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- Updated scripts for multiplayer games
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@@ -3,7 +3,7 @@ ManaCost:1 R R
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Types:Legendary Creature Spirit
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Types:Legendary Creature Spirit
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PT:*/*
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PT:*/*
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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SVar:X:Count$InOppHand
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SVar:X:PlayerCountOpponents$HighestCardsInHand
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SVar:AntiBuffedBy:Card
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SVar:AntiBuffedBy:Card
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SVar:Picture:http://www.wizards.com/global/images/magic/general/adamaro_first_to_desire.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/adamaro_first_to_desire.jpg
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Oracle:Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Oracle:Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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@@ -4,6 +4,6 @@ Types:Creature Avatar
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PT:5/6
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PT:5/6
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K:Flying
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K:Flying
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S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If an opponent has no cards in hand, CARDNAME costs {6} less to cast.
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S:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 6 | EffectZone$ All | CheckSVar$ X | SVarCompare$ EQ0 | Description$ If an opponent has no cards in hand, CARDNAME costs {6} less to cast.
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SVar:X:Count$InOppHand
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SVar:X:PlayerCountOpponents$LowestCardsInHand
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SVar:Picture:http://www.wizards.com/global/images/magic/general/avatar_of_will.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/avatar_of_will.jpg
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Oracle:If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.\nFlying
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Oracle:If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.\nFlying
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@@ -6,6 +6,6 @@ K:Flying
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME gets +3/+3 as long as an opponent has no cards in hand.
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S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME gets +3/+3 as long as an opponent has no cards in hand.
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card.
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card.
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SVar:TrigDiscard:AB$Discard | Cost$ 0 | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose
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SVar:TrigDiscard:AB$Discard | Cost$ 0 | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ TgtChoose
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SVar:X:Count$InOppHand
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SVar:X:PlayerCountOpponents$LowestCardsInHand
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SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_specter.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_specter.jpg
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Oracle:Flying\nGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.\nWhenever Guul Draz Specter deals combat damage to a player, that player discards a card.
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Oracle:Flying\nGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.\nWhenever Guul Draz Specter deals combat damage to a player, that player discards a card.
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@@ -3,9 +3,9 @@ ManaCost:1 U U
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Types:Instant
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Types:Instant
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A:SP$ Draw | Cost$ 1 U U | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return CARDNAME to its owner's hand.
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A:SP$ Draw | Cost$ 1 U U | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return CARDNAME to its owner's hand.
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SVar:DBDiscard:DB$Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ TrigReturn
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SVar:DBDiscard:DB$Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ TrigReturn
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SVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X,Y
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SVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Hand | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | References$ X,Y
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SVar:Y:Count$CardsInYourHand
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SVar:Y:Count$CardsInYourHand
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SVar:X:Count$CardsInOppHand/Minus.Y
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SVar:X:PlayerCountOpponents$HighestCardsInHand
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SVar:RemAIDeck:True
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/pulse_of_the_grid.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/pulse_of_the_grid.jpg
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Oracle:Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Oracle:Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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