Cost*: removed 4 parameters needless from canPlay() method

also removed excessive parameters in their callers
This commit is contained in:
Maxmtg
2013-03-31 18:50:30 +00:00
parent 6696b2c0d1
commit 1aaf6c5a08
30 changed files with 84 additions and 60 deletions

View File

@@ -1102,7 +1102,7 @@ public class AbilityUtils {
}
} else {
// if it's paid by the AI already the human can pay, but it won't change anything
paid |= GameActionUtil.payCostDuringAbilityResolve(payer, ability, cost, sa, game);
paid |= GameActionUtil.payCostDuringAbilityResolve(ability, cost, sa, game);
}
}

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@@ -54,7 +54,7 @@ public class CostDamage extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
return true;
}

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@@ -103,7 +103,10 @@ public class CostDiscard extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
List<Card> handList = new ArrayList<Card>(activator.getCardsIn(ZoneType.Hand));
String type = this.getType();
final Integer amount = this.convertAmount();

View File

@@ -461,7 +461,11 @@ public class CostExile extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final GameState game = activator.getGame();
List<Card> typeList = new ArrayList<Card>();
if (this.getType().equals("All")) {
return true; // this will always work

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@@ -57,10 +57,10 @@ public class CostGainLife extends CostPart {
return sb.toString();
}
private List<Player> getPotentialTargets(final GameState game, final Player payer, final Card source)
private List<Player> getPotentialTargets(final Player payer, final Card source)
{
List<Player> res = new ArrayList<Player>();
for(Player p : game.getPlayers())
for(Player p : payer.getGame().getPlayers())
{
if(p.isValid(getType(), payer, source))
res.add(p);
@@ -76,12 +76,12 @@ public class CostGainLife extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Integer amount = this.convertAmount();
if ( amount == null ) return false;
int cntAbleToGainLife = 0;
List<Player> possibleTargets = getPotentialTargets(game, activator, source);
List<Player> possibleTargets = getPotentialTargets(ability.getActivatingPlayer(), ability.getSourceCard());
for (final Player opp : possibleTargets) {
if (opp.canGainLife()) {
@@ -101,7 +101,7 @@ public class CostGainLife extends CostPart {
@Override
public final void payAI(final PaymentDecision decision, final AIPlayer ai, SpellAbility ability, Card source) {
int playersLeft = cntPlayers;
for (final Player opp : getPotentialTargets(ai.getGame(), ai, source)) {
for (final Player opp : getPotentialTargets(ai, source)) {
if (opp.canGainLife() && playersLeft > 0) {
playersLeft--;
opp.gainLife(decision.c, null);
@@ -135,7 +135,7 @@ public class CostGainLife extends CostPart {
}
final List<Player> oppsThatCanGainLife = new ArrayList<Player>();
for (final Player opp : getPotentialTargets(game, activator, source)) {
for (final Player opp : getPotentialTargets(activator, source)) {
if (opp.canGainLife()) {
oppsThatCanGainLife.add(opp);
}

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@@ -62,7 +62,9 @@ public class CostMill extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final PlayerZone zone = activator.getZone(ZoneType.Library);
Integer i = this.convertAmount();

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@@ -22,7 +22,6 @@ import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* The Class CostPart.
@@ -147,7 +146,7 @@ public abstract class CostPart {
* @param game
* @return true, if successful
*/
public abstract boolean canPay(SpellAbility ability, Card source, Player activator, Cost cost, GameState game);
public abstract boolean canPay(SpellAbility ability);
/**
* Decide ai payment.

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@@ -29,7 +29,6 @@ import forge.control.input.InputPayment;
import forge.game.GameState;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* The mana component of any spell or ability cost
@@ -181,7 +180,7 @@ public class CostPartMana extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
// For now, this will always return true. But this should probably be
// checked at some point
return true;

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@@ -69,6 +69,8 @@ public abstract class CostPartWithList extends CostPart {
sa.addCostToHashList(CardUtil.getLKICopy(card), paymentMethod);
}
}
// public abstract List<Card> getValidCards();
/**
* Instantiates a new cost part with list.

