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added inCombat check to controllerChangeZoneCorrection
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@@ -439,7 +439,8 @@ public class GameAction {
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if (c.hasStartOfKeyword("Echo")) {
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if (c.hasStartOfKeyword("Echo")) {
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c.addExtrinsicKeyword("(Echo unpaid)");
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c.addExtrinsicKeyword("(Echo unpaid)");
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}
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}
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game.getCombat().removeFromCombat(c);
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if ( game.getPhaseHandler().inCombat() )
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game.getCombat().removeFromCombat(c);
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c.setTurnInZone(tiz);
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c.setTurnInZone(tiz);
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