- Converted Convalescent Care to trigger and AF.

This commit is contained in:
jendave
2011-08-06 21:46:18 +00:00
parent 2feea79a8a
commit 2022d6d474
2 changed files with 7 additions and 2 deletions

View File

@@ -90,7 +90,7 @@ public class GameActionUtil {
upkeep_Felidar_Sovereign();
// upkeep_Convalescence();
upkeep_Convalescent_Care();
// upkeep_Convalescent_Care();
upkeep_Ancient_Runes();
upkeep_Karma();
upkeep_Oath_of_Druids();
@@ -4437,6 +4437,7 @@ public class GameActionUtil {
}// upkeep_Convalescence()
*/
/* Converted to trigger and AF
private static void upkeep_Convalescent_Care() {
final Player player = AllZone.Phase.getPlayerTurn();
PlayerZone playZone = AllZone.getZone(Constant.Zone.Battlefield, player);
@@ -4468,6 +4469,7 @@ public class GameActionUtil {
}// for
}// upkeep_Convalescence_Care()
*/
private static void upkeep_Dega_Sanctuary() {
final Player player = AllZone.Phase.getPlayerTurn();