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This restores Valacut - Scapeshift combo
Have to figure out how this influences on OpeningHandEffects
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@@ -82,7 +82,6 @@ public class HumanPlaySpellAbility {
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if (isFree || this.payment.isFullyPaid()) {
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if (isFree || this.payment.isFullyPaid()) {
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if (skipStack) {
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if (skipStack) {
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game.getStack().unfreezeStack();
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AbilityUtils.resolve(this.ability);
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AbilityUtils.resolve(this.ability);
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} else {
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} else {
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this.enusureAbilityHasDescription(this.ability);
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this.enusureAbilityHasDescription(this.ability);
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@@ -28,6 +28,7 @@ public class GameEventTurnPhase extends GameEvent {
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@Override
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@Override
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public String toString() {
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public String toString() {
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return String.format("%s turn, %s%s phase", Lang.getPossesive(playerTurn.getName()), phaseDesc, phase.nameForUi );
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String playerName = Lang.getPossesive(playerTurn.getName());
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return String.format("%s turn, %s%s phase", playerName, phaseDesc, phase.nameForUi );
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}
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}
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}
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}
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