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Merge branch 'khm_cosima_omenkeel' into 'master'
KHM: Cosima/Omenkeel and support See merge request core-developers/forge!3657
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@@ -188,6 +188,11 @@ public class CountersPutEffect extends SpellAbilityEffect {
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tgtObjects.addAll(getDefinedOrTargeted(sa, "Defined"));
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}
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if (sa.hasParam("Optional") && !pc.confirmAction
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(sa, null, Localizer.getInstance().getMessage("lblDoYouWantPutCounter"))) {
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return;
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}
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int counterRemain = counterAmount;
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for (final GameObject obj : tgtObjects) {
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// check if the object is still in game or if it was moved
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@@ -307,6 +307,8 @@ public enum CounterEnumType {
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VORTEX("VORTX", 142, 200, 255),
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VOYAGE("VOYAGE", 38, 150, 137),
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WAGE("WAGE", 242, 190, 106),
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WINCH("WINCH", 208, 195, 203),
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@@ -0,0 +1,33 @@
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Name:Cosima, God of the Voyage
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ManaCost:2 U
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Types:Legendary Creature God
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PT:2/4
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may exile NICKNAME. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Triggers$ LandEnter | Permanent$ True | sVars$ TrigReturn,DBDraw,X | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:LandEnter:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Exile | ValidCard$ Land.YouCtrl | Execute$ TrigAddCounter | TriggerDescription$ Whenever a land enters the battlefield under your control, if NICKNAME is exiled, you may put a voyage counter on it. If you don't, return NICKNAME to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.
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SVar:TrigAddCounter:DB$ PutCounter | Optional$ True | Defined$ Self | CounterType$ VOYAGE | CounterNum$ 1 | RememberAmount$ True | SubAbility$ DBReturn
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SVar:DBReturn:DB$ ChangeZone | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | Defined$ Self | Origin$ Exile | Destination$ Battlefield | RememberLKI$ True | WithCountersType$ P1P1 | WithCountersAmount$ X | References$ X,Y | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | ConditionCheckSVar$ Y | ConditionSVarCompare$ LT1 | NumCards$ X | Defined$ You | References$ X,Y | SubAbility$ DBCleanup
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SVar:X:RememberedLKI$CardCounters.VOYAGE
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SVar:Y:Count$RememberedNumber
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DeckHas:Ability$Counters
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AlternateMode:Modal
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Oracle:At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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ALTERNATE
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Name:The Omenkeel
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ManaCost:1 U
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Types:Legendary Artifact Vehicle
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PT:3/3
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T:Mode$ DamageDone | ValidSource$ Vehicle.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigExile | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
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SVar:TrigExile:DB$ Dig | Defined$ TriggeredTarget | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | References$ X | RememberChanged$ True | SubAbility$ DBMayPlayLand
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SVar:X:TriggerCount$DamageAmount
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SVar:DBMayPlayLand:DB$ Effect | StaticAbilities$ SMayPlayLand | RememberObjects$ Remembered | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup
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SVar:SMayPlayLand:Mode$ Continuous | MayPlay$ True | Affected$ Land.IsRemembered | AffectedZone$ Exile | Secondary$ True | EffectZone$ Command | MayLookAt$ You | Duration$ Permanent | Description$ You may play lands from among those cards for as long as they remain exiled.
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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K:Crew:1
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DeckHints:Type$Vehicle
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Oracle:Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1
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@@ -1789,6 +1789,7 @@ lblTakeHowManyTargetCounters=Nimm wie viele {0}-Marken?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=Wähle eine beliebige Anzahl bleibender Karten und/oder Spieler für Wucherung
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#CountersPutEffect.java
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lblDoYouWantPutCounter=Do you want to put the counter?
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lblChooseACreatureWithLeastToughness=Wähle eine Kreatur mit der geringsten Widerstandskraft
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lblSelectCounterTypeAddTo=Wähle Markentyp zum Hinzufügen
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lblHowManyCountersThis=Wie viele Marken möchtest du auf {0} legen?
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@@ -1789,6 +1789,7 @@ lblTakeHowManyTargetCounters=Take how many {0} counters?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
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#CountersPutEffect.java
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lblDoYouWantPutCounter=Do you want to put the counter?
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lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
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lblSelectCounterTypeAddTo=Select counter type to add to
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lblHowManyCountersThis=How many counters do you want to put on {0}?
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@@ -1789,6 +1789,7 @@ lblTakeHowManyTargetCounters=¿Coge cuántos contadores {0}?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=Elige cualquier número de permanentes y/o jugadores para proliferar
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#CountersPutEffect.java
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lblDoYouWantPutCounter=¿Quieres poner el contador?
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lblChooseACreatureWithLeastToughness=Elige una criatura con la menor resistencia
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lblSelectCounterTypeAddTo=Selecciona el tipo de contador para añadirlo a
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lblHowManyCountersThis=¿Cuántos contadores quieres poner en {0}?
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@@ -1789,6 +1789,7 @@ lblTakeHowManyTargetCounters=Take how many {0} counters?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=Choose any number of permanents and/or players for proliferate
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#CountersPutEffect.java
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lblDoYouWantPutCounter=Do you want to put the counter?
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lblChooseACreatureWithLeastToughness=Choose a creature with the least toughness
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lblSelectCounterTypeAddTo=Select counter type to add to
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lblHowManyCountersThis=Quanti contatori? {0}
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@@ -1789,6 +1789,7 @@ lblTakeHowManyTargetCounters=获得多少{0}指示物?
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#CountersProliferateEffect.java
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lblChooseProliferateTarget=选择任意数量的永久物和或牌手进行增殖
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#CountersPutEffect.java
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lblDoYouWantPutCounter=Do you want to put the counter?
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lblChooseACreatureWithLeastToughness=选择防御力最小的生物
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lblSelectCounterTypeAddTo=选择指示物类型以添加到
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lblHowManyCountersThis=你想要在{0}上放置多少个指示物?
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