- Added Mindlock Orb and Shadow of Doubt

This commit is contained in:
swordshine
2013-06-15 00:31:43 +00:00
parent a8b9c92207
commit 19d93f9e34
60 changed files with 138 additions and 91 deletions

2
.gitattributes vendored
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@@ -6858,6 +6858,7 @@ res/cardsfolder/m/mindlash_sliver.txt svneol=native#text/plain
res/cardsfolder/m/mindleech_mass.txt -text res/cardsfolder/m/mindleech_mass.txt -text
res/cardsfolder/m/mindless_automaton.txt svneol=native#text/plain res/cardsfolder/m/mindless_automaton.txt svneol=native#text/plain
res/cardsfolder/m/mindless_null.txt -text res/cardsfolder/m/mindless_null.txt -text
res/cardsfolder/m/mindlock_orb.txt -text
res/cardsfolder/m/mindmoil.txt -text res/cardsfolder/m/mindmoil.txt -text
res/cardsfolder/m/minds_desire.txt svneol=native#text/plain res/cardsfolder/m/minds_desire.txt svneol=native#text/plain
res/cardsfolder/m/minds_eye.txt svneol=native#text/plain res/cardsfolder/m/minds_eye.txt svneol=native#text/plain
@@ -9638,6 +9639,7 @@ res/cardsfolder/s/shades_form.txt svneol=native#text/plain
res/cardsfolder/s/shadow_alley_denizen.txt -text res/cardsfolder/s/shadow_alley_denizen.txt -text
res/cardsfolder/s/shadow_guildmage.txt svneol=native#text/plain res/cardsfolder/s/shadow_guildmage.txt svneol=native#text/plain
res/cardsfolder/s/shadow_lance.txt svneol=native#text/plain res/cardsfolder/s/shadow_lance.txt svneol=native#text/plain
res/cardsfolder/s/shadow_of_doubt.txt -text
res/cardsfolder/s/shadow_rider.txt svneol=native#text/plain res/cardsfolder/s/shadow_rider.txt svneol=native#text/plain
res/cardsfolder/s/shadow_rift.txt svneol=native#text/plain res/cardsfolder/s/shadow_rift.txt svneol=native#text/plain
res/cardsfolder/s/shadow_slice.txt -text res/cardsfolder/s/shadow_slice.txt -text

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@@ -3,7 +3,7 @@ ManaCost:3 U
Types:Legendary Creature Human Artificer Types:Legendary Creature Human Artificer
PT:2/2 PT:2/2
A:AB$ Destroy | Cost$ T | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Sacrifice$ True | SubAbility$ DBChange | SpellDescription$ Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. A:AB$ Destroy | Cost$ T | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Sacrifice$ True | SubAbility$ DBChange | SpellDescription$ Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
SVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.nonCreature | DefinedPlayer$ TargetedController | ChangeNum$ 1 SVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.nonCreature | DefinedPlayer$ TargetedController | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/arcum_dagsson.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/arcum_dagsson.jpg
Oracle:{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. Oracle:{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
SetInfo:CSP Rare SetInfo:CSP Rare

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@@ -4,7 +4,7 @@ Types:Creature Aurochs
PT:4/4 PT:4/4
K:Trample K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Aurochs | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Aurochs | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ X | References$ X SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ X | References$ X
SVar:X:Count$Valid Aurochs.attacking+Other SVar:X:Count$Valid Aurochs.attacking+Other

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@@ -5,7 +5,7 @@ PT:3/3
K:Haste K:Haste
A:AB$ Pump | Cost$ 1 R | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. A:AB$ Pump | Cost$ 1 R | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedAvarax | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedAvarax | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/avarax.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/avarax.jpg
Oracle:Haste\nWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.\n{1}{R}: Avarax gets +1/+0 until end of turn. Oracle:Haste\nWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.\n{1}{R}: Avarax gets +1/+0 until end of turn.
SetInfo:ONS Uncommon SetInfo:ONS Uncommon

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Creature Human Scout Types:Creature Human Scout
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/borderland_ranger.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/borderland_ranger.jpg
Oracle:When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:M10 Common SetInfo:M10 Common

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@@ -3,7 +3,7 @@ ManaCost:3 G
Types:Creature Centaur Druid Types:Creature Centaur Druid
PT:2/2 PT:2/2
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigChange | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/centaur_rootcaster.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/centaur_rootcaster.jpg
Oracle:Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. Oracle:Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
SetInfo:JUD Common SetInfo:JUD Common

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Creature Elf Warrior Druid Types:Creature Elf Warrior Druid
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/civic_wayfinder.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/civic_wayfinder.jpg
Oracle:When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:RAV Common SetInfo:RAV Common

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@@ -3,7 +3,7 @@ ManaCost:4 B
Types:Creature Zombie Wizard Types:Creature Zombie Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Graveyard | ChangeType$ Creature | ChangeNum$ 1 | ShuffleNonMandatory$ True
K:Unearth:3 B K:Unearth:3 B
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/corpse_connoisseur.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/corpse_connoisseur.jpg

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@@ -4,7 +4,7 @@ Types:Creature Human Soldier
PT:2/2 PT:2/2
K:First Strike K:First Strike
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedDaru Cavalier | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedDaru Cavalier | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/daru_cavalier.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/daru_cavalier.jpg
Oracle:First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:First strike\nWhen Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:ONS Common SetInfo:ONS Common

