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Fix Frankenstein's Monster (#6143)
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@@ -91,13 +91,12 @@ public class CountersPutEffect extends SpellAbilityEffect {
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// skip the StringBuilder if no targets are chosen ("up to" scenario)
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if (sa.usesTargeting()) {
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final List<Card> targetCards = getTargetCards(sa);
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if (targetCards.size() == 0) {
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if (targetCards.isEmpty()) {
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return stringBuilder.toString();
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}
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}
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final String key = forEach ? "ForEachNum" : "CounterNum";
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault(key, "1"), sa);
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("CounterNum", "1"), sa);
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if (sa.hasParam("Bolster")) {
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stringBuilder.append("bolsters ").append(amount).append(".");
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@@ -308,7 +307,7 @@ public class CountersPutEffect extends SpellAbilityEffect {
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for (int i = 0; i < num; i++) {
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CounterType ct = chooseTypeFromList(sa, options, obj, pc);
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typesToAdd.add(ct);
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options = options.replace(ct.getName(),"");
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options = options.replace(ct.getName(), "");
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}
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for (CounterType ct : typesToAdd) {
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if (obj instanceof Player) {
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@@ -338,7 +337,7 @@ public class CountersPutEffect extends SpellAbilityEffect {
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CardCollectionView counterCards =
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CardLists.getValidCards(game.getCardsIn(ZoneType.Battlefield),
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type.split("_")[1], activator, card, sa);
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List <CounterType> counterTypes = Lists.newArrayList();
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List<CounterType> counterTypes = Lists.newArrayList();
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for (Card c : counterCards) {
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for (final Map.Entry<CounterType, Integer> map : c.getCounters().entrySet()) {
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if (!counterTypes.contains(map.getKey())) {
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@@ -357,7 +356,23 @@ public class CountersPutEffect extends SpellAbilityEffect {
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typesToAdd.add(CounterType.getType(type));
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}
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}
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int remaining = counterAmount;
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for (CounterType ct : typesToAdd) {
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if (sa.hasParam("SplitAmount")) {
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if (typesToAdd.size() - typesToAdd.indexOf(ct) > 1) {
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Map<String, Object> params = Maps.newHashMap();
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params.put("Target", obj);
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params.put("CounterType", counterType);
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counterAmount = pc.chooseNumber(sa, ct.toString() + ": " +
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Localizer.getInstance().getMessage("lblHowManyCounters"), 0, remaining, params);
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if (counterAmount == 0) {
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continue;
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}
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remaining -= counterAmount;
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} else {
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counterAmount = remaining;
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}
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}
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if (obj instanceof Player) {
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((Player) obj).addCounter(ct, counterAmount, placer, table);
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}
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@@ -483,12 +498,10 @@ public class CountersPutEffect extends SpellAbilityEffect {
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}
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// Adapt need extra logic
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if (sa.hasParam("Adapt")) {
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if (!(gameCard.getCounters(CounterEnumType.P1P1) == 0
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|| StaticAbilityAdapt.anyWithAdapt(sa, gameCard))) {
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if (sa.hasParam("Adapt") &&
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!(gameCard.getCounters(CounterEnumType.P1P1) == 0 || StaticAbilityAdapt.anyWithAdapt(sa, gameCard))) {
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continue;
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}
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}
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if (sa.isKeyword(Keyword.TRIBUTE)) {
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// make a copy to check if it would be on the battlefield
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@@ -48,7 +48,7 @@ public class ReplaceEffect extends SpellAbilityEffect {
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for (Player key : AbilityUtils.getDefinedPlayers(card, sa.getParam("VarKey"), sa)) {
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m.put(key, m.getOrDefault(key, 0) + AbilityUtils.calculateAmount(card, varValue, sa));
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}
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} else {
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} else if (varName != null) {
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params.put(varName, AbilityUtils.calculateAmount(card, varValue, sa));
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}
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@@ -62,6 +62,10 @@ public class StaticAbilityPanharmonicon {
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continue;
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}
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// it can't trigger more times than the limit allows
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if (t.hasParam("GameActivationLimit") &&
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t.getActivationsThisGame() + n + 1 >= Integer.parseInt(t.getParam("GameActivationLimit"))) {
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break;
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}
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if (t.hasParam("ActivationLimit") &&
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t.getActivationsThisTurn() + n + 1 >= Integer.parseInt(t.getParam("ActivationLimit"))) {
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break;
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@@ -5,13 +5,9 @@ PT:0/1
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R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ ExileCreature | Description$ As CARDNAME enters, exile X creature cards from your graveyard. If you can't, put CARDNAME into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, CARDNAME enters with a +2/+0, +1/+1, or +0/+2 counter on it.
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SVar:ExileCreature:DB$ ChooseCard | ETB$ True | Choices$ Creature.YouOwn+NotDefinedReplacedSimultaneousETB | ChoiceZone$ Graveyard | Amount$ X | Mandatory$ True | ConditionCheckSVar$ CheckYard | ConditionSVarCompare$ GEX | SubAbility$ DBExile
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SVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ Movetoyard
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SVar:Movetoyard:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Graveyard | Defined$ Self | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ LTX | Imprint$ True | ETB$ True | SubAbility$ ChooseCounters
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SVar:ChooseCounters:DB$ Repeat | MaxRepeat$ X | ETB$ True | RepeatSubAbility$ DBChooseCounter | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ EQX | SubAbility$ MovetoPlay
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SVar:DBChooseCounter:DB$ GenericChoice | Choices$ SVarP1P1,SVarP2P0,SVarP0P2
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SVar:SVarP1P1:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SpellDescription$ +1/+1
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SVar:SVarP2P0:DB$ PutCounter | CounterType$ P2P0 | CounterNum$ 1 | ETB$ True | SpellDescription$ +2/+0
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SVar:SVarP0P2:DB$ PutCounter | CounterType$ P0P2 | CounterNum$ 1 | ETB$ True | SpellDescription$ +0/+2
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SVar:MovetoPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ Self | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
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SVar:Movetoyard:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Graveyard | Defined$ Self | ConditionCheckSVar$ CheckExiled | ConditionSVarCompare$ LTX | Imprint$ True | ETB$ True | SubAbility$ DBChooseCounter
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SVar:DBChooseCounter:DB$ PutCounter | CounterTypes$ P2P0,P1P1,P0P2 | CounterNum$ X | SplitAmount$ True | ETB$ True | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBUpdate
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SVar:DBUpdate:DB$ ReplaceEffect | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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SVar:X:Count$xPaid
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SVar:CheckExiled:Count$ValidExile Card.IsRemembered
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@@ -9,7 +9,7 @@ T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ Tri
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SVar:TrigDraw2:DB$ Draw | Defined$ You | NumCards$ X
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T:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
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SVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ X | Mode$ TgtChoose | SubAbility$ DBLosesGame
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SVar:DBLosesGame:DB$ LosesGame | Defined$ You | CheckSVar$ Y | SVarCompare$ EQ0
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SVar:DBLosesGame:DB$ LosesGame | Defined$ You | ConditionCheckSVar$ Y | ConditionSVarCompare$ EQ0
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SVar:X:TriggerCount$LifeAmount
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SVar:Y:Count$InYourHand
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Oracle:When Marine Vendrell's Grimoire enters, if you cast it, draw five cards.\nYou have no maximum hand size and don't lose the game for having 0 or less life.\nWhenever you gain life, draw that many cards.\nWhenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
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