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- Added Life from the Loam (based on Ranger of Eos code). - Some other fixes (can't remember exactly).
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@@ -20895,6 +20895,105 @@ public class CardFactory implements NewConstants {
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}//*************** END ************ END **************************
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//*************** START *********** START **************************
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if(cardName.equals("Life from the Loam")) {
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final SpellAbility spell = new Spell(card) {
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private static final long serialVersionUID = 9071771496065272936L;
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@Override
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public void resolve() {
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PlayerZone grave = AllZone.getZone(Constant.Zone.Graveyard, card.getController());
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PlayerZone hand = AllZone.getZone(Constant.Zone.Hand, card.getController());
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CardList cards = new CardList(grave.getCards());
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CardList lands = new CardList();
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for(int i = 0; i < cards.size(); i++) {
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if(cards.get(i).getType().contains("Land")) {
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lands.add(cards.get(i));
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}
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}
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String controller = card.getController();
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if(lands.size() == 0) return;
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if(controller.equals(Constant.Player.Human)) {
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Object o = AllZone.Display.getChoiceOptional("Select First Land", lands.toArray());
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if(o != null) {
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//ability.setTargetCard((Card)o);
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//AllZone.Stack.add(ability);
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Card c1 = (Card) o;
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grave.remove(c1);
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hand.add(c1);
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lands.remove(c1);
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if(lands.size() == 0) return;
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o = AllZone.Display.getChoiceOptional("Select Second Land", lands.toArray());
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if(o != null) {
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Card c2 = (Card) o;
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grave.remove(c2);
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hand.add(c2);
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lands.remove(c2);
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if(lands.size() == 0) return;
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o = AllZone.Display.getChoiceOptional("Select Third Land", lands.toArray());
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if(o != null) {
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Card c3 = (Card) o;
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grave.remove(c3);
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hand.add(c3);
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lands.remove(c3);
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}
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}
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}
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AllZone.GameAction.shuffle(controller);
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} else //computer
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{
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lands.shuffle();
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if(lands.size() >= 1) {
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Card c1 = lands.getCard(0);
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grave.remove(c1);
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hand.add(c1);
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lands.remove(c1);
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if(lands.size() >= 1) {
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Card c2 = lands.getCard(0);
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grave.remove(c2);
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hand.add(c2);
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lands.remove(c2);
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if(lands.size() >= 1) {
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Card c3 = lands.getCard(0);
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grave.remove(c3);
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hand.add(c3);
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lands.remove(c3);
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}
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}
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}
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//ability.setTargetCard(powerTwoCreatures.get(0));
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//AllZone.Stack.add(ability);
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AllZone.GameAction.shuffle(controller);
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}
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//...
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}//resolve()
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};
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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// Cards with Cycling abilities
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// -1 means keyword "Cycling" not found
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if(hasKeyword(card, "Cycling") != -1) {
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