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@@ -2,7 +2,7 @@ Name:Elfhame Sanctuary
ManaCost:1 G ManaCost:1 G
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBSkipDraw SVar:TrigChange:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBSkipDraw | ShuffleNonMandatory$ True
SVar:DBSkipDraw:DB$ Effect | Name$ Elfhame Sanctuary Effect | Defined$ You | StaticAbilities$ SkipDraw SVar:DBSkipDraw:DB$ Effect | Name$ Elfhame Sanctuary Effect | Defined$ You | StaticAbilities$ SkipDraw
SVar:SkipDraw:Mode$ Continuous | Affected$ You | AddKeyword$ Skip your draw step. | EffectZone$ Command | Description$ Skip your draw step. SVar:SkipDraw:Mode$ Continuous | Affected$ You | AddKeyword$ Skip your draw step. | EffectZone$ Command | Description$ Skip your draw step.
SVar:RemAIDeck:True SVar:RemAIDeck:True

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@@ -4,7 +4,7 @@ Types:Creature Goblin Wizard
PT:1/1 PT:1/1
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/embermage_goblin.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/embermage_goblin.jpg
Oracle:When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.\n{T}: Embermage Goblin deals 1 damage to target creature or player. Oracle:When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.\n{T}: Embermage Goblin deals 1 damage to target creature or player.
SetInfo:ONS Uncommon SetInfo:ONS Uncommon

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Creature Elf Druid Types:Creature Elf Druid
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/farhaven_elf.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/farhaven_elf.jpg
Oracle:When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. Oracle:When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
SetInfo:SHM Common SetInfo:SHM Common

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@@ -3,7 +3,7 @@ ManaCost:no cost
Types:Legendary Land Types:Legendary Land
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool. A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:SacMe:3 SVar:SacMe:3
SVar:Picture:http://www.wizards.com/global/images/magic/general/flagstones_of_trokair.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/flagstones_of_trokair.jpg
Oracle:{T}: Add {W} to your mana pool.\nWhen Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. Oracle:{T}: Add {W} to your mana pool.\nWhen Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.

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@@ -6,7 +6,7 @@ K:Enchant creature
A:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | Description$ Enchanted creature is 8/8 and has trample. S:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | Description$ Enchanted creature is 8/8 and has trample.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ KickedGiant | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may search your library for a card named CARDNAME, put it onto the battlefield, then shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ KickedGiant | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may search your library for a card named CARDNAME, put it onto the battlefield, then shuffle your library.
SVar:KickedGiant:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedGigantiform | ChangeNum$ 1 SVar:KickedGiant:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedGigantiform | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/gigantiform.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/gigantiform.jpg
Oracle:Kicker {4}\nEnchant creature\nEnchanted creature is 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. Oracle:Kicker {4}\nEnchant creature\nEnchanted creature is 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
SetInfo:ZEN Rare SetInfo:ZEN Rare

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@@ -3,7 +3,7 @@ ManaCost:2 R
Types:Creature Goblin Types:Creature Goblin
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Goblin | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Goblin | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_matron.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_matron.jpg
Oracle:When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. Oracle:When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
SetInfo:PO2 Uncommon SetInfo:PO2 Uncommon

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@@ -3,7 +3,7 @@ ManaCost:5 R
Types:Legendary Creature Human Barbarian Types:Legendary Creature Human Barbarian
PT:3/3 PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTutorEquip | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTutorEquip | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
SVar:TrigTutorEquip:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 SVar:TrigTutorEquip:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstAttack$ True | TriggerDescription$ Whenever CARDNAME attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. T:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstAttack$ True | TriggerDescription$ Whenever CARDNAME attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
SVar:TrigUntap:AB$ UntapAll | Cost$ 0 | ValidCards$ Card.Self,Samurai.YouCtrl | SubAbility$ DBAddCombat SVar:TrigUntap:AB$ UntapAll | Cost$ 0 | ValidCards$ Card.Self,Samurai.YouCtrl | SubAbility$ DBAddCombat
SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat SVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ BeginCombat | AfterPhase$ EndCombat

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@@ -4,7 +4,7 @@ Types:Creature Leviathan
PT:9/9 PT:9/9
K:Defender K:Defender
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.cmcEQ9 | ChangeNum$ X | References$ X SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.cmcEQ9 | ChangeNum$ X | References$ X | ShuffleNonMandatory$ True
A:AB$ Debuff | Cost$ 4 | Keywords$ Defender | Defined$ Self | SpellDescription$ CARDNAME loses defender until end of turn. A:AB$ Debuff | Cost$ 4 | Keywords$ Defender | Defined$ Self | SpellDescription$ CARDNAME loses defender until end of turn.
K:Transmute:1 U U K:Transmute:1 U U
SVar:X:Count$InYourLibrary SVar:X:Count$InYourLibrary

