- Added Time and Tide, Amulet of Quoz

This commit is contained in:
swordshine
2013-06-11 04:21:29 +00:00
parent ec3d40caa1
commit 1eee0f967c
7 changed files with 75 additions and 5 deletions

2
.gitattributes vendored
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@@ -264,6 +264,7 @@ res/cardsfolder/a/amrou_scout.txt svneol=native#text/plain
res/cardsfolder/a/amrou_seekers.txt svneol=native#text/plain res/cardsfolder/a/amrou_seekers.txt svneol=native#text/plain
res/cardsfolder/a/amugaba.txt svneol=native#text/plain res/cardsfolder/a/amugaba.txt svneol=native#text/plain
res/cardsfolder/a/amulet_of_kroog.txt svneol=native#text/plain res/cardsfolder/a/amulet_of_kroog.txt svneol=native#text/plain
res/cardsfolder/a/amulet_of_quoz.txt -text
res/cardsfolder/a/amulet_of_unmaking.txt svneol=native#text/plain res/cardsfolder/a/amulet_of_unmaking.txt svneol=native#text/plain
res/cardsfolder/a/amulet_of_vigor.txt svneol=native#text/plain res/cardsfolder/a/amulet_of_vigor.txt svneol=native#text/plain
res/cardsfolder/a/an_havva_constable.txt svneol=native#text/plain res/cardsfolder/a/an_havva_constable.txt svneol=native#text/plain
@@ -11348,6 +11349,7 @@ res/cardsfolder/t/timbermare.txt svneol=native#text/plain
res/cardsfolder/t/timbermaw_larva.txt svneol=native#text/plain res/cardsfolder/t/timbermaw_larva.txt svneol=native#text/plain
res/cardsfolder/t/timberpack_wolf.txt -text res/cardsfolder/t/timberpack_wolf.txt -text
res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain res/cardsfolder/t/timberwatch_elf.txt svneol=native#text/plain
res/cardsfolder/t/time_and_tide.txt -text
res/cardsfolder/t/time_bomb.txt svneol=native#text/plain res/cardsfolder/t/time_bomb.txt svneol=native#text/plain
res/cardsfolder/t/time_ebb.txt svneol=native#text/plain res/cardsfolder/t/time_ebb.txt svneol=native#text/plain
res/cardsfolder/t/time_elemental.txt svneol=native#text/plain res/cardsfolder/t/time_elemental.txt svneol=native#text/plain

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@@ -0,0 +1,13 @@
Name:Amulet of Quoz
ManaCost:6
Types:Artifact
K:Remove CARDNAME from your deck before playing if you're not playing for ante.
A:AB$ Mill | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Opponent | Destination$ Ante | NumCards$ 1 | RememberMilled$ True | Optional$ True | SubAbility$ DBFlip | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
SVar:DBFlip:DB$ FlipACoin | Caller$ You | WinSubAbility$ OppLoseGame | LoseSubAbility$ YouLoseGame | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup
SVar:OppLoseGame:DB$ LosesGame | Defined$ Targeted
SVar:YouLoseGame:DB$ LosesGame | Defined$ You
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/amulet_of_quoz.jpg
Oracle:Remove Amulet of Quoz from your deck before playing if you're not playing for ante.\n{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

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@@ -0,0 +1,6 @@
Name:Time and Tide
ManaCost:U U
Types:Instant
A:SP$ Phases | Cost$ U U | AllValid$ Creature | PhaseInOrOutAll$ True | SpellDescription$ Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
SVar:Picture:http://www.wizards.com/global/images/magic/general/time_and_tide.jpg
Oracle:Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

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@@ -14,6 +14,7 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana; import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType; import forge.game.phase.PhaseType;
import forge.game.player.Player; import forge.game.player.Player;
import forge.game.player.PlayerActionConfirmMode;
import forge.game.zone.ZoneType; import forge.game.zone.ZoneType;
import forge.util.MyRandom; import forge.util.MyRandom;
@@ -155,4 +156,11 @@ public class MillAi extends SpellAbilityAi {
return true; return true;
} }
/* (non-Javadoc)
* @see forge.card.ability.SpellAbilityAi#confirmAction(forge.game.player.Player, forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String)
*/
@Override
public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message) {
return true;
}
} }

