From 189b69316a1967eae8fc5b6ab14f76d9dea74b55 Mon Sep 17 00:00:00 2001 From: Agetian Date: Fri, 3 Feb 2017 08:48:08 +0000 Subject: [PATCH] - For now, reverting the previous revision (probably not the right solution, needs investigation). --- forge-gui/res/cardsfolder/a/aetherstorm_roc.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-gui/res/cardsfolder/a/aetherstorm_roc.txt b/forge-gui/res/cardsfolder/a/aetherstorm_roc.txt index 2446018a99e..015a8e0e345 100644 --- a/forge-gui/res/cardsfolder/a/aetherstorm_roc.txt +++ b/forge-gui/res/cardsfolder/a/aetherstorm_roc.txt @@ -7,7 +7,7 @@ T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefi T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigEnergy | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield under your control, you get {E} (an energy counter). SVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. -SVar:TrigPutCounter:DB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap +SVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap SVar:DBTap:DB$Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls SVar:Picture:http://www.wizards.com/global/images/magic/general/aetherstorm_roc.jpg Oracle:Flying\nWhenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).\nWhenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.