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@@ -3,7 +3,7 @@ ManaCost:4 G
Types:Enchantment Types:Enchantment
K:Cumulative upkeep:1 K:Cumulative upkeep:1
T:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ True | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever you pay CARDNAME's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on CARDNAME and put it onto the battlefield. If you do, shuffle your library. T:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ True | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Whenever you pay CARDNAME's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on CARDNAME and put it onto the battlefield. If you do, shuffle your library.
SVar:TrigSearch:AB$ ChangeZone | Cost$ 0 | ChangeType$ Creature.cmcEQX | References$ X | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield SVar:TrigSearch:AB$ ChangeZone | Cost$ 0 | ChangeType$ Creature.cmcEQX | References$ X | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield | ShuffleNonMandatory$ True
SVar:X:Count$CardCounters.AGE SVar:X:Count$CardCounters.AGE
SVar:Picture:http://www.wizards.com/global/images/magic/general/hibernations_end.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hibernations_end.jpg
Oracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. Oracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Ninja
PT:3/4 PT:3/4
A:AB$ ChangeZone | Cost$ 2 U U Return<1/Creature.attacking+unblocked> | CostDesc$ Ninjutsu 2 U U | ActivationZone$ Hand | Origin$ Hand | Ninjutsu$ True | Destination$ Battlefield | Defined$ Self | SpellDescription$ (2 U U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) A:AB$ ChangeZone | Cost$ 2 U U Return<1/Creature.attacking+unblocked> | CostDesc$ Ninjutsu 2 U U | ActivationZone$ Hand | Origin$ Hand | Ninjutsu$ True | Destination$ Battlefield | Defined$ Self | SpellDescription$ (2 U U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigSearch | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | Execute$ TrigSearch | OptionalDecider$ You | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Ninja | ChangeNum$ 1 SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Ninja | ChangeNum$ 1 | ShuffleNonMandatory$ True
A:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Ninja | KW$ HIDDEN Unblockable | SpellDescription$ Target Ninja creature is unblockable this turn. | TgtPrompt$ Select target Ninja creature A:AB$ Pump | Cost$ 2 | ValidTgts$ Creature.Ninja | KW$ HIDDEN Unblockable | SpellDescription$ Target Ninja creature is unblockable this turn. | TgtPrompt$ Select target Ninja creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/higure_the_still_wind.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/higure_the_still_wind.jpg
Oracle:Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.\n{2}: Target Ninja creature is unblockable this turn. Oracle:Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.\n{2}: Target Ninja creature is unblockable this turn.

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@@ -4,7 +4,7 @@ Types:Creature Dragon
PT:4/4 PT:4/4
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Exile | ChangeType$ Artifact | ChangeNum$ 1 | RememberChanged$ True | ShuffleNonMandatory$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may put the exiled card into its owner's hand.
SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand SVar:TrigReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand
SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hoarding_dragon.jpg

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@@ -3,7 +3,7 @@ ManaCost:2 G G
Types:Creature Wolf Types:Creature Wolf
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHowling Wolf | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedHowling Wolf | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/howling_wolf.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/howling_wolf.jpg
Oracle:When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. Oracle:When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
SetInfo:MMQ Common SetInfo:MMQ Common

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@@ -5,7 +5,7 @@ PT:6/6
K:Flying K:Flying
K:Morph:6 R R K:Morph:6 R R
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Dragon | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Dragon | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/imperial_hellkite.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/imperial_hellkite.jpg
Oracle:Flying\nMorph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Flying\nMorph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:ARC Rare SetInfo:ARC Rare

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@@ -3,7 +3,7 @@ ManaCost:8 B B G G
Types:Legendary Creature Spirit Types:Legendary Creature Spirit
PT:8/8 PT:8/8
T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. T:Mode$ ChangesZone | ValidCard$ Card.wasCastFromHand+Self | Destination$ Battlefield | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1 SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidCard$ Card.Self | SubAbility$ DBReturn
SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1 SVar:DBReturn:DB$ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Spirit.YouCtrl | ChangeNum$ 1

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@@ -3,7 +3,7 @@ ManaCost:4 B B
Types:Legendary Creature Spirit Types:Legendary Creature Spirit
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | ChangeType$ Spirit.YouCtrl | Origin$ Library | Destination$ Graveyard | ChangeNum$ X | Shuffle$ True | References$ X SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | ChangeType$ Spirit.YouCtrl | Origin$ Library | Destination$ Graveyard | ChangeNum$ X | Shuffle$ True | References$ X | ShuffleNonMandatory$ True
SVar:X:Count$TypeInYourLibrary.Spirit SVar:X:Count$TypeInYourLibrary.Spirit
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/iname_death_aspect.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/iname_death_aspect.jpg

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@@ -2,7 +2,7 @@ Name:Land Tax
ManaCost:W ManaCost:W
Types:Enchantment Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | IsPresent$ Land.OppCtrl | PresentCompare$ GTX | TriggerDescription$ At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | IsPresent$ Land.OppCtrl | PresentCompare$ GTX | TriggerDescription$ At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/land_tax.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/land_tax.jpg
Oracle:At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Oracle:At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

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@@ -3,7 +3,7 @@ ManaCost:2 W W
Types:Creature Human Wizard Types:Creature Human Wizard
PT:3/3 PT:3/3
T:Mode$ ChangesZone | ValidCard$ Card.Self+counters_EQ0_TIME | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. T:Mode$ ChangesZone | ValidCard$ Card.Self+counters_EQ0_TIME | Origin$ Battlefield | Destination$ Graveyard | Execute$ DBReturn | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
SVar:DBReturn:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 SVar:DBReturn:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.YouOwn | ChangeNum$ 1 | ShuffleNonMandatory$ True
K:Vanishing:3 K:Vanishing:3
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
DeckNeeds:Type$Enchantment DeckNeeds:Type$Enchantment

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@@ -0,0 +1,6 @@
Name:Mindlock Orb
ManaCost:3 U
Types:Artifact
S:Mode$ Continuous | Affected$ Player | AddKeyword$ CantSearchLibrary | Description$ Players can't search libraries.
SVar:Picture:http://www.wizards.com/global/images/magic/general/mindlock_orb.jpg
Oracle:Players can't search libraries.

