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- Fixed and cleaned the general AI inputs.
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@@ -283,7 +283,6 @@ public class ComputerAIGeneral implements Computer {
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Singletons.getModel().getGameState().getPhaseHandler().setNeedToNextPhase(true);
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Singletons.getModel().getGameState().getPhaseHandler().setNeedToNextPhase(true);
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}
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}
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// end of Human's turn
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/**
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/**
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* <p>
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* <p>
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* end_of_turn.
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* end_of_turn.
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@@ -291,7 +290,9 @@ public class ComputerAIGeneral implements Computer {
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*/
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*/
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@Override
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@Override
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public final void endOfTurn() {
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public final void endOfTurn() {
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this.playSpellAbilitiesStackEmpty();
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//This is only called in the computer turn
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//this.playSpellAbilitiesStackEmpty();
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Singletons.getModel().getGameState().getPhaseHandler().passPriority();
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}
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}
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/**
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/**
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