bugfix for previous commit, that also included simplification of handleUnlessCost

This commit is contained in:
Maxmtg
2013-03-25 19:49:36 +00:00
parent 19a1a7b173
commit 1ea083cba0

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@@ -1102,7 +1102,7 @@ public class AbilityUtils {
}
} else {
// if it's paid by the AI already the human can pay, but it won't change anything
paid = GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, sa, game);
paid |= GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, sa, game);
}
}