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@@ -72,8 +72,9 @@ public class CostPayLife extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Integer amount = this.convertAmount();
Player activator = ability.getActivatingPlayer();
if ((amount != null) && !activator.canPayLife(amount)) {
return false;
}

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@@ -77,7 +77,7 @@ public class CostPayment {
* a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
public static boolean canPayAdditionalCosts(final GameState game, final Cost cost, final SpellAbility ability) {
public static boolean canPayAdditionalCosts(final Cost cost, final SpellAbility ability) {
if (cost == null) {
return true;
}
@@ -90,7 +90,7 @@ public class CostPayment {
}
for (final CostPart part : cost.getCostParts()) {
if (!part.canPay(ability, card, activator, cost, game)) {
if (!part.canPay(ability)) {
return false;
}
}

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@@ -189,7 +189,9 @@ public class CostPutCounter extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
if (this.payCostFromSource()) {
if (source.hasKeyword("CARDNAME can't have counters placed on it.")) {
return false;

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@@ -297,8 +297,10 @@ public class CostRemoveCounter extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final CounterType cntrs = this.getCounter();
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final Integer amount = this.convertAmount();
if (this.payCostFromSource()) {

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@@ -93,7 +93,9 @@ public class CostReturn extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
if (!this.payCostFromSource()) {
boolean needsAnnoucement = ability.hasParam("Announce") && this.getType().contains(ability.getParam("Announce"));

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@@ -66,7 +66,10 @@ public class CostReveal extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
List<Card> handList = new ArrayList<Card>(activator.getCardsIn(ZoneType.Hand));
final String type = this.getType();
final Integer amount = this.convertAmount();

View File

@@ -150,7 +150,10 @@ public class CostSacrifice extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
// You can always sac all
if (!this.payCostFromSource()) {
// If the sacrificed type is dependant on an annoucement, can't necesarily rule out the CanPlay call

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@@ -21,7 +21,6 @@ import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* The Class CostTap.
@@ -70,7 +69,8 @@ public class CostTap extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Card source = ability.getSourceCard();
return source.isUntapped() && (!source.isSick() || source.hasKeyword("CARDNAME may activate abilities as though it has haste."));
}

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@@ -110,12 +110,15 @@ public class CostTapType extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
List<Card> typeList = new ArrayList<Card>(activator.getCardsIn(ZoneType.Battlefield));
typeList = CardLists.getValidCards(typeList, this.getType().split(";"), activator, source);
if (cost.hasTapCost()) {
if (!canTapSource) {
typeList.remove(source);
}
typeList = CardLists.filter(typeList, Presets.UNTAPPED);

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@@ -65,7 +65,10 @@ public class CostUnattach extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final String type = this.getType();
if (type.equals("CARDNAME")) {
if (source.isEquipping()) {

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@@ -21,7 +21,6 @@ import forge.Card;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* The Class CostUntap.
@@ -69,7 +68,8 @@ public class CostUntap extends CostPart {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
public final boolean canPay(final SpellAbility ability) {
final Card source = ability.getSourceCard();
return source.isTapped() && (!source.isSick() || source.hasKeyword("CARDNAME may activate abilities as though it has haste."));
}

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@@ -113,8 +113,10 @@ public class CostUntapType extends CostPartWithList {
* forge.Card, forge.Player, forge.card.cost.Cost)
*/
@Override
public final boolean canPay(final SpellAbility ability, final Card source, final Player activator, final Cost cost, final GameState game) {
List<Card> typeList = Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield);
public final boolean canPay(final SpellAbility ability) {
final Player activator = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
List<Card> typeList = activator.getGame().getCardsIn(ZoneType.Battlefield);
typeList = CardLists.getValidCards(typeList, this.getType().split(";"), activator, source);

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@@ -82,7 +82,7 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S
/** {@inheritDoc} */
@Override
public boolean canPlay() {
final GameState game = Singletons.getModel().getGame();
final GameState game = getActivatingPlayer().getGame();
if (game.getStack().isSplitSecondOnStack() && !this.isManaAbility()) {
return false;
}
@@ -90,7 +90,7 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S
final Card c = this.getSourceCard();
// CantBeActivated static abilities
for (final Card ca : Singletons.getModel().getGame().getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) {
for (final Card ca : game.getCardsIn(ZoneType.listValueOf("Battlefield,Command"))) {
final ArrayList<StaticAbility> staticAbilities = ca.getStaticAbilities();
for (final StaticAbility stAb : staticAbilities) {
if (stAb.applyAbility("CantBeActivated", c, this)) {
@@ -104,7 +104,7 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S
}
if (this.isCycling()
&& Singletons.getModel().getGame().getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noCycling)) {
&& game.getStaticEffects().getGlobalRuleChange(GlobalRuleChange.noCycling)) {
return false;
}
@@ -112,7 +112,7 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S
return false;
}
return CostPayment.canPayAdditionalCosts(game, this.getPayCosts(), this);
return CostPayment.canPayAdditionalCosts(this.getPayCosts(), this);
}
/* (non-Javadoc)

