- Cleaned up CharmAi

This commit is contained in:
excessum
2016-07-23 13:02:19 +00:00
parent f694299f6b
commit 1b5c2ad932
2 changed files with 8 additions and 14 deletions

View File

@@ -9,7 +9,6 @@ import com.google.common.collect.Multimap;
import forge.LobbyPlayer;
import forge.ai.ability.ChangeZoneAi;
import forge.ai.ability.CharmAi;
import forge.ai.ability.ProtectAi;
import forge.card.ColorSet;
import forge.card.MagicColor;
@@ -497,7 +496,7 @@ public class PlayerControllerAi extends PlayerController {
*/
@Override
public List<AbilitySub> chooseModeForAbility(SpellAbility sa, int min, int num, boolean allowRepeat) {
return CharmAi.chooseOptionsAi(sa, player, sa.isTrigger(), num, min, allowRepeat, !player.equals(sa.getActivatingPlayer()));
return sa.getChosenList();
}
@Override

View File

@@ -27,8 +27,9 @@ public class CharmAi extends SpellAbilityAi {
// reset the chosen list. Otherwise it will be locked in forever
sa.setChosenList(null);
List<AbilitySub> chosenList = min > 1 ? chooseMultipleOptionsAi(CharmEffect.makePossibleOptions(sa), ai, min)
: chooseOptionsAi(sa, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
List<AbilitySub> choices = CharmEffect.makePossibleOptions(sa);
List<AbilitySub> chosenList = min > 1 ? chooseMultipleOptionsAi(choices, ai, min)
: chooseOptionsAi(choices, sa, ai, timingRight, num, min, sa.hasParam("CanRepeatModes"), false);
if (chosenList.isEmpty()) {
return false;
@@ -40,11 +41,8 @@ public class CharmAi extends SpellAbilityAi {
return r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
}
public static List<AbilitySub> chooseOptionsAi(SpellAbility sa, final Player ai, boolean playNow, int num, int min, boolean allowRepeat, boolean opponentChoser) {
if (sa.getChosenList() != null) {
return sa.getChosenList();
}
List<AbilitySub> choices = CharmEffect.makePossibleOptions(sa);
private List<AbilitySub> chooseOptionsAi(List<AbilitySub> choices, SpellAbility sa, final Player ai,
boolean playNow, int num, int min, boolean allowRepeat, boolean opponentChoser) {
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
if (opponentChoser) {
@@ -180,7 +178,6 @@ public class CharmAi extends SpellAbilityAi {
private List<AbilitySub> chooseMultipleOptionsAi(List<AbilitySub> choices, final Player ai, int min) {
AbilitySub goodChoice = null;
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
// select first n playable options
AiController aic = ((PlayerControllerAi) ai.getController()).getAi();
for (AbilitySub sub : choices) {
sub.setActivatingPlayer(ai);
@@ -200,13 +197,11 @@ public class CharmAi extends SpellAbilityAi {
// Add generic good choice if one more choice is needed
if (chosenList.size() == min - 1 && goodChoice != null) {
chosenList.add(0, goodChoice); // hack to make Dromoka's Command fight targets work
return chosenList;
}
if (chosenList.size() != min) {
return new ArrayList<AbilitySub>();
} else {
return chosenList;
chosenList.clear();
}
return chosenList;
}
@Override