- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.

This commit is contained in:
Chris
2012-10-24 10:54:13 +00:00
parent d6fb562dd7
commit 1a4f0cd311

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@@ -402,6 +402,36 @@ Fixes/Features:
- The Provoke keyword is now multiplayer compatible. - The Provoke keyword is now multiplayer compatible.
- Made more scripts ready for multiplayer. - Made more scripts ready for multiplayer.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- X marks the spot there a GL trigger should be fired
- without this fix GL trigger would be fired multiple times
- less complex
- Made the scripts of some cards with "Whenever a creature attacks you..." to be multiplayer compatible.
- Fixed Konda's Hatamoto.
- Made cards with "CARDNAME can't attack unless defending player controls ..." to be multiplayer compatible.
- Made Landwalk abilities multiplayer compatible.
- Made more scripts ready for multiplayer.
- Fixed logic of the predicate isProtectedFrom.
- Restart button replays the whole match
- Added LosesGame trigger.
- Added trigger to Blood Tyrant and Withengar Unbound (Blood Tyrant still needs it's first trigger corrected)
- Singleton usage.
- removed CombatUtil.canAttack method without specifying attack target
- Copy/Paste error in Blood Tyrant.
- Added "OppCtrl" as a parameter to hasProperty.
- Changed some instances of "YouDontCtrl" to "OppCtrl".
- Changed more instances of "YouDontCtrl" to "OppCtrl".
- setMustAttackEntity - method type set to GameEntity
- Players: defeated players in archenemy won't get turns or priority, their permanents on table won't affect the game
- fix to NPE from players leaving game.
- Trigger handler should check all non-active players
- registered players as r/o list
- to potentially prevent endless loop
- Combat that will return some defender in any case
- DeckChooser from constructed home screen refactored as a component
- You may choose your deck for Archenemy mode
- Achenemy: you have additional 10 lives for each opponent beyond the first one
- Also renamed C- and V- classes
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):