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ReplaceLifeReduced: update for Bloodletter (#4197)
* ReplaceLifeReduced: update for Bloodletter * add Bloodletter of aclazotz
This commit is contained in:
@@ -556,7 +556,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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int oldLife = life;
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int oldLife = life;
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// Run applicable replacement effects
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// Run applicable replacement effects
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final Map<AbilityKey, Object> repParams = AbilityKey.mapFromAffected(this);
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final Map<AbilityKey, Object> repParams = AbilityKey.mapFromAffected(this);
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repParams.put(AbilityKey.Result, oldLife-toLose);
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repParams.put(AbilityKey.Amount, toLose);
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repParams.put(AbilityKey.IsDamage, damage);
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repParams.put(AbilityKey.IsDamage, damage);
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switch (getGame().getReplacementHandler().run(ReplacementType.LifeReduced, repParams)) {
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switch (getGame().getReplacementHandler().run(ReplacementType.LifeReduced, repParams)) {
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@@ -565,8 +565,7 @@ public class Player extends GameEntity implements Comparable<Player> {
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case Updated:
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case Updated:
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// check if this is still the affected player
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// check if this is still the affected player
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if (this.equals(repParams.get(AbilityKey.Affected))) {
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if (this.equals(repParams.get(AbilityKey.Affected))) {
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int result = (int) repParams.get(AbilityKey.Result);
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toLose = (int) repParams.get(AbilityKey.Amount);
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toLose = oldLife - result;
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// there is nothing that changes lifegain into lifeloss this way
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// there is nothing that changes lifegain into lifeloss this way
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if (toLose <= 0) {
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if (toLose <= 0) {
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return 0;
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return 0;
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@@ -4,6 +4,8 @@ import java.util.Map;
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import forge.game.ability.AbilityKey;
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import forge.game.ability.AbilityKey;
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import forge.game.card.Card;
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import forge.game.card.Card;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.util.Expressions;
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import forge.util.Expressions;
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/**
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/**
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@@ -27,7 +29,13 @@ public class ReplaceLifeReduced extends ReplacementEffect {
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*/
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*/
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@Override
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@Override
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public boolean canReplace(Map<AbilityKey, Object> runParams) {
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public boolean canReplace(Map<AbilityKey, Object> runParams) {
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if (!matchesValidParam("ValidPlayer", runParams.get(AbilityKey.Affected))) {
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int amount = (int)runParams.get(AbilityKey.Amount);
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Player affected = (Player) runParams.get(AbilityKey.Affected);
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if (amount <= 0) {
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return false;
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}
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if (!matchesValidParam("ValidPlayer", affected)) {
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return false;
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return false;
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}
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}
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@@ -36,8 +44,9 @@ public class ReplaceLifeReduced extends ReplacementEffect {
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return false;
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return false;
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}
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}
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}
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}
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if (hasParam("Result")) {
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if (hasParam("Result")) {
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final int n = (Integer)runParams.get(AbilityKey.Result);
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final int n = affected.getLife() - amount;
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String comparator = getParam("Result");
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String comparator = getParam("Result");
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final String operator = comparator.substring(0, 2);
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final String operator = comparator.substring(0, 2);
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final int operandValue = Integer.parseInt(comparator.substring(2));
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final int operandValue = Integer.parseInt(comparator.substring(2));
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@@ -47,4 +56,10 @@ public class ReplaceLifeReduced extends ReplacementEffect {
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}
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}
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return true;
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return true;
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}
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}
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@Override
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public void setReplacingObjects(Map<AbilityKey, Object> runParams, SpellAbility sa) {
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sa.setReplacingObjectsFrom(runParams, AbilityKey.Amount);
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sa.setReplacingObject(AbilityKey.Player, runParams.get(AbilityKey.Affected));
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}
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}
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}
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@@ -2,8 +2,8 @@ Name:Ali from Cairo
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ManaCost:2 R R
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ManaCost:2 R R
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Types:Creature Human
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Types:Creature Human
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PT:0/1
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PT:0/1
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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@@ -6,10 +6,10 @@ K:Flash
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ When CARDNAME enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:TrigEffect:DB$ Effect | Name$ Angel of Grace Effect | ReplacementEffects$ SelflessDamage | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:TrigEffect:DB$ Effect | Name$ Angel of Grace Effect | ReplacementEffects$ SelflessDamage | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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A:AB$ SetLife | Cost$ 4 W W ExileFromGrave<1/CARDNAME> | Defined$ You | ActivationZone$ Graveyard | LifeAmount$ 10 | SpellDescription$ Your life total becomes 10.
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A:AB$ SetLife | Cost$ 4 W W ExileFromGrave<1/CARDNAME> | Defined$ You | ActivationZone$ Graveyard | LifeAmount$ 10 | SpellDescription$ Your life total becomes 10.
