an artifact.\nMRD R\n\nMoldervine Cloak\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV U\n\nMole Worms\n{2}{B}\nCreature - Worm\n1/1\nYou may choose not to untap Mole Worms during your untap step.\n{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.\nICE U, 5ED U\n\nMolimo, Maro-Sorcerer\n{4}{G}{G}{G}\nLegendary Creature - Elemental\n*/*\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nMolimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.\nINV R, 10E R, ARC R\n\nMolten Disaster\n{X}{R}{R}\nSorcery\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nIf Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nMolten Disaster deals X damage to each creature without flying and each player.\nFUT R\n\nMolten Firebird\n{4}{R}\nCreature - Phoenix\n2/2\nFlying\nWhen Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.\n{4}{R}: Exile Molten Firebird.\nPLC R\n\nMolten Frame\n{1}{R}\nInstant\nDestroy target artifact creature.\nCycling {2} ({2}, Discard this card: Draw a card.)\nCON C\n\nMolten Hydra\n{1}{R}\nCreature - Hydra\n1/1\n{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.\n{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.\nULG R\n\nMolten Influence\n{1}{R}\nInstant\nCounter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.\nODY R\n\nMolten Psyche\n{1}{R}{R}\nSorcery\nEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.\nMetalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.\nSOM R\n\nMolten Rain\n{1}{R}{R}\nSorcery\nDestroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.\nMRD C\n\nMolten Ravager\n{2}{R}\nCreature - Elemental\n0/4\n{R}: Molten Ravager gets +1/+0 until end of turn.\nZEN C\n\nMolten Sentry\n{3}{R}\nCreature - Elemental\n*/*\nAs Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.\nRAV R\n\nMolten Slagheap\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Put a storage counter on Molten Slagheap.\n{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.\nTSP U, COM U\n\nMolten-Tail Masticore\n{4}\nArtifact Creature - Masticore\n4/4\nAt the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.\n{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.\n{2}: Regenerate Molten-Tail Masticore.\nSOM M\n\nMoltensteel Dragon\n{4}{R/P}{R/P}\nArtifact Creature - Dragon\n4/4\n({R/P} can be paid with either {R} or 2 life.)\nFlying\n{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.\nNPH R\n\nMolting Harpy\n{B}\nCreature - Harpy Mercenary\n2/1\nFlying\nAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.\nMMQ U\n\nMolting Skin\n{2}{G}\nEnchantment\nReturn Molting Skin to its owner's hand: Regenerate target creature.\nSOK U\n\nMoment of Silence\n{W}\nInstant\nTarget player skips his or her next combat phase this turn.\nMMQ C\n\nMoment's Peace\n{1}{G}\nInstant\nPrevent all combat damage that would be dealt this turn.\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nMomentary Blink\n{1}{W}\nInstant\nExile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nMomentous Fall\n{2}{G}{G}\nInstant\nAs an additional cost to cast Momentous Fall, sacrifice a creature.\nYou draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.\nROE R\n\nMomentum\n{2}{G}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, you may put a growth counter on Momentum.\nEnchanted creature gets +1/+1 for each growth counter on Momentum.\nUDS U\n\nMomir Vig, Simic Visionary\n{3}{G}{U}\nLegendary Creature - Elf Wizard\n2/2\nWhenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.\nWhenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\nDIS R\n\nMomir Vig, Simic Visionary Avatar\nVanguard\nHand +0, life +4\n{X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.\nVG S\n\nMongrel Pack\n{3}{G}\nCreature - Hound\n4/1\nWhen Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.\nTMP R\n\nMonk Idealist\n{2}{W}\nCreature - Human Monk Cleric\n2/2\nWhen Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.\nUSG U\n\nMonk Realist\n{1}{W}\nCreature - Human Monk Cleric\n1/1\nWhen Monk Realist enters the battlefield, destroy target enchantment.\nUSG C, COM C\n\nMonkey Cage\n{5}\nArtifact\nWhen a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.\nMMQ R\n\nMonomania\n{3}{B}{B}\nSorcery\nTarget player chooses a card in his or her hand and discards the rest.\nM12 R\n\nMons's Goblin Raiders\n{R}\nCreature - Goblin\n1/1\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, S99 R, S00 C\n\nMonsoon\n{2}{R}{G}\nEnchantment\nAt the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.\nICE R\n\nMonstrify\n{3}{G}\nSorcery\nTarget creature gets +4/+4 until end of turn.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE C\n\nMonstrous Carabid\n{3}{B}{R}\nCreature - Insect\n4/4\nMonstrous Carabid attacks each turn if able.\nCycling {B/R} ({B/R}, Discard this card: Draw a card.)\nARB C\n\nMonstrous Growth\n{1}{G}\nSorcery\nTarget creature gets +4/+4 until end of turn.\nPOR C (x2), P02 C, S99 C, S00 C, 7ED C, 8ED C\n\nMonstrous Hound\n{3}{R}\nCreature - Hound\n4/4\nMonstrous Hound can't attack unless you control more lands than defending player.\nMonstrous Hound can't block unless you control more lands than attacking player.\nPRO R, EXO R\n\nMoon Sprite\n{1}{G}\nCreature - Faerie\n1/1\nFlying\nPOR U, S99 U, S00 U\n\nMoonbow Illusionist\n{2}{U}\nCreature - Moonfolk Wizard\n2/1\nFlying\n{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.\nSOK C\n\nMoonglove Changeling\n{2}{B}\nCreature - Shapeshifter\n2/2\nChangeling (This card is every creature type at all times.)\n{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nMOR C\n\nMoonglove Extract\n{3}\nArtifact\nSacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.\nLRW C, EVG C, EVT C\n\nMoonglove Winnower\n{3}{B}\nCreature - Elf Rogue\n2/3\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLRW C\n\nMoonhold\n{2}{R/W}\nInstant\nTarget player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)\nEVE U\n\nMoonlace\n{U}\nInstant\nTarget spell or permanent becomes colorless.\nTSP R\n\nMoonlight Bargain\n{3}{B}{B}\nInstant\nLook at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.\nRAV R\n\nMoonlit Strider\n{3}{W}\nCreature - Spirit\n1/4\nSacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nBOK C\n\nMoonlit Wake\n{2}{W}\nEnchantment\nWhenever a creature dies, you gain 1 life.\nMMQ U\n\nMoonring Island\nLand - Island\n({T}: Add {U} to your mana pool.)\nMoonring Island enters the battlefield tapped.\n{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.\nSHM U\n\nMoonring Mirror\n{5}\nArtifact\nWhenever you draw a card, exile the top card of your library face down.\nAt the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.\nCHK R\n\nMoonwing Moth\n{1}{W}{W}\nCreature - Insect\n2/1\nFlying\n{W}: Moonwing Moth gets +0/+1 until end of turn.\nSOK C\n\nMoor Fiend\n{3}{B}\nCreature - Horror\n3/3\nSwampwalk\nICE C\n\nMoorish Cavalry\n{2}{W}{W}\nCreature - Human Knight\n3/3\nTrample\nARN C (x2), TSB S\n\nMorale\n{1}{W}{W}\nInstant\nAttacking creatures get +1/+1 until end of turn.\nDRK C, 4ED C\n\nMorality Shift\n{5}{B}{B}\nSorcery\nExchange your graveyard and library. Then shuffle your library.\nJUD R\n\nMoratorium Stone\n{1}\nArtifact\n{2}, {T}: Exile target card from a graveyard.\n{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.\nGPT R\n\nMorbid Bloom\n{4}{B}{G}\nSorcery\nExile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.\nARB U\n\nMorbid Hunger\n{4}{B}{B}\nSorcery\nMorbid Hunger deals 3 damage to target creature or player. You gain 3 life.\nFlashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nMorbid Plunder\n{1}{B}{B}\nSorcery\nReturn up to two target creature cards from your graveyard to your hand.\nMBS C\n\nMordant Dragon\n{3}{R}{R}{R}\nCreature - Dragon\n5/5\nFlying\n{1}{R}: Mordant Dragon gets +1/+0 until end of turn.\nWhenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.\nWWK R, DDG R\n\nMorgue Theft\n{1}{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nFlashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nMorgue Thrull\n{2}{B}\nCreature - Thrull\n2/2\nSacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.\nSTH C\n\nMorgue Toad\n{2}{B}\nCreature - Frog\n2/2\nSacrifice Morgue Toad: Add {U}{R} to your mana pool.\nPLS C\n\nMorinfen\n{3}{B}{B}\nLegendary Creature - Horror\n5/4\nFlying\nCumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWTH R\n\nMorinfen Avatar\nVanguard\nHand +0, life +30\nAt the beginning of your upkeep, you lose 1 life for each permanent you control.\nVG S\n\nMoriok Reaver\n{2}{B}\nCreature - Human Warrior\n3/2\nSOM C\n\nMoriok Replica\n{3}\nArtifact Creature - Warrior\n2/2\n{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.\nSOM C\n\nMoriok Rigger\n{2}{B}\nCreature - Human Rogue Rigger\n2/2\nWhenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.\n5DN R\n\nMoriok Scavenger\n{3}{B}\nCreature - Human Rogue\n2/3\nWhen Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.\nMRD C\n\nMorningtide\n{1}{W}\nSorcery\nExile all cards from all graveyards.\nTOR R\n\nMoroii\n{2}{U}{B}\nCreature - Vampire\n4/4\nFlying\nAt the beginning of your upkeep, you lose 1 life.\nRAV U\n\nMorphling\n{3}{U}{U}\nCreature - Shapeshifter\n3/3\n{U}: Untap Morphling.\n{U}: Morphling gains flying until end of turn.\n{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{1}: Morphling gets +1/-1 until end of turn.\n{1}: Morphling gets -1/+1 until end of turn.\nUSG R\n\nMorsel Theft\n{2}{B}{B}\nTribal Sorcery - Rogue\nProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nTarget player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.\nMOR C\n\nMorselhoarder\n{4}{R/G}{R/G}\nCreature - Elemental\n6/4\nMorselhoarder enters the battlefield with two -1/-1 counters on it.\nRemove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.\nSHM C\n\nMortal Combat\n{2}{B}{B}\nEnchantment\nAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.\nTOR R, 10E R\n\nMortal Flesh Is Weak\nScheme\nWhen you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.\nARC C\n\nMortal Wound\n{G}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature is dealt damage, destroy it.\nVIS C\n\nMortarpod\n{2}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."\nEquip {2}\nMBS U\n\nMortician Beetle\n{B}\nCreature - Insect\n1/1\nWhenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.\nROE R\n\nMortify\n{1}{W}{B}\nInstant\nDestroy target creature or enchantment.\nGPT U, COM U\n\nMortipede\n{3}{B}\nCreature - Insect\n4/1\n{2}{G}: All creatures able to block Mortipede this turn do so.\nRAV C\n\nMortiphobia\n{1}{B}{B}\nEnchantment\n{1}{B}, Discard a card: Exile target card from a graveyard.\n{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.\nTOR U\n\nMortis Dogs\n{3}{B}\nCreature - Hound\n2/2\nWhenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.\nNPH C\n\nMortivore\n{2}{B}{B}\nCreature - Lhurgoyf\n*/*\nMortivore's power and toughness are each equal to the number of creature cards in all graveyards.\n{B}: Regenerate Mortivore.\nODY R, 9ED R, 10E R, COM R\n\nMortuary\n{3}{B}\nEnchantment\nWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library.\nSTH R\n\nMosquito Guard\n{W}\nCreature - Kithkin Soldier\n1/1\nFirst strike\nReinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)\nMOR C, EVT C\n\nMoss Diamond\n{2}\nArtifact\nMoss Diamond enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\nMIR U, 6ED U, 7ED U\n\nMoss Kami\n{5}{G}\nCreature - Spirit\n5/5\nTrample\nCHK C\n\nMoss Monster\n{3}{G}{G}\nCreature - Elemental\n3/6\nLEG C, 8ED C\n\nMossbridge Troll\n{5}{G}{G}\nCreature - Troll\n5/5\nIf Mossbridge Troll would be destroyed, regenerate it.\nTap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.\nSHM R\n\nMossdog\n{G}\nCreature - Plant Hound\n1/1\nWhenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.\nNEM C\n\nMossfire Egg\n{1}\nArtifact\n{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.\nODY U\n\nMossfire Valley\nLand\n{1}, {T}: Add {R}{G} to your mana pool.\nODY R\n\nMosstodon\n{4}{G}\nCreature - Plant Elephant\n5/3\n{1}: Target creature with power 5 or greater gains trample until end of turn.\nALA C\n\nMosswort Bridge\nLand\nHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\n{T}: Add {G} to your mana pool.\n{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.\nLRW R, ARC R\n\nMothdust Changeling\n{U}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\nTap an untapped creature you control: Mothdust Changeling gains flying until end of turn.\nMOR C\n\nMother of Runes\n{W}\nCreature - Human Cleric\n1/1\n{T}: Target creature you control gains protection from the color of your choice until end of turn.\nULG U, COM U\n\nMothrider Samurai\n{3}{W}\nCreature - Human Samurai\n2/2\nFlying\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nCHK C\n\nMountain\nBasic Land - Mountain\nR\nLEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), H10 L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4)\n\nMountain Bandit\n{R}\nCreature - Human Soldier Rogue\n1/1\nHaste\nPTK C\n\nMountain Goat\n{R}\nCreature - Goat\n1/1\nMountainwalk\nICE C, 5ED C, POR U, 6ED C\n\nMountain Stronghold\nLand\nRed legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U\n\nMountain Titan\n{2}{B}{R}\nCreature - Giant\n2/2\n{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.\nICE R\n\nMountain Valley\nLand\nMountain Valley enters the battlefield tapped.\n{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.\nMIR U\n\nMountain Yeti\n{2}{R}{R}\nCreature - Yeti\n3/3\nMountainwalk, protection from white\nLEG U, CHR C, MED C\n\nMounted Archers\n{3}{W}\nCreature - Human Soldier Archer\n2/3\nReach (This creature can block creatures with flying.)\n{W}: Mounted Archers can block an additional creature this turn.\nTMP C\n\nMourner's Shield\n{4}\nArtifact\nImprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.\n{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.\nMRD U\n\nMournful Zombie\n{2}{B}\nCreature - Zombie\n2/1\n{W}, {T}: Target player gains 1 life.\nAPC C\n\nMourning\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -2/-0.\n{B}: Return Mourning to its owner's hand.\nINV C\n\nMourning Thrull\n{1}{W/B}\nCreature - Thrull\n1/1\n({W/B} can be paid with either {W} or {B}.)\nFlying\nWhenever Mourning Thrull deals damage, you gain that much life.\nGPT C\n\nMournwhelk\n{6}{B}\nCreature - Elemental\n3/3\nWhen Mournwhelk enters the battlefield, target player discards two cards.\nEvoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C\n\nMouth of Ronom\nSnow Land\n{T}: Add {1} to your mana pool.\n{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nMox Diamond\n{0}\nArtifact\nIf Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add one mana of any color to your mana pool.\nSTH R, FVR M\n\nMox Emerald\n{0}\nArtifact\n{T}: Add {G} to your mana pool.\nLEA R, LEB R, 2ED R\n\nMox Jet\n{0}\nArtifact\n{T}: Add {B} to your mana pool.\nLEA R, LEB R, 2ED R\n\nMox Opal\n{0}\nLegendary Artifact\nMetalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.\nSOM M\n\nMox Pearl\n{0}\nArtifact\n{T}: Add {W} to your mana pool.\nLEA R, LEB R, 2ED R\n\nMox Ruby\n{0}\nArtifact\n{T}: Add {R} to your mana pool.\nLEA R, LEB R, 2ED R\n\nMox Sapphire\n{0}\nArtifact\n{T}: Add {U} to your mana pool.\nLEA R, LEB R, 2ED R\n\nMtenda Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\n{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.\nMIR U\n\nMtenda Herder\n{W}\nCreature - Human Scout\n1/1\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nMIR C\n\nMtenda Lion\n{G}\nCreature - Cat\n2/1\nWhenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.\nMIR C\n\nMuck Drubb\n{3}{B}{B}\nCreature - Beast\n3/3\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.\nMadness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPLC U\n\nMuck Rats\n{B}\nCreature - Rat\n1/1\nPOR C, P02 C, S99 C\n\nMudbrawler Cohort\n{1}{R}\nCreature - Goblin Warrior\n1/1\nHaste\nMudbrawler Cohort gets +1/+1 as long as you control another red creature.\nSHM C\n\nMudbrawler Raiders\n{2}{R/G}{R/G}\nCreature - Goblin Warrior\n3/3\nMudbrawler Raiders can't be blocked by blue creatures.\nSHM C\n\nMudbutton Clanger\n{R}\nCreature - Goblin Warrior\n1/1\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.\nMOR C\n\nMudbutton Torchrunner\n{2}{R}\nCreature - Goblin Warrior\n1/1\nWhen Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.\nLRW C, EVG C, DDG C\n\nMuddle the Mixture\n{U}{U}\nInstant\nCounter target instant or sorcery spell.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nMudhole\n{2}{R}\nInstant\nTarget player exiles all land cards from his or her graveyard.\nODY R\n\nMudslide\n{2}{R}\nEnchantment\nCreatures without flying don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.\nICE R, ME2 R\n\nMul Daya Channelers\n{1}{G}{G}\nCreature - Elf Druid Shaman\n2/2\nPlay with the top card of your library revealed.\nAs long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.\nAs long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."\nROE R\n\nMulch\n{1}{G}\nSorcery\nReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.\nSTH C\n\nMulldrifter\n{4}{U}\nCreature - Elemental\n2/2\nFlying\nWhen Mulldrifter enters the battlefield, draw two cards.\nEvoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C, JVC C, COM C\n\nMultani\nVanguard\nHand -3, life -2\nCreatures you control get +X/+0, where X is the number of cards in your hand.\nVG S\n\nMultani's Acolyte\n{G}{G}\nCreature - Elf\n2/1\nEcho {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Multani's Acolyte enters the battlefield, draw a card.\nULG C\n\nMultani's Decree\n{3}{G}\nSorcery\nDestroy all enchantments. You gain 2 life for each enchantment destroyed this way.\nUDS C\n\nMultani's Harmony\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: Add one mana of any color to your mana pool."\nPLS U\n\nMultani's Presence\n{G}\nEnchantment\nWhenever a spell you've cast is countered, draw a card.\nULG U\n\nMultani, Maro-Sorcerer\n{4}{G}{G}\nLegendary Creature - Elemental\n*/*\nShroud (This permanent can't be the target of spells or abilities.)\nMultani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.\nULG R\n\nMundungu\n{1}{U}{B}\nCreature - Human Wizard\n1/1\n{T}: Counter target spell unless its controller pays {1} and 1 life.\nVIS U\n\nMungha Wurm\n{2}{G}{G}\nCreature - Wurm\n6/5\nYou can't untap more than one land during your untap step.\nPCY R\n\nMuraganda Petroglyphs\n{3}{G}\nEnchantment\nCreatures with no abilities get +2/+2.\nFUT R\n\nMurasa\nPlane - Zendikar\nWhenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.\nWhenever you roll {C}, target land becomes a 4/4 creature that's still a land.\nHOP C\n\nMurasa Pyromancer\n{4}{R}{R}\nCreature - Human Shaman Ally\n3/2\nWhenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.\nZEN U\n\nMurderous Betrayal\n{B}{B}{B}\nEnchantment\n{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.\nNEM R, 8ED R\n\nMurderous Redcap\n{2}{B/R}{B/R}\nCreature - Goblin Assassin\n2/2\nWhen Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM U\n\nMurderous Redcap Avatar\nVanguard\nHand +0, life -2\nWhenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player.\nVG S\n\nMurderous Spoils\n{5}{B}\nInstant\nDestroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)\nDST U\n\nMurgish Cemetery\n{4}{B}{B}\nEnchantment\n{3}{B}, Discard a card: Put an X/X black Zombie token onto the battlefield, where X is a number randomly chosen from 2 to 6.\nSDC S\n\nMurk Dwellers\n{3}{B}\nCreature - Zombie\n2/2\nWhenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.\nDRK C, 4ED C, 5ED C\n\nMurkfiend Liege\n{2}{G/U}{G/U}{G/U}\nCreature - Horror\n4/4\nOther green creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.\nUntap all green and/or blue creatures you control during each other player's untap step.\nEVE R\n\nMurmuring Bosk\nLand - Forest\n({T}: Add {G} to your mana pool.)\nAs Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.\n{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.\nMOR R\n\nMurmurs from Beyond\n{2}{U}\nInstant - Arcane\nReveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.\nSOK C, COM C\n\nMuscle Burst\n{1}{G}\nInstant\nTarget creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.\nODY C\n\nMuscle Sliver\n{1}{G}\nCreature - Sliver\n1/1\nAll Sliver creatures get +1/+1.\nTMP C, H09 C\n\nMuse Vessel\n{4}\nArtifact\n{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.\n{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.\nDIS R\n\nMusician\n{2}{U}\nCreature - Human Wizard\n1/3\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.\nICE R, ME2 R\n\nMutagenic Growth\n{G/P}\nInstant\n({G/P} can be paid with either {G} or 2 life.)\nTarget creature gets +2/+2 until end of turn.\nNPH C\n\nMutavault\nLand\n{T}: Add {1} to your mana pool.\n{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.\nMOR R\n\nMutilate\n{2}{B}{B}\nSorcery\nAll creatures get -1/-1 until end of turn for each Swamp you control.\nTOR R, GVL R\n\nMuzzle\n{1}{W}\nEnchantment - Aura\nEnchant creature\nPrevent all damage that would be dealt by enchanted creature.\nMMQ C\n\nMwonvuli Acid-Moss\n{2}{G}{G}\nSorcery\nDestroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.\nTSP C\n\nMwonvuli Ooze\n{G}\nCreature - Ooze\n1+*/1+*\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)\nMwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.\nWTH R\n\nMy Crushing Masterstroke\nScheme\nWhen you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.\nARC C\n\nMy Genius Knows No Bounds\nScheme\nWhen you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.\nARC C\n\nMy Undead Horde Awakens\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nAt the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.\nWhen a creature put onto the battlefield with this scheme dies, abandon this scheme.\nARC C\n\nMy Wish Is Your Command\nScheme\nWhen you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.\nARC C\n\nMycoid Shepherd\n{1}{G}{G}{W}\nCreature - Fungus\n5/4\nWhenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.\nARB R\n\nMycologist\n{1}{W}\nCreature - Human Druid\n0/2\nAt the beginning of your upkeep, put a spore counter on Mycologist.\nRemove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: You gain 2 life.\nPLC U\n\nMycoloth\n{3}{G}{G}\nCreature - Fungus\n4/4\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\nAt the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.\nALA R\n\nMycosynth Fiend\n{2}{G}\nCreature - Horror\n2/2\nMycosynth Fiend gets +1/+1 for each poison counter your opponents have.\nNPH U\n\nMycosynth Golem\n{11}\nArtifact Creature - Golem\n4/5\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nArtifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)\n5DN R\n\nMycosynth Lattice\n{6}\nArtifact\nAll permanents are artifacts in addition to their other types.\nAll cards that aren't on the battlefield, spells, and permanents are colorless.\nPlayers may spend mana as though it were mana of any color.\nDST R\n\nMycosynth Wellspring\n{2}\nArtifact\nWhen Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.\nNPH C\n\nMyojin of Cleansing Fire\n{5}{W}{W}{W}\nLegendary Creature - Spirit\n4/6\nMyojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.\nCHK R\n\nMyojin of Infinite Rage\n{7}{R}{R}{R}\nLegendary Creature - Spirit\n7/4\nMyojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Infinite Rage is indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Infinite Rage: Destroy all lands.\nCHK R\n\nMyojin of Life's Web\n{6}{G}{G}{G}\nLegendary Creature - Spirit\n8/8\nMyojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Life's Web is indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.\nCHK R\n\nMyojin of Night's Reach\n{5}{B}{B}{B}\nLegendary Creature - Spirit\n5/2\nMyojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Night's Reach is indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.\nCHK R\n\nMyojin of Seeing Winds\n{7}{U}{U}{U}\nLegendary Creature - Spirit\n3/3\nMyojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Seeing Winds is indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.\nCHK R\n\nMyr Adapter\n{3}\nArtifact Creature - Myr\n1/1\nMyr Adapter gets +1/+1 for each Equipment attached to it.\nMRD C\n\nMyr Battlesphere\n{7}\nArtifact Creature - Myr Construct\n4/7\nWhen Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.\nWhenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.\nSOM R\n\nMyr Enforcer\n{7}\nArtifact Creature - Myr\n4/4\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nMRD C, HOP C\n\nMyr Galvanizer\n{3}\nArtifact Creature - Myr\n2/2\nOther Myr creatures you control get +1/+1.\n{1}, {T}: Untap each other Myr you control.\nSOM U\n\nMyr Incubator\n{6}\nArtifact\n{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.\nMRD R\n\nMyr Landshaper\n{3}\nArtifact Creature - Myr\n1/1\n{T}: Target land becomes an artifact in addition to its other types until end of turn.\nDST C\n\nMyr Matrix\n{5}\nArtifact\nMyr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\nMyr creatures get +1/+1.\n{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.\nDST R\n\nMyr Mindservant\n{1}\nArtifact Creature - Myr\n1/1\n{2}, {T}: Shuffle your library.\nMRD U\n\nMyr Moonvessel\n{1}\nArtifact Creature - Myr\n1/1\nWhen Myr Moonvessel dies, add {1} to your mana pool.\nDST C\n\nMyr Propagator\n{3}\nArtifact Creature - Myr\n1/1\n{3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.\nSOM R\n\nMyr Prototype\n{5}\nArtifact Creature - Myr\n2/2\nAt the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.\nMyr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.\nMRD U\n\nMyr Quadropod\n{4}\nArtifact Creature - Myr\n1/4\n{3}: Switch Myr Quadropod's power and toughness until end of turn.\n5DN C\n\nMyr Reservoir\n{3}\nArtifact\n{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.\n{3}, {T}: Return target Myr card from your graveyard to your hand.\nSOM R\n\nMyr Retriever\n{2}\nArtifact Creature - Myr\n1/1\nWhen Myr Retriever dies, return another target artifact card from your graveyard to your hand.\nMRD U\n\nMyr Servitor\n{1}\nArtifact Creature - Myr\n1/1\nAt the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.\n5DN C\n\nMyr Sire\n{2}\nArtifact Creature - Myr\n1/1\nWhen Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.\nMBS C\n\nMyr Superion\n{2}\nArtifact Creature - Myr\n5/6\nSpend only mana produced by creatures to cast Myr Superion.\nNPH R\n\nMyr Turbine\n{5}\nArtifact\n{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.\nMBS R\n\nMyr Welder\n{3}\nArtifact Creature - Myr\n1/4\nImprint - {T}: Exile target artifact card from a graveyard.\nMyr Welder has all activated abilities of all cards exiled with it.\nMBS R\n\nMyrsmith\n{1}{W}\nCreature - Human Artificer\n2/1\nWhenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.\nSOM U\n\nMysteries of the Deep\n{4}{U}\nInstant\nDraw two cards.\nLandfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.\nWWK C\n\nMystic Compass\n{2}\nArtifact\n{1}, {T}: Target land becomes the basic land type of your choice until end of turn.\nALL U, 6ED U\n\nMystic Crusader\n{1}{W}{W}\nCreature - Human Nomad Mystic\n2/1\nProtection from black and from red\nThreshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.\nODY R\n\nMystic Decree\n{2}{U}{U}\nWorld Enchantment\nAll creatures lose flying and islandwalk.\nHML R, ME4 U\n\nMystic Denial\n{1}{U}{U}\nInstant\nCounter target creature or sorcery spell.\nPOR U, P02 U, PTK U\n\nMystic Enforcer\n{2}{G}{W}\nCreature - Human Nomad Mystic\n3/3\nProtection from black\nThreshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.\nODY R, TSB S\n\nMystic Familiar\n{1}{W}\nCreature - Bird\n1/2\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.\nTOR C\n\nMystic Gate\nLand\n{T}: Add {1} to your mana pool.\n{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.\nSHM R\n\nMystic Melting\n{3}{G}\nInstant\nDestroy target artifact or enchantment.\nDraw a card at the beginning of the next turn's upkeep.\nCSP U\n\nMystic Might\n{U}\nEnchantment - Aura\nEnchant land you control\nCumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nEnchanted land has "{T}: Target creature gets +2/+2 until end of turn."\nICE R\n\nMystic Penitent\n{W}\nCreature - Human Nomad Mystic\n1/1\nVigilance\nThreshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.\nODY U\n\nMystic Remora\n{U}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.\nICE C, MED U\n\nMystic Restraints\n{2}{U}{U}\nEnchantment - Aura\nFlash\nEnchant creature\nWhen Mystic Restraints enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nCHK C\n\nMystic Snake\n{1}{G}{U}{U}\nCreature - Snake\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Mystic Snake enters the battlefield, counter target spell.\nAPC R, TSB S\n\nMystic Speculation\n{U}\nSorcery\nBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nScry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT U\n\nMystic Veil\n{1}{U}\nEnchantment - Aura\nYou may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)\nVIS C\n\nMystic Visionary\n{1}{W}\nCreature - Human Nomad Mystic\n2/1\nThreshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.\nODY C\n\nMystic Zealot\n{3}{W}\nCreature - Human Nomad Mystic\n2/4\nThreshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.\nODY C\n\nMystical Teachings\n{3}{U}\nInstant\nSearch your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.\nFlashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nMystical Tutor\n{U}\nInstant\nSearch your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.\nMIR U, 6ED U, FVE M\n\nMystifying Maze\nLand\n{T}: Add {1} to your mana pool.\n{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.\nM11 R\n\nMythic Proportions\n{4}{G}{G}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +8/+8 and has trample.\nONS R\n\nNaar Isle\nPlane - Wildfire\nAt the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.\nWhenever you roll {C}, Naar Isle deals 3 damage to target player.\nHOP C\n\nNacatl Hunt-Pride\n{5}{W}\nCreature - Cat Warrior\n5/4\nVigilance\n{R}, {T}: Target creature can't block this turn.\n{G}, {T}: Target creature blocks this turn if able.\nCON U\n\nNacatl Outlander\n{R}{G}\nCreature - Cat Scout\n2/2\nProtection from blue\nCON C\n\nNacatl Savage\n{1}{G}\nCreature - Cat Warrior\n2/1\nProtection from artifacts\nCON C\n\nNacatl War-Pride\n{3}{G}{G}{G}\nCreature - Cat Warrior\n3/3\nNacatl War-Pride must be blocked by exactly one creature if able.\nWhenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.\nFUT U\n\nNacre Talisman\n{2}\nArtifact\nWhenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.\nICE U\n\nNafs Asp\n{G}\nCreature - Snake\n1/1\nWhenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.\nARN C (x2), 4ED C\n\nNagao, Bound by Honor\n{3}{W}\nLegendary Creature - Human Samurai\n3/3\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.\nCHK U\n\nNakaya Shade\n{1}{B}\nCreature - Shade\n1/1\n{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.\nPCY U\n\nNaked Singularity\n{5}\nArtifact\nCumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.\nICE R, ME4 R\n\nNalathni Dragon\n{2}{R}{R}\nCreature - Dragon\n1/1\nFlying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.\nPRO S\n\nNameless Inversion\n{1}{B}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nTarget creature gets +3/-3 and loses all creature types until end of turn.\nLRW C\n\nNameless One\n{3}{U}\nCreature - Wizard Avatar\n*/*\nNameless One's power and toughness are each equal to the number of Wizards on the battlefield.\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nNameless Race\n{3}{B}\nCreature\n*/*\nTrample\nAs Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nNameless Race's power and toughness are each equal to the life paid as it entered the battlefield.\nDRK R\n\nNantuko Blightcutter\n{2}{G}\nCreature - Insect Druid\n2/2\nProtection from black\nThreshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.\nTOR R\n\nNantuko Calmer\n{2}{G}{G}\nCreature - Insect Druid\n2/3\n{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.\nThreshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.\nTOR C\n\nNantuko Cultivator\n{3}{G}\nCreature - Insect Druid\n2/2\nWhen Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.\nTOR R\n\nNantuko Disciple\n{3}{G}\nCreature - Insect Druid\n2/2\n{G}, {T}: Target creature gets +2/+2 until end of turn.\nODY C, 8ED C\n\nNantuko Elder\n{2}{G}\nCreature - Insect Druid\n1/2\n{T}: Add {1}{G} to your mana pool.\nODY U\n\nNantuko Husk\n{2}{B}\nCreature - Zombie Insect\n2/2\nSacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.\nONS C, 9ED U, 10E U, COM U\n\nNantuko Mentor\n{2}{G}\nCreature - Insect Druid\n1/1\n{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.\nODY R\n\nNantuko Monastery\nLand\n{T}: Add {1} to your mana pool.\nThreshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.\nJUD U, ARC U\n\nNantuko Shade\n{B}{B}\nCreature - Insect Shade\n2/1\n{B}: Nantuko Shade gets +1/+1 until end of turn.\nTOR R, M11 R\n\nNantuko Shaman\n{2}{G}\nCreature - Insect Shaman\n3/2\nWhen Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.\nSuspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nNantuko Shrine\n{1}{G}{G}\nEnchantment\nWhenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.\nODY R\n\nNantuko Tracer\n{1}{G}\nCreature - Insect Druid\n2/1\nWhen Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.\nJUD C\n\nNantuko Vigilante\n{3}{G}\nCreature - Insect Druid Mutant\n3/2\nMorph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Nantuko Vigilante is turned face up, destroy target artifact or enchantment.\nLGN C\n\nNarcissism\n{2}{G}\nEnchantment\n{G}, Discard a card: Target creature gets +2/+2 until end of turn.\n{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.\nTOR U\n\nNarcolepsy\n{1}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of each upkeep, if enchanted creature is untapped, tap it.\nROE C\n\nNarcomoeba\n{1}{U}\nCreature - Illusion\n1/1\nFlying\nWhen Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.\nFUT U\n\nNarrow Escape\n{2}{W}\nInstant\nReturn target permanent you control to its owner's hand. You gain 4 life.\nZEN C, PVC C\n\nNarwhal\n{2}{U}{U}\nCreature - Whale\n2/2\nFirst strike, protection from red\nHML R, ME2 U\n\nNath of the Gilt-Leaf\n{3}{B}{G}\nLegendary Creature - Elf Warrior\n4/4\nAt the beginning of your upkeep, you may have target opponent discard a card at random.\nWhenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.\nLRW R\n\nNath's Buffoon\n{1}{B}\nCreature - Goblin Rogue\n1/1\nProtection from Elves\nLRW C\n\nNath's Elite\n{4}{G}\nCreature - Elf Warrior\n4/2\nAll creatures able to block Nath's Elite do so.\nWhen Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nNatural Affinity\n{2}{G}\nInstant\nAll lands become 2/2 creatures until end of turn. They're still lands.\nMMQ R, 8ED R, 9ED R\n\nNatural Balance\n{2}{G}{G}\nSorcery\nEach player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.\nMIR R\n\nNatural Emergence\n{2}{R}{G}\nEnchantment\nWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands.\nPLS R\n\nNatural Order\n{2}{G}{G}\nSorcery\nAs an additional cost to cast Natural Order, sacrifice a green creature.\nSearch your library for a green creature card and put it onto the battlefield. Then shuffle your library.\nVIS R, POR R\n\nNatural Selection\n{G}\nInstant\nLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.\nLEA R, LEB R, 2ED R\n\nNatural Spring\n{3}{G}{G}\nSorcery\nTarget player gains 8 life.\nPOR U, TMP C, P02 C, S99 U, 9ED C, 10E C\n\nNaturalize\n{1}{G}\nInstant\nDestroy target artifact or enchantment.\nONS C, 8ED C, 9ED C, 10E C, ALA C, M10 C, ROE C, M11 C, M12 C\n\nNature Demands an Offering\nScheme\nWhen you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.\nARC C\n\nNature Shields Its Own\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nWhenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.\nWhen four or more creatures attack you, abandon this scheme at end of combat.\nARC C\n\nNature's Blessing\n{2}{G}{W}\nEnchantment\n{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nALL U, ME2 U\n\nNature's Chosen\n{G}\nEnchantment - Aura\nEnchant creature you control\n{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.\nTap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.\nALL U\n\nNature's Claim\n{G}\nInstant\nDestroy target artifact or enchantment. Its controller gains 4 life.\nWWK C\n\nNature's Cloak\n{2}{G}\nSorcery\nGreen creatures you control gain forestwalk until end of turn.\nPOR R, S99 R\n\nNature's Kiss\n{1}{G}\nEnchantment - Aura\nEnchant creature\n{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.\nWTH C\n\nNature's Lore\n{1}{G}\nSorcery\nSearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library.\nICE U, 5ED C, POR C, P02 C, S99 C, MED C, GVL C\n\nNature's Resurgence\n{2}{G}{G}\nSorcery\nEach player draws a card for each creature card in his or her graveyard.\nWTH R, 6ED R, 7ED R\n\nNature's Revolt\n{3}{G}{G}\nEnchantment\nAll lands are 2/2 creatures that are still lands.\nTMP R, 7ED R\n\nNature's Ruin\n{2}{B}\nSorcery\nDestroy all green creatures.\nPOR U\n\nNature's Spiral\n{1}{G}\nSorcery\nReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)\nM10 U, M11 U\n\nNature's Will\n{2}{G}{G}\nEnchantment\nWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.\nCHK R\n\nNature's Wrath\n{4}{G}{G}\nEnchantment\nAt the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.\nWhenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.\nWhenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.\nALL R, ME2 R\n\nNausea\n{1}{B}\nSorcery\nAll creatures get -1/-1 until end of turn.\nEXO C, 7ED C, 8ED C\n\nNaya\nPlane - Alara\nYou may play any number of additional lands on each of your turns.\nWhenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.\nHOP C\n\nNaya Battlemage\n{2}{G}\nCreature - Human Shaman\n2/2\n{R}, {T}: Target creature gets +2/+0 until end of turn.\n{W}, {T}: Tap target creature.\nALA U\n\nNaya Charm\n{R}{G}{W}\nInstant\nChoose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.\nALA U\n\nNaya Hushblade\n{R/W}{G}\nCreature - Elf Rogue\n2/1\nAs long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)\nARB C\n\nNaya Panorama\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.\nALA C\n\nNaya Sojourners\n{2}{R}{G}{W}\nCreature - Elf Shaman\n5/3\nWhen you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nARB C\n\nNear-Death Experience\n{2}{W}{W}{W}\nEnchantment\nAt the beginning of your upkeep, if you have exactly 1 life, you win the game.\nROE R\n\nNebuchadnezzar\n{3}{U}{B}\nLegendary Creature - Human Wizard\n3/3\n{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.\nLEG R, CHR R, ME3 U\n\nNeck Snap\n{3}{W}\nInstant\nDestroy target attacking or blocking creature.\nLRW C\n\nNecra Disciple\n{B}\nCreature - Human Wizard\n1/1\n{G}, {T}: Add one mana of any color to your mana pool.\n{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nAPC C\n\nNecra Sanctuary\n{2}{B}\nEnchantment\nAt the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.\nAPC U\n\nNecratog\n{1}{B}{B}\nCreature - Atog\n1/2\nExile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.\nWTH U\n\nNecravolver\n{2}{B}\nCreature - Volver\n2/2\nKicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)\nIf Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.\nIf Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."\nAPC R\n\nNecrite\n{1}{B}{B}\nCreature - Thrull\n2/2\nWhenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.\nFEM C (x3), 5ED C, ME2 C\n\nNecrogen Censer\n{3}\nArtifact\nNecrogen Censer enters the battlefield with two charge counters on it.\n{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.\nSOM C\n\nNecrogen Mists\n{2}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player discards a card.\nMRD R\n\nNecrogen Scudder\n{2}{B}\nCreature - Horror\n3/3\nFlying\nWhen Necrogen Scudder enters the battlefield, you lose 3 life.\nSOM U\n\nNecrogen Spellbomb\n{1}\nArtifact\n{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.\n{1}, Sacrifice Necrogen Spellbomb: Draw a card.\nMRD C\n\nNecrogenesis\n{B}{G}\nEnchantment\n{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.\nALA U, COM U\n\nNecrologia\n{3}{B}{B}\nInstant\nCast Necrologia only during your end step.\nAs an additional cost to cast Necrologia, pay X life.\nDraw X cards.\nEXO U, 7ED U\n\nNecromancer's Covenant\n{3}{W}{B}{B}\nEnchantment\nWhen Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.\nZombies you control have lifelink.\nARB R\n\nNecromancer's Magemark\n{2}{B}\nEnchantment - Aura\nEnchant creature\nCreatures you control that are enchanted get +1/+1.\nIf a creature you control that's enchanted would die, return it to its owner's hand instead.\nGPT C\n\nNecromancy\n{2}{B}\nEnchantment\nYou may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nWhen Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.\nVIS U\n\nNecromantic Thirst\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.\nRAV C\n\nNecropede\n{2}\nArtifact Creature - Insect\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Necropede dies, you may put a -1/-1 counter on target creature.\nSOM U\n\nNecroplasm\n{1}{B}{B}\nCreature - Ooze\n1/1\nAt the beginning of your upkeep, put a +1/+1 counter on Necroplasm.\nAt the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV R\n\nNecropolis\n{5}\nArtifact Creature - Wall\n0/1\nDefender (This creature can't attack.)\nExile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.\nDRK U\n\nNecropolis of Azar\n{2}{B}{B}\nEnchantment\nWhenever a nonblack creature is put into a graveyard from the battlefield, put a husk counter on Necropolis of Azar.\n{5}, Remove a husk counter from Necropolis of Azar: Put a X/Y black Spawn creature token named Spawn of Azar with swampwalk onto the battlefield, where X and Y are numbers chosen at random from 1 to 3.\nASTRAL S\n\nNecropotence\n{B}{B}{B}\nEnchantment\nSkip your draw step.\nWhenever you discard a card, exile that card from your graveyard.\nPay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.\nICE R, 5ED R, ME2 R, FVE M\n\nNecropotence Avatar\nVanguard\nHand +0, life +4\nSkip your draw step.\nAt the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.\nVG S\n\nNecropouncer\n{6}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +3/+1 and has haste.\nEquip {2}\nNPH U\n\nNecrosavant\n{3}{B}{B}{B}\nCreature - Zombie Giant\n5/5\n{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.\nVIS R, 6ED R\n\nNecroskitter\n{1}{B}{B}\nCreature - Elemental\n1/4\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.\nEVE R\n\nNecrotic Ooze\n{2}{B}{B}\nCreature - Ooze\n4/3\nAs long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.\nSOM R\n\nNecrotic Plague\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature."\nWhen enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.\nM11 R\n\nNecrotic Sliver\n{1}{W}{B}\nCreature - Sliver\n2/2\nAll Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."\nPLC U, H09 U\n\nNectar Faerie\n{1}{B}\nCreature - Faerie Wizard\n1/1\nFlying\n{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nLRW U\n\nNeed for Speed\n{R}\nEnchantment\nSacrifice a land: Target creature gains haste until end of turn.\nODY R\n\nNeedle Drop\n{R}\nInstant\nNeedle Drop deals 1 damage to target creature or player that was dealt damage this turn.\nDraw a card.\nLRW C\n\nNeedle Specter\n{1}{B}{B}\nCreature - Specter\n1/1\nFlying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Needle Specter deals combat damage to a player, that player discards that many cards.\nEVE R\n\nNeedle Storm\n{2}{G}\nSorcery\nNeedle Storm deals 4 damage to each creature with flying.\nPOR U, TMP U, 9ED U\n\nNeedlebite Trap\n{5}{B}{B}\nInstant - Trap\nIf an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.\nTarget player loses 5 life and you gain 5 life.\nZEN U\n\nNeedlebug\n{4}\nArtifact Creature - Insect\n2/2\nFlash\nProtection from artifacts\nMRD U\n\nNeedlepeak Spider\n{3}{R}\nCreature - Spider\n4/2\nReach (This creature can block creatures with flying.)\nPLC C\n\nNeedleshot Gourna\n{4}{G}{G}\nCreature - Beast\n3/6\nReach (This creature can block creatures with flying.)\nLGN C\n\nNefarious Lich\n{B}{B}{B}{B}\nEnchantment\nIf damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.\nIf you would gain life, draw that many cards instead.\nWhen Nefarious Lich leaves the battlefield, you lose the game.\nODY R\n\nNefashu\n{4}{B}{B}\nCreature - Zombie Mutant\n5/3\nWhenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.\nSCG R, HOP R\n\nNegate\n{1}{U}\nInstant\nCounter target noncreature spell.\nMOR C, M10 C, M11 C, M12 C\n\nNeko-Te\n{3}\nArtifact - Equipment\nWhenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.\nWhenever equipped creature deals damage to a player, that player loses 1 life.\nEquip {2}\nBOK R\n\nNekrataal\n{2}{B}{B}\nCreature - Human Assassin\n2/1\nFirst strike (This creature deals combat damage before creatures without first strike.)\nWhen Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.\nVIS U, BRB U, 8ED U, 9ED U, 10E U\n\nNekrataal Avatar\nVanguard\nHand -1, life -4\nCreature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.\nVG S\n\nNema Siltlurker\n{4}{G}\nCreature - Lizard\n3/5\nROE C\n\nNemata, Grove Guardian\n{4}{G}{G}\nLegendary Creature - Treefolk\n4/5\n{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.\nPLS R\n\nNemesis Mask\n{3}\nArtifact - Equipment\nAll creatures able to block equipped creature do so.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nDST U\n\nNemesis Trap\n{4}{B}{B}\nInstant - Trap\nIf a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.\nExile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.\nWWK U, COM U\n\nNemesis of Reason\n{3}{U}{B}\nCreature - Leviathan Horror\n3/7\nWhenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.\nARB R\n\nNessian Courser\n{2}{G}\nCreature - Centaur Warrior\n3/3\nFUT C\n\nNest Invader\n{1}{G}\nCreature - Eldrazi Drone\n2/2\nWhen Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nNested Ghoul\n{3}{B}{B}\nCreature - Zombie Warrior\n4/2\nWhenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.\nMBS U\n\nNesting Wurm\n{4}{G}{G}\nCreature - Wurm\n4/3\nTrample\nWhen Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.\nNEM U\n\nNether Horror\n{3}{B}\nCreature - Horror\n4/2\nM11 C\n\nNether Shadow\n{B}{B}\nCreature - Spirit\n1/1\nHaste\nAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED U\n\nNether Spirit\n{1}{B}{B}\nCreature - Spirit\n2/2\nAt the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.\nMMQ R\n\nNether Traitor\n{B}{B}\nCreature - Spirit\n1/1\nHaste\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.\nTSP R\n\nNether Void\n{3}{B}\nWorld Enchantment\nWhenever a player casts a spell, counter it unless its controller pays {3}.\nLEG R, ME3 R\n\nNetherborn Phalanx\n{5}{B}\nCreature - Horror\n2/4\nWhen Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV U\n\nNetter en-Dal\n{W}\nCreature - Human Spellshaper\n1/1\n{W}, {T}, Discard a card: Target creature can't attack this turn.\nNEM C\n\nNettle Sentinel\n{G}\nCreature - Elf Warrior\n2/2\nNettle Sentinel doesn't untap during your untap step.\nWhenever you cast a green spell, you may untap Nettle Sentinel.\nEVE C\n\nNettletooth Djinn\n{3}{G}\nCreature - Djinn\n4/4\nAt the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.\nMIR U\n\nNettlevine Blight\n{4}{B}{B}\nEnchantment - Aura\nEnchant creature or land\nEnchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."\nLRW R\n\nNettling Curse\n{2}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.\n{1}{R}: Enchanted creature attacks this turn if able.\nDIS C\n\nNettling Imp\n{2}{B}\nCreature - Imp\n1/1\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.\nLEA U, LEB U, 2ED U, 3ED U\n\nNeurok Commando\n{1}{U}{U}\nCreature - Human Rogue\n2/1\nShroud\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.\nMBS U\n\nNeurok Familiar\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.\nMRD C\n\nNeurok Hoversail\n{1}\nArtifact - Equipment\nEquipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nNeurok Invisimancer\n{1}{U}{U}\nCreature - Human Wizard\n2/1\nNeurok Invisimancer is unblockable.\nWhen Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.\nSOM C\n\nNeurok Prodigy\n{2}{U}\nCreature - Human Wizard\n2/1\nFlying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.\nDST C\n\nNeurok Replica\n{3}\nArtifact Creature - Wizard\n1/4\n{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.\nSOM C\n\nNeurok Spy\n{2}{U}\nCreature - Human Rogue\n2/2\nNeurok Spy is unblockable as long as defending player controls an artifact.\nMRD C\n\nNeurok Stealthsuit\n{2}\nArtifact - Equipment\nEquipped creature has shroud. (It can't be the target of spells or abilities.)\n{U}{U}: Attach Neurok Stealthsuit to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C\n\nNeurok Transmuter\n{2}{U}\nCreature - Human Wizard\n2/2\n{U}: Target creature becomes an artifact in addition to its other types until end of turn.\n{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.\nDST U\n\nNeverending Torment\n{4}{B}{B}\nSorcery\nSearch target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)\nSOK R\n\nNevermaker\n{3}{U}\nCreature - Elemental\n2/3\nFlying\nWhen Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.\nEvoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR U\n\nNevinyrral's Disk\n{4}\nArtifact\nNevinyrral's Disk enters the battlefield tapped.\n{1}, {T}: Destroy all artifacts, creatures, and enchantments.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R, FVR M\n\nNew Benalia\nLand\nNew Benalia enters the battlefield tapped.\nWhen New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\n{T}: Add {W} to your mana pool.\nFUT U\n\nNew Frontiers\n{X}{G}\nSorcery\nEach player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.\nODY R\n\nNezumi Bone-Reader\n{1}{B}\nCreature - Rat Shaman\n1/1\n{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nCHK U\n\nNezumi Cutthroat\n{1}{B}\nCreature - Rat Warrior\n2/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nNezumi Cutthroat can't block.\nCHK C\n\nNezumi Graverobber\n{1}{B}\nCreature - Rat Rogue\n2/1\n{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.\n----\nNighteyes the Desecrator\nLegendary Creature - Rat Wizard\n4/2\n{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.\nCHK U, COM U\n\nNezumi Ronin\n{2}{B}\nCreature - Rat Samurai\n3/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nCHK C\n\nNezumi Shadow-Watcher\n{B}\nCreature - Rat Warrior\n1/1\nSacrifice Nezumi Shadow-Watcher: Destroy target Ninja.\nBOK U\n\nNezumi Shortfang\n{1}{B}\nCreature - Rat Rogue\n1/1\n{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.\n----\nStabwhisker the Odious\nLegendary Creature - Rat Shaman\n3/3\nAt the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.\nCHK R\n\nNiall Silvain\n{G}{G}{G}\nCreature - Ouphe\n2/2\n{G}{G}{G}{G}, {T}: Regenerate target creature.\nDRK R\n\nNicol Bolas\n{2}{U}{U}{B}{B}{R}{R}\nLegendary Creature - Elder Dragon\n7/7\nFlying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.\nLEG R, CHR R, TSB S, FVD R, ME3 R\n\nNicol Bolas, Planeswalker\n{4}{U}{B}{B}{R}\nPlaneswalker - Bolas\n5\n[+3] Destroy target noncreature permanent.\n[-2] Gain control of target creature.\n[-9] Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.\nCON M\n\nNight\n{B}\nInstant\nTarget creature gets -1/-1 until end of turn.\n----\nDay\n{2}{W}\nInstant\nCreatures target player controls get +1/+1 until end of turn.\nAPC U (x2)\n\nNight Dealings\n{2}{B}{B}\nEnchantment\nWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.\n{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.\nCHK R\n\nNight Soil\n{G}{G}\nEnchantment\n{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.\nFEM C (x3), ME2 U\n\nNight of Souls' Betrayal\n{2}{B}{B}\nLegendary Enchantment\nAll creatures get -1/-1.\nCHK R\n\nNight's Whisper\n{1}{B}\nSorcery\nYou draw two cards and you lose 2 life.\n5DN U\n\nNightcreep\n{B}{B}\nInstant\nUntil end of turn, all creatures become black and all lands become Swamps.\nDIS U\n\nNightguard Patrol\n{2}{W}\nCreature - Human Soldier\n2/1\nFirst strike, vigilance\nRAV C\n\nNighthaze\n{B}\nSorcery\nTarget creature gains swampwalk until end of turn.\nDraw a card.\nROE C\n\nNightmare\n{5}{B}\nCreature - Nightmare Horse\n*/*\nFlying\nNightmare's power and toughness are each equal to the number of Swamps you control.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R\n\nNightmare Incursion\n{5}{B}\nSorcery\nSearch target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.\nEVE R\n\nNightmare Lash\n{4}\nArtifact - Equipment\nEquipped creature gets +1/+1 for each Swamp you control.\nEquip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD R\n\nNightmare Void\n{3}{B}\nSorcery\nTarget player reveals his or her hand. You choose a card from it. That player discards that card.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV U\n\nNightscape Apprentice\n{B}\nCreature - Zombie Wizard\n1/1\n{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Target creature gains first strike until end of turn.\nINV C\n\nNightscape Battlemage\n{2}{B}\nCreature - Zombie Wizard\n2/2\nKicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.\nWhen Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.\nPLS U\n\nNightscape Familiar\n{1}{B}\nCreature - Zombie\n1/1\nBlue spells and red spells you cast cost {1} less to cast.\n{1}{B}: Regenerate Nightscape Familiar.\nPLS C\n\nNightscape Master\n{2}{B}{B}\nCreature - Zombie Wizard\n2/2\n{U}{U}, {T}: Return target creature to its owner's hand.\n{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.\nINV R\n\nNightshade Assassin\n{2}{B}{B}\nCreature - Human Assassin\n2/1\nFirst strike\nWhen Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTSP U\n\nNightshade Schemers\n{4}{B}\nCreature - Faerie Wizard\n3/2\nFlying\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.\nMOR U\n\nNightshade Seer\n{3}{B}\nCreature - Human Wizard\n1/1\n{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nUDS U\n\nNightshade Stinger\n{B}\nCreature - Faerie Rogue\n1/1\nFlying\nNightshade Stinger can't block.\nLRW C\n\nNightsky Mimic\n{1}{W/B}\nCreature - Shapeshifter\n2/1\nWhenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.\nEVE C\n\nNightsoil Kami\n{4}{G}{G}\nCreature - Spirit\n6/4\nSoulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)\nSOK C\n\nNightstalker Engine\n{4}{B}\nCreature - Nightstalker\n*/3\nNightstalker Engine's power is equal to the number of creature cards in your graveyard.\nP02 R\n\nNightwind Glider\n{2}{W}\nCreature - Human Rebel\n2/1\nFlying, protection from black\nMMQ C\n\nNightwing Shade\n{4}{B}\nCreature - Shade\n2/2\nFlying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.\nM11 C\n\nNihil Spellbomb\n{1}\nArtifact\n{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.\nWhen Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.\nSOM C\n\nNihilistic Glee\n{2}{B}{B}\nEnchantment\n{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.\nHellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.\nDIS R\n\nNihilith\n{4}{B}{B}\nCreature - Horror\n4/4\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nSuspend 7-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.\nFUT R\n\nNikko-Onna\n{2}{W}\nCreature - Spirit\n2/2\nWhen Nikko-Onna enters the battlefield, destroy target enchantment.\nWhenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.\nSOK U\n\nNim Abomination\n{2}{B}\nCreature - Zombie\n3/4\nAt the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.\nDST U\n\nNim Deathmantle\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+2, has intimidate, and is a black Zombie.\nWhenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.\nEquip {4}\nSOM R\n\nNim Devourer\n{3}{B}{B}\nCreature - Zombie\n4/1\nNim Devourer gets +1/+0 for each artifact you control.\n{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.\nMRD R\n\nNim Grotesque\n{6}{B}\nCreature - Zombie\n3/6\nNim Grotesque gets +1/+0 for each artifact you control.\n5DN U\n\nNim Lasher\n{2}{B}\nCreature - Zombie\n1/1\nNim Lasher gets +1/+0 for each artifact you control.\nMRD C\n\nNim Replica\n{3}\nArtifact Creature - Zombie\n3/1\n{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.\nMRD C\n\nNim Shambler\n{2}{B}{B}\nCreature - Zombie\n2/1\nNim Shambler gets +1/+0 for each artifact you control.\nSacrifice a creature: Regenerate Nim Shambler.\nMRD U\n\nNim Shrieker\n{3}{B}\nCreature - Zombie\n0/1\nFlying\nNim Shrieker gets +1/+0 for each artifact you control.\nMRD C\n\nNimana Sell-Sword\n{3}{B}\nCreature - Human Warrior Ally\n2/2\nWhenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.\nZEN C\n\nNimble Mongoose\n{G}\nCreature - Mongoose\n1/1\nShroud (This permanent can't be the target of spells or abilities.)\nThreshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.\nODY U\n\nNimbus Maze\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.\n{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.\nFUT R\n\nNimbus Wings\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2 and has flying.\nZEN C\n\nNin, the Pain Artist\n{U}{R}\nLegendary Creature - Vedalken Wizard\n1/1\n{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.\nCOM R\n\nNine-Ringed Bo\n{3}\nArtifact\n{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.\nCHK U\n\nNinja of the Deep Hours\n{3}{U}\nCreature - Human Ninja\n2/2\nNinjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.\nBOK C\n\nNip Gwyllion\n{W/B}\nCreature - Hag\n1/1\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nEVE C\n\nNirkana Cutthroat\n{2}{B}\nCreature - Vampire Warrior\n3/2\nLevel up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n4/3\nDeathtouch\nLEVEL 3+\n5/4\nFirst strike, deathtouch\nROE U\n\nNirkana Revenant\n{4}{B}{B}\nCreature - Vampire Shade\n4/4\nWhenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).\n{B}: Nirkana Revenant gets +1/+1 until end of turn.\nROE M\n\nNissa Revane\n{2}{G}{G}\nPlaneswalker - Nissa\n2\n[+1] Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.\n[+1] You gain 2 life for each Elf you control.\n[-7] Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.\nZEN M\n\nNissa's Chosen\n{G}{G}\nCreature - Elf Warrior\n2/3\nIf Nissa's Chosen would die, put it on the bottom of its owner's library instead.\nZEN C\n\nNiv-Mizzet, the Firemind\n{2}{U}{U}{R}{R}\nLegendary Creature - Dragon Wizard\n4/4\nFlying\nWhenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.\n{T}: Draw a card.\nGPT R, FVD R\n\nNiveous Wisps\n{W}\nInstant\nTarget creature becomes white until end of turn. Tap that creature.\nDraw a card.\nSHM C\n\nNivix, Aerie of the Firemind\nLand\n{T}: Add {1} to your mana pool.\n{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.\nGPT U\n\nNix\n{U}\nInstant\nCounter target spell if no mana was spent to cast it.\nFUT R\n\nNo Mercy\n{2}{B}{B}\nEnchantment\nWhenever a creature deals damage to you, destroy it.\nULG R\n\nNo Quarter\n{3}{R}\nEnchantment\nWhenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.\nWhenever a creature blocks a creature with lesser power, destroy the attacking creature.\nTMP R\n\nNo Rest for the Wicked\n{1}{B}\nEnchantment\nSacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.\nUSG U, 10E U\n\nNo-Dachi\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+0 and has first strike.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nCHK U\n\nNobilis of War\n{R/W}{R/W}{R/W}{R/W}{R/W}\nCreature - Spirit Avatar\n3/4\nFlying\nAttacking creatures you control get +2/+0.\nEVE R\n\nNoble Benefactor\n{2}{U}\nCreature - Human Cleric\n2/2\nWhen Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.\nWTH U\n\nNoble Elephant\n{3}{W}\nCreature - Elephant\n2/2\nTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nMIR C\n\nNoble Hierarch\n{G}\nCreature - Human Druid\n0/1\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {G}, {W}, or {U} to your mana pool.\nCON R\n\nNoble Panther\n{1}{G}{W}\nCreature - Cat\n3/3\n{1}: Noble Panther gains first strike until end of turn.\nINV R\n\nNoble Purpose\n{3}{W}{W}\nEnchantment\nWhenever a creature you control deals combat damage, you gain that much life.\nMMQ U, 8ED R\n\nNoble Stand\n{4}{W}\nEnchantment\nWhenever a creature you control blocks, you gain 2 life.\nNEM U\n\nNoble Steeds\n{2}{W}\nEnchantment\n{1}{W}: Target creature gains first strike until end of turn.\nALL C (x2)\n\nNoble Templar\n{5}{W}\nCreature - Human Cleric Soldier\n3/6\nVigilance\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG C\n\nNoble Vestige\n{2}{W}\nCreature - Spirit\n1/2\nFlying\n{T}: Prevent the next 1 damage that would be dealt to target player this turn.\nZEN C\n\nNocturnal Raid\n{2}{B}{B}\nInstant\nBlack creatures get +2/+0 until end of turn.\nMIR U, 7ED U\n\nNoetic Scales\n{4}\nArtifact\nAt the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.\nUSG R\n\nNoggin Whack\n{2}{B}{B}\nTribal Sorcery - Rogue\nProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nTarget player reveals three cards from his or her hand. You choose two of them. That player discards those cards.\nMOR U\n\nNoggle Bandit\n{1}{U/R}{U/R}\nCreature - Noggle Rogue\n2/2\nNoggle Bandit can't be blocked except by creatures with defender.\nEVE C\n\nNoggle Bridgebreaker\n{2}{U/R}{U/R}\nCreature - Noggle Rogue\n4/3\nWhen Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.\nEVE C\n\nNoggle Hedge-Mage\n{2}{U/R}\nCreature - Noggle Wizard\n2/2\nWhen Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.\nWhen Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.\nEVE U\n\nNoggle Ransacker\n{2}{U/R}\nCreature - Noggle Rogue\n2/1\nWhen Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.\nEVE U\n\nNomad Decoy\n{2}{W}\nCreature - Human Nomad\n1/2\n{W}, {T}: Tap target creature.\nThreshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nNomad Mythmaker\n{2}{W}\nCreature - Human Nomad Cleric\n2/2\n{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.\nJUD R, 10E R\n\nNomad Stadium\nLand\n{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.\nThreshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.\nODY U\n\nNomadic Elf\n{1}{G}\nCreature - Elf Nomad\n2/2\n{1}{G}: Add one mana of any color to your mana pool.\nINV C, PVC C\n\nNomads en-Kor\n{W}\nCreature - Kor Nomad Soldier\n1/1\n{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.\nSTH C\n\nNomads' Assembly\n{4}{W}{W}\nSorcery\nPut a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE R\n\nNorin the Wary\n{R}\nLegendary Creature - Human Warrior\n2/1\nWhen a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.\nTSP R\n\nNorn's Annex\n{3}{W/P}{W/P}\nArtifact\n({W/P} can be paid with either {W} or 2 life.)\nCreatures can't attack you or a planeswalker you control unless their controller pays {W/P} for each of those creatures.\nNPH R\n\nNorritt\n{3}{B}\nCreature - Imp\n1/1\n{T}: Untap target blue creature.\n{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.\nICE C\n\nNorth Star\n{4}\nArtifact\n{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)\nLEG R\n\nNorthern Paladin\n{2}{W}{W}\nCreature - Human Knight\n3/3\n{W}{W}, {T}: Destroy target black permanent.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 7ED R\n\nNorwood Archers\n{3}{G}\nCreature - Elf Archer\n3/3\nReach (This creature can block creatures with flying.)\nP02 C, S99 C\n\nNorwood Priestess\n{2}{G}{G}\nCreature - Elf Druid\n1/1\n{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.\nP02 R\n\nNorwood Ranger\n{G}\nCreature - Elf Scout\n1/2\nP02 C, S99 C, 8ED C, 9ED C\n\nNorwood Riders\n{3}{G}\nCreature - Elf\n3/3\nNorwood Riders can't be blocked by more than one creature.\nP02 C\n\nNorwood Warrior\n{2}{G}\nCreature - Elf Warrior\n2/2\nWhenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.\nP02 C\n\nNostalgic Dreams\n{G}{G}\nSorcery\nAs an additional cost to cast Nostalgic Dreams, discard X cards.\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams.\nTOR R\n\nNosy Goblin\n{2}{R}\nCreature - Goblin\n2/1\n{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.\nONS C\n\nNot of This World\n{7}\nTribal Instant - Eldrazi\nCounter target spell or ability that targets a permanent you control.\nNot of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.\nROE U\n\nNothing Can Stop Me Now\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nAt the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.\nARC C\n\nNotorious Assassin\n{3}{B}\nCreature - Human Spellshaper Assassin\n2/2\n{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.\nMMQ R\n\nNotorious Throng\n{3}{U}\nTribal Sorcery - Rogue\nProwl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nPut X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.\nMOR R\n\nNourish\n{G}{G}\nInstant\nYou gain 6 life.\nDST C\n\nNourishing Shoal\n{X}{G}{G}\nInstant - Arcane\nYou may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.\nYou gain X life.\nBOK R\n\nNova Chaser\n{3}{R}\nCreature - Elemental Warrior\n10/2\nTrample\nChampion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)\nLRW R\n\nNova Cleric\n{W}\nCreature - Human Cleric\n1/2\n{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.\nONS U\n\nNova Pentacle\n{4}\nArtifact\n{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.\nLEG R, ME3 R\n\nNovablast Wurm\n{3}{G}{G}{W}{W}\nCreature - Wurm\n7/7\nWhenever Novablast Wurm attacks, destroy all other creatures.\nWWK M\n\nNovijen Sages\n{4}{U}{U}\nCreature - Human Advisor Mutant\n0/0\nGraft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.\nDIS R\n\nNovijen, Heart of Progress\nLand\n{T}: Add {1} to your mana pool.\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.\nDIS U\n\nNoxious Field\n{1}{B}{B}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: This land deals 1 damage to each creature and each player."\nPCY U\n\nNoxious Ghoul\n{3}{B}{B}\nCreature - Zombie\n3/3\nWhenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.\nLGN U, HOP U\n\nNoxious Hatchling\n{3}{B/G}\nCreature - Elemental\n6/6\nNoxious Hatchling enters the battlefield with four -1/-1 counters on it.\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.\nWhenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.\nEVE U\n\nNoxious Revival\n{G/P}\nInstant\n({G/P} can be paid with either {G} or 2 life.)\nPut target card from a graveyard on top of its owner's library.\nNPH U\n\nNoxious Toad\n{2}{B}\nCreature - Frog\n1/1\nWhen Noxious Toad dies, each opponent discards a card.\nPOR U\n\nNoxious Vapors\n{1}{B}{B}\nSorcery\nEach player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.\nPLS U\n\nNucklavee\n{4}{U/R}{U/R}\nCreature - Beast\n4/4\nWhen Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.\nEVE U, COM U\n\nNuisance Engine\n{3}\nArtifact\n{2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.\nMRD U, HOP U\n\nNull Brooch\n{4}\nArtifact\n{2}, {T}, Discard your hand: Counter target noncreature spell.\nEXO R\n\nNull Chamber\n{3}{W}\nWorld Enchantment\nAs Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.\nThe named cards can't be played.\nMIR R\n\nNull Champion\n{1}{B}\nCreature - Zombie Warrior\n1/1\nLevel up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/2\nLEVEL 4+\n7/3\n{B}: Regenerate Null Champion.\nROE C\n\nNull Profusion\n{4}{B}{B}\nEnchantment\nSkip your draw step.\nWhenever you play a card, draw a card.\nYour maximum hand size is two.\nPLC R\n\nNull Rod\n{2}\nArtifact\nActivated abilities of artifacts can't be activated.\nWTH R\n\nNullmage Advocate\n{2}{G}\nCreature - Insect Druid\n2/3\n{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.\nJUD C\n\nNullmage Shepherd\n{3}{G}\nCreature - Elf Shaman\n2/4\nTap four untapped creatures you control: Destroy target artifact or enchantment.\nRAV U\n\nNullstone Gargoyle\n{9}\nArtifact Creature - Gargoyle\n4/5\nFlying\nWhenever the first noncreature spell of a turn is cast, counter that spell.\nRAV R\n\nNulltread Gargantuan\n{1}{G}{U}\nCreature - Beast\n5/6\nWhen Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.\nARB U\n\nNumai Outcast\n{3}{B}\nCreature - Human Samurai\n1/1\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\n{B}, Pay 5 life: Regenerate Numai Outcast.\nCHK U\n\nNumbing Dose\n{3}{U}{U}\nEnchantment - Aura\nEnchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.\nNPH C\n\nNumot, the Devastator\n{3}{R}{W}{U}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.\nPLC R, COM R\n\nNurturer Initiate\n{G}\nCreature - Elf Shaman\n1/1\nWhenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.\nSHM C\n\nNurturing Licid\n{1}{G}\nCreature - Licid\n1/1\n{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\n{G}: Regenerate enchanted creature.\nTMP U\n\nNut Collector\n{5}{G}\nCreature - Human Druid\n1/1\nAt the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.\nThreshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.\nODY R\n\nNyxathid\n{1}{B}{B}\nCreature - Elemental\n7/7\nAs Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.\nCON R\n\nO-Naginata\n{1}\nArtifact - Equipment\nO-Naginata can be attached only to a creature with 3 or more power.\nEquipped creature gets +3/+0 and has trample.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nSOK U\n\nOaken Brawler\n{3}{W}\nCreature - Treefolk Warrior\n2/4\nWhen Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nOakenform\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nM10 C\n\nOakgnarl Warrior\n{5}{G}{G}\nCreature - Treefolk Warrior\n5/7\nVigilance, trample\nLRW C\n\nOasis\nLand\n{T}: Prevent the next 1 damage that would be dealt to target creature this turn.\nARN U, 4ED U, ME4 C\n\nOath of Druids\n{1}{G}\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.\nEXO R\n\nOath of Ghouls\n{1}{B}\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.\nEXO R\n\nOath of Lieges\n{1}{W}\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.\nEXO R\n\nOath of Lim-Dul\n{3}{B}\nEnchantment\nWhenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)\n{B}{B}: Draw a card.\nICE R\n\nOath of Mages\n{1}{R}\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.\nEXO R\n\nOath of Scholars\n{3}{U}\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.\nEXO R\n\nOathkeeper, Takeno's Daisho\n{3}\nLegendary Artifact - Equipment\nEquipped creature gets +3/+1.\nWhenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.\nWhen Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.\nEquip {2}\nCHK R\n\nOathsworn Giant\n{4}{W}{W}\nCreature - Giant Soldier\n3/4\nVigilance\nOther creatures you control get +0/+2 and have vigilance.\nRAV U\n\nOb Nixilis, the Fallen\n{3}{B}{B}\nLegendary Creature - Demon\n3/3\nLandfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.\nZEN M\n\nObelisk of Alara\n{6}\nArtifact\n{1}{W}, {T}: You gain 5 life.\n{1}{U}, {T}: Draw a card, then discard a card.\n{1}{B}, {T}: Target creature gets -2/-2 until end of turn.\n{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.\n{1}{G}, {T}: Target creature gets +4/+4 until end of turn.\nCON R\n\nObelisk of Bant\n{3}\nArtifact\n{T}: Add {G}, {W}, or {U} to your mana pool.\nALA C\n\nObelisk of Esper\n{3}\nArtifact\n{T}: Add {W}, {U}, or {B} to your mana pool.\nALA C, ARC C\n\nObelisk of Grixis\n{3}\nArtifact\n{T}: Add {U}, {B}, or {R} to your mana pool.\nALA C\n\nObelisk of Jund\n{3}\nArtifact\n{T}: Add {B}, {R}, or {G} to your mana pool.\nALA C\n\nObelisk of Naya\n{3}\nArtifact\n{T}: Add {R}, {G}, or {W} to your mana pool.\nALA C\n\nObelisk of Undoing\n{1}\nArtifact\n{6}, {T}: Return target permanent you both own and control to your hand.\nATQ R, CHR R, 5ED R, ME4 R\n\nOblation\n{2}{W}\nInstant\nThe owner of target nonland permanent shuffles it into his or her library, then draws two cards.\nONS R, COM R\n\nObliterate\n{6}{R}{R}\nSorcery\nObliterate can't be countered.\nDestroy all artifacts, creatures, and lands. They can't be regenerated.\nINV R, 8ED R\n\nOblivion Crown\n{1}{B}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."\nFUT C\n\nOblivion Ring\n{2}{W}\nEnchantment\nWhen Oblivion Ring enters the battlefield, exile another target nonland permanent.\nWhen Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nLRW C, ALA C, HOP C, ARC C, DDG C, COM C, M12 U\n\nOblivion Stone\n{3}\nArtifact\n{4}, {T}: Put a fate counter on target permanent.\n{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.\nMRD R, COM R\n\nOboro Breezecaller\n{1}{U}\nCreature - Moonfolk Wizard\n1/1\nFlying\n{2}, Return a land you control to its owner's hand: Untap target land.\nSOK C\n\nOboro Envoy\n{3}{U}\nCreature - Moonfolk Wizard\n1/3\nFlying\n{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.\nSOK U\n\nOboro, Palace in the Clouds\nLegendary Land\n{T}: Add {U} to your mana pool.\n{1}: Return Oboro, Palace in the Clouds to its owner's hand.\nSOK R\n\nObsessive Search\n{U}\nInstant\nDraw a card.\nMadness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR C\n\nObsianus Golem\n{6}\nArtifact Creature - Golem\n4/6\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S00 U, ME4 C\n\nObsidian Acolyte\n{1}{W}\nCreature - Human Cleric\n1/1\nProtection from black\n{W}: Target creature gains protection from black until end of turn.\nINV C\n\nObsidian Battle-Axe\n{3}\nTribal Artifact - Warrior Equipment\nEquipped creature gets +2/+1 and has haste.\nWhenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.\nEquip {3}\nMOR U\n\nObsidian Fireheart\n{1}{R}{R}{R}\nCreature - Elemental\n4/4\n{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)\nZEN M\n\nObsidian Giant\n{4}{R}\nCreature - Giant\n4/4\nP02 U\n\nObstinate Baloth\n{2}{G}{G}\nCreature - Beast\n4/4\nWhen Obstinate Baloth enters the battlefield, you gain 4 life.\nIf a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.\nM11 R\n\nObstinate Familiar\n{R}\nCreature - Lizard\n1/1\nIf you would draw a card, you may skip that draw instead.\nODY R\n\nOcular Halo\n{3}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: Draw a card."\n{W}: Enchanted creature gains vigilance until end of turn.\nDIS C\n\nOculus\n{1}{U}\nCreature - Homunculus\n1/1\nWhen Oculus dies, you may draw a card.\nMBS C\n\nOdds\n{U}{R}\nInstant\nFlip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.\n----\nEnds\n{3}{R}{W}\nInstant\nTarget player sacrifices two attacking creatures.\nDIS R\n\nOdious Trow\n{B/G}\nCreature - Troll\n1/1\n{1}{B/G}: Regenerate Odious Trow.\nEVE C\n\nOdylic Wraith\n{3}{B}\nCreature - Wraith\n2/2\nSwampwalk\nWhenever Odylic Wraith deals damage to a player, that player discards a card.\nWTH U\n\nOff Balance\n{W}\nInstant\nTarget creature can't attack or block this turn.\nNEM C\n\nOffalsnout\n{2}{B}\nCreature - Elemental\n2/2\nFlash\nWhen Offalsnout leaves the battlefield, exile target card from a graveyard.\nEvoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR U\n\nOffering to Asha\n{2}{W}{U}\nInstant\nCounter target spell unless its controller pays {4}. You gain 4 life.\nARB C\n\nOgre Arsonist\n{4}{R}\nCreature - Ogre\n3/3\nWhen Ogre Arsonist enters the battlefield, destroy target land.\nP02 U\n\nOgre Berserker\n{4}{R}\nCreature - Ogre Berserker\n4/2\nHaste\nP02 C\n\nOgre Enforcer\n{3}{R}{R}\nCreature - Ogre\n4/4\nOgre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.\nVIS R\n\nOgre Gatecrasher\n{3}{R}\nCreature - Ogre Rogue\n3/3\nWhen Ogre Gatecrasher enters the battlefield, destroy target creature with defender.\nDIS C\n\nOgre Geargrabber\n{4}{R}{R}\nCreature - Ogre Warrior\n4/4\nWhenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.\nSOM U\n\nOgre Leadfoot\n{4}{R}\nCreature - Ogre\n3/3\nWhenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.\nMRD C\n\nOgre Marauder\n{1}{B}{B}\nCreature - Ogre Warrior\n3/1\nWhenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.\nBOK U\n\nOgre Menial\n{3}{R}\nCreature - Ogre\n0/4\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{R}: Ogre Menial gets +1/+0 until end of turn.\nNPH C\n\nOgre Recluse\n{3}{R}\nCreature - Ogre Warrior\n5/4\nWhenever a player casts a spell, tap Ogre Recluse.\nBOK U\n\nOgre Resister\n{2}{R}{R}\nCreature - Ogre\n4/3\nMBS C\n\nOgre Savant\n{4}{R}\nCreature - Ogre Wizard\n3/2\nWhen Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.\nGPT C\n\nOgre Sentry\n{1}{R}\nCreature - Ogre Warrior\n3/3\nDefender\nROE C\n\nOgre Shaman\n{3}{R}{R}\nCreature - Ogre Shaman\n3/3\n{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.\nEXO R\n\nOgre Taskmaster\n{3}{R}\nCreature - Ogre\n4/3\nOgre Taskmaster can't block.\nP02 U, MMQ U, 7ED U, 8ED U, 9ED U, ME4 C\n\nOgre Warrior\n{3}{R}\nCreature - Ogre Warrior\n3/3\nP02 C, S99 C, S00 C\n\nOgre's Cleaver\n{2}\nArtifact - Equipment\nEquipped creature gets +5/+0.\nEquip {5}\nROE U\n\nOhran Viper\n{1}{G}{G}\nSnow Creature - Snake\n1/3\nWhenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.\nWhenever Ohran Viper deals combat damage to a player, you may draw a card.\nCSP R\n\nOhran Yeti\n{3}{R}\nSnow Creature - Yeti\n3/3\n{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nOkiba-Gang Shinobi\n{3}{B}{B}\nCreature - Rat Ninja\n3/2\nNinjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.\nBOK C\n\nOkina Nightwatch\n{4}{G}\nCreature - Human Monk\n4/3\nAs long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.\nSOK C\n\nOkina, Temple to the Grandfathers\nLegendary Land\n{T}: Add {G} to your mana pool.\n{G}, {T}: Target legendary creature gets +1/+1 until end of turn.\nCHK R\n\nOkk\n{1}{R}\nCreature - Goblin\n4/4\nOkk can't attack unless a creature with greater power also attacks.\nOkk can't block unless a creature with greater power also blocks.\nUSG R, 7ED R, 8ED R\n\nOld Ghastbark\n{3}{G/W}{G/W}\nCreature - Treefolk Warrior\n3/6\nSHM C\n\nOld Man of the Sea\n{1}{U}{U}\nCreature - Djinn\n2/3\nYou may choose not to untap Old Man of the Sea during your untap step.\n{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.\nARN R, ME3 R\n\nOmega Myr\n{2}\nArtifact Creature - Myr\n1/2\nMRD C\n\nOmen\n{1}{U}\nSorcery\nLook at the top three cards of your library, then put them back in any order. You may shuffle your library.\nDraw a card.\nPOR C\n\nOmen Machine\n{6}\nArtifact\nPlayers can't draw cards.\nAt the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.\nNPH R\n\nOmen of Fire\n{3}{R}{R}\nInstant\nReturn all Islands to their owners' hands.\nEach player sacrifices a Plains or a white permanent for each white permanent he or she controls.\nALL R\n\nOmnath, Locus of Mana\n{2}{G}\nLegendary Creature - Elemental\n1/1\nGreen mana doesn't empty from your mana pool as steps and phases end.\nOmnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.\nWWK M\n\nOmnibian\n{1}{G}{G}{U}\nCreature - Frog\n3/3\n{T}: Target creature becomes a 3/3 Frog until end of turn.\nDIS R\n\nOndu Cleric\n{1}{W}\nCreature - Kor Cleric Ally\n1/1\nWhenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.\nZEN C\n\nOndu Giant\n{3}{G}\nCreature - Giant Druid\n2/4\nWhen Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.\nROE C\n\nOne Dozen Eyes\n{5}{G}\nSorcery\nChoose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.\nEntwine {G}{G}{G} (Choose both if you pay the entwine cost.)\nMRD U\n\nOne with Nature\n{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.\nSCG U\n\nOne with Nothing\n{B}\nInstant\nDiscard your hand.\nSOK R\n\nOni Possession\n{2}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, sacrifice a creature.\nEnchanted creature gets +3/+3 and has trample.\nEnchanted creature is a Demon Spirit.\nCHK U, DVD U\n\nOni of Wild Places\n{5}{R}\nCreature - Demon Spirit\n6/5\nHaste\nAt the beginning of your upkeep, return a red creature you control to its owner's hand.\nSOK U, COM U\n\nOni of Wild Places Avatar\nVanguard\nHand +0, life -2\nCreatures you control have haste.\nAt the beginning of your upkeep, return a creature you control to its owner's hand.\nVG S\n\nOnly Blood Ends Your Nightmares\nScheme\nWhen you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.\nARC C\n\nOnslaught\n{R}\nEnchantment\nWhenever you cast a creature spell, tap target creature.\nEXO C\n\nOnulet\n{3}\nArtifact Creature - Construct\n2/2\nWhen Onulet dies, you gain 2 life.\nATQ U, 3ED R, 4ED R, MED C, ME4 C\n\nOnyx Goblet\n{2}{B}\nArtifact\n{T}: Target player loses 1 life.\nALA C\n\nOnyx Mage\n{1}{B}\nCreature - Human Wizard\n2/1\n{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)\nM12 U\n\nOnyx Talisman\n{2}\nArtifact\nWhenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.\nICE U\n\nOona's Blackguard\n{1}{B}\nCreature - Faerie Rogue\n1/1\nFlying\nEach other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.\nWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.\nMOR U\n\nOona's Gatewarden\n{U/B}\nCreature - Faerie Soldier\n2/1\nDefender, flying\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nOona's Grace\n{2}{U}\nInstant\nTarget player draws a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE C\n\nOona's Prowler\n{1}{B}\nCreature - Faerie Rogue\n3/1\nFlying\nDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.\nLRW R\n\nOona, Queen of the Fae\n{3}{U/B}{U/B}{U/B}\nLegendary Creature - Faerie Wizard\n5/5\nFlying\n{X}{U/B}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.\nSHM R\n\nOoze Garden\n{1}{G}\nEnchantment\n{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.\nALA R\n\nOpal Acrolith\n{2}{W}\nEnchantment\nWhenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.\n{0}: Opal Acrolith becomes an enchantment.\nUSG U\n\nOpal Archangel\n{4}{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.\nUSG R\n\nOpal Avenger\n{2}{W}\nEnchantment\nWhen you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.\nULG R\n\nOpal Caryatid\n{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.\nUSG C\n\nOpal Champion\n{2}{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.\nULG C\n\nOpal Gargoyle\n{1}{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.\nUSG C\n\nOpal Guardian\n{W}{W}{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.\nTSP R\n\nOpal Titan\n{2}{W}{W}\nEnchantment\nWhen an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.\nUSG R\n\nOpal-Eye, Konda's Yojimbo\n{1}{W}{W}\nLegendary Creature - Fox Samurai\n1/4\nDefender (This creature can't attack.)\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.\n{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.\nBOK R\n\nOpalescence\n{2}{W}{W}\nEnchantment\nEach other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.\nUDS R\n\nOpaline Bracers\n{4}\nArtifact - Equipment\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nEquipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C\n\nOpaline Sliver\n{1}{W}{U}\nCreature - Sliver\n2/2\nAll Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."\nTSP U\n\nOpen the Vaults\n{4}{W}{W}\nSorcery\nReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)\nM10 R\n\nOphidian\n{2}{U}\nCreature - Snake\n1/3\nWhenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.\nWTH C, JVC C\n\nOphidian Eye\n{2}{U}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.\nTSP C\n\nOpportunist\n{2}{R}\nCreature - Human Soldier\n2/2\n{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.\nTMP U\n\nOpportunity\n{4}{U}{U}\nInstant\nTarget player draws four cards.\nULG U, BRB U, 7ED U\n\nOpposition\n{2}{U}{U}\nEnchantment\nTap an untapped creature you control: Tap target artifact, creature, or land.\nUDS R, 7ED R\n\nOppression\n{1}{B}{B}\nEnchantment\nWhenever a player casts a spell, that player discards a card.\nUSG R, 7ED R\n\nOppressive Will\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1} for each card in your hand.\nSOK C\n\nOpt\n{U}\nInstant\nLook at the top card of your library. You may put that card on the bottom of your library.\nDraw a card.\nINV C\n\nOracle\nVanguard\nHand +1, life +9\n{0}: Untap target attacking creature you control and remove it from combat.\nVG S\n\nOracle en-Vec\n{1}{W}\nCreature - Human Wizard\n1/1\n{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.\nTMP R\n\nOracle of Mul Daya\n{3}{G}\nCreature - Elf Shaman\n2/2\nYou may play an additional land on each of your turns.\nPlay with the top card of your library revealed.\nYou may play the top card of your library if it's a land card.\nZEN R\n\nOracle of Nectars\n{2}{G/W}\nCreature - Elf Cleric\n2/2\n{X}, {T}: You gain X life.\nSHM R\n\nOracle's Attendants\n{3}{W}\nCreature - Human Soldier\n1/5\n{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.\nNEM R, 8ED R, 9ED R\n\nOran-Rief Recluse\n{2}{G}\nCreature - Spider\n1/3\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nReach (This creature can block creatures with flying.)\nWhen Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.\nZEN C\n\nOran-Rief Survivalist\n{1}{G}\nCreature - Human Warrior Ally\n1/1\nWhenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.\nZEN C\n\nOran-Rief, the Vastwood\nLand\nOran-Rief, the Vastwood enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.\nZEN R\n\nOraxid\n{3}{U}\nCreature - Crab Beast\n2/3\nProtection from red\nNEM C\n\nOrb of Dreams\n{3}\nArtifact\nPermanents enter the battlefield tapped.\nBOK R\n\nOrbweaver Kumo\n{4}{G}{G}\nCreature - Spirit\n3/4\nReach (This creature can block creatures with flying.)\nWhenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.\nCHK U\n\nOrc General\n{2}{R}\nCreature - Orc Warrior\n2/2\n{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.\nDRK U, ME2 U\n\nOrchard Warden\n{4}{G}{G}\nCreature - Treefolk Shaman\n4/6\nWhenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.\nMOR U\n\nOrcish Artillery\n{1}{R}{R}\nCreature - Orc Warrior\n1/3\n{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U\n\nOrcish Bloodpainter\n{2}{R}\nCreature - Orc Shaman\n2/1\n{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.\nCSP C\n\nOrcish Cannonade\n{1}{R}{R}\nInstant\nOrcish Cannonade deals 2 damage to target creature or player and 3 damage to you.\nDraw a card.\nTSP C\n\nOrcish Cannoneers\n{1}{R}{R}\nCreature - Orc Warrior\n1/3\n{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.\nICE U, ME2 U\n\nOrcish Captain\n{R}\nCreature - Orc Warrior\n1/1\n{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.\nFEM U, 5ED U, ME2 U\n\nOrcish Catapult\n{X}{R}{R}\nInstant\nRandomly distribute X -0/-1 counters among a random number of random target creatures.\nASTRAL S\n\nOrcish Conscripts\n{R}\nCreature - Orc\n2/2\nOrcish Conscripts can't attack unless at least two other creatures attack.\nOrcish Conscripts can't block unless at least two other creatures block.\nICE C, 5ED C, ME2 C\n\nOrcish Farmer\n{1}{R}{R}\nCreature - Orc\n2/2\n{T}: Target land becomes a Swamp until its controller's next untap step.\nICE C, 5ED C, ME2 C\n\nOrcish Healer\n{R}{R}\nCreature - Orc Cleric\n1/1\n{R}{R}, {T}: Target creature can't be regenerated this turn.\n{B}{B}{R}, {T}: Regenerate target black or green creature.\n{R}{G}{G}, {T}: Regenerate target black or green creature.\nICE U\n\nOrcish Librarian\n{1}{R}\nCreature - Orc\n1/1\n{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.\nICE R, TSB S\n\nOrcish Lumberjack\n{R}\nCreature - Orc\n1/1\n{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.\nICE C, ME2 C\n\nOrcish Mechanics\n{2}{R}\nCreature - Orc\n1/1\n{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.\nATQ C, MED U, ME4 U\n\nOrcish Mine\n{1}{R}{R}\nEnchantment - Aura\nEnchant land\nOrcish Mine enters the battlefield with three ore counters on it.\nAt the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.\nHML U\n\nOrcish Oriflamme\n{3}{R}\nEnchantment\nAttacking creatures you control get +1/+0.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U\n\nOrcish Settlers\n{1}{R}\nCreature - Orc\n1/1\n{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.\nWTH U\n\nOrcish Spy\n{R}\nCreature - Orc Rogue\n1/1\n{T}: Look at the top three cards of target player's library.\nFEM C (x3), 8ED C\n\nOrcish Squatters\n{4}{R}\nCreature - Orc\n2/3\nWhenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.\nICE R, 5ED R, ME2 R\n\nOrcish Squatters Avatar\nVanguard\nHand -1, life -1\nAt the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls.\nVG S\n\nOrcish Veteran\n{2}{R}\nCreature - Orc\n2/2\nOrcish Veteran can't block white creatures with power 2 or greater.\n{R}: Orcish Veteran gains first strike until end of turn.\nFEM C (x4), ME2 C\n\nOrder\n{3}{W}\nInstant\nExile target attacking creature.\n----\nChaos\n{2}{R}\nInstant\nCreatures can't block this turn.\nAPC U (x2), HOP U\n\nOrder of Leitbur\n{W}{W}\nCreature - Human Cleric Knight\n2/1\nProtection from black\n{W}: Order of Leitbur gains first strike until end of turn.\n{W}{W}: Order of Leitbur gets +1/+0 until end of turn.\nFEM C (x3), MED C\n\nOrder of Whiteclay\n{1}{W}{W}\nCreature - Kithkin Cleric\n1/4\n{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)\nSHM R\n\nOrder of Yawgmoth\n{2}{B}{B}\nCreature - Zombie Knight\n2/2\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Order of Yawgmoth deals damage to a player, that player discards a card.\nUSG U, PVC U\n\nOrder of the Ebon Hand\n{B}{B}\nCreature - Cleric Knight\n2/1\nProtection from white\n{B}: Order of the Ebon Hand gains first strike until end of turn.\n{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.\nFEM C (x3), MED C\n\nOrder of the Golden Cricket\n{1}{W}\nCreature - Kithkin Knight\n2/2\nWhenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.\nMOR C\n\nOrder of the Sacred Bell\n{3}{G}\nCreature - Human Monk\n4/3\nCHK C, 9ED C\n\nOrder of the Sacred Torch\n{1}{W}{W}\nCreature - Human Knight\n2/2\n{T}, Pay 1 life: Counter target black spell.\nICE R, 5ED R, 6ED R, ME2 R\n\nOrder of the Stars\n{W}\nCreature - Human Cleric\n0/1\nDefender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color.\nGPT U\n\nOrder of the White Shield\n{W}{W}\nCreature - Human Knight\n2/1\nProtection from black\n{W}: Order of the White Shield gains first strike until end of turn.\n{W}{W}: Order of the White Shield gets +1/+0 until end of turn.\nICE U, 5ED U, ME2 U\n\nOrdered Migration\n{3}{W}{U}\nSorcery\nDomain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.\nINV U\n\nOrdruun Commando\n{3}{R}\nCreature - Minotaur Soldier\n4/1\n{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.\nRAV C\n\nOre Gorger\n{3}{R}{R}\nCreature - Spirit\n3/1\nWhenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.\nCHK U\n\nOrgan Grinder\n{2}{B}\nCreature - Zombie\n3/1\n{T}, Exile three cards from your graveyard: Target player loses 3 life.\nTOR C\n\nOrgg\n{3}{R}{R}\nCreature - Orgg\n6/6\nTrample\nOrgg can't attack if defending player controls an untapped creature with power 3 or greater.\nOrgg can't block creatures with power 3 or greater.\nFEM R, 5ED R, TSB S\n\nOrigin Spellbomb\n{1}\nArtifact\n{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.\nWhen Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.\nSOM C\n\nOrim\nVanguard\nHand +0, life +12\nCreatures you control have reach.\nVG S\n\nOrim's Chant\n{W}\nInstant\nKicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget player can't cast spells this turn.\nIf Orim's Chant was kicked, creatures can't attack this turn.\nPLS R\n\nOrim's Cure\n{1}{W}\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.\nPrevent the next 4 damage that would be dealt to target creature or player this turn.\nMMQ C\n\nOrim's Prayer\n{1}{W}{W}\nEnchantment\nWhenever one or more creatures attack you, you gain 1 life for each attacking creature.\nTMP U\n\nOrim's Thunder\n{2}{W}\nInstant\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nDestroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.\nAPC C, HOP C, COM C\n\nOrim's Touch\n{W}\nInstant\nKicker {1} (You may pay an additional {1} as you cast this spell.)\nPrevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.\nINV C\n\nOrim, Samite Healer\n{1}{W}{W}\nLegendary Creature - Human Cleric\n1/3\n{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.\nTMP R\n\nOriss, Samite Guardian\n{1}{W}{W}\nLegendary Creature - Human Cleric\n1/3\n{T}: Prevent all damage that would be dealt to target creature this turn.\nGrandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.\nFUT R\n\nOrnate Kanzashi\n{5}\nArtifact\n{2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.\nBOK R\n\nOrnithopter\n{0}\nArtifact Creature - Thopter\n0/2\nFlying\nATQ C, 3ED U, 4ED U, 5ED U, 6ED U, MRD U, 9ED U, 10E U, M10 U, M11 U\n\nOrochi Eggwatcher\n{2}{G}\nCreature - Snake Shaman\n1/1\n{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.\n----\nShidako, Broodmistress\nLegendary Creature - Snake Shaman\n3/3\n{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.\nCHK U\n\nOrochi Hatchery\n{X}{X}\nArtifact\nOrochi Hatchery enters the battlefield with X charge counters on it.\n{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.\nCHK R\n\nOrochi Leafcaller\n{G}\nCreature - Snake Shaman\n1/1\n{G}: Add one mana of any color to your mana pool.\nCHK C\n\nOrochi Ranger\n{1}{G}\nCreature - Snake Warrior\n2/1\nWhenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nCHK C\n\nOrochi Sustainer\n{1}{G}\nCreature - Snake Shaman\n1/2\n{T}: Add {G} to your mana pool.\nCHK C\n\nOros, the Avenger\n{3}{W}{B}{R}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.\nPLC R, COM R\n\nOrzhov Basilica\nLand\nOrzhov Basilica enters the battlefield tapped.\nWhen Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {W}{B} to your mana pool.\nGPT C, COM C\n\nOrzhov Euthanist\n{2}{B}\nCreature - Human Assassin\n2/2\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.