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@@ -3,7 +3,7 @@ ManaCost:1 U B R
Types:Legendary Creature Human Artificer Types:Legendary Creature Human Artificer
PT:4/4 PT:4/4
T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. T:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
SVar:TrigChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Triggered.sameName SVar:TrigChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Library | OriginChoice$ True | OriginAlternative$ Graveyard,Hand | AlternativeMessage$ Would you like to search your library with this ability? If you do, your library will be shuffled. | Destination$ Battlefield | ChangeType$ Triggered.sameName | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/mishra_artificer_prodigy.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/mishra_artificer_prodigy.jpg
Oracle:Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. Oracle:Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
SetInfo:TSP Rare SetInfo:TSP Rare

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@@ -3,7 +3,7 @@ ManaCost:3 G U
Types:Legendary Creature Elf Wizard Types:Legendary Creature Elf Wizard
PT:2/2 PT:2/2
T:Mode$ SpellCast | ValidCard$ Creature.Green | ValidActivatingPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. T:Mode$ SpellCast | ValidCard$ Creature.Green | ValidActivatingPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ SpellCast | ValidCard$ Creature.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. T:Mode$ SpellCast | ValidCard$ Creature.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | LibraryPosition2$ 0 SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | LibraryPosition2$ 0
SVar:Picture:http://www.wizards.com/global/images/magic/general/momir_vig_simic_visionary.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/momir_vig_simic_visionary.jpg

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@@ -4,7 +4,7 @@ Types:Creature Wurm
PT:4/3 PT:4/3
K:Trample K:Trample
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedNesting Wurm | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedNesting Wurm | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/nesting_wurm.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/nesting_wurm.jpg
Oracle:Trample\nWhen Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. Oracle:Trample\nWhen Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
SetInfo:NMS Uncommon SetInfo:NMS Uncommon

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@@ -4,7 +4,7 @@ Types:Enchantment Aura
K:Enchant creature K:Enchant creature
A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump A:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSearch | TriggerDescription$ When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigSearch | TriggerDescription$ When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
SVar:TrigSearch:AB$ChangeZone | Optional$ True | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Creature | ChangeNum$ 1 | Hidden$ True | Origin$ Library | Destination$ Battlefield | Shuffle$ True SVar:TrigSearch:AB$ChangeZone | Optional$ True | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Creature | ChangeNum$ 1 | Hidden$ True | Origin$ Library | Destination$ Battlefield | ShuffleNonMandatory$ True
S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ Sac S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ Sac
SVar:Sac:SVar:SacMe:5 SVar:Sac:SVar:SacMe:5
SVar:Picture:http://www.wizards.com/global/images/magic/general/pattern_of_rebirth.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/pattern_of_rebirth.jpg

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@@ -3,7 +3,7 @@ ManaCost:3 G
Types:Creature Elf Scout Types:Creature Elf Scout
PT:1/2 PT:1/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/quirion_trailblazer.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/quirion_trailblazer.jpg
Oracle:When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. Oracle:When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
SetInfo:INV Common SetInfo:INV Common

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@@ -2,7 +2,7 @@ Name:Ranger of Eos
ManaCost:3 W ManaCost:3 W
Types:Creature Human Soldier Types:Creature Human Soldier
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 2 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 2 | ShuffleNonMandatory$ True
PT:3/2 PT:3/2
SVar:Picture:http://www.wizards.com/global/images/magic/general/ranger_of_eos.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ranger_of_eos.jpg
Oracle:When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. Oracle:When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

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@@ -5,7 +5,7 @@ Text:
PT:4/4 PT:4/4
K:Fear K:Fear
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Rat | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.Rat | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/ratcatcher.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ratcatcher.jpg
Oracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:DIS Rare SetInfo:DIS Rare

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@@ -2,7 +2,7 @@ Name:Remembrance
ManaCost:3 W ManaCost:3 W
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Triggered.sameName SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Triggered.sameName | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/remembrance.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/remembrance.jpg
Oracle:Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:USG Rare SetInfo:USG Rare

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@@ -4,7 +4,7 @@ Types:Creature Bird
PT:2/2 PT:2/2
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named CARDNAME, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedScreaming Seahawk | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/screaming_seahawk.jpg
Oracle:Flying\nWhen Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Flying\nWhen Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:ONS Common SetInfo:ONS Common

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@@ -3,7 +3,7 @@ ManaCost:4 G
Types:Creature Treefolk Druid Types:Creature Treefolk Druid
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Graveyard | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | Tapped$ True | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | Tapped$ True | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/seedguide_ash.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/seedguide_ash.jpg
Oracle:When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. Oracle:When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
SetInfo:LRW Uncommon SetInfo:LRW Uncommon

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@@ -0,0 +1,9 @@
Name:Shadow of Doubt
ManaCost:UB UB
Types:Instant
A:SP$ Effect | Cost$ UB UB | StaticAbilities$ STCantSearch | SubAbility$ DBDraw | SpellDesciption$ Players can't search libraries this turn. Draw a card.
SVar:STCantSearch:Mode$ Continuous | Affected$ Player | EffectZone$ Command | AddKeyword$ CantSearchLibrary | Description$ Players can't search libraries.
SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/shadow_of_doubt.jpg
Oracle:({U/B} can be paid with either {U} or {B}.)\nPlayers can't search libraries this turn.\nDraw a card.

