From 22fe323c5c9af3a02bb4eeb3f20e27add9f0566f Mon Sep 17 00:00:00 2001 From: Hanmac Date: Sun, 11 Sep 2016 01:57:02 +0000 Subject: [PATCH] ComputerUtilCombat: try to fix Bonus by Melee (at this state it doesn't know how many player it will attack if any) --- forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java index de7258904ce..77e1bfad969 100644 --- a/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java +++ b/forge-ai/src/main/java/forge/ai/ComputerUtilCombat.java @@ -1280,6 +1280,8 @@ public class ComputerUtilCombat { String bonus = new String(source.getSVar(att)); if (bonus.contains("TriggerCount$NumBlockers")) { bonus = bonus.replace("TriggerCount$NumBlockers", "Number$1"); + } else if (bonus.contains("TriggeredPlayersDefenders$Amount")) { // for Melee + bonus = bonus.replace("TriggeredPlayersDefenders$Amount", "Number$1"); } power += CardFactoryUtil.xCount(source, bonus);