\nGPT C\n\nOrzhov Guildmage\n{W/B}{W/B}\nCreature - Human Wizard\n2/2\n{2}{W}: Target player gains 1 life.\n{2}{B}: Each player loses 1 life.\nGPT U, COM U\n\nOrzhov Pontiff\n{1}{W}{B}\nCreature - Human Cleric\n1/1\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one - Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.\nGPT R\n\nOrzhov Signet\n{2}\nArtifact\n{1}, {T}: Add {W}{B} to your mana pool.\nGPT C, COM C\n\nOrzhova, the Church of Deals\nLand\n{T}: Add {1} to your mana pool.\n{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.\nGPT U\n\nOsai Vultures\n{1}{W}\nCreature - Bird\n1/1\nFlying\nAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.\nRemove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.\nLEG C, 4ED U, ME4 C\n\nOstiary Thrull\n{3}{B}\nCreature - Thrull\n2/2\n{W}, {T}: Tap target creature.\nGPT C\n\nOstracize\n{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card.\nULG C, 7ED C\n\nOtaria\nPlane - Dominaria\nInstant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)\nWhenever you roll {C}, take an extra turn after this one.\nHOP C\n\nOtarian Juggernaut\n{4}\nArtifact Creature - Juggernaut\n2/3\nOtarian Juggernaut can't be blocked by Walls.\nThreshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.\nODY R\n\nOtherworldly Journey\n{1}{W}\nInstant - Arcane\nExile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.\nCHK U, DVD U\n\nOubliette\n{1}{B}{B}\nEnchantment\nWhen Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.\nWhen Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.\nARN C (x2), MED C\n\nOuphe Vandals\n{2}{G}\nCreature - Ouphe Rogue\n2/2\n{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)\n5DN U\n\nOust\n{W}\nSorcery\nPut target creature into its owner's library second from the top. Its controller gains 3 life.\nROE U\n\nOutbreak\n{3}{B}\nSorcery\nYou may discard a Swamp card rather than pay Outbreak's mana cost.\nChoose a creature type. All creatures of that type get -1/-1 until end of turn.\nPCY U\n\nOutmaneuver\n{X}{R}\nInstant\nX target blocked creatures assign their combat damage this turn as though they weren't blocked.\nUSG U\n\nOutrage Shaman\n{3}{R}{R}\nCreature - Goblin Shaman\n2/2\nChroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.\nEVE U\n\nOutrider en-Kor\n{2}{W}\nCreature - Kor Rebel Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.\nTSP U\n\nOutrider of Jhess\n{3}{U}\nCreature - Human Knight\n2/2\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA C\n\nOverabundance\n{1}{R}{G}\nEnchantment\nWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.\nINV R\n\nOverbeing of Myth\n{G/U}{G/U}{G/U}{G/U}{G/U}\nCreature - Spirit Avatar\n*/*\nOverbeing of Myth's power and toughness are each equal to the number of cards in your hand.\nAt the beginning of your draw step, draw an additional card.\nEVE R\n\nOverblaze\n{3}{R}\nInstant - Arcane\nEach time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK U\n\nOverburden\n{1}{U}\nEnchantment\nWhenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.\nPCY R\n\nOvereager Apprentice\n{2}{B}\nCreature - Human Minion\n1/2\nDiscard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.\nODY C, DVD C\n\nOvergrown Battlement\n{1}{G}\nCreature - Wall\n0/4\nDefender\n{T}: Add {G} to your mana pool for each creature with defender you control.\nROE C\n\nOvergrown Estate\n{B}{G}{W}\nEnchantment\nSacrifice a land: You gain 3 life.\nAPC R\n\nOvergrown Tomb\nLand - Swamp Forest\n({T}: Add {B} or {G} to your mana pool.)\nAs Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.\nRAV R\n\nOvergrowth\n{2}{G}\nEnchantment - Aura\nEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nWhenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).\nSTH C, 9ED C, 10E C\n\nOverlaid Terrain\n{2}{G}{G}\nEnchantment\nAs Overlaid Terrain enters the battlefield, sacrifice all lands you control.\nLands you control have "{T}: Add two mana of any one color to your mana pool."\nNEM R\n\nOverload\n{R}\nInstant\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nDestroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.\nINV C\n\nOvermaster\n{R}\nSorcery\nThe next instant or sorcery spell you cast this turn can't be countered by spells or abilities.\nDraw a card.\nTOR R\n\nOverride\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1} for each artifact you control.\nMRD C\n\nOverrule\n{X}{W}{U}\nInstant\nCounter target spell unless its controller pays {X}. You gain X life.\nDIS C\n\nOverrun\n{2}{G}{G}{G}\nSorcery\nCreatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nTMP U, ODY U, 10E U, M10 U, GVL U, M12 U\n\nOversold Cemetery\n{1}{B}\nEnchantment\nAt the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.\nONS R\n\nOversoul of Dusk\n{G/W}{G/W}{G/W}{G/W}{G/W}\nCreature - Spirit Avatar\n5/5\nProtection from blue, from black, and from red\nSHM R\n\nOvertaker\n{1}{U}\nCreature - Merfolk Spellshaper\n1/1\n{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.\nPRO R, MMQ R\n\nOverwhelm\n{5}{G}{G}\nSorcery\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nCreatures you control get +3/+3 until end of turn.\nRAV U\n\nOverwhelming Forces\n{6}{B}{B}\nSorcery\nDestroy all creatures target opponent controls. Draw a card for each creature destroyed this way.\nPTK R, ME4 R\n\nOverwhelming Instinct\n{2}{G}\nEnchantment\nWhenever you attack with three or more creatures, draw a card.\nONS U\n\nOverwhelming Intellect\n{4}{U}{U}\nInstant\nCounter target creature spell. Draw cards equal to that spell's converted mana cost.\nSOK U\n\nOverwhelming Stampede\n{3}{G}{G}\nSorcery\nUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nM11 R\n\nOvinize\n{1}{U}\nInstant\nTarget creature loses all abilities and becomes 0/1 until end of turn.\nPLC U\n\nOvinomancer\n{2}{U}\nCreature - Human Wizard\n0/1\nWhen Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.\n{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.\nVIS U, TSB S\n\nOwl Familiar\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Owl Familiar enters the battlefield, draw a card, then discard a card.\nPOR C, S99 U, ME4 C\n\nOxidda Daredevil\n{1}{R}\nCreature - Goblin Artificer\n2/1\nSacrifice an artifact: Oxidda Daredevil gains haste until end of turn.\nSOM C\n\nOxidda Golem\n{6}\nArtifact Creature - Golem\n3/2\nAffinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)\nHaste\nDST C, JVC C\n\nOxidda Scrapmelter\n{3}{R}\nCreature - Beast\n3/3\nWhen Oxidda Scrapmelter enters the battlefield, destroy target artifact.\nSOM U\n\nOxidize\n{G}\nInstant\nDestroy target artifact. It can't be regenerated.\nDST U\n\nOyobi, Who Split the Heavens\n{6}{W}\nLegendary Creature - Spirit\n3/6\nFlying\nWhenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.\nBOK R\n\nPacifism\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\nMIR C, TMP C, USG C, 6ED C, BRB C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C, M12 C\n\nPack Hunt\n{3}{G}\nSorcery\nSearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.\nNEM R\n\nPack's Disdain\n{1}{B}\nInstant\nChoose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.\nMOR C\n\nPact of Negation\n{0}\nInstant\nPact of Negation is blue.\nCounter target spell.\nAt the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.\nFUT R\n\nPact of the Titan\n{0}\nInstant\nPact of the Titan is red.\nPut a 4/4 red Giant creature token onto the battlefield.\nAt the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.\nFUT R\n\nPain\n{B}\nSorcery\nTarget player discards a card.\n----\nSuffering\n{3}{R}\nSorcery\nDestroy target land.\nINV U (x2)\n\nPain Kami\n{2}{R}\nCreature - Spirit\n2/2\n{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.\nCHK U\n\nPain Magnification\n{1}{B}{R}\nEnchantment\nWhenever an opponent is dealt 3 or more damage by a single source, that player discards a card.\nDIS U\n\nPain's Reward\n{2}{B}\nSorcery\nEach player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.\nSOK R\n\nPainbringer\n{2}{B}{B}\nCreature - Human Minion\n1/1\n{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.\nODY U\n\nPainful Memories\n{1}{B}\nSorcery\nLook at target opponent's hand and choose a card from it. Put that card on top of that player's library.\nMIR U, 6ED C\n\nPainful Quandary\n{3}{B}{B}\nEnchantment\nWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.\nSOM R\n\nPainsmith\n{1}{B}\nCreature - Human Artificer\n2/1\nWhenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.\nSOM U\n\nPainter's Servant\n{2}\nArtifact Creature - Scarecrow\n1/3\nAs Painter's Servant enters the battlefield, choose a color.\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.\nSHM R\n\nPainwracker Oni\n{3}{B}{B}\nCreature - Demon Spirit\n5/4\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.\nCHK U\n\nPalace Guard\n{2}{W}\nCreature - Human Soldier\n1/4\nPalace Guard can block any number of creatures.\nM10 C, M11 C\n\nPaladin en-Vec\n{1}{W}{W}\nCreature - Human Knight\n2/2\nFirst strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)\nEXO R, 9ED R, 10E R\n\nPaladin of Prahv\n{4}{W}{W}\nCreature - Human Knight\n3/4\nWhenever Paladin of Prahv deals damage, you gain that much life.\nForecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)\nDIS U, DDG U\n\nPale Bears\n{2}{G}\nCreature - Bear\n2/2\nIslandwalk\nICE R\n\nPale Moon\n{1}{U}\nInstant\nUntil end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.\nNEM R\n\nPale Recluse\n{4}{G}{W}\nCreature - Spider\n4/5\nReach (This can block creatures with flying.)\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)\nARB C, ARC C\n\nPale Wayfarer\n{5}{W}{W}\nCreature - Spirit Giant\n4/4\n{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)\nSHM U\n\nPaleoloth\n{4}{G}{G}\nCreature - Beast\n5/5\nWhenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.\nCON R\n\nPalinchron\n{5}{U}{U}\nCreature - Illusion\n4/5\nFlying\nWhen Palinchron enters the battlefield, untap up to seven lands.\n{2}{U}{U}: Return Palinchron to its owner's hand.\nULG R\n\nPalladia-Mors\n{2}{R}{R}{G}{G}{W}{W}\nLegendary Creature - Elder Dragon\n7/7\nFlying, trample\nAt the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.\nLEG R, CHR R, ME3 R\n\nPalladium Myr\n{3}\nArtifact Creature - Myr\n2/2\n{T}: Add {2} to your mana pool.\nSOM U\n\nPalliation Accord\n{3}{W}{U}\nEnchantment\nWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.\nRemove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.\nDIS U\n\nPallid Mycoderm\n{3}{W}\nCreature - Fungus\n2/4\nAt the beginning of your upkeep, put a spore counter on Pallid Mycoderm.\nRemove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.\nPLC C\n\nPallimud\n{2}{R}\nCreature - Beast\n*/3\nAs Pallimud enters the battlefield, choose an opponent.\nPallimud's power is equal to the number of tapped lands the chosen player controls.\nTMP R\n\nPanacea\n{4}\nArtifact\n{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.\nMMQ U\n\nPandemonium\n{3}{R}\nEnchantment\nWhenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.\nEXO R, TSB S\n\nPandora's Box\n{5}\nArtifact\n{3}, {T}: Choose a creature card at random from all players' decklists. For each player, flip a coin. If the flip ends up heads, put a token that's a copy of that creature card onto the battlefield under that player's control.\nASTRAL S\n\nPang Tong, "Young Phoenix"\n{1}{W}{W}\nLegendary Creature - Human Advisor\n1/2\n{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nPanglacial Wurm\n{5}{G}{G}\nCreature - Wurm\n9/5\nTrample\nWhile you're searching your library, you may cast Panglacial Wurm from your library.\nCSP R\n\nPangosaur\n{2}{G}{G}\nCreature - Lizard\n6/6\nWhenever a player plays a land, return Pangosaur to its owner's hand.\nMMQ R\n\nPanic\n{R}\nInstant\nCast Panic only during combat before blockers are declared.\nTarget creature can't block this turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C, ME2 C\n\nPanic Attack\n{2}{R}\nSorcery\nUp to three target creatures can't block this turn.\nPCY C, 8ED C, 9ED C, M10 C\n\nPanic Spellbomb\n{1}\nArtifact\n{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.\nWhen Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.\nSOM C\n\nPanoptic Mirror\n{5}\nArtifact\nImprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.\nAt the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.\nDST R\n\nPanopticon\nPlane - Mirrodin\nWhen you planeswalk to Panopticon, draw a card.\nAt the beginning of your draw step, draw an additional card.\nWhenever you roll {C}, draw a card.\nHOP C\n\nPanther Warriors\n{4}{G}\nCreature - Cat Warrior\n6/3\nVIS C, POR C, 6ED C\n\nPaperfin Rascal\n{2}{U}\nCreature - Merfolk Rogue\n2/2\nWhen Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nParadigm Shift\n{1}{U}\nSorcery\nExile all cards from your library. Then shuffle your graveyard into your library.\nWTH R\n\nParadise Mantle\n{0}\nArtifact - Equipment\nEquipped creature has "{T}: Add one mana of any color to your mana pool."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN U\n\nParadise Plume\n{4}\nArtifact\nAs Paradise Plume enters the battlefield, choose a color.\nWhenever a player casts a spell of the chosen color, you may gain 1 life.\n{T}: Add one mana of the chosen color to your mana pool.\nTSP U\n\nParadox Haze\n{2}{U}\nEnchantment - Aura\nEnchant player\nAt the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.\nTSP U\n\nParagon of the Amesha\n{2}{W}\nCreature - Human Knight\n2/2\nFirst strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.\nCON U\n\nParallax Dementia\n{1}{B}\nEnchantment - Aura\nEnchant creature\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nEnchanted creature gets +3/+2.\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.\nNEM C\n\nParallax Inhibitor\n{2}\nArtifact\n{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.\nNEM R\n\nParallax Nexus\n{2}{B}\nEnchantment\nFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.\nWhen Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.\nNEM R\n\nParallax Tide\n{2}{U}{U}\nEnchantment\nFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Tide: Exile target land.\nWhen Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.\nNEM R\n\nParallax Wave\n{2}{W}{W}\nEnchantment\nFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Parallax Wave: Exile target creature.\nWhen Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.\nNEM R\n\nParallectric Feedback\n{3}{R}\nInstant\nParallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.\nGPT R\n\nParallel Evolution\n{3}{G}{G}\nSorcery\nFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR R\n\nParallel Thoughts\n{3}{U}{U}\nEnchantment\nWhen Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.\nIf you would draw a card, you may instead put the top card of the pile you exiled into your hand.\nSCG R\n\nParalyze\n{B}\nEnchantment - Aura\nEnchant creature\nWhen Paralyze enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C\n\nParalyzing Grasp\n{2}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nZEN C\n\nParapet\n{1}{W}\nEnchantment\nYou may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nCreatures you control get +0/+1.\nVIS C\n\nParapet Watchers\n{2}{U}\nCreature - Kithkin Soldier\n2/2\n{W/U}: Parapet Watchers gets +0/+1 until end of turn.\nSHM C\n\nParasitic Bond\n{3}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.\nUSG U\n\nParasitic Implant\n{3}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.\nNPH C\n\nParasitic Strix\n{2}{U}\nArtifact Creature - Bird\n2/2\nFlying\nWhen Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.\nCON C\n\nParch\n{1}{R}\nInstant\nChoose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.\nULG C\n\nPardic Arsonist\n{2}{R}{R}\nCreature - Human Barbarian\n3/3\nThreshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."\nTOR U\n\nPardic Collaborator\n{3}{R}\nCreature - Human Barbarian\n2/2\nFirst strike\n{B}: Pardic Collaborator gets +1/+1 until end of turn.\nTOR U\n\nPardic Dragon\n{4}{R}{R}\nCreature - Dragon\n4/4\nFlying\n{R}: Pardic Dragon gets +1/+0 until end of turn.\nSuspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.\nTSP R\n\nPardic Firecat\n{3}{R}\nCreature - Elemental Cat\n2/3\nHaste\nIf Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.\nODY C\n\nPardic Lancer\n{4}{R}\nCreature - Human Barbarian\n3/2\nDiscard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.\nTOR C\n\nPardic Miner\n{1}{R}\nCreature - Dwarf\n1/1\nSacrifice Pardic Miner: Target player can't play lands this turn.\nODY R\n\nPardic Swordsmith\n{2}{R}\nCreature - Dwarf\n1/1\n{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.\nODY C\n\nPariah\n{2}{W}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nAll damage that would be dealt to you is dealt to enchanted creature instead.\nUSG R, 7ED R, 10E R\n\nPariah's Shield\n{5}\nArtifact - Equipment\nAll damage that would be dealt to you is dealt to equipped creature instead.\nEquip {3}\nRAV R\n\nParoxysm\n{1}{R}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.\nEXO U\n\nPart Water\n{X}{X}{U}\nSorcery\nX target creatures gain islandwalk until end of turn.\nLEG U\n\nPart the Veil\n{3}{U}\nInstant - Arcane\nReturn all creatures you control to their owner's hand.\nCHK R\n\nPatagia Golem\n{4}\nArtifact Creature - Golem\n2/3\n{3}: Patagia Golem gains flying until end of turn.\nMIR U, 6ED U, 7ED U, 8ED U\n\nPatagia Viper\n{3}{G}\nCreature - Snake\n2/1\nFlying\nWhen Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.\nDIS U\n\nPatchwork Gnomes\n{3}\nArtifact Creature - Gnome\n2/1\nDiscard a card: Regenerate Patchwork Gnomes.\nTMP U, ODY U\n\nPath of Anger's Flame\n{2}{R}\nInstant - Arcane\nCreatures you control get +2/+0 until end of turn.\nSOK C\n\nPath of Peace\n{3}{W}\nSorcery\nDestroy target creature. Its owner gains 4 life.\nPOR C, P02 C, USG C, S99 C\n\nPath to Exile\n{W}\nInstant\nExile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.\nCON U, ARC U, COM U\n\nPathrazer of Ulamog\n{11}\nCreature - Eldrazi\n9/9\nAnnihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)\nPathrazer of Ulamog can't be blocked except by three or more creatures.\nROE U\n\nPatriarch's Bidding\n{3}{B}{B}\nSorcery\nEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.\nONS R\n\nPatriarch's Desire\n{3}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/-2.\nThreshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.\nODY C\n\nPatrician's Scorn\n{3}{W}\nInstant\nIf you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.\nDestroy all enchantments.\nFUT C\n\nPatrol Hound\n{1}{W}\nCreature - Hound\n2/2\nDiscard a card: Patrol Hound gains first strike until end of turn.\nODY C\n\nPatrol Signaler\n{1}{W}\nCreature - Kithkin Soldier\n1/1\n{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)\nEVE U\n\nPatron Wizard\n{U}{U}{U}\nCreature - Human Wizard\n2/2\nTap an untapped Wizard you control: Counter target spell unless its controller pays {1}.\nODY R\n\nPatron of the Akki\n{4}{R}{R}\nLegendary Creature - Spirit\n5/5\nGoblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)\nWhenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.\nBOK R\n\nPatron of the Kitsune\n{4}{W}{W}\nLegendary Creature - Spirit\n5/6\nFox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)\nWhenever a creature attacks, you may gain 1 life.\nBOK R\n\nPatron of the Moon\n{5}{U}{U}\nLegendary Creature - Spirit\n5/4\nMoonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)\nFlying\n{1}: Put up to two land cards from your hand onto the battlefield tapped.\nBOK R\n\nPatron of the Nezumi\n{5}{B}{B}\nLegendary Creature - Spirit\n6/6\nRat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)\nWhenever a permanent is put into an opponent's graveyard, that player loses 1 life.\nBOK R, COM R\n\nPatron of the Orochi\n{6}{G}{G}\nLegendary Creature - Spirit\n7/7\nSnake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)\n{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.\nBOK R\n\nPatron of the Wild\n{G}\nCreature - Elf\n1/1\nMorph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.\nLGN C\n\nPattern of Rebirth\n{3}{G}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.\nUDS R\n\nPaupers' Cage\n{3}\nArtifact\nAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.\nMIR R\n\nPavel Maliki\n{4}{B}{R}\nLegendary Creature - Human\n5/3\n{B}{R}: Pavel Maliki gets +1/+0 until end of turn.\nLEG U, ME3 U\n\nPawn of Ulamog\n{1}{B}{B}\nCreature - Vampire Shaman\n2/2\nWhenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\nROE U\n\nPay No Heed\n{W}\nInstant\nPrevent all damage a source of your choice would deal this turn.\nTOR C\n\nPeace Strider\n{4}\nArtifact Creature - Construct\n3/3\nWhen Peace Strider enters the battlefield, you gain 3 life.\nMBS U\n\nPeace Talks\n{1}{W}\nSorcery\nThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.\nVIS U\n\nPeace and Quiet\n{1}{W}\nInstant\nDestroy two target enchantments.\nULG U\n\nPeace of Mind\n{1}{W}\nEnchantment\n{W}, Discard a card: You gain 3 life.\nEXO U, 9ED U\n\nPeacekeeper\n{2}{W}\nCreature - Human\n1/1\nAt the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.\nCreatures can't attack.\nWTH R\n\nPeacekeeper Avatar\nVanguard\nHand +0, life +9\n{3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.\nVG S\n\nPeach Garden Oath\n{W}\nSorcery\nYou gain 2 life for each creature you control.\nPTK U, 8ED U, ME3 C\n\nPearl Dragon\n{4}{W}{W}\nCreature - Dragon\n4/4\nFlying\n{1}{W}: Pearl Dragon gets +0/+1 until end of turn.\nMIR R, 6ED R\n\nPearl Medallion\n{2}\nArtifact\nWhite spells you cast cost {1} less to cast.\nTMP R\n\nPearl Shard\n{3}\nArtifact\n{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nMRD U\n\nPearled Unicorn\n{2}{W}\nCreature - Unicorn\n2/2\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C\n\nPearlspear Courier\n{2}{W}\nCreature - Human Soldier\n2/1\nYou may choose not to untap Pearlspear Courier during your untap step.\n{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.\nONS U\n\nPeat Bog\nLand\nPeat Bog enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.\nMMQ C\n\nPedantic Learning\n{U}{U}\nEnchantment\nWhenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.\nODY R\n\nPeek\n{U}\nInstant\nLook at target player's hand.\nDraw a card.\nODY C, 10E C\n\nPeel from Reality\n{1}{U}\nInstant\nReturn target creature you control and target creature you don't control to their owners' hands.\nRAV C\n\nPeer Pressure\n{3}{U}\nSorcery\nChoose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)\nONS R\n\nPeer Through Depths\n{1}{U}\nInstant - Arcane\nLook at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nCHK C\n\nPegasus Charger\n{2}{W}\nCreature - Pegasus\n2/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nUSG C, 9ED C\n\nPegasus Refuge\n{3}{W}\nEnchantment\n{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.\nTMP R\n\nPegasus Stampede\n{1}{W}\nSorcery\nBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nPut a 1/1 white Pegasus creature token with flying onto the battlefield.\nEXO U\n\nPelakka Wurm\n{4}{G}{G}{G}\nCreature - Wurm\n7/7\nTrample\nWhen Pelakka Wurm enters the battlefield, you gain 7 life.\nWhen Pelakka Wurm dies, draw a card.\nROE U\n\nPemmin's Aura\n{1}{U}{U}\nEnchantment - Aura\nEnchant creature\n{U}: Untap enchanted creature.\n{U}: Enchanted creature gains flying until end of turn.\n{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)\n{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.\nSCG U\n\nPenance\n{2}{W}\nEnchantment\nPut a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.\nEXO U\n\nPendelhaven\nLegendary Land\n{T}: Add {G} to your mana pool.\n{T}: Target 1/1 creature gets +1/+2 until end of turn.\nLEG U, TSB S\n\nPendelhaven Elder\n{1}{G}\nCreature - Elf Shaman\n1/1\n{T}: Each 1/1 creature you control gets +1/+2 until end of turn.\nTSP U\n\nPendrell Drake\n{3}{U}\nCreature - Drake\n2/3\nFlying\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nPendrell Flux\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."\nUSG C\n\nPendrell Mists\n{3}{U}\nEnchantment\nAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."\nWTH R\n\nPennon Blade\n{3}\nArtifact - Equipment\nEquipped creature gets +1/+1 for each creature you control.\nEquip {4}\nROE U\n\nPentad Prism\n{2}\nArtifact\nSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)\nRemove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.\n5DN C, HOP C\n\nPentagram of the Ages\n{4}\nArtifact\n{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nICE R, 5ED R, 6ED R, ME4 U\n\nPentarch Paladin\n{2}{W}{W}{W}\nCreature - Human Knight\n3/3\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nAs Pentarch Paladin enters the battlefield, choose a color.\n{W}{W}, {T}: Destroy target permanent of the chosen color.\nTSP R\n\nPentarch Ward\n{2}{W}\nEnchantment - Aura\nEnchant creature\nAs Pentarch Ward enters the battlefield, choose a color.\nWhen Pentarch Ward enters the battlefield, draw a card.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.\nTSP C\n\nPentavus\n{7}\nArtifact Creature - Construct\n0/0\nPentavus enters the battlefield with five +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.\n{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.\nMRD R, HOP R, EVT R, M12 R\n\nPenumbra Bobcat\n{2}{G}\nCreature - Cat\n2/1\nWhen Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.\nAPC C\n\nPenumbra Kavu\n{4}{G}\nCreature - Kavu\n3/3\nWhen Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.\nAPC U\n\nPenumbra Spider\n{2}{G}{G}\nCreature - Spider\n2/4\nReach (This creature can block creatures with flying.)\nWhen Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.\nTSP C, COM C\n\nPenumbra Wurm\n{5}{G}{G}\nCreature - Wurm\n6/6\nTrample\nWhen Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.\nAPC R\n\nPeople of the Woods\n{G}{G}\nCreature - Human\n1/*\nPeople of the Woods's toughness is equal to the number of Forests you control.\nDRK U\n\nPeppersmoke\n{B}\nTribal Instant - Faerie\nTarget creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.\nLRW C\n\nPeregrine Drake\n{4}{U}\nCreature - Drake\n2/3\nFlying\nWhen Peregrine Drake enters the battlefield, untap up to five lands.\nUSG U\n\nPeregrine Griffin\n{4}{W}\nCreature - Griffin\n2/4\nFlying\nFirst strike (This creature deals combat damage before creatures without first strike.)\nM12 C\n\nPeregrine Mask\n{1}\nArtifact - Equipment\nEquipped creature has defender, flying, and first strike.\nEquip {2}\nRAV U\n\nPerhaps You've Met My Cohort\nScheme\nWhen you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.\nARC P\n\nPerilous Forays\n{3}{G}{G}\nEnchantment\n{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.\nRAV U\n\nPerilous Myr\n{2}\nArtifact Creature - Myr\n1/1\nWhen Perilous Myr dies, it deals 2 damage to target creature or player.\nSOM C\n\nPerilous Research\n{1}{U}\nInstant\nDraw two cards, then sacrifice a permanent.\nCSP U, COM U\n\nPerimeter Captain\n{W}\nCreature - Human Soldier\n0/4\nDefender\nWhenever a creature you control with defender blocks, you may gain 2 life.\nWWK U\n\nPerish\n{2}{B}\nSorcery\nDestroy all green creatures. They can't be regenerated.\nTMP U, 6ED U\n\nPerish the Thought\n{2}{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.\nROE C\n\nPermafrost Trap\n{2}{U}{U}\nInstant - Trap\nIf an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nWWK U\n\nPernicious Deed\n{1}{B}{G}\nEnchantment\n{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.\nAPC R\n\nPerplex\n{1}{U}{B}\nInstant\nCounter target spell unless its controller discards his or her hand.\nTransmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nPersecute\n{2}{B}{B}\nSorcery\nChoose a color. Target player reveals his or her hand and discards all cards of that color.\nUSG R, 7ED R, 8ED R, 9ED R\n\nPersonal Incarnation\n{3}{W}{W}{W}\nCreature - Avatar Incarnation\n6/6\n{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.\nWhen Personal Incarnation dies, its owner loses half his or her life, rounded up.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nPersonal Sanctuary\n{2}{W}\nEnchantment\nDuring your turn, prevent all damage that would be dealt to you.\nM12 R\n\nPersonal Tutor\n{U}\nSorcery\nSearch your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.\nPOR U, ME2 U\n\nPersuasion\n{3}{U}{U}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nYou control enchanted creature.\nODY R, 10E U\n\nPestermite\n{2}{U}\nCreature - Faerie Rogue\n2/1\nFlash\nFlying\nWhen Pestermite enters the battlefield, you may tap or untap target permanent.\nLRW C\n\nPestilence\n{2}{B}{B}\nEnchantment\nAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.\n{B}: Pestilence deals 1 damage to each creature and each player.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, USG C, 6ED U, BRB U\n\nPestilence Demon\n{5}{B}{B}{B}\nCreature - Demon\n7/6\nFlying\n{B}: Pestilence Demon deals 1 damage to each creature and each player.\nROE R\n\nPestilence Rats\n{2}{B}\nCreature - Rat\n*/3\nPestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)\nICE C\n\nPestilent Kathari\n{2}{B}\nCreature - Bird Warrior\n1/1\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\n{2}{R}: Pestilent Kathari gains first strike until end of turn.\nCON C\n\nPestilent Souleater\n{5}\nArtifact Creature - Insect\n3/3\n{B/P}: Pestilent Souleater gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nPetalmane Baku\n{1}{G}\nCreature - Spirit\n1/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.\n{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.\nBOK C\n\nPetals of Insight\n{4}{U}\nSorcery - Arcane\nLook at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.\nCHK U\n\nPetra Sphinx\n{2}{W}{W}{W}\nCreature - Sphinx\n3/4\n{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.\nLEG R, CHR R, MED R\n\nPetradon\n{6}{R}{R}\nCreature - Nightmare Beast\n5/6\nWhen Petradon enters the battlefield, exile two target lands.\nWhen Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\n{R}: Petradon gets +1/+0 until end of turn.\nTOR R\n\nPetrahydrox\n{3}{U/R}\nCreature - Weird\n3/3\n({U/R} can be paid with either {U} or {R}.)\nWhen Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.\nGPT C\n\nPetravark\n{3}{R}\nCreature - Nightmare Beast\n2/2\nWhen Petravark enters the battlefield, exile target land.\nWhen Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nTOR C\n\nPetrified Field\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.\nODY R\n\nPetrified Plating\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nSuspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT C\n\nPetrified Wood-Kin\n{6}{G}\nCreature - Elemental Warrior\n3/3\nPetrified Wood-Kin can't be countered.\nBloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)\nProtection from instants\nGPT R\n\nPewter Golem\n{5}\nArtifact Creature - Golem\n4/2\n{1}{B}: Regenerate Pewter Golem.\nMRD C\n\nPhage the Untouchable\n{3}{B}{B}{B}{B}\nLegendary Creature - Zombie Minion\n4/4\nWhen Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.\nWhenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.\nWhenever Phage deals combat damage to a player, that player loses the game.\nLGN R, 10E R\n\nPhage the Untouchable Avatar\nVanguard\nHand +0, life -5\nPay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.\nPay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.\nVG S\n\nPhantasmagorian\n{5}{B}{B}\nCreature - Horror\n6/6\nWhen you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.\nDiscard three cards: Return Phantasmagorian from your graveyard to your hand.\nPLC U\n\nPhantasmal Abomination\n{1}{U}{U}\nCreature - Illusion\n5/5\nDefender\nWhen Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.\nROE U\n\nPhantasmal Bear\n{U}\nCreature - Bear Illusion\n2/2\nWhen Phantasmal Bear becomes the target of a spell or ability, sacrifice it.\nM12 C\n\nPhantasmal Dragon\n{2}{U}{U}\nCreature - Dragon Illusion\n5/5\nFlying\nWhen Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.\nM12 U\n\nPhantasmal Fiend\n{3}{B}\nCreature - Illusion\n1/5\n{B}: Phantasmal Fiend gets +1/-1 until end of turn.\n{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.\nALL C (x2), ME2 C\n\nPhantasmal Forces\n{3}{U}\nCreature - Illusion\n4/1\nFlying\nAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C\n\nPhantasmal Image\n{1}{U}\nCreature - Illusion\n0/0\nYou may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."\nM12 R\n\nPhantasmal Mount\n{1}{U}\nCreature - Illusion Horse\n1/1\nFlying\n{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.\nICE U, ME2 C\n\nPhantasmal Sphere\n{1}{U}\nCreature - Illusion\n0/1\nFlying\nAt the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.\nWhen Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.\nALL R\n\nPhantasmal Terrain\n{U}{U}\nEnchantment - Aura\nEnchant land\nAs Phantasmal Terrain enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, INV C, ME4 C\n\nPhantatog\n{1}{W}{U}\nCreature - Atog\n1/2\nSacrifice an enchantment: Phantatog gets +1/+1 until end of turn.\nDiscard a card: Phantatog gets +1/+1 until end of turn.\nODY U\n\nPhantom Beast\n{3}{U}\nCreature - Illusion Beast\n4/5\nWhen Phantom Beast becomes the target of a spell or ability, sacrifice it.\nM11 C\n\nPhantom Centaur\n{2}{G}{G}\nCreature - Centaur Spirit\n2/0\nProtection from black\nPhantom Centaur enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.\nJUD U\n\nPhantom Flock\n{3}{W}{W}\nCreature - Bird Soldier Spirit\n0/0\nFlying\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.\nJUD U\n\nPhantom Monster\n{3}{U}\nCreature - Illusion\n3/3\nFlying\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C\n\nPhantom Nantuko\n{2}{G}\nCreature - Insect Spirit\n0/0\nTrample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.\nJUD R\n\nPhantom Nishoba\n{5}{G}{W}\nCreature - Cat Beast Spirit\n0/0\nTrample\nPhantom Nishoba enters the battlefield with seven +1/+1 counters on it.\nWhenever Phantom Nishoba deals damage, you gain that much life.\nIf damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.\nJUD R\n\nPhantom Nomad\n{1}{W}\nCreature - Spirit Nomad\n0/0\nPhantom Nomad enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.\nJUD C\n\nPhantom Tiger\n{2}{G}\nCreature - Cat Spirit\n1/0\nPhantom Tiger enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.\nJUD C\n\nPhantom Warrior\n{1}{U}{U}\nCreature - Illusion Warrior\n2/2\nPhantom Warrior is unblockable.\nPOR R, WTH U, 6ED U, S99 R, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nPhantom Whelp\n{1}{U}\nCreature - Illusion Hound\n2/2\nWhen Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nODY C\n\nPhantom Wings\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nSacrifice Phantom Wings: Return enchanted creature to its owner's hand.\nWTH C, BOK C\n\nPhantom Wurm\n{4}{G}{G}\nCreature - Wurm Spirit\n2/0\nPhantom Wurm enters the battlefield with four +1/+1 counters on it.\nIf damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.\nTSP U\n\nPhelddagrif\n{1}{G}{W}{U}\nLegendary Creature - Phelddagrif\n4/4\n{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.\n{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.\n{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.\nALL R, MED R\n\nPhobian Phantasm\n{1}{B}{B}\nCreature - Illusion\n3/3\nFlying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nCumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP U\n\nPhosphorescent Feast\n{2}{G}{G}{G}\nSorcery\nChroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.\nFUT U, EVE U\n\nPhthisis\n{3}{B}{B}{B}{B}\nSorcery\nDestroy target creature. Its controller loses life equal to its power plus its toughness.\nSuspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP U\n\nPhylactery Lich\n{B}{B}{B}\nCreature - Zombie\n5/5\nAs Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.\nPhylactery Lich is indestructible.\nWhen you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.\nM11 R\n\nPhyresis\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nPhyrexia's Core\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice an artifact: You gain 1 life.\nNPH U\n\nPhyrexian Altar\n{3}\nArtifact\nSacrifice a creature: Add one mana of any color to your mana pool.\nINV R\n\nPhyrexian Arena\n{1}{B}{B}\nEnchantment\nAt the beginning of your upkeep, you draw a card and you lose 1 life.\nAPC R, 8ED R, 9ED R, HOP R, PVC R\n\nPhyrexian Battleflies\n{B}\nCreature - Insect\n0/1\nFlying\n{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.\nINV C, PVC C\n\nPhyrexian Bloodstock\n{4}{B}\nCreature - Zombie\n3/3\nWhen Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.\nPLS C\n\nPhyrexian Boon\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.\nALL C (x2), MED C\n\nPhyrexian Broodlings\n{1}{B}{B}\nCreature - Minion\n2/2\n{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.\nULG C, PVC C\n\nPhyrexian Colossus\n{7}\nArtifact Creature - Golem\n8/8\nPhyrexian Colossus doesn't untap during your untap step.\nPay 8 life: Untap Phyrexian Colossus.\nPhyrexian Colossus can't be blocked except by three or more creatures.\nUSG R, 7ED R, 8ED R, PVC R\n\nPhyrexian Crusader\n{1}{B}{B}\nCreature - Zombie Knight\n2/2\nFirst strike, protection from red and from white\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS R\n\nPhyrexian Debaser\n{3}{B}\nCreature - Carrier\n2/2\nFlying\n{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.\nULG C, PVC C\n\nPhyrexian Defiler\n{2}{B}{B}\nCreature - Carrier\n3/3\n{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.\nULG U, PVC U\n\nPhyrexian Delver\n{3}{B}{B}\nCreature - Zombie\n3/2\nWhen Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.\nINV R\n\nPhyrexian Denouncer\n{1}{B}\nCreature - Carrier\n1/1\n{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.\nULG C, PVC C\n\nPhyrexian Devourer\n{6}\nArtifact Creature - Construct\n1/1\nWhen Phyrexian Devourer's power is 7 or greater, sacrifice it.\nExile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.\nALL R, ME2 U\n\nPhyrexian Digester\n{3}\nArtifact Creature - Construct\n2/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nPhyrexian Dreadnought\n{1}\nArtifact Creature - Dreadnought\n12/12\nTrample\nWhen Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.\nMIR R\n\nPhyrexian Driver\n{2}{B}\nCreature - Zombie Mercenary\n1/1\nWhen Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.\nNEM C\n\nPhyrexian Etchings\n{B}{B}{B}\nEnchantment\nCumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.\nWhen Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.\nCSP R\n\nPhyrexian Furnace\n{1}\nArtifact\n{T}: Exile the bottom card of target player's graveyard.\n{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.\nWTH U\n\nPhyrexian Gargantua\n{4}{B}{B}\nCreature - Horror\n4/4\nWhen Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.\nAPC U, 9ED U, PVC U\n\nPhyrexian Ghoul\n{2}{B}\nCreature - Zombie\n2/2\nSacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.\nUSG C, BRB C, HOP C, PVC C\n\nPhyrexian Gremlins\n{2}{B}\nCreature - Gremlin\n1/1\nYou may choose not to untap Phyrexian Gremlins during your untap step.\n{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.\nATQ C\n\nPhyrexian Grimoire\n{3}\nArtifact\n{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.\nTMP R\n\nPhyrexian Hulk\n{6}\nArtifact Creature - Golem\n5/4\nTMP U, 7ED U, 8ED U, 9ED U, PVC U, NPH C\n\nPhyrexian Hydra\n{3}{G}{G}\nCreature - Hydra\n7/7\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nIf damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.\nMBS R\n\nPhyrexian Infiltrator\n{2}{B}\nCreature - Minion\n2/2\n{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)\nINV R\n\nPhyrexian Ingester\n{6}{U}\nCreature - Beast\n3/3\nImprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.\nPhyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.\nNPH R\n\nPhyrexian Ironfoot\n{3}\nSnow Artifact Creature - Construct\n3/4\nPhyrexian Ironfoot doesn't untap during your untap step.\n{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nPhyrexian Juggernaut\n{6}\nArtifact Creature - Juggernaut\n5/5\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nPhyrexian Juggernaut attacks each turn if able.\nMBS U\n\nPhyrexian Lens\n{3}\nArtifact\n{T}, Pay 1 life: Add one mana of any color to your mana pool.\nINV R\n\nPhyrexian Marauder\n{X}\nArtifact Creature - Construct\n0/0\nPhyrexian Marauder enters the battlefield with X +1/+1 counters on it.\nPhyrexian Marauder can't block.\nPhyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.\nVIS R\n\nPhyrexian Metamorph\n{3}{U/P}\nArtifact Creature - Shapeshifter\n0/0\n({U/P} can be paid with either {U} or 2 life.)\nYou may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.\nNPH R\n\nPhyrexian Monitor\n{3}{B}\nCreature - Skeleton\n2/2\n{B}: Regenerate Phyrexian Monitor.\nUDS C\n\nPhyrexian Negator\n{2}{B}\nCreature - Horror\n5/5\nTrample\nWhenever Phyrexian Negator is dealt damage, sacrifice that many permanents.\nUDS R, PVC M\n\nPhyrexian Obliterator\n{B}{B}{B}{B}\nCreature - Horror\n5/5\nTrample\nWhenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.\nNPH M\n\nPhyrexian Plaguelord\n{3}{B}{B}\nCreature - Carrier\n4/4\n{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.\nULG R, 8ED R, PVC R\n\nPhyrexian Portal\n{3}\nArtifact\n{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.\nALL R, ME2 R\n\nPhyrexian Processor\n{4}\nArtifact\nAs Phyrexian Processor enters the battlefield, pay any amount of life.\n{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.\nUSG R, PVC R\n\nPhyrexian Prowler\n{3}{B}\nCreature - Zombie Mercenary\n3/3\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.\nNEM U\n\nPhyrexian Purge\n{2}{B}{R}\nSorcery\nDestroy any number of target creatures.\nPhyrexian Purge costs 3 life more to cast for each target.\nMIR R\n\nPhyrexian Rager\n{2}{B}\nCreature - Horror\n2/2\nWhen Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.\nAPC C, 10E C, GVL C, MBS C\n\nPhyrexian Reaper\n{4}{B}\nCreature - Zombie\n3/3\nWhenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.\nINV C\n\nPhyrexian Rebirth\n{4}{W}{W}\nSorcery\nDestroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.\nMBS R\n\nPhyrexian Reclamation\n{B}\nEnchantment\n{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.\nULG U\n\nPhyrexian Revoker\n{2}\nArtifact Creature - Horror\n2/1\nAs Phyrexian Revoker enters the battlefield, name a nonland card.\nActivated abilities of sources with the chosen name can't be activated.\nMBS R\n\nPhyrexian Scuta\n{3}{B}\nCreature - Zombie\n3/3\nKicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)\nIf Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.\nPLS R\n\nPhyrexian Slayer\n{3}{B}\nCreature - Minion\n2/2\nFlying\nWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.\nINV C\n\nPhyrexian Snowcrusher\n{6}\nSnow Artifact Creature - Juggernaut\n6/5\nPhyrexian Snowcrusher attacks each turn if able.\n{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nPhyrexian Soulgorger\n{3}\nSnow Artifact Creature - Construct\n8/8\nCumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP R\n\nPhyrexian Splicer\n{2}\nArtifact\n{2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.\nTMP U\n\nPhyrexian Swarmlord\n{4}{G}{G}\nCreature - Insect Horror\n4/4\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.\nNPH R\n\nPhyrexian Totem\n{3}\nArtifact\n{T}: Add {B} to your mana pool.\n{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.\nWhenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.\nTSP U, PVC U\n\nPhyrexian Tower\nLegendary Land\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice a creature: Add {B}{B} to your mana pool.\nUSG R\n\nPhyrexian Tribute\n{2}{B}\nSorcery\nAs an additional cost to cast Phyrexian Tribute, sacrifice two creatures.\nDestroy target artifact.\nMIR R\n\nPhyrexian Tyranny\n{U}{B}{R}\nEnchantment\nWhenever a player draws a card, that player loses 2 life unless he or she pays {2}.\nPLS R\n\nPhyrexian Unlife\n{2}{W}\nEnchantment\nYou don't lose the game for having 0 or less life.\nAs long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)\nNPH R\n\nPhyrexian Vatmother\n{2}{B}{B}\nCreature - Horror\n4/5\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, you get a poison counter.\nMBS R\n\nPhyrexian Vault\n{3}\nArtifact\n{2}, {T}, Sacrifice a creature: Draw a card.\nMIR U, 6ED U, 10E U, PVC U\n\nPhyrexian Walker\n{0}\nArtifact Creature - Construct\n0/3\nVIS C\n\nPhyrexian War Beast\n{3}\nArtifact Creature - Beast\n3/4\nWhen Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.\nALL C (x2), MED U\n\nPhytohydra\n{2}{G}{W}{W}\nCreature - Plant Hydra\n1/1\nIf damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.\nRAV R\n\nPianna, Nomad Captain\n{1}{W}{W}\nLegendary Creature - Human Nomad\n2/2\nWhenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.\nODY R\n\nPierce Strider\n{4}\nArtifact Creature - Construct\n3/3\nWhen Pierce Strider enters the battlefield, target opponent loses 3 life.\nMBS U\n\nPiety\n{2}{W}\nInstant\nBlocking creatures get +0/+3 until end of turn.\nARN C (x2), 4ED C\n\nPiety Charm\n{W}\nInstant\nChoose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.\nONS C\n\nPikemen\n{1}{W}\nCreature - Human Soldier\n1/1\nFirst strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nDRK C, 4ED C, 5ED C\n\nPilgrim of Justice\n{2}{W}\nCreature - Human Cleric\n1/3\nProtection from red\n{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.\nODY C\n\nPilgrim of Virtue\n{2}{W}\nCreature - Human Cleric\n1/3\nProtection from black\n{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.\nODY C\n\nPilgrim's Eye\n{3}\nArtifact Creature - Thopter\n1/1\nFlying\nWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.\nWWK C\n\nPili-Pala\n{2}\nArtifact Creature - Scarecrow\n1/1\nFlying\n{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)\nSHM C\n\nPillage\n{1}{R}{R}\nSorcery\nDestroy target artifact or land. It can't be regenerated.\nALL U, 6ED U, 7ED U, ME2 U, H10 U\n\nPillaging Horde\n{2}{R}{R}\nCreature - Human Barbarian\n5/5\nWhen Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.\nPOR R\n\nPillar Tombs of Aku\n{2}{B}{B}\nWorld Enchantment\nAt the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.\nVIS R\n\nPillar of the Paruns\nLand\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells.\nDIS R\n\nPillarfield Ox\n{3}{W}\nCreature - Ox\n2/4\nZEN C\n\nPillory of the Sleepless\n{1}{W}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has "At the beginning of your upkeep, you lose 1 life."\nGPT C\n\nPincer Spider\n{2}{G}\nCreature - Spider\n2/3\nKicker {3} (You may pay an additional {3} as you cast this spell.)\nReach (This creature can block creatures with flying.)\nIf Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.\nINV C\n\nPincher Beetles\n{2}{G}\nCreature - Insect\n3/1\nShroud (This creature can't be the target of spells or abilities.)\nTMP C, BRB C, 10E C\n\nPine Barrens\nLand\nPine Barrens enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.\nTMP R\n\nPinecrest Ridge\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.\nCHK U\n\nPinpoint Avalanche\n{3}{R}{R}\nInstant\nPinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.\nONS C\n\nPious Kitsune\n{2}{W}\nCreature - Fox Cleric\n1/2\nAt the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.\n{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.\nCHK C\n\nPious Warrior\n{3}{W}\nCreature - Human Rebel Warrior\n2/3\nWhenever Pious Warrior is dealt combat damage, you gain that much life.\nMMQ C\n\nPiper's Melody\n{G}\nSorcery\nShuffle any number of target creature cards from your graveyard into your library.\nODY U\n\nPiracy\n{U}{U}\nSorcery\nUntil end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.\nP02 R, S99 R\n\nPiracy Charm\n{U}\nInstant\nChoose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.\nPLC C\n\nPiranha Marsh\nLand\nPiranha Marsh enters the battlefield tapped.\nWhen Piranha Marsh enters the battlefield, target player loses 1 life.\n{T}: Add {B} to your mana pool.\nZEN C\n\nPirate Ship\n{4}{U}\nCreature - Human Pirate\n4/3\nPirate Ship can't attack unless defending player controls an Island.\n{T}: Pirate Ship deals 1 damage to target creature or player.\nWhen you control no Islands, sacrifice Pirate Ship.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S\n\nPiston Sledge\n{3}\nArtifact - Equipment\nWhen Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip-Sacrifice an artifact.\nMBS U\n\nPistus Strike\n{2}{G}\nInstant\nDestroy target creature with flying. Its controller gets a poison counter.\nMBS C\n\nPit Imp\n{B}\nCreature - Imp\n0/1\nFlying\n{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.\nTMP C\n\nPit Keeper\n{1}{B}\nCreature - Human Wizard\n2/1\nWhen Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.\nTSP C\n\nPit Raptor\n{2}{B}{B}\nCreature - Bird Mercenary\n4/3\nFlying, first strike\nAt the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.\nPCY U\n\nPit Scorpion\n{2}{B}\nCreature - Scorpion\n1/1\nWhenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)\nLEG C, 4ED C, 5ED C\n\nPit Spawn\n{4}{B}{B}{B}\nCreature - Demon\n6/4\nFirst strike\nAt the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.\nWhenever Pit Spawn deals damage to a creature, exile that creature.\nEXO R\n\nPit Trap\n{2}\nArtifact\n{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.\nICE U, USG U, 7ED U\n\nPitchstone Wall\n{2}{R}\nCreature - Wall\n2/5\nDefender (This creature can't attack.)\nWhenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.\nTOR U\n\nPitfall Trap\n{2}{W}\nInstant - Trap\nIf exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.\nDestroy target attacking creature without flying.\nZEN U\n\nPith Driller\n{4}{B/P}\nArtifact Creature - Horror\n2/4\n({B/P} can be paid with either {B} or 2 life.)\nWhen Pith Driller enters the battlefield, put a -1/-1 counter on target creature.\nNPH C\n\nPithing Needle\n{1}\nArtifact\nAs Pithing Needle enters the battlefield, name a card.\nActivated abilities of sources with the chosen name can't be activated unless they're mana abilities.\nSOK R, 10E R, M10 R\n\nPixie Queen\n{2}{G}{G}\nCreature - Faerie\n1/1\nFlying\n{G}{G}{G}, {T}: Target creature gains flying until end of turn.\nLEG R\n\nPlagiarize\n{3}{U}\nInstant\nUntil end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.\nTOR R, 9ED R, 10E R\n\nPlague Beetle\n{B}\nCreature - Insect\n1/1\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nULG C, 7ED C, 8ED C, 9ED C, 10E C\n\nPlague Boiler\n{3}\nArtifact\nAt the beginning of your upkeep, put a plague counter on Plague Boiler.\n{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.\nWhen Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.\nRAV R\n\nPlague Dogs\n{4}{B}\nCreature - Zombie Hound\n3/3\nWhen Plague Dogs dies, all creatures get -1/-1 until end of turn.\n{2}, Sacrifice Plague Dogs: Draw a card.\nUDS U\n\nPlague Fiend\n{1}{B}\nCreature - Insect\n1/1\nWhenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.\nPCY C\n\nPlague Myr\n{2}\nArtifact Creature - Myr\n1/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{T}: Add {1} to your mana pool.\nMBS U\n\nPlague Rats\n{2}{B}\nCreature - Rat\n*/*\nPlague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C\n\nPlague Sliver\n{2}{B}{B}\nCreature - Sliver\n5/5\nAll Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."\nTSP R\n\nPlague Spitter\n{2}{B}\nCreature - Horror\n2/2\nAt the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.\nWhen Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.\nINV U\n\nPlague Spores\n{4}{B}{R}\nSorcery\nDestroy target nonblack creature and target land. They can't be regenerated.\nINV C\n\nPlague Stinger\n{1}{B}\nCreature - Insect Horror\n1/1\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nPlague Wind\n{7}{B}{B}\nSorcery\nDestroy all creatures you don't control. They can't be regenerated.\nPCY R, 8ED R, 9ED R, 10E R\n\nPlague Witch\n{1}{B}\nCreature - Elf Spellshaper\n1/1\n{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.\nNEM C\n\nPlague of Vermin\n{6}{B}\nSorcery\nStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.\nSHM R\n\nPlaguebearer\n{1}{B}\nCreature - Zombie\n1/1\n{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.\nEXO R\n\nPlagued Rusalka\n{B}\nCreature - Spirit\n1/1\n{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.\nGPT U\n\nPlaguemaw Beast\n{3}{G}{G}\nCreature - Beast\n4/3\n{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMBS U\n\nPlains\nBasic Land - Plains\nW\nLEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2), COM L (x4), M12 L (x4)\n\nPlanar Birth\n{1}{W}\nSorcery\nReturn all basic land cards from all graveyards to the battlefield tapped under their owners' control.\nUSG R\n\nPlanar Chaos\n{2}{R}\nEnchantment\nAt the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.\nWhenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.\nJUD U\n\nPlanar Cleansing\n{3}{W}{W}{W}\nSorcery\nDestroy all nonland permanents.\nM10 R\n\nPlanar Collapse\n{1}{W}\nEnchantment\nAt the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.\nULG R\n\nPlanar Despair\n{3}{B}{B}\nSorcery\nDomain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.\nAPC R\n\nPlanar Gate\n{6}\nArtifact\nCreature spells you cast cost up to {2} less to cast.\nLEG R, ME4 U\n\nPlanar Guide\n{W}\nCreature - Human Cleric\n1/1\n{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.\nLGN R\n\nPlanar Overlay\n{2}{U}\nSorcery\nEach player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.\nPLS R\n\nPlanar Portal\n{6}\nArtifact\n{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.\nINV R, 8ED R\n\nPlanar Void\n{B}\nEnchantment\nWhenever another card is put into a graveyard from anywhere, exile that card.\nUSG U\n\nPlaneswalker's Favor\n{2}{G}\nEnchantment\n{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.\nPLS R\n\nPlaneswalker's Fury\n{2}{R}\nEnchantment\n{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.\nPLS R\n\nPlaneswalker's Mirth\n{2}{W}\nEnchantment\n{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.\nPLS R\n\nPlaneswalker's Mischief\n{2}{U}\nEnchantment\n{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.\nPLS R\n\nPlaneswalker's Scorn\n{2}{B}\nEnchantment\n{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.\nPLS R\n\nPlant Elemental\n{1}{G}\nCreature - Plant Elemental\n3/4\nWhen Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.\nPOR U\n\nPlasma Elemental\n{5}{U}\nCreature - Elemental\n4/1\nPlasma Elemental is unblockable.\n5DN U\n\nPlateau\nLand - Mountain Plains\nLEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R\n\nPlated Geopede\n{1}{R}\nCreature - Insect\n1/1\nFirst strike\nLandfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.\nZEN C\n\nPlated Pegasus\n{2}{W}\nCreature - Pegasus\n1/2\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nIf a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.\nTSP U\n\nPlated Rootwalla\n{4}{G}\nCreature - Lizard\n3/3\n{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.\nEXO C, BRB C\n\nPlated Seastrider\n{U}{U}\nCreature - Beast\n1/4\nSOM C\n\nPlated Slagwurm\n{4}{G}{G}{G}\nCreature - Wurm\n8/8\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nMRD R, GVL R\n\nPlated Sliver\n{W}\nCreature - Sliver\n1/1\nAll Sliver creatures get +0/+1.\nLGN C\n\nPlated Spider\n{4}{G}\nCreature - Spider\n4/4\nReach (This creature can block creatures with flying.)\nUDS C, BTD C\n\nPlated Wurm\n{4}{G}\nCreature - Wurm\n4/5\nP02 C\n\nPlatinum Angel\n{7}\nArtifact Creature - Angel\n4/4\nFlying\nYou can't lose the game and your opponents can't win the game.\nMRD R, 10E R, M10 M, M11 M\n\nPlatinum Angel Avatar\nVanguard\nHand -1, life -2\nIf you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.\nVG S (x2)\n\nPlatinum Emperion\n{8}\nArtifact Creature - Golem\n8/8\nYour life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)\nSOM M\n\nPlaxcaster Frogling\n{1}{G}{U}\nCreature - Frog Mutant\n0/0\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)\nDIS U\n\nPlaxmanta\n{1}{U}\nCreature - Beast\n2/2\nFlash\nWhen Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)\nWhen Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.\nDIS U\n\nPledge of Loyalty\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.\nINV U\n\nPlots That Span Centuries\nScheme\nWhen you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.\nARC P\n\nPlover Knights\n{3}{W}{W}\nCreature - Kithkin Knight\n3/3\nFlying, first strike\nLRW C, DDG C\n\nPlow Through Reito\n{1}{W}\nInstant - Arcane\nSweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.\nSOK C\n\nPlow Under\n{3}{G}{G}\nSorcery\nPut two target lands on top of their owners' libraries.\nUDS R, 8ED R\n\nPlumes of Peace\n{1}{W}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nForecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)\nDIS C\n\nPlumeveil\n{W/U}{W/U}{W/U}\nCreature - Elemental\n4/4\nFlash (You may cast this spell any time you could cast an instant.)\nDefender, flying\nSHM U, COM U\n\nPlummet\n{1}{G}\nInstant\nDestroy target creature with flying.\nARC C, M11 C, M12 C\n\nPlunder\n{4}{R}\nSorcery\nDestroy target artifact or land.\nSuspend 4-{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP C\n\nPlunge into Darkness\n{1}{B}\nInstant\nChoose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.\nEntwine {B} (Choose both if you pay the entwine cost.)\n5DN R\n\nPoison Arrow\n{4}{B}{B}\nSorcery\nDestroy target nonblack creature. You gain 3 life.\nPTK U\n\nPoison the Well\n{2}{B/R}{B/R}\nSorcery\nDestroy target land. Poison the Well deals 2 damage to that land's controller.\nSHM C\n\nPoisonbelly Ogre\n{4}{B}\nCreature - Ogre Warrior\n3/3\nWhenever another creature enters the battlefield, its controller loses 1 life.\nGPT C\n\nPolar Kraken\n{8}{U}{U}{U}\nCreature - Kraken\n11/11\nTrample\nPolar Kraken enters the battlefield tapped.\nCumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nICE R, MED R\n\nPolitical Trickery\n{2}{U}\nSorcery\nExchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)\nMIR R\n\nPollen Lullaby\n{1}{W}\nInstant\nPrevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW U, COM U\n\nPollen Remedy\n{W}\nInstant\nKicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nPrevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.\nPLS C\n\nPollenbright Wings\n{4}{G}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nWhenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.\nRAV U\n\nPolluted Bonds\n{3}{B}{B}\nEnchantment\nWhenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.\nSHM R\n\nPolluted Delta\nLand\n{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.\nONS R\n\nPolluted Mire\nLand\nPolluted Mire enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, BRB C, BTD C, GVL C\n\nPolymorph\n{3}{U}\nSorcery\nDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.\nMIR R, 6ED R, 9ED R, M10 R\n\nPonder\n{U}\nSorcery\nLook at the top three cards of your library, then put them back in any order. You may shuffle your library.\nDraw a card.\nLRW C, M10 C, M12 C\n\nPongify\n{U}\nInstant\nDestroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.\nPLC U\n\nPooling Venom\n{1}{B}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land becomes tapped, its controller loses 2 life.\n{3}{B}: Destroy enchanted land.\nFUT U\n\nPools of Becoming\nPlane - Bolas's Meditation Realm\nAt the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.\nWhenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.\nHOP C\n\nPorcelain Legionnaire\n{2}{W/P}\nArtifact Creature - Soldier\n3/1\n({W/P} can be paid with either {W} or 2 life.)\nFirst strike\nNPH C\n\nPorphyry Nodes\n{W}\nEnchantment\nAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.\nWhen there are no creatures on the battlefield, sacrifice Porphyry Nodes.\nPLC R\n\nPort Inspector\n{1}{U}\nCreature - Human\n1/2\nWhenever Port Inspector becomes blocked, you may look at defending player's hand.\nMMQ C\n\nPortcullis\n{4}\nArtifact\nWhenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.\nSTH R\n\nPortent\n{U}\nSorcery\nLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C, ME2 C\n\nPossessed Aven\n{2}{U}{U}\nCreature - Bird Soldier Horror\n3/3\nFlying\nThreshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."\nTOR R\n\nPossessed Barbarian\n{2}{R}{R}\nCreature - Human Barbarian Horror\n3/3\nFirst strike\nThreshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."\nTOR R\n\nPossessed Centaur\n{2}{G}{G}\nCreature - Centaur Horror\n3/3\nTrample\nThreshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."\nTOR R\n\nPossessed Nomad\n{2}{W}{W}\nCreature - Human Nomad Horror\n3/3\nVigilance\nThreshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."\nTOR R\n\nPossessed Portal\n{8}\nArtifact\nIf a player would draw a card, that player skips that draw instead.\nAt the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.\n5DN R\n\nPostmortem Lunge\n{X}{B/P}\nSorcery\n({B/P} can be paid with either {B} or 2 life.)\nReturn target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.\nNPH U\n\nPoultice Sliver\n{2}{W}\nCreature - Sliver\n2/2\nAll Slivers have "{2}, {T}: Regenerate target Sliver."\nPLC C\n\nPouncing Jaguar\n{G}\nCreature - Cat\n2/2\nEcho {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nPouncing Kavu\n{1}{R}\nCreature - Kavu\n1/1\nKicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)\nFirst strike\nIf Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.\nINV C\n\nPouncing Wurm\n{3}{G}\nCreature - Wurm\n3/3\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nIf Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.\nPLC U\n\nPowder Keg\n{2}\nArtifact\nAt the beginning of your upkeep, you may put a fuse counter on Powder Keg.\n{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.\nUDS R\n\nPower Armor\n{4}\nArtifact\nDomain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nINV U, PVC U\n\nPower Artifact\n{U}{U}\nEnchantment - Aura\nEnchant artifact\nEnchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.\nATQ U, ME4 R\n\nPower Conduit\n{2}\nArtifact\n{T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.\nMRD U\n\nPower Leak\n{1}{U}\nEnchantment - Aura\nEnchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C\n\nPower Matrix\n{4}\nArtifact\n{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.\nMMQ R\n\nPower Sink\n{X}{U}\nInstant\nCounter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED U, TMP C, USG C, 6ED U, BTD C\n\nPower Struggle\n{2}{U}{U}{U}\nEnchantment\nAt the beginning of each player's upkeep, exchange control of a target artifact, creature or land that player controls, chosen at random, and a random target permanent that shares one of those types with it a player who is his or her opponent chosen at random.\nASTRAL S\n\nPower Surge\n{R}{R}\nEnchantment\nAt the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nPower Taint\n{1}{U}\nEnchantment - Aura\nEnchant enchantment\nAt the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nPower of Fire\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\nSHM C\n\nPowerleech\n{G}{G}\nEnchantment\nWhenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.\nATQ U\n\nPowerstone Minefield\n{2}{R}{W}\nEnchantment\nWhenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.\nAPC R\n\nPox\n{B}{B}{B}\nSorcery\nEach player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.\nICE R, 5ED R, MED R\n\nPradesh Gypsies\n{2}{G}\nCreature - Human Nomad\n1/1\n{1}{G}, {T}: Target creature gets -2/-0 until end of turn.\nLEG U, 4ED C, 5ED C, 6ED C\n\nPraetor's Counsel\n{5}{G}{G}{G}\nSorcery\nReturn all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.\nMBS M\n\nPraetor's Grasp\n{1}{B}{B}\nSorcery\nSearch target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.\nNPH R\n\nPrahv, Spires of Order\nLand\n{T}: Add {1} to your mana pool.\n{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.\nDIS U\n\nPreacher\n{1}{W}{W}\nCreature - Human Cleric\n1/1\nYou may choose not to untap Preacher during your untap step.\n{T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.\nDRK R, MED R\n\nPrecognition\n{4}{U}\nEnchantment\nAt the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.\nTMP R\n\nPrecursor Golem\n{5}\nArtifact Creature - Golem\n3/3\nWhen Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.\nWhenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.\nSOM R\n\nPredator Dragon\n{3}{R}{R}{R}\nCreature - Dragon\n4/4\nFlying, haste\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\nALA R\n\nPredator's Strike\n{1}{G}\nInstant\nTarget creature gets +3/+3 and gains trample until end of turn.\nMRD C\n\nPredator, Flagship\n{5}\nLegendary Artifact\n{2}: Target creature gains flying until end of turn.\n{5}, {T}: Destroy target creature with flying.\nNEM R\n\nPredatory Advantage\n{3}{R}{G}\nEnchantment\nAt the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.\nARB R\n\nPredatory Focus\n{3}{G}{G}\nSorcery\nYou may have creatures you control assign their combat damage this turn as though they weren't blocked.\nGPT U\n\nPredatory Hunger\n{G}\nEnchantment - Aura\nEnchant creature\nWhenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.\nEXO C\n\nPredatory Nightstalker\n{3}{B}{B}\nCreature - Nightstalker\n3/2\nWhen Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.\nP02 U\n\nPredatory Urge\n{3}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."\nZEN R\n\nPredict\n{1}{U}\nInstant\nName a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.\nODY U\n\nPreeminent Captain\n{2}{W}\nCreature - Kithkin Soldier\n2/2\nFirst strike\nWhenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.\nMOR R\n\nPreemptive Strike\n{1}{U}\nInstant\nCounter target creature spell.\nPTK C\n\nPreferred Selection\n{2}{G}{G}\nEnchantment\nAt the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.\nMIR R\n\nPremature Burial\n{1}{B}\nSorcery\nDestroy target nonblack creature that entered the battlefield since your last turn ended.\nTSP U\n\nPreordain\n{U}\nSorcery\nScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nM11 C\n\nPresence of Gond\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."\nSHM C\n\nPresence of the Master\n{3}{W}\nEnchantment\nWhenever a player casts an enchantment spell, counter it.\nLEG U, USG U\n\nPresence of the Wise\n{2}{W}{W}\nSorcery\nYou gain 2 life for each card in your hand.\nSOK U\n\nPretender's Claim\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes blocked, tap all lands defending player controls.\nMMQ U\n\nPrey's Vengeance\n{G}\nInstant\nTarget creature gets +2/+2 until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE U\n\nPrice of Glory\n{2}{R}\nEnchantment\nWhenever a player taps a land for mana, if it's not that player's turn, destroy that land.\nODY U\n\nPrice of Progress\n{1}{R}\nInstant\nPrice of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.\nEXO U, H10 U\n\nPrickly Boggart\n{B}\nCreature - Goblin Rogue\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nMOR C\n\nPride Guardian\n{W}\nCreature - Cat Monk\n0/3\nDefender (This creature can't attack.)\nWhenever Pride Guardian blocks, you gain 3 life.\nM12 C\n\nPride of Lions\n{3}{G}{G}\nCreature - Cat\n4/4\nYou may have Pride of Lions assign its combat damage as though it weren't blocked.\nS99 U, 7ED U\n\nPride of the Clouds\n{W}{U}\nCreature - Elemental Cat\n1/1\nFlying\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.\nForecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)\nDIS R\n\nPriest of Gix\n{2}{B}\nCreature - Human Cleric Minion\n2/1\nWhen Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.\nUSG U, PVC U\n\nPriest of Titania\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G} to your mana pool for each Elf on the battlefield.\nUSG C\n\nPriest of Urabrask\n{2}{R}\nCreature - Human Cleric\n2/1\nWhen Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.\nNPH U\n\nPriest of Yawgmoth\n{1}{B}\nCreature - Human Cleric\n1/2\n{T}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.\nATQ C\n\nPriests of Norn\n{2}{W}\nCreature - Cleric\n1/4\nVigilance\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nPrimal Bellow\n{G}\nInstant\nTarget creature gets +1/+1 until end of turn for each Forest you control.\nZEN U\n\nPrimal Beyond\nLand\nAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.\nMOR R\n\nPrimal Boost\n{2}{G}\nInstant\nTarget creature gets +4/+4 until end of turn.\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.\nONS U\n\nPrimal Clay\n{4}\nArtifact Creature - Shapeshifter\n*/*\nAs Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.\nATQ U, 3ED R, 4ED R, 5ED R, 6ED R, ME4 C\n\nPrimal Cocoon\n{G}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, put a +1/+1 counter on enchanted creature.\nWhen enchanted creature attacks or blocks, sacrifice Primal Cocoon.\nM11 C\n\nPrimal Command\n{3}{G}{G}\nSorcery\nChoose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.\nLRW R, ARC R\n\nPrimal Forcemage\n{2}{G}\nCreature - Elf Shaman\n2/2\nWhenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.\nTSP U\n\nPrimal Frenzy\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has trample.\nODY C\n\nPrimal Growth\n{2}{G}\nSorcery\nKicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)\nSearch your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.\nPLS C\n\nPrimal Order\n{2}{G}{G}\nEnchantment\nAt the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.\nHML R, 5ED R, MED R\n\nPrimal Plasma\n{3}{U}\nCreature - Elemental Shapeshifter\n*/*\nAs Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.\nPLC C\n\nPrimal Rage\n{1}{G}\nEnchantment\nCreatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nSTH U, 10E U\n\nPrimal Whisperer\n{4}{G}\nCreature - Elf Soldier\n2/2\nPrimal Whisperer gets +2/+2 for each face-down creature on the battlefield.\nMorph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN R\n\nPrimalcrux\n{G}{G}{G}{G}{G}{G}\nCreature - Elemental\n*/*\nTrample\nChroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.\nEVE R\n\nPrimeval Force\n{2}{G}{G}{G}\nCreature - Elemental\n8/8\nWhen Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.\nPOR R, 8ED R\n\nPrimeval Light\n{3}{G}\nSorcery\nDestroy all enchantments target player controls.\nGPT U\n\nPrimeval Shambler\n{4}{B}\nCreature - Horror Mercenary\n3/3\n{B}: Primeval Shambler gets +1/+1 until end of turn.\nMMQ U, 8ED U\n\nPrimeval Titan\n{4}{G}{G}\nCreature - Giant\n6/6\nTrample\nWhenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.\nM11 M, M12 M\n\nPrimitive Etchings\n{2}{G}{G}\nEnchantment\nReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.\nSCG R\n\nPrimitive Justice\n{1}{R}\nSorcery\nAs an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.\nDestroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.\nALL U, ME4 U\n\nPrimoc Escapee\n{6}{U}\nCreature - Bird Beast\n4/4\nFlying\nCycling {2} ({2}, Discard this card: Draw a card.)\nLGN U\n\nPrimordial Hydra\n{X}{G}{G}\nCreature - Hydra\n0/0\nPrimordial Hydra enters the battlefield with X +1/+1 counters on it.\nAt the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.\nPrimordial Hydra has trample as long as it has ten or more +1/+1 counters on it.\nM12 M\n\nPrimordial Ooze\n{R}\nCreature - Ooze\n1/1\nPrimordial Ooze attacks each turn if able.\nAt the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.\nLEG U, CHR U, 5ED U\n\nPrimordial Sage\n{4}{G}{G}\nCreature - Spirit\n4/5\nWhenever you cast a creature spell, you may draw a card.\nRAV R\n\nPrince of Thralls\n{4}{U}{B}{B}{R}\nCreature - Demon\n7/7\nWhenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.\nALA M\n\nPrincess Lucrezia\n{3}{U}{U}{B}\nLegendary Creature - Human Wizard\n5/4\n{T}: Add {U} to your mana pool.\nLEG U, ME3 U\n\nPrismatic Boon\n{X}{W}{U}\nInstant\nChoose a color. X target creatures gain protection from the chosen color until end of turn.\nMIR U\n\nPrismatic Circle\n{2}{W}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAs Prismatic Circle enters the battlefield, choose a color.\n{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.\nMIR C\n\nPrismatic Dragon\n{2}{W}{W}\nCreature - Dragon\n2/3\nFlying\nAt the beginning of your upkeep, Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.)\n{2}: Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.)\nASTRAL S\n\nPrismatic Lace\n{U}\nInstant\nTarget permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)\nMIR R\n\nPrismatic Lens\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add one mana of any color to your mana pool.\nTSP C\n\nPrismatic Omen\n{1}{G}\nEnchantment\nLands you control are every basic land type in addition to their other types.\nSHM R\n\nPrismatic Strands\n{2}{W}\nInstant\nPrevent all damage that sources of the color of your choice would deal this turn.\nFlashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nPrismatic Ward\n{1}{W}\nEnchantment - Aura\nEnchant creature\nAs Prismatic Ward enters the battlefield, choose a color.\nPrevent all damage that would be dealt to enchanted creature by sources of the chosen color.\nICE C, 5ED C\n\nPrismwake Merrow\n{2}{U}\nCreature - Merfolk Wizard\n2/1\nFlash\nWhen Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.\nSHM C\n\nPrison Barricade\n{1}{W}\nCreature - Wall\n1/3\nDefender (This creature can't attack.)\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nIf Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."\nINV C\n\nPrison Term\n{1}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.\nSHM U, HOP U, COM U\n\nPristine Angel\n{4}{W}{W}\nCreature - Angel\n4/4\nFlying\nAs long as Pristine Angel is untapped, it has protection from artifacts and from all colors.\nWhenever you cast a spell, you may untap Pristine Angel.\nDST R\n\nPristine Talisman\n{3}\nArtifact\n{T}: Add {1} to your mana pool. You gain 1 life.\nNPH C\n\nPrivate Research\n{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, you may put a page counter on Private Research.\nWhen enchanted creature dies, draw a card for each page counter on Private Research.\nUDS U\n\nPrivileged Position\n{2}{G/W}{G/W}{G/W}\nEnchantment\n({G/W} can be paid with either {G} or {W}.)\nOther permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nRAV R\n\nPrized Unicorn\n{3}{G}\nCreature - Unicorn\n2/2\nAll creatures able to block Prized Unicorn do so.\nM10 U, M11 U\n\nProbe\n{2}{U}\nSorcery\nKicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nDraw three cards, then discard two cards.\nIf Probe was kicked, target player discards two cards.\nINV C\n\nProclamation of Rebirth\n{2}{W}\nSorcery\nReturn up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.\nForecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)\nDIS R\n\nProdigal Pyromancer\n{2}{R}\nCreature - Human Wizard\n1/1\n{T}: Prodigal Pyromancer deals 1 damage to target creature or player.\nPLC C, 10E C, M10 U, M11 U\n\nProdigal Sorcerer\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Prodigal Sorcerer deals 1 damage to target creature or player.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, 7ED C, TSB S, ME4 U\n\nProdigal Sorcerer Avatar\nVanguard\nHand +0, life +5\nAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.\nVG S (x2)\n\nProfane Command\n{X}{B}{B}\nSorcery\nChoose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nLRW R, HOP R\n\nProfane Prayers\n{2}{B}{B}\nSorcery\nProfane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.\nONS C\n\nProgenitus\n{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}\nLegendary Creature - Hydra Avatar\n10/10\nProtection from everything\nIf Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.\nCON M\n\nProhibit\n{1}{U}\nInstant\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nCounter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.\nINV C\n\nPromise of Bunrei\n{2}{W}\nEnchantment\nWhen a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.\nSOK R\n\nPromise of Power\n{2}{B}{B}{B}\nSorcery\nChoose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.\nEntwine {4} (Choose both if you pay the entwine cost.)\nMRD R, DVD R\n\nPromised Kannushi\n{G}\nCreature - Human Druid\n1/1\nSoulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)\nSOK C\n\nPropaganda\n{2}{U}\nEnchantment\nCreatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nTMP U, COM U\n\nProper Burial\n{3}{W}\nEnchantment\nWhenever a creature you control dies, you gain life equal to that creature's toughness.\nDIS R\n\nProphecy\n{W}\nSorcery\nReveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.\nDraw a card at the beginning of the next turn's upkeep.\nHML C\n\nProphetic Bolt\n{3}{U}{R}\nInstant\nProphetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.\nAPC R, COM R\n\nProphetic Prism\n{2}\nArtifact\nWhen Prophetic Prism enters the battlefield, draw a card.\n{1}, {T}: Add one mana of any color to your mana pool.\nROE C, COM C\n\nProsperity\n{X}{U}\nSorcery\nEach player draws X cards.\nVIS U, POR R, 6ED U\n\nProtean Hulk\n{5}{G}{G}\nCreature - Beast\n6/6\nWhen Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.\nDIS R\n\nProtean Hydra\n{X}{G}\nCreature - Hydra\n0/0\nProtean Hydra enters the battlefield with X +1/+1 counters on it.\nIf damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.\nWhenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.\nM10 M, M11 R\n\nProtective Bubble\n{3}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)\nLRW C\n\nProtective Sphere\n{2}{W}\nEnchantment\n{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)\nINV C\n\nProteus Machine\n{3}\nArtifact Creature - Shapeshifter\n2/2\nMorph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)\nSCG U\n\nProteus Staff\n{3}\nArtifact\n{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.\nMRD R\n\nProtomatter Powder\n{2}{U}\nArtifact\n{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.\nALA U\n\nPrototype Portal\n{4}\nArtifact\nImprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.\n{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.\nSOM R\n\nProvoke\n{1}{G}\nInstant\nUntap target creature you don't control. That creature blocks this turn if able.\nDraw a card.\nSTH C\n\nProwess of the Fair\n{1}{B}\nTribal Enchantment - Elf\nWhenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.\nLRW U\n\nProwling Nightstalker\n{3}{B}\nCreature - Nightstalker\n2/2\nProwling Nightstalker can't be blocked except by black creatures.\nP02 C, ME4 C\n\nProwling Pangolin\n{3}{B}{B}\nCreature - Anteater Beast\n6/5\nWhen Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.\nONS U\n\nPsionic Blast\n{2}{U}\nInstant\nPsionic Blast deals 4 damage to target creature or player and 2 damage to you.\nLEA U, LEB U, 2ED U, TSB S\n\nPsionic Entity\n{4}{U}\nCreature - Illusion\n2/2\n{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.\nLEG R, 4ED R\n\nPsionic Gift\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\nODY C\n\nPsionic Sliver\n{4}{U}\nCreature - Sliver\n2/2\nAll Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."\nTSP R\n\nPsychatog\n{1}{U}{B}\nCreature - Atog\n1/2\nDiscard a card: Psychatog gets +1/+1 until end of turn.\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.\nODY U\n\nPsychic Allergy\n{3}{U}{U}\nEnchantment\nAs Psychic Allergy enters the battlefield, choose a color.\nAt the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.\nAt the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.\nDRK R\n\nPsychic Barrier\n{U}{U}\nInstant\nCounter target creature spell. Its controller loses 1 life.\nNPH C\n\nPsychic Battle\n{3}{U}{U}\nEnchantment\nWhenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.\nINV R\n\nPsychic Drain\n{X}{U}{B}\nSorcery\nTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life.\nRAV U\n\nPsychic Membrane\n{2}{U}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nWhenever Psychic Membrane blocks, you may draw a card.\nMRD U\n\nPsychic Miasma\n{1}{B}\nSorcery\nTarget player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.\nSOM C\n\nPsychic Overload\n{3}{U}\nEnchantment - Aura\nEnchant permanent\nWhen Psychic Overload enters the battlefield, tap enchanted permanent.\nEnchanted permanent doesn't untap during its controller's untap step.\nEnchanted permanent has "Discard two artifact cards: Untap this permanent."\nDST U\n\nPsychic Possession\n{2}{U}{U}\nEnchantment - Aura\nEnchant opponent\nSkip your draw step.\nWhenever enchanted opponent draws a card, you may draw a card.\nDIS R\n\nPsychic Puppetry\n{1}{U}\nInstant - Arcane\nYou may tap or untap target permanent.\nSplice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nPsychic Purge\n{U}\nSorcery\nPsychic Purge deals 1 damage to target creature or player.\nWhen a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.\nLEG C, MED U\n\nPsychic Spear\n{B}\nSorcery\nTarget player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.\nBOK C\n\nPsychic Surgery\n{1}{U}\nEnchantment\nWhenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.\nNPH R\n\nPsychic Theft\n{1}{U}\nSorcery\nTarget player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.\nPCY R\n\nPsychic Trance\n{2}{U}{U}\nInstant\nUntil end of turn, Wizards you control gain "{T}: Counter target spell."\nONS R\n\nPsychic Transfer\n{4}{U}\nSorcery\nIf the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.\nMIR R, 6ED R, S99 R\n\nPsychic Venom\n{1}{U}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, MED C\n\nPsychic Vortex\n{2}{U}{U}\nEnchantment\nCumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, sacrifice a land and discard your hand.\nWTH R\n\nPsychogenic Probe\n{2}\nArtifact\nWhenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.\nMRD R\n\nPsychosis Crawler\n{5}\nArtifact Creature - Horror\n*/*\nPsychosis Crawler's power and toughness are each equal to the number of cards in your hand.\nWhenever you draw a card, each opponent loses 1 life.\nMBS R\n\nPsychotic Episode\n{1}{B}{B}\nSorcery\nTarget player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTSP C\n\nPsychotic Fury\n{1}{R}\nInstant\nTarget multicolored creature gains double strike until end of turn.\nDraw a card.\nDIS C\n\nPsychotic Haze\n{2}{B}{B}\nInstant\nPsychotic Haze deals 1 damage to each creature and each player.\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR C\n\nPsychotrope Thallid\n{2}{G}\nCreature - Fungus\n1/1\nAt the beginning of your upkeep, put a spore counter on Psychotrope Thallid.\nRemove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\n{1}, Sacrifice a Saproling: Draw a card.\nPLC U\n\nPteron Ghost\n{1}{W}\nCreature - Spirit\n1/1\nFlying\nSacrifice Pteron Ghost: Regenerate target artifact.\nDST C\n\nPuca's Mischief\n{3}{U}\nEnchantment\nAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.\nSHM R\n\nPuffer Extract\n{5}\nArtifact\n{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.\nMMQ U\n\nPull Under\n{5}{B}\nInstant - Arcane\nTarget creature gets -5/-5 until end of turn.\nCHK C\n\nPull from Eternity\n{W}\nInstant\nPut target face-up exiled card into its owner's graveyard.\nTSP U\n\nPulling Teeth\n{1}{B}\nSorcery\nClash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR C\n\nPulmonic Sliver\n{3}{W}{W}\nCreature - Sliver\n3/3\nAll Sliver creatures have flying.\nAll Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."\nTSP R\n\nPulsating Illusion\n{4}{U}\nCreature - Illusion\n0/1\nFlying\nDiscard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.\nODY U\n\nPulse Tracker\n{B}\nCreature - Vampire Rogue\n1/1\nWhenever Pulse Tracker attacks, each opponent loses 1 life.\nWWK C\n\nPulse of Llanowar\n{3}{G}\nEnchantment\nIf a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.\nINV U\n\nPulse of the Dross\n{1}{B}{B}\nSorcery\nTarget player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.\nDST R\n\nPulse of the Fields\n{1}{W}{W}\nInstant\nYou gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.\nDST R\n\nPulse of the Forge\n{1}{R}{R}\nInstant\nPulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.\nDST R\n\nPulse of the Grid\n{1}{U}{U}\nInstant\nDraw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.\nDST R\n\nPulse of the Tangle\n{1}{G}{G}\nSorcery\nPut a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.\nDST R\n\nPulsemage Advocate\n{2}{W}\nCreature - Human Cleric\n1/3\n{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.\nJUD R\n\nPulverize\n{4}{R}{R}\nSorcery\nYou may sacrifice two Mountains rather than pay Pulverize's mana cost.\nDestroy all artifacts.\nMMQ R\n\nPuncture Blast\n{2}{R}\nInstant\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nPuncture Blast deals 3 damage to target creature or player.\nEVE C\n\nPuncture Bolt\n{1}{R}\nInstant\nPuncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.\nSHM C\n\nPuncturing Light\n{1}{W}\nInstant\nDestroy target attacking or blocking creature with power 3 or less.\nROE C\n\nPunish Ignorance\n{W}{U}{U}{B}\nInstant\nCounter target spell. Its controller loses 3 life and you gain 3 life.\nALA R\n\nPunishing Fire\n{1}{R}\nInstant\nPunishing Fire deals 2 damage to target creature or player.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.\nZEN U, DDG U, COM U\n\nPuppet Conjurer\n{1}{B}\nArtifact Creature - Human Wizard\n1/2\n{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.\nAt the beginning of your upkeep, sacrifice a Homunculus.\nALA U\n\nPuppet Master\n{U}{U}{U}\nEnchantment - Aura\nEnchant creature\nWhen enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.\nLEG U, CHR U\n\nPuppet Strings\n{3}\nArtifact\n{2}, {T}: You may tap or untap target creature.\nTMP U, PVC U\n\nPuppet's Verdict\n{1}{R}{R}\nInstant\nFlip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.\nMMQ R\n\nPuppeteer\n{2}{U}\nCreature - Human Wizard\n1/2\n{U}, {T}: You may tap or untap target creature.\nODY U, 8ED U, 9ED U, 10E U\n\nPuppeteer Clique\n{3}{B}{B}\nCreature - Faerie Wizard\n3/2\nFlying\nWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nPure\n{1}{R}{G}\nSorcery\nDestroy target multicolored permanent.\n----\nSimple\n{1}{G}{W}\nSorcery\nDestroy all Auras and Equipment.\nDIS U\n\nPure Intentions\n{W}\nInstant - Arcane\nWhenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.\nWhen a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.\nSOK R\n\nPure Reflection\n{2}{W}\nEnchantment\nWhenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.\nINV R\n\nPurelace\n{W}\nInstant\nTarget spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nPuresight Merrow\n{W/U}{W/U}\nCreature - Merfolk Wizard\n2/2\n{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)\nSHM U\n\nPuresteel Paladin\n{W}{W}\nCreature - Human Knight\n2/2\nWhenever an Equipment enters the battlefield under your control, you may draw a card.\nMetalcraft - Equipment you control have equip {0} as long as you control three or more artifacts.\nNPH R\n\nPurgatory\n{2}{W}{B}\nEnchantment\nWhenever a nontoken creature is put into your graveyard from the battlefield, exile that card.\nAt the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.\nMIR R\n\nPurge\n{1}{W}\nInstant\nDestroy target artifact creature or black creature. It can't be regenerated.\nDST U\n\nPurging Scythe\n{5}\nArtifact\nAt the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.\nUSG R\n\nPurify\n{3}{W}{W}\nSorcery\nDestroy all artifacts and enchantments.\nULG R, 7ED R\n\nPurity\n{3}{W}{W}{W}\nCreature - Elemental Incarnation\n6/6\nFlying\nIf noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.\nWhen Purity is put into a graveyard from anywhere, shuffle it into its owner's library.\nLRW R\n\nPurraj of Urborg\n{3}{B}{B}\nLegendary Creature - Cat Warrior\n2/3\nPurraj of Urborg has first strike as long as it's attacking.\nWhenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.\nMIR R\n\nPursuit of Knowledge\n{3}{W}\nEnchantment\nIf you would draw a card, you may put a study counter on Pursuit of Knowledge instead.\nRemove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.\nSTH R\n\nPus Kami\n{5}{B}{B}\nCreature - Spirit\n3/3\n{B}, Sacrifice Pus Kami: Destroy target nonblack creature.\nSoulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)\nBOK U\n\nPut Away\n{2}{U}{U}\nInstant\nCounter target spell. You may shuffle up to one target card from your graveyard into your library.\nSHM C\n\nPutrefaction\n{4}{B}\nEnchantment\nWhenever a player casts a green or white spell, that player discards a card.\nMMQ U\n\nPutrefax\n{3}{G}{G}\nCreature - Horror\n5/3\nTrample, haste\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of the end step, sacrifice Putrefax.\nSOM R\n\nPutrefy\n{1}{B}{G}\nInstant\nDestroy target artifact or creature. It can't be regenerated.\nRAV U\n\nPutrid Cyclops\n{2}{B}\nCreature - Zombie Cyclops\n3/3\nWhen Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nFUT C\n\nPutrid Imp\n{B}\nCreature - Zombie Imp\n1/1\nDiscard a card: Putrid Imp gains flying until end of turn.\nThreshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.\nTOR C\n\nPutrid Leech\n{B}{G}\nCreature - Zombie Leech\n2/2\nPay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.\nARB C\n\nPutrid Raptor\n{4}{B}{B}\nCreature - Zombie Lizard Beast\n4/4\nMorph-Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG U\n\nPutrid Warrior\n{W}{B}\nCreature - Zombie Soldier Warrior\n2/2\nWhenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life.\nAPC C\n\nPygmy Allosaurus\n{2}{G}\nCreature - Lizard\n2/2\nSwampwalk\nICE R\n\nPygmy Hippo\n{G}{U}\nCreature - Hippo\n2/2\nWhenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.\nVIS R\n\nPygmy Kavu\n{3}{G}\nCreature - Kavu\n1/2\nWhen Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.\nPLS C\n\nPygmy Pyrosaur\n{1}{R}\nCreature - Lizard\n1/1\nPygmy Pyrosaur can't block.\n{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.\nULG C, 7ED C\n\nPygmy Razorback\n{1}{G}\nCreature - Boar\n2/1\nTrample\nPCY C\n\nPygmy Troll\n{1}{G}\nCreature - Troll\n1/1\nWhenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.\n{G}: Regenerate Pygmy Troll.\nEXO C\n\nPyknite\n{2}{G}\nCreature - Ouphe\n1/1\nWhen Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nICE C\n\nPyramids\n{6}\nArtifact\n{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.\nARN R\n\nPyre Charger\n{R}{R}\nCreature - Elemental Warrior\n1/1\nHaste\n{R}: Pyre Charger gets +1/+0 until end of turn.\nSHM U, JVC U\n\nPyre Zombie\n{1}{B}{R}\nCreature - Zombie\n2/1\nAt the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.\n{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.\nINV R\n\nPyretic Ritual\n{1}{R}\nInstant\nAdd {R}{R}{R} to your mana pool.\nM11 C\n\nPyric Salamander\n{1}{R}\nCreature - Salamander\n1/1\n{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.\nMIR C\n\nPyrite Spellbomb\n{1}\nArtifact\n{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.\n{1}, Sacrifice Pyrite Spellbomb: Draw a card.\nMRD C\n\nPyroblast\n{R}\nInstant\nChoose one - Counter target spell if it's blue; or destroy target permanent if it's blue.\nICE C, 5ED U, MED C\n\nPyroclasm\n{1}{R}\nSorcery\nPyroclasm deals 2 damage to each creature.\nICE U, POR R, 7ED U, 8ED U, 9ED U, 10E U, M10 U, M11 U\n\nPyroclast Consul\n{3}{R}{R}\nCreature - Elemental Shaman\n3/3\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.\nMOR U\n\nPyrohemia\n{2}{R}{R}\nEnchantment\nAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.\n{R}: Pyrohemia deals 1 damage to each creature and each player.\nPLC U, COM U\n\nPyrokinesis\n{4}{R}{R}\nInstant\nYou may exile a red card from your hand rather than pay Pyrokinesis's mana cost.\nPyrokinesis deals 4 damage divided as you choose among any number of target creatures.\nALL U, ME2 R\n\nPyromancer Ascension\n{1}{R}\nEnchantment\nWhenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.\nWhenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.\nZEN R\n\nPyromancer's Swath\n{2}{R}\nEnchantment\nIf an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.\nAt the beginning of each end step, discard your hand.\nFUT R\n\nPyromancy\n{2}{R}{R}\nEnchantment\n{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.\nULG R\n\nPyromania\n{2}{R}\nEnchantment\n{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.\n{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.\nTOR U\n\nPyromatics\n{1}{R}\nInstant\nReplicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nPyromatics deals 1 damage to target creature or player.\nGPT C\n\nPyrostatic Pillar\n{1}{R}\nEnchantment\nWhenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.\nSCG U\n\nPyrotechnics\n{4}{R}\nSorcery\nPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.\nLEG C, 4ED U, 5ED U, 6ED C, 7ED U, 8ED U, HOP U\n\nPyrrhic Revival\n{3}{W/B}{W/B}{W/B}\nSorcery\nEach player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.\nEVE R\n\nPython\n{1}{B}{B}\nCreature - Snake\n3/2\nVIS C, POR C, 6ED C, S00 C\n\nQasali Ambusher\n{1}{G}{W}\nCreature - Cat Warrior\n2/3\nReach\nIf a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.\nALA U\n\nQasali Pridemage\n{G}{W}\nCreature - Cat Wizard\n2/2\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.\nARB C\n\nQuag Sickness\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/-1 for each Swamp you control.\nM11 C\n\nQuag Vampires\n{B}\nCreature - Vampire Rogue\n1/1\nMultikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)\nSwampwalk\nQuag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nWWK C\n\nQuagmire\n{2}{B}\nEnchantment\nCreatures with swampwalk can be blocked as though they didn't have swampwalk.\nLEG U\n\nQuagmire Druid\n{2}{B}\nCreature - Zombie Druid\n2/2\n{G}, {T}, Sacrifice a creature: Destroy target enchantment.