mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-17 03:08:02 +00:00
- Added Time and Tide, Amulet of Quoz
This commit is contained in:
@@ -14,6 +14,7 @@ import forge.game.ai.ComputerUtilCost;
|
||||
import forge.game.ai.ComputerUtilMana;
|
||||
import forge.game.phase.PhaseType;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.player.PlayerActionConfirmMode;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.util.MyRandom;
|
||||
|
||||
@@ -155,4 +156,11 @@ public class MillAi extends SpellAbilityAi {
|
||||
|
||||
return true;
|
||||
}
|
||||
/* (non-Javadoc)
|
||||
* @see forge.card.ability.SpellAbilityAi#confirmAction(forge.game.player.Player, forge.card.spellability.SpellAbility, forge.game.player.PlayerActionConfirmMode, java.lang.String)
|
||||
*/
|
||||
@Override
|
||||
public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,12 @@ public class MillEffect extends SpellAbilityEffect {
|
||||
|
||||
for (final Player p : getTargetPlayers(sa)) {
|
||||
if ((tgt == null) || p.canBeTargetedBy(sa)) {
|
||||
if (sa.hasParam("Optional")) {
|
||||
final String prompt = String.format("Do you want to put card(s) from library to %s?", destination);
|
||||
if (!p.getController().confirmAction(sa, null, prompt)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
final List<Card> milled = p.mill(numCards, destination, bottom);
|
||||
if (destination.equals(ZoneType.Exile) && sa.hasParam("ExileFaceDown")) {
|
||||
for (final Card c : milled) {
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
package forge.card.ability.effects;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.apache.commons.lang3.StringUtils;
|
||||
|
||||
import forge.Card;
|
||||
import forge.card.ability.AbilityUtils;
|
||||
import forge.card.ability.SpellAbilityEffect;
|
||||
import forge.card.spellability.SpellAbility;
|
||||
import forge.game.Game;
|
||||
import forge.game.zone.ZoneType;
|
||||
|
||||
public class PhasesEffect extends SpellAbilityEffect {
|
||||
|
||||
@@ -35,17 +39,36 @@ public class PhasesEffect extends SpellAbilityEffect {
|
||||
* </p>
|
||||
* @param sa
|
||||
* a {@link forge.card.spellability.SpellAbility} object.
|
||||
* @param af
|
||||
* a {@link forge.card.ability.AbilityFactory} object.
|
||||
*/
|
||||
@Override
|
||||
public void resolve(SpellAbility sa) {
|
||||
final List<Card> tgtCards = getTargetCards(sa);
|
||||
List<Card> tgtCards = new ArrayList<Card>();
|
||||
final Game game = sa.getActivatingPlayer().getGame();
|
||||
final Card source = sa.getSourceCard();
|
||||
final boolean phaseInOrOut = sa.hasParam("PhaseInOrOutAll");
|
||||
|
||||
for (final Card tgtC : tgtCards) {
|
||||
if (!tgtC.isPhasedOut()) {
|
||||
if (sa.hasParam("AllValid")) {
|
||||
if (phaseInOrOut) {
|
||||
tgtCards = game.getCardsIncludePhasingIn(ZoneType.Battlefield);
|
||||
} else {
|
||||
tgtCards = game.getCardsIn(ZoneType.Battlefield);
|
||||
}
|
||||
tgtCards = AbilityUtils.filterListByType(tgtCards, sa.getParam("AllValid"), sa);
|
||||
} else if (sa.hasParam("Defined")) {
|
||||
tgtCards = AbilityUtils.getDefinedCards(source, sa.getParam("Defined"), sa);
|
||||
} else {
|
||||
tgtCards = getTargetCards(sa);
|
||||
}
|
||||
if (phaseInOrOut) { // Time and Tide
|
||||
for (final Card tgtC : tgtCards) {
|
||||
tgtC.phase();
|
||||
}
|
||||
} else { // just phase out
|
||||
for (final Card tgtC : tgtCards) {
|
||||
if (!tgtC.isPhasedOut()) {
|
||||
tgtC.phase();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -361,6 +361,18 @@ public class Game {
|
||||
}
|
||||
}
|
||||
|
||||
public List<Card> getCardsIncludePhasingIn(final ZoneType zone) {
|
||||
if (zone == ZoneType.Stack) {
|
||||
return getStackZone().getCards();
|
||||
} else {
|
||||
List<Card> cards = new ArrayList<Card>();
|
||||
for (final Player p : getPlayers()) {
|
||||
cards.addAll(p.getCardsIncludePhasingIn(zone));
|
||||
}
|
||||
return cards;
|
||||
}
|
||||
}
|
||||
|
||||
public List<Card> getCardsIn(final Iterable<ZoneType> zones) {
|
||||
final List<Card> cards = new ArrayList<Card>();
|
||||
for (final ZoneType z : zones) {
|
||||
|
||||
Reference in New Issue
Block a user