From 251569e81c7af9a8ecb499216ce2e5a2ebe31312 Mon Sep 17 00:00:00 2001 From: Agetian Date: Wed, 27 Dec 2017 06:52:02 +0000 Subject: [PATCH] - Added two tutorial puzzles by Ikeda. --- .gitattributes | 2 + forge-gui/res/puzzle/forge_tutorial01.pzl | 51 +++++++++++++++-------- forge-gui/res/puzzle/forge_tutorial02.pzl | 42 +++++++++++++++++++ forge-gui/res/puzzle/forge_tutorial03.pzl | 45 ++++++++++++++++++++ 4 files changed, 123 insertions(+), 17 deletions(-) create mode 100644 forge-gui/res/puzzle/forge_tutorial02.pzl create mode 100644 forge-gui/res/puzzle/forge_tutorial03.pzl diff --git a/.gitattributes b/.gitattributes index 486bfc4ae88..a6359f5e2e9 100644 --- a/.gitattributes +++ b/.gitattributes @@ -19859,6 +19859,8 @@ forge-gui/res/puzzle/PS_XLN0b.pzl -text forge-gui/res/puzzle/PS_XLN1.pzl -text forge-gui/res/puzzle/PS_XLN2.pzl -text forge-gui/res/puzzle/forge_tutorial01.pzl -text +forge-gui/res/puzzle/forge_tutorial02.pzl -text +forge-gui/res/puzzle/forge_tutorial03.pzl -text forge-gui/res/quest/bazaar/ape_pet_l1.txt -text forge-gui/res/quest/bazaar/ape_pet_l2.txt -text forge-gui/res/quest/bazaar/ape_pet_l3.txt -text diff --git a/forge-gui/res/puzzle/forge_tutorial01.pzl b/forge-gui/res/puzzle/forge_tutorial01.pzl index cc952341ed3..354d758dade 100644 --- a/forge-gui/res/puzzle/forge_tutorial01.pzl +++ b/forge-gui/res/puzzle/forge_tutorial01.pzl @@ -1,25 +1,42 @@ [metadata] -Name:Forge Puzzle Tutorial #01 - Out of Place + +Name:Forge Puzzle Tutorial #01 - Bypass Operation URL:https://www.cardforge.org -Goal:Win -Turns:1 -Difficulty:Easy -Description:Magic puzzles may be tricky sometimes, but they're also tight. Most (if not all) of the cards in a puzzle are related to the solution in some way. If you see a card that has an interesting effect, ask yourself why the card is part of the puzzle.\n\nIn this puzzle, you want to win the game this turn. But some of the cards you have on the battlefield don't immediately make sense. Why do you have a Lightning Greaves, for example? It's not as though your opponent has any spells or abilities they can use. Why do you have an Undying Evil in your hand? And what is the purpose of the Abyssal Nocturnus? -[state] -humanlife=9 -ailife=5 + +Goal:Win + +Turns:1 + +Difficulty:Easy + +Description:Most Magic puzzles will require you to win by reducing your opponent's life total to zero. The most common way of doing this involves dealing damage to your opponent with one or more attacking creatures. As a result, you should look for any evasive abilities on the table - abilities like Flying, Shadow, Horsemanship, and even Trample can help you out.\n\nIn this puzzle, you have a clear source of damage in your hand. But you don't have the mana to cast it, and it wouldn't be enough to defeat your opponent by itself in any case. That means that you've got to attack in some way. With this in mind, how do you get past your opponent's blockers? +[state] + +humanlife=7 +ailife=5 + activeplayer=human -activephase=MAIN1 -humanhand=Undying Evil + +activephase=MAIN1 + +humanhand=Unstable Mutation|Set:4ED; Turn // Burn + + humanlibrary= -humangraveyard= -humanbattlefield=Mesmeric Fiend|Set:DDK|Id:5|RememberedCards:1;Abyssal Nocturnus|Set:GPT; Cinderhaze Wretch|Set:SHM; Viridian Longbow|Set:MRD; Lightning Greaves|Set:MRD; Swamp|Set:DTK; Swamp|Set:DTK; Swamp|Set:DTK; Swamp -|Set:DTK + +humangraveyard= + +humanbattlefield=Knight of Dawn|Set:TMP; Vedalken Mastermind|Set:10E; Mausoleum Guard|Set:ISD; Silver Knight|Set:SCG; Giant Crab|Set:TMP; Island|Set:ISD; Island|Set:ISD; Island|Set:ISD; Island|Set:ISD; Island|Set:ISD; Plains|Set:ISD; Plains|Set:ISD; Plains|Set:ISD; Plains|Set:ISD; Crumbling Vestige|Set:OGW