From 1aa84752959f2cccde192336b4cda3fa168b742c Mon Sep 17 00:00:00 2001 From: Agetian Date: Sun, 20 Aug 2017 18:55:12 +0000 Subject: [PATCH] - Added a special turn ID correction for puzzles that begin right before the beginning of the human's turn (e.g. INQ01). - Added support for "Gain Control of Specified Permanents" goal type to Puzzle Mode. --- .../src/main/java/forge/puzzle/Puzzle.java | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/forge-gui/src/main/java/forge/puzzle/Puzzle.java b/forge-gui/src/main/java/forge/puzzle/Puzzle.java index 1a3982de78f..7d34dedc4c5 100644 --- a/forge-gui/src/main/java/forge/puzzle/Puzzle.java +++ b/forge-gui/src/main/java/forge/puzzle/Puzzle.java @@ -6,6 +6,7 @@ import forge.game.Game; import forge.game.GameType; import forge.game.ability.AbilityFactory; import forge.game.card.Card; +import forge.game.phase.PhaseType; import forge.game.player.Player; import forge.game.trigger.Trigger; import forge.game.trigger.TriggerHandler; @@ -110,6 +111,10 @@ public class Puzzle extends GameState implements InventoryItem, Comparable