- Further improve the ChangeZoneAi exile any number logic

This commit is contained in:
Michael Kamensky
2021-02-27 10:09:48 +03:00
parent 0c84a957b2
commit 22139e2c25

View File

@@ -1554,13 +1554,17 @@ public class ChangeZoneAi extends SpellAbilityAi {
fetchList = CardLists.filter(fetchList, new Predicate<Card>() {
@Override
public boolean apply(final Card card) {
if (card.isCreature() && ComputerUtilCard.isUselessCreature(player, card)) {
if (card.getOwner().isOpponentOf(decider)) {
return true;
}
if (card.isCreature() && ComputerUtilCard.isUselessCreature(decider, card)) {
return true;
} else if (card.isEquipped()) {
return false;
} else if (card.isEnchanted()) {
for (Card enc : card.getEnchantedBy()) {
if (enc.getOwner().isOpponentOf(player)) {
if (enc.getOwner().isOpponentOf(decider)) {
return true;
}
}