a couple of fields moved to base class

This commit is contained in:
Maxmtg
2013-05-20 08:49:53 +00:00
parent d6fd358960
commit 20fab7e307
4 changed files with 14 additions and 52 deletions

View File

@@ -407,16 +407,6 @@ public abstract class Trigger extends TriggerReplacementBase {
return this.id; return this.id;
} }
/**
* Sets the id.
*
* @param id0
* the id to set
*/
public void setId(final int id0) {
this.id = id0;
}
private Ability triggeredSA; private Ability triggeredSA;
/** /**

View File

@@ -12,6 +12,7 @@ import forge.card.mana.Mana;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target; import forge.card.spellability.Target;
import forge.control.input.Input; import forge.control.input.Input;
import forge.control.input.InputAutoPassPriority;
import forge.deck.Deck; import forge.deck.Deck;
import forge.game.GameState; import forge.game.GameState;
import forge.game.GameType; import forge.game.GameType;
@@ -30,16 +31,19 @@ public abstract class PlayerController {
protected final GameState game; protected final GameState game;
private PhaseType autoPassUntil = null; private PhaseType autoPassUntil = null;
private final Input autoPassPriorityInput;
protected final Player player;
public PlayerController(GameState game0) { public PlayerController(GameState game0, Player p) {
game = game0; game = game0;
player = p;
autoPassPriorityInput = new InputAutoPassPriority(getPlayer());
} }
public abstract Input getDefaultInput(); public abstract Input getDefaultInput();
public abstract Input getBlockInput(); public abstract Input getBlockInput();
public abstract Input getCleanupInput(); public abstract Input getCleanupInput();
public abstract Input getAutoPassPriorityInput(); public final Input getAutoPassPriorityInput() { return autoPassPriorityInput; }
public abstract boolean shouldAlwaysAcceptTrigger(Integer trigger); public abstract boolean shouldAlwaysAcceptTrigger(Integer trigger);
public abstract boolean shouldAlwaysDeclineTrigger(Integer trigger); public abstract boolean shouldAlwaysDeclineTrigger(Integer trigger);
@@ -93,7 +97,7 @@ public abstract class PlayerController {
/** /**
* @return the player * @return the player
*/ */
protected abstract Player getPlayer(); protected final Player getPlayer(){ return player; }
public abstract Deck sideboard(final Deck deck, GameType gameType); public abstract Deck sideboard(final Deck deck, GameType gameType);

View File

@@ -19,7 +19,6 @@ import forge.card.spellability.Spell;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target; import forge.card.spellability.Target;
import forge.control.input.Input; import forge.control.input.Input;
import forge.control.input.InputAutoPassPriority;
import forge.deck.Deck; import forge.deck.Deck;
import forge.game.GameState; import forge.game.GameState;
import forge.game.GameType; import forge.game.GameType;
@@ -44,10 +43,9 @@ public class PlayerControllerAi extends PlayerController {
private Input defaultInput; private Input defaultInput;
private Input blockInput; private Input blockInput;
private Input cleanupInput; private Input cleanupInput;
private Input autoPassPriorityInput;
private final AiController brains; private final AiController brains;
private final Player player;
public final Input getDefaultInput() { public final Input getDefaultInput() {
@@ -55,15 +53,13 @@ public class PlayerControllerAi extends PlayerController {
} }
public PlayerControllerAi(GameState game, Player p) { public PlayerControllerAi(GameState game, Player p) {
super(game); super(game, p);
player = p;
brains = new AiController(p, game); brains = new AiController(p, game);
defaultInput = new AiInputCommon(brains); defaultInput = new AiInputCommon(brains);
blockInput = new AiInputBlock(getPlayer()); blockInput = new AiInputBlock(getPlayer());
cleanupInput = getDefaultInput(); cleanupInput = getDefaultInput();
autoPassPriorityInput = new InputAutoPassPriority(getPlayer());
} }
/** /**
@@ -84,10 +80,6 @@ public class PlayerControllerAi extends PlayerController {
return blockInput; return blockInput;
} }
@Override
public Input getAutoPassPriorityInput() {
return autoPassPriorityInput;
}
/** /**
* @return the cleanupInput * @return the cleanupInput
@@ -139,11 +131,6 @@ public class PlayerControllerAi extends PlayerController {
} }
} }
@Override
protected Player getPlayer() {
return player;
}
@Override @Override
public Deck sideboard(Deck deck, GameType gameType) { public Deck sideboard(Deck deck, GameType gameType) {
// AI does not know how to sideboard // AI does not know how to sideboard

View File

@@ -19,7 +19,6 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target; import forge.card.spellability.Target;
import forge.card.spellability.TargetSelection; import forge.card.spellability.TargetSelection;
import forge.control.input.Input; import forge.control.input.Input;
import forge.control.input.InputAutoPassPriority;
import forge.control.input.InputBlock; import forge.control.input.InputBlock;
import forge.control.input.InputCleanup; import forge.control.input.InputCleanup;
import forge.control.input.InputPassPriority; import forge.control.input.InputPassPriority;
@@ -50,21 +49,16 @@ public class PlayerControllerHuman extends PlayerController {
private final Input defaultInput; private final Input defaultInput;
private final Input blockInput; private final Input blockInput;
private final Input cleanupInput; private final Input cleanupInput;
private final Input autoPassPriorityInput;
private final Player player;
public final Input getDefaultInput() { public final Input getDefaultInput() {
return defaultInput; return defaultInput;
} }
public PlayerControllerHuman(GameState game0, Player p) { public PlayerControllerHuman(GameState game0, Player p) {
super(game0); super(game0, p);
player = p;
defaultInput = new InputPassPriority(player); defaultInput = new InputPassPriority(player);
blockInput = new InputBlock(getPlayer(), game0); blockInput = new InputBlock(getPlayer(), game0);
cleanupInput = new InputCleanup(getPlayer()); cleanupInput = new InputCleanup(getPlayer());
autoPassPriorityInput = new InputAutoPassPriority(getPlayer());
} }
@Override @Override
@@ -90,11 +84,6 @@ public class PlayerControllerHuman extends PlayerController {
return blockInput; return blockInput;
} }
@Override
public Input getAutoPassPriorityInput() {
return autoPassPriorityInput;
}
/** /**
* @return the cleanupInput * @return the cleanupInput
*/ */
@@ -138,14 +127,6 @@ public class PlayerControllerHuman extends PlayerController {
HumanPlay.playSaWithoutPayingManaCost(player, copySA); HumanPlay.playSaWithoutPayingManaCost(player, copySA);
} }
/**
* @return the player
*/
@Override
public Player getPlayer() {
return player;
}
/* (non-Javadoc) /* (non-Javadoc)
* @see forge.game.player.PlayerController#sideboard(forge.deck.Deck) * @see forge.game.player.PlayerController#sideboard(forge.deck.Deck)
*/ */