From 1c3e8c32b9c72472e9dd3f9606ecc11ca0749c7e Mon Sep 17 00:00:00 2001 From: Tim Mocny Date: Sun, 22 Mar 2020 04:06:19 +0000 Subject: [PATCH] Tidying BFZ rare Landfall creature cycle --- forge-gui/res/cardsfolder/a/akoum_hellkite.txt | 2 +- forge-gui/res/cardsfolder/e/emeria_shepherd.txt | 11 ++++------- forge-gui/res/cardsfolder/g/guul_draz_overseer.txt | 9 ++++----- forge-gui/res/cardsfolder/o/oran_rief_hydra.txt | 2 +- 4 files changed, 10 insertions(+), 14 deletions(-) diff --git a/forge-gui/res/cardsfolder/a/akoum_hellkite.txt b/forge-gui/res/cardsfolder/a/akoum_hellkite.txt index d887365b3ba..e2fc4cd5a10 100644 --- a/forge-gui/res/cardsfolder/a/akoum_hellkite.txt +++ b/forge-gui/res/cardsfolder/a/akoum_hellkite.txt @@ -6,5 +6,5 @@ K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, CARDNAME deals 1 damage to any target. If that land was a mountain, CARDNAME deals 2 damage to that permanent or player instead. SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature,Player,Planeswalker | TgtPrompt$ Select any target | TgtPrompt$ Select any target | NumDmg$ X | References$ X SVar:X:TriggeredCard$Valid Mountain/Plus.1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/akoum_hellkite.jpg +SVar:BuffedBy:Land Oracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage to that permanent or player instead. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/e/emeria_shepherd.txt b/forge-gui/res/cardsfolder/e/emeria_shepherd.txt index 89129e43ec4..f32ecec2d36 100644 --- a/forge-gui/res/cardsfolder/e/emeria_shepherd.txt +++ b/forge-gui/res/cardsfolder/e/emeria_shepherd.txt @@ -3,11 +3,8 @@ ManaCost:5 W W Types:Creature Angel PT:4/4 K:Flying -T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl+HasSubtype Plains | Execute$ DBChoose | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. -T:Mode$ ChangesZone | TriggerZones$ Battlefield | Secondary$ True | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl+HasNoSubtype Plains | Execute$ TrigChangeHand | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield, you may return target nonland permanent card from your graveyard to your hand. -SVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Permanent.YouCtrl+nonLand | ChoiceZone$ Graveyard | SubAbility$ TrigChangeHand2 -SVar:TrigChangeHand:DB$ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Permanent.YouCtrl+nonLand | Defined$ ChosenCard -SVar:TrigChangeHand2:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Would you like to return this permanent to the battlefield (and not to the hand)? | Defined$ ChosenCard | ConditionCheckSVar$ NumTargets | ConditionSVarCompare$ GE1 | References$ NumTargets -SVar:NumTargets:Count$ValidGraveyard Permanent.YouCtrl+nonLand -SVar:Picture:http://www.wizards.com/global/images/magic/general/emeria_shepherd.jpg +T:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigChangeHand | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. +SVar:TrigChangeHand:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target nonland permanent | ValidTgts$ Permanent.YouCtrl+nonLand | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.Plains | ConditionCompare$ EQ0 | SubAbility$ TrigChangeBattlefield +SVar:TrigChangeBattlefield:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | DestinationAlternative$ Hand | AlternativeDestinationMessage$ Would you like to return this permanent to the battlefield (and not to your hand)? | Defined$ Targeted | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.Plains | ConditionCompare$ EQ1 +SVar:BuffedBy:Land Oracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. diff --git a/forge-gui/res/cardsfolder/g/guul_draz_overseer.txt b/forge-gui/res/cardsfolder/g/guul_draz_overseer.txt index 224a6c64e01..50e6d91c9eb 100644 --- a/forge-gui/res/cardsfolder/g/guul_draz_overseer.txt +++ b/forge-gui/res/cardsfolder/g/guul_draz_overseer.txt @@ -3,9 +3,8 @@ ManaCost:4 B B Types:Creature Vampire PT:3/4 K:Flying -T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl+HasSubtype Swamp | TriggerZones$ Battlefield | Execute$ TrigPumpAll2 | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. -T:Mode$ ChangesZone | Secondary$ True | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl+HasNoSubtype Swamp | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Landfall — Whenever a land enters the battlefield, other creatures you control get +1/+0 until end of turn. -SVar:TrigPumpAll:DB$PumpAll | ValidCards$ Creature.Other+YouCtrl | NumAtt$ 1 -SVar:TrigPumpAll2:DB$PumpAll | ValidCards$ Creature.Other+YouCtrl | NumAtt$ 2 -SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_overseer.jpg +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. +SVar:TrigPumpAll:DB$PumpAll | ValidCards$ Creature.Other+YouCtrl | NumAtt$ X | References$ X +SVar:X:TriggeredCard$Valid Swamp/Plus.1 +SVar:BuffedBy:Land Oracle:Flying\nLandfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. diff --git a/forge-gui/res/cardsfolder/o/oran_rief_hydra.txt b/forge-gui/res/cardsfolder/o/oran_rief_hydra.txt index 22e4daedd22..169ce64cb19 100644 --- a/forge-gui/res/cardsfolder/o/oran_rief_hydra.txt +++ b/forge-gui/res/cardsfolder/o/oran_rief_hydra.txt @@ -6,5 +6,5 @@ K:Trample T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. If that land is a Forest, put two +1/+1 counters on CARDNAME instead. SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | References$ X SVar:X:TriggeredCard$Valid Forest/Plus.1 -SVar:Picture:http://www.wizards.com/global/images/magic/general/oran_rief_hydra.jpg +SVar:BuffedBy:Land Oracle:Trample\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. \ No newline at end of file