diff --git a/forge-gui/res/cardsfolder/g/gilded_drake.txt b/forge-gui/res/cardsfolder/g/gilded_drake.txt index 09d21155c57..59ef801b832 100644 --- a/forge-gui/res/cardsfolder/g/gilded_drake.txt +++ b/forge-gui/res/cardsfolder/g/gilded_drake.txt @@ -6,6 +6,6 @@ K:Flying T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExchange | TriggerDescription$ When CARDNAME enters the battlefield, exchange control of CARDNAME and up to one target creature an opponent controls. If you don't make an exchange, sacrifice CARDNAME. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) SVar:TrigExchange:AB$ ExchangeControl | Cost$ 0 | Defined$ Self | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | TargetMin$ 0 | TargetMax$ 1 | CantFizzle$ True | SubAbility$ DBSacSelf SVar:DBSacSelf:DB$ Sacrifice | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Card.YouCtrl -SVar:RemAIDeck:True +SVar:NeedsToPlay:Creature.OppCtrl SVar:Picture:http://www.wizards.com/global/images/magic/general/gilded_drake.jpg Oracle:Flying\nWhen Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) diff --git a/forge-gui/src/main/java/forge/game/GameActionUtil.java b/forge-gui/src/main/java/forge/game/GameActionUtil.java index b5a829b8b6c..df50c8e35c1 100644 --- a/forge-gui/src/main/java/forge/game/GameActionUtil.java +++ b/forge-gui/src/main/java/forge/game/GameActionUtil.java @@ -219,7 +219,7 @@ public final class GameActionUtil { for (int i = 0; i < MagicColor.WUBRG.length; i++ ) { String landType = Constant.Color.BASIC_LANDS.get(i); String color = MagicColor.toShortString(MagicColor.WUBRG[i]); - String abString = "AB$ Mana | Cost$ T | Produced$ " + color + " | SpellDescription$ Add " + color + " to your mana pool."; + String abString = "AB$ Mana | Cost$ T | Produced$ " + color + " | SpellDescription$ Add {" + color + "} to your mana pool."; for (final Card land : lands) { if (land.isType(landType)) { final SpellAbility sa = AbilityFactory.getAbility(abString, land);