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- Better names for the card sale cap options in quest preferences.
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@@ -234,10 +234,10 @@ public class QuestPreferencesHandler extends SkinnedPanel {
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pnlShop.add(new FLabel.Builder().text("Rare Singles").build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Rare Singles").build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_RARE, ErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_RARE, ErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Card Selling Price Limit").build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Card Sale Price Cap").build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_MAX_SELLING_PRICE, ErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_MAX_SELLING_PRICE, ErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Wins for No Sell Price Limit").build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Wins to Uncap Sale Price").build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_NO_SELL_LIMIT, ErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_NO_SELL_LIMIT, ErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Item Level Restriction").build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Item Level Restriction").build(), constraints2);
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@@ -372,10 +372,10 @@ public enum VSubmenuQuestPrefs implements IVSubmenu<CSubmenuQuestPrefs> {
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pnlShop.add(new FLabel.Builder().text("Rare Singles").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Rare Singles").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_RARE, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_SINGLES_RARE, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Card Selling Price Limit").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Card Sale Price Cap").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_MAX_SELLING_PRICE, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_MAX_SELLING_PRICE, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Wins for No Sell Price Limit").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Wins to Uncap Sale Price").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_NO_SELL_LIMIT, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new PrefInput(QPref.SHOP_WINS_FOR_NO_SELL_LIMIT, QuestPreferencesErrType.SHOP), constraints1);
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pnlShop.add(new FLabel.Builder().text("Item Level Restriction").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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pnlShop.add(new FLabel.Builder().text("Item Level Restriction").fontAlign(SwingConstants.RIGHT).build(), constraints2);
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