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@@ -3,7 +3,7 @@ ManaCost:4 G
Types:Creature Elemental Types:Creature Elemental
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Forest | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.Forest | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/silverglade_elemental.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/silverglade_elemental.jpg
Oracle:When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. Oracle:When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
SetInfo:MMQ Common SetInfo:MMQ Common

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@@ -3,7 +3,7 @@ ManaCost:2 G
Types:Creature Elf Types:Creature Elf
PT:1/1 PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSkyshroud Sentinel | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSkyshroud Sentinel | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/skyshroud_sentinel.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/skyshroud_sentinel.jpg
Oracle:When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. Oracle:When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
SetInfo:NMS Common SetInfo:NMS Common

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@@ -2,8 +2,8 @@ Name:Solemn Simulacrum
ManaCost:4 ManaCost:4
Types:Artifact Creature Golem Types:Artifact Creature Golem
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may draw a card. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ TriggeredCardController | NumCards$ 1 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ TriggeredCardController | NumCards$ 1
SVar:SacMe:1 SVar:SacMe:1

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@@ -4,7 +4,7 @@ Types:Artifact Creature Sphinx
PT:3/3 PT:3/3
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.Creature| ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.Creature| ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/sphinx_summoner.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/sphinx_summoner.jpg
Oracle:Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Flying\nWhen Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
SetInfo:CFX Rare SetInfo:CFX Rare

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@@ -4,7 +4,7 @@ Types:Creature Bird
PT:1/1 PT:1/1
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to three cards named CARDNAME, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSquadron Hawk | ChangeNum$ 3 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedSquadron Hawk | ChangeNum$ 3 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/squadron_hawk.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/squadron_hawk.jpg
Oracle:Flying\nWhen Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. Oracle:Flying\nWhen Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
SetInfo:M11 Common SetInfo:M11 Common

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@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Creature Spirit Types:Creature Spirit
PT:1/3 PT:1/3
T:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. T:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Aura.withEnchant creature | ChangeNum$ 1 | Shuffle$ True SVar:TrigSearch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Aura.withEnchant creature | ChangeNum$ 1 | Shuffle$ True | ShuffleNonMandatory$ True
SVar:BuffedBy:Arcane,Spirit SVar:BuffedBy:Arcane,Spirit
SVar:Picture:http://www.wizards.com/global/images/magic/general/tallowisp.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/tallowisp.jpg
Oracle:Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. Oracle:Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcGE6 | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcGE6 | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/treasure_mage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/treasure_mage.jpg
Oracle:When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. Oracle:When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
SetInfo:MBS Uncommon SetInfo:MBS Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Leviathan
PT:6/6 PT:6/6
K:Trample K:Trample
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.
SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Land | ChangeNum$ X | References$ X | RememberChanged$ True | SubAbility$ TrenchAnimate SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Exile | ChangeType$ Land | ChangeNum$ X | References$ X | RememberChanged$ True | SubAbility$ TrenchAnimate | ShuffleNonMandatory$ Trues
SVar:TrenchAnimate:DB$Animate | Power$ Y | Toughness$ Y | References$ Y | Permanent$ True | SubAbility$ DBCleanUp SVar:TrenchAnimate:DB$Animate | Power$ Y | Toughness$ Y | References$ Y | Permanent$ True | SubAbility$ DBCleanUp
SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True SVar:DBCleanUp:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$TypeInYourLibrary.Land SVar:X:Count$TypeInYourLibrary.Land

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Creature Human Wizard Types:Creature Human Wizard
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcLE1 | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcLE1 | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/trinket_mage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/trinket_mage.jpg
Oracle:When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. Oracle:When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
SetInfo:SOM Uncommon SetInfo:SOM Uncommon

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@@ -2,7 +2,7 @@ Name:Verdant Succession
ManaCost:4 G ManaCost:4 G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | ValidCard$ Creature.Green+nonToken | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. T:Mode$ ChangesZone | ValidCard$ Creature.Green+nonToken | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
SVar:TrigSearch:AB$ ChangeZone | Optional$ True | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Triggered.sameName | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield | Hidden$ True | OptionalDecider$ You SVar:TrigSearch:AB$ ChangeZone | Optional$ True | Cost$ 0 | DefinedPlayer$ TriggeredCardController | ChangeType$ Triggered.sameName | ChangeNum$ 1 | Origin$ Library | Destination$ Battlefield | Hidden$ True | OptionalDecider$ You | ShuffleNonMandatory$ True
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/verdant_succession.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/verdant_succession.jpg
Oracle:Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library. Oracle:Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

