diff --git a/forge-gui/CHANGES.txt b/forge-gui/CHANGES.txt index a7e2bca9d9d..6a9d33b4e59 100644 --- a/forge-gui/CHANGES.txt +++ b/forge-gui/CHANGES.txt @@ -24,7 +24,11 @@ Auto Yield is now done on a per-card basis, consistent with how it is presented It is now possible to simulate random AI vs. AI match outcome instead of playing out all AI vs. AI matches and making the player watch them. AI decks with higher total card draft ranking value have a higher chance of "winning" a random simulated AI vs. AI match. This option is disabled by default and can be enabled in Quest Preferences (set the option "Simulate AI vs. AI Matches" to 1). When using a token to create a new quest draft tournament, the player will be shown the entry fee for the tournament and will be asked to confirm creating that tournament with the provided entry fee in mind. Quest mode has become more robust and resistant to quest data corruption. Non-tournament legal substandard cards (e.g. Conspiracies) will no longer be added to quest card pool from reward booster packs and possibly other sources to prevent persistent crashes (these cards had no possible use in quest mode anyway). Quest draft tournaments with sets that have no standard draft template in Forge (e.g. Commander, Conspiracy) will no longer be created in order to prevent the game crashing when trying to start a draft tournament. - Incremental Updates and Fixes - -This release features many bug fixes and general improvements. Multiple corner cases and card interactions were fixed or changed to conform to Magic: the Gathering rules more closely. For example, the damage subsystem has been rewritten to allow proper interaction with replacement effects and lifelink (e.g. Gisela, Blade of Goldnight + Kalitas, Traitor or Ghet or Ajani's Pridemate getting a counter from Kalitas, Traitor of Ghet dealing damage to multiple creatures via Chandra's Ignition). Splice onto Arcane has been reworked to make it more intuitive for the player and more rule compliant. The AI received some fixes and updates, and there is an ongoing work on improving the simulated AI which is currently considered experimental and disabled by default. +This release features many bug fixes and general improvements. Multiple corner cases and card interactions were fixed or changed to conform to Magic: the Gathering rules more closely. For example, the damage subsystem has been rewritten to allow proper interaction with replacement effects and lifelink (e.g. Gisela, Blade of Goldnight + Kalitas, Traitor or Ghet or Ajani's Pridemate getting a counter from Kalitas, Traitor of Ghet dealing damage to multiple creatures via Chandra's Ignition). Splice onto Arcane has been reworked to make it more intuitive for the player and more rule compliant. + +- AI Updates and New AI-Playable Cards - +The AI received some fixes and updates, and there is an ongoing work on improving the simulated AI which is currently considered experimental and disabled by default. +For those of you interested in making decks for the AI, the following cards have received their own special logic and are now considered AI-playable: Black Lotus, Lotus Bloom, Chain of Smog, Donate (currently only targeting Illusions of Grandeur), Illusions of Grandeur (as a target for Donate), Living Death, Necropotence, Nykthos, Shrine to Nyx, Timetwister, Yawgmoth's Bargain. Do not expect the AI to do miracles with them, but the AI should be able to play with these cards sensibly enough for most circumstances. For example, the AI does not know how to use Necropotence in order to hit it for a big value (e.g. for 15) hoping to draw a win condition and just insta-win, but it will use it as a form of "revolver reload" to consistently replenish its hand given enough life to spare. - Desktop Forge UI Changes - Desktop Forge UI has been updated a little bit. In the deck editor, the +/- buttons to add and remove cards (in the list view mode) have been flipped to -/+ in order to make them consistent with how they appear in the Add Basic Lands dialog (subtraction button on the left, addition button on the right), which also seems to be more intuitive. Ordering simultaneuos abilities and triggers no longer requires an additional confirmation prompt to confirm that you want to keep the same order as last time. Instead, you are presented with a dialog that starts with your previously made choice and allows you to change the order of abilities when and if necessary. Also, simultaneous abilities coming from different cards with the same name (e.g. Evolve triggers from different creatures) should no longer be automatically considered the same for the purpose of automatically ordering them. Targeting overlay underwent rather serious update under the hood and now performs much better and no longer continuously overloads the CPU whenever the targeting arrows are displayed.