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Fix Vexing Puzzlebox (#5180)
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@@ -673,17 +673,18 @@ public class AbilityUtils {
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final SpellAbility root = sa.getRootAbility();
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final String[] l = calcX[1].split("/");
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final String m = CardFactoryUtil.extractOperators(calcX[1]);
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final Object to = root.getTriggeringObject(AbilityKey.fromString(l[0]));
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Integer count = null;
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if (calcX[0].endsWith("Max")) {
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if (to instanceof Iterable<?>) {
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@SuppressWarnings("unchecked")
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Iterable<Integer> numbers = (Iterable<Integer>) root.getTriggeringObject(AbilityKey.fromString(l[0]));
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for (Integer n : numbers) {
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if (count == null || n > count) {
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count = n;
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}
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Iterable<Integer> numbers = (Iterable<Integer>) to;
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if (calcX[0].endsWith("Max")) {
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count = Aggregates.max(numbers, Functions.identity());
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} else {
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count = Aggregates.sum(numbers, Functions.identity());
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}
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} else {
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count = (Integer) root.getTriggeringObject(AbilityKey.fromString(l[0]));
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count = (Integer) to;
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}
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val = doXMath(ObjectUtils.firstNonNull(count, 0), m, card, ability);
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@@ -5,9 +5,10 @@ PT:0/0
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K:Flying
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K:etbCounter:P1P1:5
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R:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self+counters_GE1_P1P1 | ReplaceWith$ Counters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters it, then give each player a rad counter for each +1/+1 counter removed this way.
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SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | RememberRemoved$ True | SubAbility$ DBRadiation
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SVar:DBRadiation:DB$ Radiation | Defined$ Player | Num$ Y | SubAbility$ DBCleanup
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SVar:Counters:DB$ RemoveCounter | Defined$ ReplacedTarget | CounterType$ P1P1 | CounterNum$ Y | RememberAmount$ True | SubAbility$ DBRadiation
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SVar:DBRadiation:DB$ Radiation | Defined$ Player | Num$ Z | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:Y:ReplaceCount$DamageAmount
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SVar:Z:Count$RememberedNumber
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DeckHas:Ability$Counters
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Oracle:Flying\nBloatfly Swarm enters the battlefield with five +1/+1 counters on it.\nIf damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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@@ -2,7 +2,7 @@ Name:Vexing Puzzlebox
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ManaCost:3
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Types:Artifact
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T:Mode$ RolledDieOnce | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you roll one or more dice, put a number of charge counters on CARDNAME equal to the result.
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SVar:DiceResult:TriggerCountMax$Result
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SVar:DiceResult:TriggerCount$Result
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SVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ DiceResult
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A:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ DBRollDice | SpellDescription$ Add one mana of any color. Roll a d20.
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SVar:DBRollDice:DB$ RollDice | Sides$ 20
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