*Updated to triggers:

Cackling Fiend
	Cave People
	Centaur Safeguard
	Charging Paladin
	Citanul Druid
	Close Quarters
	Coastal Piracy
	Contemplation
	Cosi's Ravager
	Crystal Rod
*Removed superfluous runTrigger call which caused Attacks-triggers to go off twice.
*Updated playLand-functions for both players to use moveTo* functions.
This commit is contained in:
jendave
2011-08-06 15:31:27 +00:00
parent 5342f300be
commit 1a48b7d124
14 changed files with 27 additions and 28 deletions

View File

@@ -2688,8 +2688,9 @@ public class GameAction {
static public void playLand(Card land, PlayerZone zone)
{
if (CardFactoryUtil.canHumanPlayLand()){
zone.remove(land);
AllZone.Human_Battlefield.add(land);
AllZone.GameAction.moveToPlay(land);
/*zone.remove(land);
AllZone.Human_Battlefield.add(land);*/
CardFactoryUtil.playLandEffects(land);
AllZone.GameInfo.incrementHumanPlayedLands();
}