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- Converted Convalescent Care to trigger and AF.
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@@ -1,7 +1,10 @@
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Name:Convalescent Care
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ManaCost:1 W W
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Types:Enchantment
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Text:At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.
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Text:no text
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | LifeTotal$ You | LifeAmount$ LE5 | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.
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SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3 | SubAbility$ SVar=DBDraw
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SVar:DBDraw:DB$Draw | NumCards$ 1 | SpellDescription$ Draw a card.
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/convalescent_care.jpg
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SetInfo:ONS|Rare|http://magiccards.info/scans/en/on/14.jpg
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@@ -90,7 +90,7 @@ public class GameActionUtil {
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upkeep_Felidar_Sovereign();
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// upkeep_Convalescence();
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upkeep_Convalescent_Care();
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// upkeep_Convalescent_Care();
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upkeep_Ancient_Runes();
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upkeep_Karma();
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upkeep_Oath_of_Druids();
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@@ -4437,6 +4437,7 @@ public class GameActionUtil {
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}// upkeep_Convalescence()
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*/
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/* Converted to trigger and AF
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private static void upkeep_Convalescent_Care() {
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final Player player = AllZone.Phase.getPlayerTurn();
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PlayerZone playZone = AllZone.getZone(Constant.Zone.Battlefield, player);
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@@ -4468,6 +4469,7 @@ public class GameActionUtil {
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}// for
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}// upkeep_Convalescence_Care()
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*/
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private static void upkeep_Dega_Sanctuary() {
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final Player player = AllZone.Phase.getPlayerTurn();
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