\nAPC C\n\nQuagmire Lamprey\n{2}{B}\nCreature - Fish\n1/1\nWhenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.\nMMQ U\n\nQuagnoth\n{5}{G}\nCreature - Beast\n4/5\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nShroud (This permanent can't be the target of spells or abilities.)\nWhen a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.\nFUT R\n\nQuarum Trench Gnomes\n{3}{R}\nCreature - Gnome\n1/1\n{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)\nLEG R\n\nQuash\n{2}{U}{U}\nInstant\nCounter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.\nUDS U, BOK U\n\nQuenchable Fire\n{3}{R}\nSorcery\nQuenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.\nCON C\n\nQuest for Ancient Secrets\n{U}\nEnchantment\nWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.\nZEN U\n\nQuest for Pure Flame\n{R}\nEnchantment\nWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.\nRemove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.\nZEN U\n\nQuest for Renewal\n{1}{G}\nEnchantment\nWhenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.\nAs long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.\nWWK U\n\nQuest for Ula's Temple\n{U}\nEnchantment\nAt the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.\nAt the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.\nWWK R\n\nQuest for the Gemblades\n{1}{G}\nEnchantment\nWhenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.\nRemove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.\nZEN U\n\nQuest for the Goblin Lord\n{R}\nEnchantment\nWhenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.\nAs long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.\nWWK U\n\nQuest for the Gravelord\n{B}\nEnchantment\nWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.\nRemove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.\nZEN U\n\nQuest for the Holy Relic\n{W}\nEnchantment\nWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.\nRemove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.\nZEN U\n\nQuest for the Nihil Stone\n{B}\nEnchantment\nWhenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.\nAt the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.\nWWK R\n\nQuesting Phelddagrif\n{1}{G}{W}{U}\nCreature - Phelddagrif\n4/4\n{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.\n{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.\n{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.\nPRO R, PLS R\n\nQuick Sliver\n{1}{G}\nCreature - Sliver\n1/1\nFlash\nAny player may play Sliver cards as though they had flash.\nLGN C, H09 C\n\nQuickchange\n{1}{U}\nInstant\nTarget creature becomes the color or colors of your choice until end of turn.\nDraw a card.\nRAV C\n\nQuicken\n{U}\nInstant\nThe next sorcery card you cast this turn can be cast as though it had flash.\nDraw a card.\nGPT R\n\nQuickening Licid\n{1}{W}\nCreature - Licid\n1/1\n{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature has first strike.\nTMP U\n\nQuicksand\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.\nVIS U, 9ED U, 10E U, WWK C\n\nQuicksilver Amulet\n{4}\nArtifact\n{4}, {T}: You may put a creature card from your hand onto the battlefield.\nULG R, M12 R\n\nQuicksilver Behemoth\n{6}{U}\nCreature - Beast\n4/5\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nWhen Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nDST C\n\nQuicksilver Dagger\n{1}{U}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."\nAPC C\n\nQuicksilver Dragon\n{4}{U}{U}\nCreature - Dragon\n5/5\nFlying\n{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.\nMorph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R, JVC R\n\nQuicksilver Elemental\n{3}{U}{U}\nCreature - Elemental\n3/4\n{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)\nYou may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.\nMRD R\n\nQuicksilver Fountain\n{3}\nArtifact\nAt the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.\nAt the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.\nMRD R\n\nQuicksilver Gargantuan\n{5}{U}{U}\nCreature - Shapeshifter\n7/7\nYou may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.\nSOM M\n\nQuicksilver Geyser\n{4}{U}\nInstant\nReturn up to two target nonland permanents to their owners' hands.\nMBS C\n\nQuicksilver Wall\n{2}{U}\nCreature - Wall\n1/6\nDefender (This creature can't attack.)\n{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.\nPCY U\n\nQuiet Disrepair\n{1}{G}\nEnchantment - Aura\nEnchant artifact or enchantment\nAt the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.\nFUT C\n\nQuiet Purity\n{W}\nInstant - Arcane\nDestroy target enchantment.\nCHK C\n\nQuiet Speculation\n{1}{U}\nSorcery\nSearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.\nJUD U\n\nQuietus Spike\n{3}\nArtifact - Equipment\nEquipped creature has deathtouch.\nWhenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.\nEquip {3}\nALA R\n\nQuill-Slinger Boggart\n{3}{B}\nCreature - Goblin Warrior\n3/2\nWhenever a player casts a Kithkin spell, you may have target player lose 1 life.\nLRW C\n\nQuilled Slagwurm\n{4}{G}{G}{G}\nCreature - Wurm\n8/8\nMBS U\n\nQuilled Sliver\n{1}{W}\nCreature - Sliver\n1/1\nAll Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."\nTSP U\n\nQuillmane Baku\n{4}{U}\nCreature - Spirit\n3/3\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.\n{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.\nBOK C\n\nQuillspike\n{2}{B/G}\nCreature - Beast\n1/1\n{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.\nEVE U\n\nQuirion Druid\n{2}{G}\nCreature - Elf Druid\n1/2\n{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)\nVIS R\n\nQuirion Dryad\n{1}{G}\nCreature - Dryad\n1/1\nWhenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.\nPLS R, 10E R\n\nQuirion Elves\n{1}{G}\nCreature - Elf Druid\n1/1\nAs Quirion Elves enters the battlefield, choose a color.\n{T}: Add {G} to your mana pool.\n{T}: Add one mana of the chosen color to your mana pool.\nMIR C, INV C, BTD C, PVC C\n\nQuirion Explorer\n{1}{G}\nCreature - Elf Druid Scout\n1/1\n{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.\nPLS C\n\nQuirion Ranger\n{G}\nCreature - Elf\n1/1\nReturn a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.\nVIS C\n\nQuirion Sentinel\n{1}{G}\nCreature - Elf Druid\n2/1\nWhen Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.\nINV C\n\nQuirion Trailblazer\n{3}{G}\nCreature - Elf Scout\n1/2\nWhen Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.\nINV C\n\nQumulox\n{6}{U}{U}\nCreature - Beast\n5/4\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\n5DN U, HOP U, EVT U\n\nRabble-Rouser\n{3}{R}\nCreature - Goblin Shaman\n1/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\n{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.\nGPT U\n\nRabid Elephant\n{4}{G}\nCreature - Elephant\n3/4\nWhenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.\nODY C\n\nRabid Rats\n{1}{B}\nCreature - Rat\n1/1\n{T}: Target blocking creature gets -1/-1 until end of turn.\nSTH C\n\nRabid Wolverines\n{3}{G}{G}\nCreature - Wolverine\n4/4\nWhenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.\nEXO C\n\nRabid Wombat\n{2}{G}{G}\nCreature - Wombat\n0/1\nVigilance\nRabid Wombat gets +2/+2 for each Aura attached to it.\nLEG U, CHR U, 5ED U, MED U\n\nRack and Ruin\n{2}{R}\nInstant\nDestroy two target artifacts.\nULG U\n\nRackling\n{4}\nArtifact Creature - Construct\n2/2\nAt the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.\nNEM U\n\nRadha, Heir to Keld\n{R}{G}\nLegendary Creature - Elf Warrior\n2/2\nWhenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.\n{T}: Add {G} to your mana pool.\nPLC R\n\nRadiant Essence\n{1}{G}{W}\nCreature - Spirit\n2/3\nRadiant Essence gets +1/+2 as long as an opponent controls a black permanent.\nMIR U\n\nRadiant Kavu\n{R}{G}{W}\nCreature - Kavu\n3/3\n{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.\nPLS R\n\nRadiant's Dragoons\n{3}{W}\nCreature - Human Soldier\n2/5\nEcho {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Radiant's Dragoons enters the battlefield, you gain 5 life.\nULG U\n\nRadiant's Judgment\n{2}{W}\nInstant\nDestroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nRadiant, Archangel\n{3}{W}{W}\nLegendary Creature - Angel\n3/3\nFlying, vigilance\nRadiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.\nULG R\n\nRadiate\n{3}{R}{R}\nInstant\nChoose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.\nTOR R\n\nRadjan Spirit\n{3}{G}\nCreature - Spirit\n3/2\n{T}: Target creature loses flying until end of turn.\nLEG U, 4ED U, 5ED U, 6ED U, ME4 U\n\nRafiq of the Many\n{1}{G}{W}{U}\nLegendary Creature - Human Knight\n3/3\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, it gains double strike until end of turn.\nALA M\n\nRag Dealer\n{B}\nCreature - Human Rogue\n1/1\n{2}{B}, {T}: Exile up to three target cards from a single graveyard.\nCHK C\n\nRag Man\n{2}{B}{B}\nCreature - Human Minion\n2/1\n{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.\nDRK R, 4ED R, 5ED R, 6ED R, 7ED R\n\nRagamuffyn\n{2}{B}\nCreature - Zombie Cleric\n2/2\nHellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.\nDIS U\n\nRage Extractor\n{4}{R/P}\nArtifact\n({R/P} can be paid with either {R} or 2 life.)\nWhenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.\nNPH U\n\nRage Forger\n{2}{R}\nCreature - Elemental Shaman\n2/2\nWhen Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.\nWhenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.\nMOR U\n\nRage Nimbus\n{2}{R}\nCreature - Elemental\n5/3\nDefender, flying\n{1}{R}: Target creature attacks this turn if able.\nROE R\n\nRage Reflection\n{4}{R}{R}\nEnchantment\nCreatures you control have double strike.\nSHM R\n\nRage Weaver\n{1}{R}\nCreature - Human Wizard\n2/1\n{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)\nINV U, 10E U\n\nRagged Veins\n{1}{B}\nEnchantment - Aura\nFlash\nEnchant creature\nWhenever enchanted creature is dealt damage, its controller loses that much life.\nCHK C\n\nRaging Bull\n{2}{R}\nCreature - Ox\n2/2\nLEG C\n\nRaging Cougar\n{2}{R}\nCreature - Cat\n2/2\nHaste\nPOR C\n\nRaging Goblin\n{R}\nCreature - Goblin Berserker\n1/1\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nPOR C (x2), P02 C, EXO C, 6ED C, S99 C, BRB C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, M10 C\n\nRaging Gorilla\n{2}{R}\nCreature - Ape\n2/3\nWhenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.\nVIS C\n\nRaging Kavu\n{1}{R}{G}\nCreature - Kavu\n3/1\nFlash\nHaste\nPRO R, INV R\n\nRaging Minotaur\n{2}{R}{R}\nCreature - Minotaur Berserker\n3/3\nHaste\nPOR C, ME3 C\n\nRaging Ravine\nLand\nRaging Ravine enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\n{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.\nWWK R\n\nRaging River\n{R}{R}\nEnchantment\nWhenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.\nLEA R, LEB R, 2ED R\n\nRaging Spirit\n{3}{R}\nCreature - Spirit\n3/3\n{2}: Raging Spirit becomes colorless until end of turn.\nMIR C\n\nRagnar\n{G}{W}{U}\nLegendary Creature - Human Cleric\n2/2\n{G}{W}{U}, {T}: Regenerate target creature.\nLEG R, ME3 U\n\nRaid Bombardment\n{2}{R}\nEnchantment\nWhenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.\nROE C\n\nRaiding Nightstalker\n{2}{B}\nCreature - Nightstalker\n2/2\nSwampwalk\nP02 C\n\nRaiding Party\n{2}{R}\nEnchantment\nRaiding Party can't be the target of white spells or abilities from white sources.\nSacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.\nFEM U\n\nRain of Blades\n{W}\nInstant\nRain of Blades deals 1 damage to each attacking creature.\nSCG U, 8ED U\n\nRain of Daggers\n{4}{B}{B}\nSorcery\nDestroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.\nP02 R, ME4 R\n\nRain of Embers\n{1}{R}\nSorcery\nRain of Embers deals 1 damage to each creature and each player.\nRAV C\n\nRain of Filth\n{B}\nInstant\nUntil end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."\nUSG U\n\nRain of Gore\n{B}{R}\nEnchantment\nIf a spell or ability would cause its controller to gain life, that player loses that much life instead.\nDIS R\n\nRain of Rust\n{3}{R}{R}\nInstant\nChoose one - Destroy target artifact; or destroy target land.\nEntwine {3}{R} (Choose both if you pay the entwine cost.)\n5DN C\n\nRain of Salt\n{4}{R}{R}\nSorcery\nDestroy two target lands.\nPOR U, USG U\n\nRain of Tears\n{1}{B}{B}\nSorcery\nDestroy target land.\nPOR U, TMP U, MMQ U, 10E U\n\nRainbow Crow\n{3}{U}\nCreature - Bird\n2/2\nFlying\n{1}: Rainbow Crow becomes the color of your choice until end of turn.\nINV U\n\nRainbow Efreet\n{3}{U}\nCreature - Efreet\n3/1\nFlying\n{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nVIS R\n\nRainbow Knights\n{W}{W}\nCreature - Human Knight\n2/1\nAs Rainbow Knights enters the battlefield, it gains protection from a color chosen at random. (This effect lasts indefinitely.)\n{1}: Rainbow Knights gains first strike until end of turn.\n{W}{W}: Rainbow Knights gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 2.\nASTRAL S\n\nRainbow Vale\nLand\n{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.\nFEM R, MED R\n\nRaise Dead\n{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, P02 C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C\n\nRaise the Alarm\n{1}{W}\nInstant\nPut two 1/1 white Soldier creature tokens onto the battlefield.\nMRD C, EVT C\n\nRaka Disciple\n{R}\nCreature - Minotaur Wizard\n1/1\n{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{U}, {T}: Target creature gains flying until end of turn.\nAPC C\n\nRaka Sanctuary\n{2}{R}\nEnchantment\nAt the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.\nAPC U\n\nRakalite\n{6}\nArtifact\n{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.\nATQ U, CHR R, ME4 R\n\nRakavolver\n{2}{R}\nCreature - Volver\n2/2\nKicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)\nIf Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."\nIf Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.\nAPC R\n\nRakdos Augermage\n{B}{B}{R}\nCreature - Human Wizard\n3/2\nFirst strike\n{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.\nDIS R\n\nRakdos Carnarium\nLand\nRakdos Carnarium enters the battlefield tapped.\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{R} to your mana pool.\nDIS C, ARC C, COM C\n\nRakdos Guildmage\n{B/R}{B/R}\nCreature - Zombie Shaman\n2/2\n({B/R} can be paid with either {B} or {R}.)\n{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.\n{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.\nDIS U, ARC U\n\nRakdos Ickspitter\n{1}{B}{R}\nCreature - Thrull\n1/1\n{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.\nDIS C\n\nRakdos Pit Dragon\n{2}{R}{R}\nCreature - Dragon\n3/3\n{R}{R}: Rakdos Pit Dragon gains flying until end of turn.\n{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.\nHellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.\nDIS R, JVC R\n\nRakdos Riteknife\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."\n{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.\nEquip {2}\nDIS R\n\nRakdos Signet\n{2}\nArtifact\n{1}, {T}: Add {B}{R} to your mana pool.\nDIS C, ARC C, COM C\n\nRakdos the Defiler\n{2}{B}{B}{R}{R}\nLegendary Creature - Demon\n7/6\nFlying, trample\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.\nDIS R\n\nRakeclaw Gargantuan\n{2}{R}{G}{W}\nCreature - Beast\n5/3\n{1}: Target creature with power 5 or greater gains first strike until end of turn.\nALA C\n\nRaking Canopy\n{1}{G}{G}\nEnchantment\nWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.\nSHM U\n\nRakka Mar\n{2}{R}{R}\nLegendary Creature - Human Shaman\n2/2\nHaste\n{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.\nCON R\n\nRaksha Golden Cub\n{5}{W}{W}\nLegendary Creature - Cat Soldier\n3/4\nVigilance\nAs long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.\n5DN R\n\nRaksha Golden Cub Avatar\nVanguard\nHand +1, life +9\nCreatures you control get +0/+1.\nEquipped creatures you control get +1/+0 and have first strike.\nVG S\n\nRally\n{W}{W}\nInstant\nBlocking creatures get +1/+1 until end of turn.\nICE C\n\nRally the Forces\n{2}{R}\nInstant\nAttacking creatures get +1/+0 and gain first strike until end of turn.\nMBS C\n\nRally the Horde\n{5}{R}\nSorcery\nExile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.\nSOK R\n\nRally the Righteous\n{1}{R}{W}\nInstant\nRadiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.\nRAV C\n\nRally the Troops\n{W}\nInstant\nCast Rally the Troops only during the declare attackers step and only if you've been attacked this step.\nUntap all creatures you control.\nP02 U, PTK U\n\nRamirez DePietro\n{3}{U}{B}{B}\nLegendary Creature - Human Pirate\n4/3\nFirst strike\nLEG U, ME3 C\n\nRamosian Captain\n{1}{W}{W}\nCreature - Human Rebel\n2/2\nFirst strike\n{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.\nMMQ U\n\nRamosian Commander\n{2}{W}{W}\nCreature - Human Rebel\n2/4\n{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.\nMMQ U\n\nRamosian Lieutenant\n{1}{W}\nCreature - Human Rebel\n1/2\n{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nMMQ C\n\nRamosian Rally\n{3}{W}\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.\nCreatures you control get +1/+1 until end of turn.\nMMQ C\n\nRamosian Revivalist\n{3}{W}\nCreature - Human Rebel Cleric\n2/2\n{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.\nFUT U\n\nRamosian Sergeant\n{W}\nCreature - Human Rebel\n1/1\n{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.\nMMQ C\n\nRamosian Sky Marshal\n{3}{W}{W}\nCreature - Human Rebel\n3/3\nFlying\n{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.\nMMQ R\n\nRampaging Baloths\n{4}{G}{G}\nCreature - Beast\n6/6\nTrample\nLandfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.\nZEN M\n\nRampant Elephant\n{3}{W}\nCreature - Elephant\n2/2\n{G}: Target creature blocks Rampant Elephant this turn if able.\nINV C\n\nRampant Growth\n{1}{G}\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nMIR C, TMP C, 6ED C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M12 C\n\nRampart Crawler\n{B}\nCreature - Lizard Mercenary\n1/1\nRampart Crawler can't be blocked by Walls.\nMMQ C\n\nRamses Overdark\n{2}{U}{U}{B}{B}\nLegendary Creature - Human Assassin\n4/3\n{T}: Destroy target enchanted creature.\nLEG R, ME3 U\n\nRancid Earth\n{1}{B}{B}\nSorcery\nDestroy target land.\nThreshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.\nTOR C\n\nRancor\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+0 and has trample.\nWhen Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.\nULG C, GVL C, ARC C\n\nRanger en-Vec\n{1}{G}{W}\nCreature - Human Soldier Archer\n2/2\nFirst strike\n{G}: Regenerate Ranger en-Vec.\nTMP U\n\nRanger of Eos\n{3}{W}\nCreature - Human Soldier\n3/2\nWhen Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.\nALA R\n\nRank and File\n{2}{B}{B}\nCreature - Zombie\n3/3\nWhen Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.\nULG U\n\nRansack\n{3}{U}\nSorcery\nLook at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.\nSTH U, S99 R\n\nRapacious One\n{5}{R}\nCreature - Eldrazi Drone\n5/4\nTrample\nWhenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE U, COM U\n\nRapid Decay\n{1}{B}\nInstant\nExile up to three target cards from a single graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUDS R\n\nRapid Fire\n{3}{W}\nInstant\nCast Rapid Fire only before blockers are declared.\nTarget creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nLEG R\n\nRappelling Scouts\n{2}{W}{W}\nCreature - Human Rebel Scout\n1/4\nFlying\n{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.\nMMQ R\n\nRashida Scalebane\n{3}{W}{W}\nLegendary Creature - Human Soldier\n3/4\n{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.\nMIR R\n\nRashka the Slayer\n{3}{W}{W}\nLegendary Creature - Human Archer\n3/3\nReach (This creature can block creatures with flying.)\nWhenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.\nHML U\n\nRasputin Dreamweaver\n{4}{W}{U}\nLegendary Creature - Human Wizard\n4/1\nRasputin Dreamweaver enters the battlefield with seven dream counters on it.\nRemove a dream counter from Rasputin: Add {1} to your mana pool.\nRemove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.\nAt the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.\nRasputin can't have more than seven dream counters on it.\nLEG R, ME3 R\n\nRatcatcher\n{4}{B}{B}\nCreature - Ogre Rogue\n4/4\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.\nDIS R\n\nRatchet Bomb\n{2}\nArtifact\n{T}: Put a charge counter on Ratchet Bomb.\n{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.\nSOM R\n\nRath's Edge\nLegendary Land\n{T}: Add {1} to your mana pool.\n{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.\nNEM R\n\nRathi Assassin\n{2}{B}{B}\nCreature - Zombie Mercenary Assassin\n2/2\n{1}{B}{B}, {T}: Destroy target tapped nonblack creature.\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nPRO R, NEM R\n\nRathi Dragon\n{2}{R}{R}\nCreature - Dragon\n5/5\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.\nTMP R, 9ED R\n\nRathi Fiend\n{3}{B}\nCreature - Horror Mercenary\n2/2\nWhen Rathi Fiend enters the battlefield, each player loses 3 life.\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNEM U\n\nRathi Intimidator\n{1}{B}{B}\nCreature - Horror Mercenary\n2/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.\nNEM C\n\nRathi Trapper\n{1}{B}\nCreature - Human Rebel Rogue\n1/2\n{B}, {T}: Tap target creature.\nPLC C\n\nRats of Rath\n{1}{B}\nCreature - Rat\n2/1\n{B}: Destroy target artifact, creature, or land you control.\nTMP C\n\nRats' Feast\n{X}{B}\nSorcery\nExile X target cards from a single graveyard.\nJUD C\n\nRattleblaze Scarecrow\n{6}\nArtifact Creature - Scarecrow\n5/3\nRattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nRattleblaze Scarecrow has haste as long as you control a red creature.\nSHM C\n\nRavaged Highlands\nLand\nRavaged Highlands enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.\nODY C\n\nRavages of War\n{3}{W}\nSorcery\nDestroy all lands.\nPTK R, ME2 R\n\nRavaging Horde\n{3}{R}{R}\nCreature - Human Soldier\n3/3\nWhen Ravaging Horde enters the battlefield, destroy target land.\nPTK U\n\nRavaging Riftwurm\n{1}{G}{G}\nCreature - Wurm\n6/6\nKicker {4} (You may pay an additional {4} as you cast this spell.)\nVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nIf Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.\nFUT U\n\nRaven Familiar\n{2}{U}\nCreature - Bird\n1/2\nFlying\nEcho {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nULG U\n\nRaven Guild Initiate\n{2}{U}\nCreature - Human Wizard\n1/4\nMorph-Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG C\n\nRaven Guild Master\n{1}{U}{U}\nCreature - Human Wizard Mutant\n1/1\nWhenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.\nMorph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG R\n\nRaven's Crime\n{B}\nSorcery\nTarget player discards a card.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE C\n\nRaven's Run\nPlane - Shadowmoor\nAll creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nWhenever you roll {C}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.\nHOP C\n\nRaven's Run Dragoon\n{2}{G/W}{G/W}\nCreature - Elf Knight\n3/3\nRaven's Run Dragoon can't be blocked by black creatures.\nSHM C\n\nRavenous Baboons\n{3}{R}\nCreature - Ape\n2/2\nWhen Ravenous Baboons enters the battlefield, destroy target nonbasic land.\nEXO R\n\nRavenous Baloth\n{2}{G}{G}\nCreature - Beast\n4/4\nSacrifice a Beast: You gain 4 life.\nONS R, GVL R\n\nRavenous Rats\n{1}{B}\nCreature - Rat\n1/1\nWhen Ravenous Rats enters the battlefield, target opponent discards a card.\nP02 C, UDS C, S99 U, INV C, 8ED C, 9ED C, 10E C, GVL C\n\nRavenous Skirge\n{2}{B}\nCreature - Imp\n1/1\nFlying\nWhenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.\nUSG C\n\nRavenous Trap\n{2}{B}{B}\nInstant - Trap\nIf an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.\nExile all cards from target player's graveyard.\nZEN U\n\nRavenous Vampire\n{3}{B}{B}\nCreature - Vampire\n3/3\nFlying\nAt the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.\nMIR U\n\nRaving Oni-Slave\n{1}{B}\nCreature - Ogre Warrior\n3/3\nWhen Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.\nSOK C\n\nRay of Command\n{3}{U}\nInstant\nUntap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.\nICE C, MIR C, 5ED C, BRB C, ME2 U, COM C\n\nRay of Distortion\n{3}{W}\nInstant\nDestroy target artifact or enchantment.\nFlashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nRay of Erasure\n{U}\nInstant\nTarget player puts the top card of his or her library into his or her graveyard.\nDraw a card at the beginning of the next turn's upkeep.\nICE C\n\nRay of Revelation\n{1}{W}\nInstant\nDestroy target enchantment.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJUD C\n\nRayne, Academy Chancellor\n{2}{U}\nLegendary Creature - Human Wizard\n1/1\nWhenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.\nUDS R\n\nRaze\n{R}\nSorcery\nAs an additional cost to cast Raze, sacrifice a land.\nDestroy target land.\nUSG C\n\nRazia's Purification\n{4}{R}{W}\nSorcery\nEach player chooses three permanents he or she controls, then sacrifices the rest.\nRAV R\n\nRazia, Boros Archangel\n{4}{R}{R}{W}{W}\nLegendary Creature - Angel\n6/3\nFlying, vigilance, haste\n{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.\nRAV R, HOP R\n\nRazing Snidd\n{4}{B}{R}\nCreature - Beast\n3/3\nWhen Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.\nWhen Razing Snidd enters the battlefield, each player sacrifices a land.\nPLS U\n\nRazor Barrier\n{1}{W}\nInstant\nTarget permanent you control gains protection from artifacts or from the color of your choice until end of turn.\nMRD C, EVT C\n\nRazor Boomerang\n{3}\nArtifact - Equipment\nEquipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."\nEquip {2}\nWWK U\n\nRazor Golem\n{6}\nArtifact Creature - Golem\n3/4\nAffinity for Plains (This spell costs {1} less to cast for each Plains you control.)\nVigilance\nDST C\n\nRazor Hippogriff\n{3}{W}{W}\nCreature - Hippogriff\n3/3\nFlying\nWhen Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.\nSOM U\n\nRazor Pendulum\n{4}\nArtifact\nAt the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.\nMIR R\n\nRazor Swine\n{2}{R}\nCreature - Boar\n2/1\nFirst strike\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nRazorclaw Bear\n{2}{G}{G}\nCreature - Bear\n3/3\nWhenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.\nP02 R\n\nRazorfield Rhino\n{6}\nArtifact Creature - Rhino\n4/4\nMetalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.\nMBS C\n\nRazorfield Thresher\n{7}\nArtifact Creature - Construct\n6/4\nSOM C\n\nRazorfin Abolisher\n{2}{U}\nCreature - Merfolk Wizard\n2/2\n{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.\nEVE U\n\nRazorfin Hunter\n{U}{R}\nCreature - Merfolk Goblin\n1/1\n{T}: Razorfin Hunter deals 1 damage to target creature or player.\nAPC C\n\nRazorfoot Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\nFirst strike (This creature deals combat damage before creatures without first strike.)\nINV C, 7ED C, 8ED C, M10 C\n\nRazorgrass Screen\n{1}\nArtifact Creature - Wall\n2/1\nDefender (This creature can't attack.)\nRazorgrass Screen blocks each turn if able.\n5DN C\n\nRazorjaw Oni\n{3}{B}\nCreature - Demon Spirit\n4/5\nBlack creatures can't block.\nSOK U, COM U\n\nRazormane Masticore\n{5}\nArtifact Creature - Masticore\n5/5\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.\nAt the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.\n5DN R, 10E R, EVT R\n\nRazortooth Rats\n{2}{B}\nCreature - Rat\n2/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWTH C, 6ED C, 7ED C, 9ED C\n\nRazorverge Thicket\nLand\nRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {G} or {W} to your mana pool.\nSOM R\n\nReach Through Mists\n{U}\nInstant - Arcane\nDraw a card.\nCHK C\n\nReach of Branches\n{4}{G}\nTribal Instant - Treefolk\nPut a 2/5 green Treefolk Shaman creature token onto the battlefield.\nWhenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.\nMOR R\n\nRead the Runes\n{X}{U}\nInstant\nDraw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.\nONS R\n\nReality Acid\n{2}{U}\nEnchantment - Aura\nEnchant permanent\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.\nPLC C\n\nReality Anchor\n{1}{G}\nInstant\nTarget creature loses shadow until end of turn.\nDraw a card.\nTMP C\n\nReality Ripple\n{1}{U}\nInstant\nTarget artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nMIR C\n\nReality Spasm\n{X}{U}{U}\nInstant\nChoose one - Tap X target permanents; or untap X target permanents.\nROE U\n\nReality Strobe\n{4}{U}{U}\nSorcery\nReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.\nSuspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFUT U\n\nReality Twist\n{U}{U}{U}\nEnchantment\nCumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.\nICE R\n\nRealm Razer\n{3}{R}{G}{W}\nCreature - Beast\n4/2\nWhen Realm Razer enters the battlefield, exile all lands.\nWhen Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.\nALA R\n\nRealms Befitting My Majesty\nScheme\nWhen you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.\nARC C\n\nRealms Uncharted\n{2}{G}\nInstant\nSearch your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.\nROE R\n\nReanimate\n{B}\nSorcery\nPut target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.\nTMP U, BRB U, ARC U\n\nReap\n{1}{G}\nInstant\nReturn up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.\nTMP U\n\nReap and Sow\n{3}{G}\nSorcery\nChoose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.\nEntwine {1}{G} (Choose both if you pay the entwine cost.)\nDST C\n\nReaper King\n{2/W}{2/U}{2/B}{2/R}{2/G}\nLegendary Artifact Creature - Scarecrow\n6/6\n({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)\nOther Scarecrow creatures you control get +1/+1.\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nSHM R\n\nReaper King Avatar\nVanguard\nHand -2, life -5\nEach creature you control gets +1/+1 for each of its colors.\nVG S\n\nReaper of Sheoldred\n{4}{B}\nCreature - Horror\n2/5\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.\nNPH U\n\nReaping the Graves\n{2}{B}\nInstant\nReturn target creature card from your graveyard to your hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG C\n\nReaping the Rewards\n{W}\nInstant\nBuyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nYou gain 2 life.\nEXO C\n\nReassembling Skeleton\n{1}{B}\nCreature - Skeleton Warrior\n1/1\n{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.\nARC U, M11 U, M12 U\n\nRebel Informer\n{2}{B}\nCreature - Human Mercenary Rebel\n1/2\nRebel Informer can't be the target of white spells or abilities from white sources.\n{3}: Put target nontoken Rebel on the bottom of its owner's library.\nPCY R\n\nRebellion of the Flamekin\n{3}{R}\nTribal Enchantment - Elemental\nWhenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)\nLRW U\n\nRebirth\n{3}{G}{G}{G}\nSorcery\nRemove Rebirth from your deck before playing if you're not playing for ante.\nEach player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.\nLEG R, 4ED R\n\nReborn Hero\n{2}{W}\nCreature - Human Soldier\n2/2\nVigilance\nThreshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."\nTOR R\n\nReborn Hope\n{G}{W}\nSorcery\nReturn target multicolored card from your graveyard to your hand.\nARB U\n\nRebound\n{1}{U}\nInstant\nChange the target of target spell that targets only a player. The new target must be a player.\nSTH U\n\nRebuff the Wicked\n{W}\nInstant\nCounter target spell that targets a permanent you control.\nPLC U\n\nRebuild\n{2}{U}\nInstant\nReturn all artifacts to their owners' hands.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG U\n\nRebuking Ceremony\n{3}{G}{G}\nSorcery\nPut two target artifacts on top of their owners' libraries.\nDST R\n\nRecall\n{X}{X}{U}\nSorcery\nDiscard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.\nLEG R, CHR U, 5ED R, 6ED R, ME3 U\n\nRecantation\n{3}{U}{U}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Recantation.\n{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.\nUSG R\n\nReciprocate\n{W}\nInstant\nExile target creature that dealt damage to you this turn.\nCHK U, DDG U\n\nReckless Abandon\n{R}\nSorcery\nAs an additional cost to cast Reckless Abandon, sacrifice a creature.\nReckless Abandon deals 4 damage to target creature or player.\nUDS C\n\nReckless Assault\n{2}{B}{R}\nEnchantment\n{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.\nINV R\n\nReckless Charge\n{R}\nSorcery\nTarget creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C, HOP C\n\nReckless Embermage\n{3}{R}\nCreature - Human Wizard\n2/2\n{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.\nMIR R, 6ED R, 7ED R\n\nReckless Ogre\n{3}{R}\nCreature - Ogre\n3/2\nWhenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.\nEXO C\n\nReckless One\n{3}{R}\nCreature - Goblin Avatar\n*/*\nHaste\nReckless One's power and toughness are each equal to the number of Goblins on the battlefield.\nONS U, EVG U\n\nReckless Scholar\n{2}{U}\nCreature - Human Wizard\n2/1\n{T}: Target player draws a card, then discards a card.\nZEN C\n\nReckless Spite\n{1}{B}{B}\nInstant\nDestroy two target nonblack creatures. You lose 5 life.\nTMP U, INV U\n\nReckless Wurm\n{3}{R}{R}\nCreature - Wurm\n4/4\nTrample\nMadness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPLC U\n\nReclaim\n{G}\nInstant\nPut target card from your graveyard on top of your library.\nEXO C, 7ED C, 9ED C, M12 C\n\nReclamation\n{2}{G}{W}\nEnchantment\nBlack creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.\nICE R\n\nReclusive Wight\n{3}{B}\nCreature - Zombie Minion\n4/4\nAt the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.\nUSG U\n\nRecoil\n{1}{U}{B}\nInstant\nReturn target permanent to its owner's hand. Then that player discards a card.\nINV C\n\nRecollect\n{2}{G}\nSorcery\nReturn target card from your graveyard to your hand.\nRAV U, 10E U\n\nReconnaissance\n{W}\nEnchantment\n{0}: Remove target attacking creature you control from combat and untap it.\nEXO U\n\nReconstruction\n{U}\nSorcery\nReturn target artifact card from your graveyard to your hand.\nATQ C, 3ED C, ME4 C\n\nRecoup\n{1}{R}\nSorcery\nTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nRecover\n{2}{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nDraw a card.\nINV C, 10E C\n\nRecross the Paths\n{2}{G}\nSorcery\nReveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR U\n\nRecumbent Bliss\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\nAt the beginning of your upkeep, you may gain 1 life.\nEVE C\n\nRecuperate\n{3}{W}\nInstant\nChoose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.\nSCG C\n\nRecurring Insight\n{4}{U}{U}\nSorcery\nDraw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE R\n\nRecurring Nightmare\n{2}{B}\nEnchantment\nSacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.\nEXO R\n\nRecycle\n{4}{G}{G}\nEnchantment\nSkip your draw step.\nWhenever you play a card, draw a card.\nYour maximum hand size is two.\nTMP R\n\nRed Cliffs Armada\n{4}{U}\nCreature - Human Soldier\n5/4\nRed Cliffs Armada can't attack unless defending player controls an Island.\nPTK U, ME2 C\n\nRed Elemental Blast\n{R}\nInstant\nChoose one - Counter target blue spell; or destroy target blue permanent.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U\n\nRed Mana Battery\n{4}\nArtifact\n{2}, {T}: Put a charge counter on Red Mana Battery.\n{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.\nLEG U, 4ED R\n\nRed Scarab\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by red creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a red permanent.\nICE U\n\nRed Sun's Zenith\n{X}{R}\nSorcery\nRed Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.\nMBS R\n\nRed Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from red. This effect doesn't remove Red Ward.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nRedeem\n{1}{W}\nInstant\nPrevent all damage that would be dealt this turn to up to two target creatures.\nUSG U, 8ED C\n\nRedeem the Lost\n{1}{W}\nInstant\nTarget creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR U\n\nRedirect\n{U}{U}\nInstant\nYou may choose new targets for target spell.\nM11 R, M12 R\n\nReduce to Dreams\n{3}{U}{U}\nSorcery\nReturn all artifacts and enchantments to their owners' hands.\nBOK R\n\nRedwood Treefolk\n{4}{G}\nCreature - Treefolk\n3/6\nPOR C, WTH C, 6ED C, 7ED C\n\nReef Pirates\n{1}{U}{U}\nCreature - Zombie Pirate\n2/2\nWhenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.\nHML C (x2), 5ED C\n\nReef Shaman\n{U}\nCreature - Merfolk Shaman\n0/2\n{T}: Target land becomes the basic land type of your choice until end of turn.\nAPC C\n\nReflect Damage\n{3}{R}{W}\nInstant\nThe next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.\nMIR R\n\nReflecting Mirror\n{4}\nArtifact\n{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.\nDRK U\n\nReflecting Pool\nLand\n{T}: Add to your mana pool one mana of any type that a land you control could produce.\nTMP R, SHM R\n\nReflex Sliver\n{3}{G}\nCreature - Sliver\n2/2\nAll Sliver creatures have haste.\nPLC C\n\nReflexes\n{R}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has first strike. (It deals combat damage before creatures without first strike.)\nUSG C, 7ED C, 8ED C, 9ED C\n\nRefraction Trap\n{3}{W}\nInstant - Trap\nIf an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.\nPrevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.\nWWK U\n\nRefresh\n{2}{G}\nInstant\nRegenerate target creature.\nDraw a card.\nODY C\n\nRefreshing Rain\n{3}{G}\nInstant\nIf an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.\nTarget player gains 6 life.\nNEM U\n\nRegal Force\n{4}{G}{G}{G}\nCreature - Elemental\n5/5\nWhen Regal Force enters the battlefield, draw a card for each green creature you control.\nEVE R\n\nRegal Unicorn\n{2}{W}\nCreature - Unicorn\n2/3\nPOR C, 6ED C\n\nRegenerate\n{1}{G}\nInstant\nRegenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nM10 C\n\nRegeneration\n{1}{G}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\n{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED U, 10E U\n\nRegress\n{2}{U}\nInstant\nReturn target permanent to its owner's hand.\nMRD C, ROE C\n\nRegrowth\n{1}{G}\nSorcery\nReturn target card from your graveyard to your hand.\nLEA U, LEB U, 2ED U, 3ED U, ME4 R\n\nReign of Chaos\n{2}{R}{R}\nSorcery\nChoose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.\nMIR U\n\nReign of Terror\n{3}{B}{B}\nSorcery\nDestroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for that died this way.\nMIR U\n\nReincarnation\n{1}{G}{G}\nInstant\nChoose target creature. When that creature dies this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.\nLEG U, ME3 U\n\nReinforced Bulwark\n{3}\nArtifact Creature - Wall\n0/4\nDefender\n{T}: Prevent the next 1 damage that would be dealt to you this turn.\nROE C\n\nReinforcements\n{W}\nInstant\nPut up to three target creature cards from your graveyard on top of your library.\nALL C (x2), ME2 C\n\nReins of Power\n{2}{U}{U}\nInstant\nUntap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.\nSTH R, COM R\n\nReins of the Vinesteed\n{3}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.\nMOR C\n\nReiterate\n{1}{R}{R}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCopy target instant or sorcery spell. You may choose new targets for the copy.\nTSP R\n\nReito Lantern\n{2}\nArtifact\n{3}: Put target card from a graveyard on the bottom of its owner's library.\nCHK U\n\nReiver Demon\n{4}{B}{B}{B}{B}\nCreature - Demon\n6/6\nFlying\nWhen Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.\nMRD R, DVD R, COM R\n\nRejuvenate\n{3}{G}\nSorcery\nYou gain 6 life.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRejuvenation Chamber\n{3}\nArtifact\nFading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\n{T}: You gain 2 life.\nNEM U\n\nReki, the History of Kamigawa\n{2}{G}\nLegendary Creature - Human Shaman\n1/2\nWhenever you cast a legendary spell, draw a card.\nSOK R\n\nRekindled Flame\n{2}{R}{R}\nSorcery\nRekindled Flame deals 4 damage to target creature or player.\nAt the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.\nEVE R\n\nReknit\n{1}{G/W}\nInstant\nRegenerate target permanent.\nSHM U\n\nRelearn\n{1}{U}{U}\nSorcery\nReturn target instant or sorcery card from your graveyard to your hand.\nWTH U, 6ED U, S99 U\n\nRelease the Ants\n{1}{R}\nInstant\nRelease the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR U\n\nRelentless Assault\n{2}{R}{R}\nSorcery\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nVIS R, P02 R, 6ED R, PTK R, S99 R, 7ED R, 8ED R, 9ED R, 10E R, HOP R\n\nRelentless Rats\n{1}{B}{B}\nCreature - Rat\n2/2\nRelentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.\nA deck can have any number of cards named Relentless Rats.\n5DN U, 10E U, M10 U, M11 U\n\nRelic Bane\n{1}{B}{B}\nEnchantment - Aura\nEnchant artifact\nEnchanted artifact has "At the beginning of your upkeep, you lose 2 life."\nMRD U\n\nRelic Barrier\n{2}\nArtifact\n{T}: Tap target artifact.\nLEG U, 5DN U\n\nRelic Bind\n{2}{U}\nEnchantment - Aura\nEnchant artifact an opponent controls\nWhenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.\nLEG U, 4ED R\n\nRelic Crush\n{4}{G}\nInstant\nDestroy target artifact or enchantment and up to one other target artifact or enchantment.\nZEN C, COM C\n\nRelic Putrescence\n{2}{B}\nEnchantment - Aura\nEnchant artifact\nWhenever enchanted artifact becomes tapped, its controller gets a poison counter.\nSOM C\n\nRelic Ward\n{1}{W}\nEnchantment - Aura\nYou may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant artifact\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)\nVIS U\n\nRelic of Progenitus\n{1}\nArtifact\n{T}: Target player exiles a card from his or her graveyard.\n{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.\nALA C, HOP C\n\nReliquary Monk\n{2}{W}\nCreature - Human Monk Cleric\n2/2\nWhen Reliquary Monk dies, destroy target artifact or enchantment.\nUDS C\n\nReliquary Tower\nLand\nYou have no maximum hand size.\n{T}: Add {1} to your mana pool.\nCON U\n\nRemand\n{1}{U}\nInstant\nCounter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.\nDraw a card.\nRAV U\n\nRemedy\n{1}{W}\nInstant\nPrevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.\nVIS C, 6ED C\n\nRemember the Fallen\n{2}{W}\nSorcery\nChoose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.\nNPH C\n\nRemembrance\n{3}{W}\nEnchantment\nWhenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.\nUSG R\n\nReminisce\n{2}{U}\nSorcery\nTarget player shuffles his or her graveyard into his or her library.\nONS U, 9ED U, 10E U\n\nRemote Farm\nLand\nRemote Farm enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.\nMMQ C\n\nRemote Isle\nLand\nRemote Isle enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, BRB C, BTD C\n\nRemove\n{U}\nInstant\nCast Remove only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand.\nP02 U\n\nRemove Enchantments\n{W}\nInstant\nReturn to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.\nLEG C\n\nRemove Soul\n{1}{U}\nInstant\nCounter target creature spell.\nLEG C, CHR C, 5ED C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C\n\nRend Flesh\n{2}{B}\nInstant - Arcane\nDestroy target non-Spirit creature.\nCHK C\n\nRend Spirit\n{2}{B}\nInstant\nDestroy target Spirit.\nCHK C\n\nRendclaw Trow\n{2}{B/G}\nCreature - Troll\n2/2\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nRending Vines\n{1}{G}{G}\nInstant - Arcane\nDestroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.\nDraw a card.\nSOK C\n\nRenegade Doppelganger\n{1}{U}\nCreature - Shapeshifter\n0/1\nWhenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)\nROE R\n\nRenegade Troops\n{4}{R}\nCreature - Human Soldier\n4/2\nHaste\nPTK U\n\nRenegade Warlord\n{4}{R}\nCreature - Human Warrior\n3/3\nFirst strike\nWhenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.\nTMP U\n\nRenewal\n{2}{G}\nSorcery\nAs an additional cost to cast Renewal, sacrifice a land.\nSearch your library for a basic land card and put that card onto the battlefield. Then shuffle your library.\nDraw a card at the beginning of the next turn's upkeep.\nHML C\n\nRenewed Faith\n{2}{W}\nInstant\nYou gain 6 life.\nCycling {1}{W} ({1}{W}, Discard this card: Draw a card.)\nWhen you cycle Renewed Faith, you may gain 2 life.\nONS C\n\nRenewing Dawn\n{1}{W}\nSorcery\nYou gain 2 life for each Mountain target opponent controls.\nPOR U\n\nRenewing Touch\n{G}\nSorcery\nShuffle any number of target creature cards from your graveyard into your library.\nP02 U, S99 U\n\nRenounce\n{1}{W}\nInstant\nSacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.\nMMQ U\n\nReparations\n{1}{W}{U}\nEnchantment\nWhenever an opponent casts a spell that targets you or a creature you control, you may draw a card.\nMIR R\n\nRepay in Kind\n{5}{B}{B}\nSorcery\nEach player's life total becomes the lowest life total among all players.\nROE R\n\nRepeal\n{X}{U}\nInstant\nReturn target nonland permanent with converted mana cost X to its owner's hand.\nDraw a card.\nGPT C\n\nRepel\n{3}{U}\nInstant\nPut target creature on top of its owner's library.\nODY C\n\nRepel Intruders\n{3}{W/U}\nInstant\nPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)\nSHM U\n\nRepel the Darkness\n{2}{W}\nInstant\nTap up to two target creatures.\nDraw a card.\nROE C\n\nRepentance\n{2}{W}\nSorcery\nTarget creature deals damage to itself equal to its power.\nTMP U\n\nRepentant Blacksmith\n{1}{W}\nCreature - Human\n1/2\nProtection from red\nARN R, CHR C, 5ED C\n\nRepentant Vampire\n{3}{B}{B}\nCreature - Vampire\n3/3\nFlying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."\nODY R\n\nRepercussion\n{1}{R}{R}\nEnchantment\nWhenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.\nUDS R\n\nReplenish\n{3}{W}\nSorcery\nReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)\nUDS R\n\nRepopulate\n{1}{G}\nInstant\nShuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nReprisal\n{1}{W}\nInstant\nDestroy target creature with power 4 or greater. It can't be regenerated.\nALL C (x2), 6ED U, 7ED U, ME2 C, DDG U\n\nReprocess\n{2}{B}{B}\nSorcery\nSacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.\nUSG R, 7ED R\n\nRepulse\n{2}{U}\nInstant\nReturn target creature to its owner's hand.\nDraw a card.\nINV C, JVC C, COM C\n\nReroute\n{1}{R}\nInstant\nChange the target of target activated ability with a single target. (Mana abilities can't be targeted.)\nDraw a card.\nRAV U\n\nRescind\n{1}{U}{U}\nInstant\nReturn target permanent to its owner's hand.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRescue\n{U}\nInstant\nReturn target permanent you control to its owner's hand.\nUDS C\n\nResearch\n{G}{U}\nInstant\nChoose up to four cards you own from outside the game and shuffle them into your library.\n----\nDevelopment\n{3}{U}{R}\nInstant\nPut a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.\nDIS R\n\nResearch the Deep\n{1}{U}\nSorcery\nDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR U\n\nReset\n{U}{U}\nInstant\nCast Reset only during an opponent's turn after his or her upkeep step.\nUntap all lands you control.\nLEG U, ME3 R\n\nReshape\n{X}{U}{U}\nSorcery\nAs an additional cost to cast Reshape, sacrifice an artifact.\nSearch your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.\nDST R\n\nResilient Wanderer\n{2}{W}{W}\nCreature - Human Nomad\n2/3\nFirst strike\nDiscard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.\nODY U\n\nResistance Fighter\n{W}\nCreature - Human Soldier\n1/1\nSacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.\nVIS C, 6ED C\n\nResize\n{1}{G}\nInstant\nTarget creature gets +3/+3 until end of turn.\nRecover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP U\n\nResounding Roar\n{1}{G}\nInstant\nTarget creature gets +3/+3 until end of turn.\nCycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)\nWhen you cycle Resounding Roar, target creature gets +6/+6 until end of turn.\nALA C\n\nResounding Scream\n{2}{B}\nSorcery\nTarget player discards a card at random.\nCycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)\nWhen you cycle Resounding Scream, target player discards two cards at random.\nALA C\n\nResounding Silence\n{3}{W}\nInstant\nExile target attacking creature.\nCycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)\nWhen you cycle Resounding Silence, exile up to two target attacking creatures.\nALA C\n\nResounding Thunder\n{2}{R}\nInstant\nResounding Thunder deals 3 damage to target creature or player.\nCycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)\nWhen you cycle Resounding Thunder, it deals 6 damage to target creature or player.\nALA C\n\nResounding Wave\n{2}{U}\nInstant\nReturn target permanent to its owner's hand.\nCycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)\nWhen you cycle Resounding Wave, return two target permanents to their owners' hands.\nALA C\n\nRespite\n{1}{G}\nInstant\nPrevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.\nTMP C\n\nResplendent Mentor\n{4}{W}\nCreature - Kithkin Cleric\n2/2\nWhite creatures you control have "{T}: You gain 1 life."\nSHM U\n\nRest for the Weary\n{1}{W}\nInstant\nTarget player gains 4 life.\nLandfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.\nWWK C\n\nRestless Apparition\n{W/B}{W/B}{W/B}\nCreature - Spirit\n2/2\n{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE U\n\nRestless Bones\n{2}{B}\nCreature - Skeleton\n1/1\n{3}{B}, {T}: Target creature gains swampwalk until end of turn.\n{1}{B}: Regenerate Restless Bones.\nGPT C\n\nRestless Dead\n{1}{B}\nCreature - Skeleton\n1/1\n{B}: Regenerate Restless Dead.\nMIR C\n\nRestless Dreams\n{B}\nSorcery\nAs an additional cost to cast Restless Dreams, discard X cards.\nReturn X target creature cards from your graveyard to your hand.\nTOR C\n\nRestock\n{3}{G}{G}\nSorcery\nReturn two target cards from your graveyard to your hand. Exile Restock.\nINV R\n\nRestore Balance\nSorcery\nRestore Balance is white.\nSuspend 6-{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.\nTSP R\n\nRestrain\n{2}{W}\nInstant\nPrevent all combat damage that would be dealt by target attacking creature this turn.\nDraw a card.\nINV C\n\nResurrection\n{2}{W}{W}\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nLEA U, LEB U, 2ED U, 3ED U, TSB S\n\nResuscitate\n{1}{G}\nInstant\nUntil end of turn, creatures you control gain "{1}: Regenerate this creature."\nEXO U\n\nRetaliate\n{2}{W}{W}\nInstant\nDestroy all creatures that dealt damage to you this turn.\n5DN R\n\nRetaliation\n{2}{G}\nEnchantment\nCreatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."\nUSG U\n\nRetaliator Griffin\n{1}{R}{G}{W}\nCreature - Griffin\n2/2\nFlying\nWhenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.\nARB R\n\nRetether\n{3}{W}\nSorcery\nReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)\nPLC R\n\nRethink\n{2}{U}\nInstant\nCounter target spell unless its controller pays {X}, where X is its converted mana cost.\nPCY C\n\nRetraced Image\n{U}\nSorcery\nReveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.\nTOR R\n\nRetract\n{U}\nInstant\nReturn all artifacts you control to their owner's hand.\nDST R\n\nRetribution\n{2}{R}{R}\nSorcery\nChoose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.\nHML U, ME2 U\n\nRetribution of the Meek\n{2}{W}\nSorcery\nDestroy all creatures with power 4 or greater. They can't be regenerated.\nVIS R\n\nRetromancer\n{2}{R}{R}\nCreature - Viashino Shaman\n3/3\nWhenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.\nUSG C\n\nReturn of the Nightstalkers\n{5}{B}{B}\nSorcery\nReturn all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.\nP02 R\n\nReturn to Battle\n{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nPTK C\n\nReturn to Dust\n{2}{W}{W}\nInstant\nExile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.\nTSP U, COM U\n\nReveillark\n{4}{W}\nCreature - Elemental\n4/3\nFlying\nWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.\nEvoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR R\n\nReveille Squad\n{2}{W}{W}\nCreature - Human Rebel\n3/3\nWhenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.\nPCY U\n\nReveka, Wizard Savant\n{2}{U}{U}\nLegendary Creature - Dwarf Wizard\n0/1\n{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.\nHML R, ME3 U\n\nRevelation\n{G}\nWorld Enchantment\nPlayers play with their hands revealed.\nLEG R, CHR R\n\nRevelsong Horn\n{2}\nArtifact\n{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.\nSHM U\n\nRevenant\n{4}{B}\nCreature - Spirit\n*/*\nFlying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.\nPRO R, STH R, 7ED R\n\nRevenant Patriarch\n{4}{B}\nCreature - Spirit\n4/3\nWhen Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase.\nRevenant Patriarch can't block.\nGPT U\n\nReverberate\n{R}{R}\nInstant\nCopy target instant or sorcery spell. You may choose new targets for the copy.\nM11 R, H10 R, M12 R\n\nReverberation\n{2}{U}{U}\nInstant\nAll damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.\nLEG R\n\nRevered Dead\n{1}{W}\nCreature - Spirit Soldier\n1/1\n{W}: Regenerate Revered Dead.\nPLC C\n\nRevered Elder\n{2}{W}\nCreature - Human Cleric\n1/2\n{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.\nMMQ C\n\nRevered Unicorn\n{1}{W}\nCreature - Unicorn\n2/3\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.\nWTH U\n\nReverence\n{2}{W}{W}\nEnchantment\nCreatures with power 2 or less can't attack you.\nSOK R\n\nReverent Mantra\n{3}{W}\nInstant\nYou may exile a white card from your hand rather than pay Reverent Mantra's mana cost.\nChoose a color. All creatures gain protection from the chosen color until end of turn.\nMMQ R\n\nReverent Silence\n{3}{G}\nSorcery\nIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.\nDestroy all enchantments.\nNEM C\n\nReversal of Fortune\n{4}{R}{R}\nSorcery\nTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.\n5DN R\n\nReverse Damage\n{1}{W}{W}\nInstant\nThe next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 9ED R\n\nReverse Polarity\n{W}{W}\nInstant\nYou gain X life, where X is twice the damage dealt to you so far this turn by artifacts.\nATQ C, 3ED U\n\nReverse the Sands\n{6}{W}{W}\nSorcery\nRedistribute any number of players' life totals. (Each of those players gets one life total back.)\nCHK R\n\nRevive\n{1}{G}\nSorcery\nReturn target green card from your graveyard to your hand.\nMMQ U, 8ED U\n\nRevive the Fallen\n{1}{B}\nSorcery\nReturn target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR U\n\nReviving Dose\n{2}{W}\nInstant\nYou gain 3 life.\nDraw a card.\nINV C, 10E C\n\nReviving Vapors\n{2}{W}{U}\nInstant\nReveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.\nINV U\n\nRevoke Existence\n{1}{W}\nSorcery\nExile target artifact or enchantment.\nSOM C\n\nReward the Faithful\n{W}\nInstant\nAny number of target players each gain life equal to the highest converted mana cost among permanents you control.\nSCG U\n\nRewards of Diversity\n{2}{W}\nEnchantment\nWhenever an opponent casts a multicolored spell, you gain 4 life.\nINV U\n\nReweave\n{5}{U}\nInstant - Arcane\nTarget permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.\nSplice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK R\n\nRewind\n{2}{U}{U}\nInstant\nCounter target spell. Untap up to four lands.\nUSG C, 8ED U, 9ED U\n\nReya Dawnbringer\n{6}{W}{W}{W}\nLegendary Creature - Angel\n4/6\nFlying\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.\nINV R, 10E R, DVD R\n\nRhox\n{4}{G}{G}\nCreature - Rhino Beast\n5/5\nYou may have Rhox assign its combat damage as though it weren't blocked.\n{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nNEM R, 8ED R, 10E R\n\nRhox Bodyguard\n{3}{G}{W}\nCreature - Rhino Monk Soldier\n2/3\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.\nCON C\n\nRhox Brute\n{2}{R}{G}\nCreature - Rhino Warrior\n4/4\nARB C\n\nRhox Charger\n{3}{G}\nCreature - Rhino Soldier\n3/3\nTrample\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA U\n\nRhox Meditant\n{3}{W}\nCreature - Rhino Monk\n2/4\nWhen Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.\nCON C\n\nRhox Pikemaster\n{2}{W}{W}\nCreature - Rhino Soldier\n3/3\nFirst strike (This creature deals combat damage before creatures without first strike.)\nOther Soldier creatures you control have first strike.\nM10 U\n\nRhox War Monk\n{G}{W}{U}\nCreature - Rhino Monk\n3/4\nLifelink\nALA U\n\nRhys the Exiled\n{2}{G}\nLegendary Creature - Elf Warrior\n3/2\nWhenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.\n{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.\nMOR R\n\nRhys the Redeemed\n{G/W}\nLegendary Creature - Elf Warrior\n1/1\n{2}{G/W}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.\n{4}{G/W}{G/W}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.\nSHM R\n\nRhystic Cave\nLand\n{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.\nPCY U\n\nRhystic Circle\n{2}{W}{W}\nEnchantment\n{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.\nPCY C\n\nRhystic Deluge\n{2}{U}\nEnchantment\n{U}: Tap target creature unless its controller pays {1}.\nPCY C\n\nRhystic Lightning\n{2}{R}\nInstant\nRhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.\nPCY C\n\nRhystic Scrying\n{2}{U}{U}\nSorcery\nDraw three cards. Then, if any player pays {2}, discard three cards.\nPCY U\n\nRhystic Shield\n{1}{W}\nInstant\nCreatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.\nPCY C\n\nRhystic Study\n{2}{U}\nEnchantment\nWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.\nPCY C\n\nRhystic Syphon\n{3}{B}{B}\nSorcery\nUnless target player pays {3}, he or she loses 5 life and you gain 5 life.\nPCY U\n\nRhystic Tutor\n{2}{B}\nSorcery\nUnless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.\nPCY R\n\nRib Cage Spider\n{2}{G}\nCreature - Spider\n1/4\nReach (This creature can block creatures with flying.)\nPCY C\n\nRibbon Snake\n{1}{U}{U}\nCreature - Snake\n2/3\nFlying\n{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.\nPCY C\n\nRibbons of Night\n{4}{B}\nSorcery\nRibbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.\nRAV U\n\nRibbons of the Reikai\n{4}{U}\nSorcery - Arcane\nDraw a card for each Spirit you control.\nBOK C\n\nRicochet Trap\n{3}{R}\nInstant - Trap\nIf an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.\nChange the target of target spell with a single target.\nWWK U\n\nRiddle of Lightning\n{3}{R}{R}\nInstant\nChoose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT C\n\nRiddlekeeper\n{2}{U}\nCreature - Homunculus\n1/4\nWhenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.\nCOM R\n\nRiddlesmith\n{1}{U}\nCreature - Human Artificer\n2/1\nWhenever you cast an artifact spell, you may draw a card. If you do, discard a card.\nSOM U\n\nRidge Rannet\n{5}{R}{R}\nCreature - Beast\n6/4\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nRidged Kusite\n{B}\nCreature - Horror Spellshaper\n1/1\n{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.\nPLC C\n\nRidgeline Rager\n{2}{R}\nCreature - Beast\n1/2\n{R}: Ridgeline Rager gets +1/+0 until end of turn.\nPCY C, 8ED C\n\nRidgetop Raptor\n{3}{R}\nCreature - Lizard Beast\n2/1\nDouble strike (This creature deals both first-strike and regular combat damage.)\nLGN U\n\nRiding Red Hare\n{2}{W}\nSorcery\nTarget creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)\nPTK C\n\nRiding the Dilu Horse\n{2}{G}\nSorcery\nTarget creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)\nPTK R, ME3 U\n\nRift Bolt\n{2}{R}\nSorcery\nRift Bolt deals 3 damage to target creature or player.\nSuspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP C\n\nRift Elemental\n{R}\nCreature - Elemental\n1/1\n{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.\nFUT C\n\nRiftmarked Knight\n{1}{W}{W}\nCreature - Human Rebel Knight\n2/2\nProtection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nSuspend 3-{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhen the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.\nPLC U\n\nRiftstone Portal\nLand\n{T}: Add {1} to your mana pool.\nAs long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."\nJUD U\n\nRiftsweeper\n{1}{G}\nCreature - Elf Shaman\n2/2\nWhen Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.\nFUT U\n\nRiftwing Cloudskate\n{3}{U}{U}\nCreature - Illusion\n2/2\nFlying\nWhen Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.\nSuspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP U, JVC U\n\nRighteous Aura\n{1}{W}\nEnchantment\n{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nVIS C, MMQ U\n\nRighteous Avengers\n{4}{W}\nCreature - Human Soldier\n3/1\nPlainswalk\nLEG U, MED C\n\nRighteous Cause\n{3}{W}{W}\nEnchantment\nWhenever a creature attacks, you gain 1 life.\nONS U, DVD U, COM U\n\nRighteous Charge\n{1}{W}{W}\nSorcery\nCreatures you control get +2/+2 until end of turn.\nP02 C, S99 U, ME4 C\n\nRighteous Fury\n{4}{W}{W}\nSorcery\nDestroy all tapped creatures. You gain 2 life for each creature destroyed this way.\nP02 R, S99 R, ME2 R\n\nRighteous Indignation\n{2}{W}\nEnchantment\nWhenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.\nMMQ U\n\nRighteous War\n{1}{W}{B}\nEnchantment\nWhite creatures you control have protection from black.\nBlack creatures you control have protection from white.\nVIS R\n\nRighteousness\n{W}\nInstant\nTarget blocking creature gets +7/+7 until end of turn.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 9ED R, 10E R, M10 U\n\nRiku of Two Reflections\n{2}{U}{R}{G}\nLegendary Creature - Human Wizard\n2/2\nWhenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.\nWhenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.\nCOM M\n\nRime Dryad\n{G}\nCreature - Dryad\n1/2\nSnow forestwalk\nICE C\n\nRime Transfusion\n{1}{B}\nSnow Enchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nRimebound Dead\n{B}\nSnow Creature - Skeleton\n1/1\n{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nRimefeather Owl\n{5}{U}{U}\nSnow Creature - Bird\n*/*\nFlying\nRimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.\n{1}{S}: Put an ice counter on target permanent.\nPermanents with ice counters on them are snow.\nCSP R\n\nRimehorn Aurochs\n{4}{G}\nSnow Creature - Aurochs\n3/3\nTrample\nWhenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\n{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nRimescale Dragon\n{5}{R}{R}\nSnow Creature - Dragon\n5/5\nFlying\n{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)\nCreatures with ice counters on them don't untap during their controllers' untap steps.\nCSP R\n\nRimewind Cryomancer\n{3}{U}\nCreature - Human Wizard\n2/3\n{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)\nCSP U\n\nRimewind Taskmage\n{1}{U}\nCreature - Human Wizard\n1/2\n{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.\nCSP C\n\nRing of Gix\n{3}\nArtifact\nEcho {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{1}, {T}: Tap target artifact, creature, or land.\nULG R\n\nRing of Immortals\n{5}\nArtifact\n{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.\nLEG R\n\nRing of Ma'ruf\n{5}\nArtifact\n{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.\nARN R, MED R\n\nRing of Renewal\n{5}\nArtifact\n{5}, {T}: Discard a card at random, then draw two cards.\nFEM R, ME4 R\n\nRings of Brighthearth\n{3}\nArtifact\nWhenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.\nLRW R\n\nRingskipper\n{1}{U}\nCreature - Faerie Wizard\n1/1\nFlying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nRiot Spikes\n{B/R}\nEnchantment - Aura\n({B/R} can be paid with either {B} or {R}.)\nEnchant creature\nEnchanted creature gets +2/-1.\nDIS C\n\nRip-Clan Crasher\n{R}{G}\nCreature - Human Warrior\n2/2\nHaste\nALA C\n\nRiptide\n{U}\nInstant\nTap all blue creatures.\nDRK C\n\nRiptide Biologist\n{1}{U}\nCreature - Human Wizard\n1/2\nProtection from Beasts\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nRiptide Chronologist\n{3}{U}{U}\nCreature - Human Wizard\n1/3\n{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.\nONS U\n\nRiptide Crab\n{1}{W}{U}\nCreature - Crab\n1/3\nVigilance\nWhen Riptide Crab dies, draw a card.\nINV U\n\nRiptide Director\n{2}{U}{U}\nCreature - Human Wizard\n2/3\n{2}{U}{U}, {T}: Draw a card for each Wizard you control.\nLGN R\n\nRiptide Entrancer\n{1}{U}{U}\nCreature - Human Wizard\n1/1\nWhenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)\nMorph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R\n\nRiptide Laboratory\nLand\n{T}: Add {1} to your mana pool.\n{1}{U}, {T}: Return target Wizard you control to its owner's hand.\nONS R\n\nRiptide Mangler\n{1}{U}\nCreature - Beast\n0/3\n{1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)\nLGN R\n\nRiptide Pilferer\n{1}{U}\nCreature - Merfolk Rogue\n1/1\nWhenever Riptide Pilferer deals combat damage to a player, that player discards a card.\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nPLC U\n\nRiptide Replicator\n{X}{4}\nArtifact\nAs Riptide Replicator enters the battlefield, choose a color and a creature type.\nRiptide Replicator enters the battlefield with X charge counters on it.\n{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.\nONS R\n\nRiptide Shapeshifter\n{3}{U}{U}\nCreature - Shapeshifter\n3/3\n{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.\nONS U\n\nRiptide Survivor\n{2}{U}\nCreature - Human Wizard\n2/1\nMorph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Riptide Survivor is turned face up, discard two cards, then draw three cards.\nSCG U\n\nRise\n{U}{B}\nSorcery\nReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.\n----\nFall\n{B}{R}\nSorcery\nTarget player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.\nDIS U\n\nRise from the Grave\n{4}{B}\nSorcery\nPut target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.\nM10 U, GVL U, M11 U, COM U\n\nRise of the Hobgoblins\n{R/W}{R/W}\nEnchantment\nWhen Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.\n{R/W}: Red creatures and white creatures you control gain first strike until end of turn.\nEVE R\n\nRishadan Airship\n{2}{U}\nCreature - Human Pirate\n3/1\nFlying\nRishadan Airship can block only creatures with flying.\nMMQ C\n\nRishadan Brigand\n{4}{U}\nCreature - Human Pirate\n3/2\nFlying\nWhen Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.\nRishadan Brigand can block only creatures with flying.\nMMQ R\n\nRishadan Cutpurse\n{2}{U}\nCreature - Human Pirate\n1/1\nWhen Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.\nMMQ C\n\nRishadan Footpad\n{3}{U}\nCreature - Human Pirate\n2/2\nWhen Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.\nMMQ U\n\nRishadan Pawnshop\n{2}\nArtifact\n{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.\nMMQ R\n\nRishadan Port\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Tap target land.\nMMQ R\n\nRising Waters\n{3}{U}\nEnchantment\nLands don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player untaps a land he or she controls.\nNEM R\n\nRisky Move\n{3}{R}{R}{R}\nEnchantment\nAt the beginning of each player's upkeep, that player gains control of Risky Move.\nWhen you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.\nONS R\n\nRite of Consumption\n{1}{B}\nSorcery\nAs an additional cost to cast Rite of Consumption, sacrifice a creature.\nRite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.\nSHM C\n\nRite of Flame\n{R}\nSorcery\nAdd {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.\nCSP C\n\nRite of Passage\n{2}{G}\nEnchantment\nWhenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)\n5DN R\n\nRite of Replication\n{2}{U}{U}\nSorcery\nKicker {5} (You may pay an additional {5} as you cast this spell.)\nPut a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.\nZEN R\n\nRites of Flourishing\n{2}{G}\nEnchantment\nAt the beginning of each player's draw step, that player draws an additional card.\nEach player may play an additional land on each of his or her turns.\nFUT R, M12 R\n\nRites of Initiation\n{R}\nInstant\nDiscard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.\nODY C\n\nRites of Refusal\n{1}{U}\nInstant\nDiscard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.\nODY C\n\nRites of Spring\n{1}{G}\nSorcery\nDiscard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.\nODY C\n\nRith's Attendant\n{5}\nArtifact Creature - Golem\n3/3\n{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.\nINV U\n\nRith's Charm\n{R}{G}{W}\nInstant\nChoose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.\nPLS U, PVC U\n\nRith's Grove\nLand - Lair\nWhen Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {R}, {G}, or {W} to your mana pool.\nPLS U\n\nRith, the Awakener\n{3}{R}{G}{W}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.\nINV R, FVD R, PVC R\n\nRith, the Awakener Avatar\nVanguard\nHand +0, life +6\nWhenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.\nVG S (x2)\n\nRitual of Restoration\n{W}\nSorcery\nReturn target artifact card from your graveyard to your hand.\nDST C\n\nRitual of Steel\n{2}{W}\nEnchantment - Aura\nEnchant creature\nWhen Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +0/+2.\nMIR C\n\nRitual of Subdual\n{4}{G}{G}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nIf a land is tapped for mana, it produces colorless mana instead of any other type.\nICE R, ME2 R\n\nRitual of the Machine\n{2}{B}{B}\nSorcery\nAs an additional cost to cast Ritual of the Machine, sacrifice a creature.\nGain control of target nonartifact, nonblack creature.\nALL R, ME2 R\n\nRivalry\n{2}{R}\nEnchantment\nAt the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.\nULG R\n\nRivals' Duel\n{3}{R}\nSorcery\nChoose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.\nMOR U\n\nRiven Turnbull\n{5}{U}{B}\nLegendary Creature - Human Advisor\n5/7\n{T}: Add {B} to your mana pool.\nLEG U, ME3 U\n\nRiver Bear\n{3}{G}\nCreature - Bear\n3/3\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nP02 U, 9ED U\n\nRiver Boa\n{1}{G}\nCreature - Snake\n2/1\nIslandwalk\n{G}: Regenerate River Boa.\nVIS C, 6ED U, BRB U, ZEN U\n\nRiver Delta\nLand\nRiver Delta doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from River Delta.\n{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.\nICE R\n\nRiver Kaijin\n{2}{U}\nCreature - Spirit\n1/4\nCHK C\n\nRiver Kelpie\n{3}{U}{U}\nCreature - Beast\n3/3\nWhenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.\nWhenever a player casts a spell from a graveyard, draw a card.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nRiver Merfolk\n{U}{U}\nCreature - Merfolk\n2/1\n{U}: River Merfolk gains mountainwalk until end of turn.\nFEM R, MED C\n\nRiver of Tears\nLand\n{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.\nFUT R\n\nRiver's Grasp\n{3}{U/B}\nSorcery\nIf {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)\nSHM U\n\nRiverfall Mimic\n{1}{U/R}\nCreature - Shapeshifter\n2/1\nWhenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.\nEVE C\n\nRix Maadi, Dungeon Palace\nLand\n{T}: Add {1} to your mana pool.\n{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.\nDIS U\n\nRoar of Jukai\n{2}{G}\nInstant - Arcane\nIf you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nRoar of Reclamation\n{5}{W}{W}\nSorcery\nEach player returns all artifact cards from his or her graveyard to the battlefield.\n5DN R\n\nRoar of the Crowd\n{3}{R}\nSorcery\nChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.\nMOR C\n\nRoar of the Kha\n{1}{W}\nInstant\nChoose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.\nEntwine {1}{W} (Choose both if you pay the entwine cost.)\nMRD U\n\nRoar of the Wurm\n{6}{G}\nSorcery\nPut a 6/6 green Wurm creature token onto the battlefield.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nRoaring Slagwurm\n{5}{G}{G}\nCreature - Wurm\n6/4\nWhenever Roaring Slagwurm attacks, tap all artifacts.\nDST R\n\nRobber Fly\n{2}{R}\nCreature - Insect\n1/1\nFlying\nWhenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.\nMMQ U\n\nRobe of Mirrors\n{U}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)\nEXO C, 10E C\n\nRoc Egg\n{2}{W}\nCreature - Bird\n0/3\nDefender (This creature can't attack.)\nWhen Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.\nM11 U, M12 U\n\nRoc Hatchling\n{R}\nCreature - Bird\n0/1\nRoc Hatchling enters the battlefield with four shell counters on it.\nAt the beginning of your upkeep, remove a shell counter from Roc Hatchling.\nAs long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.\nWTH U\n\nRoc of Kher Ridges\n{3}{R}\nCreature - Bird\n3/3\nFlying\nLEA R, LEB R, 2ED R, 3ED R, ME4 U\n\nRock Badger\n{4}{R}\nCreature - Badger Beast\n3/3\nMountainwalk (This creature is unblockable as long as defending player controls a Mountain.)\nMMQ U, 10E C\n\nRock Basilisk\n{4}{R}{G}\nCreature - Basilisk\n4/5\nWhenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nMIR R\n\nRock Hydra\n{X}{R}{R}\nCreature - Hydra\n0/0\nRock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nRock Jockey\n{2}{R}\nCreature - Goblin\n3/3\nYou can't cast Rock Jockey if you've played a land this turn.\nYou can't play lands if you've cast Rock Jockey this turn.\nSCG C\n\nRock Slide\n{X}{R}\nInstant\nRock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.\nVIS C\n\nRockcaster Platoon\n{5}{W}{W}\nCreature - Rhino Soldier\n5/7\n{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.\nALA U\n\nRocket Launcher\n{4}\nArtifact\n{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.\nATQ U, 3ED R\n\nRockshard Elemental\n{5}{R}{R}\nCreature - Elemental\n4/3\nDouble strike (This creature deals both first-strike and regular combat damage.)\nMorph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN R\n\nRockslide Ambush\n{1}{R}\nSorcery\nRockslide Ambush deals damage to target creature equal to the number of Mountains you control.\nPTK U, ME4 C\n\nRockslide Elemental\n{2}{R}\nCreature - Elemental\n1/1\nFirst strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.\nALA U, HOP U\n\nRocky Tar Pit\nLand\nRocky Tar Pit enters the battlefield tapped.\n{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.\nMIR U\n\nRod of Ruin\n{4}\nArtifact\n{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nRofellos\nVanguard\nHand -2, life +4\nWhenever a creature you control dies, draw a card.\nVG S\n\nRofellos's Gift\n{G}\nSorcery\nReveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.\nUDS C\n\nRofellos, Llanowar Emissary\n{G}{G}\nLegendary Creature - Elf Druid\n2/1\n{T}: Add {G} to your mana pool for each Forest you control.\nUDS R\n\nRogue Elephant\n{G}\nCreature - Elephant\n3/3\nWhen Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.\nWTH C\n\nRogue Kavu\n{1}{R}\nCreature - Kavu\n1/1\nWhenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.\nINV C, 9ED C\n\nRogue Skycaptain\n{2}{R}\nCreature - Human Rogue Mercenary\n3/4\nFlying\nAt the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.\nALL R, ME2 R\n\nRohgahh of Kher Keep\n{2}{B}{B}{R}{R}\nLegendary Creature - Kobold\n5/5\nAt the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.\nCreatures you control named Kobolds of Kher Keep get +2/+2.\nLEG R, ME3 R\n\nRoil Elemental\n{3}{U}{U}{U}\nCreature - Elemental\n3/2\nFlying\nLandfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.\nZEN R\n\nRoiling Horror\n{3}{B}{B}\nCreature - Horror\n*/*\nRoiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.\nSuspend X-{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.\nPLC R\n\nRoiling Terrain\n{2}{R}{R}\nSorcery\nDestroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.\nWWK C\n\nRolling Earthquake\n{X}{R}\nSorcery\nRolling Earthquake deals X damage to each creature without horsemanship and each player.\nPTK R, ME3 R\n\nRolling Spoil\n{2}{G}{G}\nSorcery\nDestroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.\nRAV U\n\nRolling Stones\n{1}{W}\nEnchantment\nWall creatures can attack as though they didn't have defender.\nSTH R, 7ED R, 8ED R\n\nRolling Thunder\n{X}{R}{R}\nSorcery\nRolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.\nTMP C, BRB C, HOP C\n\nRonin Cavekeeper\n{5}{R}\nCreature - Human Samurai\n4/3\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nSOK C\n\nRonin Cliffrider\n{3}{R}{R}\nCreature - Human Samurai\n2/2\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.\nBOK U\n\nRonin Houndmaster\n{2}{R}\nCreature - Human Samurai\n2/2\nHaste\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nCHK C\n\nRonin Warclub\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+1.\nWhenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)\nBOK U\n\nRonom Hulk\n{4}{G}\nCreature - Beast\n5/6\nProtection from snow\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP C\n\nRonom Serpent\n{5}{U}\nSnow Creature - Serpent\n5/6\nRonom Serpent can't attack unless defending player controls a snow land.\nWhen you control no snow lands, sacrifice Ronom Serpent.\nCSP C\n\nRonom Unicorn\n{1}{W}\nCreature - Unicorn\n2/2\nSacrifice Ronom Unicorn: Destroy target enchantment.\nCSP C\n\nRoofstalker Wight\n{1}{B}\nCreature - Zombie\n2/1\n{1}{U}: Roofstalker Wight gains flying until end of turn.\nRAV C\n\nRoot Cage\n{1}{G}\nEnchantment\nMercenaries don't untap during their controllers' untap steps.\nPCY U\n\nRoot Elemental\n{4}{G}{G}\nCreature - Elemental\n6/5\nMorph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.\nSCG R\n\nRoot Greevil\n{3}{G}\nCreature - Beast\n2/3\n{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.\nPLS C\n\nRoot Maze\n{G}\nEnchantment\nArtifacts and lands enter the battlefield tapped.\nTMP R, 10E R\n\nRoot Sliver\n{3}{G}\nCreature - Sliver\n2/2\nRoot Sliver can't be countered.\nSliver spells can't be countered by spells or abilities.\nLGN U\n\nRoot Spider\n{3}{G}\nCreature - Spider\n2/2\nWhenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.\nHML U\n\nRoot-Kin Ally\n{4}{G}{G}\nCreature - Elemental Warrior\n3/3\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nTap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.\nRAV U\n\nRootbound Crag\nLand\nRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.\n{T}: Add {R} or {G} to your mana pool.\nM10 R, H09 R, M11 R, M12 R\n\nRootbreaker Wurm\n{5}{G}{G}\nCreature - Wurm\n6/6\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nTMP C, 9ED U\n\nRootgrapple\n{4}{G}\nTribal Instant - Treefolk\nDestroy target noncreature permanent. If you control a Treefolk, draw a card.\nLRW C\n\nRooting Kavu\n{2}{G}{G}\nCreature - Kavu\n4/3\nWhen Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.\nINV U\n\nRootrunner\n{2}{G}{G}\nCreature - Spirit\n3/3\n{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.\nSoulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)\nCHK U\n\nRoots\n{3}{G}\nEnchantment - Aura\nEnchant creature without flying\nWhen Roots enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nHML U, MED C\n\nRoots of All Evil\nScheme\nWhen you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.\nARC C\n\nRoots of Life\n{1}{G}{G}\nEnchantment\nAs Roots of Life enters the battlefield, choose Islands or Swamps.\nWhenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.\nMIR U\n\nRootwalla\n{2}{G}\nCreature - Lizard\n2/2\n{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.\nTMP C, 9ED C, 10E C\n\nRootwater Alligator\n{3}{G}\nCreature - Crocodile\n3/2\nSacrifice a Forest: Regenerate Rootwater Alligator.\nEXO C\n\nRootwater Commando\n{2}{U}\nCreature - Merfolk\n2/2\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nNEM C, 10E C\n\nRootwater Depths\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.\nTMP U\n\nRootwater Diver\n{U}\nCreature - Merfolk\n1/1\n{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.\nTMP U\n\nRootwater Hunter\n{2}{U}\nCreature - Merfolk\n1/1\n{T}: Rootwater Hunter deals 1 damage to target creature or player.\nTMP C\n\nRootwater Matriarch\n{2}{U}{U}\nCreature - Merfolk\n2/3\n{T}: Gain control of target creature for as long as that creature is enchanted.\nTMP R, 10E R\n\nRootwater Mystic\n{U}\nCreature - Merfolk Wizard\n1/1\n{1}{U}: Look at the top card of target player's library.\nEXO C\n\nRootwater Shaman\n{2}{U}\nCreature - Merfolk Shaman\n2/2\nYou may cast Aura cards with enchant creature as though they had flash.\nTMP R\n\nRootwater Thief\n{1}{U}\nCreature - Merfolk Rogue\n1/2\n{U}: Rootwater Thief gains flying until end of turn.\nWhenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.\nNEM R\n\nRorix Bladewing\n{3}{R}{R}{R}\nLegendary Creature - Dragon\n6/5\nFlying, haste\nONS R, HOP R\n\nRosheen Meanderer\n{3}{R/G}\nLegendary Creature - Giant Shaman\n4/4\n{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.\nSHM R\n\nRot Wolf\n{2}{G}\nCreature - Wolf\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.\nMBS C\n\nRoterothopter\n{1}\nArtifact Creature - Thopter\n0/2\nFlying\n{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.\nHML C, ME2 C\n\nRotlung Reanimator\n{2}{B}\nCreature - Zombie Cleric\n2/2\nWhenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.\nONS R\n\nRotted Hystrix\n{4}{G}\nCreature - Beast\n3/6\nNPH C\n\nRotted Ones, Lay Siege\nScheme\nWhen you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.\nARC C\n\nRotting Giant\n{1}{B}\nCreature - Zombie Giant\n3/3\nWhenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nODY U\n\nRotting Legion\n{4}{B}\nCreature - Zombie\n4/5\nRotting Legion enters the battlefield tapped.\nM11 C\n\nRotting Rats\n{1}{B}\nCreature - Zombie Rat\n1/1\nWhen Rotting Rats enters the battlefield, each player discards a card.\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON C, HOP C\n\nRough\n{1}{R}\nSorcery\nRough deals 2 damage to each creature without flying.\n----\nTumble\n{5}{R}\nSorcery\nTumble deals 6 damage to each creature with flying.\nPLC U\n\nRoughshod Mentor\n{5}{G}\nCreature - Giant Warrior\n5/4\nGreen creatures you control have trample.\nSHM U\n\nRouse\n{1}{B}\nInstant\nIf you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.\nTarget creature gets +2/+0 until end of turn.\nMMQ C\n\nRout\n{3}{W}{W}\nSorcery\nYou may cast Rout any time you could cast an instant if you pay {2} more to cast it.\nDestroy all creatures. They can't be regenerated.\nINV R\n\nRowan Treefolk\n{3}{G}\nCreature - Treefolk\n3/4\nPOR C\n\nRowen\n{2}{G}{G}\nEnchantment\nReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.\nVIS R, 6ED R, 7ED R\n\nRoyal Assassin\n{1}{B}{B}\nCreature - Human Assassin\n1/1\n{T}: Destroy target tapped creature.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, 10E R, M10 R, M11 R, M12 R\n\nRoyal Assassin Avatar\nVanguard\nHand -2, life +0\nAt the beginning of your upkeep, you draw a card and you lose 1 life.\nVG S (x2)\n\nRoyal Decree\n{2}{W}{W}\nEnchantment\nCumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.\nALL R, ME2 R\n\nRoyal Falcon\n{1}{W}\nCreature - Bird\n1/1\nFlying\nS99 C, S00 C\n\nRoyal Herbalist\n{W}\nCreature - Human Cleric\n1/1\n{2}, Exile the top card of your library: You gain 1 life.\nALL C (x2)\n\nRoyal Trooper\n{2}{W}\nCreature - Human Soldier\n2/2\nWhenever Royal Trooper blocks, it gets +2/+2 until end of turn.\nS99 U, ME2 C\n\nRubinia Soulsinger\n{2}{G}{W}{U}\nLegendary Creature - Faerie\n2/3\nYou may choose not to untap Rubinia Soulsinger during your untap step.\n{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.\nLEG R, CHR R, ME3 R\n\nRuby Leech\n{1}{R}\nCreature - Leech\n2/2\nFirst strike\nRed spells you cast cost {R} more to cast.\nINV R\n\nRuby Medallion\n{2}\nArtifact\nRed spells you cast cost {1} less to cast.\nTMP R\n\nRude Awakening\n{4}{G}\nSorcery\nChoose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.\nEntwine {2}{G} (Choose both if you pay the entwine cost.)\n5DN R, GVL R\n\nRugged Prairie\nLand\n{T}: Add {1} to your mana pool.\n{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.\nEVE R\n\nRuham Djinn\n{5}{W}\nCreature - Djinn\n5/5\nFirst strike\nRuham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.\nINV U\n\nRuhan of the Fomori\n{1}{R}{W}{U}\nLegendary Creature - Giant Warrior\n7/7\nAt the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.\nCOM M\n\nRuin Ghost\n{1}{W}\nCreature - Spirit\n1/1\n{W}, {T}: Exile target land you control, then return it to the battlefield under your control.\nWWK U\n\nRuination\n{3}{R}\nSorcery\nDestroy all nonbasic lands.\nSTH R, COM R\n\nRuinous Minotaur\n{1}{R}{R}\nCreature - Minotaur Warrior\n5/2\nWhenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.\nZEN C\n\nRuins of Trokair\nLand\nRuins of Trokair enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\n{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.\nFEM U, 5ED U, 6ED U, ME2 U\n\nRukh Egg\n{3}{R}\nCreature - Bird\n0/3\nWhen Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.\nARN C (x2), 8ED R, 9ED R\n\nRule of Law\n{2}{W}\nEnchantment\nEach player can't cast more than one spell each turn.\nMRD R, 10E U\n\nRumbling Aftershocks\n{4}{R}\nEnchantment\nWhenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.\nWWK U\n\nRumbling Crescendo\n{3}{R}{R}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.\n{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.\nUSG R\n\nRumbling Slum\n{1}{R}{G}{G}\nCreature - Elemental\n5/5\nAt the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.\nGPT R, HOP R\n\nRumbling Slum Avatar\nVanguard\nHand +1, life +1\nAt the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.\nVG S\n\nRummaging Wizard\n{3}{U}\nCreature - Human Wizard\n2/2\n{2}{U}: Look at the top card of your library. You may put that card into your graveyard.\nONS U\n\nRun Wild\n{G}\nInstant\nUntil end of turn, target creature gains trample and "{G}: Regenerate this creature."\nONS U\n\nRune Snag\n{1}{U}\nInstant\nCounter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.\nCSP C\n\nRune of Protection: Artifacts\n{1}{W}\nEnchantment\n{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nRune of Protection: Black\n{1}{W}\nEnchantment\n{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRune of Protection: Blue\n{1}{W}\nEnchantment\n{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRune of Protection: Green\n{1}{W}\nEnchantment\n{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRune of Protection: Lands\n{1}{W}\nEnchantment\n{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG R\n\nRune of Protection: Red\n{1}{W}\nEnchantment\n{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRune of Protection: White\n{1}{W}\nEnchantment\n{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nRune-Cervin Rider\n{3}{W}\nCreature - Elf Knight\n2/2\nFlying\n{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.\nSHM C\n\nRune-Scarred Demon\n{5}{B}{B}\nCreature - Demon\n6/6\nFlying\nWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.\nM12 R\n\nRune-Tail, Kitsune Ascendant\n{2}{W}\nLegendary Creature - Fox Monk\n2/2\nWhen you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.\n----\nRune-Tail's Essence\nLegendary Enchantment\nPrevent all damage that would be dealt to creatures you control.\nSOK R\n\nRuneboggle\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1}.\nDraw a card.\nGPT C\n\nRuneclaw Bear\n{1}{G}\nCreature - Bear\n2/2\nM10 C, M11 C, M12 C\n\nRuned Arch\n{3}\nArtifact\nRuned Arch enters the battlefield tapped.\n{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.\nICE R\n\nRuned Halo\n{W}{W}\nEnchantment\nAs Runed Halo enters the battlefield, name a card.\nYou have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)\nSHM R\n\nRuned Servitor\n{2}\nArtifact Creature - Construct\n2/2\nWhen Runed Servitor dies, each player draws a card.\nROE U, EVT U\n\nRuned Stalactite\n{1}\nArtifact - Equipment\nEquipped creature gets +1/+1 and is every creature type.\nEquip {2}\nLRW C\n\nRuneflare Trap\n{4}{R}{R}\nInstant - Trap\nIf an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.\nRuneflare Trap deals damage to target player equal to the number of cards in that player's hand.\nZEN U\n\nRunes of the Deus\n{4}{R/G}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)\nAs long as enchanted creature is green, it gets +1/+1 and has trample.\nSHM C\n\nRunesword\n{6}\nArtifact\n{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.\nDRK U, CHR C\n\nRupture\n{2}{R}\nSorcery\nSacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.\nNEM U\n\nRupture Spire\nLand\nRupture Spire enters the battlefield tapped.\nWhen Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.\n{T}: Add one mana of any color to your mana pool.\nCON C, H09 C, COM C\n\nRush of Knowledge\n{4}{U}\nSorcery\nDraw cards equal to the highest converted mana cost among permanents you control.\nSCG C\n\nRushing River\n{2}{U}\nInstant\nKicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)\nReturn target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.\nPLS C\n\nRushing-Tide Zubera\n{2}{U}{U}\nCreature - Zubera Spirit\n3/3\nWhen Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.\nSOK U\n\nRushwood Dryad\n{1}{G}\nCreature - Dryad\n2/1\nForestwalk (This creature is unblockable as long as defending player controls a Forest.)\nMMQ C, 8ED C, 10E C\n\nRushwood Elemental\n{G}{G}{G}{G}{G}\nCreature - Elemental\n4/4\nTrample\nAt the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.\nMMQ R\n\nRushwood Grove\nLand\nRushwood Grove enters the battlefield tapped.\n{T}: Put a storage counter on Rushwood Grove.\n{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.\nMMQ U\n\nRushwood Herbalist\n{2}{G}\nCreature - Human Spellshaper\n2/2\n{G}, {T}, Discard a card: Regenerate target creature.\nMMQ C\n\nRushwood Legate\n{2}{G}\nCreature - Dryad\n2/1\nIf an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.\nMMQ U\n\nRust\n{G}\nInstant\nCounter target activated ability from an artifact source. (Mana abilities can't be targeted.)\nLEG C\n\nRust Elemental\n{4}\nArtifact Creature - Elemental\n4/4\nFlying\nAt the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.\nMRD U\n\nRust Tick\n{3}\nArtifact Creature - Insect\n1/3\nYou may choose not to untap Rust Tick during your untap step.\n{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.\nSOM U\n\nRusted Relic\n{4}\nArtifact\nMetalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.\nSOM U\n\nRusted Sentinel\n{4}\nArtifact Creature - Golem\n3/4\nRusted Sentinel enters the battlefield tapped.\nM12 U\n\nRusted Slasher\n{4}\nArtifact Creature - Horror\n4/1\nSacrifice an artifact: Regenerate Rusted Slasher.\nMBS C\n\nRustic Clachan\nLand\nAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\nReinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)\nMOR R, EVT R\n\nRusting Golem\n{4}\nArtifact Creature - Golem\n*/*\nFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRusting Golem's power and toughness are each equal to the number of fade counters on it.\nNEM U\n\nRustmouth Ogre\n{4}{R}{R}\nCreature - Ogre\n5/4\nWhenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.\nMRD U\n\nRustrazor Butcher\n{1}{R}\nCreature - Goblin Warrior\n1/2\nFirst strike\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nRustspore Ram\n{4}\nArtifact Creature - Sheep\n1/3\nWhen Rustspore Ram enters the battlefield, destroy target Equipment.\nMRD U\n\nRuthless Cullblade\n{1}{B}\nCreature - Vampire Warrior\n2/1\nRuthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.\nWWK C\n\nRuthless Invasion\n{3}{R/P}\nSorcery\n({R/P} can be paid with either {R} or 2 life.)\nNonartifact creatures can't block this turn.\nNPH C\n\nRysorian Badger\n{2}{G}\nCreature - Badger\n2/2\nWhenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.\nHML R\n\nRyusei, the Falling Star\n{5}{R}\nLegendary Creature - Dragon Spirit\n5/5\nFlying\nWhen Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.\nPRO R, CHK R, ARC R\n\nSaber Ants\n{3}{G}\nCreature - Insect\n2/3\nWhenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.\nMMQ U\n\nSaberclaw Golem\n{5}\nArtifact Creature - Golem\n4/2\n{R}: Saberclaw Golem gains first strike until end of turn.\nSOM C\n\nSabertooth Alley Cat\n{1}{R}{R}\nCreature - Cat\n2/1\nSabertooth Alley Cat attacks each turn if able.\n{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.\nRAV C\n\nSabertooth Cobra\n{2}{G}\nCreature - Snake\n2/2\nWhenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)\nMIR C\n\nSabertooth Nishoba\n{4}{G}{W}\nCreature - Cat Beast Warrior\n5/5\nTrample, protection from blue and from red\nINV R\n\nSabertooth Wyvern\n{4}{R}\nCreature - Drake\n3/2\nFlying, first strike\nEXO U\n\nSabretooth Tiger\n{2}{R}\nCreature - Cat\n2/1\nFirst strike\nICE C, 5ED C, 6ED C, 7ED C, 8ED C\n\nSacellum Archers\n{2}{G}\nCreature - Elf Archer\n2/3\n{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.\nCON U\n\nSacellum Godspeaker\n{2}{G}\nCreature - Elf Druid\n2/2\n{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.\nALA R\n\nSachi, Daughter of Seshiro\n{2}{G}{G}\nLegendary Creature - Snake Shaman\n1/3\nOther Snake creatures you control get +0/+1.\nShamans you control have "{T}: Add {G}{G} to your mana pool."\nCHK U\n\nSacred Boon\n{1}{W}\nInstant\nPrevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.\nICE U, 5ED U, ME2 U\n\nSacred Foundry\nLand - Mountain Plains\n({T}: Add {R} or {W} to your mana pool.)\nAs Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.\nRAV R\n\nSacred Ground\n{1}{W}\nEnchantment\nWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.\nSTH R, 7ED R, 8ED R, 9ED R\n\nSacred Guide\n{W}\nCreature - Human Cleric\n1/1\n{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.\nTMP R\n\nSacred Knight\n{3}{W}\nCreature - Human Knight\n3/2\nSacred Knight can't be blocked by black and/or red creatures.