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fix human multi-select on mobile builds
Closes: core-developers/forge#703 Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
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@@ -506,7 +506,7 @@ public class MatchController extends AbstractGuiGame {
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@Override
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@Override
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public List<GameEntityView> chooseEntitiesForEffect(String title, List<? extends GameEntityView> optionList, DelayedReveal delayedReveal) {
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public List<GameEntityView> chooseEntitiesForEffect(String title, List<? extends GameEntityView> optionList, DelayedReveal delayedReveal) {
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return SGuiChoose.order(title, "Selected", (List<GameEntityView>) optionList);
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return SGuiChoose.order(title, "Selected", 0, -1, (List<GameEntityView>) optionList, null);
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}
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}
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@Override
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@Override
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@@ -172,7 +172,7 @@ public class SGuiChoose {
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return order(title, top, 0, 0, sourceChoices, null);
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return order(title, top, 0, 0, sourceChoices, null);
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}
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}
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private static <T> List<T> order(final String title, final String top, final int remainingObjectsMin, final int remainingObjectsMax,
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public static <T> List<T> order(final String title, final String top, final int remainingObjectsMin, final int remainingObjectsMax,
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final List<T> sourceChoices, final List<T> destChoices) {
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final List<T> sourceChoices, final List<T> destChoices) {
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return GuiBase.getInterface().order(title, top, remainingObjectsMin, remainingObjectsMax, sourceChoices, destChoices);
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return GuiBase.getInterface().order(title, top, remainingObjectsMin, remainingObjectsMax, sourceChoices, destChoices);
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}
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}
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