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AI:RemoveDeck:Random
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AI:RemoveDeck:Random
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Oracle:Flash\nFlying\nWhen Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\n{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
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Oracle:Flash\nFlying\nWhen Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.\n{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
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@@ -4,8 +4,8 @@ Types:Instant
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K:Split second
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K:Split second
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A:SP$ Effect | StaticAbilities$ STCantLose | ReplacementEffects$ SelflessDamage | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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A:SP$ Effect | StaticAbilities$ STCantLose | ReplacementEffects$ SelflessDamage | AILogic$ Fog | SpellDescription$ You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game.
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SVar:STCantLose:Mode$ Continuous | Affected$ You | AddKeyword$ You can't lose the game. & Your opponents can't win the game. | Description$ You can't lose the game. Your opponents can't win the game.
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SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:SelflessDamage:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Oracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nYou can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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@@ -3,10 +3,11 @@ ManaCost:4 G G G
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Types:Creature Wurm
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Types:Creature Wurm
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PT:7/7
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PT:7/7
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K:Trample
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K:Trample
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigLife | CheckSVar$ ElderscaleCondition | SVarCompare$ LT7 | TriggerDescription$ When CARDNAME enters the battlefield, if your life total is less than 7, your life total becomes 7.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigLife | CheckSVar$ YourLife | SVarCompare$ LT7 | TriggerDescription$ When CARDNAME enters the battlefield, if your life total is less than 7, your life total becomes 7.
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SVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ 7
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SVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ 7
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT7 | IsDamage$ True | CheckSVar$ ElderscaleCondition | SVarCompare$ GE7 | ReplaceWith$ ReduceLoss | Description$ As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE7 | Result$ LT7 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.7
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:ElderscaleCondition:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.7
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SVar:YourLife:Count$YourLifeTotal
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Oracle:Trample\nWhen Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.\nAs long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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Oracle:Trample\nWhen Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.\nAs long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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@@ -3,8 +3,8 @@ ManaCost:4 R
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Types:Creature Human Rogue
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Types:Creature Human Rogue
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PT:0/1
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PT:0/1
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K:Morph:R R
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K:Morph:R R
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Oracle:Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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@@ -5,9 +5,9 @@ Loyalty:4
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A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.withFlying+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control with flying get +1/+1 until end of turn.
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A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.withFlying+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control with flying get +1/+1 until end of turn.
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A:AB$ Token | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You | SpellDescription$ Create a 4/4 white Angel creature token with flying and vigilance.
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A:AB$ Token | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You | SpellDescription$ Create a 4/4 white Angel creature token with flying and vigilance.
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A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Name$ Emblem - Serra the Benevolent | Image$ emblem_serra_the_benevolent | ReplacementEffects$ STWorship | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Name$ Emblem - Serra the Benevolent | Image$ emblem_serra_the_benevolent | ReplacementEffects$ STWorship | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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SVar:STWorship:Event$ LifeReduced | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:STWorship:Event$ LifeReduced | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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DeckHas:Ability$Token
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DeckHas:Ability$Token
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Oracle:[+2]: Creatures you control with flying get +1/+1 until end of turn.\n[-3]: Create a 4/4 white Angel creature token with flying and vigilance.\n[-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Oracle:[+2]: Creatures you control with flying get +1/+1 until end of turn.\n[-3]: Create a 4/4 white Angel creature token with flying and vigilance.\n[-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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@@ -3,8 +3,8 @@ ManaCost:1 W
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Types:Creature Angel Spirit
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Types:Creature Angel Spirit
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PT:0/3
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PT:0/3
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K:Cumulative upkeep:1 W
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K:Cumulative upkeep:1 W
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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Oracle:Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.
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Oracle:Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.
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@@ -0,0 +1,8 @@
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Name:Bloodletter of Aclazotz
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ManaCost:1 B B B
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Types:Creature Vampire Demon
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PT:2/4
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K:Flying
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R:Event$ LifeReduced | ValidPlayer$ Opponent | PlayerTurn$ True | ReplaceWith$ LoseTwice | ActiveZones$ Battlefield | Description$ If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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SVar:LoseTwice:DB$ ReplaceEffect | VarName$ Amount | VarValue$ ReplaceCount$Amount/Twice
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Oracle:Flying\nIf an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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@@ -1,8 +1,8 @@
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Name:Worship
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Name:Worship
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ManaCost:3 W
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ManaCost:3 W
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Types:Enchantment
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Types:Enchantment
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You | Result$ LT1 | IsDamage$ True | CheckSVar$ YourLife | SVarCompare$ GE1 | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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R:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | IsPresent$ Creature.YouCtrl | ReplaceWith$ ReduceLoss | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Result | VarValue$ X
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SVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X
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SVar:X:ReplaceCount$Result/NMinus.1
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SVar:X:ReplaceCount$Amount/LimitMax.Difference
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SVar:YourLife:Count$YourLifeTotal
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SVar:Difference:Count$YourLifeTotal/Minus.1
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Oracle:If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Oracle:If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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