\nPOR C\n\nSacred Mesa\n{2}{W}\nEnchantment\nAt the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.\n{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.\nMIR R, TSB S\n\nSacred Nectar\n{1}{W}\nSorcery\nYou gain 4 life.\nPOR C, S99 C, 7ED C, 8ED C, 9ED C\n\nSacred Prey\n{G}\nCreature - Horse\n1/1\nWhenever Sacred Prey becomes blocked, you gain 1 life.\nMMQ C\n\nSacred Rites\n{W}\nInstant\nDiscard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.\nODY C\n\nSacred Wolf\n{2}{G}\nCreature - Wolf\n3/1\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nM11 C, M12 C\n\nSacrifice\n{B}\nInstant\nAs an additional cost to cast Sacrifice, sacrifice a creature.\nAdd to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.\nLEA U, LEB U, 2ED U, 3ED U\n\nSadistic Augermage\n{2}{B}\nCreature - Human Wizard\n3/1\nWhen Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.\nRAV C\n\nSadistic Glee\n{B}\nEnchantment - Aura\nEnchant creature\nWhenever a creature dies, put a +1/+1 counter on enchanted creature.\nTMP C, BRB C\n\nSadistic Hypnotist\n{3}{B}{B}\nCreature - Human Minion\n2/2\nSacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.\nODY U\n\nSadistic Sacrament\n{B}{B}{B}\nSorcery\nKicker {7} (You may pay an additional {7} as you cast this spell.)\nSearch target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.\nZEN R\n\nSafe Haven\nLand\n{2}, {T}: Exile target creature you control.\nAt the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.\nDRK R, CHR R, TSB S\n\nSafe Passage\n{2}{W}\nInstant\nPrevent all damage that would be dealt to you and creatures you control this turn.\nM10 C, M11 C\n\nSafeguard\n{3}{W}{W}\nEnchantment\n{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.\nTMP R\n\nSafehold Duo\n{3}{G/W}\nCreature - Elf Warrior Shaman\n2/4\nWhenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.\nSHM C\n\nSafehold Elite\n{1}{G/W}\nCreature - Elf Scout\n2/2\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM C\n\nSafehold Sentry\n{1}{W}\nCreature - Elf Warrior\n2/2\n{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)\nSHM C\n\nSafewright Quest\n{G/W}\nSorcery\nSearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.\nSHM C\n\nSaffi Eriksdotter\n{G}{W}\nLegendary Creature - Human Scout\n2/2\nSacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.\nTSP R\n\nSage Aven\n{3}{U}\nCreature - Bird Wizard\n1/3\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.\nONS C, 9ED C\n\nSage Owl\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.\nWTH C, 6ED C, 7ED C, 8ED C, 10E C, M10 C\n\nSage of Epityr\n{U}\nCreature - Human Wizard\n1/1\nWhen Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.\nTSP C\n\nSage of Fables\n{2}{U}\nCreature - Merfolk Wizard\n2/2\nEach other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from a creature you control: Draw a card.\nMOR U\n\nSage of Lat-Nam\n{1}{U}\nCreature - Human Artificer\n1/2\n{T}, Sacrifice an artifact: Draw a card.\nATQ C, 8ED R\n\nSage's Dousing\n{2}{U}\nTribal Instant - Wizard\nCounter target spell unless its controller pays {3}. If you control a Wizard, draw a card.\nMOR U\n\nSage's Knowledge\n{2}{U}\nSorcery\nReturn target sorcery card from your graveyard to your hand.\nPTK C\n\nSages of the Anima\n{3}{G}{U}\nCreature - Elf Wizard\n3/4\nIf you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.\nARB R\n\nSailmonger\n{3}{U}\nCreature - Human Monger\n3/3\n{2}: Target creature gains flying until end of turn. Any player may activate this ability.\nMMQ U\n\nSaji's Torrent\n{1}{U}\nInstant\nChoose a number from 0 to 5 at random, then choose that many creatures and tap them.\nSDC S\n\nSakashima the Impostor\n{2}{U}{U}\nLegendary Creature - Human Rogue\n3/1\nYou may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."\nSOK R\n\nSakashima the Impostor Avatar\nVanguard\nHand +0, life +1\n{2}: Choose a creature you control. It becomes a copy of target creature except for its name.\nVG S\n\nSakiko, Mother of Summer\n{4}{G}{G}\nLegendary Creature - Snake Shaman\n3/3\nWhenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.\nBOK R\n\nSakura-Tribe Elder\n{1}{G}\nCreature - Snake Shaman\n1/1\nSacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.\nCHK C, ARC C, COM C\n\nSakura-Tribe Scout\n{G}\nCreature - Snake Shaman Scout\n1/1\n{T}: You may put a land card from your hand onto the battlefield.\nSOK C\n\nSakura-Tribe Springcaller\n{3}{G}\nCreature - Snake Shaman\n2/4\nAt the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.\nBOK C\n\nSalt Flats\nLand\nSalt Flats enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.\nTMP R\n\nSalt Marsh\nLand\nSalt Marsh enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.\nINV U, 8ED U\n\nSaltblast\n{3}{W}{W}\nSorcery\nDestroy target nonwhite permanent.\nPLC U, EVT U\n\nSaltcrusted Steppe\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Put a storage counter on Saltcrusted Steppe.\n{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.\nTSP U\n\nSaltfield Recluse\n{2}{W}\nCreature - Human Rebel Cleric\n1/2\n{T}: Target creature gets -2/-0 until end of turn.\nPLC C\n\nSaltskitter\n{3}{W}\nCreature - Wurm\n3/4\nWhenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.\nFUT C\n\nSalvage\n{G}\nSorcery\nPut target card from your graveyard on top of your library.\nP02 C\n\nSalvage Scout\n{W}\nCreature - Human Scout\n1/1\n{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.\nSOM C\n\nSalvage Slasher\n{1}{B}\nArtifact Creature - Human Rogue\n1/1\nSalvage Slasher gets +1/+0 for each artifact card in your graveyard.\nCON C\n\nSalvage Titan\n{4}{B}{B}\nArtifact Creature - Golem\n6/4\nYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.\nExile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.\nALA R\n\nSalvaging Station\n{6}\nArtifact\n{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.\nWhenever a creature dies, you may untap Salvaging Station.\n5DN R\n\nSamite Alchemist\n{3}{W}\nCreature - Human Cleric\n0/2\n{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.\nHML C (x2)\n\nSamite Archer\n{1}{W}{U}\nCreature - Human Cleric Archer\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{T}: Samite Archer deals 1 damage to target creature or player.\nINV U\n\nSamite Blessing\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."\nSTH C\n\nSamite Censer-Bearer\n{W}\nCreature - Human Rebel Cleric\n1/1\n{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.\nFUT C\n\nSamite Elder\n{2}{W}\nCreature - Human Cleric\n1/2\n{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.\nPLS R\n\nSamite Healer\n{1}{W}\nCreature - Human Cleric\n1/1\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, 10E C\n\nSamite Ministration\n{1}{W}\nInstant\nPrevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.\nINV U\n\nSamite Pilgrim\n{1}{W}\nCreature - Human Cleric\n1/1\nDomain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.\nPLS C\n\nSamite Sanctuary\n{2}{W}\nEnchantment\n{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.\nPCY R\n\nSamurai Enforcers\n{4}{W}{W}\nCreature - Human Samurai\n4/4\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nCHK U\n\nSamurai of the Pale Curtain\n{W}{W}\nCreature - Fox Samurai\n2/2\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nIf a permanent would be put into a graveyard, exile it instead.\nCHK U\n\nSanctimony\n{1}{W}\nEnchantment\nWhenever an opponent taps a Mountain for mana, you may gain 1 life.\nUDS U, 7ED U, 8ED U\n\nSanctum Custodian\n{2}{W}\nCreature - Human Cleric\n1/2\n{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nUSG C, BRB C\n\nSanctum Gargoyle\n{3}{W}\nArtifact Creature - Gargoyle\n2/3\nFlying\nWhen Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.\nALA C, ARC C\n\nSanctum Guardian\n{1}{W}{W}\nCreature - Human Cleric\n1/4\nSacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.\nUSG U, BRB U, 9ED U\n\nSanctum Plowbeast\n{4}{W}{U}\nArtifact Creature - Beast\n3/6\nDefender\nPlainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)\nARB C\n\nSanctum of Serra\nPlane - Serra's Realm\nWhen you planeswalk away from Sanctum of Serra, destroy all nonland permanents.\nWhenever you roll {C}, you may have your life total become 20.\nHOP C\n\nSand Golem\n{5}\nArtifact Creature - Golem\n3/3\nWhen a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.\nMIR U\n\nSand Silos\nLand\nSand Silos enters the battlefield tapped.\nYou may choose not to untap Sand Silos during your untap step.\nAt the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.\nFEM R, 5ED R\n\nSand Squid\n{3}{U}\nCreature - Squid Beast\n2/2\nIslandwalk\nYou may choose not to untap Sand Squid during your untap step.\n{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.\nMMQ R\n\nSandals of Abdallah\n{4}\nArtifact\n{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.\nARN U\n\nSandbar Crocodile\n{4}{U}\nCreature - Crocodile\n6/5\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR C\n\nSandbar Merfolk\n{U}\nCreature - Merfolk\n1/1\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nSandbar Serpent\n{4}{U}\nCreature - Serpent\n3/4\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nSands of Time\n{4}\nArtifact\nEach player skips his or her untap step.\nAt the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.\nVIS R\n\nSandskin\n{2}{W}\nEnchantment - Aura\nEnchant creature\nPrevent all combat damage that would be dealt to and dealt by enchanted creature.\nONS C\n\nSandsower\n{3}{W}\nCreature - Spirit\n1/3\nTap three untapped creatures you control: Tap target creature.\nRAV U\n\nSandstone Deadfall\n{3}\nArtifact\n{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.\nODY U\n\nSandstone Needle\nLand\nSandstone Needle enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.\nMMQ C\n\nSandstone Warrior\n{2}{R}{R}\nCreature - Human Soldier Warrior\n1/3\nFirst strike (This creature deals combat damage before creatures without first strike.)\n{R}: Sandstone Warrior gets +1/+0 until end of turn.\nTMP C, 9ED C\n\nSandstorm\n{G}\nInstant\nSandstorm deals 1 damage to each attacking creature.\nARN C, 4ED C, MIR C, BRB C, ME4 C\n\nSandstorm Eidolon\n{3}{R}\nCreature - Spirit\n2/2\n{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.\nWhenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.\nDIS C\n\nSangrite Backlash\n{B/G}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/-3.\nARB C\n\nSangrite Surge\n{4}{R}{G}\nSorcery\nTarget creature gets +3/+3 and gains double strike until end of turn.\nALA U\n\nSangromancer\n{2}{B}{B}\nCreature - Vampire Shaman\n3/3\nFlying\nWhenever a creature an opponent controls dies, you may gain 3 life.\nWhenever an opponent discards a card, you may gain 3 life.\nMBS R\n\nSangrophage\n{B}{B}\nCreature - Zombie\n3/3\nAt the beginning of your upkeep, tap Sangrophage unless you pay 2 life.\nTSP C\n\nSanguine Bond\n{3}{B}{B}\nEnchantment\nWhenever you gain life, target opponent loses that much life.\nM10 R\n\nSanguine Guard\n{1}{B}{B}\nCreature - Zombie Knight\n2/2\nFirst strike\n{1}{B}: Regenerate Sanguine Guard.\nUSG U, PVC U\n\nSanguine Praetor\n{6}{B}{B}\nCreature - Avatar Praetor\n7/5\n{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.\nGPT R\n\nSanity Gnawers\n{1}{B}{R}\nCreature - Rat\n1/1\nWhen Sanity Gnawers enters the battlefield, target player discards a card at random.\nARB U\n\nSanity Grinding\n{U}{U}{U}\nSorcery\nChroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.\nEVE R\n\nSapling of Colfenor\n{3}{B/G}{B/G}\nLegendary Creature - Treefolk Shaman\n2/5\nSapling of Colfenor is indestructible.\nWhenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.\nEVE R\n\nSapphire Charm\n{U}\nInstant\nChoose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nMIR C\n\nSapphire Leech\n{1}{U}\nCreature - Leech\n2/2\nFlying\nBlue spells you cast cost {U} more to cast.\nINV R\n\nSapphire Medallion\n{2}\nArtifact\nBlue spells you cast cost {1} less to cast.\nTMP R\n\nSaprazzan Bailiff\n{3}{U}{U}\nCreature - Merfolk\n2/2\nWhen Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.\nWhen Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.\nMMQ R\n\nSaprazzan Breaker\n{4}{U}\nCreature - Beast\n3/3\n{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.\nMMQ U\n\nSaprazzan Cove\nLand\nSaprazzan Cove enters the battlefield tapped.\n{T}: Put a storage counter on Saprazzan Cove.\n{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.\nMMQ U\n\nSaprazzan Heir\n{1}{U}\nCreature - Merfolk\n1/1\nWhenever Saprazzan Heir becomes blocked, you may draw three cards.\nMMQ R\n\nSaprazzan Legate\n{3}{U}\nCreature - Merfolk Soldier\n1/3\nFlying\nIf an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.\nMMQ U\n\nSaprazzan Outrigger\n{3}{U}\nCreature - Merfolk\n5/5\nWhen Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.\nMMQ C\n\nSaprazzan Raider\n{2}{U}\nCreature - Merfolk\n1/2\nWhen Saprazzan Raider becomes blocked, return it to its owner's hand.\nMMQ C\n\nSaprazzan Skerry\nLand\nSaprazzan Skerry enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.\nMMQ C\n\nSaproling Burst\n{4}{G}\nEnchantment\nFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."\nWhen Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.\nNEM R\n\nSaproling Cluster\n{1}{G}\nEnchantment\n{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.\nNEM R\n\nSaproling Infestation\n{1}{G}\nEnchantment\nWhenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.\nINV R\n\nSaproling Symbiosis\n{3}{G}\nSorcery\nYou may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.\nPut a 1/1 green Saproling creature token onto the battlefield for each creature you control.\nINV R\n\nSapseep Forest\nLand - Forest\n({T}: Add {G} to your mana pool.)\nSapseep Forest enters the battlefield tapped.\n{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.\nSHM U\n\nSarcatog\n{1}{B}{R}\nCreature - Atog\n1/2\nExile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.\nSacrifice an artifact: Sarcatog gets +1/+1 until end of turn.\nODY U\n\nSarcomancy\n{B}\nEnchantment\nWhen Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.\nAt the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.\nTMP R\n\nSarcomite Myr\n{2}{U}\nArtifact Creature - Myr\n2/1\n{2}: Sarcomite Myr gains flying until end of turn.\n{2}, Sacrifice Sarcomite Myr: Draw a card.\nFUT C, HOP C\n\nSarkhan Vol\n{2}{R}{G}\nPlaneswalker - Sarkhan\n4\n[+1] Creatures you control get +1/+1 and gain haste until end of turn.\n[-2] Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n[-6] Put five 4/4 red Dragon creature tokens with flying onto the battlefield.\nALA M\n\nSarkhan the Mad\n{3}{B}{R}\nPlaneswalker - Sarkhan\n7\n[0] Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.\n[-2] Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.\n[-4] Each Dragon creature you control deals damage equal to its power to target player.\nROE M\n\nSarpadian Empires, Vol. VII\n{3}\nArtifact\nAs Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.\n{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.\nTSP R\n\nSasaya, Orochi Ascendant\n{1}{G}{G}\nLegendary Creature - Snake Monk\n2/3\nReveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.\n----\nSasaya's Essence\nLegendary Enchantment\nWhenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.\nSOK R\n\nSavaen Elves\n{G}\nCreature - Elf\n1/1\n{G}{G}, {T}: Destroy target Aura attached to a land.\nDRK C\n\nSavage Beating\n{3}{R}{R}\nInstant\nCast Savage Beating only during your turn and only during combat.\nChoose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)\nDST R\n\nSavage Conception\n{3}{G}{G}\nSorcery\nPut a 3/3 green Beast creature token onto the battlefield.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE U\n\nSavage Firecat\n{3}{R}{R}\nCreature - Elemental Cat\n0/0\nTrample\nSavage Firecat enters the battlefield with seven +1/+1 counters on it.\nWhenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.\nODY R\n\nSavage Gorilla\n{4}{G}\nCreature - Ape\n3/3\n{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.\nAPC C\n\nSavage Hunger\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 and has trample.\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nSavage Lands\nLand\nSavage Lands enters the battlefield tapped.\n{T}: Add {B}, {R}, or {G} to your mana pool.\nALA U\n\nSavage Offensive\n{1}{R}\nSorcery\nKicker {G} (You may pay an additional {G} as you cast this spell.)\nCreatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.\nINV C\n\nSavage Silhouette\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."\nZEN C\n\nSavage Thallid\n{3}{G}{G}\nCreature - Fungus\n5/2\nAt the beginning of your upkeep, put a spore counter on Savage Thallid.\nRemove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Regenerate target Fungus.\nTSP C\n\nSavage Twister\n{X}{R}{G}\nSorcery\nSavage Twister deals X damage to each creature.\nMIR U, GPT U, HOP U, ARC U, COM U\n\nSavannah\nLand - Forest Plains\nLEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R\n\nSavannah Lions\n{W}\nCreature - Cat\n2/1\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, ME4 U\n\nSavor the Moment\n{1}{U}{U}\nSorcery\nTake an extra turn after this one. Skip the untap step of that turn.\nSHM R\n\nSavra, Queen of the Golgari\n{2}{B}{G}\nLegendary Creature - Elf Shaman\n2/2\nWhenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.\nWhenever you sacrifice a green creature, you may gain 2 life.\nRAV R\n\nSawback Manticore\n{3}{R}{G}\nCreature - Manticore\n2/4\n{4}: Sawback Manticore gains flying until end of turn.\n{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.\nMIR R\n\nSawtooth Loon\n{2}{W}{U}\nCreature - Bird\n2/2\nFlying\nWhen Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.\nWhen Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.\nPLS U\n\nSawtooth Ogre\n{2}{R}{R}\nCreature - Ogre\n3/3\nWhenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.\nWTH C\n\nSawtooth Thresher\n{6}\nArtifact Creature - Construct\n1/1\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nRemove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.\n5DN C\n\nScab-Clan Mauler\n{R}{G}\nCreature - Human Berserker\n1/1\nBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nTrample\nGPT C\n\nScabland\nLand\nScabland enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.\nTMP R\n\nScald\n{1}{R}\nEnchantment\nWhenever a player taps an Island for mana, Scald deals 1 damage to that player.\nUSG U\n\nScalding Salamander\n{2}{R}\nCreature - Salamander\n2/1\nWhenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.\nEXO U\n\nScalding Tarn\nLand\n{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.\nZEN R\n\nScalding Tongs\n{2}\nArtifact\nAt the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.\nTMP R\n\nScale of Chiss-Goria\n{3}\nArtifact\nFlash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +0/+1 until end of turn.\nMRD C\n\nScalebane's Elite\n{3}{G}{W}\nCreature - Human Soldier\n4/4\nProtection from black\nVIS U\n\nScaled Hulk\n{5}{G}\nCreature - Spirit\n4/4\nWhenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.\nBOK C\n\nScaled Wurm\n{7}{G}\nCreature - Wurm\n7/6\nICE C, 5ED C, 6ED C, BRB C, BTD C, 9ED C\n\nScalpelexis\n{4}{U}\nCreature - Beast\n1/5\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.\nJUD R, 10E R\n\nScandalmonger\n{3}{B}\nCreature - Boar Monger\n3/3\n{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.\nMMQ U\n\nScapegoat\n{W}\nInstant\nAs an additional cost to cast Scapegoat, sacrifice a creature.\nReturn any number of target creatures you control to their owner's hand.\nSTH U\n\nScapeshift\n{2}{G}{G}\nSorcery\nSacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.\nMOR R\n\nScar\n{B/R}\nInstant\nPut a -1/-1 counter on target creature.\nSHM C\n\nScarab of the Unseen\n{2}\nArtifact\n{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.\nALL U\n\nScarblade Elite\n{B}{B}\nCreature - Elf Assassin\n2/2\n{T}, Exile an Assassin card from your graveyard: Destroy target creature.\nMOR R\n\nScare Tactics\n{B}\nInstant\nCreatures you control get +1/+0 until end of turn.\nEXO C\n\nScarecrone\n{3}\nArtifact Creature - Scarecrow\n1/2\n{1}, Sacrifice a Scarecrow: Draw a card.\n{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.\nEVE R\n\nScarecrow\n{5}\nArtifact Creature - Scarecrow\n2/2\n{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.\nDRK U, ME4 U\n\nScarland Thrinax\n{B}{R}{G}\nCreature - Lizard\n2/2\nSacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.\nCON U\n\nScarred Puma\n{R}\nCreature - Cat\n2/1\nScarred Puma can't attack unless a black or green creature also attacks.\nINV C\n\nScarred Vinebreeder\n{1}{B}\nCreature - Elf Shaman\n1/1\n{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.\nLRW C\n\nScars of the Veteran\n{4}{W}\nInstant\nYou may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.\nPrevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.\nALL U, ME2 R\n\nScarscale Ritual\n{1}{U/B}\nSorcery\nAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.\nDraw two cards.\nSHM C\n\nScarwood Bandits\n{2}{G}{G}\nCreature - Human Rogue\n2/2\nForestwalk\n{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.\nDRK R, ME4 R\n\nScarwood Goblins\n{R}{G}\nCreature - Goblin\n2/2\nDRK C\n\nScarwood Hag\n{1}{G}\nCreature - Hag\n1/1\n{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.\n{T}: Target creature loses forestwalk until end of turn.\nDRK U\n\nScarwood Treefolk\n{3}{G}\nCreature - Treefolk\n3/5\nScarwood Treefolk enters the battlefield tapped.\nTSP C\n\nScathe Zombies\n{2}{B}\nCreature - Zombie\n2/2\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C\n\nScatter the Seeds\n{3}{G}{G}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nPut three 1/1 green Saproling creature tokens onto the battlefield.\nRAV C\n\nScattering Stroke\n{2}{U}{U}\nInstant\nCounter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW U, COM U\n\nScattershot\n{2}{R}\nInstant\nScattershot deals 1 damage to target creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG C\n\nScattershot Archer\n{G}\nCreature - Elf Archer\n1/2\n{T}: Scattershot Archer deals 1 damage to each creature with flying.\nCON C\n\nScavenged Weaponry\n{2}{B}\nEnchantment - Aura\nEnchant creature\nWhen Scavenged Weaponry enters the battlefield, draw a card.\nEnchanted creature gets +1/+1.\nINV C\n\nScavenger Drake\n{3}{B}\nCreature - Drake\n1/1\nFlying\nWhenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.\nALA U\n\nScavenger Folk\n{G}\nCreature - Human\n1/1\n{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.\nDRK C, CHR C, 5ED C, 7ED U, ME4 C\n\nScavenging Ghoul\n{3}{B}\nCreature - Zombie\n2/2\nAt the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.\nRemove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U\n\nScavenging Ooze\n{1}{G}\nCreature - Ooze\n2/2\n{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.\nCOM R\n\nScavenging Scarab\n{3}{B}\nCreature - Insect\n3/3\nScavenging Scarab can't block.\nDST C\n\nScent of Brine\n{1}{U}\nInstant\nReveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.\nUDS C\n\nScent of Cinder\n{1}{R}\nSorcery\nReveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.\nUDS C\n\nScent of Ivy\n{G}\nInstant\nReveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.\nUDS C\n\nScent of Jasmine\n{W}\nInstant\nReveal any number of white cards in your hand. You gain 2 life for each card revealed this way.\nUDS C\n\nScent of Nightshade\n{1}{B}\nInstant\nReveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.\nUDS C\n\nScepter of Dominance\n{1}{W}{W}\nArtifact\n{W}, {T}: Tap target permanent.\nCON R\n\nScepter of Empires\n{3}\nArtifact\n{T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.\nM12 U\n\nScepter of Fugue\n{B}{B}\nArtifact\n{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.\nCON R\n\nScepter of Insight\n{1}{U}{U}\nArtifact\n{3}{U}, {T}: Draw a card.\nCON R\n\nSchismotivate\n{1}{U}{R}\nInstant\nTarget creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.\nGPT U\n\nSchool of Piranha\n{1}{U}\nCreature - Fish\n3/3\nAt the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.\nEXO C\n\nSchool of the Unseen\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}: Add one mana of any color to your mana pool.\nALL U\n\nScion of Darkness\n{5}{B}{B}{B}\nCreature - Avatar\n6/6\nTrample\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.\nCycling {3} ({3}, Discard this card: Draw a card.)\nLGN R, ARC R\n\nScion of Oona\n{2}{U}\nCreature - Faerie Soldier\n1/1\nFlash\nFlying\nOther Faerie creatures you control get +1/+1.\nOther Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)\nLRW R\n\nScion of the Ur-Dragon\n{W}{U}{B}{R}{G}\nLegendary Creature - Dragon Avatar\n4/4\nFlying\n{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.\nTSP R\n\nScion of the Wild\n{1}{G}{G}\nCreature - Avatar\n*/*\nScion of the Wild's power and toughness are each equal to the number of creatures you control.\nRAV R, 10E R\n\nScorched Earth\n{X}{R}\nSorcery\nAs an additional cost to cast Scorched Earth, discard X land cards.\nDestroy X target lands.\nTMP R\n\nScorched Ruins\nLand\nIf Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {4} to your mana pool.\nWTH R\n\nScorched Rusalka\n{R}\nCreature - Spirit\n1/1\n{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.\nGPT U\n\nScorching Lava\n{1}{R}\nInstant\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nScorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.\nINV C\n\nScorching Missile\n{3}{R}\nSorcery\nScorching Missile deals 4 damage to target player.\nFlashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY C\n\nScorching Spear\n{R}\nSorcery\nScorching Spear deals 1 damage to target creature or player.\nPOR C, S99 C\n\nScorching Winds\n{R}\nInstant\nCast Scorching Winds only during the declare attackers step and only if you've been attacked this step.\nScorching Winds deals 1 damage to each attacking creature.\nPOR U\n\nScoria Cat\n{3}{R}{R}\nCreature - Cat\n3/3\nScoria Cat gets +3/+3 as long as you control no untapped lands.\nPCY U\n\nScoria Elemental\n{4}{R}\nCreature - Elemental\n6/1\nSOM C\n\nScoria Wurm\n{4}{R}\nCreature - Wurm\n7/7\nAt the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.\nUSG R, 10E R\n\nScornful AEther-Lich\n{3}{U}\nArtifact Creature - Zombie Wizard\n2/4\n{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)\nCON U\n\nScornful Egotist\n{7}{U}\nCreature - Human Wizard\n1/1\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG C\n\nScour\n{2}{W}{W}\nInstant\nExile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.\nUDS U, BOK U\n\nScourge Devil\n{4}{R}\nCreature - Devil\n3/3\nWhen Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA U\n\nScourge Servant\n{4}{B}\nCreature - Zombie\n3/3\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nScourge of Kher Ridges\n{6}{R}{R}\nCreature - Dragon\n6/6\nFlying\n{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.\n{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.\nFUT R\n\nScourge of Numai\n{3}{B}\nCreature - Demon Spirit\n4/4\nAt the beginning of your upkeep, you lose 2 life if you don't control an Ogre.\nBOK U\n\nScourge of the Nobilis\n{2}{R/W}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."\nAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nEVE C\n\nScourglass\n{3}{W}{W}\nArtifact\n{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.\nALA R\n\nScout's Warning\n{W}\nInstant\nThe next creature card you play this turn can be played as though it had flash.\nDraw a card.\nFUT R\n\nScouting Trek\n{1}{G}\nSorcery\nSearch your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.\nINV U\n\nScrabbling Claws\n{1}\nArtifact\n{T}: Target player exiles a card from his or her graveyard.\n{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.\nMRD U\n\nScragnoth\n{4}{G}\nCreature - Beast\n3/4\nScragnoth can't be countered.\nProtection from blue\nTMP U, TSB S\n\nScrambleverse\n{6}{R}{R}\nSorcery\nFor each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.\nM12 R\n\nScrap\n{2}{R}\nInstant\nDestroy target artifact.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nScrapbasket\n{4}\nArtifact Creature - Scarecrow\n3/2\n{1}: Scrapbasket becomes all colors until end of turn.\nSHM C\n\nScrapdiver Serpent\n{5}{U}{U}\nCreature - Serpent\n5/5\nScrapdiver Serpent is unblockable as long as defending player controls an artifact.\nSOM C\n\nScrapheap\n{3}\nArtifact\nWhenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.\nULG R\n\nScrapyard Salvo\n{1}{R}{R}\nSorcery\nScrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.\nNPH C\n\nScreaming Fury\n{2}{R}\nSorcery\nTarget creature gets +5/+0 and gains haste until end of turn.\n5DN C\n\nScreaming Seahawk\n{4}{U}\nCreature - Bird\n2/2\nFlying\nWhen Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.\nONS C\n\nScreams from Within\n{1}{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/-1.\nWhen enchanted creature dies, return Screams from Within from your graveyard to the battlefield.\nDST U\n\nScreams of the Damned\n{3}{B}{B}\nEnchantment\n{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.\nODY U\n\nScreeching Buzzard\n{3}{B}\nCreature - Bird\n2/2\nFlying\nWhen Screeching Buzzard dies, each opponent discards a card.\nONS C\n\nScreeching Drake\n{3}{U}\nCreature - Drake\n2/2\nFlying\nWhen Screeching Drake enters the battlefield, draw a card, then discard a card.\nP02 C, ME2 C\n\nScreeching Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\n{R}: Target creature can't block Screeching Griffin this turn.\nRAV C\n\nScreeching Harpy\n{2}{B}{B}\nCreature - Harpy Beast\n2/2\nFlying\n{1}{B}: Regenerate Screeching Harpy.\nTMP U\n\nScreeching Silcaw\n{1}{U}\nCreature - Bird\n1/2\nFlying\nMetalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.\nSOM C\n\nScreeching Sliver\n{U}\nCreature - Sliver\n1/1\nAll Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."\nTSP C\n\nScrib Nibblers\n{2}{B}\nCreature - Rat\n1/1\n{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.\nLandfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.\nWWK U\n\nScrivener\n{4}{U}\nCreature - Human Wizard\n2/2\nWhen Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.\nEXO U, ODY C\n\nScroll Rack\n{2}\nArtifact\n{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.\nTMP R\n\nScroll Thief\n{2}{U}\nCreature - Merfolk Rogue\n1/3\nWhenever Scroll Thief deals combat damage to a player, draw a card.\nM11 C\n\nScroll of Origins\n{2}\nArtifact\n{2}, {T}: Draw a card if you have seven or more cards in hand.\nSOK R\n\nScrounge\n{2}{B}\nSorcery\nTarget opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.\nDST U\n\nScrubland\nLand - Plains Swamp\nLEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R\n\nScryb Ranger\n{1}{G}\nCreature - Faerie\n1/1\nFlash (You may cast this spell any time you could cast an instant.)\nFlying, protection from blue\nReturn a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.\nTSP U\n\nScryb Sprites\n{G}\nCreature - Faerie\n1/1\nFlying\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, MED C, ME3 C\n\nScrying Glass\n{2}\nArtifact\n{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.\nUDS R\n\nScrying Sheets\nSnow Land\n{T}: Add {1} to your mana pool.\n{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)\nCSP R\n\nSculpting Steel\n{3}\nArtifact\nYou may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.\nMRD R, 10E R\n\nScute Mob\n{G}\nCreature - Insect\n1/1\nAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.\nZEN R\n\nScuttlemutt\n{3}\nArtifact Creature - Scarecrow\n2/2\n{T}: Add one mana of any color to your mana pool.\n{T}: Target creature becomes the color or colors of your choice until end of turn.\nSHM C\n\nScuttling Death\n{4}{B}\nCreature - Spirit\n4/2\nSacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nCHK C\n\nScuzzback Marauders\n{4}{R/G}\nCreature - Goblin Warrior\n5/2\nTrample\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM C\n\nScuzzback Scrapper\n{R/G}\nCreature - Goblin Warrior\n1/1\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nScythe Specter\n{4}{B}{B}\nCreature - Specter\n4/4\nFlying\nWhenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.\nCOM R\n\nScythe Tiger\n{G}\nCreature - Cat\n3/2\nShroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.\nZEN C\n\nScythe of the Wretched\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+2.\nWhenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.\nEquip {4}\nMRD R\n\nSea Drake\n{2}{U}\nCreature - Drake\n4/3\nFlying\nWhen Sea Drake enters the battlefield, return two target lands you control to their owner's hand.\nP02 U, ME2 R\n\nSea Eagle\n{1}{U}\nCreature - Bird\n1/1\nFlying\nS99 C, S00 C, 8ED C\n\nSea Gate Loremaster\n{4}{U}\nCreature - Merfolk Wizard Ally\n1/3\n{T}: Draw a card for each Ally you control.\nZEN R\n\nSea Gate Oracle\n{2}{U}\nCreature - Human Wizard\n1/3\nWhen Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nROE C\n\nSea Kings' Blessing\n{U}\nInstant\nAny number of target creatures become blue until end of turn.\nLEG U\n\nSea Monster\n{4}{U}{U}\nCreature - Serpent\n6/6\nSea Monster can't attack unless defending player controls an Island.\nTMP C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C\n\nSea Scryer\n{1}{U}\nCreature - Merfolk Wizard\n1/1\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {U} to your mana pool.\nMIR C\n\nSea Serpent\n{5}{U}\nCreature - Serpent\n5/5\nSea Serpent can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Sea Serpent.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C\n\nSea Snidd\n{4}{U}\nCreature - Beast\n3/3\n{T}: Target land becomes the basic land type of your choice until end of turn.\nPLS C\n\nSea Spirit\n{4}{U}\nCreature - Elemental Spirit\n2/3\n{U}: Sea Spirit gets +1/+0 until end of turn.\nICE U, 5ED U, ME2 U\n\nSea Sprite\n{1}{U}\nCreature - Faerie\n1/1\nFlying, protection from red\nHML U, 5ED U, MED C\n\nSea Troll\n{2}{U}\nCreature - Troll\n2/1\n{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.\nHML U\n\nSea of Sand\nPlane - Rabiah\nPlayers reveal each card they draw.\nWhenever a player draws a land card, that player gains 3 life.\nWhenever a player draws a nonland card, that player loses 3 life.\nWhenever you roll {C}, put target permanent on top of its owner's library.\nHOP C\n\nSea's Claim\n{U}\nEnchantment - Aura\nEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island.\nONS C, 9ED C\n\nSeachrome Coast\nLand\nSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {W} or {U} to your mana pool.\nSOM R\n\nSeafarer's Quay\nLand\nBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U\n\nSeafloor Debris\nLand\nSeafloor Debris enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.\nODY C\n\nSeahunter\n{2}{U}{U}\nCreature - Human Mercenary\n2/2\n{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.\nNEM R\n\nSeal of Cleansing\n{1}{W}\nEnchantment\nSacrifice Seal of Cleansing: Destroy target artifact or enchantment.\nNEM C\n\nSeal of Doom\n{2}{B}\nEnchantment\nSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.\nNEM C, DIS C\n\nSeal of Fire\n{R}\nEnchantment\nSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.\nNEM C, DIS C, JVC C\n\nSeal of Primordium\n{1}{G}\nEnchantment\nSacrifice Seal of Primordium: Destroy target artifact or enchantment.\nPLC C\n\nSeal of Removal\n{U}\nEnchantment\nSacrifice Seal of Removal: Return target creature to its owner's hand.\nNEM C\n\nSeal of Strength\n{G}\nEnchantment\nSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.\nNEM C\n\nSealed Fate\n{X}{U}{B}\nSorcery\nLook at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.\nMIR U\n\nSearch for Survivors\n{2}{R}\nSorcery\nReorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.\nPCY R\n\nSearch for Tomorrow\n{2}{G}\nSorcery\nSearch your library for a basic land card and put it onto the battlefield. Then shuffle your library.\nSuspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nTSP C, HOP C\n\nSearing Blaze\n{R}{R}\nInstant\nSearing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.\nLandfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.\nWWK C\n\nSearing Flesh\n{6}{R}\nSorcery\nSearing Flesh deals 7 damage to target opponent.\nONS U\n\nSearing Meditation\n{1}{R}{W}\nEnchantment\nWhenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.\nRAV R\n\nSearing Rays\n{2}{R}\nSorcery\nChoose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.\nINV U\n\nSearing Spear Askari\n{2}{R}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.\nMIR C\n\nSearing Touch\n{R}\nInstant\nBuyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)\nSearing Touch deals 1 damage to target creature or player.\nTMP U\n\nSearing Wind\n{8}{R}\nInstant\nSearing Wind deals 10 damage to target creature or player.\nPCY R, 8ED R\n\nSeascape Aerialist\n{4}{U}\nCreature - Merfolk Wizard Ally\n2/3\nWhenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.\nZEN U\n\nSeashell Cameo\n{3}\nArtifact\n{T}: Add {W} or {U} to your mana pool.\nINV U\n\nSeaside Citadel\nLand\nSeaside Citadel enters the battlefield tapped.\n{T}: Add {G}, {W}, or {U} to your mana pool.\nALA U\n\nSeaside Haven\nLand\n{T}: Add {1} to your mana pool.\n{W}{U}, {T}, Sacrifice a Bird: Draw a card.\nONS U\n\nSeasinger\n{1}{U}{U}\nCreature - Merfolk\n0/1\nWhen you control no Islands, sacrifice Seasinger.\nYou may choose not to untap Seasinger during your untap step.\n{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.\nFEM U, 5ED U, MED U\n\nSeason of the Witch\n{B}{B}{B}\nEnchantment\nAt the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.\nAt the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.\nDRK R\n\nSeasoned Marshal\n{2}{W}{W}\nCreature - Human Soldier\n2/2\nWhenever Seasoned Marshal attacks, you may tap target creature.\nPOR U, USG U, BRB U, 7ED U, 8ED U, 9ED U, EVT U\n\nSeasoned Tactician\n{2}{W}\nCreature - Human Advisor\n1/3\n{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nALL U\n\nSeat of the Synod\nArtifact Land\n(Seat of the Synod isn't a spell.)\n{T}: Add {U} to your mana pool.\nMRD C, HOP C, EVT C\n\nSecluded Glen\nLand\nAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.\nLRW R\n\nSecluded Steppe\nLand\nSecluded Steppe enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\nCycling {W} ({W}, Discard this card: Draw a card.)\nONS C, DVD C, ARC C, COM C\n\nSecond Chance\n{2}{U}\nEnchantment\nAt the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.\nULG R\n\nSecond Sight\n{2}{U}\nInstant\nChoose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.\nEntwine {U} (Choose both if you pay the entwine cost.)\nDST U\n\nSecond Sunrise\n{1}{W}{W}\nInstant\nEach player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.\nMRD R\n\nSecond Thoughts\n{4}{W}\nInstant\nExile target attacking creature.\nDraw a card.\nODY C\n\nSecond Wind\n{2}{U}\nEnchantment - Aura\nEnchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature.\nFUT U\n\nSecretkeeper\n{3}{U}\nCreature - Spirit\n2/2\nAs long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.\nSOK U\n\nSecurity Detail\n{3}{W}\nEnchantment\n{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.\nMMQ R\n\nSedge Sliver\n{2}{R}\nCreature - Sliver\n2/2\nAll Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."\nAll Slivers have "{B}: Regenerate this permanent."\nTSP R\n\nSedge Troll\n{2}{R}\nCreature - Troll\n2/2\nSedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nSedraxis Alchemist\n{2}{B}\nCreature - Zombie Wizard\n2/2\nWhen Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.\nCON C\n\nSedraxis Specter\n{U}{B}{R}\nCreature - Specter\n3/2\nFlying\nWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA R\n\nSedris, the Traitor King\n{3}{U}{B}{R}\nLegendary Creature - Zombie Warrior\n5/5\nEach creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA M\n\nSee Beyond\n{1}{U}\nSorcery\nDraw two cards, then shuffle a card from your hand into your library.\nROE C\n\nSeed Spark\n{3}{W}\nInstant\nDestroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.\nRAV U\n\nSeed the Land\n{2}{G}{G}\nEnchantment\nWhenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.\nSOK R\n\nSeedborn Muse\n{3}{G}{G}\nCreature - Spirit\n2/4\nUntap all permanents you control during each other player's untap step.\nLGN R, 9ED R, 10E R\n\nSeedcradle Witch\n{G/W}\nCreature - Elf Shaman\n1/1\n{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.\nSHM U\n\nSeedguide Ash\n{4}{G}\nCreature - Treefolk Druid\n4/4\nWhen Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.\nLRW U\n\nSeedling Charm\n{G}\nInstant\nChoose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.\nMIR C\n\nSeeds of Innocence\n{1}{G}{G}\nSorcery\nDestroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.\nMIR R\n\nSeeds of Strength\n{G}{W}\nInstant\nTarget creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn.\nTarget creature gets +1/+1 until end of turn.\nRAV C\n\nSeedtime\n{1}{G}\nInstant\nCast Seedtime only during your turn.\nTake an extra turn after this one if an opponent cast a blue spell this turn.\nJUD R\n\nSeek the Horizon\n{3}{G}\nSorcery\nSearch your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.\nSOK U\n\nSeeker\n{2}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked except by artifact creatures and/or white creatures.\nLEG U, 4ED C\n\nSeeker of Skybreak\n{1}{G}\nCreature - Elf\n2/1\n{T}: Untap target creature.\nTMP C, BRB C, 7ED C\n\nSeer's Sundial\n{4}\nArtifact\nLandfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.\nWWK R\n\nSeer's Vision\n{2}{U}{B}\nEnchantment\nYour opponents play with their hands revealed.\nSacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.\nINV U\n\nSeething Anger\n{R}\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget creature gets +3/+0 until end of turn.\nSTH C\n\nSeething Pathblazer\n{2}{R}\nCreature - Elemental Warrior\n2/2\nSacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.\nMOR C\n\nSeething Song\n{2}{R}\nInstant\nAdd {R}{R}{R}{R}{R} to your mana pool.\nMRD C, 9ED C, ARC C, DDG C\n\nSegmented Wurm\n{3}{R}{G}\nCreature - Wurm\n5/5\nWhenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.\nTMP U, BTD U\n\nSegovian Leviathan\n{4}{U}\nCreature - Leviathan\n3/3\nIslandwalk\nLEG U, 4ED U, 5ED U, 6ED U\n\nSeht's Tiger\n{2}{W}{W}\nCreature - Cat\n3/3\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)\nFUT R\n\nSeismic Assault\n{R}{R}{R}\nEnchantment\nDiscard a land card: Seismic Assault deals 2 damage to target creature or player.\nEXO R, 7ED R, 8ED R, 10E R\n\nSeismic Mage\n{3}{R}\nCreature - Human Spellshaper\n1/1\n{2}{R}, {T}, Discard a card: Destroy target land.\nMMQ R\n\nSeismic Shudder\n{1}{R}\nInstant\nSeismic Shudder deals 1 damage to each creature without flying.\nZEN C\n\nSeismic Spike\n{2}{R}{R}\nSorcery\nDestroy target land. Add {R}{R} to your mana pool.\nRAV C\n\nSeismic Strike\n{2}{R}\nInstant\nSeismic Strike deals damage to target creature equal to the number of Mountains you control.\nM10 C, DDG C\n\nSeizan, Perverter of Truth\n{3}{B}{B}\nLegendary Creature - Demon Spirit\n6/5\nAt the beginning of each player's upkeep, that player loses 2 life and draws two cards.\nCHK R\n\nSeize the Day\n{3}{R}\nSorcery\nUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY R\n\nSeize the Initiative\n{W}\nInstant\nTarget creature gets +1/+1 and gains first strike until end of turn.\nSOM C\n\nSeize the Soul\n{2}{B}{B}\nInstant\nDestroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.\nHaunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)\nWhen the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.\nGPT R\n\nSeizures\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.\nICE C\n\nSejiri Merfolk\n{1}{U}\nCreature - Merfolk Soldier\n2/1\nAs long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)\nWWK U\n\nSejiri Refuge\nLand\nSejiri Refuge enters the battlefield tapped.\nWhen Sejiri Refuge enters the battlefield, you gain 1 life.\n{T}: Add {W} or {U} to your mana pool.\nZEN U\n\nSejiri Steppe\nLand\nSejiri Steppe enters the battlefield tapped.\nWhen Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.\n{T}: Add {W} to your mana pool.\nWWK C, DDG C\n\nSek'Kuar, Deathkeeper\n{2}{B}{R}{G}\nLegendary Creature - Orc Shaman\n4/3\nWhenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.\nCSP R\n\nSekki, Seasons' Guide\n{5}{G}{G}{G}\nLegendary Creature - Spirit\n0/0\nSekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.\nIf damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.\nSacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.\nSOK R\n\nSelective Memory\n{3}{U}\nSorcery\nSearch your library for any number of nonland cards and exile them. Then shuffle your library.\nWWK R\n\nSelenia\nVanguard\nHand +1, life +7\nCreatures you control have vigilance.\nVG S\n\nSelenia, Dark Angel\n{3}{W}{B}\nLegendary Creature - Angel\n3/3\nFlying\nPay 2 life: Return Selenia, Dark Angel to its owner's hand.\nTMP R\n\nSelesnya Evangel\n{G}{W}\nCreature - Elf Shaman\n1/2\n{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.\nRAV C, COM C\n\nSelesnya Guildmage\n{G/W}{G/W}\nCreature - Elf Wizard\n2/2\n{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.\n{3}{W}: Creatures you control get +1/+1 until end of turn.\nRAV U, ARC U, COM U\n\nSelesnya Sagittars\n{3}{G}{W}\nCreature - Elf Archer\n2/5\nReach (This creature can block creatures with flying.)\nSelesnya Sagittars can block an additional creature.\nRAV U\n\nSelesnya Sanctuary\nLand\nSelesnya Sanctuary enters the battlefield tapped.\nWhen Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {G}{W} to your mana pool.\nRAV C, DDG C, COM C\n\nSelesnya Signet\n{2}\nArtifact\n{1}, {T}: Add {G}{W} to your mana pool.\nRAV C, COM C\n\nSelfless Exorcist\n{3}{W}{W}\nCreature - Human Cleric\n3/4\n{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.\nJUD R\n\nSelkie Hedge-Mage\n{2}{G/U}\nCreature - Merfolk Wizard\n2/2\nWhen Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.\nWhen Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.\nEVE U\n\nSell-Sword Brute\n{1}{R}\nCreature - Human Mercenary\n2/2\nWhen Sell-Sword Brute dies, it deals 2 damage to you.\nRAV C\n\nSemblance Anvil\n{3}\nArtifact\nImprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast.\nSOM R\n\nSen Triplets\n{2}{W}{U}{B}\nLegendary Artifact Creature - Human Wizard\n3/3\nAt the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.\nARB M\n\nSengir Autocrat\n{3}{B}\nCreature - Human\n2/2\nWhen Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.\nWhen Sengir Autocrat leaves the battlefield, exile all Serf tokens.\nHML U, 5ED R, 6ED R, TSB S\n\nSengir Bats\n{1}{B}{B}\nCreature - Bat\n1/2\nFlying\nWhenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.\nHML C (x2)\n\nSengir Nosferatu\n{3}{B}{B}\nCreature - Vampire\n4/4\nFlying\n{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."\nTSP R\n\nSengir Vampire\n{3}{B}{B}\nCreature - Vampire\n4/4\nFlying\nWhenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, BTD U, TOR R, 9ED R, 10E R, ME4 U, M12 U\n\nSensation Gorger\n{1}{R}{R}\nCreature - Goblin Shaman\n2/2\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.\nMOR R\n\nSensei Golden-Tail\n{1}{W}\nLegendary Creature - Fox Samurai\n2/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.\nCHK R\n\nSensei's Divining Top\n{1}\nArtifact\n{1}: Look at the top three cards of your library, then put them back in any order.\n{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.\nCHK U, FVE M\n\nSensor Splicer\n{4}{W}\nCreature - Artificer\n1/1\nWhen Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.\nGolem creatures you control have vigilance.\nNPH C\n\nSentinel\n{4}\nArtifact Creature - Shapeshifter\n1/1\n{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)\nLEG R, CHR R\n\nSentinels of Glen Elendra\n{3}{U}\nCreature - Faerie Soldier\n2/3\nFlash\nFlying\nLRW C\n\nSentry Oak\n{4}{W}\nCreature - Treefolk Warrior\n3/5\nDefender\nAt the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW U\n\nSeptic Rats\n{1}{B}{B}\nCreature - Rat\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.\nMBS U\n\nSeraph\n{6}{W}\nCreature - Angel\n4/4\nFlying\nWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.\nICE R, 5ED R, MED R\n\nSerendib Djinn\n{2}{U}{U}\nCreature - Djinn\n5/6\nFlying\nAt the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.\nWhen you control no lands, sacrifice Serendib Djinn.\nARN R, ME4 R\n\nSerendib Efreet\n{2}{U}\nCreature - Efreet\n3/4\nFlying\nAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.\nARN R, 3ED R, MED R, FVE M\n\nSerendib Sorcerer\n{1}{U}{U}\nCreature - Human Wizard\n1/1\n{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.\nPLC R\n\nSerene Heart\n{1}{G}\nInstant\nDestroy all Auras.\nMIR C\n\nSerene Offering\n{1}{W}\nInstant\nDestroy target enchantment. You gain life equal to its converted mana cost.\nTMP U\n\nSerene Sunset\n{X}{G}\nInstant\nPrevent all combat damage X target creatures would deal this turn.\nJUD U\n\nSerenity\n{1}{W}\nEnchantment\nAt the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.\nWTH R, 6ED R\n\nSerpent Assassin\n{3}{B}{B}\nCreature - Snake Assassin\n2/2\nWhen Serpent Assassin enters the battlefield, you may destroy target nonblack creature.\nPOR R\n\nSerpent Generator\n{6}\nArtifact\n{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)\nLEG R, CHR R, 5ED R, MED R\n\nSerpent Skin\n{2}{G}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +1/+1.\n{G}: Regenerate enchanted creature.\nCHK C\n\nSerpent Warrior\n{2}{B}\nCreature - Snake Warrior\n3/3\nWhen Serpent Warrior enters the battlefield, you lose 3 life.\nPOR C, STH C, S99 C, 7ED C, 8ED C, 9ED C\n\nSerpent of the Endless Sea\n{4}{U}\nCreature - Serpent\n*/*\nSerpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.\nSerpent of the Endless Sea can't attack unless defending player controls an Island.\nM10 C\n\nSerpentine Basilisk\n{2}{G}{G}\nCreature - Basilisk\n2/3\nWhenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.\nMorph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nSerpentine Kavu\n{4}{G}\nCreature - Kavu\n4/4\n{R}: Serpentine Kavu gains haste until end of turn.\nINV C\n\nSerra\nVanguard\nHand +1, life +1\nCreatures you control get +0/+2.\nVG S\n\nSerra Advocate\n{3}{W}\nCreature - Angel\n2/2\nFlying\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.\nUDS U, 7ED U, DVD U\n\nSerra Angel\n{3}{W}{W}\nCreature - Angel\n4/4\nFlying\nVigilance (Attacking doesn't cause this creature to tap.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 7ED R, 8ED R, 9ED R, 10E R, DVD R, M10 U, M11 U, ME4 U, COM U, M12 U\n\nSerra Angel Avatar\nVanguard\nHand +0, life -1\nWhenever you cast a spell, you gain 2 life.\nVG S (x2)\n\nSerra Ascendant\n{W}\nCreature - Human Monk\n1/1\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nAs long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.\nM11 R\n\nSerra Avatar\n{4}{W}{W}{W}\nCreature - Avatar\n*/*\nSerra Avatar's power and toughness are each equal to your life total.\nWhen Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.\nUSG R\n\nSerra Avenger\n{W}{W}\nCreature - Angel\n3/3\nYou can't cast Serra Avenger during your first, second, or third turns of the game.\nFlying, vigilance\nTSP R\n\nSerra Aviary\n{3}{W}\nWorld Enchantment\nCreatures with flying get +1/+1.\nHML R, ME4 U\n\nSerra Bestiary\n{W}{W}\nEnchantment - Aura\nEnchant creature\nAt the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.\nEnchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.\nHML C, 5ED U, ME4 C\n\nSerra Inquisitors\n{4}{W}\nCreature - Human Cleric\n3/3\nWhenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.\nHML U\n\nSerra Paladin\n{2}{W}{W}\nCreature - Human Knight\n2/2\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\n{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.\nHML C, 5ED U\n\nSerra Sphinx\n{3}{U}{U}\nCreature - Sphinx\n4/4\nFlying, vigilance\nPLC R\n\nSerra Zealot\n{W}\nCreature - Human Soldier\n1/1\nFirst strike\nUSG C\n\nSerra's Blessing\n{1}{W}\nEnchantment\nCreatures you control have vigilance. (Attacking doesn't cause them to tap.)\nWTH U, 6ED U, 9ED U\n\nSerra's Boon\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.\nPLC U, DVD U\n\nSerra's Embrace\n{2}{W}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying and vigilance.\nUSG U, 7ED U, 10E U, DVD U\n\nSerra's Hymn\n{W}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Serra's Hymn.\nSacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.\nUSG U\n\nSerra's Liturgy\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.\n{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.\nUSG R\n\nSerra's Sanctum\nLegendary Land\n{T}: Add {W} to your mana pool for each enchantment you control.\nUSG R\n\nSerrated Arrows\n{4}\nArtifact\nSerrated Arrows enters the battlefield with three arrowhead counters on it.\nAt the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.\n{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.\nHML C, TSB S, GVL C\n\nSerrated Biskelion\n{3}\nArtifact Creature - Construct\n2/2\n{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.\nWTH U, EVT U\n\nSerum Powder\n{3}\nArtifact\n{T}: Add {1} to your mana pool.\nAny time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)\nDST R\n\nSerum Raker\n{2}{U}{U}\nCreature - Drake\n3/2\nFlying\nWhen Serum Raker dies, each player discards a card.\nMBS C\n\nSerum Tank\n{3}\nArtifact\nWhenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.\n{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.\nMRD U, HOP U\n\nSerum Visions\n{U}\nSorcery\nDraw a card.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C\n\nServant of Volrath\n{2}{B}\nCreature - Minion\n3/3\nWhen Servant of Volrath leaves the battlefield, sacrifice a creature.\nTMP C\n\nSeshiro the Anointed\n{4}{G}{G}\nLegendary Creature - Snake Monk\n3/4\nOther Snake creatures you control get +2/+2.\nWhenever a Snake you control deals combat damage to a player, you may draw a card.\nCHK R\n\nSeshiro the Anointed Avatar\nVanguard\nHand +0, life -1\nAt the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.\nVG S\n\nSeton's Desire\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nThreshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.\nODY C\n\nSeton's Scout\n{1}{G}\nCreature - Centaur Druid Scout Archer\n2/1\nReach (This creature can block creatures with flying.)\nThreshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.\nTOR U\n\nSeton, Krosan Protector\n{G}{G}{G}\nLegendary Creature - Centaur Druid\n2/2\nTap an untapped Druid you control: Add {G} to your mana pool.\nODY R\n\nSever Soul\n{3}{B}{B}\nSorcery\nDestroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.\nMMQ C, 8ED U\n\nSevered Legion\n{1}{B}{B}\nCreature - Zombie\n2/2\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nONS C, 8ED C, 10E C\n\nSewer Nemesis\n{3}{B}\nCreature - Horror\n*/*\nAs Sewer Nemesis enters the battlefield, choose a player.\nSewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.\nWhenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.\nCOM R\n\nSewer Rats\n{B}\nCreature - Rat\n1/1\n{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.\nMIR C, BRB C\n\nSewerdreg\n{3}{B}{B}\nCreature - Spirit\n3/3\nSwampwalk\nSacrifice Sewerdreg: Exile target card from a graveyard.\nRAV C\n\nSewers of Estark\n{2}{B}{B}\nInstant\nChoose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.\nPRO S\n\nSewn-Eye Drake\n{2}{U/R}{B}\nCreature - Zombie Drake\n3/1\nFlying, haste\nARB C\n\nShackles\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{W}: Return Shackles to its owner's hand.\nEXO C, INV C\n\nShade of Trokair\n{3}{W}\nCreature - Shade\n1/2\n{W}: Shade of Trokair gets +1/+1 until end of turn.\nSuspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nPLC C\n\nShade's Breath\n{1}{B}\nInstant\nUntil end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."\nONS U\n\nShade's Form\n{1}{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{B}: This creature gets +1/+1 until end of turn."\nWhen enchanted creature dies, return that card to the battlefield under your control.\nTOR C\n\nShadow Guildmage\n{B}\nCreature - Human Wizard\n1/1\n{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.\nMIR C, TSB S\n\nShadow Lance\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has first strike.\n{1}{B}: Enchanted creature gets +2/+2 until end of turn.\nGPT U\n\nShadow Rider\n{2}{B}{B}\nCreature - Zombie Knight\n3/3\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWTH C\n\nShadow Rift\n{U}\nInstant\nTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nDraw a card.\nTMP C\n\nShadow Sliver\n{2}{U}\nCreature - Sliver\n1/1\nAll Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)\nTSP C\n\nShadow of Doubt\n{U/B}{U/B}\nInstant\n({U/B} can be paid with either {U} or {B}.)\nPlayers can't search libraries this turn.\nDraw a card.\nRAV R\n\nShadowbane\n{1}{W}\nInstant\nThe next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.\nMIR U\n\nShadowblood Egg\n{1}\nArtifact\n{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.\nODY U\n\nShadowblood Ridge\nLand\n{1}, {T}: Add {B}{R} to your mana pool.\nODY R\n\nShadowfeed\n{B}\nInstant\nExile target card from a graveyard. You gain 3 life.\nALA C\n\nShadowmage Infiltrator\n{1}{U}{B}\nCreature - Human Wizard\n1/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.\nODY R, TSB S\n\nShadowstorm\n{R}\nSorcery\nShadowstorm deals 2 damage to each creature with shadow.\nTMP U\n\nShah of Naar Isle\n{3}{R}\nCreature - Efreet\n6/6\nTrample\nEcho {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.\nFUT R\n\nShahrazad\n{W}{W}\nSorcery\nPlayers play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.\nARN R\n\nShaleskin Bruiser\n{6}{R}\nCreature - Beast\n4/4\nTrample\nWhenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.\nONS U\n\nShaleskin Plower\n{3}{R}\nCreature - Beast\n3/2\nMorph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Shaleskin Plower is turned face up, destroy target land.\nLGN C\n\nShallow Grave\n{1}{B}\nInstant\nReturn the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.\nMIR R\n\nShaman en-Kor\n{1}{W}\nCreature - Kor Shaman Cleric\n1/2\n{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.\n{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.\nSTH R\n\nShaman's Trance\n{2}{R}\nInstant\nUntil end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.\nJUD R\n\nShambling Remains\n{1}{B}{R}\nCreature - Zombie Horror\n4/3\nShambling Remains can't block.\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCON U\n\nShambling Shell\n{1}{B}{G}\nCreature - Plant Zombie\n3/1\nSacrifice Shambling Shell: Put a +1/+1 counter on target creature.\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV C\n\nShambling Strider\n{4}{G}{G}\nCreature - Yeti\n5/5\n{R}{G}: Shambling Strider gets +1/-1 until end of turn.\nICE C, BTD C, MED C\n\nShambling Swarm\n{1}{B}{B}{B}\nCreature - Horror\n3/3\nWhen Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.\nTOR R\n\nShanodin Dryads\n{G}\nCreature - Dryad\n1/1\nForestwalk\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C\n\nShape Anew\n{3}{U}\nSorcery\nThe controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.\nSOM R\n\nShape Stealer\n{U}{U}\nCreature - Shapeshifter Spirit\n1/1\nWhenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.\nSOK U\n\nShape of the Wiitigo\n{3}{G}{G}{G}\nEnchantment - Aura\nEnchant creature\nWhen Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.\nAt the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.\nCSP R\n\nShaper Guildmage\n{U}\nCreature - Human Wizard\n1/1\n{W}, {T}: Target creature gains first strike until end of turn.\n{B}, {T}: Target creature gets +1/+0 until end of turn.\nMIR C\n\nShaper Parasite\n{1}{U}{U}\nCreature - Illusion\n2/3\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.\nPLC C\n\nShapesharer\n{1}{U}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\n{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.\nLRW R\n\nShapeshifter\n{6}\nArtifact Creature - Shapeshifter\n*/7-*\nAs Shapeshifter enters the battlefield, choose a number between 0 and 7.\nAt the beginning of your upkeep, you may choose a number between 0 and 7.\nShapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.\nATQ R, 4ED U, 5ED U, ME4 U\n\nShapeshifter's Marrow\n{2}{U}{U}\nEnchantment\nAt the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)\nFUT R\n\nShard Convergence\n{3}{G}\nSorcery\nSearch your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.\nCON U\n\nShard Phoenix\n{4}{R}\nCreature - Phoenix\n2/2\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.\n{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.\nSTH R, 9ED R\n\nShard Volley\n{R}\nInstant\nAs an additional cost to cast Shard Volley, sacrifice a land.\nShard Volley deals 3 damage to target creature or player.\nMOR C\n\nSharding Sphinx\n{4}{U}{U}\nArtifact Creature - Sphinx\n4/4\nFlying\nWhenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.\nALA R\n\nShared Animosity\n{2}{R}\nEnchantment\nWhenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.\nMOR R\n\nShared Discovery\n{U}\nSorcery\nAs an additional cost to cast Shared Discovery, tap four untapped creatures you control.\nDraw three cards.\nROE C\n\nShared Fate\n{4}{U}\nEnchantment\nIf a player would draw a card, that player exiles the top card of an opponent's library face down instead.\nEach player may look at and play cards he or she exiled with Shared Fate.\nMRD R\n\nShared Trauma\n{B}\nSorcery\nJoin forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.\nCOM R\n\nShared Triumph\n{1}{W}\nEnchantment\nAs Shared Triumph enters the battlefield, choose a creature type.\nCreatures of the chosen type get +1/+1.\nONS R\n\nSharuum the Hegemon\n{3}{W}{U}{B}\nLegendary Artifact Creature - Sphinx\n5/5\nFlying\nWhen Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.\nALA M\n\nShatter\n{1}{R}\nInstant\nDestroy target artifact.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED C, MRD C, 9ED C, M10 C, SOM C\n\nShattered Angel\n{3}{W}{W}\nCreature - Angel\n3/3\nFlying\nWhenever a land enters the battlefield under an opponent's control, you may gain 3 life.\nNPH U, COM U\n\nShattered Crypt\n{X}{B}{B}\nSorcery\nReturn X target creature cards from your graveyard to your hand. You lose X life.\nWTH C\n\nShattered Dreams\n{B}\nSorcery\nTarget opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.\n5DN U\n\nShattering Pulse\n{1}{R}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target artifact.\nEXO C\n\nShattering Spree\n{R}\nSorcery\nReplicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nDestroy target artifact.\nGPT U\n\nShatterskull Giant\n{2}{R}{R}\nCreature - Giant Warrior\n4/3\nZEN C\n\nShatterstorm\n{2}{R}{R}\nSorcery\nDestroy all artifacts. They can't be regenerated.\nATQ R, 3ED U, 5ED U, 6ED R, 10E U\n\nShauku's Minion\n{1}{B}{R}\nCreature - Human Minion\n2/2\n{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.\nMIR U\n\nShauku, Endbringer\n{5}{B}{B}\nLegendary Creature - Vampire\n5/5\nFlying\nShauku, Endbringer can't attack if there's another creature on the battlefield.\nAt the beginning of your upkeep, you lose 3 life.\n{T}: Exile target creature and put a +1/+1 counter on Shauku.\nMIR R\n\nShelkin Brownie\n{1}{G}\nCreature - Ouphe\n1/1\n{T}: Target creature loses all "bands with other" abilities until end of turn.\nLEG C\n\nShell Skulkin\n{4}\nArtifact Creature - Scarecrow\n3/2\n{3}: Target blue creature gains shroud until end of turn.\nEVE C\n\nShell of the Last Kappa\n{3}\nLegendary Artifact\n{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)\n{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.\nCHK R\n\nShelldock Isle\nLand\nHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\n{T}: Add {U} to your mana pool.\n{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.\nLRW R\n\nShelter\n{1}{W}\nInstant\nTarget creature you control gains protection from the color of your choice until end of turn.\nDraw a card.\nODY C\n\nSheltered Valley\nLand\nIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.\nAt the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.\n{T}: Add {1} to your mana pool.\nALL R\n\nSheltering Ancient\n{1}{G}\nCreature - Treefolk\n5/5\nTrample\nCumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP U\n\nSheltering Prayers\n{W}\nEnchantment\nBasic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)\nPCY R\n\nSheoldred, Whispering One\n{5}{B}{B}\nLegendary Creature - Praetor\n6/6\nSwampwalk\nAt the beginning of your upkeep, return target creature card from your graveyard to the battlefield.\nAt the beginning of each opponent's upkeep, that player sacrifices a creature.\nNPH M\n\nShepherd of Rot\n{1}{B}\nCreature - Zombie Cleric\n1/1\n{T}: Each player loses 1 life for each Zombie on the battlefield.\nONS C, HOP C\n\nShepherd of the Lost\n{4}{W}\nCreature - Angel\n3/3\nFlying, first strike, vigilance\nZEN U\n\nShield Bearer\n{1}{W}\nCreature - Human Soldier\n0/3\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nICE C, 5ED C, ME2 C\n\nShield Dancer\n{2}{W}\nCreature - Human Rebel\n1/3\n{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.\nPCY U\n\nShield Mate\n{W}\nCreature - Human Soldier\n1/1\nSacrifice Shield Mate: Target creature gets +0/+4 until end of turn.\nEXO C\n\nShield Sphere\n{0}\nArtifact Creature - Wall\n0/6\nDefender\nWhenever Shield Sphere blocks, put a -0/-1 counter on it.\nALL U, MED C\n\nShield Wall\n{1}{W}\nInstant\nCreatures you control get +0/+2 until end of turn.\nLEG U, CHR U, 5ED C, 7ED C\n\nShield of Duty and Reason\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from green and from blue.\nAPC C\n\nShield of Kaldra\n{4}\nLegendary Artifact - Equipment\nEquipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.\nEquipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)\nEquip {4}\n S, DST R\n\nShield of the Ages\n{2}\nArtifact\n{2}: Prevent the next 1 damage that would be dealt to you this turn.\nICE U, MED U\n\nShield of the Oversoul\n{2}{G/W}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nAs long as enchanted creature is white, it gets +1/+1 and has flying.\nSHM C\n\nShield of the Righteous\n{W}{U}\nArtifact - Equipment\nEquipped creature gets +0/+2 and has vigilance.\nWhenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.\nEquip {2}\nARB U\n\nShielding Plax\n{2}{G/U}\nEnchantment - Aura\n({G/U} can be paid with either {G} or {U}.)\nEnchant creature\nWhen Shielding Plax enters the battlefield, draw a card.\nEnchanted creature can't be the target of spells or abilities your opponents control.\nDIS C\n\nShieldmage Advocate\n{2}{W}\nCreature - Human Cleric\n1/3\n{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.\nJUD C\n\nShieldmage Elder\n{5}{W}\nCreature - Human Cleric Wizard\n2/3\nTap two untapped Clerics you control: Prevent all damage target creature would deal this turn.\nTap two untapped Wizards you control: Prevent all damage target spell would deal this turn.\nONS U\n\nShieldmate's Blessing\n{W}\nInstant\nPrevent the next 3 damage that would be dealt to target creature or player this turn.\nZEN C\n\nShields of Velis Vel\n{W}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nCreatures target player controls get +0/+1 and gain all creature types until end of turn.\nLRW C\n\nShifting Borders\n{3}{U}\nInstant - Arcane\nExchange control of two target lands.\nSplice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSOK U\n\nShifting Sky\n{2}{U}\nEnchantment\nAs Shifting Sky enters the battlefield, choose a color.\nAll nonland permanents are the chosen color.\nPLS U, 8ED R\n\nShifting Sliver\n{3}{U}\nCreature - Sliver\n2/2\nSlivers can't be blocked except by Slivers.\nLGN U\n\nShifting Wall\n{X}\nArtifact Creature - Wall\n0/0\nDefender (This creature can't attack.)\nShifting Wall enters the battlefield with X +1/+1 counters on it.\nSTH U\n\nShifty Doppelganger\n{2}{U}\nCreature - Shapeshifter\n1/1\n{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.\nODY R\n\nShimatsu the Bloodcloaked\n{3}{R}\nLegendary Creature - Demon Spirit\n0/0\nAs Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.\nCHK R\n\nShimian Night Stalker\n{3}{B}{B}\nCreature - Nightstalker\n4/4\n{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.\nLEG U, CHR U\n\nShimian Specter\n{2}{B}{B}\nCreature - Specter\n2/2\nFlying\nWhenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.\nFUT R\n\nShimmer\n{2}{U}{U}\nEnchantment\nAs Shimmer enters the battlefield, choose a land type.\nEach land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR R\n\nShimmer Myr\n{3}\nArtifact Creature - Myr\n2/2\nFlash\nYou may cast artifact cards as though they had flash.\nMBS R\n\nShimmering Barrier\n{1}{W}\nCreature - Wall\n1/3\nDefender (This creature can't attack.)\nFirst strike\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG U\n\nShimmering Efreet\n{2}{U}\nCreature - Efreet\n2/2\nFlying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)\nVIS U\n\nShimmering Glasskite\n{3}{U}\nCreature - Spirit\n2/3\nFlying\nWhenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.\nBOK C\n\nShimmering Grotto\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add one mana of any color to your mana pool.\nLRW C\n\nShimmering Mirage\n{1}{U}\nInstant\nTarget land becomes the basic land type of your choice until end of turn.\nDraw a card.\nAPC C\n\nShimmering Wings\n{U}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)\n{U}: Return Shimmering Wings to its owner's hand.\nTMP C, INV C, 10E C\n\nShinen of Fear's Chill\n{4}{B}\nCreature - Spirit\n3/2\nShinen of Fear's Chill can't block.\nChannel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.\nSOK C\n\nShinen of Flight's Wings\n{4}{U}\nCreature - Spirit\n3/3\nFlying\nChannel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.\nSOK C\n\nShinen of Fury's Fire\n{2}{R}\nCreature - Spirit\n2/1\nHaste\nChannel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.\nSOK C\n\nShinen of Life's Roar\n{1}{G}\nCreature - Spirit\n1/2\nAll creatures able to block Shinen of Life's Roar do so.\nChannel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.\nSOK C, ARC C\n\nShinen of Stars' Light\n{2}{W}\nCreature - Spirit\n2/1\nFirst strike\nChannel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.\nSOK C\n\nShinewend\n{1}{W}\nCreature - Elemental\n0/0\nFlying\nShinewend enters the battlefield with a +1/+1 counter on it.\n{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.\nMOR C\n\nShining Shoal\n{X}{W}{W}\nInstant - Arcane\nYou may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.\nThe next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.\nBOK R\n\nShinka Gatekeeper\n{2}{R}\nCreature - Ogre Warrior\n3/2\nWhenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.\nBOK C\n\nShinka, the Bloodsoaked Keep\nLegendary Land\n{T}: Add {R} to your mana pool.\n{R}, {T}: Target legendary creature gains first strike until end of turn.\nCHK R\n\nShirei, Shizo's Caretaker\n{4}{B}\nLegendary Creature - Spirit\n2/2\nWhenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.\nBOK R\n\nShisato, Whispering Hunter\n{3}{G}\nLegendary Creature - Snake Warrior\n2/2\nAt the beginning of your upkeep, sacrifice a Snake.\nWhenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.\nCHK R\n\nShiv\nPlane - Dominaria\nAll creatures have "{R}: This creature gets +1/+0 until end of turn."\nWhenever you roll {C}, put a 5/5 red Dragon creature token with flying onto the battlefield.\nHOP C\n\nShiv's Embrace\n{2}{R}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nUSG U, M11 U, DDG U\n\nShivan Dragon\n{4}{R}{R}\nCreature - Dragon\n5/5\nFlying\n{R}: Shivan Dragon gets +1/+0 until end of turn.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, FVD R, M10 R, ME4 R\n\nShivan Emissary\n{2}{R}\nCreature - Human Wizard\n1/1\nKicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nWhen Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.\nINV U\n\nShivan Gorge\nLegendary Land\n{T}: Add {1} to your mana pool.\n{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.\nUSG R\n\nShivan Harvest\n{1}{R}\nEnchantment\n{1}{R}, Sacrifice a creature: Destroy target nonbasic land.\nINV U\n\nShivan Hellkite\n{5}{R}{R}\nCreature - Dragon\n5/5\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.\nUSG R, 10E R, DDG R\n\nShivan Meteor\n{3}{R}{R}\nSorcery\nShivan Meteor deals 13 damage to target creature.\nSuspend 2-{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nPLC U\n\nShivan Oasis\nLand\nShivan Oasis enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\nINV U, 8ED U, HOP U, PVC U\n\nShivan Phoenix\n{4}{R}{R}\nCreature - Phoenix\n3/4\nFlying\nWhen Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.\nULG R\n\nShivan Raptor\n{2}{R}\nCreature - Lizard\n3/1\nFirst strike, haste\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG U\n\nShivan Reef\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.\nAPC R, 9ED R, 10E R\n\nShivan Sand-Mage\n{2}{R}{R}\nCreature - Viashino Shaman\n3/2\nWhen Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.\nSuspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nFUT U\n\nShivan Wumpus\n{3}{R}\nCreature - Beast\n6/6\nTrample\nWhen Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.\nPLC R\n\nShivan Wurm\n{3}{R}{G}\nCreature - Wurm\n7/7\nTrample\nWhen Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.\nPLS R\n\nShivan Zombie\n{B}{R}\nCreature - Barbarian Zombie\n2/2\nProtection from white\nINV C\n\nShizo, Death's Storehouse\nLegendary Land\n{T}: Add {B} to your mana pool.\n{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nCHK R\n\nShizuko, Caller of Autumn\n{1}{G}{G}\nLegendary Creature - Snake Shaman\n2/3\nAt the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.\nBOK R\n\nShoal Serpent\n{5}{U}\nCreature - Serpent\n5/5\nDefender\nLandfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.\nZEN C\n\nShock\n{R}\nInstant\nShock deals 2 damage to target creature or player.\nSTH C, 6ED C, S00 C, BTD C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, M12 C\n\nShock Troops\n{3}{R}\nCreature - Human Soldier\n2/2\nSacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.\nMMQ C, 8ED C\n\nShocker\n{1}{R}\nCreature - Insect\n1/1\nWhenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.\nTMP R\n\nShore Snapper\n{2}{B}\nCreature - Beast\n2/2\n{U}: Shore Snapper gains islandwalk until end of turn.\nALA C\n\nShorecrasher Mimic\n{1}{G/U}\nCreature - Shapeshifter\n2/1\nWhenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.\nEVE C\n\nShoreline Raider\n{2}{U}\nCreature - Merfolk\n2/2\nProtection from Kavu\nINV C\n\nShoreline Ranger\n{5}{U}\nCreature - Bird Soldier\n3/4\nFlying\nIslandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG C\n\nShoreline Salvager\n{3}{B}\nCreature - Surrakar\n3/3\nWhenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.\nWWK U\n\nShoving Match\n{2}{U}\nInstant\nUntil end of turn, all creatures gain "{T}: Tap target creature."\nMMQ U\n\nShow and Tell\n{2}{U}\nSorcery\nEach player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.\nUSG R\n\nShower of Coals\n{3}{R}{R}\nSorcery\nShower of Coals deals 2 damage to each of up to three target creatures and/or players.\nThreshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.\nODY U\n\nShower of Sparks\n{R}\nInstant\nShower of Sparks deals 1 damage to target creature and 1 damage to target player.\nUSG C, BRB C\n\nShrapnel Blast\n{1}{R}\nInstant\nAs an additional cost to cast Shrapnel Blast, sacrifice an artifact.\nShrapnel Blast deals 5 damage to target creature or player.\nMRD U\n\nShred Memory\n{1}{B}\nInstant\nExile up to four target cards from a single graveyard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRAV C\n\nShrewd Hatchling\n{3}{U/R}\nCreature - Elemental\n6/6\nShrewd Hatchling enters the battlefield with four -1/-1 counters on it.\n{U/R}: Target creature can't block Shrewd Hatchling this turn.\nWhenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.\nWhenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.\nEVE U\n\nShriek Raptor\n{3}{W}{W}\nCreature - Bird\n2/3\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nShriek of Dread\n{1}{B}\nInstant\nTarget creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nPLS C\n\nShriekhorn\n{1}\nArtifact\nShriekhorn enters the battlefield with three charge counters on it.\n{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.\nMBS C\n\nShrieking Drake\n{U}\nCreature - Drake\n1/1\nFlying\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.\nVIS C\n\nShrieking Grotesque\n{2}{W}\nCreature - Gargoyle\n2/1\nFlying\nWhen Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card.\nGPT C\n\nShrieking Mogg\n{1}{R}\nCreature - Goblin\n1/1\nHaste\nWhen Shrieking Mogg enters the battlefield, tap all other creatures.\nNEM R\n\nShrieking Specter\n{5}{B}\nCreature - Specter\n2/2\nFlying\nWhenever Shrieking Specter attacks, defending player discards a card.\nS99 U\n\nShriekmaw\n{4}{B}\nCreature - Elemental\n3/2\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhen Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.\nEvoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW U, ARC U, COM U\n\nShrine of Boundless Growth\n{3}\nArtifact\nAt the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.\n{T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.\nNPH U\n\nShrine of Burning Rage\n{2}\nArtifact\nAt the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.\n{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.\nNPH U\n\nShrine of Limitless Power\n{3}\nArtifact\nAt the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.\n{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.\nNPH U\n\nShrine of Loyal Legions\n{2}\nArtifact\nAt the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.\n{3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.\nNPH U\n\nShrine of Piercing Vision\n{2}\nArtifact\nAt the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.\n{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.\nNPH U\n\nShrink\n{G}\nInstant\nTarget creature gets -5/-0 until end of turn.\nHML C (x2), 5ED C, ME2 C\n\nShrivel\n{1}{B}\nSorcery\nAll creatures get -1/-1 until end of turn.\nROE C\n\nShriveling Rot\n{2}{B}{B}\nInstant\nChoose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.\nEntwine {2}{B} (Choose both if you pay the entwine cost.)\nDST R\n\nShrouded Lore\n{B}\nSorcery\nTarget opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.\nPLC U\n\nShrouded Serpent\n{4}{U}{U}{U}\nCreature - Serpent\n4/4\nWhenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.\nPCY R\n\nShu Cavalry\n{2}{W}\nCreature - Human Soldier\n2/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK C, ME3 C\n\nShu Defender\n{2}{W}\nCreature - Human Soldier\n2/2\nWhenever Shu Defender blocks, it gets +0/+2 until end of turn.\nPTK C\n\nShu Elite Companions\n{4}{W}\nCreature - Human Soldier\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK U, ME3 C\n\nShu Elite Infantry\n{3}{W}\nCreature - Human Soldier\n3/3\nPTK C\n\nShu Farmer\n{1}{W}\nCreature - Human\n1/1\n{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.\nPTK C\n\nShu Foot Soldiers\n{2}{W}\nCreature - Human Soldier\n2/3\nPTK C\n\nShu General\n{3}{W}\nCreature - Human Soldier\n2/2\nVigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK U, ME3 C\n\nShu Grain Caravan\n{2}{W}\nCreature - Human Soldier\n2/2\nWhen Shu Grain Caravan enters the battlefield, you gain 2 life.\nPTK C\n\nShu Soldier-Farmers\n{4}{W}\nCreature - Human Soldier\n2/4\nWhen Shu Soldier-Farmers enters the battlefield, you gain 4 life.\nPTK U, ME3 C\n\nShuko\n{1}\nArtifact - Equipment\nEquipped creature gets +1/+0.\nEquip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)\nBOK U\n\nShunt\n{1}{R}{R}\nInstant\nChange the target of target spell with a single target.\nDST R, 10E R\n\nShuriken\n{1}\nArtifact - Equipment\nEquipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nBOK U\n\nShyft\n{4}{U}\nCreature - Shapeshifter\n4/2\nAt the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)\nICE R, ME2 C\n\nSibilant Spirit\n{5}{U}\nCreature - Spirit\n5/6\nFlying\nWhenever Sibilant Spirit attacks, defending player may draw a card.\nICE R, 5ED R, 6ED R, ME2 R\n\nSick and Tired\n{2}{B}\nInstant\nTwo target creatures each get -1/-1 until end of turn.\nULG C\n\nSicken\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -1/-1.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nSickening Dreams\n{1}{B}\nSorcery\nAs an additional cost to cast Sickening Dreams, discard X cards.\nSickening Dreams deals X damage to each creature and each player.\nTOR U\n\nSickening Shoal\n{X}{B}{B}\nInstant - Arcane\nYou may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.\nTarget creature gets -X/-X until end of turn.\nBOK R\n\nSickle Ripper\n{1}{B}\nCreature - Elemental Warrior\n2/1\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nSickleslicer\n{3}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +2/+2.\nEquip {4}\nNPH U\n\nSidar Jabari\n{3}{W}\nLegendary Creature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.\nMIR R\n\nSidar Kondo\nVanguard\nHand -1, life +12\n{3}: Target creature gets +3/+3 until end of turn.\nVG S\n\nSideswipe\n{1}{R}\nInstant\nYou may change any targets of target Arcane spell.\nCHK U\n\nSidewinder Sliver\n{W}\nCreature - Sliver\n1/1\nAll Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)\nTSP C\n\nSiege Mastodon\n{4}{W}\nCreature - Elephant\n3/5\nM10 C, M11 C, M12 C\n\nSiege Wurm\n{5}{G}{G}\nCreature - Wurm\n5/5\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nTrample\nRAV C\n\nSiege of Towers\n{1}{R}\nSorcery\nReplicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nTarget Mountain becomes a 3/1 creature. It's still a land.\nGPT R\n\nSiege-Gang Commander\n{3}{R}{R}\nCreature - Goblin\n2/2\nWhen Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.\n{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.\nSCG R, 10E R, EVG R, M10 R\n\nSift\n{3}{U}\nSorcery\nDraw three cards, then discard a card.\nSTH C, 9ED C, 10E C\n\nSift Through Sands\n{1}{U}{U}\nInstant - Arcane\nDraw two cards, then discard a card.\nIf you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.\nCHK C\n\nSighted-Caste Sorcerer\n{1}{W}\nCreature - Human Wizard\n1/1\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)\nALA C\n\nSigil Blessing\n{G}{W}\nInstant\nUntil end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.\nALA C, DDG C\n\nSigil Captain\n{1}{G}{W}{W}\nCreature - Rhino Soldier\n3/3\nWhenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.\nARB U, COM U\n\nSigil Tracer\n{1}{U}{U}\nCreature - Merfolk Wizard\n2/2\n{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.\nMOR R\n\nSigil of Distinction\n{X}\nArtifact - Equipment\nSigil of Distinction enters the battlefield with X charge counters on it.\nEquipped creature gets +1/+1 for each charge counter on Sigil of Distinction.\nEquip-Remove a charge counter from Sigil of Distinction.\nALA R\n\nSigil of Sleep\n{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.\nUDS C\n\nSigil of the Empty Throne\n{3}{W}{W}\nEnchantment\nWhenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.\nCON R\n\nSigil of the Nayan Gods\n{1}{G}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 for each creature you control.\nCycling {G/W} ({G/W}, Discard this card: Draw a card.)\nARB C\n\nSigil of the New Dawn\n{3}{W}\nEnchantment\nWhenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.\nONS R\n\nSigiled Behemoth\n{4}{G}{W}\nCreature - Beast\n5/4\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nARB C\n\nSigiled Paladin\n{W}{W}\nCreature - Human Knight\n2/2\nFirst strike\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA U\n\nSign in Blood\n{B}{B}\nSorcery\nTarget player draws two cards and loses 2 life.\nM10 C, GVL C, ARC C, M11 C, COM C\n\nSignal Pest\n{1}\nArtifact Creature - Pest\n0/1\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nSignal Pest can't be blocked except by creatures with flying or reach.\nMBS U\n\nSilence\n{W}\nInstant\nYour opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)\nM10 R, M11 R\n\nSilent Arbiter\n{4}\nArtifact Creature - Construct\n1/5\nNo more than one creature can attack each combat.\nNo more than one creature can block each combat.\n5DN R\n\nSilent Assassin\n{B}{B}\nCreature - Human Mercenary Assassin\n2/1\n{3}{B}: Destroy target blocking creature at end of combat.\nMMQ R\n\nSilent Attendant\n{2}{W}\nCreature - Human Cleric\n0/2\n{T}: You gain 1 life.\nUSG C\n\nSilent Specter\n{4}{B}{B}\nCreature - Specter\n4/4\nFlying\nWhenever Silent Specter deals combat damage to a player, that player discards two cards.\nMorph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nPRO R, ONS R\n\nSilent-Chant Zubera\n{1}{W}\nCreature - Zubera Spirit\n1/2\nWhen Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.\nCHK C\n\nSilhana Ledgewalker\n{1}{G}\nCreature - Elf Rogue\n1/1\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nSilhana Ledgewalker can't be blocked except by creatures with flying.\nGPT C\n\nSilhana Starfletcher\n{2}{G}\nCreature - Elf Druid Archer\n1/3\nReach (This creature can block creatures with flying.)\nAs Silhana Starfletcher enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color to your mana pool.\nGPT C\n\nSilhouette\n{1}{U}\nInstant\nPrevent all damage that would be dealt to target creature this turn by spells or abilities that target it.\nLEG U\n\nSilk Net\n{G}\nInstant\nTarget creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)\nULG C\n\nSilkbind Faerie\n{2}{W/U}\nCreature - Faerie Rogue\n1/3\nFlying\n{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)\nSHM C\n\nSilkenfist Fighter\n{1}{W}\nCreature - Kor Soldier\n1/3\nWhenever Silkenfist Fighter becomes blocked, untap it.\nNEM C\n\nSilkenfist Order\n{3}{W}{W}\nCreature - Kor Soldier\n3/5\nWhenever Silkenfist Order becomes blocked, untap it.\nNEM U\n\nSilklash Spider\n{3}{G}{G}\nCreature - Spider\n2/7\nReach (This creature can block creatures with flying.)\n{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.\nONS R, 9ED R\n\nSilkwing Scout\n{2}{U}\nCreature - Faerie Scout\n2/1\nFlying\n{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nDIS C\n\nSilt Crawler\n{2}{G}\nCreature - Beast\n3/3\nWhen Silt Crawler enters the battlefield, tap all lands you control.\nPCY C\n\nSilver Drake\n{1}{W}{U}\nCreature - Drake\n3/3\nFlying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.\nPLS C\n\nSilver Erne\n{3}{U}\nCreature - Bird\n2/2\nFlying, trample\nICE U\n\nSilver Knight\n{W}{W}\nCreature - Human Knight\n2/2\nFirst strike, protection from red\nSCG U, DDG U\n\nSilver Myr\n{2}\nArtifact Creature - Myr\n1/1\n{T}: Add {U} to your mana pool.\nMRD C, HOP C, EVT C, SOM C\n\nSilver Seraph\n{5}{W}{W}{W}\nCreature - Angel\n6/6\nFlying\nThreshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.\nJUD R\n\nSilver Wyvern\n{3}{U}{U}\nCreature - Drake\n4/3\nFlying\n{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.\nSTH R\n\nSilverback Ape\n{3}{G}{G}\nCreature - Ape\n5/5\nS99 U, 8ED U\n\nSilvercoat Lion\n{1}{W}\nCreature - Cat\n2/2\nM10 C, M11 C\n\nSilvergill Adept\n{1}{U}\nCreature - Merfolk Wizard\n2/1\nAs an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.\nWhen Silvergill Adept enters the battlefield, draw a card.\nLRW U\n\nSilvergill Douser\n{1}{U}\nCreature - Merfolk Wizard\n1/1\n{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.\nLRW C\n\nSilverglade Elemental\n{4}{G}\nCreature - Elemental\n4/4\nWhen Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.\nMMQ C, HOP C\n\nSilverglade Pathfinder\n{1}{G}\nCreature - Dryad Spellshaper\n1/1\n{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nMMQ U\n\nSilverskin Armor\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+1 and is an artifact in addition to its other types.\nEquip {2}\nMBS U\n\nSilverstorm Samurai\n{4}{W}{W}\nCreature - Fox Samurai\n3/3\nFlash\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nBOK C\n\nSilvos, Rogue Elemental\n{3}{G}{G}{G}\nLegendary Creature - Elemental\n8/5\nTrample\n{G}: Regenerate Silvos, Rogue Elemental.\nONS R\n\nSima Yi, Wei Field Marshal\n{5}{B}\nLegendary Creature - Human Soldier\n*/4\nSima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.\nPTK R\n\nSimian Brawler\n{3}{G}\nCreature - Ape Warrior\n3/3\nDiscard a land card: Simian Brawler gets +1/+1 until end of turn.\nCSP C\n\nSimian Grunts\n{2}{G}\nCreature - Ape\n3/4\nFlash\nEcho {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nULG C\n\nSimian Spirit Guide\n{2}{R}\nCreature - Ape Spirit\n2/2\nExile Simian Spirit Guide from your hand: Add {R} to your mana pool.\nPLC C\n\nSimic Basilisk\n{4}{G}{G}\nCreature - Basilisk Mutant\n0/0\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."\nDIS U\n\nSimic Growth Chamber\nLand\nSimic Growth Chamber enters the battlefield tapped.\nWhen Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {G}{U} to your mana pool.\nDIS C, COM C\n\nSimic Guildmage\n{G/U}{G/U}\nCreature - Elf Wizard\n2/2\n({G/U} can be paid with either {G} or {U}.)\n{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.\n{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.\nDIS U\n\nSimic Initiate\n{G}\nCreature - Human Mutant\n0/0\nGraft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\nDIS C\n\nSimic Ragworm\n{3}{G}\nCreature - Worm\n3/3\n{U}: Untap Simic Ragworm.\nDIS C\n\nSimic Signet\n{2}\nArtifact\n{1}, {T}: Add {G}{U} to your mana pool.\nDIS C, COM C\n\nSimic Sky Swallower\n{5}{G}{U}\nCreature - Leviathan\n6/6\nFlying, trample\nShroud (This creature can't be the target of spells or abilities.)\nDIS R, COM R\n\nSimoon\n{R}{G}\nInstant\nSimoon deals 1 damage to each creature target opponent controls.\nVIS U, INV U\n\nSimplify\n{G}\nSorcery\nEach player sacrifices an enchantment.\nODY C\n\nSimulacrum\n{1}{B}\nInstant\nYou gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nSindbad\n{1}{U}\nCreature - Human\n1/1\n{T}: Draw a card and reveal it. If it isn't a land card, discard it.\nARN U, 4ED U, TSB S\n\nSinew Sliver\n{1}{W}\nCreature - Sliver\n1/1\nAll Sliver creatures get +1/+1.\nPLC C\n\nSinge\n{R}\nInstant\nSinge deals 1 damage to target creature. That creature becomes black until end of turn.\nPLS C\n\nSinge-Mind Ogre\n{2}{B}{R}\nCreature - Ogre Mutant\n3/2\nWhen Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.\nARB C\n\nSinging Tree\n{3}{G}\nCreature - Plant\n0/3\n{T}: Target attacking creature's power becomes 0 until end of turn.\nARN R, MED U\n\nSinister Strength\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+1 and is black.\nPLS C\n\nSink into Takenuma\n{3}{B}\nSorcery - Arcane\nSweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.\nSOK C\n\nSinkhole\n{B}{B}\nSorcery\nDestroy target land.\nLEA C, LEB C, 2ED C, ME4 R\n\nSinking Feeling\n{2}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."\nSHM C\n\nSins of the Past\n{4}{B}{B}\nSorcery\nUntil end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.\nRAV R\n\nSinstriker's Will\n{3}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."\nGPT U\n\nSir Shandlar of Eberyn\n{4}{G}{W}\nLegendary Creature - Human Knight\n4/7\nLEG U, ME3 C\n\nSire of the Storm\n{4}{U}{U}\nCreature - Spirit\n3/3\nFlying\nWhenever you cast a Spirit or Arcane spell, you may draw a card.\nCHK U\n\nSiren's Call\n{U}\nInstant\nCast Siren's Call only during an opponent's turn, before attackers are declared.\nCreatures the active player controls attack this turn if able.\nAt the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nSirocco\n{1}{R}\nInstant\nTarget player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.\nMIR U\n\nSisay\nVanguard\nHand -2, life -3\nWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced.\nVG S\n\nSisay's Ingenuity\n{U}\nEnchantment - Aura\nEnchant creature\nWhen Sisay's Ingenuity enters the battlefield, draw a card.\nEnchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."\nPLS C\n\nSisay's Ring\n{4}\nArtifact\n{T}: Add {2} to your mana pool.\nVIS C, 7ED U\n\nSisters of Stone Death\n{4}{B}{B}{G}{G}\nLegendary Creature - Gorgon\n7/5\n{G}: Target creature blocks Sisters of Stone Death this turn if able.\n{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.\n{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.\nRAV R\n\nSisters of Stone Death Avatar\nVanguard\nHand +1, life -5\nEach creature you control must be blocked if able.\n{4}: Exile target creature that's blocking a creature you control.\nVG S\n\nSisters of the Flame\n{1}{R}{R}\nCreature - Human Shaman\n2/2\n{T}: Add {R} to your mana pool.\nDRK U, 4ED C\n\nSivitri Scarzam\n{5}{U}{B}\nLegendary Creature - Human\n6/4\nLEG U, CHR U, ME3 C\n\nSivvi's Ruse\n{2}{W}{W}\nInstant\nIf an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.\nPrevent all damage that would be dealt this turn to creatures you control.\nNEM U\n\nSivvi's Valor\n{2}{W}\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.\nAll damage that would be dealt to target creature this turn is dealt to you instead.\nNEM R\n\nSizzle\n{2}{R}\nSorcery\nSizzle deals 3 damage to each opponent.\nMMQ C, 8ED C\n\nSkarrg, the Rage Pits\nLand\n{T}: Add {1} to your mana pool.\n{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.\nGPT U\n\nSkarrgan Firebird\n{4}{R}{R}\nCreature - Phoenix\n3/3\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\nFlying\n{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.