humanexile= + humancommand= -aihand= + +aihand= + ailibrary= -aigraveyard= -aibattlefield=Wall of Omens|Set:EMA;Wall of Omens|Set:EMA;Wall of Omens|Set:EMA -aiexile=Wall of Omens|Set:EMA|Id:1|ExiledWith:5 + +aigraveyard= + +aibattlefield=Sylvan Caryatid|Set:THS; Willbender|Set:LGN; Minotaur Sureshot|Set:AKH; Steamcore Weird|Set:GPT; Giant Spider|Set:8ED; Assembled Alphas|Set:EMN +aiexile= aicommand= diff --git a/forge-gui/res/puzzle/forge_tutorial02.pzl b/forge-gui/res/puzzle/forge_tutorial02.pzl new file mode 100644 index 00000000000..4d7886747dc --- /dev/null +++ b/forge-gui/res/puzzle/forge_tutorial02.pzl @@ -0,0 +1,42 @@ +[metadata] + +Name:Forge Puzzle Tutorial #02 - Background Count +URL:https://www.cardforge.org + +Goal:Win + +Turns:1 + +Difficulty:Easy + +Description:You can often get an idea of what a puzzle expects you to do by counting your mana. The amount of mana you have will dictate the spells or abilities you can or can't use. Don't forget to take additional sources into account when you figure out what's available to you.\n\nIn this puzzle, you have to get past some tough blockers. Fortunately you have a lot of mana available - enough to cast the spells in your hand, and some left over to activate your Waker of the Wilds. But creating a single good-sized Elemental out of one of your lands won't get you too far here. Where should the extra mana go? +[state] + +humanlife=7 + +ailife=6 +activeplayer=human + +activephase=MAIN1 + +humanhand=Guilty Conscience|Set:SCG; Fists of Ironwood|Set:RAV; Cleansing Meditation +|Set:TOR +humanlibrary= + +humangraveyard= + +humanbattlefield=Llanowar Druid|Set:WTH; Gustrider Exuberant|Set:ALA; Herd Gnarr|Set:TSP; Waker of the Wilds|Set:XLN; Plains|Set:AKH; Plains|Set:AKH; Plains|Set:AKH; Plains|Set:AKH; Plains|Set:AKH|Id:141; Wild Growth|Set:7ED|Attaching:141; Forest|Set:AKH; Forest|Set:AKH; Forest|Set:AKH + +humanexile= + +humancommand= + +aihand= + +ailibrary= + +aigraveyard= + +aibattlefield=Augury Owl|Set:M11; Seacoast Drake|Set:M14; Desperate Castaways|Set:XLN; Grim Guardian|Set:JOU; Ukud Cobra|Set:DTK +aiexile= +aicommand= diff --git a/forge-gui/res/puzzle/forge_tutorial03.pzl b/forge-gui/res/puzzle/forge_tutorial03.pzl new file mode 100644 index 00000000000..1005c1f4913 --- /dev/null +++ b/forge-gui/res/puzzle/forge_tutorial03.pzl @@ -0,0 +1,45 @@ +[metadata] + +Name:Forge Puzzle Tutorial #03 - Out of Place +URL:https://www.cardforge.org + +Goal:Win + +Turns:1 + +Difficulty:Easy + +Description:Magic puzzles may be tricky sometimes, but they're also tight. Most (if not all) of the cards in a puzzle are related to the solution in some way. If you see a card that has an interesting effect, ask yourself why the card is part of the puzzle.\n\nIn this puzzle, you want to win the game this turn. But some of the cards you have on the battlefield don't immediately make sense. Why do you have a Lightning Greaves, for example? It's not as though your opponent has any spells or abilities they can use. Why do you have an Undying Evil in your hand? And what is the purpose of the Abyssal Nocturnus? +[state] + +humanlife=9 + +ailife=5 + +activeplayer=human + +activephase=MAIN1 + +humanhand=Undying Evil + +humanlibrary= + +humangraveyard= + +humanbattlefield=Mesmeric Fiend|Set:DDK|Id:5|RememberedCards:1;Abyssal Nocturnus|Set:GPT; Cinderhaze Wretch|Set:SHM; Viridian Longbow|Set:MRD; Lightning Greaves|Set:MRD; Swamp|Set:DTK; Swamp|Set:DTK; Swamp|Set:DTK; Swamp +|Set:DTK +humanexile= + +humancommand= + +aihand= + +ailibrary= + +aigraveyard= + +aibattlefield=Wall of Omens|Set:EMA;Wall of Omens|Set:EMA;Wall of Omens|Set:EMA + +aiexile=Wall of Omens|Set:EMA|Id:1|ExiledWith:5 + +aicommand=