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@@ -32,6 +32,12 @@ public class MillEffect extends SpellAbilityEffect {
for (final Player p : getTargetPlayers(sa)) { for (final Player p : getTargetPlayers(sa)) {
if ((tgt == null) || p.canBeTargetedBy(sa)) { if ((tgt == null) || p.canBeTargetedBy(sa)) {
if (sa.hasParam("Optional")) {
final String prompt = String.format("Do you want to put card(s) from library to %s?", destination);
if (!p.getController().confirmAction(sa, null, prompt)) {
continue;
}
}
final List<Card> milled = p.mill(numCards, destination, bottom); final List<Card> milled = p.mill(numCards, destination, bottom);
if (destination.equals(ZoneType.Exile) && sa.hasParam("ExileFaceDown")) { if (destination.equals(ZoneType.Exile) && sa.hasParam("ExileFaceDown")) {
for (final Card c : milled) { for (final Card c : milled) {

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@@ -1,12 +1,16 @@
package forge.card.ability.effects; package forge.card.ability.effects;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.StringUtils;
import forge.Card; import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityEffect; import forge.card.ability.SpellAbilityEffect;
import forge.card.spellability.SpellAbility; import forge.card.spellability.SpellAbility;
import forge.game.Game;
import forge.game.zone.ZoneType;
public class PhasesEffect extends SpellAbilityEffect { public class PhasesEffect extends SpellAbilityEffect {
@@ -35,17 +39,36 @@ public class PhasesEffect extends SpellAbilityEffect {
* </p> * </p>
* @param sa * @param sa
* a {@link forge.card.spellability.SpellAbility} object. * a {@link forge.card.spellability.SpellAbility} object.
* @param af
* a {@link forge.card.ability.AbilityFactory} object.
*/ */
@Override @Override
public void resolve(SpellAbility sa) { public void resolve(SpellAbility sa) {
final List<Card> tgtCards = getTargetCards(sa); List<Card> tgtCards = new ArrayList<Card>();
final Game game = sa.getActivatingPlayer().getGame();
final Card source = sa.getSourceCard();
final boolean phaseInOrOut = sa.hasParam("PhaseInOrOutAll");
if (sa.hasParam("AllValid")) {
if (phaseInOrOut) {
tgtCards = game.getCardsIncludePhasingIn(ZoneType.Battlefield);
} else {
tgtCards = game.getCardsIn(ZoneType.Battlefield);
}
tgtCards = AbilityUtils.filterListByType(tgtCards, sa.getParam("AllValid"), sa);
} else if (sa.hasParam("Defined")) {
tgtCards = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa);
} else {
tgtCards = getTargetCards(sa);
}
if (phaseInOrOut) { // Time and Tide
for (final Card tgtC : tgtCards) {
tgtC.phase();
}
} else { // just phase out
for (final Card tgtC : tgtCards) { for (final Card tgtC : tgtCards) {
if (!tgtC.isPhasedOut()) { if (!tgtC.isPhasedOut()) {
tgtC.phase(); tgtC.phase();
} }
} }
} }
}
} }

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@@ -361,6 +361,18 @@ public class Game {
} }
} }
public List<Card> getCardsIncludePhasingIn(final ZoneType zone) {
if (zone == ZoneType.Stack) {
return getStackZone().getCards();
} else {
List<Card> cards = new ArrayList<Card>();
for (final Player p : getPlayers()) {
cards.addAll(p.getCardsIncludePhasingIn(zone));
}
return cards;
}
}
public List<Card> getCardsIn(final Iterable<ZoneType> zones) { public List<Card> getCardsIn(final Iterable<ZoneType> zones) {
final List<Card> cards = new ArrayList<Card>(); final List<Card> cards = new ArrayList<Card>();
for (final ZoneType z : zones) { for (final ZoneType z : zones) {