- Improved castPermanentInMain1 function.

This commit is contained in:
Sloth
2013-04-18 07:27:15 +00:00
parent 97aca3753a
commit 1b093eced3
2 changed files with 2 additions and 3 deletions

View File

@@ -826,7 +826,7 @@ public class ComputerUtil {
if ("True".equals(card.getSVar("NonStackingEffect")) && card.getController().isCardInPlay(card.getName())) {
return false;
}
if (card.getSVar("PlayMain1").equals("TRUE")) {
if (card.getSVar("PlayMain1").equals("TRUE") && !card.getController().getCreaturesInPlay().isEmpty()) {
return true;
}
if ((card.isCreature() && (ComputerUtil.hasACardGivingHaste(ai)
@@ -837,7 +837,7 @@ public class ComputerUtil {
if (card.isEquipment()) {
boolean playNow = false;
for (Card c : card.getController().getCardsIn(ZoneType.Battlefield)) {
if (c.isEquipment() && ! c.isEquipping()) {
if (c.isEquipment() && !c.isEquipping()) {
playNow = false;
break;
}