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Moved hasProperty code (it's forge script parsing in fact) out of CardState object to keep the class clean.
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@@ -1337,7 +1337,7 @@ public class GameSimulatorTest extends SimulationTestCase {
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public void testDeathsShadow() {
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Game game = initAndCreateGame();
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Player p = game.getPlayers().get(0);
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Player opp = game.getPlayers().get(1);
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//Player opp = game.getPlayers().get(1);
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game.getPhaseHandler().devModeSet(PhaseType.MAIN1, p);
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addCardToZone("Platinum Angel", p, ZoneType.Battlefield);
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