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@@ -114,7 +114,7 @@ public abstract class Spell extends SpellAbility implements java.io.Serializable
}
if (this.getPayCosts() != null) {
if (!CostPayment.canPayAdditionalCosts(game, this.getPayCosts(), this)) {
if (!CostPayment.canPayAdditionalCosts(this.getPayCosts(), this)) {
return false;
}
}

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@@ -508,7 +508,7 @@ public class GameAction {
return null;
}
};
abRecover.setActivatingPlayer(recoverable.getController());
final StringBuilder sb = new StringBuilder();
sb.append("Recover ").append(recoverable).append("\n");
@@ -518,7 +518,7 @@ public class GameAction {
Player p = recoverable.getController();
if (p.isHuman()) {
if ( GameActionUtil.payCostDuringAbilityResolve(p, abRecover, abRecover.getPayCosts(), null, game) )
if ( GameActionUtil.payCostDuringAbilityResolve(abRecover, abRecover.getPayCosts(), null, game) )
moveToHand(recoverable);
else
exile(recoverable);

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@@ -70,7 +70,6 @@ import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
import forge.gui.GuiDialog;
import forge.gui.GuiUtils;
import forge.sound.SoundEffectType;
@@ -401,8 +400,10 @@ public final class GameActionUtil {
* a {@link forge.Command} object.
* @param sourceAbility TODO
*/
public static boolean payCostDuringAbilityResolve(final Player p, final SpellAbility ability, final Cost cost, SpellAbility sourceAbility, final GameState game) {
public static boolean payCostDuringAbilityResolve(final SpellAbility ability, final Cost cost, SpellAbility sourceAbility, final GameState game) {
// Only human player pays this way
final Player p = ability.getActivatingPlayer();
final Card source = ability.getSourceCard();
final List<CostPart> parts = cost.getCostParts();
ArrayList<CostPart> remainingParts = new ArrayList<CostPart>(cost.getCostParts());
@@ -464,7 +465,7 @@ public final class GameActionUtil {
int amount = getAmountFromPartX(part, source, sourceAbility);
String plural = amount > 1 ? "s" : "";
if (!part.canPay(sourceAbility, source, p, cost, game))
if (!part.canPay(sourceAbility))
return false;
if ( false == GuiDialog.confirm(source, "Do you want to remove " + amount + " " + counterType.getName() + " counter" + plural + " from " + source + "?"))

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@@ -254,7 +254,7 @@ public class ComputerUtil {
final SpellAbility newSA = sa.copyWithNoManaCost();
newSA.setActivatingPlayer(ai);
if (!ComputerUtilCost.canPayAdditionalCosts(newSA, ai, game)) {
if (!ComputerUtilCost.canPayAdditionalCosts(newSA, ai)) {
return;
}

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@@ -8,7 +8,6 @@ import org.apache.commons.lang3.StringUtils;
import forge.Card;
import forge.CardLists;
import forge.CounterType;
import forge.Singletons;
import forge.card.ability.AbilityUtils;
import forge.card.cost.Cost;
import forge.card.cost.CostDamage;
@@ -21,7 +20,6 @@ import forge.card.cost.CostRemoveCounter;
import forge.card.cost.CostSacrifice;
import forge.card.spellability.Spell;
import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -338,8 +336,6 @@ public class ComputerUtilCost {
* @return a boolean.
*/
public static boolean canPayCost(final SpellAbility sa, final Player player) {
final GameState game = Singletons.getModel().getGame();
// Check for stuff like Nether Void
int extraManaNeeded = 0;
if (sa instanceof Spell) {
@@ -361,7 +357,7 @@ public class ComputerUtilCost {
return false;
}
return ComputerUtilCost.canPayAdditionalCosts(sa, player, game);
return ComputerUtilCost.canPayAdditionalCosts(sa, player);
} // canPayCost()
/**
@@ -375,7 +371,7 @@ public class ComputerUtilCost {
* a {@link forge.game.player.Player} object.
* @return a boolean.
*/
public static boolean canPayAdditionalCosts(final SpellAbility sa, final Player player, final GameState game) {
public static boolean canPayAdditionalCosts(final SpellAbility sa, final Player player) {
if (sa.getActivatingPlayer() == null) {
final StringBuilder sb = new StringBuilder();
sb.append(sa.getSourceCard());
@@ -383,7 +379,7 @@ public class ComputerUtilCost {
System.out.println(sb.toString());
sa.setActivatingPlayer(player);
}
return CostPayment.canPayAdditionalCosts(game, sa.getPayCosts(), sa);
return CostPayment.canPayAdditionalCosts(sa.getPayCosts(), sa);
}
}