\nGPT R\n\nSkarrgan Pit-Skulk\n{G}\nCreature - Human Warrior\n1/1\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nCreatures with power less than Skarrgan Pit-Skulk's power can't block it.\nGPT C\n\nSkarrgan Skybreaker\n{4}{R}{R}{G}\nCreature - Giant Shaman\n3/3\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.\nGPT U\n\nSkeletal Changeling\n{1}{B}\nCreature - Shapeshifter\n1/1\nChangeling (This card is every creature type at all times.)\n{1}{B}: Regenerate Skeletal Changeling.\nLRW C\n\nSkeletal Crocodile\n{3}{B}\nCreature - Crocodile Skeleton\n5/1\nPOR C\n\nSkeletal Kathari\n{4}{B}\nCreature - Bird Skeleton\n3/2\nFlying\n{B}, Sacrifice a creature: Regenerate Skeletal Kathari.\nALA C\n\nSkeletal Scrying\n{X}{B}\nInstant\nAs an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.\nYou draw X cards and you lose X life.\nODY U\n\nSkeletal Snake\n{1}{B}\nCreature - Snake Skeleton\n2/1\nPOR C\n\nSkeletal Vampire\n{4}{B}{B}\nCreature - Vampire Skeleton\n3/3\nFlying\nWhen Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.\n{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.\nSacrifice a Bat: Regenerate Skeletal Vampire.\nGPT R, GVL R\n\nSkeletal Wurm\n{7}{B}\nCreature - Skeleton Wurm\n7/6\n{B}: Regenerate Skeletal Wurm.\nROE U\n\nSkeleton Scavengers\n{2}{B}\nCreature - Skeleton\n0/0\nSkeleton Scavengers enters the battlefield with a +1/+1 counter on it.\nPay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.\nSTH R\n\nSkeleton Shard\n{3}\nArtifact\n{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.\nMRD U, HOP U\n\nSkeleton Ship\n{3}{U}{B}\nLegendary Creature - Skeleton\n0/3\nWhen you control no Islands, sacrifice Skeleton Ship.\n{T}: Put a -1/-1 counter on target creature.\nICE R, ME2 R\n\nSkeletonize\n{4}{R}\nInstant\nSkeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."\nALA U\n\nSkill Borrower\n{2}{U}\nArtifact Creature - Human Wizard\n1/3\nPlay with the top card of your library revealed.\nAs long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)\nALA R\n\nSkinrender\n{2}{B}{B}\nCreature - Zombie\n3/3\nWhen Skinrender enters the battlefield, put three -1/-1 counters on target creature.\nSOM U\n\nSkinshifter\n{1}{G}\nCreature - Human Shaman\n1/1\n{G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.\nM12 R\n\nSkinthinner\n{1}{B}\nCreature - Zombie\n2/1\nMorph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.\nLGN C\n\nSkinwing\n{4}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +2/+2 and has flying.\nEquip {6}\nMBS U\n\nSkirge Familiar\n{4}{B}\nCreature - Imp\n3/2\nFlying\nDiscard a card: Add {B} to your mana pool.\nUSG U\n\nSkirk Alarmist\n{1}{R}\nCreature - Human Wizard\n1/2\nHaste\n{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.\nLGN R\n\nSkirk Commando\n{1}{R}{R}\nCreature - Goblin\n2/1\nWhenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.\nMorph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C, ARC C\n\nSkirk Drill Sergeant\n{1}{R}\nCreature - Goblin\n2/1\nWhenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.\nLGN U, EVG U\n\nSkirk Fire Marshal\n{3}{R}{R}\nCreature - Goblin\n2/2\nProtection from red\nTap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.\nONS R, EVG R\n\nSkirk Marauder\n{1}{R}\nCreature - Goblin\n2/1\nMorph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skirk Marauder is turned face up, it deals 2 damage to target creature or player.\nLGN C, ARC C\n\nSkirk Outrider\n{3}{R}\nCreature - Goblin\n2/2\nAs long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.\nLGN C\n\nSkirk Prospector\n{R}\nCreature - Goblin\n1/1\nSacrifice a Goblin: Add {R} to your mana pool.\nONS C, EVG C, DDG C\n\nSkirk Ridge Exhumer\n{1}{B}\nCreature - Zombie Spellshaper\n1/1\n{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."\nFUT U\n\nSkirk Shaman\n{1}{R}{R}\nCreature - Goblin Shaman\n2/2\nSkirk Shaman can't be blocked except by artifact creatures and/or red creatures.\nPLC C, EVG C\n\nSkirk Volcanist\n{3}{R}\nCreature - Goblin\n3/1\nMorph-Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.\nSCG U\n\nSkithiryx, the Blight Dragon\n{3}{B}{B}\nLegendary Creature - Dragon Skeleton\n4/4\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Skithiryx, the Blight Dragon gains haste until end of turn.\n{B}{B}: Regenerate Skithiryx.\nSOM M\n\nSkitter of Lizards\n{R}\nCreature - Lizard\n1/1\nMultikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)\nHaste\nSkitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nWWK C\n\nSkittering Horror\n{2}{B}\nCreature - Horror\n4/3\nWhen you cast a creature spell, sacrifice Skittering Horror.\nUDS C, BTD C\n\nSkittering Invasion\n{7}\nTribal Sorcery - Eldrazi\nPut five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\nROE U\n\nSkittering Monstrosity\n{3}{B}{B}\nCreature - Horror\n5/5\nWhen you cast a creature spell, sacrifice Skittering Monstrosity.\nTSP U\n\nSkittering Skirge\n{B}{B}\nCreature - Imp\n3/2\nFlying\nWhen you cast a creature spell, sacrifice Skittering Skirge.\nUSG C, BTD C\n\nSkittish Kavu\n{1}{R}\nCreature - Kavu\n1/1\nSkittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.\nINV U\n\nSkittish Valesk\n{6}{R}\nCreature - Beast\n5/5\nAt the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.\nMorph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nSkizzik\n{3}{R}\nCreature - Elemental\n5/3\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nTrample, haste\nAt the beginning of the end step, sacrifice Skizzik unless it was kicked.\nINV R\n\nSkizzik Surger\n{4}{R}{R}\nCreature - Elemental\n6/4\nHaste\nEcho-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nFUT U\n\nSkred\n{R}\nInstant\nSkred deals damage to target creature equal to the number of snow permanents you control.\nCSP C\n\nSkulking Fugitive\n{2}{B}\nCreature - Horror Mercenary\n3/4\nWhen Skulking Fugitive becomes the target of a spell or ability, sacrifice it.\nMMQ C\n\nSkulking Ghost\n{1}{B}\nCreature - Spirit\n2/1\nFlying\nWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.\nMIR C\n\nSkulking Knight\n{2}{B}\nCreature - Zombie Knight\n3/3\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Skulking Knight becomes the target of a spell or ability, sacrifice it.\nTSP C\n\nSkull Catapult\n{4}\nArtifact\n{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.\nICE U, 5ED U, 6ED U, ME2 U\n\nSkull Collector\n{1}{B}{B}\nCreature - Ogre Warrior\n3/3\nAt the beginning of your upkeep, return a black creature you control to its owner's hand.\n{1}{B}: Regenerate Skull Collector.\nSOK U\n\nSkull Fracture\n{B}\nSorcery\nTarget player discards a card.\nFlashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nSkull of Orm\n{3}\nArtifact\n{5}, {T}: Return target enchantment card from your graveyard to your hand.\nDRK U, 8ED R\n\nSkull of Ramos\n{3}\nArtifact\n{T}: Add {B} to your mana pool.\nSacrifice Skull of Ramos: Add {B} to your mana pool.\nMMQ R\n\nSkullbriar, the Walking Grave\n{B}{G}\nLegendary Creature - Zombie Elemental\n1/1\nHaste\nWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.\nCounters remain on Skullbriar as it moves to any zone other than a player's hand or library.\nCOM R\n\nSkullcage\n{4}\nArtifact\nAt the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.\n5DN U, ARC U\n\nSkullclamp\n{1}\nArtifact - Equipment\nEquipped creature gets +1/-1.\nWhenever equipped creature dies, draw two cards.\nEquip {1}\nDST U, FVE M, COM U\n\nSkullmane Baku\n{3}{B}{B}\nCreature - Spirit\n2/1\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.\n{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.\nBOK C\n\nSkullmead Cauldron\n{4}\nArtifact\n{T}: You gain 1 life.\n{T}, Discard a card: You gain 3 life.\nDIS U\n\nSkullmulcher\n{4}{G}\nCreature - Elemental\n3/3\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Skullmulcher enters the battlefield, draw a card for each creature it devoured.\nALA R\n\nSkullscorch\n{R}{R}\nSorcery\nTarget player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.\nTOR R\n\nSkullsnatcher\n{1}{B}\nCreature - Rat Ninja\n2/1\nNinjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.\nBOK C\n\nSkulltap\n{1}{B}\nSorcery\nAs an additional cost to cast Skulltap, sacrifice a creature.\nDraw two cards.\nSCG C\n\nSky Diamond\n{2}\nArtifact\nSky Diamond enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\nMIR U, 6ED U, 7ED U\n\nSky Hussar\n{3}{W}{U}\nCreature - Human Knight\n4/3\nFlying\nWhen Sky Hussar enters the battlefield, untap all creatures you control.\nForecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)\nDIS U\n\nSky Ruin Drake\n{4}{U}\nCreature - Drake\n2/5\nFlying\nZEN C\n\nSky Spirit\n{1}{W}{U}\nCreature - Spirit\n2/2\nFlying, first strike\nTMP U\n\nSky Swallower\n{3}{U}{U}\nCreature - Leviathan\n8/8\nFlying\nWhen Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.\nGPT R\n\nSky Weaver\n{1}{U}\nCreature - Metathran Wizard\n2/1\n{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)\nINV U, 10E U\n\nSky-Eel School\n{3}{U}{U}\nCreature - Fish\n3/3\nFlying\nWhen Sky-Eel School enters the battlefield, draw a card, then discard a card.\nSOM C\n\nSkybreen\nPlane - Kaldheim\nPlayers play with the top card of their libraries revealed.\nSpells that share a card type with the top card of a library can't be cast.\nWhenever you roll {C}, target player loses life equal to the number of cards in his or her hand.\nHOP C\n\nSkyclaw Thrash\n{3}{U}{R}\nArtifact Creature - Viashino Warrior\n4/4\nWhenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.\nARB U\n\nSkycloud Egg\n{1}\nArtifact\n{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.\nODY U\n\nSkycloud Expanse\nLand\n{1}, {T}: Add {W}{U} to your mana pool.\nODY R\n\nSkyfire Kirin\n{2}{R}{R}\nLegendary Creature - Kirin Spirit\n3/3\nFlying\nWhenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.\nSOK R\n\nSkyhunter Cub\n{2}{W}\nCreature - Cat Knight\n2/2\nAs long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.\nMRD C\n\nSkyhunter Patrol\n{2}{W}{W}\nCreature - Cat Knight\n2/3\nFlying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)\nMRD C, 10E C, DDG C\n\nSkyhunter Prowler\n{2}{W}\nCreature - Cat Knight\n1/3\nFlying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)\n5DN C, 9ED C, 10E C\n\nSkyhunter Skirmisher\n{1}{W}{W}\nCreature - Cat Knight\n1/1\nFlying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)\n5DN U, 10E U\n\nSkyknight Legionnaire\n{1}{R}{W}\nCreature - Human Knight\n2/2\nFlying, haste\nRAV C\n\nSkyreach Manta\n{5}\nArtifact Creature - Fish\n0/0\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nFlying\n5DN C\n\nSkyrider Trainee\n{4}{W}\nCreature - Human Soldier\n3/3\nSkyrider Trainee has flying as long as it's enchanted.\nGPT C\n\nSkyscribing\n{X}{U}{U}\nSorcery\nEach player draws X cards.\nForecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)\nDIS U, COM U\n\nSkyshaper\n{2}\nArtifact\nSacrifice Skyshaper: Creatures you control gain flying until end of turn.\nEXO U\n\nSkyship Weatherlight\n{4}\nLegendary Artifact\nWhen Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.\n{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.\nPLS R (x2)\n\nSkyshooter\n{1}{G}\nCreature - Centaur Archer\n1/2\nReach (This creature can block creatures with flying.)\n{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.\nODY U\n\nSkyshroud Archer\n{G}\nCreature - Elf Archer\n1/1\n{T}: Target creature with flying gets -1/-1 until end of turn.\nSTH C\n\nSkyshroud Behemoth\n{5}{G}{G}\nCreature - Beast\n10/10\nFading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nSkyshroud Behemoth enters the battlefield tapped.\nNEM R\n\nSkyshroud Blessing\n{1}{G}\nInstant\nLands gain shroud until end of turn. (They can't be the targets of spells or abilities.)\nDraw a card.\nPLS U\n\nSkyshroud Claim\n{3}{G}\nSorcery\nSearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.\nNEM C\n\nSkyshroud Condor\n{1}{U}\nCreature - Bird\n2/2\nFlying\nCast Skyshroud Condor only if you've cast another spell this turn.\nTMP U\n\nSkyshroud Cutter\n{3}{G}\nCreature - Beast\n2/2\nIf you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.\nNEM C\n\nSkyshroud Elf\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G} to your mana pool.\n{1}: Add {R} or {W} to your mana pool.\nTMP C\n\nSkyshroud Elite\n{G}\nCreature - Elf\n1/1\nSkyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.\nEXO U, BRB U\n\nSkyshroud Falcon\n{1}{W}\nCreature - Bird\n1/1\nFlying, vigilance\nSTH C, 7ED C\n\nSkyshroud Forest\nLand\nSkyshroud Forest enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.\nTMP R\n\nSkyshroud Poacher\n{2}{G}{G}\nCreature - Human Rebel\n2/2\n{3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.\nNEM R\n\nSkyshroud Ranger\n{G}\nCreature - Elf\n1/1\n{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.\nTMP C, 10E C\n\nSkyshroud Ridgeback\n{G}\nCreature - Beast\n2/3\nFading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nNEM C\n\nSkyshroud Sentinel\n{2}{G}\nCreature - Elf\n1/1\nWhen Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.\nNEM C\n\nSkyshroud Troll\n{2}{G}{G}\nCreature - Troll Giant\n3/3\n{1}{G}: Regenerate Skyshroud Troll.\nTMP C\n\nSkyshroud Troopers\n{3}{G}\nCreature - Elf Druid Warrior\n3/3\n{T}: Add {G} to your mana pool.\nSTH C\n\nSkyshroud Vampire\n{3}{B}{B}\nCreature - Vampire\n3/3\nFlying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.\nTMP U\n\nSkyshroud War Beast\n{1}{G}\nCreature - Beast\n*/*\nTrample\nAs Skyshroud War Beast enters the battlefield, choose an opponent.\nSkyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.\nEXO R\n\nSkyward Eye Prophets\n{3}{G}{W}{U}\nCreature - Human Wizard\n3/3\nVigilance\n{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.\nCON U\n\nSkywatcher Adept\n{U}\nCreature - Merfolk Wizard\n1/1\nLevel up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n2/2\nFlying\nLEVEL 3+\n4/2\nFlying\nROE C\n\nSkywinder Drake\n{2}{U}\nCreature - Drake\n3/1\nFlying\nSkywinder Drake can block only creatures with flying.\nM12 C\n\nSkywing Aven\n{2}{U}\nCreature - Bird Soldier\n2/1\nFlying\nDiscard a card: Return Skywing Aven to its owner's hand.\nTOR C\n\nSlag Fiend\n{R}\nCreature - Construct\n*/*\nSlag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.\nNPH R\n\nSlagstorm\n{1}{R}{R}\nSorcery\nChoose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.\nMBS R\n\nSlagwurm Armor\n{1}\nArtifact - Equipment\nEquipped creature gets +0/+6.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nSlash Panther\n{4}{R/P}\nArtifact Creature - Cat\n4/2\n({R/P} can be paid with either {R} or 2 life.)\nHaste\nNPH C\n\nSlashing Tiger\n{2}{G}{G}\nCreature - Cat\n3/3\nWhenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.\nPTK R, ME3 C\n\nSlate of Ancestry\n{4}\nArtifact\n{4}, {T}, Discard your hand: Draw a card for each creature you control.\nONS R, 9ED R, EVG R\n\nSlaughter\n{2}{B}{B}\nInstant\nBuyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target nonblack creature. It can't be regenerated.\nEXO U\n\nSlaughter Cry\n{2}{R}\nInstant\nTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nZEN C, M12 C\n\nSlaughter Pact\n{0}\nInstant\nSlaughter Pact is black.\nDestroy target nonblack creature.\nAt the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.\nFUT R\n\nSlaughterhouse Bouncer\n{4}{B}\nCreature - Ogre Warrior\n3/3\nHellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.\nDIS C\n\nSlave of Bolas\n{3}{U/R}{B}\nSorcery\nGain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nARB U\n\nSlavering Nulls\n{1}{R}\nCreature - Goblin Zombie\n2/1\nWhenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.\nWWK U\n\nSlay\n{2}{B}\nInstant\nDestroy target green creature. It can't be regenerated.\nDraw a card.\nPLS U, 8ED U, 9ED U, PVC U\n\nSleep\n{2}{U}{U}\nSorcery\nTap all creatures target player controls. Those creatures don't untap during that player's next untap step.\nM10 U, M11 U\n\nSleeper Agent\n{B}\nCreature - Minion\n3/3\nWhen Sleeper Agent enters the battlefield, target opponent gains control of it.\nAt the beginning of your upkeep, Sleeper Agent deals 2 damage to you.\nUSG R, 10E R\n\nSleeper's Guile\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhen Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.\nULG C\n\nSleeper's Robe\n{U}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nWhenever enchanted creature deals combat damage to an opponent, you may draw a card.\nINV U\n\nSleeping Potion\n{1}{U}\nEnchantment - Aura\nEnchant creature\nWhen Sleeping Potion enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.\nPLS C\n\nSleight of Hand\n{U}\nSorcery\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nP02 C, S99 C, 7ED C, 9ED C, ME4 C\n\nSleight of Mind\n{U}\nInstant\nChange the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, ICE U, 5ED R\n\nSlice and Dice\n{4}{R}{R}\nSorcery\nSlice and Dice deals 4 damage to each creature.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)\nWhen you cycle Slice and Dice, you may have it deal 1 damage to each creature.\nONS U\n\nSlice in Twain\n{2}{G}{G}\nInstant\nDestroy target artifact or enchantment.\nDraw a card.\nSOM U\n\nSlimy Kavu\n{2}{R}\nCreature - Kavu\n2/2\n{T}: Target land becomes a Swamp until end of turn.\nINV C\n\nSlingbow Trap\n{3}{G}\nInstant - Trap\nIf a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.\nDestroy target attacking creature with flying.\nWWK U\n\nSlingshot Goblin\n{2}{R}\nCreature - Goblin\n2/2\n{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.\nPLS C\n\nSlinking Giant\n{2}{R}{R}\nCreature - Giant Rogue\n4/4\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.\nSHM U\n\nSlinking Serpent\n{2}{U}{B}\nCreature - Serpent\n2/3\nForestwalk\nINV U\n\nSlinking Skirge\n{3}{B}\nCreature - Imp\n2/1\nFlying\n{2}, Sacrifice Slinking Skirge: Draw a card.\nUDS C\n\nSlippery Bogle\n{G/U}\nCreature - Beast\n1/1\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nEVE C\n\nSlippery Karst\nLand\nSlippery Karst enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, BRB C, BTD C, GVL C\n\nSlipstream Eel\n{5}{U}{U}\nCreature - Fish Beast\n6/6\nSlipstream Eel can't attack unless defending player controls an Island.\nCycling {1}{U} ({1}{U}, Discard this card: Draw a card.)\nONS C, COM C\n\nSlipstream Serpent\n{7}{U}\nCreature - Serpent\n6/6\nSlipstream Serpent can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Slipstream Serpent.\nMorph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP C\n\nSliptide Serpent\n{4}{U}{U}\nCreature - Serpent\n4/4\n{3}{U}: Return Sliptide Serpent to its owner's hand.\nNEM R\n\nSlith Ascendant\n{1}{W}{W}\nCreature - Slith\n1/1\nFlying\nWhenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.\nMRD U\n\nSlith Bloodletter\n{B}{B}\nCreature - Slith\n1/1\nWhenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.\n{1}{B}: Regenerate Slith Bloodletter.\nMRD U\n\nSlith Firewalker\n{R}{R}\nCreature - Slith\n1/1\nHaste\nWhenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.\nMRD U, JVC U\n\nSlith Predator\n{G}{G}\nCreature - Slith\n1/1\nTrample\nWhenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.\nMRD U\n\nSlith Strider\n{1}{U}{U}\nCreature - Slith\n1/1\nWhenever Slith Strider becomes blocked, draw a card.\nWhenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.\nMRD U\n\nSlithering Shade\n{B}\nCreature - Shade\n0/1\nDefender (This creature can't attack.)\n{B}: Slithering Shade gets +1/+1 until end of turn.\nHellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.\nDIS U\n\nSlithermuse\n{2}{U}{U}\nCreature - Elemental\n3/3\nWhen Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.\nEvoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR R\n\nSlithery Stalker\n{1}{B}{B}\nCreature - Nightmare Horror\n1/1\nSwampwalk\nWhen Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.\nWhen Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nTOR U\n\nSliver Legion\n{W}{U}{B}{R}{G}\nLegendary Creature - Sliver\n7/7\nAll Sliver creatures get +1/+1 for each other Sliver on the battlefield.\nFUT R\n\nSliver Overlord\n{W}{U}{B}{R}{G}\nLegendary Creature - Sliver Mutant\n7/7\n{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.\n{3}: Gain control of target Sliver. (This effect lasts indefinitely.)\nSCG R, H09 M\n\nSliver Queen\n{W}{U}{B}{R}{G}\nLegendary Creature - Sliver\n7/7\n{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.\nSTH R\n\nSliver Queen Avatar\nVanguard\nHand +0, life +7\nWhenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.\nVG S\n\nSliver Queen, Brood Mother\nVanguard\nHand +0, life +8\n{3}: Put a 1/1 colorless Sliver creature token onto the battlefield.\nVG S\n\nSliversmith\n{2}\nArtifact Creature - Spellshaper\n1/1\n{1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.\nFUT U\n\nSlobad, Goblin Tinkerer\n{1}{R}\nLegendary Creature - Goblin Artificer\n1/2\nSacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)\nDST R\n\nSlow Motion\n{2}{U}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.\nWhen Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.\nULG C\n\nSludge Strider\n{1}{W}{U}{B}\nArtifact Creature - Insect\n3/3\nWhenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.\nCON U, HOP U\n\nSluggishness\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't block.\nWhen Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.\nULG C\n\nSlumbering Tora\n{3}\nArtifact\n{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.\nBOK R\n\nSmallpox\n{B}{B}\nSorcery\nEach player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.\nTSP U, M12 U\n\nSmash\n{2}{R}\nInstant\nDestroy target artifact.\nDraw a card.\nAPC C, RAV C, 10E C\n\nSmash to Smithereens\n{1}{R}\nInstant\nDestroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.\nSHM C\n\nSmite\n{W}\nInstant\nDestroy target blocked creature.\nSTH C, ROE C\n\nSmogsteed Rider\n{2}{B}{B}\nCreature - Human Wizard\n2/2\nWhenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nGPT U\n\nSmoke\n{R}{R}\nEnchantment\nPlayers can't untap more than one creature during their untap steps.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nSmokebraider\n{1}{R}\nCreature - Elemental Shaman\n1/1\n{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.\nLRW C, HOP C\n\nSmokespew Invoker\n{2}{B}\nCreature - Zombie Mutant\n3/1\n{7}{B}: Target creature gets -3/-3 until end of turn.\nLGN C\n\nSmokestack\n{4}\nArtifact\nAt the beginning of your upkeep, you may put a soot counter on Smokestack.\nAt the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.\nUSG R\n\nSmolder Initiate\n{B}\nCreature - Elemental Shaman\n1/1\nWhenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.\nSHM C\n\nSmoldering Butcher\n{3}{B}\nCreature - Elemental Warrior\n4/2\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nEVE C\n\nSmoldering Crater\nLand\nSmoldering Crater enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C, BTD C\n\nSmoldering Spires\nLand\nSmoldering Spires enters the battlefield tapped.\nWhen Smoldering Spires enters the battlefield, target creature can't block this turn.\n{T}: Add {R} to your mana pool.\nWWK C\n\nSmoldering Tar\n{2}{B}{R}\nEnchantment\nAt the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.\nINV U\n\nSmother\n{1}{B}\nInstant\nDestroy target creature with converted mana cost 3 or less. It can't be regenerated.\nONS U, WWK U\n\nSnag\n{3}{G}\nInstant\nYou may discard a Forest card rather than pay Snag's mana cost.\nPrevent all combat damage that would be dealt by unblocked creatures this turn.\nPCY U\n\nSnake Basket\n{4}\nArtifact\n{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.\nVIS R, 6ED R\n\nSnake Cult Initiation\n{3}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)\nFUT U\n\nSnake Pit\n{3}{G}\nEnchantment\nWhenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.\nMMQ U\n\nSnake Umbra\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE C\n\nSnakeform\n{2}{G/U}\nInstant\nTarget creature loses all abilities and becomes a 1/1 green Snake until end of turn.\nDraw a card.\nEVE C\n\nSnap\n{1}{U}\nInstant\nReturn target creature to its owner's hand. Untap up to two lands.\nULG C\n\nSnapback\n{1}{U}\nInstant\nYou may exile a blue card from your hand rather than pay Snapback's mana cost.\nReturn target creature to its owner's hand.\nTSP C\n\nSnapping Creeper\n{2}{G}\nCreature - Plant\n2/3\nLandfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.\nWWK C\n\nSnapping Drake\n{3}{U}\nCreature - Drake\n3/2\nFlying\nPOR C, S99 C, BTD C, RAV C, 10E C, M10 C\n\nSnapping Thragg\n{4}{R}\nCreature - Beast\n3/3\nWhenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.\nMorph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nSnapsail Glider\n{3}\nArtifact Creature - Construct\n2/2\nMetalcraft - Snapsail Glider has flying as long as you control three or more artifacts.\nSOM C\n\nSnarling Undorak\n{2}{G}{G}\nCreature - Beast\n3/3\n{2}{G}: Target Beast creature gets +1/+1 until end of turn.\nMorph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nSneak Attack\n{3}{R}\nEnchantment\n{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.\nUSG R\n\nSneaky Homunculus\n{1}{U}\nCreature - Homunculus Illusion\n1/1\nSneaky Homunculus can't block or be blocked by creatures with power 2 or greater.\nNEM C, 8ED C\n\nSnorting Gahr\n{2}{G}{G}\nCreature - Rhino Beast\n3/3\nWhenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.\nMMQ C\n\nSnow Devil\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has flying.\nEnchanted creature has first strike as long as it's blocking and you control a snow land.\nICE C\n\nSnow Fortress\n{5}\nArtifact Creature - Wall\n0/4\nDefender (This creature can't attack.)\n{1}: Snow Fortress gets +1/+0 until end of turn.\n{1}: Snow Fortress gets +0/+1 until end of turn.\n{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.\nICE R, ME2 U\n\nSnow Hound\n{2}{W}\nCreature - Hound\n1/1\n{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.\nICE U\n\nSnow-Covered Forest\nBasic Snow Land - Forest\nG\nICE L, CSP C, ME2 L\n\nSnow-Covered Island\nBasic Snow Land - Island\nU\nICE L, CSP C, ME2 L\n\nSnow-Covered Mountain\nBasic Snow Land - Mountain\nR\nICE L, CSP C, ME2 L\n\nSnow-Covered Plains\nBasic Snow Land - Plains\nW\nICE L, CSP C, ME2 L\n\nSnow-Covered Swamp\nBasic Snow Land - Swamp\nB\nICE L, CSP C, ME2 L\n\nSnowblind\n{3}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.\nICE R\n\nSnowfall\n{2}{U}\nEnchantment\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.\nICE C\n\nSnuff Out\n{3}{B}\nInstant\nIf you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.\nDestroy target nonblack creature. It can't be regenerated.\nMMQ C, GVL C\n\nSoar\n{1}{U}\nEnchantment - Aura\nYou may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+1 and has flying.\nMIR C\n\nSoaring Hope\n{4}{W}\nEnchantment - Aura\nEnchant creature\nWhen Soaring Hope enters the battlefield, you gain 3 life.\nEnchanted creature has flying.\n{W}: Put Soaring Hope on top of its owner's library.\nLRW C\n\nSoaring Seacliff\nLand\nSoaring Seacliff enters the battlefield tapped.\nWhen Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.\n{T}: Add {U} to your mana pool.\nZEN C\n\nSoilshaper\n{1}{G}\nCreature - Spirit\n1/1\nWhenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.\nCHK U\n\nSokenzan\nPlane - Kamigawa\nAll creatures get +1/+1 and have haste.\nWhenever you roll {C}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nHOP C\n\nSokenzan Bruiser\n{4}{R}\nCreature - Ogre Warrior\n3/3\nMountainwalk\nCHK C\n\nSokenzan Renegade\n{2}{R}\nCreature - Ogre Samurai Mercenary\n3/3\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nAt the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.\nSOK U\n\nSokenzan Spellblade\n{4}{R}\nCreature - Ogre Samurai Shaman\n2/3\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.\nSOK C\n\nSol Grail\n{3}\nArtifact\nAs Sol Grail enters the battlefield, choose a color.\n{T}: Add one mana of the chosen color to your mana pool.\nALL U, ME3 C\n\nSol Ring\n{1}\nArtifact\n{T}: Add {2} to your mana pool.\nLEA U, LEB U, 2ED U, 3ED U, FVR M, ME4 R, COM U\n\nSol'kanar the Swamp King\n{2}{U}{B}{R}\nLegendary Creature - Demon\n5/5\nSwampwalk\nWhenever a player casts a black spell, you gain 1 life.\nLEG R, CHR R, TSB S\n\nSolar Blast\n{3}{R}\nInstant\nSolar Blast deals 3 damage to target creature or player.\nCycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)\nWhen you cycle Solar Blast, you may have it deal 1 damage to target creature or player.\nONS C\n\nSolar Tide\n{4}{W}{W}\nSorcery\nChoose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.\nEntwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)\nMRD R\n\nSolarion\n{7}\nArtifact Creature - Construct\n0/0\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{T}: Double the number of +1/+1 counters on Solarion.\n5DN R\n\nSoldevi Adnate\n{1}{B}\nCreature - Human Cleric\n1/2\n{T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.\nALL C (x2)\n\nSoldevi Digger\n{2}\nArtifact\n{2}: Put the top card of your graveyard on the bottom of your library.\nALL R, ME2 U\n\nSoldevi Excavations\nLand\nIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {1}{U} to your mana pool.\n{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.\nALL R, ME2 R\n\nSoldevi Golem\n{4}\nArtifact Creature - Golem\n5/3\nSoldevi Golem doesn't untap during your untap step.\nAt the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.\nICE R, ME4 U\n\nSoldevi Heretic\n{2}{U}\nCreature - Human Cleric\n2/2\n{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.\nALL C (x2)\n\nSoldevi Machinist\n{1}{U}\nCreature - Human Wizard Artificer\n1/1\n{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.\nICE U, ME4 U\n\nSoldevi Sage\n{1}{U}\nCreature - Human Wizard\n1/1\n{T}, Sacrifice two lands: Draw three cards, then discard one of them.\nALL C (x2), 6ED U\n\nSoldevi Sentry\n{1}\nArtifact Creature - Soldier\n1/1\n{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.\nALL C (x2)\n\nSoldevi Simulacrum\n{4}\nArtifact Creature - Soldier\n2/4\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{1}: Soldevi Simulacrum gets +1/+0 until end of turn.\nICE U, ME2 U\n\nSoldevi Steam Beast\n{5}\nArtifact Creature - Beast\n4/2\nWhenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.\n{2}: Regenerate Soldevi Steam Beast.\nALL C (x2)\n\nSoldier Replica\n{3}\nArtifact Creature - Soldier\n1/3\n{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.\nMRD C\n\nSoldier of Fortune\n{R}\nCreature - Human Mercenary\n1/1\n{R}, {T}: Target player shuffles his or her library.\nALL U\n\nSolemn Offering\n{2}{W}\nSorcery\nDestroy target artifact or enchantment. You gain 4 life.\nM10 C, M11 C\n\nSolemn Simulacrum\n{4}\nArtifact Creature - Golem\n2/2\nWhen Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.\nWhen Solemn Simulacrum dies, you may draw a card.\nMRD R, COM R, M12 R\n\nSolfatara\n{2}{R}\nInstant\nTarget player can't play land cards this turn.\nDraw a card at the beginning of the next turn's upkeep.\nVIS C\n\nSolidarity\n{3}{W}\nInstant\nCreatures you control get +0/+5 until end of turn.\nUDS C, 8ED C\n\nSolitary Confinement\n{2}{W}\nEnchantment\nAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.\nSkip your draw step.\nYou have shroud. (You can't be the target of spells or abilities.)\nPrevent all damage that would be dealt to you.\nJUD R\n\nSoliton\n{5}\nArtifact Creature - Construct\n3/4\n{U}: Untap Soliton.\nSOM C\n\nSoltari Champion\n{2}{W}\nCreature - Soltari Soldier\n2/2\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.\nSTH R\n\nSoltari Crusader\n{2}{W}\nCreature - Soltari Knight\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{1}{W}: Soltari Crusader gets +1/+0 until end of turn.\nTMP U\n\nSoltari Emissary\n{1}{W}\nCreature - Soltari Soldier\n2/1\n{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)\nTMP R\n\nSoltari Foot Soldier\n{W}\nCreature - Soltari Soldier\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nTMP C, BRB C\n\nSoltari Guerrillas\n{2}{W}{R}\nCreature - Soltari Soldier\n3/2\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.\nTMP R\n\nSoltari Lancer\n{2}{W}\nCreature - Soltari Knight\n2/2\nShadow (This creature can block or be blocked by only creatures with shadow.)\nSoltari Lancer has first strike as long as it's attacking.\nTMP C\n\nSoltari Monk\n{W}{W}\nCreature - Soltari Monk Cleric\n2/1\nProtection from black\nShadow (This creature can block or be blocked by only creatures with shadow.)\nTMP U\n\nSoltari Priest\n{W}{W}\nCreature - Soltari Cleric\n2/1\nProtection from red\nShadow (This creature can block or be blocked by only creatures with shadow.)\nTMP U, TSB S\n\nSoltari Trooper\n{1}{W}\nCreature - Soltari Soldier\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Soltari Trooper attacks, it gets +1/+1 until end of turn.\nTMP C\n\nSoltari Visionary\n{1}{W}{W}\nCreature - Soltari Cleric\n2/2\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.\nEXO C\n\nSomber Hoverguard\n{5}{U}\nCreature - Drone\n3/2\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nMRD C\n\nSomnomancer\n{1}{W/U}\nCreature - Kithkin Wizard\n2/1\nWhen Somnomancer enters the battlefield, you may tap target creature.\nSHM C\n\nSomnophore\n{2}{U}{U}\nCreature - Illusion\n2/2\nFlying\nWhenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.\nUSG R\n\nSong of Blood\n{1}{R}\nSorcery\nPut the top four cards of your library into your graveyard.\nWhenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.\nVIS C\n\nSong of Serenity\n{1}{G}\nEnchantment\nCreatures that are enchanted can't attack or block.\nEXO U\n\nSongs of the Damned\n{B}\nInstant\nAdd {B} to your mana pool for each creature card in your graveyard.\nICE C, ME2 C\n\nSongstitcher\n{W}\nCreature - Human Cleric\n1/1\n{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.\nUSG U, BRB U\n\nSonic Burst\n{1}{R}\nInstant\nAs an additional cost to cast Sonic Burst, discard a card at random.\nSonic Burst deals 4 damage to target creature or player.\nEXO C, BTD C\n\nSonic Seizure\n{R}\nInstant\nAs an additional cost to cast Sonic Seizure, discard a card at random.\nSonic Seizure deals 3 damage to target creature or player.\nTOR C\n\nSoot Imp\n{1}{B}{B}\nCreature - Imp\n1/2\nFlying\nWhenever a player casts a nonblack spell, that player loses 1 life.\nEVE U, DVD U\n\nSootfeather Flock\n{4}{B}\nCreature - Bird\n3/2\nFlying\nMorph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN C\n\nSoothing Balm\n{1}{W}\nInstant\nTarget player gains 5 life.\nMMQ C\n\nSoothsaying\n{U}\nEnchantment\n{3}{U}{U}: Shuffle your library.\n{X}: Look at the top X cards of your library, then put them back in any order.\nMMQ U\n\nSootstoke Kindler\n{1}{B/R}\nCreature - Elemental Shaman\n1/1\nHaste\n{T}: Target black or red creature gains haste until end of turn.\nSHM C\n\nSootwalkers\n{2}{B/R}{B/R}\nCreature - Elemental Rogue\n3/3\nSootwalkers can't be blocked by white creatures.\nSHM C\n\nSophic Centaur\n{3}{G}\nCreature - Centaur Spellshaper\n1/1\n{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.\nPLC U\n\nSoramaro, First to Dream\n{4}{U}{U}\nLegendary Creature - Spirit\n*/*\nFlying\nSoramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.\n{4}, Return a land you control to its owner's hand: Draw a card.\nSOK R\n\nSoratami Cloud Chariot\n{5}\nArtifact\n{2}: Target creature you control gains flying until end of turn.\n{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nSOK U\n\nSoratami Cloudskater\n{1}{U}\nCreature - Moonfolk Rogue\n1/1\nFlying\n{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.\nCHK C\n\nSoratami Mindsweeper\n{3}{U}\nCreature - Moonfolk Wizard\n1/4\nFlying\n{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.\nBOK U\n\nSoratami Mirror-Guard\n{3}{U}\nCreature - Moonfolk Wizard\n3/1\nFlying\n{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.\nCHK C\n\nSoratami Mirror-Mage\n{3}{U}\nCreature - Moonfolk Wizard\n2/1\nFlying\n{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.\nCHK U\n\nSoratami Rainshaper\n{2}{U}\nCreature - Moonfolk Wizard\n2/1\nFlying\n{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)\nCHK C\n\nSoratami Savant\n{2}{U}{U}\nCreature - Moonfolk Wizard\n2/2\nFlying\n{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.\nCHK U\n\nSoratami Seer\n{4}{U}\nCreature - Moonfolk Wizard\n2/3\nFlying\n{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.\nCHK U\n\nSoraya the Falconer\n{1}{W}{W}\nLegendary Creature - Human\n2/2\nBird creatures get +1/+1.\n{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nHML R\n\nSorcerer's Strongbox\n{4}\nArtifact\n{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.\nARC U, M11 U\n\nSorceress Queen\n{1}{B}{B}\nCreature - Human Wizard\n1/1\n{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.\nARN U, 3ED R, 4ED R, 5ED R\n\nSorcerous Sight\n{U}\nSorcery\nLook at target opponent's hand.\nDraw a card.\nPOR C\n\nSorin Markov\n{3}{B}{B}{B}\nPlaneswalker - Sorin\n4\n[+2] Sorin Markov deals 2 damage to target creature or player and you gain 2 life.\n[-3] Target opponent's life total becomes 10.\n[-7] You control target player during that player's next turn.\nZEN M, M12 M\n\nSorin's Thirst\n{B}{B}\nInstant\nSorin's Thirst deals 2 damage to target creature and you gain 2 life.\nM12 C\n\nSorin's Vengeance\n{4}{B}{B}{B}\nSorcery\nSorin's Vengeance deals 10 damage to target player and you gain 10 life.\nM12 R\n\nSorrow's Path\nLand\n{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.\nWhenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.\nDRK R, ME3 R\n\nSosuke's Summons\n{2}{G}\nSorcery\nPut two 1/1 green Snake creature tokens onto the battlefield.\nWhenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.\nBOK U\n\nSosuke, Son of Seshiro\n{2}{G}{G}\nLegendary Creature - Snake Warrior\n3/4\nOther Snake creatures you control get +1/+0.\nWhenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.\nCHK U\n\nSoul Barrier\n{2}{U}\nEnchantment\nWhenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.\nICE U, 5ED C\n\nSoul Bleed\n{2}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.\nM10 C\n\nSoul Burn\n{X}{2}{B}\nSorcery\nSpend only black and/or red mana on X.\nSoul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.\nICE C, INV C\n\nSoul Channeling\n{2}{B}\nEnchantment - Aura\nEnchant creature\nPay 2 life: Regenerate enchanted creature.\nMMQ C\n\nSoul Charmer\n{2}{W}\nCreature - Human Rebel\n2/2\nWhenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.\nPCY C\n\nSoul Collector\n{3}{B}{B}\nCreature - Vampire\n3/4\nFlying\nWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.\nMorph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nPRO R, SCG R, TSB S\n\nSoul Conduit\n{6}\nArtifact\n{6}, {T}: Two target players exchange life totals.\nNPH R\n\nSoul Echo\n{X}{W}{W}\nEnchantment\nSoul Echo enters the battlefield with X echo counters on it.\nYou don't lose the game for having 0 or less life.\nAt the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.\nMIR R\n\nSoul Exchange\n{B}{B}\nSorcery\nAs an additional cost to cast Soul Exchange, exile a creature you control.\nReturn target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.\nFEM U, ME2 U\n\nSoul Feast\n{3}{B}{B}\nSorcery\nTarget player loses 4 life and you gain 4 life.\nUDS U, S99 U, 7ED U, 8ED U, 9ED U, 10E U\n\nSoul Foundry\n{4}\nArtifact\nImprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.\nMRD R\n\nSoul Kiss\n{2}{B}\nEnchantment - Aura\nEnchant creature\n{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.\nICE C, ME2 U\n\nSoul Link\n{1}{W}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage, you gain that much life.\nWhenever enchanted creature is dealt damage, you gain that much life.\nAPC C\n\nSoul Manipulation\n{1}{U}{B}\nInstant\nChoose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.\nARB C\n\nSoul Net\n{1}\nArtifact\nWhenever a creature dies, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U\n\nSoul Nova\n{3}{W}{W}\nInstant\nExile target attacking creature and all Equipment attached to it.\nMRD U\n\nSoul Parry\n{1}{W}\nInstant\nPrevent all damage one or two target creatures would deal this turn.\nSOM C\n\nSoul Reap\n{1}{B}\nSorcery\nDestroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.\nEVE C\n\nSoul Rend\n{1}{B}\nInstant\nDestroy target creature if it's white. A creature destroyed this way can't be regenerated.\nDraw a card at the beginning of the next turn's upkeep.\nMIR U\n\nSoul Scourge\n{4}{B}\nCreature - Nightmare Horror\n3/2\nFlying\nWhen Soul Scourge enters the battlefield, target player loses 3 life.\nWhen Soul Scourge leaves the battlefield, that player gains 3 life.\nTOR C\n\nSoul Sculptor\n{2}{W}\nCreature - Human\n1/1\n{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.\nUSG R\n\nSoul Shepherd\n{1}{W}\nCreature - Human Cleric\n2/1\n{W}, Exile a creature card from your graveyard: You gain 1 life.\nWTH C\n\nSoul Shred\n{3}{B}{B}\nSorcery\nSoul Shred deals 3 damage to target nonblack creature. You gain 3 life.\nPOR C, ME4 C\n\nSoul Snare\n{W}\nEnchantment\n{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.\nCOM U\n\nSoul Snuffers\n{2}{B}{B}\nCreature - Elemental Shaman\n3/3\nWhen Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.\nEVE U\n\nSoul Spike\n{5}{B}{B}\nInstant\nYou may exile two black cards from your hand rather than pay Soul Spike's mana cost.\nSoul Spike deals 4 damage to target creature or player and you gain 4 life.\nCSP R\n\nSoul Stair Expedition\n{B}\nEnchantment\nLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.\nRemove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.\nZEN C\n\nSoul Strings\n{X}{B}\nSorcery\nReturn two target creature cards from your graveyard to your hand unless any player pays {X}.\nPCY C\n\nSoul Warden\n{W}\nCreature - Human Cleric\n1/1\nWhenever another creature enters the battlefield, you gain 1 life.\nEXO C, BRB C, 9ED U, 10E U, M10 C, HOP C\n\nSoul of Magma\n{3}{R}{R}\nCreature - Spirit\n2/2\nWhenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.\nCHK C\n\nSoul's Attendant\n{W}\nCreature - Human Cleric\n1/1\nWhenever another creature enters the battlefield, you may gain 1 life.\nROE C\n\nSoul's Fire\n{2}{R}\nInstant\nTarget creature you control on the battlefield deals damage equal to its power to target creature or player.\nALA C\n\nSoul's Grace\n{1}{W}\nInstant\nYou gain life equal to target creature's power.\nALA C\n\nSoul's Majesty\n{4}{G}\nSorcery\nDraw cards equal to the power of target creature you control.\nCON R\n\nSoul's Might\n{4}{G}\nSorcery\nPut X +1/+1 counters on target creature, where X is that creature's power.\nALA C\n\nSoulblast\n{3}{R}{R}{R}\nInstant\nAs an additional cost to cast Soulblast, sacrifice all creatures you control.\nSoulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.\nCHK R, 10E R\n\nSoulbound Guardians\n{4}{W}\nCreature - Kor Spirit\n4/5\nDefender, flying\nROE U\n\nSoulbright Flamekin\n{1}{R}\nCreature - Elemental Shaman\n2/1\n{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.\nLRW C, JVC C\n\nSoulcatcher\n{1}{W}\nCreature - Bird Soldier\n1/1\nFlying\nWhenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.\nODY U\n\nSoulcatchers' Aerie\n{1}{W}\nEnchantment\nWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.\nBird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.\nJUD U\n\nSouldrinker\n{3}{B}\nCreature - Spirit\n2/2\nPay 3 life: Put a +1/+1 counter on Souldrinker.\nTMP U, DVD U\n\nSoulgorger Orgg\n{3}{R}{R}\nCreature - Nightmare Orgg\n6/6\nTrample\nWhen Soulgorger Orgg enters the battlefield, you lose all but 1 life.\nWhen Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.\nJUD U\n\nSoulless One\n{3}{B}\nCreature - Zombie Avatar\n*/*\nSoulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.\nONS U, HOP U\n\nSoulless Revival\n{1}{B}\nInstant - Arcane\nReturn target creature card from your graveyard to your hand.\nSplice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nSoulquake\n{3}{U}{U}{B}{B}\nSorcery\nReturn all creatures on the battlefield and all creature cards in graveyards to their owners' hands.\nARB R\n\nSouls of the Faultless\n{W}{B}{B}\nCreature - Spirit\n0/4\nDefender (This creature can't attack.)\nWhenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.\nGPT U\n\nSoulscour\n{7}{W}{W}{W}\nSorcery\nDestroy all nonartifact permanents.\nDST R\n\nSoulshriek\n{B}\nInstant\nTarget creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.\nMIR C\n\nSoulsurge Elemental\n{3}{R}\nCreature - Elemental\n*/1\nFirst strike\nSoulsurge Elemental's power is equal to the number of creatures you control.\nROE U\n\nSoulsworn Jury\n{2}{W}\nCreature - Spirit\n1/4\nDefender (This creature can't attack.)\n{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.\nDIS C\n\nSoultether Golem\n{2}\nArtifact Creature - Golem\n3/3\nVanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.\nFUT U\n\nSound the Call\n{2}{G}\nSorcery\nPut a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."\nCSP C\n\nSouthern Elephant\n{3}{G}\nCreature - Elephant\n3/4\nPTK C, S99 C, ME4 C\n\nSouthern Paladin\n{2}{W}{W}\nCreature - Human Knight\n3/3\n{W}{W}, {T}: Destroy target red permanent.\nWTH R, 7ED R\n\nSovereigns of Lost Alara\n{4}{W}{U}\nCreature - Spirit\n4/5\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.\nARB R\n\nSower of Temptation\n{2}{U}{U}\nCreature - Faerie Wizard\n2/2\nFlying\nWhen Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.\nLRW R\n\nSowing Salt\n{2}{R}{R}\nSorcery\nExile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.\nUDS U, BOK U\n\nSpark Elemental\n{R}\nCreature - Elemental\n3/1\nTrample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Spark Elemental.\n5DN C, 10E U, H10 U\n\nSpark Mage\n{R}\nCreature - Dwarf Wizard\n1/1\nWhenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.\nODY U\n\nSpark Spray\n{R}\nInstant\nSpark Spray deals 1 damage to target creature or player.\nCycling {R} ({R}, Discard this card: Draw a card.)\nSCG C\n\nSparkcaster\n{2}{R}{G}\nCreature - Kavu\n5/3\nWhen Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.\nWhen Sparkcaster enters the battlefield, it deals 1 damage to target player.\nPLS U\n\nSparkmage Apprentice\n{1}{R}\nCreature - Human Wizard\n1/1\nWhen Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.\nRAV C, M10 C\n\nSparksmith\n{1}{R}\nCreature - Goblin\n1/1\n{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.\nONS C\n\nSparkspitter\n{2}{R}\nCreature - Elemental Spellshaper\n1/3\n{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."\nFUT U\n\nSparring Collar\n{2}\nArtifact - Equipment\nEquipped creature has first strike.\n{R}{R}: Attach Sparring Collar to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\n5DN C\n\nSparring Golem\n{3}\nArtifact Creature - Golem\n2/2\nWhenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.\nINV U\n\nSpatial Binding\n{U}{B}\nEnchantment\nPay 1 life: Until your next upkeep, target permanent can't phase out.\nMIR U\n\nSpawnbroker\n{2}{U}\nCreature - Human Wizard\n1/1\nWhen Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.\nRAV R\n\nSpawning Breath\n{1}{R}\nInstant\nSpawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."\nROE C\n\nSpawning Pit\n{2}\nArtifact\nSacrifice a creature: Put a charge counter on Spawning Pit.\n{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.\nDST U\n\nSpawning Pool\nLand\nSpawning Pool enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nULG U, 10E U\n\nSpawnsire of Ulamog\n{10}\nCreature - Eldrazi\n7/11\nAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)\n{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."\n{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.\nROE R\n\nSpawnwrithe\n{2}{G}\nCreature - Elemental\n2/2\nTrample\nWhenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.\nSHM R, COM R\n\nSpearbreaker Behemoth\n{5}{G}{G}\nCreature - Beast\n5/5\nSpearbreaker Behemoth is indestructible.\n{1}: Target creature with power 5 or greater is indestructible this turn.\nALA R\n\nSpecter's Shroud\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0.\nWhenever equipped creature deals combat damage to a player, that player discards a card.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nDST U\n\nSpecter's Wail\n{1}{B}\nSorcery\nTarget player discards a card at random.\nMMQ C\n\nSpectral Bears\n{1}{G}\nCreature - Bear Spirit\n3/3\nWhenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.\nHML U, MED U\n\nSpectral Cloak\n{U}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)\nLEG U\n\nSpectral Force\n{3}{G}{G}\nCreature - Elemental Spirit\n8/8\nTrample\nWhenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.\nTSP R\n\nSpectral Guardian\n{2}{W}{W}\nCreature - Spirit\n2/3\nAs long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)\nMIR R\n\nSpectral Lynx\n{1}{W}\nCreature - Cat Spirit\n2/1\nProtection from green\n{B}: Regenerate Spectral Lynx.\nAPC R\n\nSpectral Procession\n{2/W}{2/W}{2/W}\nSorcery\n({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)\nPut three 1/1 white Spirit creature tokens with flying onto the battlefield.\nSHM U\n\nSpectral Searchlight\n{3}\nArtifact\n{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.\nRAV U\n\nSpectral Shield\n{1}{W}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+2 and can't be the target of spells.\nICE U, ME3 U\n\nSpectral Shift\n{1}{U}\nInstant\nChoose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)\nEntwine {2} (Choose both if you pay the entwine cost.)\n5DN R\n\nSpectral Sliver\n{2}{B}\nCreature - Sliver Spirit\n2/2\nAll Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."\nLGN U, H09 U\n\nSpell Blast\n{X}{U}\nInstant\nCounter target spell with converted mana cost X.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C\n\nSpell Burst\n{X}{U}\nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell with converted mana cost X.\nTSP U\n\nSpell Contortion\n{2}{U}\nInstant\nMultikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nCounter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.\nWWK U\n\nSpell Crumple\n{1}{U}{U}\nInstant\nCounter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.\nCOM U\n\nSpell Pierce\n{U}\nInstant\nCounter target noncreature spell unless its controller pays {2}.\nZEN C\n\nSpell Snare\n{U}\nInstant\nCounter target spell with converted mana cost 2.\nDIS U\n\nSpell Snip\n{2}{U}\nInstant\nCounter target spell unless its controller pays {1}.\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nSpell Syphon\n{1}{U}\nInstant\nCounter target spell unless its controller pays {1} for each blue permanent you control.\nSHM C\n\nSpellbane Centaur\n{2}{G}\nCreature - Centaur\n3/2\nCreatures you control can't be the targets of blue spells or abilities from blue sources.\nODY R\n\nSpellbinder\n{3}\nArtifact - Equipment\nImprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand.\nWhenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nEquip {4}\nDST R\n\nSpellbook\n{0}\nArtifact\nYou have no maximum hand size.\nEXO U, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nSpellbound Dragon\n{3}{U}{R}\nCreature - Dragon\n3/5\nFlying\nWhenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.\nARB R\n\nSpellbreaker Behemoth\n{1}{R}{G}{G}\nCreature - Beast\n5/5\nSpellbreaker Behemoth can't be countered.\nCreature spells you control with power 5 or greater can't be countered.\nARB R\n\nSpellgorger Barbarian\n{3}{R}\nCreature - Human Nightmare Barbarian\n3/1\nWhen Spellgorger Barbarian enters the battlefield, discard a card at random.\nWhen Spellgorger Barbarian leaves the battlefield, draw a card.\nJUD C\n\nSpelljack\n{3}{U}{U}{U}\nInstant\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)\nJUD R\n\nSpellshift\n{3}{U}\nInstant\nCounter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.\nPLC R\n\nSpellshock\n{2}{R}\nEnchantment\nWhenever a player casts a spell, Spellshock deals 2 damage to that player.\nEXO U\n\nSpellskite\n{2}\nArtifact Creature - Horror\n0/4\n{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)\nNPH R\n\nSpellstutter Sprite\n{1}{U}\nCreature - Faerie Wizard\n1/1\nFlash\nFlying\nWhen Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.\nLRW C\n\nSpelltithe Enforcer\n{3}{W}{W}\nCreature - Elephant Wizard\n3/3\nWhenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.\nGPT R\n\nSpellweaver Helix\n{3}\nArtifact\nImprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.\nWhenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.\nMRD R\n\nSpellweaver Volute\n{3}{U}{U}\nEnchantment - Aura\nEnchant instant card in a graveyard\nWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.\nFUT R\n\nSpellwild Ouphe\n{1}{G}\nCreature - Ouphe\n1/3\nSpells that target Spellwild Ouphe cost {2} less to cast.\nFUT U\n\nSphere of Duty\n{3}{W}\nEnchantment\nIf a green source would deal damage to you, prevent 2 of that damage.\nODY U\n\nSphere of Grace\n{3}{W}\nEnchantment\nIf a black source would deal damage to you, prevent 2 of that damage.\nODY U\n\nSphere of Law\n{3}{W}\nEnchantment\nIf a red source would deal damage to you, prevent 2 of that damage.\nODY U\n\nSphere of Purity\n{3}{W}\nEnchantment\nIf an artifact would deal damage to you, prevent 1 of that damage.\nMRD C\n\nSphere of Reason\n{3}{W}\nEnchantment\nIf a blue source would deal damage to you, prevent 2 of that damage.\nODY U\n\nSphere of Resistance\n{2}\nArtifact\nSpells cost {1} more to cast.\nEXO R\n\nSphere of Truth\n{3}{W}\nEnchantment\nIf a white source would deal damage to you, prevent 2 of that damage.\nODY U\n\nSphere of the Suns\n{2}\nArtifact\nSphere of the Suns enters the battlefield tapped and with three charge counters on it.\n{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.\nMBS U\n\nSphinx Ambassador\n{5}{U}{U}\nCreature - Sphinx\n5/5\nFlying\nWhenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.\nM10 M\n\nSphinx Sovereign\n{4}{W}{U}{U}{B}\nArtifact Creature - Sphinx\n6/6\nFlying\nAt the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.\nALA M\n\nSphinx Summoner\n{3}{U}{B}\nArtifact Creature - Sphinx\n3/3\nFlying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.\nCON R\n\nSphinx of Jwar Isle\n{4}{U}{U}\nCreature - Sphinx\n5/5\nFlying, shroud\nYou may look at the top card of your library. (You may do this at any time.)\nZEN R\n\nSphinx of Lost Truths\n{3}{U}{U}\nCreature - Sphinx\n3/5\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.\nZEN R\n\nSphinx of Magosi\n{3}{U}{U}{U}\nCreature - Sphinx\n6/6\nFlying\n{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.\nROE R\n\nSphinx of Uthuun\n{5}{U}{U}\nCreature - Sphinx\n5/6\nFlying\nWhen Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.\nM12 R\n\nSphinx of the Steel Wind\n{5}{W}{U}{B}\nArtifact Creature - Sphinx\n6/6\nFlying, first strike, vigilance, lifelink, protection from red and from green\nARB M\n\nSphinx's Herald\n{U}\nArtifact Creature - Vedalken Wizard\n1/1\n{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.\nALA U\n\nSphinx-Bone Wand\n{7}\nArtifact\nWhenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.\nROE R\n\nSpider Climb\n{G}\nEnchantment - Aura\nYou may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)\nVIS C\n\nSpider Umbra\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nROE C, ARC C\n\nSpidersilk Armor\n{2}{G}\nEnchantment\nCreatures you control get +0/+1 and have reach. (They can block creatures with flying.)\nMMQ C, DDG C\n\nSpidersilk Net\n{0}\nArtifact - Equipment\nEquipped creature gets +0/+2 and has reach. (It can block creatures with flying.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nZEN C\n\nSpiderwig Boggart\n{2}{B}\nCreature - Goblin Shaman\n2/2\nWhen Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nLRW C\n\nSpike Breeder\n{3}{G}\nCreature - Spike\n0/0\nSpike Breeder enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.\nSTH R\n\nSpike Cannibal\n{1}{B}{B}\nCreature - Spike\n0/0\nSpike Cannibal enters the battlefield with a +1/+1 counter on it.\nWhen Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.\nEXO U\n\nSpike Colony\n{4}{G}\nCreature - Spike\n0/0\nSpike Colony enters the battlefield with four +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.\nSTH C, BRB C\n\nSpike Drone\n{G}\nCreature - Spike Drone\n0/0\nSpike Drone enters the battlefield with a +1/+1 counter on it.\n{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.\nTMP C\n\nSpike Feeder\n{1}{G}{G}\nCreature - Spike\n0/0\nSpike Feeder enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.\nRemove a +1/+1 counter from Spike Feeder: You gain 2 life.\nSTH U, BRB U, TSB S, COM U\n\nSpike Hatcher\n{6}{G}\nCreature - Spike\n0/0\nSpike Hatcher enters the battlefield with six +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.\n{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.\nEXO R\n\nSpike Rogue\n{1}{G}{G}\nCreature - Spike\n0/0\nSpike Rogue enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.\nEXO U\n\nSpike Soldier\n{2}{G}{G}\nCreature - Spike Soldier\n0/0\nSpike Soldier enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.\nRemove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.\nSTH U\n\nSpike Tiller\n{3}{G}{G}\nCreature - Spike\n0/0\nSpike Tiller enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.\n{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.\nTSP R\n\nSpike Weaver\n{2}{G}{G}\nCreature - Spike\n0/0\nSpike Weaver enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.\n{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.\nEXO R, BRB R\n\nSpike Worker\n{2}{G}\nCreature - Spike\n0/0\nSpike Worker enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.\nSTH C, BRB C\n\nSpikeshot Elder\n{R}\nCreature - Goblin Shaman\n1/1\n{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.\nSOM R\n\nSpikeshot Goblin\n{2}{R}\nCreature - Goblin Shaman\n1/2\n{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.\nMRD C\n\nSpiketail Drake\n{3}{U}{U}\nCreature - Drake\n3/3\nFlying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.\nPCY U\n\nSpiketail Drakeling\n{1}{U}{U}\nCreature - Drake\n2/2\nFlying\nSacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.\nTSP C\n\nSpiketail Hatchling\n{1}{U}\nCreature - Drake\n1/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nSacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.\nPCY C, 8ED U, 10E U\n\nSpin Engine\n{3}\nArtifact Creature - Construct\n3/1\n{R}: Target creature can't block Spin Engine this turn.\nMBS C\n\nSpin into Myth\n{4}{U}\nInstant\nPut target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)\nFUT U, ARC U\n\nSpinal Embrace\n{3}{U}{U}{B}\nInstant\nCast Spinal Embrace only during combat.\nUntap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.\nINV R\n\nSpinal Graft\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.\nTMP C\n\nSpinal Parasite\n{5}\nArtifact Creature - Insect\n-1/-1\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nRemove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.\n5DN U\n\nSpinal Villain\n{2}{R}\nCreature - Beast\n1/2\n{T}: Destroy target blue creature.\nLEG R, MED U\n\nSpincrusher\n{2}\nArtifact Creature - Construct\n0/2\nWhenever Spincrusher blocks, put a +1/+1 counter on it.\nRemove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.\nDST U\n\nSpindrift Drake\n{U}\nCreature - Drake\n2/1\nFlying\nAt the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.\nSTH C\n\nSpine of Ish Sah\n{7}\nArtifact\nWhen Spine of Ish Sah enters the battlefield, destroy target permanent.\nWhen Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.\nMBS R\n\nSpinebiter\n{4}{G}{G}\nCreature - Beast\n3/4\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nYou may have Spinebiter assign its combat damage as though it weren't blocked.\nNPH U\n\nSpined Basher\n{2}{B}\nCreature - Zombie Beast\n3/1\nMorph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nSpined Fluke\n{2}{B}\nCreature - Worm Horror\n5/1\nWhen Spined Fluke enters the battlefield, sacrifice a creature.\n{B}: Regenerate Spined Fluke.\nUSG U\n\nSpined Sliver\n{R}{G}\nCreature - Sliver\n2/2\nWhenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.\nSTH U, TSB S, H09 U\n\nSpined Thopter\n{2}{U/P}\nArtifact Creature - Thopter\n2/1\n({U/P} can be paid with either {U} or 2 life.)\nFlying\nNPH C\n\nSpined Wurm\n{4}{G}\nCreature - Wurm\n5/4\nPOR C, STH C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, M11 C\n\nSpineless Thug\n{1}{B}\nCreature - Zombie Mercenary\n2/2\nSpineless Thug can't block.\nNEM C, 7ED C, 8ED C, 9ED C, 10E C\n\nSpinerock Knoll\nLand\nHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\n{T}: Add {R} to your mana pool.\n{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.\nLRW R\n\nSpinneret Sliver\n{1}{G}\nCreature - Sliver\n2/2\nAll Sliver creatures have reach. (They can block creatures with flying.)\nTSP C\n\nSpinning Darkness\n{4}{B}{B}\nInstant\nYou may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.\nSpinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.\nWTH C\n\nSpiny Starfish\n{2}{U}\nCreature - Starfish\n0/1\n{U}: Regenerate Spiny Starfish.\nAt the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.\nALL U, ME3 U\n\nSpiraling Duelist\n{2}{R}{R}\nCreature - Human Berserker\n3/1\nMetalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts.\nMBS U\n\nSpiraling Embers\n{3}{R}\nSorcery - Arcane\nSpiraling Embers deals damage to target creature or player equal to the number of cards in your hand.\nSOK C\n\nSpire Barrage\n{4}{R}\nSorcery\nSpire Barrage deals damage to target creature or player equal to the number of Mountains you control.\nZEN C\n\nSpire Golem\n{6}\nArtifact Creature - Golem\n2/4\nAffinity for Islands (This spell costs {1} less to cast for each Island you control.)\nFlying\nDST C, JVC C\n\nSpire Monitor\n{4}{U}\nCreature - Drake\n3/3\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nNPH C\n\nSpire Owl\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhen Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.\nUSG C\n\nSpire Serpent\n{4}{U}\nCreature - Serpent\n3/5\nDefender\nMetalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.\nMBS C\n\nSpirit Cairn\n{2}{W}\nEnchantment\nWhenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.\nJUD U\n\nSpirit Flare\n{3}{W}\nInstant\nTap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.\nFlashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTOR C\n\nSpirit Link\n{W}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nWhenever enchanted creature deals damage, you gain that much life.\nLEG U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U\n\nSpirit Loop\n{1}{W}\nEnchantment - Aura\nEnchant creature you control\nWhenever enchanted creature deals damage, you gain that much life.\nWhen Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.\nTSP U\n\nSpirit Mantle\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)\nM12 U\n\nSpirit Mirror\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.\n{0}: Destroy target Reflection.\nTMP R\n\nSpirit Shackle\n{B}{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature becomes tapped, put a -0/-2 counter on it.\nLEG C, 4ED U, ME3 C\n\nSpirit Shield\n{3}\nArtifact\nYou may choose not to untap Spirit Shield during your untap step.\n{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.\nFEM R\n\nSpirit Weaver\n{1}{W}\nCreature - Human Wizard\n2/1\n{2}: Target green or blue creature gets +0/+1 until end of turn.\nINV U, 10E U\n\nSpirit en-Dal\n{2}{W}\nCreature - Spirit\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nForecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)\nFUT U\n\nSpirit en-Kor\n{3}{W}\nCreature - Kor Spirit\n2/2\nFlying\n{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.\nSTH C\n\nSpirit of Resistance\n{2}{W}\nEnchantment\nAs long as you control a permanent of each color, prevent all damage that would be dealt to you.\nINV R\n\nSpirit of the Hearth\n{4}{W}{W}\nCreature - Cat Spirit\n4/5\nFlying\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)\nEVE R\n\nSpirit of the Night\n{6}{B}{B}{B}\nLegendary Creature - Demon Spirit\n6/5\nFlying, trample, haste, protection from black\nSpirit of the Night has first strike as long as it's attacking.\nMIR R\n\nSpiritmonger\n{3}{B}{G}\nCreature - Beast\n6/6\nWhenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\n{B}: Regenerate Spiritmonger.\n{G}: Spiritmonger becomes the color of your choice until end of turn.\nAPC R\n\nSpiritual Asylum\n{2}{W}{W}\nEnchantment\nCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.)\nWhen a creature you control attacks, sacrifice Spiritual Asylum.\nNEM R\n\nSpiritual Focus\n{1}{W}\nEnchantment\nWhenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.\nMMQ R\n\nSpiritual Guardian\n{3}{W}{W}\nCreature - Spirit\n3/4\nWhen Spiritual Guardian enters the battlefield, you gain 4 life.\nPOR R\n\nSpiritual Sanctuary\n{2}{W}{W}\nEnchantment\nAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.\nLEG R\n\nSpiritual Visit\n{W}\nInstant - Arcane\nPut a 1/1 colorless Spirit creature token onto the battlefield.\nSplice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSOK C\n\nSpiritualize\n{2}{W}\nInstant\nUntil end of turn, whenever target creature deals damage, you gain that much life.\nDraw a card.\nODY U\n\nSpite\n{3}{U}\nInstant\nCounter target noncreature spell.\n----\nMalice\n{3}{B}\nInstant\nDestroy target nonblack creature. It can't be regenerated.\nINV U (x2)\n\nSpitebellows\n{5}{R}\nCreature - Elemental\n6/1\nWhen Spitebellows leaves the battlefield, it deals 6 damage to target creature.\nEvoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR U, COM U\n\nSpiteflame Witch\n{1}{B/R}\nCreature - Elemental Shaman\n2/1\n{B}{R}: Each player loses 1 life.\nSHM U\n\nSpiteful Bully\n{1}{B}\nCreature - Zombie Mercenary\n3/3\nAt the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.\nNEM C\n\nSpiteful Visions\n{2}{B/R}{B/R}\nEnchantment\nAt the beginning of each player's draw step, that player draws an additional card.\nWhenever a player draws a card, Spiteful Visions deals 1 damage to that player.\nSHM R\n\nSpitemare\n{2}{R/W}{R/W}\nCreature - Elemental\n3/3\nWhenever Spitemare is dealt damage, it deals that much damage to target creature or player.\nEVE U\n\nSpitfire Handler\n{1}{R}\nCreature - Goblin\n1/1\nSpitfire Handler can't block creatures with power greater than Spitfire Handler's power.\n{R}: Spitfire Handler gets +1/+0 until end of turn.\nONS U\n\nSpitting Drake\n{3}{R}\nCreature - Drake\n2/2\nFlying\n{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.\nVIS U, 6ED U\n\nSpitting Earth\n{1}{R}\nSorcery\nSpitting Earth deals damage to target creature equal to the number of Mountains you control.\nMIR C, POR C, P02 C, 6ED C, S99 U, 7ED C, 10E C, EVG C, DDG C\n\nSpitting Gourna\n{3}{G}{G}\nCreature - Beast\n3/4\nReach (This creature can block creatures with flying.)\nMorph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nSpitting Hydra\n{3}{R}{R}\nCreature - Hydra\n0/0\nSpitting Hydra enters the battlefield with four +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.\nSTH R\n\nSpitting Image\n{4}{G/U}{G/U}\nSorcery\nPut a token that's a copy of target creature onto the battlefield.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE R\n\nSpitting Sliver\n{4}{B}\nCreature - Sliver\n3/3\nAll Sliver creatures have first strike.\nPLC C\n\nSpitting Slug\n{1}{G}{G}\nCreature - Slug\n2/4\nWhenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.\nDRK U, TSB S\n\nSpitting Spider\n{3}{G}{G}\nCreature - Spider\n3/5\nReach (This creature can block creatures with flying.)\nSacrifice a land: Spitting Spider deals 1 damage to each creature with flying.\nPCY U, 8ED U\n\nSplinter\n{2}{G}{G}\nSorcery\nExile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.\nUDS U, BOK U\n\nSplinter Twin\n{2}{R}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."\nROE R\n\nSplintering Wind\n{2}{G}{G}\nEnchantment\n{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)\nALL R\n\nSplit-Tail Miko\n{1}{W}\nCreature - Fox Cleric\n1/1\n{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nBOK C\n\nSplitting Headache\n{3}{B}\nSorcery\nChoose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.\nSHM C\n\nSpoils of Evil\n{2}{B}\nInstant\nFor each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.\nICE R\n\nSpoils of Victory\n{2}{G}\nSorcery\nSearch your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.\nPTK U, ME3 C\n\nSpoils of War\n{X}{B}\nSorcery\nX is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.\nDistribute X +1/+1 counters among any number of target creatures.\nICE R\n\nSpoils of the Vault\n{B}\nInstant\nName a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.\nMRD R\n\nSpontaneous Combustion\n{1}{B}{R}\nInstant\nAs an additional cost to cast Spontaneous Combustion, sacrifice a creature.\nSpontaneous Combustion deals 3 damage to each creature.\nTMP U\n\nSpontaneous Generation\n{3}{G}\nSorcery\nPut a 1/1 green Saproling creature token onto the battlefield for each card in your hand.\nMMQ R\n\nSpore Burst\n{3}{G}\nSorcery\nDomain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.\nCON U\n\nSpore Cloud\n{1}{G}{G}\nInstant\nTap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.\nFEM C (x3), ME2 U\n\nSpore Flower\n{G}{G}\nCreature - Fungus\n0/1\nAt the beginning of your upkeep, put a spore counter on Spore Flower.\nRemove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.\nFEM U, ME2 U\n\nSpore Frog\n{G}\nCreature - Frog\n1/1\nSacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.\nPCY C\n\nSporeback Troll\n{3}{G}\nCreature - Troll Mutant\n0/0\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.\nDIS C\n\nSporecap Spider\n{2}{G}\nCreature - Spider\n1/5\nReach (This creature can block creatures with flying.)\nROE C\n\nSporesower Thallid\n{2}{G}{G}\nCreature - Fungus\n4/4\nAt the beginning of your upkeep, put a spore counter on each Fungus you control.\nRemove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\nTSP U\n\nSporogenesis\n{3}{G}\nEnchantment\nAt the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nWhenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.\nWhen Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.\nUSG R\n\nSporoloth Ancient\n{3}{G}{G}\nCreature - Fungus\n4/4\nAt the beginning of your upkeep, put a spore counter on Sporoloth Ancient.\nCreatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."\nFUT C\n\nSpotted Griffin\n{3}{W}\nCreature - Griffin\n2/3\nFlying\nPOR C, ME4 C\n\nSpread the Sickness\n{4}{B}\nSorcery\nDestroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMBS C\n\nSpreading Algae\n{G}\nEnchantment - Aura\nEnchant Swamp\nWhen enchanted land becomes tapped, destroy it.\nWhen Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.\nUSG U, 8ED U\n\nSpreading Plague\n{4}{B}\nEnchantment\nWhenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.\nINV R\n\nSpreading Seas\n{1}{U}\nEnchantment - Aura\nEnchant land\nWhen Spreading Seas enters the battlefield, draw a card.\nEnchanted land is an Island.\nZEN C\n\nSpring Cleaning\n{1}{G}\nInstant\nDestroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nSpring of Eternal Peace\n{3}{G}{G}\nSorcery\nYou gain 8 life.\nPTK C\n\nSpringing Tiger\n{3}{G}\nCreature - Cat\n3/3\nThreshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.\nODY C\n\nSpringjack Knight\n{2}{W}\nCreature - Kithkin Knight\n2/1\nWhenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nSpringjack Pasture\nLand\n{T}: Add {1} to your mana pool.\n{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.\n{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.\nEVE R\n\nSpringjack Shepherd\n{3}{W}\nCreature - Kithkin Wizard\n1/2\nChroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.\nEVE U\n\nSpringleaf Drum\n{1}\nArtifact\n{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.\nLRW C\n\nSprite Noble\n{1}{U}{U}\nCreature - Faerie\n2/2\nFlying\nOther creatures you control with flying get +0/+1.\n{T}: Other creatures you control with flying get +1/+0 until end of turn.\nTSP R\n\nSprout\n{G}\nInstant\nPut a 1/1 green Saproling creature token onto the battlefield.\nTSP C\n\nSprout Swarm\n{1}{G}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nPut a 1/1 green Saproling creature token onto the battlefield.\nFUT C\n\nSprouting Phytohydra\n{4}{G}\nCreature - Plant Hydra\n0/2\nDefender (This creature can't attack.)\nWhenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.\nDIS R\n\nSprouting Thrinax\n{B}{R}{G}\nCreature - Lizard\n3/3\nWhen Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.\nALA U\n\nSprouting Vines\n{2}{G}\nInstant\nSearch your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nSCG C\n\nSpur Grappler\n{2}{R}\nCreature - Beast\n2/1\nSpur Grappler gets +2/+1 as long as you control no untapped lands.\nPCY C\n\nSpurnmage Advocate\n{W}\nCreature - Human Nomad\n1/1\n{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.\nJUD U, COM U\n\nSpurred Wolverine\n{4}{R}\nCreature - Wolverine Beast\n3/2\nTap two untapped Beasts you control: Target creature gains first strike until end of turn.\nONS C\n\nSpy Network\n{U}\nInstant\nLook at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.\nONS C\n\nSquadron Hawk\n{1}{W}\nCreature - Bird\n1/1\nFlying\nWhen Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.\nM11 C\n\nSquall\n{2}{G}\nSorcery\nSquall deals 2 damage to each creature with flying.\nS99 C, MMQ C, 7ED C, ME4 U\n\nSquall Drifter\n{1}{W}\nSnow Creature - Elemental\n1/1\nFlying\n{W}, {T}: Tap target creature.\nCSP C\n\nSquall Line\n{X}{G}{G}\nInstant\nSquall Line deals X damage to each creature with flying and each player.\nTSP R\n\nSquallmonger\n{3}{G}\nCreature - Monger\n3/3\n{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.\nMMQ U, COM U\n\nSquandered Resources\n{B}{G}\nEnchantment\nSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.\nVIS R\n\nSqueaking Pie Grubfellows\n{3}{B}\nCreature - Goblin Shaman\n3/2\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.\nMOR C\n\nSqueaking Pie Sneak\n{1}{B}\nCreature - Goblin Rogue\n2/2\nAs an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nLRW U\n\nSquealing Devil\n{1}{R}\nCreature - Devil\n2/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhen Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.\nWhen Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.\nDIS U\n\nSquee\nVanguard\nHand +3, life -4\nYour opponents play with their hands revealed.\nVG S\n\nSquee's Embrace\n{R}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, return that card to its owner's hand.\nAPC C\n\nSquee's Revenge\n{1}{U}{R}\nSorcery\nChoose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.\nAPC U\n\nSquee's Toy\n{1}\nArtifact\n{T}: Prevent the next 1 damage that would be dealt to target creature this turn.\nTMP C\n\nSquee, Goblin Nabob\n{2}{R}\nLegendary Creature - Goblin\n1/1\nAt the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.\nMMQ R, 10E R\n\nSquee, Goblin Nabob Avatar\nVanguard\nHand +3, life -4\n{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.\nVG S\n\nSqueeze\n{3}{U}\nEnchantment\nSorcery spells cost {3} more to cast.\nMMQ R\n\nSquelch\n{1}{U}\nInstant\nCounter target activated ability. (Mana abilities can't be targeted.)\nDraw a card.\nCHK U\n\nSquire\n{1}{W}\nCreature - Human Soldier\n1/2\nDRK C, TSB S\n\nSquirming Mass\n{1}{B}\nCreature - Horror\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nUDS C\n\nSquirrel Mob\n{1}{G}{G}\nCreature - Squirrel\n2/2\nSquirrel Mob gets +1/+1 for each other Squirrel on the battlefield.\nODY R\n\nSquirrel Nest\n{1}{G}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."\nODY U\n\nSquirrel Wrangler\n{2}{G}{G}\nCreature - Human Druid\n2/2\n{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.\n{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.\nPCY R\n\nStabbing Pain\n{B}\nInstant\nTarget creature gets -1/-1 until end of turn. Tap that creature.\nM11 C\n\nStabilizer\n{2}\nArtifact\nPlayers can't cycle cards.\nSCG R\n\nStaff of Domination\n{3}\nArtifact\n{1}: Untap Staff of Domination.\n{2}, {T}: You gain 1 life.\n{3}, {T}: Untap target creature.\n{4}, {T}: Tap target creature.\n{5}, {T}: Draw a card.\n5DN R\n\nStaff of Zegon\n{4}\nArtifact\n{3}, {T}: Target creature gets -2/-0 until end of turn.\nATQ C, ME4 C\n\nStaff of the Ages\n{3}\nArtifact\nCreatures with landwalk abilities can be blocked as though they didn't have those abilities.\nICE R\n\nStag Beetle\n{3}{G}{G}\nCreature - Insect\n0/0\nStag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.\nONS R\n\nStaggershock\n{2}{R}\nInstant\nStaggershock deals 2 damage to target creature or player.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE C\n\nStalker Hag\n{B/G}{B/G}{B/G}\nCreature - Hag\n3/2\nSwampwalk, forestwalk\nEVE U\n\nStalking Assassin\n{1}{U}{B}\nCreature - Human Assassin\n1/1\n{3}{U}, {T}: Tap target creature.\n{3}{B}, {T}: Destroy target tapped creature.\nINV R\n\nStalking Bloodsucker\n{4}{B}{B}\nCreature - Vampire\n4/4\nFlying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.\nODY R\n\nStalking Stones\nLand\n{T}: Add {1} to your mana pool.\n{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)\nTMP U, MRD U, EVT U\n\nStalking Tiger\n{3}{G}\nCreature - Cat\n3/3\nStalking Tiger can't be blocked by more than one creature.\nMIR C, POR C, 6ED C, PTK C, 10E C\n\nStalking Tiger Avatar\nVanguard\nHand +0, life +2\nWhenever you cast a creature spell, you may pay {1}. If you do, draw a card.\nVG S\n\nStalking Vengeance\n{5}{R}{R}\nCreature - Avatar\n5/5\nHaste\nWhenever another creature you control dies, it deals damage equal to its power to target player.\nDIS R\n\nStalking Yeti\n{2}{R}{R}\nSnow Creature - Yeti\n3/3\nWhen Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.\n{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)\nCSP U\n\nStalwart Shield-Bearers\n{1}{W}\nCreature - Human Soldier\n0/3\nDefender\nOther creatures you control with defender get +0/+2.\nROE C\n\nStamina\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has vigilance.\nSacrifice Stamina: Regenerate enchanted creature.\nMMQ U\n\nStampede\n{1}{G}{G}\nInstant\nAttacking creatures get +1/+0 and gain trample until end of turn.\nICE R, 5ED R, ME2 U\n\nStampede Driver\n{G}\nCreature - Human Spellshaper\n1/1\n{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.\nNEM U\n\nStampeding Rhino\n{4}{G}\nCreature - Rhino\n4/4\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nM10 C, M12 C\n\nStampeding Serow\n{2}{G}{G}\nCreature - Antelope Beast\n5/4\nTrample\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.\nSOK U\n\nStampeding Wildebeests\n{2}{G}{G}\nCreature - Antelope Beast\n5/4\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.\nVIS U, 10E U, GVL U\n\nStand\n{W}\nInstant\nPrevent the next 2 damage that would be dealt to target creature this turn.\n----\nDeliver\n{2}{U}\nInstant\nReturn target permanent to its owner's hand.\nINV U (x2)\n\nStand Firm\n{W}\nInstant\nTarget creature gets +1/+1 until end of turn.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN C\n\nStand Together\n{3}{G}{G}\nInstant\nPut two +1/+1 counters on target creature and two +1/+1 counters on another target creature.\nDST U\n\nStand or Fall\n{3}{R}\nEnchantment\nAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.\nINV R\n\nStandard Bearer\n{1}{W}\nCreature - Human Flagbearer\n1/1\nWhile choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.\nAPC C\n\nStandardize\n{U}{U}\nInstant\nChoose a creature type other than Wall. Each creature becomes that type until end of turn.\nONS R\n\nStanding Stones\n{3}\nArtifact\n{1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.\nDRK U\n\nStanding Troops\n{2}{W}\nCreature - Human Soldier\n1/4\nVigilance\nEXO C, 6ED C, 7ED C, 8ED C\n\nStandstill\n{1}{U}\nEnchantment\nWhen a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.\nODY U\n\nStangg\n{4}{R}{G}\nLegendary Creature - Human Warrior\n3/4\nWhen Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.\nLEG R, CHR R, ME3 U\n\nStar Compass\n{2}\nArtifact\nStar Compass enters the battlefield tapped.\n{T}: Add to your mana pool one mana of any color that a basic land you control could produce.\nPLS U, 8ED U\n\nStarke\nVanguard\nHand +0, life -2\nAt the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.\nVG S\n\nStarke of Rath\n{1}{R}{R}\nLegendary Creature - Human Rogue\n2/2\n{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)\nTMP R\n\nStarlight\n{1}{W}\nSorcery\nYou gain 3 life for each black creature target opponent controls.\nPOR U, 7ED U\n\nStarlight Invoker\n{1}{W}\nCreature - Human Cleric Mutant\n1/3\n{7}{W}: You gain 5 life.\nLGN C, 10E U\n\nStarlit Angel\n{3}{W}{W}\nCreature - Angel\n3/4\nFlying\nPOR U\n\nStarlit Sanctum\nLand\n{T}: Add {1} to your mana pool.\n{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.\n{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.\nONS U\n\nStarstorm\n{X}{R}{R}\nInstant\nStarstorm deals X damage to each creature.\nCycling {3} ({3}, Discard this card: Draw a card.)\nONS R\n\nStarved Rusalka\n{G}\nCreature - Spirit\n1/1\n{G}, Sacrifice a creature: You gain 1 life.\nGPT U\n\nStasis\n{1}{U}\nEnchantment\nPlayers skip their untap steps.\nAt the beginning of your upkeep, sacrifice Stasis unless you pay {U}.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R\n\nStasis Cell\n{4}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{3}{U}: Attach Stasis Cell to target creature.\nRAV C\n\nStasis Cocoon\n{1}{W}\nEnchantment - Aura\nEnchant artifact\nEnchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.\n5DN C\n\nStatecraft\n{3}{U}\nEnchantment\nPrevent all combat damage that would be dealt to and dealt by creatures you control.\nMMQ R\n\nStatic Orb\n{3}\nArtifact\nAs long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.\nTMP R, 7ED R\n\nStaunch Defenders\n{3}{W}{W}\nCreature - Human Soldier\n3/4\nWhen Staunch Defenders enters the battlefield, you gain 4 life.\nTMP U, 6ED U, 7ED U, 8ED U\n\nStave Off\n{W}\nInstant\nTarget creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)\nM12 C\n\nSteadfast Guard\n{W}{W}\nCreature - Human Rebel\n2/2\nVigilance (Attacking doesn't cause this creature to tap.)\nMMQ C, 10E C\n\nSteadfastness\n{1}{W}\nSorcery\nCreatures you control get +0/+3 until end of turn.\nPOR C, S99 C\n\nSteady Progress\n{2}{U}\nInstant\nProliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nDraw a card.\nSOM C\n\nSteal Artifact\n{2}{U}{U}\nEnchantment - Aura\nEnchant artifact\nYou control enchanted artifact.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, 8ED U\n\nSteal Enchantment\n{U}{U}\nEnchantment - Aura\nEnchant enchantment\nYou control enchanted enchantment.\nTMP U\n\nSteal Strength\n{1}{B}\nInstant\nTarget creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.\nPCY C\n\nSteam Blast\n{2}{R}\nSorcery\nSteam Blast deals 2 damage to each creature and each player.\nUSG U, BRB U\n\nSteam Catapult\n{3}{W}{W}\nCreature - Human Soldier\n2/3\n{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.\nP02 R, ME4 R\n\nSteam Frigate\n{2}{U}\nCreature - Human Pirate\n3/3\nSteam Frigate can't attack unless defending player controls an Island.\nP02 C\n\nSteam Spitter\n{4}{G}\nCreature - Spider\n1/5\nReach (This creature can block creatures with flying.)\n{R}: Steam Spitter gets +1/+0 until end of turn.\nCSP U\n\nSteam Vents\nLand - Island Mountain\n({T}: Add {U} or {R} to your mana pool.)\nAs Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.\nGPT R\n\nSteam Vines\n{1}{R}{R}\nEnchantment - Aura\nEnchant land\nWhen enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.\nODY U\n\nSteamclaw\n{2}\nArtifact\n{3}, {T}: Exile target card from a graveyard.\n{1}, Sacrifice Steamclaw: Exile target card from a graveyard.\nODY U\n\nSteamcore Weird\n{3}{U}\nCreature - Weird\n1/3\nWhen Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.\nGPT C\n\nSteamflogger Boss\n{3}{R}\nCreature - Goblin Rigger\n3/3\nOther Rigger creatures you control get +1/+0 and have haste.\nIf a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.\nFUT R\n\nSteel Golem\n{3}\nArtifact Creature - Golem\n3/4\nYou can't cast creature spells.\nWTH U, 10E U\n\nSteel Hellkite\n{6}\nArtifact Creature - Dragon\n5/5\nFlying\n{2}: Steel Hellkite gets +1/+0 until end of turn.\n{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.\nSOM R\n\nSteel Leaf Paladin\n{4}{G}{W}\nCreature - Elf Knight\n4/4\nFirst strike\nWhen Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.\nPLS C\n\nSteel Overseer\n{2}\nArtifact Creature - Construct\n1/1\n{T}: Put a +1/+1 counter on each artifact creature you control.\nM11 R, EVT R\n\nSteel Sabotage\n{U}\nInstant\nChoose one - Counter target artifact spell; or return target artifact to its owner's hand.\nMBS C\n\nSteel Wall\n{1}\nArtifact Creature - Wall\n0/4\nDefender (This creature can't attack.)\nMRD C, EVT C\n\nSteel of the Godhead\n{2}{W/U}\nEnchantment - Aura\nEnchant creature\nAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nAs long as enchanted creature is blue, it gets +1/+1 and is unblockable.\nSHM C\n\nSteelclad Serpent\n{5}{U}\nArtifact Creature - Serpent\n4/5\nSteelclad Serpent can't attack unless you control another artifact.\nALA C\n\nSteeling Stance\n{1}{W}{W}\nInstant\nCreatures you control get +1/+1 until end of turn.\nForecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)\nDIS C\n\nSteelshaper Apprentice\n{2}{W}{W}\nCreature - Human Soldier\n1/3\n{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.\nDST R\n\nSteelshaper's Gift\n{W}\nSorcery\nSearch your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.\n5DN U\n\nSteely Resolve\n{1}{G}\nEnchantment\nAs Steely Resolve enters the battlefield, choose a creature type.\nCreatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)\nONS R\n\nStench of Decay\n{1}{B}{B}\nInstant\nNonartifact creatures get -1/-1 until end of turn.\nALL C (x2)\n\nStench of Evil\n{2}{B}{B}\nSorcery\nDestroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.\nICE U\n\nStenchskipper\n{3}{B}\nCreature - Elemental\n6/5\nFlying\nAt the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.\nMOR R\n\nSteppe Lynx\n{W}\nCreature - Cat\n0/1\nLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.\nZEN C\n\nSterling Grove\n{G}{W}\nEnchantment\nOther enchantments you control have shroud. (They can't be the targets of spells or abilities.)\n{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.\nINV U\n\nStern Judge\n{2}{W}\nCreature - Human Cleric\n2/2\n{T}: Each player loses 1 life for each Swamp he or she controls.\nTOR U\n\nStern Marshal\n{2}{W}\nCreature - Human Soldier\n2/2\n{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.\nPOR R\n\nStern Proctor\n{U}{U}\nCreature - Human Wizard\n1/2\nWhen Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.\nUSG U\n\nSteward of Valeron\n{G}{W}\nCreature - Human Druid Knight\n2/2\nVigilance\n{T}: Add {G} to your mana pool.\nALA C, DDG C\n\nStifle\n{U}\nInstant\nCounter target activated or triggered ability. (Mana abilities can't be targeted.)\nSCG R\n\nStigma Lasher\n{R}{R}\nCreature - Elemental Shaman\n2/2\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nWhenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.\nEVE R\n\nStill Life\n{1}{G}{G}\nEnchantment\n{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.\nODY U\n\nStillmoon Cavalier\n{1}{W/B}{W/B}\nCreature - Zombie Knight\n2/1\nProtection from white and from black\n{W/B}: Stillmoon Cavalier gains flying until end of turn.\n{W/B}: Stillmoon Cavalier gains first strike until end of turn.\n{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.\nEVE R\n\nStingerfling Spider\n{4}{G}\nCreature - Spider\n2/5\nReach (This creature can block creatures with flying.)\nWhen Stingerfling Spider enters the battlefield, you may destroy target creature with flying.\nM12 U\n\nStinging Barrier\n{2}{U}{U}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\n{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.\nMMQ C\n\nStinging Licid\n{1}{U}\nCreature - Licid\n1/1\n{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.\nWhenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.\nTMP U\n\nStingmoggie\n{3}{R}\nCreature - Elemental\n0/0\nStingmoggie enters the battlefield with two +1/+1 counters on it.\n{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.\nMOR C\n\nStingscourger\n{1}{R}\nCreature - Goblin Warrior\n2/2\nEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.\nPLC C\n\nStinkdrinker Bandit\n{3}{B}\nCreature - Goblin Rogue\n2/1\nProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)\nWhenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.\nMOR U\n\nStinkdrinker Daredevil\n{2}{R}\nCreature - Goblin Rogue\n1/3\nGiant spells you cast cost {2} less to cast.\nLRW C\n\nStinkweed Imp\n{2}{B}\nCreature - Imp\n1/2\nFlying\nWhenever Stinkweed Imp deals combat damage to a creature, destroy that creature.\nDredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRAV C, DVD C\n\nStir the Grave\n{X}{B}\nSorcery\nReturn target creature card with converted mana cost X or less from your graveyard to the battlefield.\nBOK C\n\nStir the Pride\n{4}{W}\nInstant\nChoose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."\nEntwine {1}{W} (Choose both if you pay the entwine cost.)\nDST U\n\nStirring Wildwood\nLand\nStirring Wildwood enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.\n{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.\nWWK R\n\nStitch Together\n{B}{B}\nSorcery\nReturn target creature card from your graveyard to your hand.\nThreshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.\nJUD U, COM U\n\nStitch in Time\n{1}{U}{R}\nSorcery\nFlip a coin. If you win the flip, take an extra turn after this one.\nGPT R\n\nStoic Angel\n{1}{G}{W}{U}\nCreature - Angel\n3/4\nFlying, vigilance\nPlayers can't untap more than one creature during their untap steps.\nALA R\n\nStoic Champion\n{W}{W}\nCreature - Human Soldier\n2/2\nWhenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.\nLGN U\n\nStoic Ephemera\n{2}{W}\nCreature - Spirit\n5/5\nDefender (This creature can't attack.)\nFlying\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.\nDIS U\n\nStoic Rebuttal\n{1}{U}{U}\nInstant\nMetalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.\nCounter target spell.\nSOM C\n\nStolen Grain\n{4}{B}{B}\nSorcery\nStolen Grain deals 5 damage to target opponent. You gain 5 life.\nPTK U, ME3 U\n\nStomp and Howl\n{2}{G}\nSorcery\nDestroy target artifact and target enchantment.\nDIS U\n\nStomper Cub\n{3}{G}{G}\nCreature - Beast\n5/3\nTrample\nROE C\n\nStomping Ground\nLand - Mountain Forest\n({T}: Add {R} or {G} to your mana pool.)\nAs Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.\nGPT R\n\nStomping Slabs\n{2}{R}\nSorcery\nReveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.\nMOR U\n\nStone Calendar\n{5}\nArtifact\nSpells you cast cost up to {1} less to cast.\nDRK R, MED U\n\nStone Catapult\n{4}{B}\nCreature - Human Soldier\n1/2\n{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nStone Giant\n{2}{R}{R}\nCreature - Giant\n3/4\n{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U\n\nStone Golem\n{5}\nArtifact Creature - Golem\n4/4\nM11 U\n\nStone Idol Trap\n{5}{R}\nInstant - Trap\nStone Idol Trap costs {1} less to cast for each attacking creature.\nPut a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.\nWWK R\n\nStone Kavu\n{4}{G}\nCreature - Kavu\n3/3\n{R}: Stone Kavu gets +1/+0 until end of turn.\n{W}: Stone Kavu gets +0/+1 until end of turn.\nPLS C\n\nStone Rain\n{2}{R}\nSorcery\nDestroy target land.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, POR C, TMP C, P02 C, 6ED C, PTK C, S99 C, MMQ C, S00 C, 7ED C, 8ED C, CHK C, 9ED C\n\nStone Spirit\n{4}{R}\nCreature - Elemental Spirit\n4/3\nStone Spirit can't be blocked by creatures with flying.\nICE U, 5ED U, ME2 U\n\nStone-Seeder Hierophant\n{2}{G}{G}\nCreature - Human Druid\n1/1\nWhenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.\n{T}: Untap target land.\nRAV C\n\nStone-Throwing Devils\n{B}\nCreature - Devil\n1/1\nFirst strike\nARN C (x2)\n\nStone-Tongue Basilisk\n{4}{G}{G}{G}\nCreature - Basilisk\n4/5\nWhenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.\nThreshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.\nODY R\n\nStonebrow, Krosan Hero\n{3}{R}{G}\nLegendary Creature - Centaur Warrior\n4/4\nTrample\nWhenever a creature you control with trample attacks, it gets +2/+2 until end of turn.\nTSP R\n\nStonecloaker\n{2}{W}\nCreature - Gargoyle\n3/2\nFlash (You may cast this spell any time you could cast an instant.)\nFlying\nWhen Stonecloaker enters the battlefield, return a creature you control to its owner's hand.\nWhen Stonecloaker enters the battlefield, exile target card from a graveyard.\nPLC U\n\nStoneforge Mystic\n{1}{W}\nCreature - Kor Artificer\n1/2\nWhen Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.\n{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.\nWWK R\n\nStonehands\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+2.\n{R}: Enchanted creature gets +1/+0 until end of turn.\nICE C, ME2 C\n\nStonehewer Giant\n{3}{W}{W}\nCreature - Giant Warrior\n4/4\nVigilance\n{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.\nMOR R\n\nStonehewer Giant Avatar\nVanguard\nHand +1, life -5\nWhenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.\nVG S\n\nStonehorn Dignitary\n{3}{W}\nCreature - Rhino Soldier\n1/4\nWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.\nM12 C\n\nStoneshaker Shaman\n{2}{R}\nCreature - Human Shaman\n1/1\nAt the beginning of each player's end step, that player sacrifices an untapped land.