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@@ -2,7 +2,7 @@ Name:Wild Pair
ManaCost:4 G G ManaCost:4 G G
Types:Enchantment Types:Enchantment
T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Creature.wasCastFromHand+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Creature.wasCastFromHand+YouCtrl | Execute$ TrigChange | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.totalPT_EQX | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.totalPT_EQX | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:X:TriggeredCard$CardSumPT SVar:X:TriggeredCard$CardSumPT
SVar:Picture:http://www.wizards.com/global/images/magic/general/wild_pair.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/wild_pair.jpg
Oracle:Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. Oracle:Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

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@@ -5,7 +5,7 @@ PT:2/1
K:Forestwalk K:Forestwalk
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRamp | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
SVar:TrigRamp:AB$ Pump | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player to gain control of forest | SubAbility$ DBChangeZone SVar:TrigRamp:AB$ Pump | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player to gain control of forest | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ 1 | GainControl$ True | NewController$ Targeted | Tapped$ True SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Forest | ChangeNum$ 1 | GainControl$ True | NewController$ Targeted | Tapped$ True | ShuffleNonMandatory$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/yavimaya_dryad.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/yavimaya_dryad.jpg
Oracle:Forestwalk\nWhen Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. Oracle:Forestwalk\nWhen Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
SetInfo:ARC Uncommon SetInfo:ARC Uncommon

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@@ -3,7 +3,7 @@ ManaCost:1 G G
Types:Creature Human Druid Types:Creature Human Druid
PT:2/1 PT:2/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFetch | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigFetch | OptionalDecider$ TriggeredCardController | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
SVar:TrigFetch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 SVar:TrigFetch:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 2 | ShuffleNonMandatory$ True
A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card. A:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/yavimaya_elder.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/yavimaya_elder.jpg
Oracle:When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.\n{2}, Sacrifice Yavimaya Elder: Draw a card. Oracle:When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.\n{2}, Sacrifice Yavimaya Elder: Draw a card.

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@@ -4,7 +4,7 @@ Types:Legendary Creature Human Wizard
PT:1/4 PT:1/4
K:Flying K:Flying
T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.cmcLE3 | ChangeNum$ 1 SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment.cmcLE3 | ChangeNum$ 1 | ShuffleNonMandatory$ True
SVar:HasAttackEffect:TRUE SVar:HasAttackEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/zur_the_enchanter.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/zur_the_enchanter.jpg
Oracle:Flying\nWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. Oracle:Flying\nWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

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@@ -1108,10 +1108,6 @@ public class ChangeZoneAi extends SpellAbilityAi {
origin = ZoneType.listValueOf(sa.getParam("Origin")); origin = ZoneType.listValueOf(sa.getParam("Origin"));
} }
if(origin.contains(ZoneType.Library) && !sa.hasParam("NoLooking")) {
sa.getActivatingPlayer().incLibrarySearched();
}
String type = sa.getParam("ChangeType"); String type = sa.getParam("ChangeType");
if (type == null) { if (type == null) {
type = "Card"; type = "Card";
@@ -1121,6 +1117,8 @@ public class ChangeZoneAi extends SpellAbilityAi {
sa) : 1; sa) : 1;
List<Card> fetchList; List<Card> fetchList;
boolean shuffleMandatory = true;
boolean searchedLibrary = false;
if (defined) { if (defined) {
fetchList = new ArrayList<Card>(AbilityUtils.getDefinedCards(card, sa.getParam("Defined"), sa)); fetchList = new ArrayList<Card>(AbilityUtils.getDefinedCards(card, sa.getParam("Defined"), sa));
if (!sa.hasParam("ChangeNum")) { if (!sa.hasParam("ChangeNum")) {
@@ -1132,15 +1130,30 @@ public class ChangeZoneAi extends SpellAbilityAi {
fetchList = AbilityUtils.filterListByType(fetchList, type, sa); fetchList = AbilityUtils.filterListByType(fetchList, type, sa);
} else { } else {
fetchList = player.getCardsIn(origin); fetchList = player.getCardsIn(origin);
if (origin.contains(ZoneType.Library) && ai.hasKeyword("LimitSearchLibrary") if (origin.contains(ZoneType.Library) && !sa.hasParam("NoLooking")) {
&& !sa.hasParam("NoLooking")) { searchedLibrary = true;
if (ai.hasKeyword("LimitSearchLibrary")) {
// Aven Mindcensor // Aven Mindcensor
fetchList.removeAll(player.getCardsIn(ZoneType.Library)); fetchList.removeAll(player.getCardsIn(ZoneType.Library));
final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4); final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4);
fetchList.addAll(player.getCardsIn(ZoneType.Library, fetchNum)); fetchList.addAll(player.getCardsIn(ZoneType.Library, fetchNum));
if (fetchNum == 0) {
searchedLibrary = false;
}
}
if (ai.hasKeyword("CantSearchLibrary")) {
fetchList.removeAll(player.getCardsIn(ZoneType.Library));
// "if you do/sb does, shuffle" is not mandatory, should has this param.
// "then shuffle" is mandatory
shuffleMandatory = !sa.hasParam("ShuffleNonMandatory");
searchedLibrary = false;
}
} }
fetchList = AbilityUtils.filterListByType(fetchList, type, sa); fetchList = AbilityUtils.filterListByType(fetchList, type, sa);
} }
if (searchedLibrary && ai.equals(player)) {
ai.incLibrarySearched();
}
final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination")); final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination"));
final List<Card> fetched = new ArrayList<Card>(); final List<Card> fetched = new ArrayList<Card>();
@@ -1278,7 +1291,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
} }
} }
if (origin.contains(ZoneType.Library) && !defined && !"False".equals(sa.getParam("Shuffle"))) { if (origin.contains(ZoneType.Library) && !defined && !"False".equals(sa.getParam("Shuffle")) && shuffleMandatory) {
player.shuffle(); player.shuffle();
} }