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@@ -27,7 +27,6 @@ import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.GameActionUtil;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -58,8 +57,6 @@ public class ComputerUtilMana {
*/
public static boolean payManaCost(final SpellAbility sa, final Player ai, final boolean test, final int extraMana, boolean checkPlayable) {
ManaCostBeingPaid cost = ComputerUtilMana.calculateManaCost(sa, test, extraMana);
final GameState game = Singletons.getModel().getGame();
final ManaPool manapool = ai.getManaPool();
cost = manapool.payManaFromPool(sa, cost);
@@ -109,7 +106,7 @@ public class ComputerUtilMana {
ma.setActivatingPlayer(ai);
// if the AI can't pay the additional costs skip the mana ability
if (ma.getPayCosts() != null && checkPlayable) {
if (!ComputerUtilCost.canPayAdditionalCosts(ma, ai, game)) {
if (!ComputerUtilCost.canPayAdditionalCosts(ma, ai)) {
continue;
}
} else if (sourceCard.isTapped() && checkPlayable) {
@@ -186,7 +183,7 @@ public class ComputerUtilMana {
// Pay additional costs
if (ma.getPayCosts() != null) {
final CostPayment pay = new CostPayment(ma.getPayCosts(), ma);
if (!pay.payComputerCosts((AIPlayer)ai, game)) {
if (!pay.payComputerCosts((AIPlayer)ai, ai.getGame())) {
continue;
}
} else {
@@ -458,7 +455,6 @@ public class ComputerUtilMana {
//This method is currently used by AI to estimate human's available mana
private static List<Card> getAvailableMana(final Player ai, final boolean checkPlayable) {
final GameState game = Singletons.getModel().getGame();
final List<Card> list = ai.getCardsIn(ZoneType.Battlefield);
list.addAll(ai.getCardsIn(ZoneType.Hand));
final List<Card> manaSources = CardLists.filter(list, new Predicate<Card>() {
@@ -523,7 +519,7 @@ public class ComputerUtilMana {
// ability
m.setActivatingPlayer(ai);
if (cost != null) {
if (!ComputerUtilCost.canPayAdditionalCosts(m, ai, game)) {
if (!ComputerUtilCost.canPayAdditionalCosts(m, ai)) {
continue;
}
}

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@@ -1152,7 +1152,7 @@ public class CombatUtil {
ability.setActivatingPlayer(c.getController());
if (c.getController().isHuman()) {
if ( GameActionUtil.payCostDuringAbilityResolve(c.getController(), ability, attackCost, null, game) ) {
if ( GameActionUtil.payCostDuringAbilityResolve(ability, attackCost, null, game) ) {
if (!crd.hasKeyword("Vigilance")) { crd.tap(); }
} else {
game.getCombat().removeFromCombat(crd);

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@@ -171,6 +171,7 @@ public class Upkeep extends Phase {
final Card c = list.get(i);
if (c.hasStartOfKeyword("(Echo unpaid)")) {
final Ability blankAbility = Upkeep.BlankAbility(c, c.getEchoCost());
blankAbility.setActivatingPlayer(c.getController());
final StringBuilder sb = new StringBuilder();
sb.append("Echo for ").append(c).append("\n");
@@ -182,7 +183,7 @@ public class Upkeep extends Phase {
Player controller = c.getController();
if (controller.isHuman()) {
Cost cost = new Cost(c, c.getEchoCost().trim(), true);
if ( !GameActionUtil.payCostDuringAbilityResolve(controller, blankAbility, cost, null, game) )
if ( !GameActionUtil.payCostDuringAbilityResolve(blankAbility, cost, null, game) )
game.getAction().sacrifice(c, null);;
} else { // computer
@@ -324,7 +325,7 @@ public class Upkeep extends Phase {
@Override
public void resolve() {
if (controller.isHuman()) {
if ( !GameActionUtil.payCostDuringAbilityResolve(controller, blankAbility, blankAbility.getPayCosts(), this, game))
if ( !GameActionUtil.payCostDuringAbilityResolve(blankAbility, blankAbility.getPayCosts(), this, game))
game.getAction().sacrifice(c, null);
} else { // computer
if (ComputerUtilCost.shouldPayCost(controller, c, upkeepCost) && ComputerUtilCost.canPayCost(blankAbility, controller)) {