\nRAV U\n\nStonewood Invocation\n{3}{G}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)\nTSP R\n\nStonewood Invoker\n{1}{G}\nCreature - Elf Mutant\n2/2\n{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.\nLGN C, EVG C\n\nStonework Puma\n{3}\nArtifact Creature - Cat Ally\n2/2\nZEN C\n\nStonybrook Angler\n{1}{U}\nCreature - Merfolk Wizard\n1/2\n{1}{U}, {T}: You may tap or untap target creature.\nLRW C\n\nStonybrook Banneret\n{1}{U}\nCreature - Merfolk Wizard\n1/1\nIslandwalk\nMerfolk spells and Wizard spells you cast cost {1} less to cast.\nMOR C\n\nStonybrook Schoolmaster\n{2}{W}\nCreature - Merfolk Wizard\n1/2\nWhenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.\nMOR C\n\nStorage Matrix\n{3}\nArtifact\nAs long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.\nUDS R, 9ED R\n\nStorm Cauldron\n{5}\nArtifact\nEach player may play an additional land during each of his or her turns.\nWhenever a land is tapped for mana, return it to its owner's hand.\nALL R, 6ED R, 7ED R\n\nStorm Crow\n{1}{U}\nCreature - Bird\n1/2\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nALL C (x2), POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C\n\nStorm Elemental\n{5}{U}\nCreature - Elemental\n3/4\nFlying\n{U}, Exile the top card of your library: Tap target creature with flying.\n{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.\nALL U, ME2 U\n\nStorm Entity\n{1}{R}\nCreature - Elemental\n1/1\nHaste\nStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.\nFUT U\n\nStorm Front\n{G}\nEnchantment\n{G}{G}: Tap target creature with flying.\nTMP U\n\nStorm Herd\n{8}{W}{W}\nSorcery\nPut X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.\nGPT R, COM R\n\nStorm Seeker\n{3}{G}\nInstant\nStorm Seeker deals damage equal to the number of cards in target player's hand to that player.\nLEG U, CHR U, MED U\n\nStorm Shaman\n{2}{R}\nCreature - Human Cleric Shaman\n0/4\n{R}: Storm Shaman gets +1/+0 until end of turn.\nALL C (x2), 7ED U\n\nStorm Spirit\n{3}{G}{W}{U}\nCreature - Elemental Spirit\n3/3\nFlying\n{T}: Storm Spirit deals 2 damage to target creature.\nICE R, ME2 R\n\nStorm World\n{R}\nWorld Enchantment\nAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.\nLEG R, ME3 R\n\nStormbind\n{1}{R}{G}\nEnchantment\n{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.\nICE R, TSB S\n\nStormblood Berserker\n{1}{R}\nCreature - Human Berserker\n1/1\nBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nStormblood Berserker can't be blocked except by two or more creatures.\nM12 U\n\nStormcaller's Boon\n{2}{W}{U}\nEnchantment\nSacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nARB C\n\nStormcloud Djinn\n{4}{U}\nCreature - Djinn\n3/3\nFlying\nStormcloud Djinn can block only creatures with flying.\n{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.\nTSP U\n\nStormfront Pegasus\n{1}{W}\nCreature - Pegasus\n2/1\nFlying\nM10 C, M11 C, M12 C\n\nStormfront Riders\n{4}{W}\nCreature - Human Soldier\n4/3\nFlying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.\nPLC U, EVT U\n\nStormscale Anarch\n{2}{R}{R}\nCreature - Viashino Shaman\n2/2\n{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.\nDIS R\n\nStormscape Apprentice\n{U}\nCreature - Human Wizard\n1/1\n{W}, {T}: Tap target creature.\n{B}, {T}: Target player loses 1 life.\nINV C\n\nStormscape Battlemage\n{2}{U}\nCreature - Metathran Wizard\n2/2\nKicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)\nWhen Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.\nWhen Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.\nPLS U\n\nStormscape Familiar\n{1}{U}\nCreature - Bird\n1/1\nFlying\nWhite spells and black spells you cast cost {1} less to cast.\nPLS C, TSB S\n\nStormscape Master\n{2}{U}{U}\nCreature - Human Wizard\n2/2\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.\n{B}{B}, {T}: Target player loses 2 life and you gain 2 life.\nINV R\n\nStormtide Leviathan\n{5}{U}{U}{U}\nCreature - Leviathan\n8/8\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack.\nM11 R\n\nStormwatch Eagle\n{3}{U}\nCreature - Bird\n2/1\nFlying\nSacrifice a land: Return Stormwatch Eagle to its owner's hand.\nPCY C\n\nStory Circle\n{1}{W}{W}\nEnchantment\nAs Story Circle enters the battlefield, choose a color.\n{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.\nMMQ U, 8ED R, 9ED R, 10E R\n\nStrafe\n{R}\nSorcery\nStrafe deals 3 damage to target nonred creature.\nPLS U\n\nStrands of Night\n{2}{B}{B}\nEnchantment\n{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.\nWTH U, 6ED U, 7ED U\n\nStrands of Undeath\n{3}{B}\nEnchantment - Aura\nEnchant creature\nWhen Strands of Undeath enters the battlefield, target player discards two cards.\n{B}: Regenerate enchanted creature.\nRAV C\n\nStrandwalker\n{5}\nArtifact - Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)\nEquipped creature gets +2/+4 and has reach.\nEquip {4}\nMBS U\n\nStrange Inversion\n{2}{R}\nInstant - Arcane\nSwitch target creature's power and toughness until end of turn.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK U\n\nStranglehold\n{3}{R}\nEnchantment\nYour opponents can't search libraries.\nIf an opponent would begin an extra turn, that player skips that turn instead.\nCOM R\n\nStrangling Soot\n{2}{B}\nInstant\nDestroy target creature with toughness 3 or less.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nStrata Scythe\n{3}\nArtifact - Equipment\nImprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.\nEquipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.\nEquip {3}\nSOM R\n\nStratadon\n{10}\nArtifact Creature - Beast\n5/5\nDomain - Stratadon costs {1} less to cast for each basic land type among lands you control.\nTrample\nPLS U\n\nStrategic Planning\n{1}{U}\nSorcery\nLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.\nPTK U, ME3 C\n\nStratozeppelid\n{4}{U}\nCreature - Beast\n4/4\nFlying\nStratozeppelid can block only creatures with flying.\nGPT U\n\nStraw Golem\n{1}\nArtifact Creature - Golem\n2/3\nWhen an opponent casts a creature spell, sacrifice Straw Golem.\nWTH U\n\nStraw Soldiers\n{1}{U}\nCreature - Scarecrow Soldier\n1/3\nPTK C\n\nStream Hopper\n{U/R}\nCreature - Goblin\n1/1\n{U/R}: Stream Hopper gains flying until end of turn.\nEVE C\n\nStream of Acid\n{2}{B}{B}\nSorcery\nDestroy target land or nonblack creature.\nS99 U\n\nStream of Consciousness\n{1}{U}\nInstant - Arcane\nTarget player shuffles up to four target cards from his or her graveyard into his or her library.\nBOK U\n\nStream of Life\n{X}{G}\nSorcery\nTarget player gains X life.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED U, 9ED U\n\nStream of Unconsciousness\n{U}\nTribal Instant - Wizard\nTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.\nMOR C\n\nStreambed Aquitects\n{1}{U}{U}\nCreature - Merfolk Scout\n2/3\n{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.\n{T}: Target land becomes an Island until end of turn.\nLRW C\n\nStreet Savvy\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.\nDIS C\n\nStreet Wraith\n{3}{B}{B}\nCreature - Wraith\n3/4\nSwampwalk\nCycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)\nFUT U\n\nStreetbreaker Wurm\n{3}{R}{G}\nCreature - Wurm\n6/4\nGPT C\n\nStrength in Numbers\n{1}{G}\nInstant\nUntil end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.\nTSP C\n\nStrength of Cedars\n{4}{G}\nInstant - Arcane\nTarget creature gets +X/+X until end of turn, where X is the number of lands you control.\nCHK U\n\nStrength of Isolation\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+2 and has protection from black.\nMadness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR U\n\nStrength of Lunacy\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+1 and has protection from white.\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR U\n\nStrength of Night\n{2}{G}\nInstant\nKicker {B} (You may pay an additional {B} as you cast this spell.)\nCreatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.\nAPC C\n\nStrength of Unity\n{3}{W}\nEnchantment - Aura\nEnchant creature\nDomain - Enchanted creature gets +1/+1 for each basic land type among lands you control.\nINV C\n\nStrength of the Tajuru\n{X}{G}{G}\nInstant\nMultikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)\nChoose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.\nWWK R\n\nStrider Harness\n{3}\nArtifact - Equipment\nEquipped creature gets +1/+1 and has haste.\nEquip {1}\nSOM C\n\nStrip Bare\n{W}\nInstant\nDestroy all Auras and Equipment attached to target creature.\nSHM C\n\nStrip Mine\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Strip Mine: Destroy target land.\nATQ U, ATQ R (x3), 4ED U, FVE M, ME4 R\n\nStriped Bears\n{3}{G}\nCreature - Bear\n2/2\nWhen Striped Bears enters the battlefield, draw a card.\nWTH C\n\nStroke of Genius\n{X}{2}{U}\nInstant\nTarget player draws X cards.\nUSG R\n\nStromgald Cabal\n{1}{B}{B}\nCreature - Human Knight\n2/2\n{T}, Pay 1 life: Counter target white spell.\nICE R, 5ED R, 6ED R, ME2 R\n\nStromgald Crusader\n{B}{B}\nCreature - Zombie Knight\n2/1\nProtection from white\n{B}: Stromgald Crusader gains flying until end of turn.\n{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.\nCSP U\n\nStromgald Spy\n{3}{B}\nCreature - Human Rogue\n2/4\nWhenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.\nALL U\n\nStrongarm Tactics\n{1}{B}\nSorcery\nEach player discards a card. Then each player who didn't discard a creature card this way loses 4 life.\nONS R\n\nStrongarm Thug\n{2}{B}\nCreature - Human Mercenary\n1/1\nWhen Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.\nMMQ U\n\nStronghold Assassin\n{1}{B}{B}\nCreature - Zombie Assassin\n2/1\n{T}, Sacrifice a creature: Destroy target nonblack creature.\nSTH R, 7ED R\n\nStronghold Biologist\n{2}{U}\nCreature - Human Spellshaper\n1/1\n{U}{U}, {T}, Discard a card: Counter target creature spell.\nNEM U\n\nStronghold Discipline\n{2}{B}{B}\nSorcery\nEach player loses 1 life for each creature he or she controls.\nNEM C, 10E U\n\nStronghold Furnace\nPlane - Rath\nIf a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nWhenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player.\nHOP C\n\nStronghold Gambit\n{1}{R}\nSorcery\nEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.\nNEM R\n\nStronghold Machinist\n{2}{U}\nCreature - Human Spellshaper\n1/1\n{U}{U}, {T}, Discard a card: Counter target noncreature spell.\nNEM U\n\nStronghold Overseer\n{3}{B}{B}{B}\nCreature - Demon\n5/5\nFlying\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.\nTSP R\n\nStronghold Rats\n{2}{B}\nCreature - Rat\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Stronghold Rats deals combat damage to a player, each player discards a card.\nFUT U\n\nStronghold Taskmaster\n{2}{B}{B}\nCreature - Giant Minion\n4/3\nOther black creatures get -1/-1.\nSTH U\n\nStronghold Zeppelin\n{2}{U}{U}\nCreature - Human\n3/3\nFlying\nStronghold Zeppelin can block only creatures with flying.\nNEM U\n\nStruggle for Sanity\n{2}{B}{B}\nSorcery\nTarget opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.\nCHK U\n\nStudent of Elements\n{1}{U}\nCreature - Human Wizard\n1/1\nWhen Student of Elements has flying, flip it.\n----\nTobita, Master of Winds\nLegendary Creature - Human Wizard\n3/3\nCreatures you control have flying.\nCHK U\n\nStudent of Warfare\n{W}\nCreature - Human Knight\n1/1\nLevel up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-6\n3/3\nFirst strike\nLEVEL 7+\n4/4\nDouble strike\nROE R\n\nStuffy Doll\n{5}\nArtifact Creature - Construct\n0/1\nAs Stuffy Doll enters the battlefield, choose a player.\nStuffy Doll is indestructible.\nWhenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.\n{T}: Stuffy Doll deals 1 damage to itself.\nTSP R\n\nStuffy Doll Avatar\nVanguard\nHand +0, life -6\n{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn.\nVG S\n\nStun\n{1}{R}\nInstant\nTarget creature can't block this turn.\nDraw a card.\nTMP C, INV C, 10E C\n\nStun Sniper\n{R}{W}\nCreature - Human Archer\n1/1\n{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.\nARB U\n\nStunted Growth\n{3}{G}{G}\nSorcery\nTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order.\nICE R, ME2 R\n\nStupefying Touch\n{1}{U}\nEnchantment - Aura\nEnchant creature\nWhen Stupefying Touch enters the battlefield, draw a card.\nEnchanted creature's activated abilities can't be activated.\nTOR U\n\nStupor\n{2}{B}\nSorcery\nTarget opponent discards a card at random, then discards a card.\nMIR U, 6ED U, TSB S\n\nSturdy Hatchling\n{3}{G/U}\nCreature - Elemental\n6/6\nSturdy Hatchling enters the battlefield with four -1/-1 counters on it.\n{G/U}: Sturdy Hatchling gains shroud until end of turn.\nWhenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.\nWhenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.\nEVE U\n\nSu-Chi\n{4}\nArtifact Creature - Construct\n4/4\nWhen Su-Chi dies, add {4} to your mana pool.\nATQ U, MED R\n\nSubdue\n{G}\nInstant\nPrevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.\nLEG C\n\nSubmerge\n{4}{U}\nInstant\nIf an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.\nPut target creature on top of its owner's library.\nNEM U\n\nSubterranean Hangar\nLand\nSubterranean Hangar enters the battlefield tapped.\n{T}: Put a storage counter on Subterranean Hangar.\n{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.\nMMQ U\n\nSubterranean Shambler\n{3}{R}\nCreature - Elemental\n2/3\nEcho {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.\nTSP C\n\nSubterranean Spirit\n{3}{R}{R}\nCreature - Elemental Spirit\n3/3\nProtection from red\n{T}: Subterranean Spirit deals 1 damage to each creature without flying.\nMIR R\n\nSubversion\n{3}{B}{B}\nEnchantment\nAt the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nULG R, BRB R\n\nSudden Death\n{1}{B}{B}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget creature gets -4/-4 until end of turn.\nTSP U\n\nSudden Impact\n{3}{R}\nInstant\nSudden Impact deals damage equal to the number of cards in target player's hand to that player.\nTMP U, 7ED U, 8ED U, 9ED U, 10E U, H10 U\n\nSudden Shock\n{1}{R}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nSudden Shock deals 2 damage to target creature or player.\nTSP U\n\nSudden Spoiling\n{1}{B}{B}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nCreatures target player controls become 0/2 and lose all abilities until end of turn.\nTSP R\n\nSudden Strength\n{3}{G}\nInstant\nTarget creature gets +3/+3 until end of turn.\nDraw a card.\nJUD C\n\nSuffer the Past\n{X}{B}\nInstant\nExile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.\nROE U\n\nSuffocating Blast\n{1}{U}{U}{R}\nInstant\nCounter target spell and Suffocating Blast deals 3 damage to target creature.\nAPC R\n\nSuffocation\n{1}{U}\nInstant\nCast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.\nSuffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.\nDraw a card at the beginning of the next turn's upkeep.\nALL U\n\nSuicidal Charge\n{3}{B}{R}\nEnchantment\nSacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.\nCON C\n\nSulam Djinn\n{5}{G}\nCreature - Djinn\n6/6\nTrample\nSulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.\nINV U\n\nSuleiman's Legacy\n{R}{W}\nEnchantment\nWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.\nWhenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.\nVIS R\n\nSulfur Elemental\n{2}{R}\nCreature - Elemental\n3/2\nFlash (You may cast this spell any time you could cast an instant.)\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhite creatures get +1/-1.\nPLC U\n\nSulfur Vent\nLand\nSulfur Vent enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.\nINV C\n\nSulfuric Vapors\n{3}{R}\nEnchantment\nIf a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.\nUSG R\n\nSulfuric Vortex\n{1}{R}{R}\nEnchantment\nAt the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.\nIf a player would gain life, that player gains no life instead.\nSCG R\n\nSulfurous Blast\n{2}{R}{R}\nInstant\nSulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.\nTSP U, COM U\n\nSulfurous Springs\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.\nICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R\n\nSummer Bloom\n{1}{G}\nSorcery\nYou may play up to three additional lands this turn.\nVIS U, POR R, 6ED U, S99 R, 9ED U\n\nSummit Apes\n{3}{G}\nCreature - Ape\n5/2\nAs long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.\nWWK U\n\nSummon the School\n{3}{W}\nTribal Sorcery - Merfolk\nPut two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.\nTap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.\nLRW U\n\nSummoner's Bane\n{2}{U}{U}\nInstant\nCounter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.\nZEN U\n\nSummoner's Egg\n{4}\nArtifact Creature - Construct\n0/4\nImprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.\nWhen Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.\n5DN R\n\nSummoner's Pact\n{0}\nInstant\nSummoner's Pact is green.\nSearch your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.\nAt the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.\nFUT R\n\nSummoning Station\n{7}\nArtifact\n{T}: Put a 2/2 colorless Pincher creature token onto the battlefield.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.\n5DN R\n\nSummoning Trap\n{4}{G}{G}\nInstant - Trap\nIf a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.\nLook at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.\nZEN R\n\nSun Ce, Young Conquerer\n{3}{U}{U}\nLegendary Creature - Human Soldier\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.\nPTK R, ME3 U\n\nSun Clasp\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+3.\n{W}: Return enchanted creature to its owner's hand.\nVIS C, BRB C\n\nSun Droplet\n{2}\nArtifact\nWhenever you're dealt damage, put that many charge counters on Sun Droplet.\nAt the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.\nMRD U, ARC U\n\nSun Quan, Lord of Wu\n{4}{U}{U}\nLegendary Creature - Human Soldier\n4/4\nCreatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)\nPTK R, ME3 R\n\nSun Titan\n{4}{W}{W}\nCreature - Giant\n6/6\nVigilance\nWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.\nM11 M, M12 M\n\nSun's Bounty\n{1}{W}\nInstant\nYou gain 4 life.\nRecover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)\nCSP C\n\nSunastian Falconer\n{3}{R}{G}\nLegendary Creature - Human Shaman\n4/4\n{T}: Add {2} to your mana pool.\nLEG U, ME3 U\n\nSunbeam Spellbomb\n{1}\nArtifact\n{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.\n{1}, Sacrifice Sunbeam Spellbomb: Draw a card.\nMRD C\n\nSunblast Angel\n{4}{W}{W}\nCreature - Angel\n4/5\nFlying\nWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.\nSOM R\n\nSuncrusher\n{9}\nArtifact Creature - Construct\n3/3\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.\n{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.\n5DN R\n\nSunder\n{3}{U}{U}\nInstant\nReturn all lands to their owners' hands.\nUSG R\n\nSunder from Within\n{2}{R}{R}\nSorcery - Arcane\nDestroy target artifact or land.\nSOK U\n\nSundering Titan\n{8}\nArtifact Creature - Golem\n7/10\nWhen Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.\nDST R, ARC R, FVR M\n\nSundering Vitae\n{2}{G}\nInstant\nConvoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)\nDestroy target artifact or enchantment.\nRAV C\n\nSundial of the Infinite\n{2}\nArtifact\n{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nM12 R\n\nSunfire Balm\n{2}{W}\nInstant\nPrevent the next 4 damage that would be dealt to target creature or player this turn.\nCycling {1}{W} ({1}{W}, Discard this card: Draw a card.)\nWhen you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.\nONS U\n\nSunflare Shaman\n{1}{R}\nCreature - Elemental Shaman\n2/1\n{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.\nMOR C\n\nSunforger\n{3}\nArtifact - Equipment\nEquipped creature gets +4/+0.\n{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.\nEquip {3}\nRAV R\n\nSunglasses of Urza\n{3}\nArtifact\nYou may spend white mana as though it were red mana.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nSungrass Egg\n{1}\nArtifact\n{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.\nODY U\n\nSungrass Prairie\nLand\n{1}, {T}: Add {G}{W} to your mana pool.\nODY R\n\nSunhome Enforcer\n{2}{R}{W}\nCreature - Giant Soldier\n2/4\nWhenever Sunhome Enforcer deals combat damage, you gain that much life.\n{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.\nRAV U\n\nSunhome, Fortress of the Legion\nLand\n{T}: Add {1} to your mana pool.\n{2}{R}{W}, {T}: Target creature gains double strike until end of turn.\nRAV U, HOP U\n\nSunken City\n{U}{U}\nEnchantment\nAt the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.\nBlue creatures get +1/+1.\nDRK C, 4ED C, MED U\n\nSunken Field\n{1}{U}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Counter target spell unless its controller pays {1}."\nPCY U\n\nSunken Hope\n{3}{U}{U}\nEnchantment\nAt the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.\nPLS R, 10E R\n\nSunken Ruins\nLand\n{T}: Add {1} to your mana pool.\n{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.\nSHM R\n\nSunlance\n{W}\nSorcery\nSunlance deals 3 damage to target nonwhite creature.\nPLC C, EVT C\n\nSunpetal Grove\nLand\nSunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.\n{T}: Add {G} or {W} to your mana pool.\nM10 R, M11 R, M12 R\n\nSunrise Sovereign\n{5}{R}\nCreature - Giant Warrior\n5/5\nOther Giant creatures you control get +2/+2 and have trample.\nLRW R\n\nSunscape Apprentice\n{W}\nCreature - Human Wizard\n1/1\n{G}, {T}: Target creature gets +1/+1 until end of turn.\n{U}, {T}: Put target creature you control on top of its owner's library.\nINV C\n\nSunscape Battlemage\n{2}{W}\nCreature - Human Wizard\n2/2\nKicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)\nWhen Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.\nWhen Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.\nPLS U, PVC U\n\nSunscape Familiar\n{1}{W}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nGreen spells and blue spells you cast cost {1} less to cast.\nPLS C\n\nSunscape Master\n{2}{W}{W}\nCreature - Human Wizard\n2/2\n{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\n{U}{U}, {T}: Return target creature to its owner's hand.\nINV R\n\nSunscour\n{5}{W}{W}\nSorcery\nYou may exile two white cards from your hand rather than pay Sunscour's mana cost.\nDestroy all creatures.\nCSP R\n\nSunseed Nurturer\n{2}{W}\nCreature - Human Druid Wizard\n1/1\nAt the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.\n{T}: Add {1} to your mana pool.\nALA U\n\nSunspear Shikari\n{1}{W}\nCreature - Cat Soldier\n2/2\nAs long as Sunspear Shikari is equipped, it has first strike and lifelink.\nSOM C\n\nSunspring Expedition\n{W}\nEnchantment\nLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.\nRemove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.\nZEN C\n\nSunstone\n{3}\nArtifact\n{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.\nICE U\n\nSunstrike Legionnaire\n{1}{W}\nCreature - Human Soldier\n1/2\nSunstrike Legionnaire doesn't untap during your untap step.\nWhenever another creature enters the battlefield, untap Sunstrike Legionnaire.\n{T}: Tap target creature with converted mana cost 3 or less.\nLGN R\n\nSuntail Hawk\n{W}\nCreature - Bird\n1/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nJUD C, 8ED C, 9ED C, 10E C\n\nSuntouched Myr\n{3}\nArtifact Creature - Myr\n0/0\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\n5DN C, HOP C\n\nSunweb\n{3}{W}\nCreature - Wall\n5/6\nDefender (This creature can't attack.)\nFlying\nSunweb can't block creatures with power 2 or less.\nMIR R, 6ED R, 7ED R, 8ED R\n\nSuperior Numbers\n{G}{G}\nSorcery\nSuperior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.\nMIR U\n\nSupply\n{X}{G}{W}\nSorcery\nPut X 1/1 green Saproling creature tokens onto the battlefield.\n----\nDemand\n{1}{W}{U}\nSorcery\nSearch your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.\nDIS U\n\nSuppress\n{2}{B}\nSorcery\nTarget player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.\nAPC U\n\nSuppression Field\n{1}{W}\nEnchantment\nActivated abilities cost {2} more to activate unless they're mana abilities.\nRAV U\n\nSupreme Exemplar\n{6}{U}\nCreature - Elemental\n10/10\nFlying\nChampion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)\nMOR R\n\nSupreme Inquisitor\n{3}{U}{U}\nCreature - Human Wizard\n1/3\nTap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.\nONS R\n\nSuq'Ata Assassin\n{1}{B}{B}\nCreature - Human Assassin\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nVIS U\n\nSuq'Ata Firewalker\n{1}{U}{U}\nCreature - Human Wizard\n0/1\nSuq'Ata Firewalker can't be the target of red spells or abilities from red sources.\n{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.\nMIR U\n\nSuq'Ata Lancer\n{2}{R}\nCreature - Human Knight\n2/2\nHaste\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nVIS C, TSB S\n\nSurestrike Trident\n{2}\nArtifact - Equipment\nEquipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nDST U\n\nSurge Node\n{1}\nArtifact\nSurge Node enters the battlefield with six charge counters on it.\n{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.\nNPH U\n\nSurge of Strength\n{R}{G}\nInstant\nAs an additional cost to cast Surge of Strength, discard a red or green card.\nTarget creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.\nALL U\n\nSurge of Thoughtweft\n{1}{W}\nTribal Instant - Kithkin\nCreatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.\nLRW C\n\nSurge of Zeal\n{R}\nInstant\nRadiance - Target creature and each other creature that shares a color with it gain haste until end of turn.\nRAV C\n\nSurgespanner\n{2}{U}{U}\nCreature - Merfolk Wizard\n2/2\nWhenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.\nLRW R\n\nSurgical Extraction\n{B/P}\nInstant\n({B/P} can be paid with either {B} or 2 life.)\nChoose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.\nNPH R\n\nSurging AEther\n{3}{U}\nInstant\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)\nReturn target permanent to its owner's hand.\nCSP C\n\nSurging Dementia\n{1}{B}\nSorcery\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)\nTarget player discards a card.\nCSP C\n\nSurging Flame\n{1}{R}\nInstant\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)\nSurging Flame deals 2 damage to target creature or player.\nCSP C\n\nSurging Might\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)\nCSP C\n\nSurging Sentinels\n{2}{W}\nCreature - Human Soldier\n2/1\nFirst strike\nRipple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)\nCSP C\n\nSurprise Deployment\n{3}{W}\nInstant\nCast Surprise Deployment only during combat.\nYou may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)\nPLS U\n\nSurrakar Banisher\n{4}{U}\nCreature - Surrakar\n3/3\nWhen Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.\nWWK C\n\nSurrakar Marauder\n{1}{B}\nCreature - Surrakar\n2/1\nLandfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nZEN C\n\nSurrakar Spellblade\n{1}{U}{U}\nCreature - Surrakar\n2/1\nWhenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.\nWhenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.\nROE R\n\nSurreal Memoir\n{3}{R}\nSorcery\nReturn an instant card at random from your graveyard to your hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE U\n\nSurrender Your Thoughts\nScheme\nWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.\nARC C\n\nSurveilling Sprite\n{1}{U}\nCreature - Faerie Rogue\n1/1\nFlying\nWhen Surveilling Sprite dies, you may draw a card.\nRAV C\n\nSurvival Cache\n{2}{W}\nSorcery\nYou gain 2 life. Then if you have more life than an opponent, draw a card.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE U\n\nSurvival of the Fittest\n{1}{G}\nEnchantment\n{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.\nEXO R\n\nSurvivor of the Unseen\n{2}{U}\nCreature - Human Wizard\n2/1\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{T}: Draw two cards, then put a card from your hand on top of your library.\nCSP C\n\nSustainer of the Realm\n{2}{W}{W}\nCreature - Angel\n2/3\nFlying\nWhenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.\nULG U, 7ED U, DVD U\n\nSustaining Spirit\n{1}{W}\nCreature - Angel Spirit\n0/3\nCumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.\nALL R, ME2 R\n\nSustenance\n{1}{G}\nEnchantment\n{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.\nMMQ U\n\nSuture Priest\n{1}{W}\nCreature - Cleric\n1/1\nWhenever another creature enters the battlefield under your control, you may gain 1 life.\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nNPH C\n\nSuture Spirit\n{1}{W}\nCreature - Spirit\n1/1\nFlying\n{W/B}{W/B}{W/B}: Regenerate target creature.\nEVE U\n\nSutured Ghoul\n{4}{B}{B}{B}\nCreature - Zombie\n*/*\nTrample\nAs Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.\nSutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.\nJUD R, M12 R\n\nSvogthos, the Restless Tomb\nLand\n{T}: Add {1} to your mana pool.\n{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.\nRAV U, COM U\n\nSvyelunite Priest\n{1}{U}\nCreature - Merfolk Cleric\n1/1\n{U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)\nFEM U\n\nSvyelunite Temple\nLand\nSvyelunite Temple enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.\nFEM U, 5ED U, 6ED U, BTD U, ME2 U\n\nSwallowing Plague\n{X}{B}{B}\nSorcery - Arcane\nSwallowing Plague deals X damage to target creature and you gain X life.\nCHK U\n\nSwamp\nBasic Land - Swamp\nB\nLEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2), COM L (x4), M12 L (x4)\n\nSwamp Mosquito\n{1}{B}\nCreature - Insect\n0/1\nFlying\nWhenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nALL C (x2), TSB S\n\nSwans of Bryn Argoll\n{2}{W/U}{W/U}\nCreature - Bird Spirit\n4/3\nFlying\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.\nSHM R\n\nSwarm of Rats\n{1}{B}\nCreature - Rat\n*/1\nSwarm of Rats's power is equal to the number of Rats you control.\nP02 C, 8ED U, 9ED U\n\nSwarmyard\nLand\n{T}: Add {1} to your mana pool.\n{T}: Regenerate target Insect, Rat, Spider, or Squirrel.\nTSP R\n\nSwat\n{1}{B}{B}\nInstant\nDestroy target creature with power 2 or less.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C, ONS C\n\nSway of Illusion\n{1}{U}\nInstant\nAny number of target creatures become the color of your choice until end of turn.\nDraw a card.\nINV U\n\nSway of the Stars\n{8}{U}{U}\nSorcery\nEach player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.\nBOK R\n\nSwell of Courage\n{3}{W}{W}\nInstant\nCreatures you control get +2/+2 until end of turn.\nReinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)\nMOR U, EVT U\n\nSwelter\n{3}{R}\nSorcery\nSwelter deals 2 damage to each of two target creatures.\nJUD U\n\nSwerve\n{U}{R}\nInstant\nChange the target of target spell with a single target.\nALA U\n\nSwift Maneuver\n{1}{W}\nInstant\nPrevent the next 2 damage that would be dealt to target creature or player this turn.\nDraw a card at the beginning of the next turn's upkeep.\nCSP C\n\nSwift Silence\n{2}{W}{U}{U}\nInstant\nCounter all other spells. Draw a card for each spell countered this way.\nDIS R\n\nSwiftfoot Boots\n{2}\nArtifact - Equipment\nEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {T} as soon as it comes under your control.)\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nM12 U\n\nSwirl the Mists\n{2}{U}{U}\nEnchantment\nAs Swirl the Mists enters the battlefield, choose a color word.\nAll instances of color words in the text of spells and permanents are changed to the chosen color word.\nCHK R\n\nSwirling Sandstorm\n{3}{R}\nSorcery\nThreshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.\nJUD C\n\nSwirling Spriggan\n{2}{G}{G}\nCreature - Goblin Shaman\n3/3\n{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.\nEVE U\n\nSwooping Talon\n{4}{W}{W}\nCreature - Bird Soldier\n2/6\nFlying\n{1}: Swooping Talon loses flying until end of turn.\nProvoke (When this attacks, you may have target creature defending player controls untap and block it if able.)\nLGN U\n\nSword Dancer\n{1}{W}\nCreature - Human Rebel\n1/2\n{W}{W}: Target attacking creature gets -1/-0 until end of turn.\nPCY U, 8ED U\n\nSword of Body and Mind\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has protection from green and from blue.\nWhenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.\nEquip {2}\nFVR M, SOM M\n\nSword of Feast and Famine\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has protection from black and from green.\nWhenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.\nEquip {2}\nMBS M\n\nSword of Fire and Ice\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has protection from red and from blue.\nWhenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.\nEquip {2}\nDST R\n\nSword of Kaldra\n{4}\nLegendary Artifact - Equipment\nEquipped creature gets +5/+5.\nWhenever equipped creature deals damage to a creature, exile that creature.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nPRO R, MRD R\n\nSword of Light and Shadow\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has protection from white and from black.\nWhenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.\nEquip {2}\nDST R\n\nSword of Vengeance\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nM11 R\n\nSword of War and Peace\n{3}\nArtifact - Equipment\nEquipped creature gets +2/+2 and has protection from red and from white.\nWhenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.\nEquip {2}\nNPH M\n\nSword of the Ages\n{6}\nArtifact\nSword of the Ages enters the battlefield tapped.\n{T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.\nLEG R, ME3 R\n\nSword of the Chosen\n{2}\nLegendary Artifact\n{T}: Target legendary creature gets +2/+2 until end of turn.\nSTH R\n\nSword of the Meek\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+2.\nEquip {2}\nWhenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.\nFUT U\n\nSword of the Paruns\n{4}\nArtifact - Equipment\nAs long as equipped creature is tapped, tapped creatures you control get +2/+0.\nAs long as equipped creature is untapped, untapped creatures you control get +0/+2.\n{3}: You may tap or untap equipped creature.\nEquip {3}\nGPT R\n\nSwords to Plowshares\n{W}\nInstant\nExile target creature. Its controller gains life equal to its power.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, BRB U, ME2 U, EVT U, ME4 U\n\nSworn Defender\n{2}{W}{W}\nCreature - Human Knight\n1/3\n{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.\nALL R\n\nSygg, River Cutthroat\n{U/B}{U/B}\nLegendary Creature - Merfolk Rogue\n1/3\nAt the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)\nSHM R\n\nSygg, River Guide\n{W}{U}\nLegendary Creature - Merfolk Wizard\n2/2\nIslandwalk\n{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.\nLRW R\n\nSylvan Basilisk\n{3}{G}{G}\nCreature - Basilisk\n2/4\nWhenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.\nP02 R, S99 R, 10E U\n\nSylvan Bounty\n{5}{G}\nInstant\nTarget player gains 8 life.\nBasic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCON C\n\nSylvan Echoes\n{G}\nEnchantment\nWhenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)\nLRW U\n\nSylvan Hierophant\n{1}{G}\nCreature - Human Cleric\n1/2\nWhen Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.\nWTH U\n\nSylvan Library\n{1}{G}\nEnchantment\nAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.\nLEG U, 4ED R, 5ED R, MED R\n\nSylvan Messenger\n{3}{G}\nCreature - Elf\n2/2\nTrample\nWhen Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.\nAPC U, EVG U\n\nSylvan Might\n{1}{G}\nInstant\nTarget creature gets +2/+2 and gains trample until end of turn.\nFlashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nSylvan Paradise\n{G}\nInstant\nAny number of target creatures become green until end of turn.\nLEG U\n\nSylvan Ranger\n{1}{G}\nCreature - Elf Scout\n1/1\nWhen Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.\nM11 C\n\nSylvan Safekeeper\n{G}\nCreature - Human Wizard\n1/1\nSacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)\nJUD R\n\nSylvan Scrying\n{1}{G}\nSorcery\nSearch your library for a land card, reveal it, and put it into your hand. Then shuffle your library.\nMRD U, 10E U\n\nSylvan Tutor\n{G}\nSorcery\nSearch your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.\nPOR R, ME4 U\n\nSylvan Yeti\n{2}{G}{G}\nCreature - Yeti\n*/4\nSylvan Yeti's power is equal to the number of cards in your hand.\nP02 R, S99 R\n\nSylvok Explorer\n{1}{G}\nCreature - Human Druid\n1/1\n{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.\n5DN C\n\nSylvok Lifestaff\n{1}\nArtifact - Equipment\nEquipped creature gets +1/+0.\nWhenever equipped creature dies, you gain 3 life.\nEquip {1}\nSOM C\n\nSylvok Replica\n{3}\nArtifact Creature - Shaman\n1/3\n{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.\nSOM C\n\nSymbiosis\n{1}{G}\nInstant\nTwo target creatures each get +2/+2 until end of turn.\nUSG C, BRB C\n\nSymbiotic Beast\n{4}{G}{G}\nCreature - Insect Beast\n4/4\nWhen Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.\nONS U\n\nSymbiotic Deployment\n{2}{G}\nEnchantment\nSkip your draw step.\n{1}, Tap two untapped creatures you control: Draw a card.\nAPC R\n\nSymbiotic Elf\n{3}{G}\nCreature - Elf\n2/2\nWhen Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.\nONS C\n\nSymbiotic Wurm\n{5}{G}{G}{G}\nCreature - Wurm\n7/7\nWhen Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.\nONS R, COM R\n\nSymbol of Unsummoning\n{2}{U}\nSorcery\nReturn target creature to its owner's hand.\nDraw a card.\nPOR C, ME4 C\n\nSynapse Sliver\n{4}{U}\nCreature - Sliver\n3/3\nWhenever a Sliver deals combat damage to a player, its controller may draw a card.\nLGN R\n\nSynchronous Sliver\n{4}{U}\nCreature - Sliver\n3/3\nAll Sliver creatures have vigilance.\nPLC C\n\nSyncopate\n{X}{U}\nInstant\nCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nODY C\n\nSynod Artificer\n{2}{U}\nCreature - Vedalken Artificer\n1/2\n{X}, {T}: Tap X target noncreature artifacts.\n{X}, {T}: Untap X target noncreature artifacts.\nDST R\n\nSynod Centurion\n{4}\nArtifact Creature - Construct\n4/4\nWhen you control no other artifacts, sacrifice Synod Centurion.\n5DN U, ARC U, EVT U\n\nSynod Sanctum\n{1}\nArtifact\n{2}, {T}: Exile target permanent you control.\n{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.\nMRD U, ARC U\n\nSyphon Flesh\n{4}{B}\nSorcery\nEach other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.\nCOM U\n\nSyphon Life\n{1}{B}{B}\nSorcery\nTarget player loses 2 life and you gain 2 life.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE U\n\nSyphon Mind\n{3}{B}\nSorcery\nEach other player discards a card. You draw a card for each card discarded this way.\nONS C, HOP C, COM C\n\nSyphon Soul\n{2}{B}\nSorcery\nSyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.\nLEG C, 6ED C, BRB C, ONS C, HOP C\n\nSzadek, Lord of Secrets\n{3}{U}{U}{B}{B}\nLegendary Creature - Vampire\n5/5\nFlying\nIf Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.\nRAV R, COM R\n\nTablet of Epityr\n{1}\nArtifact\nWhenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.\nATQ C, ME4 C\n\nTahngarth\nVanguard\nHand -1, life +7\nCreatures you control have haste.\nVG S\n\nTahngarth's Glare\n{R}\nSorcery\nLook at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.\nAPC C\n\nTahngarth's Rage\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.\nTMP U\n\nTahngarth, Talruum Hero\n{3}{R}{R}\nLegendary Creature - Minotaur Warrior\n4/4\nVigilance\n{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.\nPLS R (x2)\n\nTaiga\nLand - Mountain Forest\nLEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R\n\nTainted AEther\n{2}{B}{B}\nEnchantment\nWhenever a creature enters the battlefield, its controller sacrifices a creature or land.\nUSG R, 7ED R\n\nTainted Field\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.\nTOR U\n\nTainted Isle\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.\nTOR U\n\nTainted Pact\n{1}{B}\nInstant\nExile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.\nODY R\n\nTainted Peak\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.\nTOR U\n\nTainted Sigil\n{1}{W}{B}\nArtifact\n{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)\nARB U\n\nTainted Specter\n{3}{B}\nCreature - Specter\n2/2\nFlying\n{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.\nMIR R\n\nTainted Strike\n{B}\nInstant\nTarget creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nTainted Well\n{2}{B}\nEnchantment - Aura\nEnchant land\nWhen Tainted Well enters the battlefield, draw a card.\nEnchanted land is a Swamp.\nINV C\n\nTainted Wood\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.\nTOR U\n\nTaj-Nar Swordsmith\n{3}{W}\nCreature - Cat Soldier\n2/3\nWhen Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.\nMRD U\n\nTajuru Archer\n{2}{G}\nCreature - Elf Archer Ally\n1/2\nWhenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.\nZEN U\n\nTajuru Preserver\n{1}{G}\nCreature - Elf Shaman\n2/1\nSpells and abilities your opponents control can't cause you to sacrifice permanents.\nROE R\n\nTakara\nVanguard\nHand +3, life -8\nSacrifice a creature: Takara deals 1 damage to target creature or player.\nVG S\n\nTake Possession\n{5}{U}{U}\nEnchantment - Aura\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nEnchant permanent\nYou control enchanted permanent.\nFUT R\n\nTakeno's Cavalry\n{3}{W}\nCreature - Human Samurai Archer\n1/1\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.\nBOK C\n\nTakeno, Samurai General\n{5}{W}\nLegendary Creature - Human Samurai\n3/3\nBushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)\nEach other Samurai creature you control gets +1/+1 for each point of bushido it has.\nCHK R\n\nTakenuma Bleeder\n{2}{B}\nCreature - Ogre Shaman\n3/3\nWhenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.\nBOK C\n\nTakklemaggot\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.\nWhen enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."\nLEG U, CHR U, ME3 U\n\nTalara's Bane\n{1}{B}\nSorcery\nTarget opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.\nEVE C\n\nTalara's Battalion\n{1}{G}\nCreature - Elf Warrior\n4/3\nTrample\nCast Talara's Battalion only if you've cast another green spell this turn.\nEVE R\n\nTalas Air Ship\n{3}{U}\nCreature - Human Pirate\n3/2\nFlying\nP02 C\n\nTalas Explorer\n{1}{U}\nCreature - Human Pirate Scout\n1/1\nFlying\nWhen Talas Explorer enters the battlefield, look at target opponent's hand.\nP02 C\n\nTalas Merchant\n{1}{U}\nCreature - Human Pirate\n1/3\nP02 C\n\nTalas Researcher\n{4}{U}\nCreature - Human Pirate Wizard\n1/1\n{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.\nP02 R, ME4 U\n\nTalas Scout\n{1}{U}\nCreature - Human Pirate Scout\n1/2\nFlying\nP02 C\n\nTalas Warrior\n{1}{U}{U}\nCreature - Human Pirate Warrior\n2/2\nTalas Warrior is unblockable.\nP02 R\n\nTalisman of Dominance\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.\nMRD U\n\nTalisman of Impulse\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.\nMRD U\n\nTalisman of Indulgence\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.\nMRD U\n\nTalisman of Progress\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.\nMRD U\n\nTalisman of Unity\n{2}\nArtifact\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.\nMRD U\n\nTallowisp\n{1}{W}\nCreature - Spirit\n1/3\nWhenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.\nBOK U\n\nTalon Sliver\n{1}{W}\nCreature - Sliver\n1/1\nAll Sliver creatures have first strike.\nTMP C\n\nTalon Trooper\n{1}{W}{U}\nCreature - Bird Scout\n2/3\nFlying\nARB C\n\nTalon of Pain\n{4}\nArtifact\nWhenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.\n{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.\nDST U\n\nTalonrend\n{4}{U}\nCreature - Elemental\n0/5\nFlying\n{U/R}: Talonrend gets +1/-1 until end of turn.\nEVE U\n\nTalruum Champion\n{4}{R}\nCreature - Minotaur\n3/3\nFirst strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nVIS C\n\nTalruum Minotaur\n{2}{R}{R}\nCreature - Minotaur Berserker\n3/3\nHaste\nMIR C, 6ED C, BTD C\n\nTalruum Piper\n{4}{R}\nCreature - Minotaur\n3/3\nAll creatures with flying able to block Talruum Piper do so.\nVIS U\n\nTalus Paladin\n{3}{W}\nCreature - Human Knight Ally\n2/3\nWhenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.\nWWK R\n\nTamanoa\n{R}{G}{W}\nCreature - Spirit\n2/4\nWhenever a noncreature source you control deals damage, you gain that much life.\nCSP R\n\nTangle\n{1}{G}\nInstant\nPrevent all combat damage that would be dealt this turn.\nEach attacking creature doesn't untap during its controller's next untap step.\nINV U\n\nTangle Angler\n{3}{G}\nCreature - Horror\n1/5\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{G}: Target creature blocks Tangle Angler this turn if able.\nSOM U\n\nTangle Asp\n{1}{G}\nCreature - Snake\n1/2\nWhenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.\n5DN C\n\nTangle Golem\n{7}\nArtifact Creature - Golem\n5/4\nAffinity for Forests (This spell costs {1} less to cast for each Forest you control.)\nDST C\n\nTangle Hulk\n{5}\nArtifact Creature - Beast\n5/3\n{2}{G}: Regenerate Tangle Hulk.\nMBS C\n\nTangle Kelp\n{U}\nEnchantment - Aura\nEnchant creature\nWhen Tangle Kelp enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.\nDRK U\n\nTangle Mantis\n{2}{G}{G}\nCreature - Insect\n3/4\nTrample\nMBS C\n\nTangle Spider\n{4}{G}{G}\nCreature - Spider\n3/4\nFlash (You may cast this spell any time you could cast an instant.)\nReach (This creature can block creatures with flying.)\nDST C, 10E U\n\nTangle Wire\n{3}\nArtifact\nFading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nAt the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.\nNEM R\n\nTanglebloom\n{1}\nArtifact\n{1}, {T}: You gain 1 life.\nMRD C, 9ED U\n\nTangleroot\n{3}\nArtifact\nWhenever a player casts a creature spell, that player adds {G} to his or her mana pool.\nMRD R\n\nTanglesap\n{1}{G}\nInstant\nPrevent all combat damage that would be dealt this turn by creatures without trample.\nZEN C\n\nTanglewalker\n{2}{G}\nCreature - Dryad\n2/2\nEach creature you control is unblockable as long as defending player controls an artifact land.\nDST U\n\nTaniwha\n{3}{U}{U}\nLegendary Creature - Serpent\n7/7\nTrample\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)\nMIR R\n\nTaoist Hermit\n{2}{G}\nCreature - Human Mystic\n2/2\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nPTK U\n\nTaoist Mystic\n{2}{G}\nCreature - Human Mystic\n2/2\nTaoist Mystic can't be blocked by creatures with horsemanship.\nPTK R\n\nTar Fiend\n{5}{B}\nCreature - Elemental\n4/4\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\nWhen Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.\nALA R\n\nTar Pit Warrior\n{2}{B}\nCreature - Cyclops Warrior\n3/4\nWhen Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.\nVIS C, BTD C\n\nTar Pitcher\n{3}{R}\nCreature - Goblin Shaman\n2/2\n{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.\nLRW U, EVG U\n\nTarfire\n{R}\nTribal Instant - Goblin\nTarfire deals 2 damage to target creature or player.\nLRW C, EVG C\n\nTariel, Reckoner of Souls\n{4}{W}{B}{R}\nLegendary Creature - Angel\n4/7\nFlying, vigilance\n{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.\nCOM M\n\nTariff\n{1}{W}\nSorcery\nEach player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.\nWTH R, 6ED R\n\nTarmogoyf\n{1}{G}\nCreature - Lhurgoyf\n*/1+*\nTarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nFUT R\n\nTarnished Citadel\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.\nODY R\n\nTarox Bladewing\n{2}{R}{R}{R}\nLegendary Creature - Dragon\n4/3\nFlying, haste\nGrandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.\nFUT R\n\nTarpan\n{G}\nCreature - Horse\n1/1\nWhen Tarpan dies, you gain 1 life.\nICE C, 5ED C\n\nTask Force\n{2}{W}\nCreature - Human Rebel\n1/3\nWhenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.\nMMQ C\n\nTask Mage Assembly\n{2}{R}\nEnchantment\nWhen there are no creatures on the battlefield, sacrifice Task Mage Assembly.\n{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.\nPCY R\n\nTaste for Mayhem\n{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+0.\nHellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.\nDIS C\n\nTaste of Blood\n{B}\nSorcery\nTaste of Blood deals 1 damage to target player and you gain 1 life.\nM12 C\n\nTaste of Paradise\n{3}{G}\nSorcery\nAs an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.\nYou gain 3 life plus an additional 3 life for each additional {1}{G} you paid.\nALL C (x2)\n\nTatsumasa, the Dragon's Fang\n{6}\nLegendary Artifact - Equipment\nEquipped creature gets +5/+5.\n{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.\nEquip {3}\nCHK R\n\nTattered Drake\n{4}{U}\nCreature - Zombie Drake\n2/2\nFlying\n{B}: Regenerate Tattered Drake.\nRAV C\n\nTatterkite\n{3}\nArtifact Creature - Scarecrow\n2/1\nFlying\nTatterkite can't have counters placed on it.\nSHM U\n\nTattermunge Duo\n{2}{R/G}\nCreature - Goblin Warrior Shaman\n2/3\nWhenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.\nWhenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.\nSHM C\n\nTattermunge Maniac\n{R/G}\nCreature - Goblin Warrior\n2/1\nTattermunge Maniac attacks each turn if able.\nSHM U\n\nTattermunge Witch\n{1}{R/G}\nCreature - Goblin Shaman\n2/1\n{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.\nSHM U\n\nTattoo Ward\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.\nSacrifice Tattoo Ward: Destroy target enchantment.\nODY U\n\nTaunt\n{U}\nSorcery\nDuring target player's next turn, creatures that player controls attack you if able.\nPOR R\n\nTaunting Challenge\n{1}{G}{G}\nSorcery\nAll creatures able to block target creature this turn do so.\nPTK R\n\nTaunting Elf\n{G}\nCreature - Elf\n0/1\nAll creatures able to block Taunting Elf do so.\nUDS C, ONS C\n\nTaurean Mauler\n{2}{R}\nCreature - Shapeshifter\n2/2\nChangeling (This card is every creature type at all times.)\nWhenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.\nMOR R, HOP R, ARC R\n\nTawnos\nVanguard\nHand +3, life -4\nYou may cast artifact, creature, and enchantment spells as though they had flash.\nVG S\n\nTawnos's Coffin\n{4}\nArtifact\nYou may choose not to untap Tawnos's Coffin during your untap step.\n{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.\nATQ R, MED R\n\nTawnos's Wand\n{4}\nArtifact\n{2}, {T}: Target creature with power 2 or less is unblockable this turn.\nATQ U, 4ED U, ME4 C\n\nTawnos's Weaponry\n{2}\nArtifact\nYou may choose not to untap Tawnos's Weaponry during your untap step.\n{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.\nATQ U, 4ED U, 5ED U, ME4 U\n\nTazeem\nPlane - Zendikar\nCreatures can't block.\nWhenever you roll {C}, draw a card for each land you control.\nHOP S\n\nTeardrop Kami\n{U}\nCreature - Spirit\n1/1\nSacrifice Teardrop Kami: You may tap or untap target creature.\nBOK C\n\nTears of Rage\n{2}{R}{R}\nInstant\nCast Tears of Rage only during the declare attackers step.\nAttacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.\nDST U\n\nTectonic Break\n{X}{R}{R}\nSorcery\nEach player sacrifices X lands.\nMMQ R\n\nTectonic Edge\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.\nWWK U\n\nTectonic Fiend\n{4}{R}{R}\nCreature - Elemental\n7/7\nEcho {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nTectonic Fiend attacks each turn if able.\nTSP U\n\nTectonic Instability\n{2}{R}\nEnchantment\nWhenever a land enters the battlefield, tap all lands its controller controls.\nINV R\n\nTectonic Rift\n{3}{R}\nSorcery\nDestroy target land. Creatures without flying can't block this turn.\nM12 U\n\nTeeka's Dragon\n{9}\nArtifact Creature - Dragon\n5/5\nFlying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)\nMIR R\n\nTeetering Peaks\nLand\nTeetering Peaks enters the battlefield tapped.\nWhen Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.\n{T}: Add {R} to your mana pool.\nZEN C, H10 C\n\nTeferi's Care\n{2}{W}\nEnchantment\n{W}, Sacrifice an enchantment: Destroy target enchantment.\n{3}{U}{U}: Counter target enchantment spell.\nINV U\n\nTeferi's Curse\n{1}{U}\nEnchantment - Aura\nEnchant artifact or creature\nEnchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR C\n\nTeferi's Drake\n{2}{U}\nCreature - Drake\n3/2\nFlying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nMIR C\n\nTeferi's Honor Guard\n{2}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nVIS U\n\nTeferi's Imp\n{2}{U}\nCreature - Imp\n1/1\nFlying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWhenever Teferi's Imp phases out, discard a card.\nWhenever Teferi's Imp phases in, draw a card.\nMIR R\n\nTeferi's Isle\nLegendary Land\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nTeferi's Isle enters the battlefield tapped.\n{T}: Add {U}{U} to your mana pool.\nMIR R\n\nTeferi's Moat\n{3}{W}{U}\nEnchantment\nAs Teferi's Moat enters the battlefield, choose a color.\nCreatures of the chosen color without flying can't attack you.\nINV R, TSB S\n\nTeferi's Puzzle Box\n{4}\nArtifact\nAt the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.\nVIS R, 6ED R, 7ED R, 8ED R, 9ED R\n\nTeferi's Realm\n{1}{U}{U}\nWorld Enchantment\nAt the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)\nVIS R\n\nTeferi's Response\n{1}{U}\nInstant\nCounter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.\nDraw two cards.\nINV R\n\nTeferi's Veil\n{1}{U}\nEnchantment\nWhenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nWTH U\n\nTeferi, Mage of Zhalfir\n{2}{U}{U}{U}\nLegendary Creature - Human Wizard\n3/4\nFlash (You may cast this spell any time you could cast an instant.)\nCreature cards you own that aren't on the battlefield have flash.\nEach opponent can cast spells only any time he or she could cast a sorcery.\nTSP R\n\nTek\n{5}\nArtifact Creature - Dragon\n2/2\nTek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.\nINV R\n\nTel-Jilad Archers\n{4}{G}\nCreature - Elf Archer\n2/4\nProtection from artifacts; reach (This creature can block creatures with flying.)\nMRD C\n\nTel-Jilad Chosen\n{1}{G}\nCreature - Elf Warrior\n2/1\nProtection from artifacts\nMRD C\n\nTel-Jilad Defiance\n{1}{G}\nInstant\nTarget creature gains protection from artifacts until end of turn.\nDraw a card.\nSOM C\n\nTel-Jilad Exile\n{3}{G}\nCreature - Troll Warrior\n2/3\n{1}{G}: Regenerate Tel-Jilad Exile.\nMRD C\n\nTel-Jilad Fallen\n{2}{G}{G}\nCreature - Elf Warrior\n3/1\nProtection from artifacts\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nTel-Jilad Justice\n{1}{G}\nInstant\nDestroy target artifact.\nScry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\n5DN U\n\nTel-Jilad Lifebreather\n{4}{G}\nCreature - Troll Shaman\n3/2\n{G}, {T}, Sacrifice a Forest: Regenerate target creature.\n5DN C\n\nTel-Jilad Outrider\n{3}{G}\nCreature - Elf Warrior\n3/1\nProtection from artifacts\nDST C\n\nTel-Jilad Stylus\n{1}\nArtifact\n{T}: Put target permanent you own on the bottom of your library.\nMRD U\n\nTel-Jilad Wolf\n{2}{G}\nCreature - Wolf\n2/2\nWhenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.\nDST C\n\nTelekinesis\n{U}{U}\nInstant\nTap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.\nLEG R, MED C\n\nTelekinetic Bonds\n{2}{U}{U}{U}\nEnchantment\nWhenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.\nJUD R\n\nTelekinetic Sliver\n{2}{U}{U}\nCreature - Sliver\n2/2\nAll Slivers have "{T}: Tap target permanent."\nTSP U\n\nTelemin Performance\n{3}{U}{U}\nSorcery\nTarget opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.\nCON R\n\nTelepathic Spies\n{2}{U}\nCreature - Human Wizard\n2/2\nWhen Telepathic Spies enters the battlefield, look at target opponent's hand.\nUDS C, 7ED C\n\nTelepathy\n{U}\nEnchantment\nYour opponents play with their hands revealed.\nUSG U, 7ED U, 8ED U, 9ED U, 10E U, M10 U\n\nTeleport\n{U}{U}{U}\nInstant\nCast Teleport only during the declare attackers step.\nTarget creature is unblockable this turn.\nLEG R, CHR R\n\nTelethopter\n{4}\nArtifact Creature - Thopter\n3/1\nTap an untapped creature you control: Telethopter gains flying until end of turn.\nTMP U\n\nTelim'Tor\n{4}{R}\nLegendary Creature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.\nMIR R\n\nTelim'Tor's Darts\n{2}\nArtifact\n{2}, {T}: Telim'Tor's Darts deals 1 damage to target player.\nMIR U\n\nTelim'Tor's Edict\n{R}\nInstant\nExile target permanent you own or control.\nDraw a card at the beginning of the next turn's upkeep.\nMIR R\n\nTeller of Tales\n{3}{U}{U}\nCreature - Spirit\n3/3\nFlying\nWhenever you cast a Spirit or Arcane spell, you may tap or untap target creature.\nCHK C\n\nTelling Time\n{1}{U}\nInstant\nLook at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.\nRAV U, 10E U\n\nTember City\nPlane - Kinshala\nWhenever a player taps a land for mana, Tember City deals 1 damage to that player.\nWhenever you roll {C}, each other player sacrifices a nonland permanent.\nHOP P\n\nTemper\n{X}{1}{W}\nInstant\nPrevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.\nSTH U\n\nTempered Steel\n{1}{W}{W}\nEnchantment\nArtifact creatures you control get +2/+2.\nSOM R\n\nTempest Drake\n{1}{W}{U}\nCreature - Drake\n2/2\nFlying, vigilance\nVIS U\n\nTempest Efreet\n{1}{R}{R}{R}\nCreature - Efreet\n3/3\nRemove Tempest Efreet from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.\nLEG R, 4ED R\n\nTempest Owl\n{1}{U}\nCreature - Bird\n1/2\nKicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)\nFlying\nWhen Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.\nZEN C\n\nTempest of Light\n{2}{W}\nInstant\nDestroy all enchantments.\nMRD U, 9ED U, 10E U, M10 U\n\nTemple Acolyte\n{1}{W}\nCreature - Human Cleric\n1/3\nWhen Temple Acolyte enters the battlefield, you gain 3 life.\nP02 C, EVT C, ME4 C\n\nTemple Bell\n{3}\nArtifact\n{T}: Each player draws a card.\nM11 R\n\nTemple Elder\n{2}{W}\nCreature - Human Cleric\n1/2\n{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.\nP02 U\n\nTemple Garden\nLand - Forest Plains\n({T}: Add {G} or {W} to your mana pool.)\nAs Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.\nRAV R\n\nTemple of the False God\nLand\n{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.\nSCG U, COM U\n\nTemporal Adept\n{1}{U}{U}\nCreature - Human Wizard\n1/1\n{U}{U}{U}, {T}: Return target permanent to its owner's hand.\nUDS R, 7ED R, 8ED R, 9ED R\n\nTemporal Aperture\n{2}\nArtifact\n{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)\nUSG R\n\nTemporal Cascade\n{5}{U}{U}\nSorcery\nChoose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)\nMRD R\n\nTemporal Distortion\n{3}{U}{U}\nEnchantment\nWhenever a creature or land becomes tapped, put an hourglass counter on it.\nPermanents with hourglass counters on them don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.\nINV R\n\nTemporal Eddy\n{2}{U}{U}\nSorcery\nPut target creature or land on top of its owner's library.\nTSP C\n\nTemporal Extortion\n{B}{B}{B}{B}\nSorcery\nWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.\nTake an extra turn after this one.\nPLC R\n\nTemporal Fissure\n{4}{U}\nSorcery\nReturn target permanent to its owner's hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG C\n\nTemporal Isolation\n{1}{W}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)\nPrevent all damage that would be dealt by enchanted creature.\nTSP C\n\nTemporal Manipulation\n{3}{U}{U}\nSorcery\nTake an extra turn after this one.\nP02 R, ME2 R\n\nTemporal Spring\n{1}{G}{U}\nSorcery\nPut target permanent on top of its owner's library.\nAPC C\n\nTemporary Insanity\n{3}{R}\nInstant\nUntap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.\nTOR U, DDG U\n\nTemporary Truce\n{1}{W}\nSorcery\nEach player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.\nPOR R\n\nTempting Licid\n{2}{G}\nCreature - Licid\n2/2\n{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.\nSTH U\n\nTempting Wurm\n{1}{G}\nCreature - Wurm\n5/5\nWhen Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.\nONS R\n\nTendo Ice Bridge\nLand\nTendo Ice Bridge enters the battlefield with a charge counter on it.\n{T}: Add {1} to your mana pool.\n{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.\nBOK R\n\nTendrils of Agony\n{2}{B}{B}\nSorcery\nTarget player loses 2 life and you gain 2 life.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nSCG U\n\nTendrils of Corruption\n{3}{B}\nInstant\nTendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.\nTSP C, M10 C, GVL C, PVC C\n\nTendrils of Despair\n{B}\nSorcery\nAs an additional cost to cast Tendrils of Despair, sacrifice a creature.\nTarget opponent discards two cards.\nWTH C\n\nTeneb, the Harvester\n{3}{B}{G}{W}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.\nPLC R, COM R\n\nTenza, Godo's Maul\n{3}\nLegendary Artifact - Equipment\nEquipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nCHK U\n\nTephraderm\n{4}{R}\nCreature - Beast\n4/5\nWhenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.\nWhenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.\nONS R\n\nTerashi's Cry\n{3}{W}\nSorcery - Arcane\nTap up to three target creatures.\nCHK C\n\nTerashi's Grasp\n{2}{W}\nSorcery - Arcane\nDestroy target artifact or enchantment. You gain life equal to its converted mana cost.\nBOK C\n\nTerashi's Verdict\n{1}{W}\nInstant - Arcane\nDestroy target attacking creature with power 3 or less.\nBOK U\n\nTerastodon\n{6}{G}{G}\nCreature - Elephant\n9/9\nWhen Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.\nWWK R\n\nTeremko Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nMIR C\n\nTerminal Moraine\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nPLS U\n\nTerminate\n{B}{R}\nInstant\nDestroy target creature. It can't be regenerated.\nPLS C, ARB C, ARC C, COM C\n\nTeroh's Faithful\n{3}{W}\nCreature - Human Cleric\n1/4\nWhen Teroh's Faithful enters the battlefield, you gain 4 life.\nTOR C\n\nTeroh's Vanguard\n{3}{W}\nCreature - Human Nomad\n2/3\nFlash\nThreshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."\nTOR U\n\nTerra Eternal\n{2}{W}\nEnchantment\nAll lands are indestructible.\nWWK R\n\nTerra Stomper\n{3}{G}{G}{G}\nCreature - Beast\n8/8\nTerra Stomper can't be countered.\nTrample\nZEN R\n\nTerraformer\n{2}{U}\nCreature - Human Wizard\n2/2\n{1}: Choose a basic land type. Each land you control becomes that type until end of turn.\nRAV C\n\nTerrain Generator\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.\nNEM U, JVC U\n\nTerramorphic Expanse\nLand\n{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.\nTSP C, 10E C, M10 C, HOP C, H09 C, PVC C, ARC C, M11 C, COM C\n\nTerrarion\n{1}\nArtifact\nTerrarion enters the battlefield tapped.\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.\nWhen Terrarion is put into a graveyard from the battlefield, draw a card.\nRAV C\n\nTerravore\n{1}{G}{G}\nCreature - Lhurgoyf\n*/*\nTrample\nTerravore's power and toughness are each equal to the number of land cards in all graveyards.\nODY R\n\nTerritorial Baloth\n{4}{G}\nCreature - Beast\n4/4\nLandfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.\nZEN C\n\nTerritorial Dispute\n{4}{R}{R}\nEnchantment\nAt the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.\nPlayers can't play lands.\nMMQ R\n\nTerror\n{1}{B}\nInstant\nDestroy target nonartifact, nonblack creature. It can't be regenerated.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, MRD C, 10E C, ME4 C\n\nTest of Endurance\n{2}{W}{W}\nEnchantment\nAt the beginning of your upkeep, if you have 50 or more life, you win the game.\nJUD R\n\nTest of Faith\n{1}{W}\nInstant\nPrevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.\nDST U, DDG U\n\nTestament of Faith\n{W}\nEnchantment\n{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.\nODY U\n\nTethered Griffin\n{W}\nCreature - Griffin\n2/3\nFlying\nWhen you control no enchantments, sacrifice Tethered Griffin.\nUDS R\n\nTethered Skirge\n{2}{B}\nCreature - Imp\n2/2\nFlying\nWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.\nULG U\n\nTetravus\n{6}\nArtifact Creature - Construct\n1/1\nFlying\nTetravus enters the battlefield with three +1/+1 counters on it.\nAt the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."\nAt the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.\nATQ R, 4ED R, ME4 R\n\nTetsuo Umezawa\n{U}{B}{R}\nLegendary Creature - Human Archer\n3/3\nTetsuo Umezawa can't be the target of Aura spells.\n{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.\nLEG R, ME3 R\n\nTeysa, Orzhov Scion\n{1}{W}{B}\nLegendary Creature - Human Advisor\n2/3\nSacrifice three white creatures: Exile target creature.\nWhenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.\nGPT R\n\nTeysa, Orzhov Scion Avatar\nVanguard\nHand +0, life -2\nWhenever a nontoken creature dies, put a 1/1 white Spirit creature token with flying onto the battlefield.\nVG S\n\nTezzeret the Seeker\n{3}{U}{U}\nPlaneswalker - Tezzeret\n4\n[+1] Untap up to two target artifacts.\n-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.\n[-5] Artifacts you control become 5/5 artifact creatures until end of turn.\nALA M, EVT M\n\nTezzeret's Gambit\n{3}{U/P}\nSorcery\n({U/P} can be paid with either {U} or 2 life.)\nDraw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nNPH U\n\nTezzeret, Agent of Bolas\n{2}{U}{B}\nPlaneswalker - Tezzeret\n3\n[+1] Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\n[-1] Target artifact becomes a 5/5 artifact creature.\n[-4] Target player loses X life and you gain X life, where X is twice the number of artifacts you control.\nMBS M\n\nThada Adel, Acquisitor\n{1}{U}{U}\nLegendary Creature - Merfolk Rogue\n2/2\nIslandwalk\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.\nWWK R\n\nThalakos Deceiver\n{3}{U}\nCreature - Thalakos Wizard\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)\nSTH R\n\nThalakos Dreamsower\n{2}{U}\nCreature - Thalakos Wizard\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nYou may choose not to untap Thalakos Dreamsower during your untap step.\nWhenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.\nTMP U\n\nThalakos Drifters\n{2}{U}{U}\nCreature - Thalakos\n3/3\nDiscard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)\nEXO R\n\nThalakos Lowlands\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.\nTMP U, BRB U\n\nThalakos Mistfolk\n{2}{U}\nCreature - Thalakos Illusion\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\n{U}: Put Thalakos Mistfolk on top of its owner's library.\nTMP C\n\nThalakos Scout\n{2}{U}\nCreature - Thalakos Soldier Scout\n2/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nDiscard a card: Return Thalakos Scout to its owner's hand.\nEXO C\n\nThalakos Seer\n{U}{U}\nCreature - Thalakos Wizard\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Thalakos Seer leaves the battlefield, draw a card.\nTMP C\n\nThalakos Sentry\n{1}{U}\nCreature - Thalakos Soldier\n1/2\nShadow (This creature can block or be blocked by only creatures with shadow)\nTMP C\n\nThallid\n{G}\nCreature - Fungus\n1/1\nAt the beginning of your upkeep, put a spore counter on Thallid.\nRemove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\nFEM C (x4), TSB S, ME2 C\n\nThallid Devourer\n{1}{G}{G}\nCreature - Fungus\n2/2\nAt the beginning of your upkeep, put a spore counter on Thallid Devourer.\nRemove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.\nFEM U, ME2 C\n\nThallid Germinator\n{2}{G}\nCreature - Fungus\n2/2\nAt the beginning of your upkeep, put a spore counter on Thallid Germinator.\nRemove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Target creature gets +1/+1 until end of turn.\nTSP C\n\nThallid Shell-Dweller\n{1}{G}\nCreature - Fungus\n0/5\nDefender\nAt the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.\nRemove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.\nTSP C\n\nThat Which Was Taken\n{5}\nLegendary Artifact\n{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.\nEach permanent with a divinity counter on it is indestructible.\nBOK R\n\nThaumatog\n{1}{G}{W}\nCreature - Atog\n1/2\nSacrifice a land: Thaumatog gets +1/+1 until end of turn.\nSacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.\nODY U\n\nThawing Glaciers\nLand\nThawing Glaciers enters the battlefield tapped.\n{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.\nALL R, MED R\n\nThe AEther Flues\nPlane - Iquatana\nWhen you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.\nWhenever you roll {C}, you may put a creature card from your hand onto the battlefield.\nHOP C\n\nThe Abyss\n{3}{B}\nWorld Enchantment\nAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.\nLEG R, ME3 R\n\nThe Brute\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0.\n{R}{R}{R}: Regenerate enchanted creature.\nLEG C, 4ED C, 5ED C\n\nThe Dark Barony\nPlane - Ulgrotha\nWhenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.\nWhenever you roll {C}, each opponent discards a card.\nHOP C\n\nThe Dead Shall Serve\nScheme\nWhen you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.\nARC C\n\nThe Eon Fog\nPlane - Equilor\nPlayers skip their untap steps.\nWhenever you roll {C}, untap all permanents you control.\nHOP C\n\nThe Fallen\n{1}{B}{B}{B}\nCreature - Zombie\n2/3\nAt the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.\nDRK U, CHR U, MED U\n\nThe Fate of the Flammable\nScheme\nWhen you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.\nARC C\n\nThe Fourth Sphere\nPlane - Phyrexia\nAt the beginning of your upkeep, sacrifice a nonblack creature.\nWhenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield.\nHOP C\n\nThe Great Forest\nPlane - Lorwyn\nEach creature assigns combat damage equal to its toughness rather than its power.\nWhenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn.\nHOP C\n\nThe Hippodrome\nPlane - Segovia\nAll creatures get -5/-0.\nWhenever you roll {C}, you may destroy target creature if its power is 0 or less.\nHOP C\n\nThe Hive\n{5}\nArtifact\n{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R\n\nThe Iron Guardian Stirs\nScheme\nWhen you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.\nARC C\n\nThe Lady of the Mountain\n{4}{R}{G}\nLegendary Creature - Giant\n5/5\nLEG U, ME3 C\n\nThe Maelstrom\nPlane - Alara\nWhen you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nWhenever you roll {C}, return target permanent card from your graveyard to the battlefield.\nHOP C\n\nThe Mimeoplasm\n{2}{G}{U}{B}\nLegendary Creature - Ooze\n0/0\nAs The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.\nCOM M\n\nThe Pieces Are Coming Together\nScheme\nWhen you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.\nARC C\n\nThe Rack\n{1}\nArtifact\nAs The Rack enters the battlefield, choose an opponent.\nAt the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.\nATQ U, 3ED U, 4ED U, TSB S\n\nThe Tabernacle at Pendrell Vale\nLegendary Land\nAll creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."\nLEG R, ME3 R\n\nThe Unspeakable\n{6}{U}{U}{U}\nLegendary Creature - Spirit\n6/7\nFlying, trample\nWhenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.\nCHK R\n\nThe Very Soil Shall Shake\nOngoing Scheme\n(An ongoing scheme remains face up until it's abandoned.)\nCreatures you control get +2/+2 and have trample.\nWhen a creature you control dies, abandon this scheme.\nARC C\n\nThe Wretched\n{3}{B}{B}\nCreature - Demon\n2/5\nAt end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.\nLEG R, CHR R, 5ED R, ME3 U\n\nTheft of Dreams\n{2}{U}\nSorcery\nDraw a card for each tapped creature target opponent controls.\nPOR U, P02 U, EXO C, ME4 U\n\nThelon of Havenwood\n{G}{G}\nLegendary Creature - Elf Druid\n2/2\nEach Fungus creature gets +1/+1 for each spore counter on it.\n{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.\nTSP R\n\nThelon's Chant\n{1}{G}{G}\nEnchantment\nAt the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.\nWhenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.\nFEM U\n\nThelon's Curse\n{G}{G}\nEnchantment\nBlue creatures don't untap during their controllers' untap steps.\nAt the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.\nFEM R\n\nThelonite Druid\n{2}{G}\nCreature - Human Cleric Druid\n1/1\n{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.\nFEM U, ME2 R\n\nThelonite Hermit\n{3}{G}\nCreature - Elf Shaman\n1/1\nSaproling creatures get +1/+1.\nMorph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.\nTSP R, ARC R\n\nThelonite Monk\n{2}{G}{G}\nCreature - Insect Monk Cleric\n1/2\n{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)\nFEM R\n\nThermal Blast\n{4}{R}\nInstant\nThermal Blast deals 3 damage to target creature.\nThreshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.\nODY C\n\nThermal Flux\n{U}\nInstant\nChoose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nCSP C\n\nThermal Glider\n{2}{W}\nCreature - Human Rebel\n2/1\nFlying, protection from red\nMMQ C\n\nThermal Navigator\n{3}\nArtifact Creature - Construct\n2/2\nSacrifice an artifact: Thermal Navigator gains flying until end of turn.\n5DN C\n\nThermokarst\n{1}{G}{G}\nSorcery\nDestroy target land. If that land was a snow land, you gain 1 life.\nICE U, ME2 C\n\nThermopod\n{4}{R}\nSnow Creature - Slug\n4/3\n{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)\nSacrifice a creature: Add {R} to your mana pool.\nCSP C\n\nThick-Skinned Goblin\n{1}{R}\nCreature - Goblin Shaman\n2/1\nYou may pay {0} rather than pay the echo cost for permanents you control.\n{R}: Thick-Skinned Goblin gains protection from red until end of turn.\nTSP U\n\nThicket Basilisk\n{3}{G}{G}\nCreature - Basilisk\n2/4\nWhenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, MED U\n\nThicket Elemental\n{3}{G}{G}\nCreature - Elemental\n4/4\nKicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)\nWhen Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.\nINV R\n\nThief of Hope\n{2}{B}\nCreature - Spirit\n2/2\nWhenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.\nSoulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)\nCHK U\n\nThieves' Auction\n{4}{R}{R}{R}\nSorcery\nExile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.\nMMQ R, 8ED R\n\nThieves' Fortune\n{2}{U}\nTribal Instant - Rogue\nProwl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nMOR U\n\nThieving Magpie\n{2}{U}{U}\nCreature - Bird\n1/3\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Thieving Magpie deals damage to an opponent, draw a card.\nUDS U, 7ED U, 8ED U, 9ED U, 10E U\n\nThieving Sprite\n{2}{B}\nCreature - Faerie Rogue\n1/1\nFlying\nWhen Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.\nLRW C\n\nThing from the Deep\n{6}{U}{U}{U}\nCreature - Leviathan\n9/9\nWhenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.\nPOR R, ME4 R\n\nThink Tank\n{2}{U}\nEnchantment\nAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.\nODY U\n\nThink Twice\n{1}{U}\nInstant\nDraw a card.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nThirst\n{2}{U}\nEnchantment - Aura\nEnchant creature\nWhen Thirst enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\nAt the beginning of your upkeep, sacrifice Thirst unless you pay {U}.\nMIR C\n\nThirst for Knowledge\n{2}{U}\nInstant\nDraw three cards. Then discard two cards unless you discard an artifact card.\nMRD U, HOP U, EVT U\n\nThistledown Duo\n{2}{W/U}\nCreature - Kithkin Soldier Wizard\n2/2\nWhenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.\nWhenever you cast a blue spell, Thistledown Duo gains flying until end of turn.\nSHM C\n\nThistledown Liege\n{1}{W/U}{W/U}{W/U}\nCreature - Kithkin Knight\n1/3\nFlash\nOther white creatures you control get +1/+1.\nOther blue creatures you control get +1/+1.\nSHM R\n\nThopter Assembly\n{6}\nArtifact Creature - Thopter\n5/5\nFlying\nAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.\nMBS R\n\nThopter Foundry\n{W/B}{U}\nArtifact\n{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.\nARB U\n\nThopter Squadron\n{5}\nArtifact Creature - Thopter\n0/0\nFlying\nThopter Squadron enters the battlefield with three +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.\n{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.\nEXO R\n\nThorn Elemental\n{5}{G}{G}\nCreature - Elemental\n7/7\nYou may have Thorn Elemental assign its combat damage as though it weren't blocked.\nUDS R, S99 R, 7ED R, 8ED R\n\nThorn Thallid\n{1}{G}{G}\nCreature - Fungus\n2/2\nAt the beginning of your upkeep, put a spore counter on Thorn Thallid.\nRemove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.\nFEM C (x4), MED C\n\nThorn of Amethyst\n{2}\nArtifact\nNoncreature spells cost {1} more to cast.\nLRW R\n\nThorn-Thrash Viashino\n{3}{R}\nCreature - Viashino Warrior\n2/2\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.\nALA C\n\nThornbite Staff\n{2}\nTribal Artifact - Shaman Equipment\nEquipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."\nWhenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.\nEquip {4}\nMOR U\n\nThornling\n{3}{G}{G}\nCreature - Elemental Shapeshifter\n4/4\n{G}: Thornling gains haste until end of turn.\n{G}: Thornling gains trample until end of turn.\n{G}: Thornling is indestructible this turn.\n{1}: Thornling gets +1/-1 until end of turn.\n{1}: Thornling gets -1/+1 until end of turn.\nCON M\n\nThornscape Apprentice\n{G}\nCreature - Human Wizard\n1/1\n{W}, {T}: Tap target creature.\n{R}, {T}: Target creature gains first strike until end of turn.\nINV C, PVC C\n\nThornscape Battlemage\n{2}{G}\nCreature - Elf Wizard\n2/2\nKicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.\nWhen Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.\nPLS U, TSB S, PVC U\n\nThornscape Familiar\n{1}{G}\nCreature - Insect\n2/1\nRed spells and white spells you cast cost {1} less to cast.\nPLS C\n\nThornscape Master\n{2}{G}{G}\nCreature - Human Wizard\n2/2\n{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.\nINV R\n\nThorntooth Witch\n{5}{B}\nCreature - Treefolk Shaman\n3/4\nWhenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.\nLRW U\n\nThornwatch Scarecrow\n{6}\nArtifact Creature - Scarecrow\n4/4\nThornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)\nThornwatch Scarecrow has vigilance as long as you control a white creature.\nSHM C\n\nThornweald Archer\n{1}{G}\nCreature - Elf Archer\n2/1\nReach (This creature can block creatures with flying.)\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nFUT C\n\nThornwind Faeries\n{1}{U}{U}\nCreature - Faerie\n1/1\nFlying\n{T}: Thornwind Faeries deals 1 damage to target creature or player.\nULG C\n\nThought Courier\n{1}{U}\nCreature - Human Wizard\n1/1\n{T}: Draw a card, then discard a card.\n5DN C, 9ED U\n\nThought Devourer\n{2}{U}{U}\nCreature - Beast\n4/4\nFlying\nYour maximum hand size is reduced by four.\nODY R\n\nThought Dissector\n{4}\nArtifact\n{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.\nDST R\n\nThought Eater\n{1}{U}\nCreature - Beast\n2/2\nFlying\nYour maximum hand size is reduced by three.\nODY U\n\nThought Gorger\n{2}{B}{B}\nCreature - Horror\n2/2\nTrample\nWhen Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.\nWhen Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.\nROE R\n\nThought Hemorrhage\n{2}{B}{R}\nSorcery\nName a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.\nARB R\n\nThought Lash\n{2}{U}{U}\nEnchantment\nCumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.\nExile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.\nALL R, ME2 R\n\nThought Nibbler\n{U}\nCreature - Beast\n1/1\nFlying\nYour maximum hand size is reduced by two.\nODY C\n\nThought Prison\n{5}\nArtifact\nImprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.\nWhenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.\nMRD U\n\nThought Reflection\n{4}{U}{U}{U}\nEnchantment\nIf you would draw a card, draw two cards instead.\nSHM R\n\nThoughtbind\n{2}{U}\nInstant\nCounter target spell with converted mana cost 4 or less.\nCHK C\n\nThoughtbound Primoc\n{2}{R}\nCreature - Bird Beast\n2/3\nFlying\nAt the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.\nONS U\n\nThoughtcast\n{4}{U}\nSorcery\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nDraw two cards.\nMRD C, EVT C\n\nThoughtcutter Agent\n{U}{B}\nArtifact Creature - Human Rogue\n1/1\n{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.\nALA U\n\nThoughtlace\n{U}\nInstant\nTarget spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nThoughtleech\n{G}{G}\nEnchantment\nWhenever an Island an opponent controls becomes tapped, you may gain 1 life.\nICE U, 7ED U\n\nThoughtpicker Witch\n{B}\nCreature - Human Wizard\n1/1\n{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.\nRAV C\n\nThoughts of Ruin\n{2}{R}{R}\nSorcery\nEach player sacrifices a land for each card in your hand.\nSOK R\n\nThoughtseize\n{B}\nSorcery\nTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.\nLRW R\n\nThoughtweft Gambit\n{4}{W/U}{W/U}\nInstant\nTap all creatures your opponents control and untap all creatures you control.\nSHM U\n\nThoughtweft Trio\n{2}{W}{W}\nCreature - Kithkin Soldier\n5/5\nFirst strike, vigilance\nChampion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)\nThoughtweft Trio can block any number of creatures.\nLRW R\n\nThousand-Year Elixir\n{3}\nArtifact\nYou may activate abilities of creatures you control as though those creatures had haste.\n{1}, {T}: Untap target creature.\nLRW R\n\nThousand-legged Kami\n{6}{G}{G}\nCreature - Spirit\n6/6\nSoulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)\nCHK U\n\nThran Dynamo\n{4}\nArtifact\n{T}: Add {3} to your mana pool.\nUDS U, ARC U\n\nThran Forge\n{3}\nArtifact\n{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.\nWTH U\n\nThran Foundry\n{1}\nArtifact\n{1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.\nUDS U\n\nThran Golem\n{5}\nArtifact Creature - Golem\n3/3\nAs long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.\nUDS R, 9ED R, M12 U\n\nThran Lens\n{2}\nArtifact\nAll permanents are colorless.\nULG R\n\nThran Quarry\nLand\nAt the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.\n{T}: Add one mana of any color to your mana pool.\nUSG R\n\nThran Tome\n{4}\nArtifact\n{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.\nWTH R\n\nThran Turbine\n{1}\nArtifact\nAt the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells.\nUSG U\n\nThran War Machine\n{4}\nArtifact Creature - Construct\n4/5\nEcho {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nThran War Machine attacks each turn if able.\nULG U\n\nThran Weaponry\n{4}\nArtifact\nEcho {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nYou may choose not to untap Thran Weaponry during your untap step.\n{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.\nULG R\n\nThrashing Mudspawn\n{3}{B}{B}\nCreature - Beast\n4/4\nWhenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nThrashing Wumpus\n{3}{B}{B}\nCreature - Beast\n3/3\n{B}: Thrashing Wumpus deals 1 damage to each creature and each player.\nMMQ R\n\nThraximundar\n{4}{U}{B}{R}\nLegendary Creature - Zombie Assassin\n6/6\nHaste\nWhenever Thraximundar attacks, defending player sacrifices a creature.\nWhenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.\nARB M\n\nThreads of Disloyalty\n{1}{U}{U}\nEnchantment - Aura\nEnchant creature with converted mana cost 2 or less\nYou control enchanted creature.\nBOK R\n\nThreaten\n{2}{R}\nSorcery\nUntap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)\nONS U, 9ED U, 10E U\n\nThree Dreams\n{4}{W}\nSorcery\nSearch your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.\nRAV R\n\nThree Tragedies\n{3}{B}{B}\nSorcery - Arcane\nTarget player discards three cards.\nBOK U\n\nThree Visits\n{1}{G}\nSorcery\nSearch your library for a Forest card and put that card onto the battlefield. Then shuffle your library.\nPTK C, ME3 C\n\nThree Wishes\n{1}{U}{U}\nInstant\nExile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.\nVIS R\n\nThresher Beast\n{3}{G}{G}\nCreature - Beast\n4/4\nWhenever Thresher Beast becomes blocked, defending player sacrifices a land.\nPCY C\n\nThrill of the Hunt\n{G}\nInstant\nTarget creature gets +1/+2 until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nThriss, Nantuko Primus\n{5}{G}{G}\nLegendary Creature - Insect Druid\n5/5\n{G}, {T}: Target creature gets +5/+5 until end of turn.\nJUD R\n\nThrive\n{X}{G}\nSorcery\nPut a +1/+1 counter on each of X target creatures.\nPCY C, DIS C\n\nThroat Slitter\n{4}{B}\nCreature - Rat Ninja\n2/2\nNinjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.\nBOK U\n\nThrone of Bone\n{1}\nArtifact\nWhenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U\n\nThrone of Empires\n{4}\nArtifact\n{1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.\nM12 R\n\nThrone of Geth\n{2}\nArtifact\n{T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nSOM U\n\nThrough the Breach\n{4}{R}\nInstant - Arcane\nYou may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.\nSplice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK R\n\nThrull Champion\n{4}{B}\nCreature - Thrull\n2/2\nThrull creatures get +1/+1.\n{T}: Gain control of target Thrull for as long as you control Thrull Champion.\nFEM R, MED R\n\nThrull Retainer\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\nSacrifice Thrull Retainer: Regenerate enchanted creature.\nFEM U, 5ED U, MED C\n\nThrull Surgeon\n{1}{B}\nCreature - Thrull\n1/1\n{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.\nEXO C, 10E U\n\nThrull Wizard\n{2}{B}\nCreature - Thrull Wizard\n1/1\n{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.\nFEM U\n\nThrumming Stone\n{5}\nLegendary Artifact\nSpells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)\nCSP R\n\nThrummingbird\n{1}{U}\nCreature - Bird Horror\n1/1\nFlying\nWhenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nSOM U\n\nThrun, the Last Troll\n{2}{G}{G}\nLegendary Creature - Troll Shaman\n4/4\nThrun, the Last Troll can't be countered.\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Thrun.\nMBS M\n\nThumbscrews\n{2}\nArtifact\nAt the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.\nTMP R\n\nThunder Dragon\n{5}{R}{R}\nCreature - Dragon\n5/5\nFlying\nWhen Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.\nS99 R, FVD R, ME4 R, DDG R\n\nThunder Spirit\n{1}{W}{W}\nCreature - Elemental Spirit\n2/2\nFlying, first strike\nLEG R, MED U\n\nThunder Strike\n{1}{R}\nInstant\nTarget creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nM11 C\n\nThunder Totem\n{3}\nArtifact\n{T}: Add {W} to your mana pool.\n{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.\nTSP U\n\nThunder Wall\n{1}{U}{U}\nCreature - Wall\n0/2\nDefender (This creature can't attack.)\nFlying\n{U}: Thunder Wall gets +1/+1 until end of turn.\nICE U, ME2 U\n\nThunder of Hooves\n{3}{R}\nSorcery\nThunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.\nONS U\n\nThunder-Thrash Elder\n{2}{R}\nCreature - Viashino Warrior\n1/1\nDevour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)\nALA U\n\nThunderblade Charge\n{1}{R}{R}\nSorcery\nThunderblade Charge deals 3 damage to target creature or player.\nWhenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.\nFUT R\n\nThunderblust\n{2}{R}{R}{R}\nCreature - Elemental\n7/2\nHaste\nThunderblust has trample as long as it has a -1/-1 counter on it.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE R\n\nThunderbolt\n{1}{R}\nInstant\nChoose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.\nWTH C, BTD C, H10 C\n\nThunderclap\n{2}{R}\nInstant\nYou may sacrifice a Mountain rather than pay Thunderclap's mana cost.\nThunderclap deals 3 damage to target creature.\nMMQ C\n\nThundercloud Elemental\n{5}{U}{U}\nCreature - Elemental\n3/4\nFlying\n{3}{U}: Tap all creatures with toughness 2 or less.\n{3}{U}: All other creatures lose flying until end of turn.\nSCG U\n\nThundercloud Shaman\n{3}{R}{R}\nCreature - Giant Shaman\n4/4\nWhen Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.\nLRW U\n\nThunderheads\n{2}{U}\nInstant\nReplicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nPut a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.\nGPT U\n\nThundering Giant\n{3}{R}{R}\nCreature - Giant\n4/3\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nUSG U, BTD U, 10E U\n\nThundering Tanadon\n{4}{G/P}{G/P}\nArtifact Creature - Beast\n5/4\n({G/P} can be paid with either {G} or 2 life.)\nTrample\nNPH C\n\nThundering Wurm\n{2}{G}\nCreature - Wurm\n4/4\nWhen Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.\nPOR R\n\nThundermare\n{5}{R}\nCreature - Elemental Horse\n5/5\nHaste (This creature can attack the turn it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.\nPOR R, WTH R, 9ED R\n\nThunderscape Apprentice\n{R}\nCreature - Human Wizard\n1/1\n{B}, {T}: Target player loses 1 life.\n{G}, {T}: Target creature gets +1/+1 until end of turn.\nINV C\n\nThunderscape Battlemage\n{2}{R}\nCreature - Human Wizard\n2/2\nKicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)\nWhen Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.\nWhen Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.\nPLS U, PVC U\n\nThunderscape Familiar\n{1}{R}\nCreature - Kavu\n1/1\nFirst strike\nBlack spells and green spells you cast cost {1} less to cast.\nPLS C\n\nThunderscape Master\n{2}{R}{R}\nCreature - Human Wizard\n2/2\n{B}{B}, {T}: Target player loses 2 life and you gain 2 life.\n{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.\nINV R\n\nThundersong Trumpeter\n{R}{W}\nCreature - Human Soldier\n2/1\n{T}: Target creature can't attack or block this turn.\nRAV C\n\nThunderstaff\n{3}\nArtifact\nAs long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.\n{2}, {T}: Attacking creatures get +1/+0 until end of turn.\nDST U, ARC U\n\nThwart\n{2}{U}{U}\nInstant\nYou may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.\nCounter target spell.\nMMQ U\n\nTibor and Lumia\n{2}{U}{R}\nLegendary Creature - Human Wizard\n3/3\nWhenever you cast a blue spell, target creature gains flying until end of turn.\nWhenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.\nGPT R\n\nTicking Gnomes\n{3}\nArtifact Creature - Gnome\n3/3\nEcho {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.\nULG U\n\nTidal Bore\n{1}{U}\nInstant\nYou may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.\nYou may tap or untap target creature.\nMMQ C\n\nTidal Control\n{1}{U}{U}\nEnchantment\nCumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nPay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.\nALL R\n\nTidal Courier\n{3}{U}\nCreature - Merfolk\n1/2\nWhen Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.\n{3}{U}: Tidal Courier gains flying until end of turn.\nAPC U\n\nTidal Flats\n{U}\nEnchantment\n{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.\nFEM C (x3)\n\nTidal Influence\n{2}{U}\nEnchantment\nCast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.\nTidal Influence enters the battlefield with a tide counter on it.\nAt the beginning of your upkeep, put a tide counter on Tidal Influence.\nAs long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.\nAs long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.\nWhenever there are four tide counters on Tidal Influence, remove all tide counters from it.\nFEM U\n\nTidal Kraken\n{5}{U}{U}{U}\nCreature - Kraken\n6/6\nTidal Kraken is unblockable.\nMMQ R, 8ED R, 9ED R\n\nTidal Surge\n{1}{U}\nSorcery\nTap up to three target creatures without flying.\nPOR C, STH C, P02 C, 6ED C\n\nTidal Visionary\n{U}\nCreature - Merfolk Wizard\n1/1\n{T}: Target creature becomes the color of your choice until end of turn.\nINV C\n\nTidal Warrior\n{U}\nCreature - Merfolk Warrior\n1/1\n{T}: Target land becomes an Island until end of turn.\nSTH C\n\nTidal Wave\n{2}{U}\nInstant\nPut a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.\nMIR U\n\nTide of War\n{4}{R}{R}\nEnchantment\nWhenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.\nCHK R\n\nTideforce Elemental\n{2}{U}\nCreature - Elemental\n2/1\n{U}, {T}: You may tap or untap another target creature.\nLandfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.\nWWK U\n\nTidehollow Sculler\n{W}{B}\nArtifact Creature - Zombie\n2/2\nWhen Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.\nWhen Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.\nALA U\n\nTidehollow Strix\n{U}{B}\nArtifact Creature - Bird\n2/1\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nALA C\n\nTideshaper Mystic\n{U}\nCreature - Merfolk Wizard\n1/1\n{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.\nLRW C\n\nTidespout Tyrant\n{5}{U}{U}{U}\nCreature - Djinn\n5/5\nFlying\nWhenever you cast a spell, return target permanent to its owner's hand.\nDIS R\n\nTidewalker\n{2}{U}\nCreature - Elemental\n*/*\nTidewalker enters the battlefield with a time counter on it for each Island you control.\nVanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)\nTidewalker's power and toughness are each equal to the number of time counters on it.\nPLC U\n\nTidewater Minion\n{3}{U}{U}\nCreature - Elemental Minion\n4/4\nDefender (This creature can't attack.)\n{4}: Tidewater Minion loses defender until end of turn.\n{T}: Untap target permanent.\nRAV C\n\nTidings\n{3}{U}{U}\nSorcery\nDraw four cards.\nS99 U, 9ED U, 10E U\n\nTiger Claws\n{2}{G}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets +1/+1 and has trample.\nMMQ C\n\nTigereye Cameo\n{3}\nArtifact\n{T}: Add {G} or {W} to your mana pool.\nINV U\n\nTilling Treefolk\n{2}{G}\nCreature - Treefolk Druid\n1/3\nWhen Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.\nEVE C\n\nTimber Protector\n{4}{G}\nCreature - Treefolk Warrior\n4/6\nOther Treefolk creatures you control get +1/+1.