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- Fixed the hidden origin ChangeZone abilities that use a target (stack descriptions still need to be reworked but that has been an issue for a while)
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@@ -1071,7 +1071,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
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if (tgt != null) {
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if (tgt != null) {
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if (!tgt.getTargetPlayers().isEmpty()) {
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if (!tgt.getTargetPlayers().isEmpty()) {
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player = player != null ? player : tgt.getTargetPlayers().get(0);
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player = sa.hasParam("DefinedPlayer") ? player : tgt.getTargetPlayers().get(0);
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if (!player.canBeTargetedBy(sa)) {
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if (!player.canBeTargetedBy(sa)) {
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return;
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return;
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}
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}
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@@ -528,7 +528,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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if (decider instanceof AIPlayer) {
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if (decider instanceof AIPlayer) {
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ChangeZoneAi.hiddenOriginResolveAI(decider, sa, player);
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ChangeZoneAi.hiddenOriginResolveAI(decider, sa, player);
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} else {
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} else {
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changeHiddenOriginResolveHuman((HumanPlayer)decider, sa, player);
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changeHiddenOriginResolveHuman((HumanPlayer) decider, sa, player);
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}
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}
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}
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}
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}
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}
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@@ -554,7 +554,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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final Target tgt = sa.getTarget();
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final Target tgt = sa.getTarget();
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if (tgt != null) {
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if (tgt != null) {
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final List<Player> players = tgt.getTargetPlayers();
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final List<Player> players = tgt.getTargetPlayers();
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player = player != null ? player : players.get(0);
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player = sa.hasParam("DefinedPlayer") ? player : players.get(0);
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if (players.contains(player) && !player.canBeTargetedBy(sa)) {
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if (players.contains(player) && !player.canBeTargetedBy(sa)) {
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return;
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return;
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}
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}
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@@ -623,7 +623,7 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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}
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}
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// Look at opponents hand before moving onto choosing a card
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// Look at opponents hand before moving onto choosing a card
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if (origin.contains(ZoneType.Hand) && player.isOpponentOf(player)) {
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if (origin.contains(ZoneType.Hand) && player.isOpponentOf(decider)) {
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GuiChoose.oneOrNone(sa.getSourceCard().getName() + " - Looking at Opponent's Hand", player
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GuiChoose.oneOrNone(sa.getSourceCard().getName() + " - Looking at Opponent's Hand", player
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.getCardsIn(ZoneType.Hand));
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.getCardsIn(ZoneType.Hand));
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}
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}
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