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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
This commit is contained in:
30
CHANGES.txt
30
CHANGES.txt
@@ -402,6 +402,36 @@ Fixes/Features:
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- The Provoke keyword is now multiplayer compatible.
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- The Provoke keyword is now multiplayer compatible.
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- Made more scripts ready for multiplayer.
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- Made more scripts ready for multiplayer.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- X marks the spot there a GL trigger should be fired
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- without this fix GL trigger would be fired multiple times
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- less complex
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- Made the scripts of some cards with "Whenever a creature attacks you..." to be multiplayer compatible.
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- Fixed Konda's Hatamoto.
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- Made cards with "CARDNAME can't attack unless defending player controls ..." to be multiplayer compatible.
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- Made Landwalk abilities multiplayer compatible.
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- Made more scripts ready for multiplayer.
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- Fixed logic of the predicate isProtectedFrom.
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- Restart button replays the whole match
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- Added LosesGame trigger.
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- Added trigger to Blood Tyrant and Withengar Unbound (Blood Tyrant still needs it's first trigger corrected)
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- Singleton usage.
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- removed CombatUtil.canAttack method without specifying attack target
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- Copy/Paste error in Blood Tyrant.
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- Added "OppCtrl" as a parameter to hasProperty.
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- Changed some instances of "YouDontCtrl" to "OppCtrl".
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- Changed more instances of "YouDontCtrl" to "OppCtrl".
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- setMustAttackEntity - method type set to GameEntity
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- Players: defeated players in archenemy won't get turns or priority, their permanents on table won't affect the game
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- fix to NPE from players leaving game.
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- Trigger handler should check all non-active players
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- registered players as r/o list
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- to potentially prevent endless loop
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- Combat that will return some defender in any case
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- DeckChooser from constructed home screen refactored as a component
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- You may choose your deck for Archenemy mode
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- Achenemy: you have additional 10 lives for each opponent beyond the first one
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- Also renamed C- and V- classes
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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