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all player will add their triggers to stack when ANY player has priority
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@@ -969,7 +969,11 @@ public class PhaseHandler implements java.io.Serializable {
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if (game.isGameOver())
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if (game.isGameOver())
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return; // state-based effects check could lead to game over
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return; // state-based effects check could lead to game over
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game.getStack().chooseOrderOfSimultaneousStackEntry(pPlayerPriority);
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Player whoAddsToStack = pPlayerPriority;
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do {
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game.getStack().chooseOrderOfSimultaneousStackEntry(whoAddsToStack);
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whoAddsToStack = game.getNextPlayerAfter(whoAddsToStack);
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} while( whoAddsToStack != null && whoAddsToStack != pPlayerPriority);
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chosenSa = pPlayerPriority.getController().chooseSpellAbilityToPlay();
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chosenSa = pPlayerPriority.getController().chooseSpellAbilityToPlay();
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if( null == chosenSa )
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if( null == chosenSa )
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