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- Improved CountersPutAi.
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@@ -158,6 +158,12 @@ public class CountersPutAi extends SpellAbilityAi {
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amount = ComputerUtilMana.determineLeftoverMana(sa, ai);
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source.setSVar("PayX", Integer.toString(amount));
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}
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// don't use it if no counters to add
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if (amount <= 0) {
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return false;
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}
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if ("Polukranos".equals(sa.getParam("AILogic"))) {
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List<Card> humCreatures = ai.getOpponent().getCreaturesInPlay();
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//TODO how to grab target restrictions from subsequent triggered ability?
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@@ -187,11 +193,6 @@ public class CountersPutAi extends SpellAbilityAi {
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}
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}
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// don't use it if no counters to add
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if (amount <= 0) {
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return false;
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}
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// Targeting
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if (abTgt != null) {
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sa.resetTargets();
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@@ -284,12 +285,15 @@ public class CountersPutAi extends SpellAbilityAi {
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return true;
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}
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// Don't use non P1P1/M1M1 counters before main 2 if possible
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if (ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)
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&& !sa.hasParam("ActivationPhases")
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&& !(type.equals("P1P1") || type.equals("M1M1"))
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&& !ComputerUtil.castSpellInMain1(ai, sa)) {
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return false;
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if (!type.equals("P1P1") && !type.equals("M1M1") && !sa.hasParam("ActivationPhases")) {
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// Don't use non P1P1/M1M1 counters before main 2 if possible
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if (ph.getPhase().isBefore(PhaseType.MAIN2)
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&& !ComputerUtil.castSpellInMain1(ai, sa)) {
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return false;
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}
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if (ph.isPlayerTurn(ai) && !isSorcerySpeed(sa)) {
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return false;
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}
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}
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if (ComputerUtil.waitForBlocking(sa)) {
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