From 200a9920bc6c9ecb7c6a6f4830e4e77f323c42bd Mon Sep 17 00:00:00 2001 From: Simisays <67333662+Simisays@users.noreply.github.com> Date: Wed, 31 Aug 2022 22:29:11 +0200 Subject: [PATCH] update --- forge-gui/res/cardsfolder/upcoming/combat_research.txt | 4 ++-- forge-gui/res/cardsfolder/upcoming/relic_of_legends.txt | 2 +- forge-gui/res/cardsfolder/upcoming/salvaged_manaworker.txt | 2 +- forge-gui/res/cardsfolder/upcoming/the_weatherseed_treaty.txt | 4 ++-- .../res/cardsfolder/upcoming/urza_assembles_the_titans.txt | 3 ++- 5 files changed, 8 insertions(+), 7 deletions(-) diff --git a/forge-gui/res/cardsfolder/upcoming/combat_research.txt b/forge-gui/res/cardsfolder/upcoming/combat_research.txt index a10293f776c..3604d14c53f 100644 --- a/forge-gui/res/cardsfolder/upcoming/combat_research.txt +++ b/forge-gui/res/cardsfolder/upcoming/combat_research.txt @@ -2,9 +2,9 @@ Name:Combat Research ManaCost:U Types:Enchantment Aura K:Enchant creature -A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curiosity +A:SP$ Attach | ValidTgts$ Creature | AILogic$ Curiosity | AITgts$ Creature.Legendary S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ TrigDamageDone | Description$ Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." -SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card +SVar:TrigDamageDone:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever this creature deals combat damage to a player, draw a card. SVar:TrigDraw:DB$ Draw S:Mode$ Continuous | Affected$ Creature.EnchantedBy+Legendary | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Ward:1 | Description$ As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) DeckHints:Type$Legendary diff --git a/forge-gui/res/cardsfolder/upcoming/relic_of_legends.txt b/forge-gui/res/cardsfolder/upcoming/relic_of_legends.txt index 03e1761f7f8..5c5fe2bef4d 100644 --- a/forge-gui/res/cardsfolder/upcoming/relic_of_legends.txt +++ b/forge-gui/res/cardsfolder/upcoming/relic_of_legends.txt @@ -2,7 +2,7 @@ Name:Relic of Legends ManaCost:3 Types:Artifact A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color. -A:AB$ Mana | Cost$ tapXType<1/Creature.Legendary> | Produced$ Any | SpellDescription$ Tap an untapped legendary creature you control: Add one mana of any color. +A:AB$ Mana | Cost$ tapXType<1/Creature.Legendary> | Produced$ Any | SpellDescription$ Add one mana of any color. AI:RemoveDeck:Random DeckNeeds:Type$Legendary Oracle:{T}: Add one mana of any color.\nTap an untapped legendary creature you control: Add one mana of any color. diff --git a/forge-gui/res/cardsfolder/upcoming/salvaged_manaworker.txt b/forge-gui/res/cardsfolder/upcoming/salvaged_manaworker.txt index f03d015139c..aa9c2dc92ce 100644 --- a/forge-gui/res/cardsfolder/upcoming/salvaged_manaworker.txt +++ b/forge-gui/res/cardsfolder/upcoming/salvaged_manaworker.txt @@ -2,5 +2,5 @@ Name:Salvaged Manaworker ManaCost:2 Types:Artifact Creature Construct PT:1/3 -A:AB$ Mana | Cost$ 1 | Produced$ Any | ActivationLimit$ 1 |SpellDescription$ Add one mana of any color. Activate only once each turn. +A:AB$ Mana | Cost$ 1 | Produced$ Any | ActivationLimit$ 1 | SpellDescription$ Add one mana of any color. Activate only once each turn. Oracle:Add one mana of any color. Activate only once each turn. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/the_weatherseed_treaty.txt b/forge-gui/res/cardsfolder/upcoming/the_weatherseed_treaty.txt index 9ae17bbcac5..1085a4eaac9 100644 --- a/forge-gui/res/cardsfolder/upcoming/the_weatherseed_treaty.txt +++ b/forge-gui/res/cardsfolder/upcoming/the_weatherseed_treaty.txt @@ -4,9 +4,9 @@ Types:Enchantment Saga K:Read ahead:3:DBChangeZone,DBToken,DBDomain SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle. SVar:DBToken:DB$ Token | TokenScript$ g_1_1_saproling | SpellDescription$ Create a 1/1 green Saproling creature token. -SVar:DBDomain:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. +SVar:DBDomain:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | TgtPrompt$ Select target creature you control SpellDescription$ Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. SVar:X:Count$Domain SVar:BuffedBy:Plains,Island,Swamp,Mountain,Forest AI:RemoveDeck:Random -DeckHas:Ability$Token +DeckHas:Ability$Token & Type$Saproling Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nII — Create a 1/1 green Saproling creature token.\nIII — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. diff --git a/forge-gui/res/cardsfolder/upcoming/urza_assembles_the_titans.txt b/forge-gui/res/cardsfolder/upcoming/urza_assembles_the_titans.txt index 7de347fe67f..7c94d258243 100644 --- a/forge-gui/res/cardsfolder/upcoming/urza_assembles_the_titans.txt +++ b/forge-gui/res/cardsfolder/upcoming/urza_assembles_the_titans.txt @@ -8,4 +8,5 @@ SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Cha SVar:DBLoyalty:DB$ Effect | StaticAbilities$ STPump | SpellDescription$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. SVar:STPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Planeswalker.YouCtrl | AddHiddenKeyword$ CARDNAME's loyalty abilities can be activated twice each turn rather than only once | Description$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. DeckNeeds:Type$Planeswalker -Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI—Scry 4, then you may reveal the top card of your library. if a planeswalker card is revealed this way, put it into your hand.\nII—You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII—You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. +AI:RemoveDeck:Random +Oracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — Scry 4, then you may reveal the top card of your library. if a planeswalker card is revealed this way, put it into your hand.\nII — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.