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*Updated to triggers:
Cackling Fiend Cave People Centaur Safeguard Charging Paladin Citanul Druid Close Quarters Coastal Piracy Contemplation Cosi's Ravager Crystal Rod *Removed superfluous runTrigger call which caused Attacks-triggers to go off twice. *Updated playLand-functions for both players to use moveTo* functions.
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@@ -2688,8 +2688,9 @@ public class GameAction {
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static public void playLand(Card land, PlayerZone zone)
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{
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if (CardFactoryUtil.canHumanPlayLand()){
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zone.remove(land);
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AllZone.Human_Battlefield.add(land);
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AllZone.GameAction.moveToPlay(land);
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/*zone.remove(land);
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AllZone.Human_Battlefield.add(land);*/
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CardFactoryUtil.playLandEffects(land);
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AllZone.GameInfo.incrementHumanPlayedLands();
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}
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