\nOther Treefolk and Forests you control are indestructible.\nLRW R\n\nTimber Wolves\n{G}\nCreature - Wolf\n1/1\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nTimberland Ruins\nLand\nTimberland Ruins enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.\nODY C\n\nTimberline Ridge\nLand\nTimberline Ridge doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Timberline Ridge.\n{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.\nICE R\n\nTimbermare\n{3}{G}\nCreature - Elemental Horse\n5/5\nHaste\nEcho {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Timbermare enters the battlefield, tap all other creatures.\nPLC R\n\nTimbermaw Larva\n{3}{G}\nCreature - Beast\n2/2\nWhenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.\nZEN C\n\nTimberwatch Elf\n{2}{G}\nCreature - Elf\n1/2\n{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.\nLGN C, EVG C\n\nTime Bomb\n{4}\nArtifact\nAt the beginning of your upkeep, put a time counter on Time Bomb.\n{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.\nICE R, 5ED R, ME2 R\n\nTime Ebb\n{2}{U}\nSorcery\nPut target creature on top of its owner's library.\nPOR C, TMP C, P02 C, S99 C, S00 C, 9ED C\n\nTime Elemental\n{2}{U}\nCreature - Elemental\n0/2\nWhen Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.\n{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.\nLEG R, 4ED R, 5ED R, MED R\n\nTime Reversal\n{3}{U}{U}\nSorcery\nEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.\nM11 M, M12 M\n\nTime Sieve\n{U}{B}\nArtifact\n{T}, Sacrifice five artifacts: Take an extra turn after this one.\nARB R\n\nTime Spiral\n{4}{U}{U}\nSorcery\nExile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.\nUSG R\n\nTime Stop\n{4}{U}{U}\nInstant\nEnd the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nCHK R, 10E R\n\nTime Stretch\n{8}{U}{U}\nSorcery\nTarget player takes two extra turns after this one.\nODY R, 10E R\n\nTime Vault\n{2}\nArtifact\nTime Vault enters the battlefield tapped.\nTime Vault doesn't untap during your untap step.\nIf you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.\n{T}: Take an extra turn after this one.\nLEA R, LEB R, 2ED R, ME4 R\n\nTime Walk\n{1}{U}\nSorcery\nTake an extra turn after this one.\nLEA R, LEB R, 2ED R\n\nTime Warp\n{3}{U}{U}\nSorcery\nTarget player takes an extra turn after this one.\nTMP R, S99 R, M10 M\n\nTime and Tide\n{U}{U}\nInstant\nSimultaneously, all phased-out creatures phase in and all creatures with phasing phase out.\nVIS U\n\nTime of Heroes\n{1}{W}\nEnchantment\nEach creature you control with a level counter on it gets +2/+2.\nROE U\n\nTime of Need\n{1}{G}\nSorcery\nSearch your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.\nCHK U\n\nTimebender\n{U}\nCreature - Human Wizard\n1/1\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.\nPLC U\n\nTimecrafting\n{X}{R}\nInstant\nChoose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.\nPLC U\n\nTimely Reinforcements\n{2}{W}\nSorcery\nIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.\nM12 U\n\nTimesifter\n{5}\nArtifact\nAt the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.\nMRD R\n\nTimetwister\n{2}{U}\nSorcery\nEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)\nLEA R, LEB R, 2ED R\n\nTimid Drake\n{2}{U}\nCreature - Drake\n3/3\nFlying\nWhen another creature enters the battlefield, return Timid Drake to its owner's hand.\nWTH U, MMQ U\n\nTimmerian Fiends\n{1}{B}{B}\nCreature - Horror\n1/1\nRemove Timmerian Fiends from your deck before playing if you're not playing for ante.\n{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.\nHML R\n\nTin Street Hooligan\n{1}{R}\nCreature - Goblin Rogue\n2/1\nWhen Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.\nGPT C\n\nTin-Wing Chimera\n{4}\nArtifact Creature - Chimera\n2/2\nFlying\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)\nVIS U\n\nTinder Farm\nLand\nTinder Farm enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.\nINV C\n\nTinder Wall\n{G}\nCreature - Plant Wall\n0/3\nDefender (This creature can't attack.)\nSacrifice Tinder Wall: Add {R}{R} to your mana pool.\n{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.\nICE C, ME2 C\n\nTine Shrike\n{3}{W}\nCreature - Bird\n2/1\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMBS C\n\nTinker\n{2}{U}\nSorcery\nAs an additional cost to cast Tinker, sacrifice an artifact.\nSearch your library for an artifact card and put that card onto the battlefield. Then shuffle your library.\nULG U, FVE M\n\nTireless Missionaries\n{4}{W}\nCreature - Human Cleric\n2/3\nWhen Tireless Missionaries enters the battlefield, you gain 3 life.\nM11 C\n\nTireless Tribe\n{W}\nCreature - Human Nomad\n1/1\nDiscard a card: Tireless Tribe gets +0/+4 until end of turn.\nODY C\n\nTitan Forge\n{3}\nArtifact\n{3}, {T}: Put a charge counter on Titan Forge.\n{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.\nMBS R\n\nTitan's Revenge\n{X}{R}{R}\nSorcery\nTitan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nMOR R\n\nTitania\nVanguard\nHand +2, life -5\nYou may play an additional land on each of your turns.\nVG S\n\nTitania's Boon\n{3}{G}\nSorcery\nPut a +1/+1 counter on each creature you control.\nUSG U\n\nTitania's Chosen\n{2}{G}\nCreature - Elf Archer\n1/1\nWhenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.\nUSG U\n\nTitania's Song\n{3}{G}\nEnchantment\nEach noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.\nATQ U, 3ED R, 4ED R, 5ED R, ME4 R\n\nTitanic Bulvox\n{6}{G}{G}\nCreature - Beast\n7/4\nTrample\nMorph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG C\n\nTitanic Growth\n{1}{G}\nInstant\nTarget creature gets +4/+4 until end of turn.\nM12 C\n\nTitanic Ultimatum\n{R}{R}{G}{G}{G}{W}{W}\nSorcery\nUntil end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.\nALA R\n\nTitanium Golem\n{5}\nArtifact Creature - Golem\n3/3\n{1}{W}: Titanium Golem gains first strike until end of turn.\nMRD C\n\nTithe\n{W}\nInstant\nSearch your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.\nVIS R\n\nTivadar of Thorn\n{1}{W}{W}\nLegendary Creature - Human Knight\n2/2\nFirst strike, protection from red\nWhen Tivadar of Thorn enters the battlefield, destroy target Goblin.\nTSP R\n\nTivadar's Crusade\n{1}{W}{W}\nSorcery\nDestroy all Goblins.\nDRK U, MED U\n\nTo Arms!\n{1}{W}\nInstant\nUntap all creatures you control.\nDraw a card.\nGPT U\n\nTobias Andrion\n{3}{W}{U}\nLegendary Creature - Human Advisor\n4/4\nLEG U, CHR U, ME3 C\n\nToil to Renown\n{1}{G}\nSorcery\nYou gain 1 life for each tapped artifact, creature, and land you control.\nSHM C\n\nToils of Night and Day\n{2}{U}\nInstant - Arcane\nYou may tap or untap target permanent, then you may tap or untap another target permanent.\nBOK C\n\nTolaria\nLegendary Land\n{T}: Add {U} to your mana pool.\n{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.\nLEG U\n\nTolaria West\nLand\nTolaria West enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nFUT U\n\nTolarian Academy\nLegendary Land\n{T}: Add {U} to your mana pool for each artifact you control.\nUSG R\n\nTolarian Drake\n{2}{U}\nCreature - Drake\n2/4\nFlying\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nWTH C\n\nTolarian Emissary\n{2}{U}\nCreature - Human Wizard\n1/2\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nFlying\nWhen Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.\nINV U\n\nTolarian Entrancer\n{1}{U}\nCreature - Human Wizard\n1/1\nWhenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.\nWTH R\n\nTolarian Sentinel\n{3}{U}\nCreature - Human Spellshaper\n1/3\nFlying\n{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.\nTSP C\n\nTolarian Serpent\n{5}{U}{U}\nCreature - Serpent\n7/7\nAt the beginning of your upkeep, put the top seven cards of your library into your graveyard.\nWTH R\n\nTolarian Winds\n{1}{U}\nInstant\nDiscard all the cards in your hand, then draw that many cards.\nUSG C, BTD C, 7ED C\n\nTolsimir Wolfblood\n{4}{G}{W}\nLegendary Creature - Elf Warrior\n3/4\nOther green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.\nRAV R\n\nTomb Hex\n{2}{B}\nInstant\nTarget creature gets -2/-2 until end of turn.\nLandfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.\nWWK C\n\nTomb of Urami\nLegendary Land\n{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.\n{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.\nSOK R\n\nTombfire\n{B}\nSorcery\nTarget player exiles all cards with flashback from his or her graveyard.\nODY R\n\nTombstalker\n{6}{B}{B}\nCreature - Demon\n5/5\nFlying\nDelve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)\nFUT R\n\nTombstone Stairwell\n{2}{B}{B}\nWorld Enchantment\nCumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.\nAt the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.\nMIR R\n\nTome Scour\n{U}\nSorcery\nTarget player puts the top five cards of his or her library into his or her graveyard.\nM10 C, M11 C\n\nTomorrow, Azami's Familiar\n{5}{U}\nLegendary Creature - Spirit\n1/5\nIf you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.\nBOK R\n\nTonic Peddler\n{1}{W}\nCreature - Human Spellshaper\n1/1\n{W}, {T}, Discard a card: Target player gains 3 life.\nMMQ U\n\nTooth and Claw\n{3}{R}\nEnchantment\nSacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.\nTMP R\n\nTooth and Nail\n{5}{G}{G}\nSorcery\nChoose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.\nEntwine {2} (Choose both if you pay the entwine cost.)\nMRD R\n\nTooth of Chiss-Goria\n{3}\nArtifact\nFlash\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\n{T}: Target creature gets +1/+0 until end of turn.\nMRD C\n\nTooth of Ramos\n{3}\nArtifact\n{T}: Add {W} to your mana pool.\nSacrifice Tooth of Ramos: Add {W} to your mana pool.\nMMQ R\n\nTooth, Claw, and Tail\nScheme\nWhen you set this scheme in motion, destroy up to three target nonland permanents.\nARC C\n\nTopan Ascetic\n{2}{G}\nCreature - Human Monk\n2/2\nTap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.\nALA U\n\nTopple\n{2}{W}\nSorcery\nExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)\nNEM C\n\nTor Giant\n{3}{R}\nCreature - Giant\n3/3\nICE C\n\nTor Wauki\n{2}{B}{B}{R}\nLegendary Creature - Human Archer\n3/3\n{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.\nLEG U, CHR U, ME3 U\n\nTorch Drake\n{3}{U}\nCreature - Drake\n2/2\nFlying\n{1}{R}: Torch Drake gets +1/+0 until end of turn.\nGPT C\n\nTorch Slinger\n{2}{R}\nCreature - Goblin Shaman\n2/2\nKicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.\nZEN C\n\nTorch Song\n{2}{R}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Torch Song.\n{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.\nUSG U\n\nTorchling\n{3}{R}{R}\nCreature - Shapeshifter\n3/3\n{R}: Untap Torchling.\n{R}: Target creature blocks Torchling this turn if able.\n{R}: Change the target of target spell that targets only Torchling.\n{1}: Torchling gets +1/-1 until end of turn.\n{1}: Torchling gets -1/+1 until end of turn.\nPLC R\n\nTorii Watchward\n{4}{W}\nCreature - Spirit\n3/3\nVigilance (Attacking doesn't cause this creature to tap.)\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nSOK C\n\nTorment\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -3/-0.\nSTH C\n\nTormented Angel\n{3}{W}\nCreature - Angel\n1/5\nFlying\nUDS C\n\nTormented Soul\n{B}\nCreature - Spirit\n1/1\nTormented Soul can't block and is unblockable.\nM12 C\n\nTormentor Exarch\n{3}{R}\nCreature - Cleric\n2/2\nWhen Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.\nNPH U\n\nTormod's Crypt\n{0}\nArtifact\n{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.\nDRK U, CHR C, TSB S\n\nTornado\n{4}{G}\nEnchantment\nCumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.\nALL R, MED R\n\nTornado Elemental\n{5}{G}{G}\nCreature - Elemental\n6/6\nWhen Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.\n5DN R, HOP R\n\nTornellan Protector\n{2}{W}\nCreature - Human Cleric\n1/2\n{T}: Choose a number from 1 to 3 at random. Until end of turn, if a source would deal damage to target creature or player, it deals that much damage minus the chosen number to that creature or player instead.\nSDC S\n\nTorpid Moloch\n{R}\nCreature - Lizard\n3/2\nDefender (This creature can't attack.)\nSacrifice three lands: Torpid Moloch loses defender until end of turn.\nRAV C\n\nTorpor Dust\n{2}{U/B}\nEnchantment - Aura\nFlash\nEnchant creature\nEnchanted creature gets -3/-0.\nSHM C\n\nTorpor Orb\n{2}\nArtifact\nCreatures entering the battlefield don't cause abilities to trigger.\nNPH R\n\nTorrent of Fire\n{3}{R}{R}\nSorcery\nTorrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.\nSCG C\n\nTorrent of Lava\n{X}{R}{R}\nSorcery\nTorrent of Lava deals X damage to each creature without flying.\nAs long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."\nMIR R\n\nTorrent of Souls\n{4}{B/R}\nSorcery\nReturn up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)\nSHM U, ARC U\n\nTorrent of Stone\n{3}{R}\nInstant - Arcane\nTorrent of Stone deals 4 damage to target creature.\nSplice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nTorsten Von Ursus\n{3}{G}{G}{W}\nLegendary Creature - Human Soldier\n5/5\nLEG U, ME3 C\n\nTortoise Formation\n{3}{U}\nInstant\nCreatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)\nALA C\n\nTorture\n{B}\nEnchantment - Aura\nEnchant creature\n{1}{B}: Put a -1/-1 counter on enchanted creature.\nHML C (x2), 5ED C, SHM C\n\nTorture Chamber\n{3}\nArtifact\nAt the beginning of your upkeep, put a pain counter on Torture Chamber.\nAt the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.\n{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.\nTMP R\n\nTortured Existence\n{B}\nEnchantment\n{B}, Discard a creature card: Return target creature card from your graveyard to your hand.\nSTH C\n\nToshiro Umezawa\n{1}{B}{B}\nLegendary Creature - Human Samurai\n2/2\nBushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)\nWhenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.\nBOK R\n\nTotal War\n{3}{R}\nEnchantment\nWhenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.\nICE R\n\nTotem Speaker\n{4}{G}\nCreature - Elf Druid\n3/3\nWhenever a Beast enters the battlefield, you may gain 3 life.\nLGN U\n\nTotem-Guide Hartebeest\n{4}{W}\nCreature - Antelope\n2/5\nWhen Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.\nROE C\n\nTouch of Brilliance\n{3}{U}\nSorcery\nDraw two cards.\nPOR C, P02 C, S99 C\n\nTouch of Darkness\n{B}\nInstant\nAny number of target creatures become black until end of turn.\nLEG U\n\nTouch of Death\n{2}{B}\nSorcery\nTouch of Death deals 1 damage to target player. You gain 1 life.\nDraw a card at the beginning of the next turn's upkeep.\nICE C, 5ED C\n\nTouch of Invisibility\n{3}{U}\nSorcery\nTarget creature is unblockable this turn.\nDraw a card.\nODY C\n\nTouch of Vitae\n{2}{G}\nInstant\nUntil end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."\nDraw a card at the beginning of the next turn's upkeep.\nICE U\n\nTouchstone\n{2}\nArtifact\n{T}: Tap target artifact you don't control.\nWTH U\n\nTourach's Chant\n{1}{B}{B}\nEnchantment\nAt the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.\nWhenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.\nFEM U\n\nTourach's Gate\n{1}{B}{B}\nEnchantment - Aura\nEnchant land you control\nSacrifice a Thrull: Put three time counters on Tourach's Gate.\nAt the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.\nEnchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."\nFEM R\n\nTower Above\n{2/G}{2/G}{2/G}\nSorcery\n({2/G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)\nSHM U\n\nTower Drake\n{2}{U}\nCreature - Drake\n2/1\nFlying\n{W}: Tower Drake gets +0/+1 until end of turn.\nINV C\n\nTower Gargoyle\n{1}{W}{U}{B}\nArtifact Creature - Gargoyle\n4/4\nFlying\nALA U\n\nTower of Calamities\n{4}\nArtifact\n{8}, {T}: Tower of Calamities deals 12 damage to target creature.\nSOM R\n\nTower of Champions\n{4}\nArtifact\n{8}, {T}: Target creature gets +6/+6 until end of turn.\nMRD R\n\nTower of Coireall\n{2}\nArtifact\n{T}: Target creature can't be blocked by Walls this turn.\nDRK U\n\nTower of Eons\n{4}\nArtifact\n{8}, {T}: You gain 10 life.\nMRD R\n\nTower of Fortunes\n{4}\nArtifact\n{8}, {T}: Draw four cards.\nMRD R\n\nTower of Murmurs\n{4}\nArtifact\n{8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.\nMRD R\n\nTower of the Magistrate\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Target creature gains protection from artifacts until end of turn.\nMMQ R\n\nTowering Baloth\n{6}{G}{G}\nCreature - Beast\n7/6\nMorph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nTown Sentry\n{2}{W}\nCreature - Human Soldier\n2/2\nWhenever Town Sentry blocks, it gets +0/+2 until end of turn.\nP02 C\n\nToxic Iguanar\n{R}\nCreature - Lizard\n1/1\nToxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)\nCON C\n\nToxic Nim\n{4}{B}{B}\nCreature - Zombie\n4/1\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{B}: Regenerate Toxic Nim.\nNPH C\n\nToxic Stench\n{1}{B}\nInstant\nTarget nonblack creature gets -1/-1 until end of turn.\nThreshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.\nJUD C\n\nToxin Sliver\n{3}{B}\nCreature - Sliver\n3/3\nWhenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.\nLGN R\n\nToymaker\n{2}\nArtifact Creature - Spellshaper\n1/1\n{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)\nMMQ U\n\nTrace of Abundance\n{R/W}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land has shroud. (It can't be the target of spells or abilities.)\nWhenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).\nARB C\n\nTracker\n{2}{G}\nCreature - Human\n2/2\n{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.\nDRK R, ME3 U\n\nTrade Caravan\n{W}\nCreature - Human Nomad\n1/1\nAt the beginning of your upkeep, put a currency counter on Trade Caravan.\nRemove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.\nHML C (x2)\n\nTrade Routes\n{1}{U}\nEnchantment\n{1}: Return target land you control to its owner's hand.\n{1}, Discard a land card: Draw a card.\nMMQ R, 8ED R, 9ED R\n\nTrade Secrets\n{1}{U}{U}\nSorcery\nTarget opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.\nONS R, COM R\n\nTradewind Rider\n{3}{U}\nCreature - Spirit\n1/4\nFlying\n{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.\nTMP R\n\nTradewind Rider Avatar\nVanguard\nHand +1, life +4\n{3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.\nVG S (x2)\n\nTragic Poet\n{W}\nCreature - Human\n1/1\n{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.\nULG C\n\nTrailblazer\n{2}{G}{G}\nInstant\nTarget creature is unblockable this turn.\nICE R\n\nTrailblazer's Boots\n{2}\nArtifact - Equipment\nEquipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)\nEquip {2}\nZEN U\n\nTrain of Thought\n{1}{U}\nSorcery\nReplicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nDraw a card.\nGPT C\n\nTrained Armodon\n{1}{G}{G}\nCreature - Elephant\n3/3\nTMP C, 6ED C, 7ED C, 8ED C, 9ED C\n\nTrained Cheetah\n{2}{G}\nCreature - Cat\n2/2\nWhenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.\nPTK U\n\nTrained Jackal\n{G}\nCreature - Hound\n1/2\nPTK C\n\nTrained Orgg\n{6}{R}\nCreature - Orgg\n6/6\nS99 R, S00 R, 7ED R\n\nTrained Pronghorn\n{1}{W}\nCreature - Antelope\n1/1\nDiscard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.\nJUD C\n\nTraining Drone\n{3}\nArtifact Creature - Drone\n4/4\nTraining Drone can't attack or block unless it's equipped.\nMBS C\n\nTraining Grounds\n{U}\nEnchantment\nActivated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.\nROE R\n\nTraitor's Clutch\n{4}{B}\nInstant\nTarget creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nFlashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTSP C\n\nTraitor's Roar\n{4}{B/R}\nSorcery\nTap target untapped creature. It deals damage equal to its power to its controller.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nSHM C\n\nTraitorous Instinct\n{3}{R}\nSorcery\nGain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.\nROE U\n\nTranquil Domain\n{1}{G}\nInstant\nDestroy all non-Aura enchantments.\nMIR C\n\nTranquil Garden\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.\nCHK U\n\nTranquil Grove\n{1}{G}\nEnchantment\n{1}{G}{G}: Destroy all other enchantments.\nWTH R, 6ED R\n\nTranquil Path\n{4}{G}\nSorcery\nDestroy all enchantments.\nDraw a card.\nAPC C\n\nTranquil Thicket\nLand\nTranquil Thicket enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\nCycling {G} ({G}, Discard this card: Draw a card.)\nONS C, EVG C, ARC C, COM C\n\nTranquility\n{2}{G}\nSorcery\nDestroy all enchantments.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C, MMQ C, BRB C, INV C, 7ED C\n\nTranscendence\n{3}{W}{W}{W}\nEnchantment\nYou don't lose the game for having 0 or less life.\nWhen you have 20 or more life, you lose the game.\nWhenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)\nTOR R\n\nTranscendent Master\n{1}{W}{W}\nCreature - Human Cleric Avatar\n3/3\nLevel up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 6-11\n6/6\nLifelink\nLEVEL 12+\n9/9\nLifelink\nTranscendent Master is indestructible.\nROE M\n\nTransguild Courier\n{4}\nArtifact Creature - Golem\n3/3\nTransguild Courier is all colors (even if this card isn't on the battlefield).\nDIS U\n\nTransluminant\n{1}{G}\nCreature - Dryad Shaman\n2/2\n{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.\nRAV C\n\nTransmogrifying Licid\n{3}\nArtifact Creature - Licid\n2/2\n{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.\nEnchanted creature gets +1/+1 and is an artifact in addition to its other types.\nEXO U\n\nTransmutation\n{1}{B}\nInstant\nSwitch target creature's power and toughness until end of turn.\nLEG C, CHR C\n\nTransmute Artifact\n{U}{U}\nSorcery\nSacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.\nATQ U, ME4 R\n\nTrap Digger\n{3}{W}\nCreature - Human Soldier\n1/3\n{2}{W}, {T}: Put a trap counter on target land you control.\nSacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.\nSCG R\n\nTrap Runner\n{2}{W}{W}\nCreature - Human Soldier\n2/3\n{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)\nMMQ U\n\nTrapfinder's Trick\n{1}{U}\nSorcery\nTarget player reveals his or her hand and discards all Trap cards.\nZEN C\n\nTrapjaw Kelpie\n{4}{G/U}{G/U}\nCreature - Beast\n3/3\nFlash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEVE C\n\nTrapmaker's Snare\n{1}{U}\nInstant\nSearch your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.\nZEN U\n\nTraproot Kami\n{G}\nCreature - Spirit\n0/*\nDefender; reach (This creature can block creatures with flying.)\nTraproot Kami's toughness is equal to the number of Forests on the battlefield.\nBOK C\n\nTrash for Treasure\n{2}{R}\nSorcery\nAs an additional cost to cast Trash for Treasure, sacrifice an artifact.\nReturn target artifact card from your graveyard to the battlefield.\nMRD R\n\nTraumatic Visions\n{3}{U}{U}\nInstant\nCounter target spell.\nBasic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCON C\n\nTraumatize\n{3}{U}{U}\nSorcery\nTarget player puts the top half of his or her library, rounded down, into his or her graveyard.\nODY R, 9ED R, 10E R, M10 R, M11 R\n\nTraveler's Cloak\n{2}{U}\nEnchantment - Aura\nEnchant creature\nAs Traveler's Cloak enters the battlefield, choose a land type.\nWhen Traveler's Cloak enters the battlefield, draw a card.\nEnchanted creature has landwalk of the chosen type.\nINV C\n\nTraveling Plague\n{3}{B}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of each upkeep, put a plague counter on Traveling Plague.\nEnchanted creature gets -1/-1 for each plague counter on Traveling Plague.\nWhen enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.\nODY R\n\nTreacherous Link\n{1}{B}\nEnchantment - Aura\nEnchant creature\nAll damage that would be dealt to enchanted creature is dealt to its controller instead.\nULG U\n\nTreacherous Urge\n{4}{B}\nInstant\nTarget opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step.\nPLC U\n\nTreacherous Vampire\n{4}{B}\nCreature - Vampire\n4/4\nFlying\nWhenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nThreshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."\nJUD U\n\nTreacherous Werewolf\n{2}{B}\nCreature - Human Wolf Minion\n2/2\nThreshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."\nJUD C\n\nTreachery\n{3}{U}{U}\nEnchantment - Aura\nEnchant creature\nWhen Treachery enters the battlefield, untap up to five lands.\nYou control enchanted creature.\nUDS R\n\nTreasure Hunt\n{1}{U}\nSorcery\nReveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.\nWWK C\n\nTreasure Hunter\n{2}{W}\nCreature - Human\n2/2\nWhen Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.\nEXO U, 10E U\n\nTreasure Mage\n{2}{U}\nCreature - Human Wizard\n2/2\nWhen Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.\nMBS U\n\nTreasure Trove\n{2}{U}{U}\nEnchantment\n{2}{U}{U}: Draw a card.\nEXO U, 7ED U, 8ED U, 9ED U\n\nTree Monkey\n{G}\nCreature - Ape\n1/1\nReach (This creature can block creatures with flying.)\nP02 C, 9ED C\n\nTree of Tales\nArtifact Land\n(Tree of Tales isn't a spell.)\n{T}: Add {G} to your mana pool.\nMRD C, HOP C\n\nTreefolk Harbinger\n{G}\nCreature - Treefolk Druid\n0/3\nWhen Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.\nLRW U\n\nTreefolk Healer\n{4}{G}\nCreature - Treefolk Cleric\n2/3\n{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nINV U\n\nTreefolk Mystic\n{3}{G}\nCreature - Treefolk\n2/4\nWhenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.\nULG C\n\nTreefolk Seedlings\n{2}{G}\nCreature - Treefolk\n2/*\nTreefolk Seedlings's toughness is equal to the number of Forests you control.\nUSG U, 7ED U\n\nTreespring Lorian\n{5}{G}\nCreature - Beast\n5/4\nMorph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS C\n\nTreetop Bracers\n{1}{G}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +1/+1 and can't be blocked except by creatures with flying.\nNEM C, 9ED C, 10E C\n\nTreetop Defense\n{1}{G}\nInstant\nCast Treetop Defense only during the declare attackers step and only if you've been attacked this step.\nCreatures you control gain reach until end of turn. (They can block creatures with flying.)\nPOR R\n\nTreetop Rangers\n{2}{G}\nCreature - Elf\n2/2\nTreetop Rangers can't be blocked except by creatures with flying.\nUSG C\n\nTreetop Scout\n{G}\nCreature - Elf Scout\n1/1\nTreetop Scout can't be blocked except by creatures with flying.\nSCG C\n\nTreetop Sentinel\n{2}{U}{U}\nCreature - Bird Soldier\n2/3\nFlying, protection from green\nODY U\n\nTreetop Village\nLand\nTreetop Village enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nULG U, 10E U, GVL U, DDG U\n\nTremble\n{1}{R}\nSorcery\nEach player sacrifices a land.\nODY C\n\nTremor\n{R}\nSorcery\nTremor deals 1 damage to each creature without flying.\nVIS C, P02 C, 6ED C, S99 C, MMQ C, 7ED C, 8ED C\n\nTrench Gorger\n{6}{U}{U}\nCreature - Leviathan\n6/6\nTrample\nWhen Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.\nCOM R\n\nTrench Wurm\n{3}{B}\nCreature - Wurm\n3/3\n{2}{R}, {T}: Destroy target nonbasic land.\nINV U\n\nTrenching Steed\n{3}{W}\nCreature - Horse Rebel\n2/3\nSacrifice a land: Trenching Steed gets +0/+3 until end of turn.\nPCY C\n\nTrespasser il-Vec\n{2}{B}\nCreature - Human Rogue\n3/1\nDiscard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nTSP C\n\nTrespassing Souleater\n{3}\nArtifact Creature - Construct\n2/2\n{U/P}: Trespassing Souleater is unblockable this turn. ({U/P} can be paid with either {U} or 2 life.)\nNPH C\n\nTresserhorn Sinks\nSnow Land\nTresserhorn Sinks enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.\nCSP U\n\nTresserhorn Skyknight\n{5}{B}{B}\nCreature - Zombie Knight\n5/3\nFlying\nPrevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.\nCSP U\n\nTreva's Attendant\n{5}\nArtifact Creature - Golem\n3/3\n{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.\nINV U\n\nTreva's Charm\n{G}{W}{U}\nInstant\nChoose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.\nPLS U, PVC U\n\nTreva's Ruins\nLand - Lair\nWhen Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {G}, {W}, or {U} to your mana pool.\nPLS U\n\nTreva, the Renewer\n{3}{G}{W}{U}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.\nINV R, PVC R\n\nTrial\n{W}{U}\nInstant\nReturn all creatures blocking or blocked by target creature to their owner's hand.\n----\nError\n{U}{B}\nInstant\nCounter target multicolored spell.\nDIS U\n\nTriangle of War\n{1}\nArtifact\n{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.\nVIS R\n\nTriassic Egg\n{4}\nArtifact\n{3}, {T}: Put a hatchling counter on Triassic Egg.\nSacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.\nLEG R, CHR R, ME4 R\n\nTribal Flames\n{1}{R}\nSorcery\nDomain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.\nINV C, TSB S, PVC C\n\nTribal Forcemage\n{1}{G}\nCreature - Elf Wizard\n1/1\nMorph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.\nLGN R\n\nTribal Golem\n{6}\nArtifact Creature - Golem\n4/4\nTribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.\nONS R\n\nTribal Unity\n{X}{2}{G}\nInstant\nCreatures of the creature type of your choice get +X/+X until end of turn.\nONS U, HOP U\n\nTribute to the Wild\n{1}{G}\nInstant\nEach opponent sacrifices an artifact or enchantment.\nCOM U\n\nTrickbind\n{1}{U}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nCounter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)\nTSP R\n\nTrickery Charm\n{U}\nInstant\nChoose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.\nONS C\n\nTrickster Mage\n{U}\nCreature - Human Spellshaper\n1/1\n{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.\nNEM C\n\nTriclopean Sight\n{1}{W}\nEnchantment - Aura\nFlash\nEnchant creature\nWhen Triclopean Sight enters the battlefield, untap enchanted creature.\nEnchanted creature gets +1/+1 and has vigilance.\nLRW C\n\nTrigon of Corruption\n{4}\nArtifact\nTrigon of Corruption enters the battlefield with three charge counters on it.\n{B}{B}, {T}: Put a charge counter on Trigon of Corruption.\n{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.\nSOM U\n\nTrigon of Infestation\n{4}\nArtifact\nTrigon of Infestation enters the battlefield with three charge counters on it.\n{G}{G}, {T}: Put a charge counter on Trigon of Infestation.\n{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.\nSOM U\n\nTrigon of Mending\n{2}\nArtifact\nTrigon of Mending enters the battlefield with three charge counters on it.\n{W}{W}, {T}: Put a charge counter on Trigon of Mending.\n{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.\nSOM U\n\nTrigon of Rage\n{2}\nArtifact\nTrigon of Rage enters the battlefield with three charge counters on it.\n{R}{R}, {T}: Put a charge counter on Trigon of Rage.\n{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.\nSOM U\n\nTrigon of Thought\n{5}\nArtifact\nTrigon of Thought enters the battlefield with three charge counters on it.\n{U}{U}, {T}: Put a charge counter on Trigon of Thought.\n{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.\nSOM U\n\nTrinisphere\n{3}\nArtifact\nAs long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)\nDST R, FVE M\n\nTrinket Mage\n{2}{U}\nCreature - Human Wizard\n2/2\nWhen Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.\n5DN C, EVT C, SOM U\n\nTrip Noose\n{2}\nArtifact\n{2}, {T}: Tap target creature.\nSHM U, EVT U\n\nTrip Wire\n{2}{G}\nSorcery\nDestroy target creature with horsemanship.\nPTK U, ME3 C\n\nTriskelavus\n{7}\nArtifact Creature - Construct\n1/1\nFlying\nTriskelavus enters the battlefield with three +1/+1 counters on it.\n{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."\nTSP R, COM R\n\nTriskelion\n{6}\nArtifact Creature - Construct\n1/1\nTriskelion enters the battlefield with three +1/+1 counters on it.\nRemove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.\nATQ R, 4ED R, MRD R, M11 R, EVT R\n\nTriumph of the Hordes\n{2}{G}{G}\nSorcery\nUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH U\n\nTrokin High Guard\n{3}{W}\nCreature - Human Knight\n3/3\nP02 C\n\nTroll Ascetic\n{1}{G}{G}\nCreature - Troll Shaman\n3/2\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Troll Ascetic.\nMRD R, 10E R, COM R\n\nTroll-Horn Cameo\n{3}\nArtifact\n{T}: Add {R} or {G} to your mana pool.\nINV U\n\nTrollhide\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nM12 C\n\nTrolls of Tel-Jilad\n{5}{G}{G}\nCreature - Troll Shaman\n5/6\n{1}{G}: Regenerate target green creature.\nMRD U\n\nTromp the Domains\n{5}{G}\nSorcery\nDomain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.\nTSP U\n\nTrophy Hunter\n{2}{G}\nCreature - Human Archer\n2/3\n{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.\nWhenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.\nRAV U\n\nTropical Island\nLand - Forest Island\nLEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R\n\nTropical Storm\n{X}{G}\nSorcery\nTropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.\nMIR U\n\nTroubled Healer\n{2}{W}\nCreature - Human Cleric\n1/2\nSacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nPCY C\n\nTroublesome Spirit\n{2}{U}{U}\nCreature - Spirit\n3/4\nFlying\nAt the beginning of your end step, tap all lands you control.\nPCY R\n\nTruce\n{2}{W}\nInstant\nEach player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.\nHML R, 5ED R\n\nTrue Believer\n{W}{W}\nCreature - Human Cleric\n2/2\nYou have shroud. (You can't be the target of spells or abilities.)\nONS R, 10E R\n\nTrue Conviction\n{3}{W}{W}{W}\nEnchantment\nCreatures you control have double strike and lifelink.\nSOM R\n\nTrumpet Blast\n{2}{R}\nInstant\nAttacking creatures get +2/+0 until end of turn.\nUDS C, M10 C\n\nTrumpeting Armodon\n{3}{G}\nCreature - Elephant\n3/3\n{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.\nTMP U, BRB U\n\nTrusted Advisor\n{U}\nCreature - Human Advisor\n1/2\nYour maximum hand size is increased by two.\nAt the beginning of your upkeep, return a blue creature you control to its owner's hand.\nSOK U\n\nTrusty Machete\n{1}\nArtifact - Equipment\nEquipped creature gets +2/+1.\nEquip {2}\nZEN U\n\nTruth or Tale\n{1}{U}\nInstant\nReveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.\nTSP U\n\nTrygon Predator\n{1}{G}{U}\nCreature - Beast\n2/3\nFlying\nWhenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.\nDIS U\n\nTsabo Tavoc\n{5}{B}{R}\nLegendary Creature - Horror\n7/4\nFirst strike, protection from legendary creatures\n{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.\nINV R\n\nTsabo's Assassin\n{2}{B}{B}\nCreature - Zombie Assassin\n1/1\n{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.\nINV R\n\nTsabo's Decree\n{5}{B}\nInstant\nChoose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.\nINV R\n\nTsabo's Web\n{2}\nArtifact\nWhen Tsabo's Web enters the battlefield, draw a card.\nEach land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.\nINV R\n\nTsunami\n{3}{G}\nSorcery\nDestroy all Islands.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R\n\nTukatongue Thallid\n{G}\nCreature - Fungus\n1/1\nWhen Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.\nCON C\n\nTuknir Deathlock\n{R}{R}{G}{G}\nLegendary Creature - Human Wizard\n2/2\nFlying\n{R}{G}, {T}: Target creature gets +2/+2 until end of turn.\nLEG R, ME3 U\n\nTuktuk Grunts\n{4}{R}\nCreature - Goblin Warrior Ally\n2/2\nHaste\nWhenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.\nZEN C\n\nTuktuk Scrapper\n{3}{R}\nCreature - Goblin Artificer Ally\n2/2\nWhenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.\nWWK U\n\nTuktuk the Explorer\n{2}{R}\nLegendary Creature - Goblin\n1/1\nHaste\nWhen Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.\nROE R\n\nTumble Magnet\n{3}\nArtifact\nTumble Magnet enters the battlefield with three charge counters on it.\n{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.\nSOM C\n\nTundra\nLand - Plains Island\nLEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R\n\nTundra Kavu\n{2}{R}\nCreature - Kavu\n2/2\n{T}: Target land becomes a Plains or an Island until end of turn.\nAPC C\n\nTundra Wolves\n{W}\nCreature - Wolf\n1/1\nFirst strike (This creature deals combat damage before creatures without first strike.)\nLEG C, 4ED C, 5ED C, 6ED C, 8ED C, 10E C\n\nTunnel\n{R}\nInstant\nDestroy target Wall. It can't be regenerated.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nTunnel Ignus\n{1}{R}\nCreature - Elemental\n2/1\nWhenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.\nSOM R\n\nTunnel Vision\n{5}{U}\nSorcery\nName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.\nRAV R\n\nTunneler Wurm\n{6}{G}{G}\nCreature - Wurm\n6/6\nDiscard a card: Regenerate Tunneler Wurm.\nJUD U\n\nTurbulent Dreams\n{U}{U}\nSorcery\nAs an additional cost to cast Turbulent Dreams, discard X cards.\nReturn X target nonland permanents to their owners' hands.\nTOR R\n\nTurf Wound\n{2}{R}\nInstant\nTarget player can't play land cards this turn.\nDraw a card.\nINV C\n\nTurn Aside\n{U}\nInstant\nCounter target spell that targets a permanent you control.\nSOM C\n\nTurn the Tables\n{3}{W}{W}\nInstant\nAll combat damage that would be dealt to you this turn is dealt to target attacking creature instead.\nDST R\n\nTurn the Tide\n{1}{U}\nInstant\nCreatures your opponents control get -2/-0 until end of turn.\nMBS C\n\nTurn to Dust\n{G}\nInstant\nDestroy target Equipment. Add {G} to your mana pool.\nMRD C\n\nTurn to Frog\n{1}{U}\nInstant\nTarget creature loses all abilities and becomes a 1/1 blue Frog until end of turn.\nM12 U\n\nTurn to Mist\n{1}{W/U}\nInstant\nExile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSHM C\n\nTurn to Slag\n{3}{R}{R}\nSorcery\nTurn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.\nSOM C\n\nTurnabout\n{2}{U}{U}\nInstant\nChoose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.\nUSG U\n\nTurntimber Basilisk\n{1}{G}{G}\nCreature - Basilisk\n2/1\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLandfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.\nZEN U\n\nTurntimber Grove\nLand\nTurntimber Grove enters the battlefield tapped.\nWhen Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.\n{T}: Add {G} to your mana pool.\nZEN C\n\nTurntimber Ranger\n{3}{G}{G}\nCreature - Elf Scout Ally\n2/2\nWhenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.\nZEN R\n\nTurri Island\nPlane - Ir\nCreature spells cost {2} less to cast.\nWhenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nHOP C\n\nTurtleshell Changeling\n{3}{U}\nCreature - Shapeshifter\n1/4\nChangeling (This card is every creature type at all times.)\n{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.\nLRW U\n\nTwiddle\n{U}\nInstant\nYou may tap or untap target artifact, creature, or land.\nLEA C, LEB C, 2ED C, 4ED C, 5ED C, 7ED C, 8ED C\n\nTwigwalker\n{2}{G}\nCreature - Insect\n2/2\n{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.\nODY U\n\nTwilight Drover\n{2}{W}\nCreature - Spirit\n1/1\nWhenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.\nRAV R\n\nTwilight Mire\nLand\n{T}: Add {1} to your mana pool.\n{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.\nEVE R\n\nTwilight Shepherd\n{3}{W}{W}{W}\nCreature - Angel\n5/5\nFlying, vigilance\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R, DVD R\n\nTwilight's Call\n{4}{B}{B}\nSorcery\nYou may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.\nEach player returns all creature cards from his or her graveyard to the battlefield.\nINV R\n\nTwinblade Slasher\n{G}\nCreature - Elf Warrior\n1/1\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.\nEVE U\n\nTwincast\n{U}{U}\nInstant\nCopy target instant or sorcery spell. You may choose new targets for the copy.\nSOK R, 10E R, M10 R\n\nTwinning Glass\n{4}\nArtifact\n{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.\nLRW R\n\nTwinstrike\n{3}{B}{R}\nInstant\nTwinstrike deals 2 damage to each of two target creatures.\nHellbent - Destroy those creatures instead if you have no cards in hand.\nDIS U\n\nTwist Allegiance\n{6}{R}\nSorcery\nYou and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.\nBOK R\n\nTwisted Abomination\n{5}{B}\nCreature - Zombie Mutant\n5/3\n{B}: Regenerate Twisted Abomination.\nSwampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG C, TSB S, GVL C, ARC C\n\nTwisted Experiment\n{1}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/-1.\nUDS C\n\nTwisted Image\n{U}\nInstant\nSwitch target creature's power and toughness until end of turn.\nDraw a card.\nSOM U\n\nTwisted Justice\n{4}{U}{B}\nSorcery\nTarget player sacrifices a creature. You draw cards equal to that creature's power.\nRAV U\n\nTwitch\n{2}{U}\nInstant\nYou may tap or untap target artifact, creature, or land.\nDraw a card.\nTMP C, 10E C, WWK C\n\nTwo-Headed Dragon\n{4}{R}{R}\nCreature - Dragon\n4/4\nFlying\n{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.\nTwo-Headed Dragon can't be blocked except by two or more creatures.\nTwo-Headed Dragon can block an additional creature.\nMMQ R, 8ED R, FVD R, ARC R\n\nTwo-Headed Giant of Foriys\n{4}{R}\nCreature - Giant\n4/4\nTrample\nTwo-Headed Giant of Foriys can block an additional creature.\nLEA R, LEB R, 2ED R, ME4 U\n\nTwo-Headed Giant of Foriys Avatar\nVanguard\nHand +1, life -4\nEach creature you control can block an additional creature each combat.\nEach creature you control can't be blocked except by two or more creatures.\nVG S\n\nTwo-Headed Sliver\n{1}{R}\nCreature - Sliver\n1/1\nAll Sliver creatures have "This creature can't be blocked except by two or more creatures."\nTSP C\n\nTyphoon\n{2}{G}\nSorcery\nTyphoon deals damage to each opponent equal to the number of Islands that player controls.\nLEG R\n\nTyrannize\n{3}{B/R}{B/R}\nSorcery\nTarget player discards his or her hand unless he or she pays 7 life.\nSHM R\n\nTyrranax\n{4}{G}{G}\nCreature - Beast\n5/4\n{1}{G}: Tyrranax gets -1/+1 until end of turn.\n5DN C\n\nUba Mask\n{4}\nArtifact\nIf a player would draw a card, that player exiles that card face up instead.\nEach player may play cards he or she exiled with Uba Mask this turn.\nCHK R\n\nUktabi Drake\n{G}\nCreature - Drake\n2/1\nFlying, haste\nEcho {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nPLC C\n\nUktabi Efreet\n{2}{G}{G}\nCreature - Efreet\n5/4\nCumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWTH C\n\nUktabi Faerie\n{1}{G}\nCreature - Faerie\n1/1\nFlying\n{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.\nMIR C\n\nUktabi Orangutan\n{2}{G}\nCreature - Ape\n2/2\nWhen Uktabi Orangutan enters the battlefield, destroy target artifact.\nVIS U, 6ED U\n\nUktabi Wildcats\n{4}{G}\nCreature - Cat\n*/*\nUktabi Wildcats's power and toughness are each equal to the number of Forests you control.\n{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.\nMIR R, 6ED R, 7ED R\n\nUlamog's Crusher\n{8}\nCreature - Eldrazi\n8/8\nAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)\nUlamog's Crusher attacks each turn if able.\nROE C\n\nUlamog, the Infinite Gyre\n{11}\nLegendary Creature - Eldrazi\n10/10\nWhen you cast Ulamog, the Infinite Gyre, destroy target permanent.\nAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)\nUlamog is indestructible.\nWhen Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.\nROE M\n\nUlasht, the Hate Seed\n{2}{R}{G}\nLegendary Creature - Hellion Hydra\n0/0\nUlasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.\n{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.\nGPT R\n\nUmara Raptor\n{2}{U}\nCreature - Bird Ally\n1/1\nFlying\nWhenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.\nZEN C\n\nUmbilicus\n{4}\nArtifact\nAt the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.\nUSG R\n\nUmbra Mystic\n{2}{W}\nCreature - Human Wizard\n2/2\nAuras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)\nROE R\n\nUmbra Stalker\n{4}{B}{B}{B}\nCreature - Elemental\n*/*\nChroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.\nEVE R\n\nUmbral Mantle\n{3}\nArtifact - Equipment\nEquipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)\nEquip {0}\nSHM U\n\nUmezawa's Jitte\n{2}\nLegendary Artifact - Equipment\nWhenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.\nRemove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.\nEquip {2}\nBOK R\n\nUnbender Tine\n{2}{W}{U}\nArtifact\n{T}: Untap another target permanent.\nARB U, ARC U\n\nUnblinking Bleb\n{3}{U}\nCreature - Illusion\n1/3\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFUT C\n\nUnburden\n{1}{B}{B}\nSorcery\nTarget player discards two cards.\nCycling {2} ({2}, Discard this card: Draw a card.)\nSCG C\n\nUnchecked Growth\n{2}{G}\nInstant - Arcane\nTarget creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.\nBOK U\n\nUncle Istvan\n{1}{B}{B}{B}\nCreature - Human\n1/3\nPrevent all damage that would be dealt to Uncle Istvan by creatures.\nDRK U, 4ED U, TSB S\n\nUncontrollable Anger\n{2}{R}{R}\nEnchantment - Aura\nFlash (You may cast this spell any time you could cast an instant.)\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +2/+2 and attacks each turn if able.\nCHK C, 10E C\n\nUncontrolled Infestation\n{1}{R}\nEnchantment - Aura\nEnchant nonbasic land\nWhen enchanted land becomes tapped, destroy it.\nSCG C\n\nUndead Gladiator\n{1}{B}{B}\nCreature - Zombie Barbarian\n3/1\n{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nONS R\n\nUndead Leotau\n{5}{B}\nCreature - Zombie Cat\n3/4\n{R}: Undead Leotau gets +1/-1 until end of turn.\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA C\n\nUndead Slayer\n{2}{W}\nCreature - Human Cleric\n2/2\n{W}, {T}: Exile target Skeleton, Vampire, or Zombie.\nM10 U\n\nUndead Warchief\n{2}{B}{B}\nCreature - Zombie\n1/1\nZombie spells you cast cost {1} less to cast.\nZombie creatures you control get +2/+1.\nSCG U, TSB S, HOP U\n\nUndercity Reaches\nPlane - Ravnica\nWhenever a creature deals combat damage to a player, its controller may draw a card.\nWhenever you roll {C}, you have no maximum hand size for the rest of the game.\nHOP C\n\nUndercity Shade\n{4}{B}\nCreature - Shade\n1/1\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{B}: Undercity Shade gets +1/+1 until end of turn.\nRAV U\n\nUnderground River\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.\nICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R\n\nUnderground Sea\nLand - Island Swamp\nLEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R\n\nUndergrowth\n{G}\nInstant\nAs an additional cost to cast Undergrowth, you may pay {2}{R}.\nPrevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.\nALL C (x2)\n\nUndermine\n{U}{U}{B}\nInstant\nCounter target spell. Its controller loses 3 life.\nINV R\n\nUndertaker\n{1}{B}\nCreature - Human Spellshaper\n1/1\n{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.\nMMQ C, TSB S\n\nUndertow\n{2}{U}\nEnchantment\nCreatures with islandwalk can be blocked as though they didn't have islandwalk.\nLEG U\n\nUnderworld Dreams\n{B}{B}{B}\nEnchantment\nWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.\nLEG U, 8ED R, 9ED R, 10E R, M10 R\n\nUndiscovered Paradise\nLand\n{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.\nVIS R\n\nUndo\n{1}{U}{U}\nSorcery\nReturn two target creatures to their owners' hands.\nVIS C, P02 U, S99 U\n\nUndying Beast\n{3}{B}\nCreature - Beast\n3/2\nWhen Undying Beast dies, put it on top of its owner's library.\nPOR C\n\nUndying Flames\n{4}{R}{R}\nSorcery\nExile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)\nSOK R\n\nUndying Rage\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and can't block.\nWhen Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.\nTSP U\n\nUnearth\n{B}\nSorcery\nReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.\nCycling {2} ({2}, Discard this card: Draw a card.)\nULG C\n\nUnearthly Blizzard\n{2}{R}\nSorcery - Arcane\nUp to three target creatures can't block this turn.\nCHK C\n\nUnerring Sling\n{3}\nArtifact\n{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.\nMIR U\n\nUnforge\n{2}{R}\nInstant\nDestroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.\nDST C\n\nUnfulfilled Desires\n{1}{U}{B}\nEnchantment\n{1}, Pay 1 life: Draw a card, then discard a card.\nMIR R\n\nUnhinge\n{2}{B}\nSorcery\nTarget player discards a card.\nDraw a card.\nTOR C\n\nUnholy Citadel\nLand\nBlack legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nLEG U\n\nUnholy Grotto\nLand\n{T}: Add {1} to your mana pool.\n{B}, {T}: Put target Zombie card from your graveyard on top of your library.\nONS R\n\nUnholy Strength\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+1.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C\n\nUnified Strike\n{W}\nInstant\nExile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.\nONS C\n\nUnified Will\n{1}{U}\nInstant\nCounter target spell if you control more creatures than that spell's controller.\nROE U\n\nUnifying Theory\n{1}{U}\nEnchantment\nWhenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.\nODY R\n\nUnlikely Alliance\n{1}{W}\nEnchantment\n{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.\nALL U\n\nUnliving Psychopath\n{2}{B}{B}\nCreature - Zombie Assassin\n0/4\n{B}: Unliving Psychopath gets +1/-1 until end of turn.\n{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.\nDIS R\n\nUnmake\n{W/B}{W/B}{W/B}\nInstant\nExile target creature.\nEVE C, ARC C\n\nUnmask\n{3}{B}\nSorcery\nYou may exile a black card from your hand rather than pay Unmask's mana cost.\nTarget player reveals his or her hand. You choose a nonland card from it. That player discards that card.\nMMQ R\n\nUnnatural Hunger\n{3}{B}{B}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.\nMMQ R\n\nUnnatural Predation\n{G}\nInstant\nTarget creature gets +1/+1 and gains trample until end of turn.\nMBS C\n\nUnnatural Selection\n{1}{U}\nEnchantment\n{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nAPC R\n\nUnnatural Speed\n{R}\nInstant - Arcane\nTarget creature gains haste until end of turn.\nCHK C\n\nUnnerve\n{3}{B}\nSorcery\nEach opponent discards two cards.\nUSG C, BRB C, COM C\n\nUnnerving Assault\n{2}{U/R}\nInstant\nCreatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)\nEVE U\n\nUnquestioned Authority\n{2}{W}\nEnchantment - Aura\nEnchant creature\nWhen Unquestioned Authority enters the battlefield, draw a card.\nEnchanted creature has protection from creatures.\nJUD U\n\nUnscythe, Killer of Kings\n{U}{B}{B}{R}\nLegendary Artifact - Equipment\nEquipped creature gets +3/+3 and has first strike.\nWhenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.\nEquip {2}\nARB R\n\nUnseen Walker\n{1}{G}\nCreature - Dryad\n1/1\nForestwalk\n{1}{G}{G}: Target creature gains forestwalk until end of turn.\nMIR U, 6ED U\n\nUnspeakable Symbol\n{1}{B}{B}\nEnchantment\nPay 3 life: Put a +1/+1 counter on target creature.\nSCG U\n\nUnstable Footing\n{R}\nInstant\nKicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.\nZEN U\n\nUnstable Frontier\nLand\n{T}: Add {1} to your mana pool.\n{T}: Target land you control becomes the basic land type of your choice until end of turn.\nCON U\n\nUnstable Hulk\n{1}{R}{R}\nCreature - Goblin Mutant\n2/2\nMorph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.\nLGN R\n\nUnstable Mutation\n{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nAt the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.\nARN C, 3ED C, 4ED C, 5ED C, TSB S\n\nUnstable Shapeshifter\n{3}{U}\nCreature - Shapeshifter\n0/1\nWhenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.\nTMP R\n\nUnstoppable Ash\n{3}{G}\nCreature - Treefolk Warrior\n5/5\nTrample\nChampion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever a creature you control becomes blocked, it gets +0/+5 until end of turn.\nMOR R\n\nUnsummon\n{U}\nInstant\nReturn target creature to its owner's hand.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED C, 10E C, CON C, M10 C, M11 C, M12 C\n\nUntaidake, the Cloud Keeper\nLegendary Land\nUntaidake, the Cloud Keeper enters the battlefield tapped.\n{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.\nCHK R\n\nUntamed Might\n{X}{G}\nInstant\nTarget creature gets +X/+X until end of turn.\nSOM C\n\nUntamed Wilds\n{2}{G}\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield. Then shuffle your library.\nLEG U, 4ED U, 5ED U, POR U, P02 U, 6ED U, S99 U, 7ED U\n\nUnwilling Recruit\n{X}{R}{R}{R}\nSorcery\nGain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.\nEVE U\n\nUnwinding Clock\n{4}\nArtifact\nUntap all artifacts you control during each other player's untap step.\nNPH R\n\nUnworthy Dead\n{1}{B}\nCreature - Skeleton\n1/1\n{B}: Regenerate Unworthy Dead.\nUSG C\n\nUnyaro Bee Sting\n{3}{G}\nSorcery\nUnyaro Bee Sting deals 2 damage to target creature or player.\nMIR U\n\nUnyaro Bees\n{G}{G}{G}\nCreature - Insect\n0/1\nFlying\n{G}: Unyaro Bees gets +1/+1 until end of turn.\n{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.\nTSP R\n\nUnyaro Griffin\n{3}{W}\nCreature - Griffin\n2/2\nFlying\nSacrifice Unyaro Griffin: Counter target red instant or sorcery spell.\nMIR U, 6ED U\n\nUpdraft\n{1}{U}\nInstant\nTarget creature gains flying until end of turn.\nDraw a card at the beginning of the next turn's upkeep.\nICE U, 5ED C\n\nUpheaval\n{4}{U}{U}\nSorcery\nReturn all permanents to their owners' hands.\nODY R\n\nUphill Battle\n{2}{R}\nEnchantment\nCreatures played by your opponents enter the battlefield tapped.\nMMQ U\n\nUproot\n{3}{G}\nSorcery - Arcane\nPut target land on top of its owner's library.\nBOK C\n\nUpwelling\n{3}{G}\nEnchantment\nMana pools don't empty as steps and phases end.\nSCG R, 10E R\n\nUr-Drago\n{3}{U}{U}{B}{B}\nLegendary Creature - Elemental\n4/4\nFirst strike\nCreatures with swampwalk can be blocked as though they didn't have swampwalk.\nLEG R\n\nUr-Golem's Eye\n{4}\nArtifact\n{T}: Add {2} to your mana pool.\nDST C, 9ED U\n\nUrabrask the Hidden\n{3}{R}{R}\nLegendary Creature - Praetor\n4/4\nCreatures you control have haste.\nCreatures your opponents control enter the battlefield tapped.\nNPH M\n\nUrborg\nLegendary Land\n{T}: Add {B} to your mana pool.\n{T}: Target creature loses first strike or swampwalk until end of turn.\nLEG U, ME3 U\n\nUrborg Drake\n{1}{U}{B}\nCreature - Drake\n2/3\nFlying\nUrborg Drake attacks each turn if able.\nINV U\n\nUrborg Elf\n{1}{G}\nCreature - Elf Druid\n1/1\n{T}: Add {G}, {U}, or {B} to your mana pool.\nAPC C\n\nUrborg Emissary\n{2}{B}\nCreature - Human Wizard\n3/1\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nWhen Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.\nINV U\n\nUrborg Justice\n{B}{B}\nInstant\nTarget opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.\nWTH R\n\nUrborg Mindsucker\n{2}{B}\nCreature - Horror\n2/2\n{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.\nVIS C\n\nUrborg Panther\n{2}{B}\nCreature - Nightstalker Cat\n2/2\n{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.\nSacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.\nMIR C\n\nUrborg Phantom\n{2}{B}\nCreature - Spirit Minion\n3/1\nUrborg Phantom can't block.\n{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.\nINV C\n\nUrborg Shambler\n{2}{B}{B}\nCreature - Horror\n4/3\nOther black creatures get -1/-1.\nINV U\n\nUrborg Skeleton\n{B}\nCreature - Skeleton\n0/1\nKicker {3} (You may pay an additional {3} as you cast this spell.)\n{B}: Regenerate Urborg Skeleton.\nIf Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.\nINV C\n\nUrborg Stalker\n{3}{B}\nCreature - Horror\n2/4\nAt the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.\nWTH R\n\nUrborg Syphon-Mage\n{2}{B}\nCreature - Human Spellshaper\n2/2\n{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.\nTSP C, GVL C, ARC C\n\nUrborg Uprising\n{4}{B}\nSorcery\nReturn up to two target creature cards from your graveyard to your hand.\nDraw a card.\nAPC C\n\nUrborg Volcano\nLand\nUrborg Volcano enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.\nINV U, 8ED U\n\nUrborg, Tomb of Yawgmoth\nLegendary Land\nEach land is a Swamp in addition to its other land types.\nPLC R\n\nUrge to Feed\n{B}{B}\nInstant\nTarget creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.\nWWK U\n\nUril, the Miststalker\n{2}{R}{G}{W}\nLegendary Creature - Beast\n5/5\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nUril, the Miststalker gets +2/+2 for each Aura attached to it.\nARB M\n\nUrsapine\n{3}{G}{G}\nCreature - Beast\n3/3\n{G}: Target creature gets +1/+1 until end of turn.\nRAV R\n\nUrsine Fylgja\n{4}{W}\nCreature - Spirit Bear\n3/3\nUrsine Fylgja enters the battlefield with four healing counters on it.\nRemove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.\n{2}{W}: Put a healing counter on Ursine Fylgja.\nCSP U\n\nUrza\nVanguard\nHand -1, life +10\n{3}: Urza deals 1 damage to target creature or player.\nVG S\n\nUrza's Armor\n{6}\nArtifact\nIf a source would deal damage to you, prevent 1 of that damage.\nUSG U, 8ED R\n\nUrza's Avenger\n{6}\nArtifact Creature - Shapeshifter\n4/4\n{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nATQ R, 4ED R, 5ED R\n\nUrza's Bauble\n{0}\nArtifact\n{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.\nICE U, 5ED U, MED U\n\nUrza's Blueprints\n{6}\nArtifact\nEcho {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{T}: Draw a card.\nULG R\n\nUrza's Chalice\n{1}\nArtifact\nWhenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.\nATQ C, MED C, ME4 C\n\nUrza's Engine\n{5}\nArtifact Creature - Juggernaut\n1/5\nTrample\n{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\n{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.\nALL U\n\nUrza's Factory\nLand - Urza's\n{T}: Add {1} to your mana pool.\n{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.\nTSP U\n\nUrza's Filter\n{4}\nArtifact\nMulticolored spells cost up to {2} less to cast.\nINV R\n\nUrza's Guilt\n{2}{U}{B}\nSorcery\nEach player draws two cards, then discards three cards, then loses 4 life.\nPLS R\n\nUrza's Incubator\n{3}\nArtifact\nAs Urza's Incubator enters the battlefield, choose a creature type.\nCreature spells of the chosen type cost {2} less to cast.\nUDS R\n\nUrza's Mine\nLand - Urza's Mine\n{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.\nATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)\n\nUrza's Miter\n{3}\nArtifact\nWhenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.\nATQ R, ME4 R\n\nUrza's Power Plant\nLand - Urza's Power-Plant\n{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.\nATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)\n\nUrza's Rage\n{2}{R}\nInstant\nKicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)\nUrza's Rage can't be countered by spells or abilities.\nUrza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.\nINV R, PVC M\n\nUrza's Tower\nLand - Urza's Tower\n{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.\nATQ U (x3), ATQ C, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)\n\nUthden Troll\n{2}{R}\nCreature - Troll\n2/2\n{R}: Regenerate Uthden Troll.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, TSB S\n\nUtopia Mycon\n{G}\nCreature - Fungus\n0/2\nAt the beginning of your upkeep, put a spore counter on Utopia Mycon.\nRemove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Add one mana of any color to your mana pool.\nFUT U\n\nUtopia Sprawl\n{G}\nEnchantment - Aura\nEnchant Forest\nAs Utopia Sprawl enters the battlefield, choose a color.\nWhenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).\nDIS C\n\nUtopia Tree\n{1}{G}\nCreature - Plant\n0/2\n{T}: Add one mana of any color to your mana pool.\nINV R, 9ED R\n\nUtopia Vow\n{1}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has "{T}: Add one mana of any color to your mana pool."\nPLC C\n\nUtvara Scalper\n{1}{R}\nCreature - Goblin Scout\n1/2\nFlying\nUtvara Scalper attacks each turn if able.\nDIS C\n\nUyo, Silent Prophet\n{4}{U}{U}\nLegendary Creature - Moonfolk Wizard\n4/4\nFlying\n{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.\nCHK R\n\nVacuumelt\n{2}{U}\nSorcery\nReplicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nReturn target creature to its owner's hand.\nGPT U\n\nVaevictis Asmadi\n{2}{B}{B}{R}{R}{G}{G}\nLegendary Creature - Elder Dragon\n7/7\nFlying\nAt the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.\n{B}: Vaevictis Asmadi gets +1/+0 until end of turn.\n{R}: Vaevictis Asmadi gets +1/+0 until end of turn.\n{G}: Vaevictis Asmadi gets +1/+0 until end of turn.\nLEG R, CHR R, ME3 R\n\nVagrant Plowbeasts\n{5}{G}{W}\nCreature - Beast\n6/6\n{1}: Regenerate target creature with power 5 or greater.\nCON U\n\nValakut Fireboar\n{4}{R}\nCreature - Elemental Boar\n1/7\nWhenever Valakut Fireboar attacks, switch its power and toughness until end of turn.\nROE U\n\nValakut, the Molten Pinnacle\nLand\nValakut, the Molten Pinnacle enters the battlefield tapped.\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.\n{T}: Add {R} to your mana pool.\nZEN R\n\nValeron Outlander\n{G}{W}\nCreature - Human Scout\n2/2\nProtection from black\nCON C\n\nValiant Guard\n{W}\nCreature - Human Soldier\n0/3\nCON C\n\nValley Rannet\n{4}{R}{G}\nCreature - Beast\n6/3\nMountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)\nARB C, COM C\n\nValleymaker\n{5}{R/G}\nCreature - Giant Shaman\n5/5\n{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.\n{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.\nSHM R\n\nValor\n{3}{W}\nCreature - Incarnation\n2/2\nFirst strike\nAs long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.\nJUD U, TSB S\n\nValor Made Real\n{W}\nInstant\nTarget creature can block any number of creatures this turn.\nDIS C\n\nValorous Charge\n{1}{W}{W}\nSorcery\nWhite creatures get +2/+0 until end of turn.\nPOR U\n\nVampire Aristocrat\n{2}{B}\nCreature - Vampire Rogue\n2/2\nSacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.\nM10 C\n\nVampire Bats\n{B}\nCreature - Bat\n0/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.\nLEG C, 4ED C, 5ED C, 10E C, GVL C\n\nVampire Hexmage\n{B}{B}\nCreature - Vampire Shaman\n2/1\nFirst strike\nSacrifice Vampire Hexmage: Remove all counters from target permanent.\nZEN U\n\nVampire Hounds\n{2}{B}\nCreature - Vampire Hound\n2/2\nDiscard a creature card: Vampire Hounds gets +2/+2 until end of turn.\nEXO C\n\nVampire Lacerator\n{B}\nCreature - Vampire Warrior\n2/2\nAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.\nZEN C\n\nVampire Nighthawk\n{1}{B}{B}\nCreature - Vampire Shaman\n2/3\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nZEN U, COM U\n\nVampire Nocturnus\n{1}{B}{B}{B}\nCreature - Vampire\n3/3\nPlay with the top card of your library revealed.\nAs long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.\nM10 M\n\nVampire Nocturnus Avatar\nVanguard\nHand -1, life -2\nPlay with the top card of your library revealed.\nAs long as the top card of your library is black, black creatures you control get +2/+1.\nVG S\n\nVampire Outcasts\n{2}{B}{B}\nCreature - Vampire\n2/2\nBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nM12 U\n\nVampire's Bite\n{B}\nInstant\nKicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)\nTarget creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nZEN C\n\nVampiric Dragon\n{6}{B}{R}\nCreature - Vampire Dragon\n5/5\nFlying\nWhenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.\n{1}{R}: Vampiric Dragon deals 1 damage to target creature.\nODY R, ARC R\n\nVampiric Embrace\n{2}{B}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying.\nWhenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.\nUSG U\n\nVampiric Feast\n{5}{B}{B}\nSorcery\nVampiric Feast deals 4 damage to target creature or player and you gain 4 life.\nPOR U\n\nVampiric Link\n{B}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage, you gain that much life.\nPLC C\n\nVampiric Sliver\n{3}{B}\nCreature - Sliver\n3/3\nAll Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."\nTSP U\n\nVampiric Spirit\n{2}{B}{B}\nCreature - Spirit\n4/3\nFlying\nWhen Vampiric Spirit enters the battlefield, you lose 4 life.\nP02 R, 8ED R\n\nVampiric Touch\n{2}{B}\nSorcery\nVampiric Touch deals 2 damage to target opponent and you gain 2 life.\nPOR C\n\nVampiric Tutor\n{B}\nInstant\nSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.\nVIS R, 6ED R\n\nVampirism\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1 for each other creature you control.\nOther creatures you control get -1/-1.\nVIS U\n\nVanish into Memory\n{2}{W}{U}\nInstant\nExile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.\nCSP U\n\nVanishing\n{U}\nEnchantment - Aura\nEnchant creature\n{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nVIS C\n\nVanquish\n{2}{W}\nInstant\nDestroy target blocking creature.\n5DN U\n\nVapor Snag\n{U}\nInstant\nReturn target creature to its owner's hand. Its controller loses 1 life.\nNPH C\n\nVapor Snare\n{4}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nAt the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.\nWWK U\n\nVaporous Djinn\n{2}{U}{U}\nCreature - Djinn\n3/4\nFlying\nAt the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nMIR U\n\nVarchild's Crusader\n{3}{R}\nCreature - Human Knight\n3/2\n{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.\nALL C (x2), ME2 C\n\nVarchild's War-Riders\n{1}{R}\nCreature - Human Warrior\n3/4\nCumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nTrample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)\nALL R, MED R\n\nVassal's Duty\n{3}{W}\nEnchantment\n{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.\nCHK R\n\nVastwood Animist\n{2}{G}\nCreature - Elf Shaman Ally\n1/1\n{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.\nWWK U\n\nVastwood Gorger\n{5}{G}\nCreature - Wurm\n5/6\nZEN C, M12 C\n\nVastwood Zendikon\n{4}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 6/4 green Elemental creature. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWWK C\n\nVault Skirge\n{1}{B/P}\nArtifact Creature - Imp\n1/1\n({B/P} can be paid with either {B} or 2 life.)\nFlying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nNPH C\n\nVault Skyward\n{U}\nInstant\nTarget creature gains flying until end of turn. Untap it.\nSOM C\n\nVault of Whispers\nArtifact Land\n(Vault of Whispers isn't a spell.)\n{T}: Add {B} to your mana pool.\nMRD C, HOP C\n\nVebulid\n{B}\nCreature - Horror\n0/0\nVebulid enters the battlefield with a +1/+1 counter on it.\nAt the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.\nWhen Vebulid attacks or blocks, destroy it at end of combat.\nUSG R\n\nVec Townships\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.\nTMP U, BRB U\n\nVectis Agents\n{3}{U}{B}\nArtifact Creature - Human Rogue\n4/3\n{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.\nCON C\n\nVectis Dominator\n{1}{W}{B}\nArtifact Creature - Human Wizard\n0/2\n{T}: Tap target creature unless its controller pays 2 life.\nARB C\n\nVectis Silencers\n{2}{U}\nArtifact Creature - Human Rogue\n1/2\n{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nALA C\n\nVector Asp\n{1}\nArtifact Creature - Snake\n1/1\n{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nSOM C\n\nVedalken AEthermage\n{1}{U}\nCreature - Vedalken Wizard\n1/2\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.\nWizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)\nFUT C\n\nVedalken Anatomist\n{2}{U}\nCreature - Vedalken Wizard\n1/2\n{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.\nMBS U\n\nVedalken Archmage\n{2}{U}{U}\nCreature - Vedalken Wizard\n0/2\nWhenever you cast an artifact spell, draw a card.\nMRD R\n\nVedalken Certarch\n{U}\nCreature - Vedalken Wizard\n1/1\nMetalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.\nSOM C\n\nVedalken Dismisser\n{5}{U}\nCreature - Vedalken Wizard\n2/2\nWhen Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.\nRAV C\n\nVedalken Engineer\n{1}{U}\nCreature - Vedalken Artificer\n1/1\n{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.\nDST C, HOP C\n\nVedalken Entrancer\n{3}{U}\nCreature - Vedalken Wizard\n1/4\n{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nRAV C\n\nVedalken Ghoul\n{U}{B}\nCreature - Vedalken Zombie\n1/1\nWhenever Vedalken Ghoul becomes blocked, defending player loses 4 life.\nARB C\n\nVedalken Heretic\n{G}{U}\nCreature - Vedalken Rogue\n1/1\nWhenever Vedalken Heretic deals damage to an opponent, you may draw a card.\nARB R\n\nVedalken Infuser\n{3}{U}\nCreature - Vedalken Wizard\n1/4\nAt the beginning of your upkeep, you may put a charge counter on target artifact.\nMBS U\n\nVedalken Mastermind\n{U}{U}\nCreature - Vedalken Wizard\n1/2\n{U}, {T}: Return target permanent you control to its owner's hand.\n5DN U, 10E U\n\nVedalken Orrery\n{4}\nArtifact\nYou may cast nonland cards as though they had flash.\n5DN R\n\nVedalken Outlander\n{W}{U}\nArtifact Creature - Vedalken Scout\n2/2\nProtection from red\nCON C\n\nVedalken Plotter\n{2}{U}\nCreature - Vedalken Wizard\n1/1\nWhen Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.\nGPT U, COM U\n\nVedalken Shackles\n{3}\nArtifact\nYou may choose not to untap Vedalken Shackles during your untap step.\n{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.\n5DN R\n\nVeil of Birds\n{U}\nEnchantment\nWhen an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.\nUSG C\n\nVeil of Secrecy\n{1}{U}\nInstant - Arcane\nTarget creature gains shroud until end of turn and is unblockable this turn.\nSplice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nVeiled Apparition\n{1}{U}\nEnchantment\nWhen an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."\nUSG U\n\nVeiled Crocodile\n{2}{U}\nEnchantment\nWhen a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.\nUSG R\n\nVeiled Sentry\n{U}\nEnchantment\nWhen an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.\nUSG U\n\nVeiled Serpent\n{2}{U}\nEnchantment\nWhen an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nVeiling Oddity\n{3}{U}\nCreature - Illusion\n2/3\nSuspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nWhen the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.\nPLC C\n\nVeilstone Amulet\n{3}\nArtifact\nWhenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.\nFUT R\n\nVein Drinker\n{4}{B}{B}\nCreature - Vampire\n4/4\nFlying\n{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.\nWhenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.\nALA R\n\nVeinfire Borderpost\n{1}{B}{R}\nArtifact\nYou may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.\nVeinfire Borderpost enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.\nARB C\n\nVeldrane of Sengir\n{5}{B}{B}\nLegendary Creature - Human Rogue\n5/5\n{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.\nHML R\n\nVeldt\nLand\nVeldt doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Veldt.\n{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.\nICE R\n\nVelican Dragon\n{5}{R}{R}\nCreature - Dragon\n5/5\nFlying\nWhenever Velican Dragon becomes blocked, it gets +X/+0 until end of turn, where X is a number chosen at random from 0 to 5.\nSDC S\n\nVelis Vel\nPlane - Lorwyn\nEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nWhenever you roll {C}, target creature gains all creature types until end of turn.\nHOP C\n\nVenarian Glimmer\n{X}{U}\nInstant\nTarget player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.\nPLC U\n\nVenarian Gold\n{X}{U}{U}\nEnchantment - Aura\nEnchant creature\nWhen Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.\nEnchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.\nAt the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.\nLEG C\n\nVendetta\n{B}\nInstant\nDestroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.\nMMQ C, ROE C\n\nVendilion Clique\n{1}{U}{U}\nLegendary Creature - Faerie Wizard\n3/1\nFlash\nFlying\nWhen Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.\nMOR R\n\nVenerable Kumo\n{4}{G}\nCreature - Spirit\n2/3\nReach (This creature can block creatures with flying.)\nSoulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)\nCHK C\n\nVenerable Monk\n{2}{W}\nCreature - Human Monk Cleric\n2/2\nWhen Venerable Monk enters the battlefield, you gain 2 life.\nPOR U, STH C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, DVD C\n\nVenerated Teacher\n{2}{U}\nCreature - Human Wizard\n2/2\nWhen Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.\nROE C\n\nVengeance\n{3}{W}\nSorcery\nDestroy target tapped creature.\nPOR U, P02 U, PTK U, S99 U, 7ED U, 8ED U, 9ED U\n\nVengeful Archon\n{4}{W}{W}{W}\nCreature - Archon\n7/7\nFlying\n{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.\nM11 R\n\nVengeful Dead\n{3}{B}\nCreature - Zombie\n3/2\nWhenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.\nSCG C\n\nVengeful Dreams\n{W}{W}\nInstant\nAs an additional cost to cast Vengeful Dreams, discard X cards.\nExile X target attacking creatures.\nTOR R\n\nVengeful Firebrand\n{3}{R}\nCreature - Elemental Warrior\n5/2\nVengeful Firebrand has haste as long as a Warrior card is in your graveyard.\n{R}: Vengeful Firebrand gets +1/+0 until end of turn.\nMOR R\n\nVengeful Pharaoh\n{2}{B}{B}{B}\nCreature - Zombie\n5/4\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nWhenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.\nM12 R\n\nVengeful Rebirth\n{4}{R}{G}\nSorcery\nReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.\nExile Vengeful Rebirth.\nARB U, COM U\n\nVengevine\n{2}{G}{G}\nCreature - Elemental\n4/3\nHaste\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.\nROE M\n\nVenom\n{1}{G}{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.\nDRK C, 4ED C, 5ED C\n\nVenomous Breath\n{3}{G}\nInstant\nChoose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.\nICE U, MMQ U\n\nVenomous Dragonfly\n{3}{G}\nCreature - Insect\n1/1\nFlying\nWhenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.\nMMQ C\n\nVenomous Fangs\n{2}{G}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature deals damage to a creature, destroy the other creature.\nUSG C\n\nVenomous Vines\n{2}{G}{G}\nSorcery\nDestroy target enchanted permanent.\nJUD C\n\nVenomspout Brackus\n{6}{G}\nCreature - Beast\n5/5\n{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.\nMorph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nVenser's Diffusion\n{2}{U}\nInstant\nReturn target nonland permanent or suspended card to its owner's hand.\nFUT C\n\nVenser's Journal\n{5}\nArtifact\nYou have no maximum hand size.\nAt the beginning of your upkeep, you gain 1 life for each card in your hand.\nSOM R\n\nVenser's Sliver\n{5}\nArtifact Creature - Sliver\n3/3\nTSP C\n\nVenser, Shaper Savant\n{2}{U}{U}\nLegendary Creature - Human Wizard\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.\nFUT R\n\nVenser, the Sojourner\n{3}{W}{U}\nPlaneswalker - Venser\n3\n[+2] Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.\n[-1] Creatures are unblockable this turn.\n[-8] You get an emblem with "Whenever you cast a spell, exile target permanent."\nSOM M\n\nVent Sentinel\n{3}{R}\nCreature - Elemental\n2/4\nDefender\n{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.\nROE C\n\nVentifact Bottle\n{3}\nArtifact\n{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.\nAt the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.\nMIR R\n\nVerdant Catacombs\nLand\n{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.\nZEN R\n\nVerdant Eidolon\n{3}{G}\nCreature - Spirit\n2/2\n{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.\nWhenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.\nDIS C\n\nVerdant Embrace\n{3}{G}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."\nTSP R\n\nVerdant Field\n{2}{G}\nEnchantment - Aura\nEnchant land\nEnchanted land has "{T}: Target creature gets +1/+1 until end of turn."\nPCY U\n\nVerdant Force\n{5}{G}{G}{G}\nCreature - Elemental\n7/7\nAt the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.\nTMP R, 9ED R, 10E R, HOP R\n\nVerdant Succession\n{4}{G}\nEnchantment\nWhenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.\nODY R\n\nVerdant Touch\n{1}{G}\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)\nSTH R\n\nVerdeloth the Ancient\n{4}{G}{G}\nLegendary Creature - Treefolk\n4/7\nKicker {X} (You may pay an additional {X} as you cast this spell.)\nSaproling creatures and other Treefolk creatures get +1/+1.\nWhen Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.\nINV R, TSB S, ARC R\n\nVerdigris\n{2}{G}\nInstant\nDestroy target artifact.\nTMP U\n\nVerduran Emissary\n{2}{G}\nCreature - Human Wizard\n2/3\nKicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nWhen Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.\nINV U, PVC U\n\nVerduran Enchantress\n{1}{G}{G}\nCreature - Human Druid\n0/2\nWhenever you cast an enchantment spell, you may draw a card.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R\n\nVermiculos\n{4}{B}\nCreature - Horror\n1/1\nWhenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.\nMRD R\n\nVernal Bloom\n{3}{G}\nEnchantment\nWhenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).\nUSG R, 7ED R, 8ED R\n\nVernal Equinox\n{3}{G}\nEnchantment\nAny player may cast creature and enchantment cards as though they had flash.\nMMQ R\n\nVertigo\n{R}\nInstant\nVertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.\nICE U, 6ED U\n\nVertigo Spawn\n{1}{U}\nCreature - Illusion\n0/3\nDefender (This creature can't attack.)\nWhenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.\nGPT U\n\nVesper Ghoul\n{2}{B}\nCreature - Zombie Druid\n1/1\n{T}, Pay 1 life: Add one mana of any color to your mana pool.\nDIS C\n\nVesuva\nLand\nYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.\nTSP R\n\nVesuvan Doppelganger\n{3}{U}{U}\nCreature - Shapeshifter\n0/0\nYou may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."\nLEA R, LEB R, 2ED R, 3ED R, MED R\n\nVesuvan Shapeshifter\n{3}{U}{U}\nCreature - Shapeshifter\n0/0\nAs Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP R\n\nVeteran Armorer\n{1}{W}\nCreature - Human Soldier\n2/2\nOther creatures you control get +0/+1.\nRAV C\n\nVeteran Armorsmith\n{W}{W}\nCreature - Human Soldier\n2/3\nOther Soldier creatures you control get +0/+1.\nM10 C\n\nVeteran Bodyguard\n{3}{W}{W}\nCreature - Human\n2/5\nAs long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nVeteran Brawlers\n{1}{R}\nCreature - Human Soldier\n4/4\nVeteran Brawlers can't attack if defending player controls an untapped land.\nVeteran Brawlers can't block if you control an untapped land.\nPCY R\n\nVeteran Cavalier\n{W}{W}\nCreature - Human Knight\n2/2\nVigilance (Attacking doesn't cause this creature to tap.)\nS99 U, 9ED C\n\nVeteran Explorer\n{G}\nCreature - Human Soldier Scout\n1/1\nWhen Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.\nWTH U, COM U\n\nVeteran Swordsmith\n{2}{W}\nCreature - Human Soldier\n3/2\nOther Soldier creatures you control get +1/+0.\nM10 C\n\nVeteran of the Depths\n{3}{W}\nCreature - Merfolk Soldier\n2/2\nWhenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.\nLRW U\n\nVeteran's Armaments\n{2}\nTribal Artifact - Soldier Equipment\nEquipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."\nWhenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.\nEquip {2}\nMOR U\n\nVeteran's Reflexes\n{W}\nInstant\nTarget creature gets +1/+1 until end of turn. Untap that creature.\nWWK C\n\nVeteran's Voice\n{R}\nEnchantment - Aura\nEnchant creature you control\nTap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.\nALL C (x2)\n\nVex\n{2}{U}\nInstant\nCounter target spell. That spell's controller may draw a card.\nDST C\n\nVexing Arcanix\n{4}\nArtifact\n{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.\nICE R, 8ED R\n\nVexing Beetle\n{4}{G}\nCreature - Insect\n3/3\nVexing Beetle can't be countered.\nVexing Beetle gets +3/+3 as long as no opponent controls a creature.\nLGN R\n\nVexing Shusher\n{R/G}{R/G}\nCreature - Goblin Shaman\n2/2\nVexing Shusher can't be countered.\n{R/G}: Target spell can't be countered by spells or abilities.\nSHM R\n\nVexing Sphinx\n{1}{U}{U}\nCreature - Sphinx\n4/4\nFlying\nCumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen Vexing Sphinx dies, draw a card for each age counter on it.\nCSP R\n\nVhati il-Dal\n{2}{B}{G}\nLegendary Creature - Human Warrior\n3/3\n{T}: Target creature's power or toughness becomes 1 until end of turn.\nTMP R, TSB S\n\nViashino Bey\n{2}{R}{R}\nCreature - Viashino\n4/3\nIf Viashino Bey attacks, all creatures you control attack if able.\nULG C\n\nViashino Bladescout\n{1}{R}{R}\nCreature - Viashino Scout\n2/1\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.\nTSP C\n\nViashino Cutthroat\n{2}{R}{R}\nCreature - Viashino\n5/3\nHaste\nAt the beginning of the end step, return Viashino Cutthroat to its owner's hand.\nULG U\n\nViashino Fangtail\n{2}{R}{R}\nCreature - Viashino Warrior\n3/3\n{T}: Viashino Fangtail deals 1 damage to target creature or player.\nRAV C\n\nViashino Grappler\n{2}{R}\nCreature - Viashino\n3/1\n{G}: Viashino Grappler gains trample until end of turn.\nINV C\n\nViashino Heretic\n{2}{R}\nCreature - Viashino\n1/3\n{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.\nULG U\n\nViashino Outrider\n{2}{R}\nCreature - Viashino\n4/3\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nViashino Runner\n{3}{R}\nCreature - Viashino\n3/2\nViashino Runner can't be blocked except by two or more creatures.\nUSG C, 10E C\n\nViashino Sandscout\n{1}{R}\nCreature - Viashino Scout\n2/1\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)\nULG C, 10E C\n\nViashino Sandstalker\n{1}{R}{R}\nCreature - Viashino Warrior\n4/2\nHaste (This creature can attack the turn it comes under your control.)\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)\nVIS U, 8ED U, 9ED U\n\nViashino Sandswimmer\n{2}{R}{R}\nCreature - Viashino\n3/2\n{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.\nUSG R\n\nViashino Skeleton\n{3}{R}\nCreature - Viashino Skeleton\n2/1\n{1}{B}, Discard a card: Regenerate Viashino Skeleton.\nALA C\n\nViashino Slasher\n{1}{R}\nCreature - Viashino Warrior\n1/2\n{R}: Viashino Slasher gets +1/-1 until end of turn.\nRAV C\n\nViashino Slaughtermaster\n{1}{R}\nCreature - Viashino Warrior\n1/1\nDouble strike\n{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.\nCON U\n\nViashino Spearhunter\n{2}{R}\nCreature - Viashino Warrior\n2/1\nFirst strike (This creature deals combat damage before creatures without first strike.)\nM10 C\n\nViashino Warrior\n{3}{R}\nCreature - Viashino Warrior\n4/2\nMIR C, 6ED C, BTD C\n\nViashino Weaponsmith\n{3}{R}\nCreature - Viashino\n2/2\nWhenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.\nUSG C\n\nViashivan Dragon\n{2}{R}{R}{G}{G}\nCreature - Dragon\n4/4\nFlying\n{R}: Viashivan Dragon gets +1/+0 until end of turn.\n{G}: Viashivan Dragon gets +0/+1 until end of turn.\nVIS R\n\nVibrating Sphere\n{4}\nArtifact\nAs long as it's your turn, creatures you control get +2/+0.\nAs long as it's not your turn, creatures you control get -0/-2.\nICE R, ME4 R\n\nVicious Betrayal\n{3}{B}{B}\nSorcery\nAs an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.\nTarget creature gets +2/+2 until end of turn for each creature sacrificed this way.\n5DN C\n\nVicious Hunger\n{B}{B}\nSorcery\nVicious Hunger deals 2 damage to target creature and you gain 2 life.\nNEM C, 8ED C, GVL C\n\nVicious Kavu\n{1}{B}{R}\nCreature - Kavu\n2/2\nWhenever Vicious Kavu attacks, it gets +2/+0 until end of turn.\nINV U\n\nVicious Shadows\n{6}{R}\nEnchantment\nWhenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.\nALA R\n\nVictimize\n{2}{B}\nSorcery\nChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.\nUSG U\n\nVictorious Destruction\n{4}{R}\nSorcery\nDestroy target artifact or land. Its controller loses 1 life.\nNPH C\n\nVictory's Herald\n{3}{W}{W}{W}\nCreature - Angel\n4/4\nFlying\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.\nMBS R\n\nVictual Sliver\n{G}{W}\nCreature - Sliver\n2/2\nAll Slivers have "{2}, Sacrifice this permanent: You gain 4 life."\nSTH U, H09 U\n\nView from Above\n{1}{U}\nInstant\nTarget creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.\nCON U\n\nVigean Graftmage\n{2}{U}\nCreature - Vedalken Wizard Mutant\n0/0\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{U}: Untap target creature with a +1/+1 counter on it.\nDIS U\n\nVigean Hydropon\n{1}{G}{U}\nCreature - Plant Mutant\n0/0\nGraft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\nVigean Hydropon can't attack or block.\nDIS C\n\nVigean Intuition\n{3}{G}{U}\nInstant\nChoose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDIS U\n\nVigil for the Lost\n{3}{W}\nEnchantment\nWhenever a creature you control dies, you may pay {X}. If you do, you gain X life.\nSOM U\n\nVigilance\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)\nCHK C\n\nVigilant Drake\n{4}{U}\nCreature - Drake\n3/3\nFlying\n{2}{U}: Untap Vigilant Drake.\nULG C, BTD C, 7ED C\n\nVigilant Martyr\n{W}\nCreature - Human Cleric\n1/1\nSacrifice Vigilant Martyr: Regenerate target creature.\n{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.\nMIR U\n\nVigilant Sentry\n{1}{W}{W}\nCreature - Human Nomad\n2/2\nThreshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."\nJUD C\n\nVigor\n{3}{G}{G}{G}\nCreature - Elemental Incarnation\n6/6\nTrample\nIf damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.\nWhen Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.\nLRW R\n\nVigor Mortis\n{2}{B}{B}\nSorcery\nReturn target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.\nRAV U\n\nVigorous Charge\n{G}\nInstant\nKicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.\nINV C\n\nVile Consumption\n{1}{U}{B}\nEnchantment\nAll creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."\nINV R\n\nVile Deacon\n{2}{B}{B}\nCreature - Human Cleric\n2/2\nWhenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.\nLGN C\n\nVile Requiem\n{2}{B}{B}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Vile Requiem.\n{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.\nUSG U\n\nVillage Elder\n{G}\nCreature - Human Druid\n1/1\n{G}, {T}, Sacrifice a Forest: Regenerate target creature.\nMIR C, BRB C\n\nVillainous Ogre\n{2}{B}\nCreature - Ogre Warrior\n3/2\nVillainous Ogre can't block.\nAs long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."\nCHK C\n\nVindicate\n{1}{W}{B}\nSorcery\nDestroy target permanent.\nAPC R\n\nVindictive Mob\n{4}{B}{B}\nCreature - Human Berserker\n5/5\nWhen Vindictive Mob enters the battlefield, sacrifice a creature.\nVindictive Mob can't be blocked by Saprolings.\nRAV U\n\nVine Dryad\n{3}{G}\nCreature - Dryad\n1/3\nFlash\nForestwalk\nYou may exile a green card from your hand rather than pay Vine Dryad's mana cost.\nMMQ R\n\nVine Kami\n{6}{G}\nCreature - Spirit\n4/4\nVine Kami can't be blocked except by two or more creatures.\nSoulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)\nCHK C\n\nVine Trellis\n{1}{G}\nCreature - Plant Wall\n0/4\nDefender (This creature can't attack.)\n{T}: Add {G} to your mana pool.\nMMQ C, 8ED C, GVL C\n\nVinelasher Kudzu\n{1}{G}\nCreature - Plant\n1/1\nWhenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.\nRAV R\n\nVines of Vastwood\n{G}\nInstant\nKicker {G} (You may pay an additional {G} as you cast this spell.)\nTarget creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.\nZEN C\n\nVintara Elephant\n{4}{G}\nCreature - Elephant\n4/3\nTrample\n{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.\nPCY C\n\nVintara Snapper\n{G}{G}\nCreature - Turtle\n2/2\nVintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)\nPCY U\n\nViolent Eruption\n{1}{R}{R}{R}\nInstant\nViolent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.\nMadness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTOR U\n\nViolent Outburst\n{1}{R}{G}\nInstant\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)\nCreatures you control get +1/+0 until end of turn.\nARB C\n\nViolent Ultimatum\n{B}{B}{R}{R}{R}{G}{G}\nSorcery\nDestroy three target permanents.\nALA R\n\nViolet Pall\n{4}{B}\nTribal Instant - Faerie\nDestroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.\nMOR C\n\nViral Drake\n{3}{U}\nCreature - Drake\n1/4\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\n{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nNPH U\n\nViridescent Wisps\n{G}\nInstant\nTarget creature becomes green and gets +1/+0 until end of turn.\nDraw a card.\nSHM C\n\nViridian Acolyte\n{G}\nCreature - Elf Shaman\n1/1\n{1}, {T}: Add one mana of any color to your mana pool.\nDST C\n\nViridian Betrayers\n{1}{G}{G}\nCreature - Elf Warrior\n3/1\nViridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNPH C\n\nViridian Claw\n{2}\nArtifact - Equipment\nEquipped creature gets +1/+0 and has first strike.\nEquip {1}\nMBS U\n\nViridian Corrupter\n{1}{G}{G}\nCreature - Elf Shaman\n2/2\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhen Viridian Corrupter enters the battlefield, destroy target artifact.\nMBS U\n\nViridian Emissary\n{1}{G}\nCreature - Elf Scout\n2/1\nWhen Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.\nMBS C\n\nViridian Harvest\n{G}\nEnchantment - Aura\nEnchant artifact\nWhen enchanted artifact is put into a graveyard, you gain 6 life.\nNPH C\n\nViridian Joiner\n{2}{G}\nCreature - Elf Druid\n1/2\n{T}: Add to your mana pool an amount of {G} equal to Viridian Joiner's power.\nMRD C\n\nViridian Longbow\n{1}\nArtifact - Equipment\nEquipped creature has "{T}: This creature deals 1 damage to target creature or player."\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nViridian Lorebearers\n{3}{G}\nCreature - Elf Shaman\n3/3\n{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.\n5DN U\n\nViridian Revel\n{1}{G}{G}\nEnchantment\nWhenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.\nSOM U\n\nViridian Scout\n{3}{G}\nCreature - Elf Warrior Scout\n1/2\n{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.\n5DN C\n\nViridian Shaman\n{2}{G}\nCreature - Elf Shaman\n2/2\nWhen Viridian Shaman enters the battlefield, destroy target artifact.\nMRD U, 9ED U, 10E U\n\nViridian Zealot\n{G}{G}\nCreature - Elf Warrior\n2/1\n{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.\nDST R\n\nViridian Zealot Avatar\nVanguard\nHand +0, life +2\n{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.\nVG S\n\nVirtue's Ruin\n{2}{B}\nSorcery\nDestroy all white creatures.\nPOR U\n\nVirtuous Charge\n{2}{W}\nSorcery\nCreatures you control get +1/+1 until end of turn.\nPTK C\n\nVirulent Sliver\n{G}\nCreature - Sliver\n1/1\nAll Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)\nFUT C, H09 C\n\nVirulent Swipe\n{B}\nInstant\nTarget creature gets +2/+0 and gains deathtouch until end of turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE U\n\nVirulent Wound\n{B}\nInstant\nPut a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.\nMBS C\n\nVisara the Dreadful\n{3}{B}{B}{B}\nLegendary Creature - Gorgon\n5/5\nFlying\n{T}: Destroy target creature. It can't be regenerated.\nONS R\n\nViscera Dragger\n{3}{B}\nCreature - Zombie Ogre Warrior\n3/3\nCycling {2} ({2}, Discard this card: Draw a card.)\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA C\n\nViscera Seer\n{B}\nCreature - Vampire Wizard\n1/1\nSacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nM11 C\n\nViscerid Armor\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+1.\n{1}{U}: Return Viscerid Armor to its owner's hand.\nALL C (x2), ME2 C\n\nViscerid Deepwalker\n{4}{U}\nCreature - Homarid Warrior\n2/3\n{U}: Viscerid Deepwalker gets +1/+0 until end of turn.\nSuspend 4-{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)\nTSP C\n\nViscerid Drone\n{1}{U}\nCreature - Homarid Drone\n1/2\n{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.\n{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.\nALL U, ME2 U\n\nViscid Lemures\n{4}{B}\nCreature - Spirit\n4/3\n{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.\nTSP C\n\nViseling\n{4}\nArtifact Creature - Construct\n2/2\nAt the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.\nNEM U\n\nVish Kal, Blood Arbiter\n{4}{W}{B}{B}\nLegendary Creature - Vampire\n5/5\nFlying, lifelink\nSacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.\nRemove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.\nCOM R\n\nVision Charm\n{U}\nInstant\nChoose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nVIS C\n\nVision Skeins\n{1}{U}\nInstant\nEach player draws two cards.\nDIS C, COM C\n\nVisions\n{W}\nSorcery\nLook at the top five cards of target player's library. You may then have that player shuffle that library.\nLEG U, 4ED U\n\nVisions of Beyond\n{U}\nInstant\nDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.\nM12 R\n\nVital Splicer\n{3}{G}\nCreature - Human Artificer\n1/1\nWhen Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.\n{1}: Regenerate target Golem you control.\nNPH U\n\nVital Surge\n{1}{G}\nInstant - Arcane\nYou gain 3 life.\nSplice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBOK C\n\nVitality Charm\n{G}\nInstant\nChoose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.\nONS C\n\nVitalize\n{G}\nInstant\nUntap all creatures you control.\nWTH C, 6ED C\n\nVitalizing Cascade\n{X}{G}{W}\nInstant\nYou gain X plus 3 life.\nMIR U\n\nVitalizing Wind\n{8}{G}\nInstant\nCreatures you control get +7/+7 until end of turn.\nPCY R\n\nVitaspore Thallid\n{1}{G}\nCreature - Fungus\n1/1\nAt the beginning of your upkeep, put a spore counter on Vitaspore Thallid.\nRemove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.\nSacrifice a Saproling: Target creature gains haste until end of turn.\nPLC C\n\nVithian Renegades\n{1}{R}{G}\nCreature - Human Shaman\n3/2\nWhen Vithian Renegades enters the battlefield, destroy target artifact.\nARB U\n\nVithian Stinger\n{2}{R}\nCreature - Human Shaman\n0/1\n{T}: Vithian Stinger deals 1 damage to target creature or player.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nALA C\n\nVitu-Ghazi, the City-Tree\nLand\n{T}: Add {1} to your mana pool.