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bugfix for previous commit, that also included simplification of handleUnlessCost
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@@ -1102,7 +1102,7 @@ public class AbilityUtils {
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}
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}
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} else {
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} else {
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// if it's paid by the AI already the human can pay, but it won't change anything
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// if it's paid by the AI already the human can pay, but it won't change anything
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paid = GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, sa, game);
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paid |= GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, sa, game);
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}
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}
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}
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}
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