View File

@@ -3,8 +3,6 @@ package forge.card.ability.ai;
import java.util.List; import java.util.List;
import java.util.Random; import java.util.Random;
import com.google.common.base.Predicate;
import forge.Card; import forge.Card;
import forge.CardLists; import forge.CardLists;
import forge.card.ability.SpellAbilityAi; import forge.card.ability.SpellAbilityAi;

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@@ -4,8 +4,6 @@ import java.util.ArrayList;
import java.util.Arrays; import java.util.Arrays;
import java.util.List; import java.util.List;
import com.google.common.base.Predicate;
import forge.Card; import forge.Card;
import forge.CardLists; import forge.CardLists;
import forge.CardPredicates.Presets; import forge.CardPredicates.Presets;

View File

@@ -51,13 +51,19 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
if ((tgtPlayers == null) || tgtPlayers.isEmpty() || sa.hasParam("UseAllOriginZones")) { if ((tgtPlayers == null) || tgtPlayers.isEmpty() || sa.hasParam("UseAllOriginZones")) {
cards = game.getCardsIn(origin); cards = game.getCardsIn(origin);
} else if (sa.getActivatingPlayer().hasKeyword("LimitSearchLibrary") } else if (origin.contains(ZoneType.Library) && sa.hasParam("Search")) {
&& origin.contains(ZoneType.Library) && sa.hasParam("Search")) { // Search library using changezoneall effect need a param "Search"
for (final Player p : tgtPlayers) { if (sa.getActivatingPlayer().hasKeyword("LimitSearchLibrary")) {
cards.addAll(p.getCardsIn(origin)); for (final Player p : tgtPlayers) {
cards.removeAll(p.getCardsIn(ZoneType.Library)); cards.addAll(p.getCardsIn(origin));
int fetchNum = Math.min(p.getCardsIn(ZoneType.Library).size(), 4); cards.removeAll(p.getCardsIn(ZoneType.Library));
cards.addAll(p.getCardsIn(ZoneType.Library, fetchNum)); int fetchNum = Math.min(p.getCardsIn(ZoneType.Library).size(), 4);
cards.addAll(p.getCardsIn(ZoneType.Library, fetchNum));
}
}
if (sa.getActivatingPlayer().hasKeyword("CantSearchLibrary")) {
// all these cards have "then that player shuffles", mandatory shuffle
cards.removeAll(game.getCardsIn(ZoneType.Library));
} }
} else { } else {
for (final Player p : tgtPlayers) { for (final Player p : tgtPlayers) {
@@ -65,8 +71,12 @@ public class ChangeZoneAllEffect extends SpellAbilityEffect {
} }
} }
if (origin.contains(ZoneType.Library) && sa.hasParam("Search")) { if (origin.contains(ZoneType.Library) && sa.hasParam("Search") && !sa.getActivatingPlayer().hasKeyword("CantSearchLibrary")) {
List<Card> libCards = CardLists.getValidCards(cards, "Card.inZoneLibrary", sa.getActivatingPlayer(), sa.getSourceCard()); List<Card> libCards = CardLists.getValidCards(cards, "Card.inZoneLibrary", sa.getActivatingPlayer(), sa.getSourceCard());
List<Card> libCardsYouOwn = CardLists.filterControlledBy(libCards, sa.getActivatingPlayer());
if (!libCardsYouOwn.isEmpty()) { // Only searching one's own library would fire Archive Trap's altcost
sa.getActivatingPlayer().incLibrarySearched();
}
sa.getActivatingPlayer().getController().reveal("Looking at the Library", libCards, ZoneType.Library, sa.getActivatingPlayer()); sa.getActivatingPlayer().getController().reveal("Looking at the Library", libCards, ZoneType.Library, sa.getActivatingPlayer());
} }
cards = AbilityUtils.filterListByType(cards, sa.getParam("ChangeType"), sa); cards = AbilityUtils.filterListByType(cards, sa.getParam("ChangeType"), sa);

