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CostAdjustment does absorb ManaCostAdjustment
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@@ -53,7 +53,6 @@ import forge.game.cost.CostReveal;
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import forge.game.cost.CostSacrifice;
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import forge.game.cost.CostTapType;
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import forge.game.cost.PaymentDecision;
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import forge.game.mana.ManaCostAdjustment;
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import forge.game.mana.ManaCostBeingPaid;
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import forge.game.player.Player;
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import forge.game.player.PlayerView;
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@@ -175,7 +174,7 @@ public class HumanPlay {
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}
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else {
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manaCost = new ManaCostBeingPaid(sa.getPayCosts().getTotalMana());
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ManaCostAdjustment.adjust(manaCost, sa, null, false);
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CostAdjustment.adjust(manaCost, sa, null, false);
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}
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boolean isPaid = manaCost.isPaid();
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@@ -782,7 +781,7 @@ public class HumanPlay {
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CardCollection cardsToDelve = new CardCollection();
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if (isActivatedSa) {
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ManaCostAdjustment.adjust(toPay, ability, cardsToDelve, false);
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CostAdjustment.adjust(toPay, ability, cardsToDelve, false);
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}
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Card offering = null;
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