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- Reverted a change in the Orchard Elemental post-update script.
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@@ -3,8 +3,10 @@ ManaCost:5 G
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Types:Creature Elemental
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PT:2/2
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Council's dilemma — When CARDNAME enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on CARDNAME for each sprout vote. You gain 3 life for each harvest vote.
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SVar:TrigChangeZone:AB$ Vote | Cost$ 0 | Defined$ Player | StoreVoteNum$ True | VoteType$ Sprout,Harvest | SubAbility$ DBVoteSprout
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SVar:DBVoteSprout:DB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ VoteNumSprout/Times.2 | SubAbility$ DBVoteHarvest
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SVar:DBVoteHarvest:DB$ GainLife | Cost$ 0 | LifeAmount$ VoteNumHarvest/Times.3 | Defined$ You
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SVar:TrigChangeZone:DB$ Vote | Defined$ Player | StoreVoteNum$ True | VoteType$ Sprout,Harvest | SubAbility$ DBVoteSprout
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SVar:DBVoteSprout:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Life | SubAbility$ DBVoteHarvest
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SVar:DBVoteHarvest:DB$ GainLife | LifeAmount$ Counters | Defined$ You
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SVar:Life:SVar$VoteNumSprout/Times.2
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SVar:Counters:SVar$VoteNumHarvest/Times.3
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SVar:Picture:http://www.wizards.com/global/images/magic/general/orchard_elemental.jpg
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Oracle:Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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