View File

@@ -629,9 +629,6 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
origin = ZoneType.listValueOf(sa.getParam("Origin")); origin = ZoneType.listValueOf(sa.getParam("Origin"));
} }
if(origin.contains(ZoneType.Library) && !sa.hasParam("NoLooking")) {
sa.getActivatingPlayer().incLibrarySearched();
}
ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination")); ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination"));
// this needs to be zero indexed. Top = 0, Third = 2 // this needs to be zero indexed. Top = 0, Third = 2
@@ -672,6 +669,8 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
} }
List<Card> fetchList; List<Card> fetchList;
boolean shuffleMandatory = true;
boolean searchedLibrary = false;
if (defined) { if (defined) {
fetchList = new ArrayList<Card>(AbilityUtils.getDefinedCards(card, sa.getParam("Defined"), sa)); fetchList = new ArrayList<Card>(AbilityUtils.getDefinedCards(card, sa.getParam("Defined"), sa));
if (!sa.hasParam("ChangeNum")) { if (!sa.hasParam("ChangeNum")) {
@@ -682,16 +681,32 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
fetchList = game.getCardsIn(origin); fetchList = game.getCardsIn(origin);
} else { } else {
fetchList = player.getCardsIn(origin); fetchList = player.getCardsIn(origin);
if (origin.contains(ZoneType.Library) && decider.hasKeyword("LimitSearchLibrary") if (origin.contains(ZoneType.Library) && !sa.hasParam("NoLooking")) {
&& !sa.hasParam("NoLooking")) {// Aven Mindcensor searchedLibrary = true;
fetchList.removeAll(player.getCardsIn(ZoneType.Library)); if (decider.hasKeyword("LimitSearchLibrary")) { // Aven Mindcensor
final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4); fetchList.removeAll(player.getCardsIn(ZoneType.Library));
fetchList.addAll(player.getCardsIn(ZoneType.Library, fetchNum)); final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4);
if (fetchNum == 0) {
searchedLibrary = false;
}System.out.println(fetchNum);
fetchList.addAll(player.getCardsIn(ZoneType.Library, fetchNum));
}
if (decider.hasKeyword("CantSearchLibrary")) {
fetchList.removeAll(player.getCardsIn(ZoneType.Library));
// "if you do/sb does, shuffle" is not mandatory (usually a triggered ability), should has this param.
// "then shuffle" is mandatory
shuffleMandatory = !sa.hasParam("ShuffleNonMandatory");
searchedLibrary = false;
}
} }
} }
if (searchedLibrary && decider.equals(player)) { // should only count the number of searching player's own library
decider.incLibrarySearched();
}
if (!defined) { if (!defined) {
if (origin.contains(ZoneType.Library) && !defined && !sa.hasParam("NoLooking")) { if (origin.contains(ZoneType.Library) && !defined && !sa.hasParam("NoLooking") && !decider.hasKeyword("CantSearchLibrary")) {
final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4); final int fetchNum = Math.min(player.getCardsIn(ZoneType.Library).size(), 4);
List<Card> shown = !decider.hasKeyword("LimitSearchLibrary") ? player.getCardsIn(ZoneType.Library) : player.getCardsIn(ZoneType.Library, fetchNum); List<Card> shown = !decider.hasKeyword("LimitSearchLibrary") ? player.getCardsIn(ZoneType.Library) : player.getCardsIn(ZoneType.Library, fetchNum);
// Look at whole library before moving onto choosing a card // Look at whole library before moving onto choosing a card
@@ -889,7 +904,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
decider.getController().reveal(card + " - Revealed card: ", movedCards, zt, player); decider.getController().reveal(card + " - Revealed card: ", movedCards, zt, player);
} }
if ((origin.contains(ZoneType.Library) && !destination.equals(ZoneType.Library) && !defined) if ((origin.contains(ZoneType.Library) && !destination.equals(ZoneType.Library) && !defined && shuffleMandatory)
|| (sa.hasParam("Shuffle") && "True".equals(sa.getParam("Shuffle")))) { || (sa.hasParam("Shuffle") && "True".equals(sa.getParam("Shuffle")))) {
player.shuffle(); player.shuffle();
} }

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@@ -50,7 +50,6 @@ import forge.game.combat.AttackingBand;
import forge.game.player.Player; import forge.game.player.Player;
import forge.game.player.PlayerController.ManaPaymentPurpose; import forge.game.player.PlayerController.ManaPaymentPurpose;
import forge.game.zone.ZoneType; import forge.game.zone.ZoneType;
import forge.gui.GuiDialog;
/** /**

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@@ -107,7 +107,7 @@ public class Player extends GameEntity implements Comparable<Player> {
private int numPowerSurgeLands; private int numPowerSurgeLands;
/** The number of times this player has searched his library. */ /** The number of times this player has searched his library. */
private int numLibrarySearched = 0; private int numLibrarySearchedOwn = 0;
/** The prowl. */ /** The prowl. */
private ArrayList<String> prowl = new ArrayList<String>(); private ArrayList<String> prowl = new ArrayList<String>();
@@ -2229,14 +2229,14 @@ public class Player extends GameEntity implements Comparable<Player> {
} }
public final void setLibrarySearched(final int l) { public final void setLibrarySearched(final int l) {
this.numLibrarySearched = l; this.numLibrarySearchedOwn = l;
} }
public final int getLibrarySearched() { public final int getLibrarySearched() {
return this.numLibrarySearched; return this.numLibrarySearchedOwn;
} }
public final void incLibrarySearched() { public final void incLibrarySearched() {
this.numLibrarySearched++; this.numLibrarySearchedOwn++;
} }
/* /*

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@@ -10,10 +10,7 @@ import org.apache.commons.lang3.StringUtils;
import forge.Card; import forge.Card;
import forge.FThreads; import forge.FThreads;
import forge.game.event.GameEventFlipCoin;
import forge.game.player.Player;
import forge.gui.match.CMatchUI; import forge.gui.match.CMatchUI;
import forge.util.MyRandom;
/** /**
* Holds player interactions using standard windows * Holds player interactions using standard windows