\n{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.\nRAV U, ARC U\n\nVivid Crag\nLand\nVivid Crag enters the battlefield tapped with two charge counters on it.\n{T}: Add {R} to your mana pool.\n{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.\nLRW U, COM U\n\nVivid Creek\nLand\nVivid Creek enters the battlefield tapped with two charge counters on it.\n{T}: Add {U} to your mana pool.\n{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.\nLRW U, H09 U, COM U\n\nVivid Grove\nLand\nVivid Grove enters the battlefield tapped with two charge counters on it.\n{T}: Add {G} to your mana pool.\n{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.\nLRW U, H09 U, COM U\n\nVivid Marsh\nLand\nVivid Marsh enters the battlefield tapped with two charge counters on it.\n{T}: Add {B} to your mana pool.\n{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.\nLRW U, COM U\n\nVivid Meadow\nLand\nVivid Meadow enters the battlefield tapped with two charge counters on it.\n{T}: Add {W} to your mana pool.\n{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.\nLRW U, COM U\n\nVivify\n{2}{G}\nInstant\nTarget land becomes a 3/3 creature until end of turn. It's still a land.\nDraw a card.\nODY U\n\nVivisection\n{3}{U}\nSorcery\nAs an additional cost to cast Vivisection, sacrifice a creature.\nDraw three cards.\nMBS C\n\nVizzerdrix\n{6}{U}\nCreature - Rabbit Beast\n6/6\nS99 R, S00 R, 7ED R, 8ED R, 9ED R\n\nVodalian Hypnotist\n{1}{U}\nCreature - Merfolk Wizard\n1/1\n{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nINV U\n\nVodalian Illusionist\n{2}{U}\nCreature - Merfolk Wizard\n2/2\n{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nWTH U\n\nVodalian Knights\n{1}{U}{U}\nCreature - Merfolk Knight\n2/2\nFirst strike\nVodalian Knights can't attack unless defending player controls an Island.\nWhen you control no Islands, sacrifice Vodalian Knights.\n{U}: Vodalian Knights gains flying until end of turn.\nFEM R, MED U\n\nVodalian Mage\n{2}{U}\nCreature - Merfolk Wizard\n1/1\n{U}, {T}: Counter target spell unless its controller pays {1}.\nFEM C (x3)\n\nVodalian Merchant\n{1}{U}\nCreature - Merfolk\n1/2\nWhen Vodalian Merchant enters the battlefield, draw a card, then discard a card.\nINV C\n\nVodalian Mystic\n{1}{U}\nCreature - Merfolk Wizard\n1/1\n{T}: Target instant or sorcery spell becomes the color of your choice.\nAPC U\n\nVodalian Serpent\n{3}{U}\nCreature - Serpent\n2/2\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nVodalian Serpent can't attack unless defending player controls an Island.\nIf Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.\nINV C\n\nVodalian Soldiers\n{1}{U}\nCreature - Merfolk Soldier\n1/2\nFEM C (x4), 5ED C, 6ED C\n\nVodalian War Machine\n{1}{U}{U}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\nTap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.\nTap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.\nWhen Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.\nFEM R\n\nVodalian Zombie\n{U}{B}\nCreature - Merfolk Zombie\n2/2\nProtection from green\nINV C\n\nVoice of All\n{2}{W}{W}\nCreature - Angel\n2/2\nFlying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color.\nPLS U, 10E R, COM R\n\nVoice of Duty\n{3}{W}\nCreature - Angel\n2/2\nFlying, protection from green\nUDS U\n\nVoice of Grace\n{3}{W}\nCreature - Angel\n2/2\nFlying, protection from black\nUSG U\n\nVoice of Law\n{3}{W}\nCreature - Angel\n2/2\nFlying, protection from red\nUSG U\n\nVoice of Reason\n{3}{W}\nCreature - Angel\n2/2\nFlying, protection from blue\nUDS U\n\nVoice of Truth\n{3}{W}\nCreature - Angel\n2/2\nFlying, protection from white\nNEM U\n\nVoice of the Woods\n{3}{G}{G}\nCreature - Elf\n2/2\nTap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.\nONS R, EVG R\n\nVoices from the Void\n{4}{B}\nSorcery\nDomain - Target player discards a card for each basic land type among lands you control.\nCON U\n\nVoid\n{3}{B}{R}\nSorcery\nChoose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.\nINV R, TSB S\n\nVoid Maw\n{4}{B}{B}\nCreature - Horror\n4/5\nTrample\nIf another creature would die, exile it instead.\nPut a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.\nCSP R\n\nVoidmage Apprentice\n{1}{U}\nCreature - Human Wizard\n1/1\nMorph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Voidmage Apprentice is turned face up, counter target spell.\nLGN C, JVC C\n\nVoidmage Husher\n{3}{U}\nCreature - Human Wizard\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)\nWhenever you cast a spell, you may return Voidmage Husher to its owner's hand.\nTSP U\n\nVoidmage Prodigy\n{U}{U}\nCreature - Human Wizard\n2/1\n{U}{U}, Sacrifice a Wizard: Counter target spell.\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS R, TSB S\n\nVoidslime\n{G}{U}{U}\nInstant\nCounter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)\nDIS R\n\nVoidstone Gargoyle\n{3}{W}{W}\nCreature - Gargoyle\n3/3\nFlying\nAs Voidstone Gargoyle enters the battlefield, name a nonland card.\nThe named card can't be cast.\nActivated abilities of sources with the chosen name can't be activated.\nPLC R\n\nVolcanic Awakening\n{4}{R}{R}\nSorcery\nDestroy target land.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nTSP U\n\nVolcanic Dragon\n{4}{R}{R}\nCreature - Dragon\n4/4\nFlying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nMIR R, POR R, 6ED R, S99 R, M12 U\n\nVolcanic Eruption\n{X}{U}{U}{U}\nSorcery\nDestroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R\n\nVolcanic Fallout\n{1}{R}{R}\nInstant\nVolcanic Fallout can't be countered.\nVolcanic Fallout deals 2 damage to each creature and each player.\nCON U, ARC U\n\nVolcanic Geyser\n{X}{R}{R}\nInstant\nVolcanic Geyser deals X damage to target creature or player.\nMIR U, 6ED U\n\nVolcanic Hammer\n{1}{R}\nSorcery\nVolcanic Hammer deals 3 damage to target creature or player.\nPOR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C\n\nVolcanic Island\nLand - Island Mountain\nLEB R, 2ED R, 3ED R, ME3 R, ME4 R\n\nVolcanic Spray\n{1}{R}\nSorcery\nVolcanic Spray deals 1 damage to each creature without flying and each player.\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY U\n\nVolcanic Strength\n{1}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)\nM11 C\n\nVolcanic Submersion\n{4}{R}\nSorcery\nDestroy target artifact or land.\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nVolcanic Wind\n{4}{R}{R}\nSorcery\nVolcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.\nMMQ U\n\nVolcano Hellion\n{2}{R}{R}\nCreature - Hellion\n6/5\nVolcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.\nPLC R\n\nVolcano Imp\n{3}{B}\nCreature - Imp\n2/2\nFlying\n{1}{R}: Volcano Imp gains first strike until end of turn.\nPLS C\n\nVolition Reins\n{3}{U}{U}{U}\nEnchantment - Aura\nEnchant permanent\nWhen Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.\nYou control enchanted permanent.\nSOM U\n\nVolley of Boulders\n{8}{R}\nSorcery\nVolley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.\nFlashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nODY R\n\nVolrath\nVanguard\nHand +2, life -3\nWhenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.\nVG S\n\nVolrath the Fallen\n{3}{B}{B}{B}\nLegendary Creature - Shapeshifter\n6/4\n{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.\nNEM R\n\nVolrath's Curse\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\n{1}{U}: Return Volrath's Curse to its owner's hand.\nTMP C\n\nVolrath's Dungeon\n{2}{B}{B}\nEnchantment\nPay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.\nDiscard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.\nEXO R\n\nVolrath's Gardens\n{1}{G}\nEnchantment\n{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.\nSTH R\n\nVolrath's Laboratory\n{5}\nArtifact\nAs Volrath's Laboratory enters the battlefield, choose a color and a creature type.\n{5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.\nSTH R\n\nVolrath's Shapeshifter\n{1}{U}{U}\nCreature - Shapeshifter\n0/1\nAs long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)\n{2}: Discard a card.\nSTH R\n\nVolrath's Stronghold\nLegendary Land\n{T}: Add {1} to your mana pool.\n{1}{B}, {T}: Put target creature card from your graveyard on top of your library.\nSTH R\n\nVolt Charge\n{2}{R}\nInstant\nVolt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nNPH C\n\nVoltaic Construct\n{4}\nArtifact Creature - Golem Construct\n2/2\n{2}: Untap target artifact creature.\nDST U\n\nVoltaic Key\n{1}\nArtifact\n{1}, {T}: Untap target artifact.\nUSG U, PVC U, M11 U\n\nVolunteer Militia\n{W}\nCreature - Human Soldier\n1/2\nP02 C, PTK C\n\nVolunteer Reserves\n{1}{W}\nCreature - Human Soldier\n2/4\nBanding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWTH U\n\nVoodoo Doll\n{6}\nArtifact\nAt the beginning of your upkeep, put a pin counter on Voodoo Doll.\nAt the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.\n{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.\nLEG R, CHR R, ME3 R\n\nVoracious Cobra\n{2}{R}{G}\nCreature - Snake\n2/2\nFirst strike\nWhenever Voracious Cobra deals combat damage to a creature, destroy that creature.\nINV U\n\nVoracious Dragon\n{3}{R}{R}\nCreature - Dragon\n4/4\nFlying\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.\nCON R, DDG R\n\nVoracious Hatchling\n{3}{W/B}\nCreature - Elemental\n6/6\nLifelink\nVoracious Hatchling enters the battlefield with four -1/-1 counters on it.\nWhenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.\nWhenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.\nEVE U\n\nVorinclex, Voice of Hunger\n{6}{G}{G}\nLegendary Creature - Praetor\n7/6\nTrample\nWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced.\nWhenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.\nNPH M\n\nVorosh, the Hunter\n{3}{G}{U}{B}\nLegendary Creature - Dragon\n6/6\nFlying\nWhenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.\nPLC R, COM R\n\nVorrac Battlehorns\n{2}\nArtifact - Equipment\nEquipped creature has trample and can't be blocked by more than one creature.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nVotary of the Conclave\n{W}\nCreature - Human Soldier\n1/1\n{2}{G}: Regenerate Votary of the Conclave.\nRAV C\n\nVow of Duty\n{2}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.\nCOM U\n\nVow of Flight\n{2}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.\nCOM U\n\nVow of Lightning\n{2}{R}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.\nCOM U\n\nVow of Malice\n{2}{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.\nCOM U\n\nVow of Wildness\n{2}{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.\nCOM U\n\nVoyager Drake\n{3}{U}\nCreature - Drake\n3/3\nMultikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)\nFlying\nWhen Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.\nWWK U\n\nVoyager Staff\n{1}\nArtifact\n{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.\nRAV U\n\nVug Lizard\n{1}{R}{R}\nCreature - Lizard\n3/4\nMountainwalk\nEcho {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG U\n\nVulshok Battlegear\n{3}\nArtifact - Equipment\nEquipped creature gets +3/+3.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD U\n\nVulshok Battlemaster\n{4}{R}\nCreature - Human Warrior\n2/2\nHaste\nWhen Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)\nMRD R\n\nVulshok Berserker\n{3}{R}\nCreature - Human Berserker\n3/2\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nMRD C, M11 C\n\nVulshok Gauntlets\n{2}\nArtifact - Equipment\nEquipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMRD C\n\nVulshok Heartstoker\n{2}{R}\nCreature - Human Shaman\n2/2\nWhen Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.\nSOM C\n\nVulshok Morningstar\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nDST C, 9ED U\n\nVulshok Refugee\n{1}{R}{R}\nCreature - Human Warrior\n3/2\nProtection from red\nNPH U\n\nVulshok Replica\n{3}\nArtifact Creature - Berserker\n3/1\n{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.\nSOM C\n\nVulshok Sorcerer\n{1}{R}{R}\nCreature - Human Shaman\n1/1\nHaste\n{T}: Vulshok Sorcerer deals 1 damage to target creature or player.\n5DN C, H10 C\n\nVulshok War Boar\n{2}{R}{R}\nCreature - Boar Beast\n5/5\nWhen Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.\nDST U\n\nVulturous Zombie\n{3}{B}{G}\nCreature - Plant Zombie\n3/3\nFlying\nWhenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.\nRAV R, COM R\n\nWail of the Nim\n{2}{B}\nInstant\nChoose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)\nMRD C\n\nWaiting in the Weeds\n{1}{G}{G}\nSorcery\nEach player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.\nMIR R, 6ED R\n\nWake Thrasher\n{2}{U}\nCreature - Merfolk Soldier\n1/1\nWhenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.\nEVE R\n\nWake of Destruction\n{3}{R}{R}{R}\nSorcery\nDestroy target land and all other lands with the same name as that land.\nUDS R\n\nWake of Vultures\n{3}{B}\nCreature - Bird\n3/1\nFlying\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.\nVIS C\n\nWakestone Gargoyle\n{3}{W}\nCreature - Gargoyle\n3/4\nDefender (This creature can't attack.)\nFlying\n{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.\nDIS R\n\nWaking Nightmare\n{2}{B}\nSorcery - Arcane\nTarget player discards two cards.\nCHK C\n\nWalk the Aeons\n{4}{U}{U}\nSorcery\nBuyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nTarget player takes an extra turn after this one.\nTSP R\n\nWalker of Secret Ways\n{2}{U}\nCreature - Human Ninja\n1/2\nNinjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.\n{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.\nBOK U\n\nWalker of the Grove\n{6}{G}{G}\nCreature - Elemental\n7/7\nWhen Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.\nEvoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMOR U\n\nWalking Archive\n{3}\nArtifact Creature - Golem\n1/1\nDefender (This creature can't attack.)\nWalking Archive enters the battlefield with a +1/+1 counter on it.\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.\nDIS R\n\nWalking Atlas\n{2}\nArtifact Creature - Construct\n1/1\n{T}: You may put a land card from your hand onto the battlefield.\nWWK C\n\nWalking Dead\n{1}{B}\nCreature - Zombie\n1/1\n{B}: Regenerate Walking Dead.\nLEG C\n\nWalking Desecration\n{2}{B}\nCreature - Zombie\n1/1\n{B}, {T}: Creatures of the creature type of your choice attack this turn if able.\nONS U\n\nWalking Dream\n{3}{U}\nCreature - Illusion\n3/3\nWalking Dream is unblockable.\nWalking Dream doesn't untap during your untap step if an opponent controls two or more creatures.\nSTH U\n\nWalking Sponge\n{1}{U}\nCreature - Sponge\n1/1\n{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.\nULG U\n\nWalking Wall\n{4}\nArtifact Creature - Wall\n0/6\nDefender\n{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.\nICE U, MED U\n\nWall of Air\n{1}{U}{U}\nCreature - Wall\n1/5\nDefender, flying (This creature can't attack, and it can block creatures with flying.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 10E U\n\nWall of Blood\n{2}{B}\nCreature - Wall\n0/2\nDefender (This creature can't attack.)\nPay 1 life: Wall of Blood gets +1/+1 until end of turn.\nMRD U\n\nWall of Blossoms\n{1}{G}\nCreature - Plant Wall\n0/4\nDefender (This creature can't attack.)\nWhen Wall of Blossoms enters the battlefield, draw a card.\nSTH U\n\nWall of Bone\n{2}{B}\nCreature - Skeleton Wall\n1/4\nDefender (This creature can't attack.)\n{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, M10 U, GVL U\n\nWall of Brambles\n{2}{G}\nCreature - Plant Wall\n2/3\nDefender (This creature can't attack.)\n{G}: Regenerate Wall of Brambles.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U\n\nWall of Caltrops\n{1}{W}\nCreature - Wall\n2/1\nDefender (This creature can't attack.)\nWhenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)\nLEG C\n\nWall of Corpses\n{1}{B}\nCreature - Wall\n0/2\nDefender (This creature can't attack.)\n{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.\nMIR C\n\nWall of Deceit\n{1}{U}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\n{3}: Turn Wall of Deceit face down.\nMorph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLGN U, JVC U\n\nWall of Denial\n{1}{W}{U}\nCreature - Wall\n0/8\nDefender, flying\nShroud (This creature can't be the target of spells or abilities.)\nARB U, COM U\n\nWall of Diffusion\n{1}{R}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\nWall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.\nTMP C\n\nWall of Distortion\n{2}{B}{B}\nCreature - Wall\n1/3\nDefender (This creature can't attack.)\n{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nMMQ C\n\nWall of Dust\n{2}{R}\nCreature - Wall\n1/4\nDefender (This creature can't attack.)\nWhenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.\nLEG U, 4ED U\n\nWall of Earth\n{1}{R}\nCreature - Wall\n0/6\nDefender (This creature can't attack.)\nLEG C\n\nWall of Essence\n{1}{W}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\nWhenever Wall of Essence is dealt combat damage, you gain that much life.\nSTH U\n\nWall of Faith\n{3}{W}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\n{W}: Wall of Faith gets +0/+1 until end of turn.\nM10 C\n\nWall of Fire\n{1}{R}{R}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\n{R}: Wall of Fire gets +1/+0 until end of turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 10E U, M10 U\n\nWall of Frost\n{1}{U}{U}\nCreature - Wall\n0/7\nDefender (This creature can't attack.)\nWhenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.\nM10 U, M11 U\n\nWall of Glare\n{1}{W}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\nWall of Glare can block any number of creatures.\nUDS C\n\nWall of Granite\n{2}{R}\nCreature - Wall\n0/7\nDefender (This creature can't attack.)\nPOR U\n\nWall of Heat\n{2}{R}\nCreature - Wall\n2/6\nDefender (This creature can't attack.)\nLEG C, CHR C, BRB C\n\nWall of Hope\n{W}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nWhenever Wall of Hope is dealt damage, you gain that much life.\nLGN C\n\nWall of Ice\n{2}{G}\nCreature - Wall\n0/7\nDefender (This creature can't attack.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nWall of Junk\n{2}\nArtifact Creature - Wall\n0/7\nDefender (This creature can't attack.)\nWhenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nUSG U\n\nWall of Kelp\n{U}{U}\nCreature - Plant Wall\n0/3\nDefender (This creature can't attack.)\n{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.\nHML R, ME2 C\n\nWall of Lava\n{1}{R}{R}\nCreature - Wall\n1/3\nDefender (This creature can't attack.)\n{R}: Wall of Lava gets +1/+1 until end of turn.\nICE U\n\nWall of Light\n{2}{W}\nCreature - Wall\n1/5\nDefender (This creature can't attack.)\nProtection from black\nLEG U, ME3 C\n\nWall of Mulch\n{1}{G}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\n{G}, Sacrifice a Wall: Draw a card.\nONS U\n\nWall of Nets\n{1}{W}{W}\nCreature - Wall\n0/7\nDefender (This creature can't attack.)\nAt end of combat, exile all creatures blocked by Wall of Nets.\nWhen Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.\nEXO R\n\nWall of Omens\n{1}{W}\nCreature - Wall\n0/4\nDefender\nWhen Wall of Omens enters the battlefield, draw a card.\nROE U, COM U\n\nWall of Opposition\n{3}{R}{R}\nCreature - Wall\n0/6\nDefender (This creature can't attack.)\n{1}: Wall of Opposition gets +1/+0 until end of turn.\nLEG R, CHR U\n\nWall of Pine Needles\n{3}{G}\nCreature - Plant Wall\n3/3\nDefender (This creature can't attack.)\n{G}: Regenerate Wall of Pine Needles.\nICE U\n\nWall of Putrid Flesh\n{2}{B}\nCreature - Wall\n2/4\nDefender (This creature can't attack.)\nProtection from white\nPrevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.\nLEG U\n\nWall of Razors\n{1}{R}\nCreature - Wall\n4/1\nDefender (This creature can't attack.)\nFirst strike\nSTH U\n\nWall of Resistance\n{1}{W}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nFlying\nAt the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.\nMIR C\n\nWall of Reverence\n{3}{W}\nCreature - Spirit Wall\n1/6\nDefender, flying\nAt the beginning of your end step, you may gain life equal to the power of target creature you control.\nCON R\n\nWall of Roots\n{1}{G}\nCreature - Plant Wall\n0/5\nDefender\nPut a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.\nMIR C, TSB S, ARC C\n\nWall of Shadows\n{1}{B}{B}\nCreature - Wall\n0/1\nDefender (This creature can't attack.)\nPrevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.\nWall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.\nLEG C, CHR C\n\nWall of Shards\n{1}{W}\nSnow Creature - Wall\n1/8\nDefender, flying\nCumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCSP U\n\nWall of Shields\n{3}\nArtifact Creature - Wall\n0/4\nDefender (This creature can't attack.)\nBanding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)\nICE U\n\nWall of Souls\n{1}{B}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\nWhenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.\nSTH U\n\nWall of Spears\n{3}\nArtifact Creature - Wall\n2/3\nDefender (This creature can't attack.)\nFirst strike\nATQ U, 4ED C, 5ED C, 7ED U, 8ED U\n\nWall of Stone\n{1}{R}{R}\nCreature - Wall\n0/8\nDefender (This creature can't attack.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U\n\nWall of Swords\n{3}{W}\nCreature - Wall\n3/5\nDefender, flying (This creature can't attack, and it can block creatures with flying.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 7ED U, 8ED U, 10E U\n\nWall of Tanglecord\n{2}\nArtifact Creature - Wall\n0/6\nDefender\n{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)\nSOM C\n\nWall of Tears\n{1}{U}\nCreature - Wall\n0/4\nDefender (This creature can't attack.)\nWhenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.\nSTH U\n\nWall of Tombstones\n{1}{B}\nCreature - Wall\n0/1\nDefender (This creature can't attack.)\nAt the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)\nLEG U\n\nWall of Torches\n{1}{R}\nCreature - Wall\n4/1\nDefender (This creature can't attack.)\nM12 C\n\nWall of Vapor\n{3}{U}\nCreature - Wall\n0/1\nDefender (This creature can't attack.)\nPrevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.\nLEG C, CHR C\n\nWall of Vines\n{G}\nCreature - Plant Wall\n0/3\nDefender (This creature can't attack.)\nReach (This creature can block creatures with flying.)\nM11 C\n\nWall of Vipers\n{2}{B}\nCreature - Snake Wall\n2/4\nDefender (This creature can't attack.)\n{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.\nPCY U\n\nWall of Water\n{1}{U}{U}\nCreature - Wall\n0/5\nDefender (This creature can't attack.)\n{U}: Wall of Water gets +1/+0 until end of turn.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nWall of Wonder\n{2}{U}{U}\nCreature - Wall\n1/5\nDefender (This creature can't attack.)\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.\nLEG U, CHR U, 7ED R\n\nWall of Wood\n{G}\nCreature - Wall\n0/3\nDefender (This creature can't attack.)\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 10E C\n\nWallop\n{1}{G}\nSorcery\nDestroy target blue or black creature with flying.\nINV U\n\nWand of Denial\n{2}\nArtifact\n{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.\nVIS R, 6ED R\n\nWand of Ith\n{4}\nArtifact\n{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.\nDRK U\n\nWand of the Elements\n{4}\nArtifact\n{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.\n{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.\nDST R\n\nWanderbrine Rootcutters\n{2}{U/B}{U/B}\nCreature - Merfolk Rogue\n3/3\nWanderbrine Rootcutters can't be blocked by green creatures.\nSHM C\n\nWanderer's Twig\n{1}\nArtifact\n{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nLRW C\n\nWanderguard Sentry\n{4}{U}\nCreature - Drone\n3/3\nWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand.\nMRD C, 9ED C\n\nWandering Eye\n{2}{U}\nCreature - Illusion\n1/3\nFlying\nPlayers play with their hands revealed.\nNEM C\n\nWandering Goblins\n{2}{R}\nCreature - Goblin Warrior\n0/3\nDomain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.\nCON C\n\nWandering Graybeard\n{3}{W}{W}\nCreature - Giant Wizard\n4/4\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.\nMOR U\n\nWandering Mage\n{W}{U}{B}\nCreature - Human Cleric Wizard\n0/3\n{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.\n{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.\n{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.\nALL R, ME3 R\n\nWandering Ones\n{U}\nCreature - Spirit\n1/1\nCHK C\n\nWandering Stream\n{2}{G}\nSorcery\nDomain - You gain 2 life for each basic land type among lands you control.\nINV C\n\nWanderlust\n{2}{G}\nEnchantment - Aura\nEnchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C\n\nWanderwine Hub\nLand\nAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.\nLRW R\n\nWanderwine Prophets\n{4}{U}{U}\nCreature - Merfolk Wizard\n4/4\nChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)\nWhenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.\nLRW R\n\nWaning Wurm\n{3}{B}\nCreature - Zombie Wurm\n7/6\nVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nPLC U\n\nWar Barge\n{4}\nArtifact\n{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.\nDRK U, TSB S\n\nWar Cadence\n{2}{R}\nEnchantment\n{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.\nMMQ U\n\nWar Chariot\n{3}\nArtifact\n{3}, {T}: Target creature gains trample until end of turn.\nICE U\n\nWar Dance\n{G}\nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on War Dance.\nSacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.\nUSG U\n\nWar Elemental\n{R}{R}{R}\nCreature - Elemental\n1/1\nWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.\nWhenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.\nMRD R\n\nWar Elephant\n{3}{W}\nCreature - Elephant\n2/2\nTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nARN C (x2), CHR C\n\nWar Mammoth\n{3}{G}\nCreature - Elephant\n3/3\nTrample\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C\n\nWar Priest of Thune\n{1}{W}\nCreature - Human Cleric\n2/2\nWhen War Priest of Thune enters the battlefield, you may destroy target enchantment.\nM11 U\n\nWar Report\n{3}{W}\nInstant\nYou gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.\nNPH C\n\nWar Tax\n{2}{U}\nEnchantment\n{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.\nMMQ U\n\nWar's Toll\n{3}{R}\nEnchantment\nWhenever an opponent taps a land for mana, tap all lands that player controls.\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able.\nDIS R\n\nWar-Spike Changeling\n{3}{R}\nCreature - Shapeshifter\n3/3\nChangeling (This card is every creature type at all times.)\n{R}: War-Spike Changeling gains first strike until end of turn.\nMOR C\n\nWar-Torch Goblin\n{R}\nCreature - Goblin Warrior\n1/1\n{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.\nRAV C\n\nWarbreak Trumpeter\n{R}\nCreature - Goblin\n1/1\nMorph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.\nLGN U\n\nWard Sliver\n{4}{W}\nCreature - Sliver\n2/2\nAs Ward Sliver enters the battlefield, choose a color.\nAll Slivers have protection from the chosen color.\nLGN U\n\nWard of Bones\n{6}\nArtifact\nEach opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.\nEVE R\n\nWard of Lights\n{W}{W}\nEnchantment - Aura\nYou may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nAs Ward of Lights enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.\nMIR C\n\nWard of Piety\n{1}{W}\nEnchantment - Aura\nEnchant creature\n{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.\nBOK U\n\nWargate\n{X}{G}{W}{U}\nSorcery\nSearch your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.\nARB R\n\nWarlord's Axe\n{3}\nArtifact - Equipment\nEquipped creature gets +3/+1.\nEquip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)\nM11 U\n\nWarmonger\n{3}{R}\nCreature - Minotaur Monger\n3/3\n{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.\nMMQ U\n\nWarmonger's Chariot\n{2}\nArtifact - Equipment\nEquipped creature gets +2/+2.\nAs long as equipped creature has defender, it can attack as though it didn't have defender.\nEquip {3}\nROE U\n\nWarmth\n{1}{W}\nEnchantment\nWhenever an opponent casts a red spell, you gain 2 life.\nTMP U, 6ED U\n\nWarning\n{W}\nInstant\nPrevent all combat damage that would be dealt by target attacking creature this turn.\nICE C, ME2 C\n\nWarp Artifact\n{B}{B}\nEnchantment - Aura\nEnchant artifact\nAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 C\n\nWarp World\n{5}{R}{R}{R}\nSorcery\nEach player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.\nRAV R, 10E R, M10 R\n\nWarpath\n{3}{R}\nInstant\nWarpath deals 3 damage to each blocking creature and each blocked creature.\nMMQ U\n\nWarpath Ghoul\n{2}{B}\nCreature - Zombie\n3/2\nM10 C, M12 C\n\nWarped Devotion\n{2}{B}\nEnchantment\nWhenever a permanent is returned to a player's hand, that player discards a card.\nPLS U, 8ED R\n\nWarped Researcher\n{4}{U}\nCreature - Human Wizard Mutant\n3/4\nWhenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)\nLGN U\n\nWarping Wurm\n{2}{G}{U}\nCreature - Wurm\n1/1\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.\nWhen Warping Wurm phases in, put a +1/+1 counter on it.\nMIR R\n\nWarren Instigator\n{R}{R}\nCreature - Goblin Berserker\n1/1\nDouble strike\nWhenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.\nZEN M\n\nWarren Pilferers\n{4}{B}\nCreature - Goblin Rogue\n3/3\nWhen Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.\nLRW C\n\nWarren Weirding\n{1}{B}\nTribal Sorcery - Goblin\nTarget player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.\nMOR U\n\nWarren-Scourge Elf\n{1}{G}\nCreature - Elf Warrior\n1/1\nProtection from Goblins\nLRW C\n\nWarrior Angel\n{4}{W}{W}\nCreature - Angel Warrior\n3/4\nFlying\nWhenever Warrior Angel deals damage, you gain that much life.\nSTH R\n\nWarrior en-Kor\n{W}{W}\nCreature - Kor Warrior Knight\n2/2\n{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.\nSTH U\n\nWarrior's Charge\n{2}{W}\nSorcery\nCreatures you control get +1/+1 until end of turn.\nPOR C (x2)\n\nWarrior's Honor\n{2}{W}\nInstant\nCreatures you control get +1/+1 until end of turn.\nVIS C, 6ED C, 9ED C, 10E C\n\nWarrior's Oath\n{R}{R}\nSorcery\nTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nPTK R\n\nWarrior's Stand\n{1}{W}\nInstant\nCast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.\nCreatures you control get +2/+2 until end of turn.\nP02 U, PTK U\n\nWarstorm Surge\n{5}{R}\nEnchantment\nWhenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.\nM12 R\n\nWarthog\n{1}{G}{G}\nCreature - Boar\n3/2\nSwampwalk\nVIS C, 6ED U\n\nWash Out\n{3}{U}\nSorcery\nReturn all permanents of the color of your choice to their owners' hands.\nINV U\n\nWasp Lancer\n{U/B}{U/B}{U/B}\nCreature - Faerie Soldier\n3/2\nFlying\nSHM U\n\nWaste Away\n{4}{B}\nInstant\nAs an additional cost to cast Waste Away, discard a card.\nTarget creature gets -5/-5 until end of turn.\nTOR C\n\nWasteland\nLand\n{T}: Add {1} to your mana pool.\n{T}, Sacrifice Wasteland: Destroy target nonbasic land.\nTMP U\n\nWatchdog\n{3}\nArtifact Creature - Hound\n1/2\nWatchdog blocks each turn if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.\nTMP U\n\nWatcher Sliver\n{3}{W}\nCreature - Sliver\n2/2\nAll Sliver creatures get +0/+2.\nTSP C\n\nWatchwing Scarecrow\n{4}\nArtifact Creature - Scarecrow\n2/4\nWatchwing Scarecrow has vigilance as long as you control a white creature.\nWatchwing Scarecrow has flying as long as you control a blue creature.\nSHM C\n\nWatchwolf\n{G}{W}\nCreature - Wolf\n3/3\nRAV U, ARC U\n\nWater Elemental\n{3}{U}{U}\nCreature - Elemental\n5/4\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, ME4 U\n\nWater Servant\n{2}{U}{U}\nCreature - Elemental\n3/4\n{U}: Water Servant gets +1/-1 until end of turn.\n{U}: Water Servant gets -1/+1 until end of turn.\nM11 U\n\nWater Wurm\n{U}\nCreature - Wurm\n1/1\nWater Wurm gets +0/+1 as long as an opponent controls an Island.\nDRK C\n\nWaterfront Bouncer\n{1}{U}\nCreature - Merfolk Spellshaper\n1/1\n{U}, {T}, Discard a card: Return target creature to its owner's hand.\nMMQ C\n\nWaterspout Djinn\n{2}{U}{U}\nCreature - Djinn\n4/4\nFlying\nAt the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.\nVIS U, JVC U\n\nWaterspout Elemental\n{3}{U}{U}\nCreature - Elemental\n3/4\nKicker {U} (You may pay an additional {U} as you cast this spell.)\nFlying\nWhen Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.\nPLS R\n\nWaterspout Weavers\n{3}{U}{U}\nCreature - Merfolk Wizard\n3/3\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.\nMOR U\n\nWaterveil Cavern\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.\nCHK U\n\nWatery Grave\nLand - Island Swamp\n({T}: Add {U} or {B} to your mana pool.)\nAs Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.\nRAV R\n\nWave Elemental\n{2}{U}{U}\nCreature - Elemental\n2/3\n{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.\nMIR U\n\nWave of Indifference\n{X}{R}\nSorcery\nX target creatures can't block this turn.\nONS C\n\nWave of Reckoning\n{4}{W}\nSorcery\nEach creature deals damage to itself equal to its power.\nMMQ R\n\nWave of Terror\n{2}{B}\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.\nWTH R\n\nWaves of Aggression\n{3}{R/W}{R/W}\nSorcery\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE R\n\nWaveskimmer Aven\n{2}{G}{W}{U}\nCreature - Bird Soldier\n2/4\nFlying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nALA C\n\nWax\n{G}\nInstant\nTarget creature gets +2/+2 until end of turn.\n----\nWane\n{W}\nInstant\nDestroy target enchantment.\nINV U (x2), ARC U\n\nWaxmane Baku\n{2}{W}\nCreature - Spirit\n2/2\nWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.\n{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.\nBOK C\n\nWayfarer's Bauble\n{1}\nArtifact\n{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\n5DN C\n\nWayfaring Giant\n{5}{W}\nCreature - Giant\n1/3\nDomain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.\nINV U\n\nWaylay\n{2}{W}\nInstant\nPut three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.\nUSG U\n\nWayward Angel\n{4}{W}{W}\nCreature - Angel Horror\n4/4\nFlying, vigilance\nThreshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."\nODY R\n\nWayward Soul\n{2}{U}{U}\nCreature - Spirit\n3/2\nFlying\n{U}: Put Wayward Soul on top of its owner's library.\nEXO C, BTD C\n\nWeakness\n{B}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets -2/-1.\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, M10 C, ME4 C\n\nWeakstone\n{4}\nArtifact\nAttacking creatures get -1/-0.\nATQ U, ME4 U\n\nWear Away\n{G}{G}\nInstant - Arcane\nDestroy target artifact or enchantment.\nSplice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nCHK C\n\nWeathered Bodyguards\n{5}{W}\nCreature - Human Soldier\n2/5\nAs long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.\nMorph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTSP R\n\nWeathered Wayfarer\n{W}\nCreature - Human Nomad Cleric\n1/1\n{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.\nONS R, 9ED R\n\nWeatherseed Elf\n{G}\nCreature - Elf\n1/1\n{T}: Target creature gains forestwalk until end of turn.\nULG C\n\nWeatherseed Faeries\n{2}{U}\nCreature - Faerie\n2/1\nFlying, protection from red\nULG C\n\nWeatherseed Totem\n{3}\nArtifact\n{T}: Add {G} to your mana pool.\n{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.\nWhen Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.\nTSP U\n\nWeatherseed Treefolk\n{2}{G}{G}{G}\nCreature - Treefolk\n5/3\nTrample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.\nULG R\n\nWeaver of Lies\n{5}{U}{U}\nCreature - Beast\n4/4\nMorph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.\nLGN R\n\nWeb\n{G}\nEnchantment - Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED U\n\nWeb of Inertia\n{2}{U}\nEnchantment\nAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.\nJUD U\n\nWee Dragonauts\n{1}{U}{R}\nCreature - Faerie Wizard\n1/3\nFlying\nWhenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.\nGPT C\n\nWeed Strangle\n{3}{B}{B}\nSorcery\nDestroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C\n\nWeed-Pruner Poplar\n{4}{B}\nCreature - Treefolk Assassin\n3/3\nAt the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.\nMOR C\n\nWei Ambush Force\n{1}{B}\nCreature - Human Soldier\n1/1\nWhenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.\nPTK C\n\nWei Assassins\n{3}{B}{B}\nCreature - Human Soldier Assassin\n3/2\nWhen Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.\nPTK U\n\nWei Elite Companions\n{4}{B}\nCreature - Human Soldier\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK U, ME3 C\n\nWei Infantry\n{1}{B}\nCreature - Human Soldier\n2/1\nPTK C, ME3 C\n\nWei Night Raiders\n{2}{B}{B}\nCreature - Human Soldier\n2/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Wei Night Raiders deals damage to an opponent, that player discards a card.\nPTK U, ME3 U\n\nWei Scout\n{1}{B}\nCreature - Human Soldier Scout\n1/1\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK C\n\nWei Strike Force\n{2}{B}\nCreature - Human Soldier\n2/1\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK C, ME3 C\n\nWeight of Conscience\n{1}{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't attack.\nTap two untapped creatures you control that share a creature type: Exile enchanted creature.\nMOR C\n\nWeight of Spires\n{R}\nInstant\nWeight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.\nDIS U\n\nWeird Harvest\n{X}{G}{G}\nSorcery\nEach player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.\nONS R, 9ED R\n\nWeirding Shaman\n{1}{B}\nCreature - Goblin Shaman\n2/1\n{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.\nMOR R\n\nWelding Jar\n{0}\nArtifact\nSacrifice Welding Jar: Regenerate target artifact.\nMRD C\n\nWelkin Guide\n{4}{W}\nCreature - Bird Cleric\n2/2\nFlying\nWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.\nALA C\n\nWelkin Hawk\n{1}{W}\nCreature - Bird\n1/1\nFlying\nWhen Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.\nEXO C\n\nWelkin Tern\n{1}{U}\nCreature - Bird\n2/1\nFlying\nWelkin Tern can block only creatures with flying.\nZEN C\n\nWell of Discovery\n{6}\nArtifact\nAt the beginning of your end step, if you control no untapped lands, draw a card.\nPCY R\n\nWell of Knowledge\n{3}\nArtifact\n{2}: Draw a card. Any player may activate this ability but only during his or her draw step.\nWTH R\n\nWell of Life\n{4}\nArtifact\nAt the beginning of your end step, if you control no untapped lands, you gain 2 life.\nPCY U\n\nWell of Lost Dreams\n{4}\nArtifact\nWhenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.\nDST R\n\nWell-Laid Plans\n{2}{U}\nEnchantment\nPrevent all damage that would be dealt to a creature by another creature if they share a color.\nINV R\n\nWellgabber Apothecary\n{4}{W}\nCreature - Merfolk Cleric\n2/3\n{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.\nLRW C\n\nWellspring\n{1}{G}{W}\nEnchantment - Aura\nEnchant land\nWhen Wellspring enters the battlefield, gain control of enchanted land until end of turn.\nAt the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.\nMIR R\n\nWellwisher\n{1}{G}\nCreature - Elf\n1/1\n{T}: You gain 1 life for each Elf on the battlefield.\nONS C, EVG C\n\nWerebear\n{1}{G}\nCreature - Human Bear Druid\n1/1\n{T}: Add {G} to your mana pool.\nThreshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.\nODY C\n\nWestern Paladin\n{2}{B}{B}\nCreature - Zombie Knight\n3/3\n{B}{B}, {T}: Destroy target white creature.\nUSG R, 7ED R, 8ED R\n\nWhalebone Glider\n{2}\nArtifact\n{2}, {T}: Target creature with power 3 or less gains flying until end of turn.\nICE U\n\nWheel and Deal\n{3}{U}\nInstant\nAny number of target opponents each discards his or her hand and draws seven cards.\nDraw a card.\nONS R\n\nWheel of Fate\nSorcery\nWheel of Fate is red.\nSuspend 4-{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nEach player discards his or her hand, then draws seven cards.\nTSP R\n\nWheel of Fortune\n{2}{R}\nSorcery\nEach player discards his or her hand and draws seven cards.\nLEA R, LEB R, 2ED R, 3ED R, ME4 R\n\nWheel of Sun and Moon\n{G/W}{G/W}\nEnchantment - Aura\nEnchant player\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.\nSHM R\n\nWheel of Torture\n{3}\nArtifact\nAt the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.\nULG R\n\nWhere Ancients Tread\n{4}{R}\nEnchantment\nWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.\nALA R\n\nWhetstone\n{3}\nArtifact\n{3}: Each player puts the top two cards of his or her library into his or her graveyard.\nUSG R\n\nWhetwheel\n{4}\nArtifact\n{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.\nMorph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFUT R\n\nWhich of You Burns Brightest?\nScheme\nWhen you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls.\nARC C\n\nWhim of Volrath\n{U}\nInstant\nBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nChange the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")\nTMP R\n\nWhimsy\n{X}{U}{U}\nSorcery\nPerform X random actions from the following list:\nReturn a permanent that isn't enchanted chosen at random to its owner's hand.\nUntap a artifact, creature or land chosen at random.\nTap a artifact, creature or land chosen at random.\nWhimsy deals 4 damage to a creature or player chosen at random.\nA player chosen at random draws three cards.\nDestroy an artifact chosen at random. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.\nDestroy an artifact or enchantment chosen at random.\nA player chosen at random gains 3 life.\nPrevent the next 3 damage that would be dealt to a creature or player chosen at random this turn.\nDestroy a creature or land chosen at random. It can't be regenerated.\nA player chosen at random puts the top two cards of his or her library into his or her graveyard.\nPut a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)\nDestroy all artifacts, creatures and enchantments.\nFlip a coin. If you lose the flip, Whimsy deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.\nChoose a creature card at random from all players' decklists. For each player, flip a coin. If the flip ends up heads, put a token that's a copy of that creature card onto the battlefield under that player's control.\nA player chosen at random discards a card.\nPrevent all combat damage that would be dealt this turn.\nDraw a card and reveal it. If it isn't a land card, discard it.\nASTRAL S\n\nWhimwader\n{4}{U}\nCreature - Elemental\n6/4\nWhimwader can't attack unless defending player controls a blue permanent.\nSHM C\n\nWhip Sergeant\n{2}{R}\nCreature - Human Soldier\n2/1\n{R}: Target creature gains haste until end of turn. (It can attack this turn.)\nPCY U, 9ED U\n\nWhip Silk\n{G}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has reach. (It can block creatures with flying.)\n{G}: Return Whip Silk to its owner's hand.\nINV C\n\nWhip Vine\n{2}{G}\nCreature - Plant Wall\n1/4\nDefender; reach (This creature can block creatures with flying.)\nYou may choose not to untap Whip Vine during your untap step.\n{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.\nALL C (x2)\n\nWhip-Spine Drake\n{3}{U}{U}\nCreature - Drake\n3/3\nFlying\nMorph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFUT C\n\nWhipcorder\n{W}{W}\nCreature - Human Soldier Rebel\n2/2\n{W}, {T}: Tap target creature.\nMorph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nONS U\n\nWhipflare\n{1}{R}\nSorcery\nWhipflare deals 2 damage to each nonartifact creature.\nNPH U\n\nWhipgrass Entangler\n{2}{W}\nCreature - Human Cleric\n1/3\n{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."\nLGN C\n\nWhipkeeper\n{2}{R}{R}\nCreature - Dwarf\n1/1\n{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.\nODY U\n\nWhiplash Trap\n{3}{U}{U}\nInstant - Trap\nIf an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.\nReturn two target creatures to their owners' hands.\nHOP C, ZEN C\n\nWhippoorwill\n{G}\nCreature - Bird\n1/1\n{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.\nDRK U\n\nWhipstitched Zombie\n{1}{B}\nCreature - Zombie\n2/2\nAt the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.\nPCY C\n\nWhiptail Moloch\n{4}{R}\nCreature - Lizard\n6/3\nWhen Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.\nDIS C\n\nWhiptail Wurm\n{6}{G}\nCreature - Wurm\n8/5\nPOR U, S99 U, ME4 U\n\nWhiptongue Frog\n{2}{U}\nCreature - Frog\n1/3\n{U}: Whiptongue Frog gains flying until end of turn.\nEXO C\n\nWhirling Catapult\n{4}\nArtifact\n{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.\nALL U, ME2 U\n\nWhirling Dervish\n{G}{G}\nCreature - Human Monk\n1/1\nProtection from black\nAt the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.\nLEG U, 4ED U, 5ED U, TSB S\n\nWhirlpool Drake\n{3}{U}\nCreature - Drake\n2/2\nFlying\nWhen Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\nWhen Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.\nAPC U\n\nWhirlpool Rider\n{1}{U}\nCreature - Merfolk\n1/1\nWhen Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\nAPC C\n\nWhirlpool Warrior\n{2}{U}\nCreature - Merfolk Warrior\n2/2\nWhen Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.\n{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.\nAPC R\n\nWhirlpool Whelm\n{1}{U}\nInstant\nClash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLRW C, COM C\n\nWhirlwind\n{2}{G}{G}\nSorcery\nDestroy all creatures with flying.\nUSG R, S99 R\n\nWhispering Shade\n{3}{B}\nCreature - Shade\n1/1\nSwampwalk\n{B}: Whispering Shade gets +1/+1 until end of turn.\nODY C\n\nWhispering Specter\n{1}{B}{B}\nCreature - Specter\n1/1\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.\nNPH U\n\nWhispers of the Muse\n{U}\nInstant\nBuyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)\nDraw a card.\nTMP U, TSB S\n\nWhispersilk Cloak\n{3}\nArtifact - Equipment\nEquipped creature is unblockable.\nEquipped creature has shroud. (It can't be the target of spells or abilities.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nDST C, 10E U, M10 U, PVC U, M11 U\n\nWhite Knight\n{W}{W}\nCreature - Human Knight\n2/2\nFirst strike (This creature deals combat damage before creatures without first strike.)\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U, DDG U\n\nWhite Mana Battery\n{4}\nArtifact\n{2}, {T}: Put a charge counter on White Mana Battery.\n{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.\nLEG U, 4ED R\n\nWhite Scarab\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature can't be blocked by white creatures.\nEnchanted creature gets +2/+2 as long as an opponent controls a white permanent.\nICE U\n\nWhite Shield Crusader\n{W}{W}\nCreature - Human Knight\n2/1\nProtection from black\n{W}: White Shield Crusader gains flying until end of turn.\n{W}{W}: White Shield Crusader gets +1/+0 until end of turn.\nCSP U\n\nWhite Sun's Zenith\n{X}{W}{W}{W}\nInstant\nPut X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.\nMBS R\n\nWhite Ward\n{W}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has protection from white. This effect doesn't remove White Ward.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U\n\nWhitemane Lion\n{1}{W}\nCreature - Cat\n2/2\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.\nPLC C\n\nWhiteout\n{1}{G}\nInstant\nAll creatures lose flying until end of turn.\nSacrifice a snow land: Return Whiteout from your graveyard to your hand.\nICE U, ME2 C\n\nWhitesun's Passage\n{1}{W}\nInstant\nYou gain 5 life.\nSOM C\n\nWicked Akuba\n{B}{B}\nCreature - Spirit\n2/2\n{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.\nCHK C\n\nWicked Pact\n{1}{B}{B}\nSorcery\nDestroy two target nonblack creatures. You lose 5 life.\nPOR R, S99 R, ME4 U\n\nWicked Reward\n{1}{B}\nInstant\nAs an additional cost to cast Wicked Reward, sacrifice a creature.\nTarget creature gets +4/+2 until end of turn.\nVIS C\n\nWicker Warcrawler\n{5}\nArtifact Creature - Scarecrow\n6/6\nWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.\nSHM U\n\nWickerbough Elder\n{3}{G}\nCreature - Treefolk Shaman\n4/4\nWickerbough Elder enters the battlefield with a -1/-1 counter on it.\n{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.\nEVE C, ARC C\n\nWielding the Green Dragon\n{1}{G}\nSorcery\nTarget creature gets +4/+4 until end of turn.\nPTK C\n\nWiitigo\n{3}{G}{G}{G}\nCreature - Yeti\n0/0\nWiitigo enters the battlefield with six +1/+1 counters on it.\nAt the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.\nICE R, ME2 R\n\nWild Aesthir\n{2}{W}\nCreature - Bird\n1/1\nFlying, first strike\n{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.\nALL C (x2), ME4 C\n\nWild Cantor\n{R/G}\nCreature - Human Druid\n1/1\n({R/G} can be paid with either {R} or {G}.)\nSacrifice Wild Cantor: Add one mana of any color to your mana pool.\nGPT C\n\nWild Colos\n{2}{R}\nCreature - Goat Beast\n2/2\nHaste\nUDS C\n\nWild Dogs\n{G}\nCreature - Hound\n2/1\nAt the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUSG C\n\nWild Elephant\n{3}{G}\nCreature - Elephant\n3/3\nTrample\nMIR C\n\nWild Evocation\n{5}{R}\nEnchantment\nAt the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.\nM11 R\n\nWild Griffin\n{2}{W}\nCreature - Griffin\n2/2\nFlying\nP02 C, S99 C, S00 C, 10E C, M11 C, ME4 C\n\nWild Growth\n{G}\nEnchantment - Aura\nEnchant land\nWhenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).\nLEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BTD C, 7ED C\n\nWild Jhovall\n{3}{R}\nCreature - Cat\n3/3\nMMQ C\n\nWild Leotau\n{2}{G}{G}\nCreature - Cat\n5/4\nAt the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.\nCON C\n\nWild Mammoth\n{2}{G}\nCreature - Elephant\n3/4\nAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.\nNEM U\n\nWild Might\n{1}{G}\nInstant\nTarget creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.\nPCY C\n\nWild Mongrel\n{1}{G}\nCreature - Hound\n2/2\nDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.\nODY C, GVL C\n\nWild Nacatl\n{G}\nCreature - Cat Warrior\n1/1\nWild Nacatl gets +1/+1 as long as you control a Mountain.\nWild Nacatl gets +1/+1 as long as you control a Plains.\nALA C\n\nWild Ox\n{3}{G}\nCreature - Ox\n3/3\nSwampwalk\nP02 U, S99 U, ME4 U\n\nWild Pair\n{4}{G}{G}\nEnchantment\nWhenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.\nPLC R, H09 R\n\nWild Research\n{2}{R}\nEnchantment\n{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.\n{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.\nAPC R\n\nWild Ricochet\n{2}{R}{R}\nInstant\nYou may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.\nLRW R, COM R\n\nWild Swing\n{3}{R}\nSorcery\nChoose three target nonenchantment permanents. Destroy one of them at random.\nSHM U\n\nWild Wurm\n{3}{R}\nCreature - Wurm\n5/4\nWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.\nTMP U\n\nWilderness Elemental\n{1}{R}{G}\nCreature - Elemental\n*/3\nTrample\nWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.\nCSP U\n\nWilderness Hypnotist\n{2}{U}{U}\nCreature - Merfolk Wizard\n1/3\n{T}: Target red or green creature gets -2/-0 until end of turn.\nEVE C\n\nWildfield Borderpost\n{1}{G}{W}\nArtifact\nYou may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.\nWildfield Borderpost enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.\nARB C\n\nWildfire\n{4}{R}{R}\nSorcery\nEach player sacrifices four lands. Wildfire deals 4 damage to each creature.\nP02 R, USG R, 7ED R, 9ED R\n\nWildfire Emissary\n{3}{R}\nCreature - Efreet\n2/4\nProtection from white\n{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.\nMIR U, BRB U, TSB S\n\nWildheart Invoker\n{2}{G}{G}\nCreature - Elf Shaman\n4/3\n{8}: Target creature gets +5/+5 and gains trample until end of turn.\nROE C\n\nWildsize\n{2}{G}\nInstant\nTarget creature gets +2/+2 and gains trample until end of turn.\nDraw a card.\nGPT C, EVG C\n\nWildslayer Elves\n{3}{G}\nCreature - Elf Warrior\n3/3\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nSHM C\n\nWill-o'-the-Wisp\n{B}\nCreature - Spirit\n0/1\nFlying (This creature can't be blocked except by creatures with flying or reach.)\n{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED R\n\nWillbender\n{1}{U}\nCreature - Human Wizard\n1/2\nMorph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Willbender is turned face up, change the target of target spell or ability with a single target.\nLGN U, TSB S, JVC U\n\nWillow Dryad\n{G}\nCreature - Dryad\n1/1\nForestwalk\nPOR C\n\nWillow Elf\n{G}\nCreature - Elf\n1/1\nS99 C, S00 C\n\nWillow Faerie\n{1}{G}\nCreature - Faerie\n1/2\nFlying\nHML C (x2)\n\nWillow Priestess\n{2}{G}{G}\nCreature - Faerie Druid\n2/2\n{T}: You may put a Faerie permanent card from your hand onto the battlefield.\n{2}{G}: Target green creature gains protection from black until end of turn.\nHML R, ME3 U\n\nWillow Satyr\n{2}{G}{G}\nCreature - Satyr\n1/1\nYou may choose not to untap Willow Satyr during your untap step.\n{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.\nLEG R, ME3 R\n\nWilt-Leaf Cavaliers\n{G/W}{G/W}{G/W}\nCreature - Elf Knight\n3/4\nVigilance\nSHM U, DDG U\n\nWilt-Leaf Liege\n{1}{G/W}{G/W}{G/W}\nCreature - Elf Knight\n4/4\nOther green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nIf a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.\nSHM R\n\nWind Dancer\n{1}{U}\nCreature - Faerie\n1/1\nFlying\n{T}: Target creature gains flying until end of turn.\nTMP U, 7ED U\n\nWind Drake\n{2}{U}\nCreature - Drake\n2/2\nFlying\nPOR C, TMP C, 6ED C, S99 C, BRB C, S00 C, 7ED C, 8ED C, 9ED C, M10 C\n\nWind Sail\n{1}{U}\nSorcery\nOne or two target creatures gain flying until end of turn.\nP02 C, S99 U\n\nWind Shear\n{2}{G}\nInstant\nAttacking creatures with flying get -2/-2 and lose flying until end of turn.\nVIS U\n\nWind Spirit\n{4}{U}\nCreature - Elemental Spirit\n3/2\nFlying\nWind Spirit can't be blocked except by two or more creatures.\nICE U, 5ED U, 6ED U, ME2 U\n\nWind Zendikon\n{U}\nEnchantment - Aura\nEnchant land\nEnchanted land is a 2/2 blue Elemental creature with flying. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWWK C\n\nWindborn Muse\n{3}{W}\nCreature - Spirit\n2/3\nFlying\nCreatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nLGN R, 10E R, COM R\n\nWindborne Charge\n{2}{W}{W}\nSorcery\nTwo target creatures you control each get +2/+2 and gain flying until end of turn.\nZEN U\n\nWindbrisk Heights\nLand\nHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\n{T}: Add {W} to your mana pool.\n{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.\nLRW R\n\nWindbrisk Raptor\n{5}{W}{W}\nCreature - Bird\n5/7\nFlying\nAttacking creatures you control have lifelink.\nSHM R\n\nWindfall\n{2}{U}\nSorcery\nEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.\nUSG U, BRB U, COM U\n\nWinding Canyons\nLand\n{T}: Add {1} to your mana pool.\n{2}, {T}: Until end of turn, you may play creature cards as though they had flash.\nWTH R\n\nWinding Wurm\n{4}{G}\nCreature - Wurm\n6/6\nEcho {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUSG C\n\nWindreaper Falcon\n{1}{R}{G}\nCreature - Bird\n1/1\nFlying, protection from blue\nMIR U\n\nWindreaver\n{3}{W}{U}\nCreature - Elemental\n1/3\nFlying\n{W}: Windreaver gains vigilance until end of turn.\n{W}: Windreaver gets +0/+1 until end of turn.\n{U}: Switch Windreaver's power and toughness until end of turn.\n{U}: Return Windreaver to its owner's hand.\nDIS R\n\nWindrider Eel\n{3}{U}\nCreature - Fish\n2/2\nFlying\nLandfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.\nZEN C\n\nWinds of Change\n{R}\nSorcery\nEach player shuffles the cards from his or her hand into his or her library, then draws that many cards.\nLEG U, 4ED R, 5ED R, POR R, MED U\n\nWinds of Rath\n{3}{W}{W}\nSorcery\nDestroy all creatures that aren't enchanted. They can't be regenerated.\nTMP R\n\nWindscouter\n{3}{U}\nCreature - Human Scout\n3/3\nFlying\nWhenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nPCY U\n\nWindseeker Centaur\n{1}{R}{R}\nCreature - Centaur\n2/2\nVigilance\nPRO S\n\nWindstorm\n{X}{G}\nInstant\nWindstorm deals X damage to each creature with flying.\nM10 U, GVL U\n\nWindswept Heath\nLand\n{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.\nONS R\n\nWindwright Mage\n{W}{U}{B}\nArtifact Creature - Human Wizard\n2/2\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nWindwright Mage has flying as long as an artifact card is in your graveyard.\nALA C\n\nWine of Blood and Iron\n{3}\nArtifact\n{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.\nSOK R\n\nWing Puncture\n{G}\nInstant\nTarget creature you control deals damage equal to its power to target creature with flying.\nSOM C\n\nWing Shards\n{1}{W}{W}\nInstant\nTarget player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nSCG U\n\nWing Snare\n{2}{G}\nSorcery\nDestroy target creature with flying.\nULG U, 7ED U, 8ED U\n\nWing Splicer\n{3}{U}\nCreature - Human Artificer\n1/1\nWhen Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.\nGolem creatures you control have flying.\nNPH U\n\nWing Storm\n{2}{G}\nSorcery\nWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.\nPCY U\n\nWingbeat Warrior\n{2}{W}\nCreature - Bird Soldier Warrior\n2/1\nFlying\nMorph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.\nLGN C\n\nWinged Coatl\n{1}{G}{U}\nCreature - Snake\n1/1\nFlash\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nARB C\n\nWinged Sliver\n{1}{U}\nCreature - Sliver\n1/1\nAll Sliver creatures have flying.\nTMP C, H09 C\n\nWingrattle Scarecrow\n{3}\nArtifact Creature - Scarecrow\n2/2\nWingrattle Scarecrow has flying as long as you control a blue creature.\nWingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM C\n\nWings of Aesthir\n{W}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+0 and has flying and first strike.\nICE U, ME2 U\n\nWings of Hope\n{W}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +1/+3 and has flying.\nINV C\n\nWings of Velis Vel\n{1}{U}\nTribal Instant - Shapeshifter\nChangeling (This card is every creature type at all times.)\nTarget creature becomes 4/4, gains all creature types, and gains flying until end of turn.\nLRW C\n\nWinnow\n{1}{W}\nInstant\nDestroy target nonland permanent if another permanent with the same name is on the battlefield.\nDraw a card.\nINV R\n\nWinnower Patrol\n{2}{G}\nCreature - Elf Warrior\n3/2\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.\nMOR C\n\nWinter Blast\n{X}{G}\nSorcery\nTap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.\nLEG R, 4ED U, 5ED U, MED U\n\nWinter Orb\n{2}\nArtifact\nPlayers can't untap more than one land during their untap steps.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R\n\nWinter Sky\n{R}\nSorcery\nFlip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.\nHML R\n\nWinter's Chill\n{X}{U}\nInstant\nCast Winter's Chill only during combat before blockers are declared.\nX can't be greater than the number of snow lands you control.\nDestroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.\nICE R\n\nWinter's Grasp\n{1}{G}{G}\nSorcery\nDestroy target land.\nPOR U, TMP U\n\nWinter's Night\n{R}{G}{W}\nWorld Enchantment\nWhenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.\nALL R, ME2 R\n\nWintermoon Mesa\nLand\nWintermoon Mesa enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.\nPCY R\n\nWipe Away\n{1}{U}{U}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nReturn target permanent to its owner's hand.\nTSP U\n\nWipe Clean\n{1}{W}\nInstant\nExile target enchantment.\nCycling {3} ({3}, Discard this card: Draw a card.)\nSCG C\n\nWirecat\n{4}\nArtifact Creature - Cat\n4/3\nWirecat can't attack or block if an enchantment is on the battlefield.\nUSG U\n\nWirefly Hive\n{3}\nArtifact\n{3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.\nDST U\n\nWirewood Channeler\n{3}{G}\nCreature - Elf Druid\n2/2\n{T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.\nLGN U\n\nWirewood Elf\n{1}{G}\nCreature - Elf Druid\n1/2\n{T}: Add {G} to your mana pool.\nONS C\n\nWirewood Guardian\n{5}{G}{G}\nCreature - Elf Mutant\n6/6\nForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)\nSCG C\n\nWirewood Herald\n{1}{G}\nCreature - Elf\n1/1\nWhen Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.\nONS C, EVG C\n\nWirewood Hivemaster\n{1}{G}\nCreature - Elf\n1/1\nWhenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.\nLGN U\n\nWirewood Lodge\nLand\n{T}: Add {1} to your mana pool.\n{G}, {T}: Untap target Elf.\nONS U, EVG U\n\nWirewood Pride\n{G}\nInstant\nTarget creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.\nONS C\n\nWirewood Savage\n{2}{G}\nCreature - Elf\n2/2\nWhenever a Beast enters the battlefield, you may draw a card.\nONS C, GVL C\n\nWirewood Symbiote\n{G}\nCreature - Insect\n1/1\nReturn an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.\nSCG U, EVG U\n\nWishmonger\n{3}{W}\nCreature - Unicorn Monger\n3/3\n{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.\nMMQ U\n\nWispmare\n{2}{W}\nCreature - Elemental\n1/3\nFlying\nWhen Wispmare enters the battlefield, destroy target enchantment.\nEvoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nLRW C\n\nWistful Selkie\n{G/U}{G/U}{G/U}\nCreature - Merfolk Wizard\n2/2\nWhen Wistful Selkie enters the battlefield, draw a card.\nEVE U\n\nWistful Thinking\n{2}{U}\nSorcery\nTarget player draws two cards, then discards four cards.\nPLC C\n\nWit's End\n{5}{B}{B}\nSorcery\nTarget player discards his or her hand.\nDIS R\n\nWitch Engine\n{5}{B}\nCreature - Horror\n4/4\nSwampwalk\n{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)\nUSG R\n\nWitch Hunter\n{2}{W}{W}\nCreature - Human Cleric\n1/1\n{T}: Witch Hunter deals 1 damage to target player.\n{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.\nDRK R, CHR U, TSB S\n\nWitch's Mist\n{2}{B}\nEnchantment\n{2}{B}, {T}: Destroy target creature that was dealt damage this turn.\nFUT U\n\nWitch-Maw Nephilim\n{G}{W}{U}{B}\nCreature - Nephilim\n1/1\nWhenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.\nWhenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.\nGPT R\n\nWithdraw\n{U}{U}\nInstant\nReturn target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.\nPCY C\n\nWithered Wretch\n{B}{B}\nCreature - Zombie Cleric\n2/2\n{1}: Exile target card from a graveyard.\nLGN U, TSB S, HOP U\n\nWithering Boon\n{1}{B}\nInstant\nAs an additional cost to cast Withering Boon, pay 3 life.\nCounter target creature spell.\nMIR U\n\nWithering Gaze\n{2}{U}\nSorcery\nTarget opponent reveals his or her hand. You draw a card for each Forest and green card in it.\nPOR U, 9ED U\n\nWithering Hex\n{B}\nEnchantment - Aura\nEnchant creature\nWhenever a player cycles a card, put a plague counter on Withering Hex.\nEnchanted creature gets -1/-1 for each plague counter on Withering Hex.\nONS U\n\nWithering Wisps\n{1}{B}{B}\nEnchantment\nAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.\n{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.\nICE U, ME2 U\n\nWitherscale Wurm\n{4}{G}{G}\nCreature - Wurm\n9/9\nWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.\nSHM R\n\nWithstand\n{2}{W}\nInstant\nPrevent the next 3 damage that would be dealt to target creature or player this turn.\nDraw a card.\nGPT C\n\nWithstand Death\n{G}\nInstant\nTarget creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nSOM C\n\nWizard Mentor\n{2}{U}\nCreature - Human Wizard\n2/2\n{T}: Return Wizard Mentor and target creature you control to their owner's hand.\nUSG C\n\nWizard Replica\n{3}\nArtifact Creature - Wizard\n1/3\nFlying\n{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.\nMRD C, HOP C\n\nWizards' School\nLand\n{T}: Add {1} to your mana pool.\n{1}, {T}: Add {U} to your mana pool.\n{2}, {T}: Add {W} or {B} to your mana pool.\nHML U\n\nWizened Cenn\n{W}{W}\nCreature - Kithkin Cleric\n2/2\nOther Kithkin creatures you control get +1/+1.\nLRW U\n\nWizened Snitches\n{3}{U}\nCreature - Faerie Rogue\n1/3\nFlying\nPlayers play with the top card of their libraries revealed.\nRAV U\n\nWoebearer\n{4}{B}\nCreature - Zombie\n2/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nWhenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.\nMRD U\n\nWoebringer Demon\n{3}{B}{B}\nCreature - Demon\n4/4\nFlying\nAt the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.\nRAV R\n\nWoeleecher\n{5}{W}\nCreature - Elemental\n3/5\n{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.\nSHM C\n\nWojek Apothecary\n{2}{W}{W}\nCreature - Human Cleric\n1/1\nRadiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.\nRAV U\n\nWojek Embermage\n{3}{R}\nCreature - Human Wizard\n1/2\nRadiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.\nRAV U\n\nWojek Siren\n{W}\nInstant\nRadiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.\nRAV C\n\nWolf Pack\n{6}{G}{G}\nCreature - Wolf\n7/6\nYou may have Wolf Pack assign its combat damage as though it weren't blocked.\nPTK R, ME2 R\n\nWolf-Skull Shaman\n{1}{G}\nCreature - Elf Shaman\n2/2\nKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.\nMOR U\n\nWolfbriar Elemental\n{2}{G}{G}\nCreature - Elemental\n4/4\nMultikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)\nWhen Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.\nWWK R\n\nWolverine Pack\n{2}{G}{G}\nCreature - Wolverine\n2/4\nRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)\nLEG C, 5ED U\n\nWonder\n{3}{U}\nCreature - Incarnation\n2/2\nFlying\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.\nJUD U, COM U\n\nWood Elemental\n{3}{G}\nCreature - Elemental\n*/*\nAs Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.\nWood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.\nLEG R, ME4 R\n\nWood Elves\n{2}{G}\nCreature - Elf Scout\n1/1\nWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.\nPOR R, EXO C, S99 U, 7ED C, 8ED C, 9ED C, EVG C\n\nWood Sage\n{G}{U}\nCreature - Human Druid\n1/1\n{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.\nTMP R\n\nWoodcloaker\n{5}{G}\nCreature - Elf\n3/3\nMorph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Woodcloaker is turned face up, target creature gains trample until end of turn.\nSCG C\n\nWooded Bastion\nLand\n{T}: Add {1} to your mana pool.\n{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.\nSHM R\n\nWooded Foothills\nLand\n{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.\nONS R\n\nWooden Sphere\n{1}\nArtifact\nWhenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.\nLEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U\n\nWoodfall Primus\n{5}{G}{G}{G}\nCreature - Treefolk Shaman\n6/6\nTrample\nWhen Woodfall Primus enters the battlefield, destroy target noncreature permanent.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nSHM R\n\nWoodland Changeling\n{1}{G}\nCreature - Shapeshifter\n2/2\nChangeling (This card is every creature type at all times.)\nLRW C\n\nWoodland Druid\n{G}\nCreature - Human Druid\n1/2\nODY C\n\nWoodland Guidance\n{3}{G}\nSorcery\nReturn target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nExile Woodland Guidance.\nLRW U\n\nWoodlurker Mimic\n{1}{B/G}\nCreature - Shapeshifter\n2/1\nWhenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)\nEVE C\n\nWoodripper\n{3}{G}{G}\nCreature - Beast\n4/6\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\n{1}, Remove a fade counter from Woodripper: Destroy target artifact.\nNEM U\n\nWoodwraith Corrupter\n{3}{B}{B}{G}\nCreature - Elemental Horror\n3/6\n{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.\nRAV R\n\nWoodwraith Strangler\n{2}{B}{G}\nCreature - Plant Zombie\n2/2\nExile a creature card from your graveyard: Regenerate Woodwraith Strangler.\nRAV C\n\nWoolly Mammoths\n{1}{G}{G}\nCreature - Elephant\n3/2\nWoolly Mammoths has trample as long as you control a snow land.\nICE C, ME2 C\n\nWoolly Razorback\n{2}{W}{W}\nCreature - Boar Beast\n7/7\nWoolly Razorback enters the battlefield with three ice counters on it.\nAs long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.\nWhenever Woolly Razorback blocks, remove an ice counter from it.\nCSP R\n\nWoolly Spider\n{1}{G}{G}\nCreature - Spider\n2/3\nReach (This creature can block creatures with flying.)\nWhenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.\nICE C, BTD C, ME2 U\n\nWoolly Thoctar\n{R}{G}{W}\nCreature - Beast\n5/4\nALA U\n\nWord of Binding\n{X}{B}{B}\nSorcery\nTap X target creatures.\nDRK C, 4ED C\n\nWord of Blasting\n{1}{R}\nInstant\nDestroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.\nICE U, 5ED U, MMQ U\n\nWord of Command\n{B}{B}\nInstant\nLook at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.\nLEA R, LEB R, 2ED R, ME4 R\n\nWord of Seizing\n{3}{R}{R}\nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntap target permanent and gain control of it until end of turn. It gains haste until end of turn.\nTSP R\n\nWord of Undoing\n{U}\nInstant\nReturn target creature and all white Auras you own attached to it to their owners' hands.\nICE C, MED C\n\nWords of War\n{2}{R}\nEnchantment\n{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.\nONS R\n\nWords of Waste\n{2}{B}\nEnchantment\n{1}: The next time you would draw a card this turn, each opponent discards a card instead.\nONS R\n\nWords of Wilding\n{2}{G}\nEnchantment\n{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.\nONS R\n\nWords of Wind\n{2}{U}\nEnchantment\n{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.\nONS R\n\nWords of Wisdom\n{1}{U}\nInstant\nYou draw two cards, then each other player draws a card.\nODY C\n\nWords of Worship\n{2}{W}\nEnchantment\n{1}: The next time you would draw a card this turn, you gain 5 life instead.\nONS R\n\nWorkhorse\n{6}\nArtifact Creature - Horse\n0/0\nWorkhorse enters the battlefield with four +1/+1 counters on it.\nRemove a +1/+1 counter from Workhorse: Add {1} to your mana pool.\nEXO R\n\nWorld Queller\n{3}{W}{W}\nCreature - Avatar\n4/4\nAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.\nZEN R\n\nWorld at War\n{3}{R}{R}\nSorcery\nAfter the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nROE R\n\nWorldgorger Dragon\n{3}{R}{R}{R}\nCreature - Nightmare Dragon\n7/7\nFlying, trample\nWhen Worldgorger Dragon enters the battlefield, exile all other permanents you control.\nWhen Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.\nJUD R\n\nWorldheart Phoenix\n{3}{R}\nCreature - Phoenix\n2/2\nFlying\nYou may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.\nCON R\n\nWorldly Counsel\n{1}{U}\nInstant\nDomain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.\nINV C, CON C\n\nWorldly Tutor\n{G}\nInstant\nSearch your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.\nMIR U, 6ED U\n\nWorldpurge\n{4}{W/U}{W/U}{W/U}{W/U}\nSorcery\nReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.\nSHM R\n\nWorldslayer\n{5}\nArtifact - Equipment\nWhenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)\nMRD R, M12 R\n\nWorm Harvest\n{2}{B/G}{B/G}{B/G}\nSorcery\nPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEVE R\n\nWormfang Behemoth\n{3}{U}{U}\nCreature - Nightmare Fish Beast\n5/5\nWhen Wormfang Behemoth enters the battlefield, exile all cards from your hand.\nWhen Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.\nJUD R\n\nWormfang Crab\n{3}{U}\nCreature - Nightmare Crab\n3/6\nWormfang Crab is unblockable.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nJUD U\n\nWormfang Drake\n{2}{U}\nCreature - Nightmare Drake\n3/4\nFlying\nWhen Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.\nWhen Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nJUD C\n\nWormfang Manta\n{5}{U}{U}\nCreature - Nightmare Fish Beast\n6/1\nFlying\nWhen Wormfang Manta enters the battlefield, you skip your next turn.\nWhen Wormfang Manta leaves the battlefield, you take an extra turn after this one.\nJUD R\n\nWormfang Newt\n{1}{U}\nCreature - Nightmare Salamander Beast\n2/2\nWhen Wormfang Newt enters the battlefield, exile a land you control.\nWhen Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nJUD C\n\nWormfang Turtle\n{2}{U}\nCreature - Nightmare Turtle Beast\n2/4\nWhen Wormfang Turtle enters the battlefield, exile a land you control.\nWhen Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nJUD U\n\nWorms of the Earth\n{2}{B}{B}{B}\nEnchantment\nPlayers can't play lands.\nLands can't enter the battlefield.\nAt the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.\nDRK R\n\nWormwood Dryad\n{2}{G}\nCreature - Dryad\n3/1\n{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.\n{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.\nTSP C\n\nWormwood Treefolk\n{3}{G}{G}\nCreature - Treefolk\n4/4\n{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.\n{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.\nDRK R, ME3 U\n\nWorn Powerstone\n{3}\nArtifact\nWorn Powerstone enters the battlefield tapped.\n{T}: Add {2} to your mana pool.\nUSG U, PVC U\n\nWorry Beads\n{3}\nArtifact\nAt the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.\nMMQ R\n\nWorship\n{3}{W}\nEnchantment\nIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nUSG R, 7ED R, 8ED R, 9ED R\n\nWort, Boggart Auntie\n{2}{B}{R}\nLegendary Creature - Goblin Shaman\n3/3\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.\nLRW R\n\nWort, the Raidmother\n{4}{R/G}{R/G}\nLegendary Creature - Goblin Shaman\n3/3\nWhen Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.\nEach red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)\nSHM R\n\nWorthy Cause\n{W}\nInstant\nBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)\nAs an additional cost to cast Worthy Cause, sacrifice a creature.\nYou gain life equal to the sacrificed creature's toughness.\nTMP U\n\nWound Reflection\n{5}{B}\nEnchantment\nAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)\nSHM R\n\nWrap in Flames\n{3}{R}\nSorcery\nWrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.\nROE C\n\nWrap in Vigor\n{1}{G}\nInstant\nRegenerate each creature you control.\nFUT C\n\nWrath of God\n{2}{W}{W}\nSorcery\nDestroy all creatures. They can't be regenerated.\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, 6ED R, BRB R, 7ED R, 8ED R, 9ED R, 10E R\n\nWrath of Marit Lage\n{3}{U}{U}\nEnchantment\nWhen Wrath of Marit Lage enters the battlefield, tap all red creatures.\nRed creatures don't untap during their controllers' untap steps.\nICE R, 8ED U\n\nWreak Havoc\n{2}{R}{G}\nSorcery\nWreak Havoc can't be countered by spells or abilities.\nDestroy target artifact or land.\nGPT U\n\nWrecking Ball\n{2}{B}{R}\nInstant\nDestroy target creature or land.\nDIS C, COM C\n\nWren's Run Packmaster\n{3}{G}\nCreature - Elf Warrior\n5/5\nChampion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)\n{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.\nEach Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nLRW R\n\nWren's Run Vanquisher\n{1}{G}\nCreature - Elf Warrior\n3/3\nAs an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLRW U, EVG U\n\nWrench Mind\n{B}{B}\nSorcery\nTarget player discards two cards unless he or she discards an artifact card.\nMRD C\n\nWretched Anurid\n{1}{B}\nCreature - Zombie Frog Beast\n3/3\nWhenever another creature enters the battlefield, you lose 1 life.\nONS C\n\nWretched Banquet\n{B}\nSorcery\nDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield.\nCON C\n\nWrexial, the Risen Deep\n{3}{U}{U}{B}\nLegendary Creature - Kraken\n5/8\nIslandwalk, swampwalk\nWhenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.\nWWK M, COM M\n\nWring Flesh\n{B}\nInstant\nTarget creature gets -3/-1 until end of turn.\nM12 C\n\nWrit of Passage\n{U}\nEnchantment - Aura\nEnchant creature\nWhenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.\nForecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)\nDIS C\n\nWu Admiral\n{4}{U}\nCreature - Human Soldier\n3/3\nWu Admiral gets +1/+1 as long as an opponent controls an Island.\nPTK U\n\nWu Elite Cavalry\n{3}{U}\nCreature - Human Soldier\n2/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK C, ME3 C\n\nWu Infantry\n{1}{U}\nCreature - Human Soldier\n2/1\nPTK C\n\nWu Light Cavalry\n{1}{U}\nCreature - Human Soldier\n1/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK C\n\nWu Longbowman\n{2}{U}\nCreature - Human Soldier Archer\n1/1\n{T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.\nPTK U, ME3 C\n\nWu Scout\n{1}{U}\nCreature - Human Soldier Scout\n1/1\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Wu Scout enters the battlefield, look at target opponent's hand.\nPTK C\n\nWu Spy\n{1}{U}\nCreature - Human Soldier Rogue\n1/1\nWhen Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.\nPTK U\n\nWu Warship\n{2}{U}\nCreature - Human Soldier\n3/3\nWu Warship can't attack unless defending player controls an Island.\nPTK C, ME3 C\n\nWurm's Tooth\n{2}\nArtifact\nWhenever a player casts a green spell, you may gain 1 life.\nDST U, 9ED U, 10E U, M10 U, M11 U, M12 U\n\nWurmcalling\n{X}{G}\nSorcery\nBuyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)\nPut an X/X green Wurm creature token onto the battlefield.\nTSP R\n\nWurmcoil Engine\n{6}\nArtifact Creature - Wurm\n6/6\nDeathtouch, lifelink\nWhen Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.\nSOM M\n\nWurmskin Forger\n{5}{G}{G}\nCreature - Elf Warrior\n2/2\nWhen Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.\nMRD C\n\nWurmweaver Coil\n{4}{G}{G}\nEnchantment - Aura\nEnchant green creature\nEnchanted creature gets +6/+6.\n{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.\nGPT R\n\nWydwen, the Biting Gale\n{2}{U}{B}\nLegendary Creature - Faerie Wizard\n3/3\nFlash\nFlying\n{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.\nLRW R\n\nWyluli Wolf\n{1}{G}\nCreature - Wolf\n1/1\n{T}: Target creature gets +1/+1 until end of turn.\nARN C (x2), 5ED R, 6ED R, MED C\n\nXantcha\nVanguard\nHand +1, life +3\nSacrifice a permanent: Regenerate target creature.\nVG S\n\nXanthic Statue\n{8}\nArtifact\n{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.\nWTH R\n\nXantid Swarm\n{G}\nCreature - Insect\n0/1\nFlying\nWhenever Xantid Swarm attacks, defending player can't cast spells this turn.\nSCG R\n\nXathrid Demon\n{3}{B}{B}{B}\nCreature - Demon\n7/7\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.\nM10 M\n\nXenic Poltergeist\n{1}{B}{B}\nCreature - Spirit\n1/1\n{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.\nATQ U, 4ED R, 5ED R, ME4 U\n\nXenograft\n{4}{U}\nEnchantment\nAs Xenograft enters the battlefield, choose a creature type.\nEach creature you control is the chosen type in addition to its other types.\nNPH R\n\nXiahou Dun, the One-Eyed\n{2}{B}{B}\nLegendary Creature - Human Soldier\n3/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nSacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.\nPTK R, ME3 U\n\nXira Arien\n{B}{R}{G}\nLegendary Creature - Insect Wizard\n1/2\nFlying\n{B}{R}{G}, {T}: Target player draws a card.\nLEG R, CHR R, ME3 R\n\nXun Yu, Wei Advisor\n{1}{B}{B}\nLegendary Creature - Human Advisor\n1/1\n{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nYamabushi's Flame\n{2}{R}\nInstant\nYamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.\nCHK C\n\nYamabushi's Storm\n{1}{R}\nSorcery\nYamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.\nCHK C\n\nYare\n{2}{W}\nInstant\nTarget creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.\nMIR R\n\nYavimaya Ancients\n{3}{G}{G}\nCreature - Treefolk\n2/7\n{G}: Yavimaya Ancients gets +1/-2 until end of turn.\nALL C (x2), ME2 U\n\nYavimaya Ants\n{2}{G}{G}\nCreature - Insect\n5/1\nTrample, haste\nCumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nALL U, MED U\n\nYavimaya Barbarian\n{R}{G}\nCreature - Elf Barbarian\n2/2\nProtection from blue\nINV C\n\nYavimaya Coast\nLand\n{T}: Add {1} to your mana pool.\n{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.\nAPC R, 9ED R, 10E R\n\nYavimaya Dryad\n{1}{G}{G}\nCreature - Dryad\n2/1\nForestwalk\nWhen Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.\nTSP U, ARC U\n\nYavimaya Elder\n{1}{G}{G}\nCreature - Human Druid\n2/1\nWhen Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.\n{2}, Sacrifice Yavimaya Elder: Draw a card.\nUDS C, PVC C, COM C\n\nYavimaya Enchantress\n{2}{G}\nCreature - Human Druid\n2/2\nYavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.\nUDS U, 7ED U, 8ED U, 9ED U, 10E U\n\nYavimaya Gnats\n{2}{G}\nCreature - Insect\n0/1\nFlying\n{G}: Regenerate Yavimaya Gnats.\nICE U\n\nYavimaya Granger\n{2}{G}\nCreature - Elf\n2/2\nEcho {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.\nULG C\n\nYavimaya Hollow\nLegendary Land\n{T}: Add {1} to your mana pool.\n{G}, {T}: Regenerate target creature.\nUDS R\n\nYavimaya Kavu\n{2}{R}{G}\nCreature - Kavu\n*/*\nYavimaya Kavu's power is equal to the number of red creatures on the battlefield.\nYavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.\nINV U\n\nYavimaya Scion\n{4}{G}\nCreature - Treefolk\n4/4\nProtection from artifacts\nULG C\n\nYavimaya Wurm\n{4}{G}{G}\nCreature - Wurm\n6/4\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nULG C, BTD C, M11 C\n\nYavimaya's Embrace\n{5}{G}{U}{U}\nEnchantment - Aura\nEnchant creature\nYou control enchanted creature.\nEnchanted creature gets +2/+2 and has trample.\nAPC R\n\nYawgmoth Demon\n{4}{B}{B}\nCreature - Demon\n6/6\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nFirst strike (This creature deals combat damage before creatures without first strike.)\nAt the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.\nATQ R, CHR R, 9ED R\n\nYawgmoth's Agenda\n{3}{B}{B}\nEnchantment\nYou can't cast more than one spell each turn.\nYou may play cards from your graveyard.\nIf a card would be put into your graveyard from anywhere, exile it instead.\nINV R\n\nYawgmoth's Bargain\n{4}{B}{B}\nEnchantment\nSkip your draw step.\nPay 1 life: Draw a card.\nUDS R\n\nYawgmoth's Edict\n{1}{B}\nEnchantment\nWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.\nUSG U, 7ED U\n\nYawgmoth's Will\n{2}{B}\nSorcery\nUntil end of turn, you may play cards from your graveyard.\nIf a card would be put into your graveyard from anywhere this turn, exile that card instead.\nUSG R\n\nYawning Fissure\n{4}{R}\nSorcery\nEach opponent sacrifices a land.\nM10 C\n\nYdwen Efreet\n{R}{R}{R}\nCreature - Efreet\n3/6\nWhenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.\nARN R, MED R\n\nYellow Scarves Cavalry\n{1}{R}\nCreature - Human Soldier\n1/1\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves Cavalry can't block.\nPTK C\n\nYellow Scarves General\n{3}{R}\nCreature - Human Soldier\n2/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nYellow Scarves General can't block.\nPTK R\n\nYellow Scarves Troops\n{1}{R}\nCreature - Human Soldier\n2/2\nYellow Scarves Troops can't block.\nPTK C\n\nYixlid Jailer\n{1}{B}\nCreature - Zombie Wizard\n2/1\nCards in graveyards lose all abilities.\nFUT U\n\nYoke of the Damned\n{1}{B}\nEnchantment - Aura\nEnchant creature\nWhen a creature dies, destroy enchanted creature.\nCON C\n\nYoked Plowbeast\n{5}{W}{W}\nCreature - Beast\n5/5\nCycling {2} ({2}, Discard this card: Draw a card.)\nALA C\n\nYomiji, Who Bars the Way\n{5}{W}{W}\nLegendary Creature - Spirit\n4/4\nWhenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.\nBOK R\n\nYore-Tiller Nephilim\n{W}{U}{B}{R}\nCreature - Nephilim\n2/2\nWhenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.\nGPT R\n\nYosei, the Morning Star\n{4}{W}{W}\nLegendary Creature - Dragon Spirit\n5/5\nFlying\nWhen Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.\nCHK R\n\nYotian Soldier\n{3}\nArtifact Creature - Soldier\n1/4\nVigilance\nATQ C, 4ED C, MRD C, ME4 C\n\nYoung Wei Recruits\n{1}{B}\nCreature - Human Soldier\n2/2\nYoung Wei Recruits can't block.\nPTK C, ME3 C\n\nYour Fate Is Thrice Sealed\nScheme\nWhen you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.\nARC C\n\nYour Inescapable Doom\nOngoing Scheme\nAt the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.\nARC P\n\nYour Puny Minds Cannot Fathom\nScheme\nWhen you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.\nARC C\n\nYour Will Is Not Your Own\nScheme\nWhen you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.\nARC C\n\nYouthful Knight\n{1}{W}\nCreature - Human Knight\n2/1\nFirst strike (This creature deals combat damage before creatures without first strike.)\nSTH C, 10E C\n\nYuan Shao's Infantry\n{3}{R}\nCreature - Human Soldier\n2/2\nWhenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.\nPTK U\n\nYuan Shao, the Indecisive\n{4}{R}\nLegendary Creature - Human Soldier\n2/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nEach creature you control can't be blocked by more than one creature.\nPTK R\n\nYuki-Onna\n{3}{R}\nCreature - Spirit\n3/1\nWhen Yuki-Onna enters the battlefield, destroy target artifact.\nWhenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.\nSOK U\n\nYukora, the Prisoner\n{2}{B}{B}\nLegendary Creature - Demon Spirit\n5/5\nWhen Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.\nBOK R\n\nZanam Djinn\n{5}{U}\nCreature - Djinn\n5/6\nFlying\nZanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.\nINV U\n\nZap\n{2}{R}\nInstant\nZap deals 1 damage to target creature or player.\nDraw a card.\nINV C\n\nZealot il-Vec\n{2}{W}\nCreature - Human Rebel\n1/1\nShadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.\nTSP C\n\nZealots en-Dal\n{3}{W}\nCreature - Human Soldier\n2/4\nAt the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.\nEXO U\n\nZealous Guardian\n{W/U}\nCreature - Kithkin Soldier\n1/1\nFlash\nSHM C\n\nZealous Inquisitor\n{2}{W}\nCreature - Human Cleric\n2/2\n{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.\nSCG C, 9ED U\n\nZealous Persecution\n{W}{B}\nInstant\nUntil end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.\nARB U\n\nZebra Unicorn\n{2}{G}{W}\nCreature - Unicorn\n2/2\nWhenever Zebra Unicorn deals damage, you gain that much life.\nMIR U\n\nZedruu the Greathearted\n{1}{R}{W}{U}\nLegendary Creature - Minotaur Monk\n2/4\nAt the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.\n{R}{W}{U}: Target opponent gains control of target permanent you control.\nCOM M\n\nZektar Shrine Expedition\n{1}{R}\nEnchantment\nLandfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.\nRemove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.\nZEN C\n\nZelyon Sword\n{3}\nArtifact\nYou may choose not to untap Zelyon Sword during your untap step.\n{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.\nFEM R\n\nZendikar Farguide\n{4}{G}\nCreature - Elemental\n3/3\nForestwalk\nZEN C\n\nZephid\n{4}{U}{U}\nCreature - Illusion\n3/4\nFlying; shroud (This permanent can't be the target of spells or abilities.)\nUSG R\n\nZephid's Embrace\n{2}{U}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)\nUSG U\n\nZephyr Falcon\n{1}{U}\nCreature - Bird\n1/1\nFlying, vigilance\nLEG C, 4ED C, 5ED C\n\nZephyr Net\n{1}{U}\nEnchantment - Aura\nEnchant creature\nEnchanted creature has defender and flying.\nLRW C\n\nZephyr Spirit\n{5}{U}\nCreature - Spirit\n0/6\nWhen Zephyr Spirit blocks, return it to its owner's hand.\nRAV C\n\nZephyr Sprite\n{U}\nCreature - Faerie\n1/1\nFlying\nM10 C\n\nZerapa Minotaur\n{2}{R}{R}\nCreature - Minotaur\n3/3\nFirst strike\n{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.\nPCY C\n\nZhalfirin Commander\n{2}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.\nMIR U, TSB S, DDG U\n\nZhalfirin Crusader\n{1}{W}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.\nVIS R\n\nZhalfirin Knight\n{2}{W}\nCreature - Human Knight\n2/2\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{W}{W}: Zhalfirin Knight gains first strike until end of turn.\nMIR C\n\nZhang Fei, Fierce Warrior\n{4}{W}{W}\nLegendary Creature - Human Soldier Warrior\n4/4\nVigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nPTK R, ME3 U\n\nZhang He, Wei General\n{3}{B}{B}\nLegendary Creature - Human Soldier\n4/2\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.\nPTK R\n\nZhang Liao, Hero of Hefei\n{4}{B}{B}\nLegendary Creature - Human Soldier\n3/3\nWhenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.\nPTK R\n\nZhao Zilong, Tiger General\n{3}{W}{W}\nLegendary Creature - Human Soldier Warrior\n3/3\nHorsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.\nPTK R\n\nZhou Yu, Chief Commander\n{5}{U}{U}\nLegendary Creature - Human Soldier\n8/8\nZhou Yu, Chief Commander can't attack unless defending player controls an Island.\nPTK R\n\nZhuge Jin, Wu Strategist\n{1}{U}{U}\nLegendary Creature - Human Advisor\n1/1\n{T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared.\nPTK R\n\nZirilan of the Claw\n{3}{R}{R}\nLegendary Creature - Viashino Shaman\n3/4\n{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.\nMIR R\n\nZo-Zu the Punisher\n{1}{R}{R}\nLegendary Creature - Goblin Warrior\n2/2\nWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.\nCHK R\n\nZodiac Dog\n{2}{R}\nCreature - Hound\n2/2\nMountainwalk\nPTK C\n\nZodiac Dragon\n{7}{R}{R}\nCreature - Dragon\n8/8\nWhen Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.\nPTK R, ME3 R\n\nZodiac Goat\n{R}\nCreature - Goat\n1/1\nMountainwalk\nPTK C\n\nZodiac Horse\n{3}{G}\nCreature - Horse\n3/3\nIslandwalk\nPTK U\n\nZodiac Monkey\n{1}{G}\nCreature - Ape\n2/1\nForestwalk (This creature is unblockable as long as defending player controls a Forest.)\nPTK C, 9ED C\n\nZodiac Ox\n{3}{G}\nCreature - Ox\n3/3\nSwampwalk\nPTK U\n\nZodiac Pig\n{3}{B}\nCreature - Boar\n3/3\nSwampwalk\nPTK U\n\nZodiac Rabbit\n{G}\nCreature - Rabbit\n1/1\nForestwalk\nPTK C\n\nZodiac Rat\n{B}\nCreature - Rat\n1/1\nSwampwalk\nPTK C\n\nZodiac Rooster\n{1}{G}\nCreature - Bird\n2/1\nPlainswalk\nPTK C\n\nZodiac Snake\n{2}{B}\nCreature - Snake\n2/2\nSwampwalk\nPTK C\n\nZodiac Tiger\n{2}{G}{G}\nCreature - Cat\n3/4\nForestwalk\nPTK U\n\nZoetic Cavern\nLand\n{T}: Add {1} to your mana pool.\nMorph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFUT U, COM U\n\nZof Shade\n{3}{B}\nCreature - Shade\n2/2\n{2}{B}: Zof Shade gets +2/+2 until end of turn.\nROE C\n\nZombie Assassin\n{4}{B}\nCreature - Zombie Assassin\n3/2\n{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.\nODY C\n\nZombie Boa\n{4}{B}\nCreature - Zombie Snake\n3/3\n{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.\nAPC C\n\nZombie Brute\n{6}{B}\nCreature - Zombie\n5/4\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nTrample\nLGN U\n\nZombie Cannibal\n{B}\nCreature - Zombie\n1/1\nWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.\nODY C\n\nZombie Cutthroat\n{3}{B}{B}\nCreature - Zombie\n3/4\nMorph-Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nSCG C\n\nZombie Goliath\n{4}{B}\nCreature - Zombie Giant\n4/3\nM10 C, M12 C\n\nZombie Infestation\n{1}{B}\nEnchantment\nDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield.\nODY U, ARC U, M12 U\n\nZombie Master\n{1}{B}{B}\nCreature - Zombie\n2/3\nOther Zombie creatures have swampwalk.\nOther Zombies have "{B}: Regenerate this permanent."\nLEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 U\n\nZombie Mob\n{2}{B}{B}\nCreature - Zombie\n2/0\nZombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.\nWhen Zombie Mob enters the battlefield, exile all creature cards from your graveyard.\nMIR U\n\nZombie Musher\n{3}{B}\nSnow Creature - Zombie\n2/3\nSnow landwalk\n{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)\nCSP C\n\nZombie Outlander\n{U}{B}\nCreature - Zombie Scout\n2/2\nProtection from green\nCON C\n\nZombie Scavengers\n{2}{B}\nCreature - Zombie\n3/1\nExile the top creature card of your graveyard: Regenerate Zombie Scavengers.\nWTH C\n\nZombie Trailblazer\n{B}{B}{B}\nCreature - Zombie Scout\n2/2\nTap an untapped Zombie you control: Target land becomes a Swamp until end of turn.\nTap an untapped Zombie you control: Target creature gains swampwalk until end of turn.\nTOR U\n\nZombify\n{3}{B}\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nODY U, 8ED U, 9ED U, ARC U\n\nZoologist\n{3}{G}\nCreature - Human Druid\n1/2\n{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nODY R\n\nZuberi, Golden Feather\n{4}{W}\nLegendary Creature - Griffin\n3/3\nFlying\nOther Griffin creatures get +1/+1.\nMIR R\n\nZulaport Enforcer\n{B}\nCreature - Human Warrior\n1/1\nLevel up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-2\n3/3\nLEVEL 3+\n5/5\nZulaport Enforcer can't be blocked except by black creatures.\nROE C\n\nZuo Ci, the Mocking Sage\n{1}{G}{G}\nLegendary Creature - Human Advisor\n1/2\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nZuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.\nPTK R\n\nZur the Enchanter\n{1}{W}{U}{B}\nLegendary Creature - Human Wizard\n1/4\nFlying\nWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.\nCSP R\n\nZur's Weirding\n{3}{U}\nEnchantment\nPlayers play with their hands revealed.\nIf a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.\nICE R, 5ED R, 6ED R, 8ED R, 9ED R\n\nZuran Enchanter\n{1}{U}\nCreature - Human Wizard\n1/1\n{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.\nICE C\n\nZuran Orb\n{0}\nArtifact\nSacrifice a land: You gain 2 life.\nICE U, MED U, FVR M\n\nZuran Spellcaster\n{2}{U}\nCreature - Human Wizard\n1/1\n{T}: Zuran Spellcaster deals 1 damage to target creature or player.\nICE C, ME2 C +Oracle:Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. End \ No newline at end of file diff --git a/res/oracleScript.py b/res/oracleScript.py index 343d0af923e..a1bcda17100 100644 --- a/res/oracleScript.py +++ b/res/oracleScript.py @@ -46,6 +46,11 @@ for root, dirnames, filenames in os.walk(folder): name = line.replace('Name:', '') search = '\n%s\n' % name found = mtgData.find(search) + + if found == -1: + err.write(cleanName + '... NOT FOUND\n') + continue + endFound = mtgData.find('\n\n', found) block = mtgData[found+1:endFound]